Bugbear NPCs [Level 5]
Bugbear Battle Cleric [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +4; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 17, Reflex 14, Will 17
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 5 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Split the Sky (standard) ✦ Thunder, Weapon
- +9 vs. Fortitude; 1d12 + 5 thunder damage, and the target is pushed 2 squares and knock it prone.
- □ Bless (standard)
- The bugbear cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power
can only be used once per round.
- □ Weapon of the Gods (minor) ✦ Radiant, Weapon
- One weapon touched by the bugbear cleric is blessed. Until the end of the encounter, all attacks made with the weapon deal
an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a –2 penalty to AC until the end of the weapon
wielder’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +9, Religion +7
Str 19 (+6); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +5; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 14, Will 18
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +7 vs. AC; 1d12 + 3 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +7 vs. AC; 1d8 + 3 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +6 vs. Reflex; 1d8 + 4 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [R] Daunting Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 2d10 + 4 radiant damage. Hit or Miss: One ally the bugbear cleric can see gains combat advantage
against the target until the end of the bugbear cleric’s next turn.
- □ [R] Spiritual Weapon (standard) ✦ Conjuration
- Ranged 10; +6 vs. AC; 1d10 + 4 damage. The bugbear cleric conjures a weapon that appears in the target’s square and attacks.
Hit or Miss: The bugbear cleric’s allies gain combat advantage against the target. The bugbear cleric can move the
weapon up to 10 squares to another enemy’s square as a move action. The weapon lasts until the end of the bugbear cleric’s
next turn. Sustain Minor: Repeat the attack. The bugbear cleric’s allies continue to gain combat advantage against
the weapon’s target.
- □ Cure Light Wounds (standard) ✦ Healing
- The bugbear cleric or one creature touched by the bugbear cleric regains hit points as if spending a healing surge.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +10, Religion +7
Str 15 (+4); Dex 13 (+3); Wis 17 (+5);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 5 Soldier]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +3; low-light
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 19, Reflex 15, Will 14
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6). Miss: 4 damage.
- ○ [M] Crushing Blow (standard) ✦ Weapon
- +9 vs. AC; 4d6 + 7 damage (crit 31 + 2d6).
- □ [M] Dizzying Blow (standard) ✦ Reliable, Weapon
- +9 vs. AC; 6d6 + 5 damage (crit 41 + 2d6), and the target is immobilized (save ends). Miss: The power is not expended.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Unstoppable (minor) ✦ Healing
- The bugbear fighter gains 2d6 + 2 temporary hit points.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +11, Intimidate +9
Str 19 (+6); Dex 15 (+4); Wis 12 (+3);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 5 Soldier]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +3; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 22; Fortitude 19, Reflex 18, Will 14
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+10 vs. AC; 1d10 + 5 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Dance of Steel (standard) ✦ Weapon
- +10 vs. AC; 2d10 + 5 damage, and the target is immobilized until the end of the bugbear fighter’s next turn.
- □ [M] Crack the Shell (standard) ✦ Reliable, Weapon
- +10 vs. AC; 2d10 + 5 damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). Miss: The power is not expended.
- ○ Get Over Here (move)
- The bugbear fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the bugbear fighter.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +8, Intimidate +9
Str 19 (+6); Dex 17 (+5); Wis 12 (+3);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 5 Soldier]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +3; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 21; Fortitude 18, Reflex 15, Will 16
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +10 vs. AC; 1d12 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +10 vs. AC; 1d12 + 5 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +1 bonus to
the damage roll.
- ○ [M] Arcing Smite (standard) ✦ Weapon
- +10 vs. AC against one or two targets; 1d12 + 5 damage, and the target is marked until the end of the bugbear paladin’s next
turn.
- □ [M] Martyr’s Retribution (standard) ✦ Radiant, Weapon
- The bugbear paladin must spend a healing surge without regaining any hit points.
+10 vs. AC; 4d12 + 5 radiant damage. Miss: Half damage.
- □ Sacred Circle (standard) ✦ Zone
- Close burst 3. The burst creates a zone that, until the end of the encounter, gives the bugbear paladin and allies within
it a +1 power bonus to AC.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 5 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +11, Religion +7
Str 19 (+6); Dex 13 (+3); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 5 Soldier]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +3; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 23; Fortitude 17, Reflex 17, Will 17
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d8 + 4 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage, and the bugbear paladin gains 1 temporary hit points.
- ○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
- +9 vs. Will; 2d10 + 4 damage. If the bugbear paladin is bloodied, the bugbear paladin regains 6 hit points. Bloodied allies
within 5 squares of the bugbear paladin also regain 6 hit points.
- □ [C] Hallowed Circle (standard) ✦ Zone
- Close burst 3; targets enemies; +6 vs. Reflex; 2d6 + 4 damage. Hit or Miss: The burst creates a zone of bright light
that lasts until the end of the encounter. The bugbear paladin and the bugbear paladin’s allies gain a +1 power bonus to all
defenses while within the zone.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 6 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Martyr’s Blessing (immediate interrupt)
- When an adjacent ally is hit by a melee or a ranged attack.
The bugbear paladin is hit by the attack instead.
Skills Intimidate +12, Religion +7
Str 17 (+5); Dex 13 (+3); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 17 (+5)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +6; Senses Perception +8; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 20; Fortitude 17, Reflex 18, Will 14
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +9 vs. AC; 1d12 + 5 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +9/+9 vs. AC; 1d10 + 1 damage
(main)/1d8 + 1 damage (off-hand).
Oversized Longbow: Ranged 20/40; +9 vs. AC (twice); 1d12 + 1 damage.
- □ [R] Splintering Shot (standard) ✦ Weapon
- Ranged 20/40; +9 vs. AC; 3d12 + 5 damage, and the target takes a –2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- ○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
- When the bugbear ranger or an ally is attacked by a creature.
Targets the attacking creature.
Oversized Longsword: +9 vs. AC; 1d10 + 4 damage.
Oversized Longbow:
Ranged 20/40; +9 vs. AC; 1d12 + 5 damage.
Hit: The target takes a -4 penalty to its attack roll for the triggering
attack.
- ○ Yield Ground (immediate reaction)
- When an enemy damages the bugbear ranger with a melee attack.
The bugbear ranger can shift 1 square. The bugbear ranger gains a +2 power bonus to all defenses until the end of the bugbear
ranger’s next turn.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +8, Stealth +12
Str 17 (+5); Dex 19 (+6); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +8; low-light
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 19; Fortitude 18, Reflex 17, Will 14
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +8 vs. AC; 1d12 + 4 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +10/+10 vs. AC; 1d10 + 1 damage
(main)/1d10 + 1 damage (off-hand).
Oversized Longbow: Ranged 20/40; +8 vs. AC (twice); 1d12 + 1 damage.
- ○ [M/R] Cut and Run (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +10/+10 vs. AC; 1d10 + 5 damage
(main)/1d10 + 5 damage (off-hand).
Oversized Longbow: Ranged 20/40; +8 vs. AC (twice); 1d12 + 4 damage.
After the first or the second attack, the bugbear ranger can shift 2 squares.
- □ [M] Two-Wolf Pounce (standard) ✦ Weapon
- The bugbear ranger can shift 2 squares before making this attack. Two attacks on one creature.
Oversized Longsword
(main): +10 vs. AC; 2d10 + 5 damage.
Oversized Longsword (off hand): +10 vs. AC; 1d10 + 5 damage.
Hit or Miss: After attacking the primary target, the bugbear ranger can shift 2 squares and make a secondary attack
against a different creature. Secondary Attack: +10 vs. AC; 1d10 + 5 damage (off-hand).
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- ○ Unbalancing Parry (immediate reaction) ✦ Weapon
- When an adjacent enemy misses the bugbear ranger with a melee attack.
The bugbear ranger slides the enemy into a square adjacent to the bugbear ranger and gain combat advantage against it until
the end of the bugbear ranger’s next turn.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +5 hit points.
Skills Nature +8, Perception +8
Str 19 (+6); Dex 17 (+5); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +6; Senses Perception +2; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 16, Reflex 19, Will 14
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +10 vs. AC; 1d6 + 5 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +10 vs. Reflex; 1d8 + 5 damage.
- ○ [M] Setup Strike (standard) ✦ Weapon
- +10 vs. AC; 2d8 + 5 damage, and the target grants combat advantage to the bugbear rogue until the end of the bugbear rogue’s
next turn.
- □ [M] Deep Cut (standard) ✦ Weapon
- +10 vs. Fortitude; 2d8 + 5 damage, and ongoing 8 damage (save ends). Miss: Half damage, and no ongoing damage.
- ○ Tumble (move)
- The bugbear rogue can shift a number of squares equal to one-half the bugbear rogue’s speed.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 2d6 damage.
Skills Acrobatics +11, Thievery +11
Str 17 (+5); Dex 19 (+6); Wis 11 (+2);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +6; Senses Perception +7; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 19, Will 15
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +8 vs. AC; 1d8 + 3 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +10 vs. AC; 1d8 + 5 damage.
Oversized Hand Crossbow: Ranged 10/20; +9 vs. AC;
1d8 + 5 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [M/R] Trickster’s Blade (standard) ✦ Weapon
- Oversized Short Sword: +10 vs. AC; 2d8 + 5 damage.
Oversized Hand Crossbow: Ranged 10/20; +9 vs. AC;
2d8 + 5 damage.
Hit: Add +2 to the bugbear rogue’s AC until the start of the bugbear rogue’s next turn.
- □ [M/R] Walking Wounded (standard) ✦ Weapon
- Oversized Short Sword: +10 vs. Fortitude; 2d8 + 5 damage.
Oversized Hand Crossbow: Ranged 10/20; +9 vs.
Fortitude; 2d8 + 5 damage.
Hit: The target is knocked prone. Until the end of the encounter, if the target moves
more than half its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the
target is not knocked prone.
- ● Fleeting Ghost (move)
- The bugbear rogue can move at full speed and make a Stealth check without the normal penalty from movement.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 2d6 damage.
Skills Stealth +13, Thievery +11
Str 15 (+4); Dex 19 (+6); Wis 11 (+2);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +3; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 17; Fortitude 14, Reflex 16, Will 17
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 2 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [C] Otherwind Stride (standard) ✦ Teleportation
- Close burst 1; +6 vs. Fortitude; 1d8 + 4 damage, and the target is immobilized until the end of the bugbear warlock’s next
turn. Hit or Miss: The bugbear warlock teleports 7 squares.
- □ [R] Crown of Madness (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 2d6 + 4 psychic damage. Miss: Half damage. Hit or Miss, Sustain Minor: The target makes
a melee basic attack against one of its adjacent allies of the bugbear warlock’s choice (save ends).
- ○ Ethereal Stride (move) ✦ Teleportation
- The bugbear warlock can teleport 3 squares, and the bugbear warlock gains a +2 power bonus to all defenses until the end of
the bugbear warlock’s next turn.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +9, Bluff +10
Str 12 (+3); Dex 13 (+3); Wis 12 (+3);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +2; low-light
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 15
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 2 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 1d6 + 4 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 1d6 + 4 fire damage.
- ○ [R] Fiery Bolt (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 3d6 + 4 fire damage, and creatures adjacent to the target take 1d6 + 6 fire damage.
- □ [A] Avernian Eruption (standard) ✦ Fire
- Area burst 1 within 10; +6 vs. Reflex; 2d10 + 4 fire damage. Hit or Miss: The targets take ongoing 5 fire damage (save
ends).
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- □ Fiendish Resilience (minor)
- The bugbear warlock gains 6 temporary hit points.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 5 temporary hit points.
Skills Arcana +9, Intimidate +10
Str 12 (+3); Dex 14 (+4); Wis 11 (+2);
Con 17 (+5); Int 15 (+4); Cha 13 (+3)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +2; low-light
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 16
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 2 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +6 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the bugbear warlock on its next turn, it
takes an extra 1d6 + 4 damage.
- ○ [R] Frigid Darkness (standard) ✦ Cold, Fear
- Ranged 10; +6 vs. Fortitude; 2d8 + 4 cold damage, and the target grants combat advantage to the bugbear warlock and any allies
until the end of the bugbear warlock’s next turn. Hit or Miss: The target takes a -1 penalty to AC until the end of
the bugbear warlock’s next turn.
- □ [A] Hunger of Hadar (standard) ✦ Necrotic, Zone
- Area burst 1 within 10. The burst creates a zone of darkness until the end of the bugbear warlock’s next turn, blocking line
of sight. Creatures that enter the zone or start their turns there take 2d10 + 1 necrotic damage. Sustain Minor: Make
a secondary attack against each creature within the zone. Secondary Attack: +6 vs. Fortitude; 1d6 + 4 necrotic damage.
- ○ Ethereal Stride (move) ✦ Teleportation
- The bugbear warlock can teleport 3 squares, and the bugbear warlock gains a +2 power bonus to all defenses until the end of
the bugbear warlock’s next turn.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +8, Insight +7
Str 12 (+3); Dex 14 (+4); Wis 11 (+2);
Con 17 (+5); Int 13 (+3); Cha 15 (+4)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 5 Soldier (Leader)]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +2; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 18, Reflex 14, Will 16
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +9 vs. AC; 1d12 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +9 vs. Fortitude; 4 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next attack
against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.
- ○ [M] Warlord’s Strike (standard) ✦ Weapon
- +9 vs. AC; 2d12 + 5 damage, and all of the bugbear warlord’s allies gain a +3 bonus to damage rolls against the target until
the end of the bugbear warlord’s next turn.
- □ [M] Stand the Fallen (standard) ✦ Healing, Weapon
- +9 vs. AC; 3d12 + 5 damage. Hit or Miss: Each ally within 10 squares can spend a healing surge and regains additional
2 hit points.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power
can only be used once per round.
- ○ Shake It Off (minor)
- The bugbear warlord or one ally within 10 squares makes a saving throw with a +2 power bonus.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 4 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +7, History +8
Str 19 (+6); Dex 13 (+3); Wis 10 (+2);
Con 12 (+3); Int 13 (+3); Cha 15 (+4)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 5 Soldier (Leader)]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +2; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 18, Reflex 16, Will 15
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [M] Steel Monsoon (standard) ✦ Weapon
- +10 vs. AC; 2d10 + 5 damage, and 2 allies within 5 squares of the bugbear warlord can shift 1 square.
- □ [M] Villain’s Nightmare (standard) ✦ Weapon
- +10 vs. Reflex; 3d10 + 5 damage. Hit or Miss: Until the end of the encounter, when the bugbear warlord is adjacent
to the target and it walks or runs, the bugbear warlord can cancel that movement as an immediate interrupt.
- ○ Knight’s Move (move)
- One ally within 10 squares takes a move action as a free action.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power
can only be used once per round.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +7, History +9
Str 19 (+6); Dex 13 (+3); Wis 10 (+2);
Con 12 (+3); Int 15 (+4); Cha 13 (+3)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 5 Artillery]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +4; low-light
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 17
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +6 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [C] Color Spray (standard) ✦ Radiant
- Close blast 5; +6 vs. Will; 1d6 + 4 radiant damage, and the target is dazed until the end of the bugbear wizard’s next turn.
- □ [A] Stinking Cloud (standard) ✦ Poison, Zone
- Area burst 2 within 20; +6 vs. Fortitude; 1d10 + 4 poison damage. Hit or Miss: The burst creates a zone of poisonous
vapor that blocks line of sight until the end of the bugbear wizard’s next turn. Creatures that enter the zone or start their
turns there take 1d10 + 4 poison damage. As a move action, the bugbear wizard can move the zone up to 6 squares. Sustain
Minor: The zone persists.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
- ○ Shield (immediate interrupt) ✦ Force
- When the bugbear wizard is hit by an attack.
The bugbear wizard gains a +4 power bonus to AC and Reflex defense until the end of the bugbear wizard’s next turn.
Skills Arcana +10, Insight +9
Str 12 (+3); Dex 15 (+4); Wis 15 (+4);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 5 Artillery]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +3; low-light
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 16
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +6 vs. Reflex; 1d6 + 4 fire damage.
- ○ [A] Shock Sphere (standard) ✦ Lightning
- Area burst 2 within 10; +6 vs. Reflex; 2d6 + 4 lightning damage.
- □ [A] Fireball (standard) ✦ Fire
- Area burst 3 within 20; +6 vs. Reflex; 3d6 + 4 fire damage. Miss: Half damage.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +3 bonus to a single attack roll.
- ○ Shield (immediate interrupt) ✦ Force
- When the bugbear wizard is hit by an attack.
The bugbear wizard gains a +4 power bonus to AC and Reflex defense until the end of the bugbear wizard’s next turn.
Skills Arcana +10, History +10
Str 12 (+3); Dex 17 (+5); Wis 13 (+3);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +5; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 16, Reflex 16, Will 17
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 3 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +7 vs. AC; 1d8 + 3 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 4 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Halo of Fire (standard) ✦ Fire, Weapon
- +9 vs. AC; 2d12 + 4 fire damage, and until the end of the bugbear avenger’s next turn, any enemy that ends its turn adjacent
to the target takes 7 fire damage.
- □ [M] Executioner’s Cloak (standard) ✦ Illusion, Weapon
- +9 vs. AC; 2d12 + 4 damage, and the bugbear avenger is invisible to the target (save ends). Aftereffect: The bugbear
avenger is invisible to the target until the end of the bugbear avenger’s next turn. Miss: Half damage, and the bugbear
avenger is invisible to the target until the end of the bugbear avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ Refocus Enmity (minor)
- Choose one creature the bugbear avenger can see within 10 squares. The target becomes the target of the bugbear avenger’s
oath of enmity, replacing the current target.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +2 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +9, Religion +9
Str 15 (+4); Dex 13 (+3); Wis 17 (+5);
Con 12 (+3); Int 15 (+4); Cha 10 (+2)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +5; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 16, Reflex 17, Will 17
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 3 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +8 vs. AC; 2d4 + 4 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 4 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 4 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
- +9 vs. AC; 2d12 + 4 damage, and the bugbear avenger teleports the target 4 squares. The bugbear avenger then teleports to
a space adjacent to the target.
- □ [R] Oath of Consuming Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 2d10 + Wisdom radiant damage. Whenever the bugbear avenger hits the target with a divine power,
the target takes 1d6 extra radiant damage (save ends). Aftereffect: Whenever the bugbear avenger hits the target with
a divine power, the target takes 1d4 extra radiant damage (save ends). Miss: Half damage. Whenever the bugbear avenger
hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
- ○ Distracting Flare (move)
- The bugbear avenger becomes invisible and moves the bugbear avenger’s speed. The bugbear avenger is invisible until the end
of the movement.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+5 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +7, Stealth +12
Str 15 (+4); Dex 17 (+5); Wis 17 (+5);
Con 12 (+3); Int 11 (+2); Cha 10 (+2)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 5 Brute]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +7; low-light
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 19; Fortitude 19, Reflex 16, Will 14
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+9 vs. AC; 2d6 + 1d8 + 5 damage (crit 25 + 2d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Blade Sweep (standard) ✦ Weapon
- +9 vs. AC; 4d6 + 5 damage (crit 29 + 2d6), and each enemy adjacent to the bugbear barbarian takes 2 damage.
- □ [M] Silver Phoenix Rage (standard) ✦ Fire, Healing, Rage, Weapon
- +9 vs. AC; 4d6 + 5 fire damage (crit 29 + 2d6), and ongoing 5 fire damage (save ends). Miss: Half damage. Hit or
Miss: The bugbear barbarian enters the rage of the silver phoenix. Until the rage ends, the bugbear barbarian gains regeneration
3. In addition, the first time the bugbear barbarian drops to 0 hit points or fewer, the bugbear barbarian can spend a healing
surge as an immediate interrupt.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +1d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- □ Primal Vitality (minor)
- The bugbear barbarian gains 4 temporary hit points. If the bugbear barbarian is raging, the bugbear barbarian instead gains
6 temporary hit points.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 2 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +10, Perception +7
Str 19 (+6); Dex 14 (+4); Wis 11 (+2);
Con 15 (+4); Int 10 (+2); Cha 13 (+3)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 5 Brute]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +7; low-light
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 19; Fortitude 19, Reflex 16, Will 15
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+9 vs. AC; 2d6 + 1d6 + 5 damage (crit 23 + 2d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- ○ [M] Daring Charge (standard) ✦ Weapon
- +9 vs. AC; 4d6 + 5 damage (crit 29 + 2d6). When charging, the bugbear barbarian can use this power in place of a melee basic
attack. If the bugbear barbarian charges, the bugbear barbarian gains a +2 bonus to the attack roll and the damage roll for
each opportunity attack made against the bugbear barbarian while the bugbear barbarian charges. The bugbear barbarian gains
a +2 bonus to AC against any opportunity attack the bugbear barbarian provokes during the bugbear barbarian’s charge.
- □ [M] Frost Wolf Rage (standard) ✦ Cold, Rage, Weapon
- Before the attack, the target can make a melee basic attack against the bugbear barbarian as a free action. If it does so,
the bugbear barbarian’s attack deals 2d6 damage extra cold damage.
+9 vs. AC; 6d6 + 5 cold damage (crit 41 + 2d6). Miss:
Half damage. Hit or Miss: The bugbear barbarian enters the rage of the frost wolf. Until the rage ends, any enemy that
hits the bugbear barbarian with a melee attack takes 5 cold damage.
- ○ Combat Sprint (move)
- The bugbear barbarian moves the bugbear barbarian’s speed + 4. The bugbear barbarian gains a +4 bonus to all defenses against
any opportunity attack the bugbear barbarian provoke with this movement.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +1d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +2 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +10, Perception +7
Str 19 (+6); Dex 14 (+4); Wis 11 (+2);
Con 13 (+3); Int 10 (+2); Cha 15 (+4)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +7; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 17
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 3 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [M] Cunning Ferocity (standard) ✦ Weapon
- +9 vs. Reflex; 1d10 + 4 damage, and each ally within 5 squares of the bugbear bard gains a +3 bonus to damage rolls against
the target until the end of the bugbear bard’s next turn.
- □ [R] Song of Discord (standard) ✦ Charm
- Ranged 10; +6 vs. Will; the target is dominated until the end of the bugbear bard’s next turn. Hit or Miss: The target
makes a basic attack against an enemy of the bugbear bard’s choice as a free action.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +1d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power
can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Song of Defense (minor) ✦ Zone
- Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the bugbear bard’s next turn. When
the bugbear bard moves, the zone moves with the bugbear bard, remaining centered on the bugbear bard. While within the zone,
any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 7 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +9, Bluff +10
Str 14 (+4); Dex 13 (+3); Wis 10 (+2);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +3; Senses Perception +7; low-light
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 15, Reflex 16, Will 17
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 3 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end of
the bugbear bard’s next turn.
- ○ [M] Charger’s Call (standard) ✦ Weapon
- +9 vs. AC; 2d10 + 4 damage, and each ally within 5 squares of the bugbear bard gains a +3 bonus to attack rolls while charging
until the end of the bugbear bard’s next turn.
- □ [C] Satire of Bravery (standard) ✦ Psychic
- Close blast 3; targets enemies; +6 vs. Will; 2d6 + 4 psychic damage, and the target is affected by the bugbear bard’s satire
of bravery (save ends). While the target is affected by the satire, if the target ends its turn closer to the bugbear bard
than where it started its turn, the target takes 1d6 + 4 psychic damage and is dazed until the end of its next turn. Miss:
Half damage. Hit or Miss: The bugbear bard pushes the target 3 squares.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +1d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power
can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Song of Courage (minor) ✦ Zone
- Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the bugbear bard’s next turn.
When the bugbear bard moves, the zone moves with the bugbear bard, remaining centered on the bugbear bard. While within the
zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 3 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +8, Athletics +8
Str 14 (+4); Dex 13 (+3); Wis 10 (+2);
Con 15 (+4); Int 13 (+3); Cha 17 (+5)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 5 Controller]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +5; low-light
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 17
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +7 vs. AC; 2d4 + 3 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +6 vs. Reflex; 1d8 + 4 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +6 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
- ○ [C] Tundra Wind (standard) ✦ Cold
- Close blast 3; +6 vs. Fortitude; 2d6 + 4 cold damage, the target is pushed 2 squares and is knocked prone.
- □ [A] Wall of Thorns (standard) ✦ Conjuration
- Area wall 8 within 10. The bugbear druid conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and
must be on a solid surface, and it lasts until the end of the bugbear druid’s next turn. The wall provides cover. A creature’s
line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs
3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10 + 4
damage and ongoing 5 damage (save ends). Sustain Minor: The wall persists.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- ○ Barkskin (minor)
- The bugbear druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the bugbear druid’s next turn.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +10, Nature +10
Str 14 (+4); Dex 15 (+4); Wis 17 (+5);
Con 15 (+4); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 5 Controller]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +10; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 17
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +7 vs. AC; 2d4 + 3 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +6 vs. Reflex; 1d8 + 4 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +6 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
- ○ [M] Predator’s Flurry (standard) ✦ Beast Form
- +6 vs. Reflex; 1d6 + 4 damage, and the primary target is dazed until the end of the bugbear druid’s next turn. Hit or Miss:
The bugbear druid shifts 3 squares and then make a secondary attack against one creature other than the primary target. Secondary
Attack: +6 vs. Reflex; 1d6 + 4 damage, and the secondary target is dazed until the end of the bugbear druid’s next turn.
- □ [C] Roar of Terror (standard) ✦ Beast Form, Fear, Psychic
- Close blast 5; +6 vs. Will; 2d6 + 4 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the
target is dazed until the end of the bugbear druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Fleet Pursuit (minor) ✦ Beast Form
- Until the end of the encounter, the bugbear druid gains a +3 power bonus to the bugbear druid’s speed while the bugbear druid
is in beast form.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +10, Perception +10
Str 14 (+4); Dex 17 (+5); Wis 17 (+5);
Con 13 (+3); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 5 Artillery]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +5; low-light
HP 49; Bloodied 24
Healing Surges (+12 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 17
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 2 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 1d8 + 4 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [R] Offering of Justice (standard) ✦ Radiant
- Ranged 10; if the target attacks the bugbear invoker or the bugbear invoker’s allies before the end of its next turn, the
target takes 2d10 + 4 radiant damage at the end of that turn. If the target doesn’t attack the bugbear invoker or the bugbear
invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
- □ [A] Searing Orb (standard) ✦ Radiant
- Area burst 1 within 10; +6 vs. Fortitude; 1d8 + 4 radiant damage, and the target is blinded (save ends). The target is also
dazed until the end of the bugbear invoker’s next turn. Miss: Half damage, and the target is blinded until the end
of the bugbear invoker’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ Divine Call (minor)
- One or two allies within 10 squares are pulled 3 squares.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +2 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +9, Religion +9
Str 12 (+3); Dex 14 (+4); Wis 17 (+5);
Con 13 (+3); Int 15 (+4); Cha 11 (+2)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 5 Artillery]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +5; low-light
HP 51; Bloodied 25
Healing Surges (+12 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 17
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 2 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Fortitude; 1d10 + 4 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+2 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [A] Chains of Carceri (standard)
- Area burst 1 within 10; +6 vs. Reflex; 2d8 + 4 damage, and the target is slowed until the end of the bugbear invoker’s next
turn.
- □ [C] Icon of Terror (standard) ✦ Fear, Psychic
- Close blast 5; +6 vs. Will; 2d6 + 4 psychic damage, and the target is pushed 2 squares. Miss: Half damage, and the
target is pushed 1 square.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
- □ Shroud of Warning (no action)
- When the bugbear invoker and the bugbear invoker’s allies roll initiative at the beginning of an encounter.
The bugbear invoker and each ally in within 10 squares gains a +3 bonus to the initiative check.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +8, Religion +8
Str 12 (+3); Dex 14 (+4); Wis 17 (+5);
Con 15 (+4); Int 13 (+3); Cha 11 (+2)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +10; low-light
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 17
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +6 vs. AC; 1d12 + 2 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +6 vs. Will; 1d8 + 4 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 2 temporary
hit points.
- ○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
- Spirit melee 1; +6 vs. Fortitude; 2d8 + 4 damage, and one ally adjacent to the bugbear shaman’s spirit companion can spend
a healing surge and regains 2 additional hit points.
- □ [R] War Chieftain’s Blessing (standard)
- Ranged 10; +6 vs. Will; 2d10 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the
bugbear shaman and the bugbear shaman’s allies gain a +2 bonus to attack rolls against the target.
- □ Spirit of Life (standard) ✦ Healing
- One ally within 10 squares regains hit points as if he or she had spent a healing surge.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s spirit
companion regains 3 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 2 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +10, Perception +10
Str 13 (+3); Dex 14 (+4); Wis 17 (+5);
Con 15 (+4); Int 13 (+3); Cha 10 (+2)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 5 Controller (Leader)]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +10; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 17
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +6 vs. AC; 1d12 + 2 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +6 vs. Fortitude; 1d10 + 4 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +1 bonus to the attack roll.
- ○ [R] Lightning Panther Spirit (standard) ✦ Lightning
- Ranged 5; +6 vs. Reflex; 1d10 + 4 lightning damage, until the end of the bugbear shaman’s next turn, any ally adjacent to
the bugbear shaman’s spirit companion can shift as a minor action. In addition, until the end of the bugbear shaman’s next
turn, any ally ignores difficult terrain in the bugbear shaman’s spirit companion’s space and in squares adjacent to it.
- □ [C] Earthrage Spirit (standard)
- Close blast 5; targets enemies; +6 vs. Reflex; 2d6 + 4 damage, and the bugbear shaman knocks the target prone. Miss:
Half damage. Hit or Miss: Each target drops prone whenever it is hit by an attack (save ends).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
- □ Spirits of Battle (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter.
While within the zone, the bugbear shaman’s allies gain a +1 bonus to attack rolls.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 1d10 + 4 damage.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.
Skills Nature +10, Perception +10
Str 13 (+3); Dex 14 (+4); Wis 17 (+5);
Con 13 (+3); Int 15 (+4); Cha 10 (+2)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 5 Artillery]
Medium natural humanoid [XP 200]
Initiative +5; Senses Perception +2; low-light
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +9 vs. AC; 1d6 + 4 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +6 vs. Will; 1d10 + 7 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack roll,
make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+6 vs. Will; 1d6 + 4 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat the
secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Spectral Claw (standard) ✦ Force
- Ranged 10; +6 vs. Fortitude; 1d8 + 7 force damage, and the target is immobilized until the end of the bugbear sorcerer’s next
turn. If the bugbear sorcerer rolled an even number on the attack roll, the bugbear sorcerer slides the target 3 squares.
- □ [R] Serpentine Blast (standard) ✦ Lightning
- Ranged 10; +6 vs. Reflex; 3d10 + 7 lightning damage. Miss: Half damage. The attack ignores cover and concealment, but
not superior cover or total concealment.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- ○ Stretch Spell (minor)
- Until the end of the bugbear sorcerer’s turn, add +3 to the range of the bugbear sorcerer’s ranged arcane powers.
- Chaos Power
- The bugbear sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +7, Bluff +10
Str 15 (+4); Dex 17 (+5); Wis 10 (+2);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 5 Skirmisher]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +2; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 16; Fortitude 16, Reflex 15, Will 18
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +8 vs. AC; 2d4 + 4 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +6 vs. Reflex; 1d8 + 7 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 3 fire damage.
- ○ [C] Poisonous Exhalation (standard) ✦ Poison
- Close blast 3; +6 vs. Fortitude; 2d8 + 7 poison damage, and the target takes a –3 penalty to Fortitude until the end of the
bugbear sorcerer’s next turn.
- □ [C] Thunder Leap (standard) ✦ Thunder
- Close burst 1; +6 vs. Fortitude; 2d6 + 7 thunder damage. Hit or Miss: The bugbear sorcerer jumps a number of squares
equal to the bugbear sorcerer’s speed + 3. This movement does not provoke opportunity attacks. Then make a secondary attack
against each creature in the burst. Secondary Attack: +6 vs. Fortitude; 2d6 + 4 thunder damage, and the bugbear sorcerer
pushes the secondary target 1 square.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- ○ Dragonflame Mantle (immediate interrupt) ✦ Fire
- When the bugbear sorcerer is hit by an attack.
Until the end of the bugbear sorcerer’s next turn, the bugbear sorcerer gains a +1 power bonus to all defenses, and any creature
that hits the bugbear sorcerer with a melee attack takes 1d6 + 4 fire damage.
- Draconic Power
- The bugbear sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +7, Athletics +10
Str 17 (+5); Dex 15 (+4); Wis 10 (+2);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 5 Brute]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +8; low-light
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 20; Fortitude 18, Reflex 17, Will 15
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 5 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 5 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [M] Earthgrasp Strike (standard) ✦ Weapon
- +9 vs. AC; 1d12 + 5 damage, and the bugbear warden knocks the target prone. The target can’t stand up until the end of the
bugbear warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 5 damage.
- □ [M] Thunder Step (standard) ✦ Teleportation, Thunder, Weapon
- Before the attack, the bugbear warden teleports 5 squares. +9 vs. Reflex; 2d12 + 5 thunder damage, and the target is dazed
(save ends). Miss: Half damage, and the target is dazed until the end of the bugbear warden’s next turn.
- □ Nature’s Abundance (standard) ✦ Zone
- Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The bugbear warden and the bugbear
warden’s allies have cover while within the zone.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +2 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +8, Perception +8
Str 19 (+6); Dex 14 (+4); Wis 13 (+3);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 5 Brute]
Medium natural humanoid [XP 200]
Initiative +4; Senses Perception +9; low-light
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 18; Fortitude 18, Reflex 15, Will 16
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d8 + 5 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 5 damage (crit 17 + 2d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Predatory Guardian (standard) ✦ Weapon
- +9 vs. AC; 4d6 + 5 damage (crit 29 + 2d6). If the target shifts before the start of the bugbear warden’s next turn, the bugbear
warden shifts 3 squares as an immediate reaction.
- □ [C] Hail of Thorns (standard) ✦ Poison, Weapon
- Close blast 3; targets creatures the bugbear warden can see; +9 vs. Reflex; 2d6 + 5 poison damage (crit 17 + 2d6), and the
target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save
ends).
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +1d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- ○ Eyes of the Hawk (minor)
- The bugbear warden makes a Perception check with a +10 power bonus.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +9 vs. Fortitude; 2d6 + 5 damage (crit 17 + 2d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-2 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +10, Perception +9
Str 19 (+6); Dex 14 (+4); Wis 15 (+4);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.