Bugbear NPCs [Level 7]

Bugbear Battle Cleric [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +5; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 19, Reflex 16, Will 19
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+11 vs. AC; 1d12 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+11 vs. AC; 1d12 + 6 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target until the end of the bugbear cleric’s next turn.
○ [M] Awe Strike (standard) ✦ Fear, Weapon
+11 vs. Will; 1d12 + 6 damage, and the target is immobilized until the end of the bugbear cleric’s next turn.
Cure Serious Wounds (standard) ✦ Healing
The bugbear cleric or one creature touched by the bugbear cleric regains hit points as if spending two healing surges.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Weapon of the Gods (minor) ✦ Radiant, Weapon
One weapon touched by the bugbear cleric is blessed. Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a –2 penalty to AC until the end of the weapon wielder’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +10, Religion +8
Str 19 (+7); Dex 13 (+4); Wis 15 (+5);
Con 12 (+4); Int 10 (+3); Cha 13 (+4)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Devoted Cleric [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +6; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 17, Reflex 16, Will 20
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+9 vs. AC; 1d12 + 4 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d8 + 4 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +8 vs. Reflex; 1d8 + 5 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Break the Spirit (standard) ✦ Charm, Radiant
Ranged 10; +8 vs. Will; 2d8 + 5 radiant damage, and the target takes a -2 penalty to attack rolls until the end of the bugbear cleric’s next turn.
□ [R] Spiritual Weapon (standard) ✦ Conjuration
Ranged 10; +8 vs. AC; 1d10 + 5 damage. The bugbear cleric conjures a weapon that appears in the target’s square and attacks. Hit or Miss: The bugbear cleric’s allies gain combat advantage against the target. The bugbear cleric can move the weapon up to 10 squares to another enemy’s square as a move action. The weapon lasts until the end of the bugbear cleric’s next turn. Sustain Minor: Repeat the attack. The bugbear cleric’s allies continue to gain combat advantage against the weapon’s target.
Cure Serious Wounds (standard) ✦ Healing
The bugbear cleric or one creature touched by the bugbear cleric regains hit points as if spending two healing surges.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +11, Religion +8
Str 15 (+5); Dex 13 (+4); Wis 17 (+6);
Con 12 (+4); Int 10 (+3); Cha 15 (+5)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Greatweapon Fighter [Level 7 Soldier]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +4; low-light
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 22; Fortitude 21, Reflex 17, Will 16
Speed 5

● [m] Oversized Greataxe (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6).
● [r] Oversized Handaxe (standard) ✦ Weapon
Ranged 5/10; +11 vs. AC; 1d8 + 6 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6). Miss: 4 damage.
○ [C] Come and Get It (standard) ✦ Weapon
Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the bugbear fighter. A target that cannot end adjacent to the bugbear fighter is not pulled. The bugbear fighter then makes a close attack targeting each adjacent enemy: +11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6).
□ [M] Dizzying Blow (standard) ✦ Reliable, Weapon
+11 vs. AC; 6d6 + 6 damage (crit 42 + 2d6), and the target is immobilized (save ends). Miss: The power is not expended.
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
Defensive Training (minor) ✦ Stance
The bugbear fighter gains a +2 power bonus to the bugbear fighter’s Fortitude, Reflex, or Will defense. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +12, Intimidate +10
Str 19 (+7); Dex 15 (+5); Wis 12 (+4);
Con 15 (+5); Int 10 (+3); Cha 11 (+3)
Equipment scale armor, oversized greataxe, oversized handaxe

-1 Level / +1 Level

Bugbear Guardian Fighter [Level 7 Soldier]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +4; low-light
HP 77; Bloodied 38
Healing Surges (+19 hp) ○
AC 24; Fortitude 21, Reflex 20, Will 16
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+12 vs. AC; 1d10 + 6 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
○ [M] Iron Bulwark (standard) ✦ Weapon
+12 vs. AC; 2d10 + 6 damage. Hit or Miss: The bugbear fighter gains a +2 power bonus to AC until the end of the bugbear fighter’s next turn.
□ [M] Crack the Shell (standard) ✦ Reliable, Weapon
+12 vs. AC; 2d10 + 6 damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). Miss: The power is not expended.
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
Unbreakable (immediate reaction)
When the bugbear fighter is hit by an attack.
Reduce the damage from the attack by 6.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +9, Intimidate +10
Str 19 (+7); Dex 17 (+6); Wis 12 (+4);
Con 13 (+4); Int 10 (+3); Cha 11 (+3)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Avenging Paladin [Level 7 Soldier]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +4; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 23; Fortitude 20, Reflex 17, Will 18
Speed 5

● [m] Oversized Greatsword (standard) ✦ Weapon
+12 vs. AC; 1d12 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+12 vs. AC; 1d12 + 6 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +1 bonus to the damage roll.
○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
+12 vs. AC; 2d12 + 6 thunder damage, and the target is knocked prone. If the target is marked by the bugbear paladin, the attack can score a critical hit on a roll of 19–20.
□ [M] Martyr’s Retribution (standard) ✦ Radiant, Weapon
The bugbear paladin must spend a healing surge without regaining any hit points.
+12 vs. AC; 4d12 + 6 radiant damage. Miss: Half damage.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 5 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Wrath of the Gods (minor)
The bugbear paladin and each adjacent ally add +2 to damage rolls until the end of the encounter.

Skills Intimidate +12, Religion +8
Str 19 (+7); Dex 13 (+4); Wis 13 (+4);
Con 12 (+4); Int 10 (+3); Cha 15 (+5)
Equipment plate armor, oversized greatsword, oversized javelin

-1 Level / +1 Level

Bugbear Protecting Paladin [Level 7 Soldier]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +4; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 25; Fortitude 19, Reflex 19, Will 19
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+11 vs. AC; 1d10 + 5 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +10 vs. AC; 1d8 + 5 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+11 vs. AC; 1d10 + 5 damage, and the bugbear paladin gains 1 temporary hit points.
○ [R] Beckon Foe (standard)
Ranged 5; +8 vs. Will; 2d10 + 5 damage, and the target is pulled 1 square.
□ [C] Hallowed Circle (standard) ✦ Zone
Close burst 3; targets enemies; +8 vs. Reflex; 2d6 + 5 damage. Hit or Miss: The burst creates a zone of bright light that lasts until the end of the encounter. The bugbear paladin and the bugbear paladin’s allies gain a +1 power bonus to all defenses while within the zone.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Divine Bodyguard (minor)
Choose an ally within 5 squares. The bugbear paladin takes half that ally’s damage until the end of the encounter or until the bugbear paladin ends the effect as a free action. No power or effect can reduce the damage the bugbear paladin takes from this power.

Skills Intimidate +13, Religion +8
Str 17 (+6); Dex 13 (+4); Wis 13 (+4);
Con 12 (+4); Int 10 (+3); Cha 17 (+6)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Archer Ranger [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +7; Senses Perception +9; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 22; Fortitude 19, Reflex 20, Will 16
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+11 vs. AC; 1d10 + 5 damage.
● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
+11 vs. AC; 1d8 + 5 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +11 vs. AC; 1d12 + 6 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +11/+11 vs. AC; 1d10 + 2 damage (main)/1d8 + 2 damage (off-hand).
Oversized Longbow: Ranged 20/40; +11 vs. AC (twice); 1d12 + 2 damage.
○ [R] Spikes of the Manticore (standard) ✦ Weapon
Ranged 20/40; one attack each on one or two creatures; +11 vs. AC; 2d12 + 6 damage (first shot) and 1d12 + 6 damage (second shot).
□ [R] Splintering Shot (standard) ✦ Weapon
Ranged 20/40; +11 vs. AC; 3d12 + 6 damage, and the target takes a –2 penalty to attack rolls until the end of the encounter. Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Weave through the Fray (immediate interrupt)
When an enemy moves adjacent to the bugbear ranger.
The bugbear ranger can shift 1 square.
Archer Fighting Style
The bugbear ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The bugbear ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +9, Stealth +13
Str 17 (+6); Dex 19 (+7); Wis 13 (+4);
Con 12 (+4); Int 10 (+3); Cha 11 (+3)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow

-1 Level / +1 Level

Bugbear Two-Blade Ranger [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +9; low-light
HP 81; Bloodied 40
Healing Surges (+20 hp) ○
AC 21; Fortitude 20, Reflex 19, Will 16
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage.
● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +10 vs. AC; 1d12 + 5 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +12/+12 vs. AC; 1d10 + 2 damage (main)/1d10 + 2 damage (off-hand).
Oversized Longbow: Ranged 20/40; +10 vs. AC (twice); 1d12 + 2 damage.
○ [M] Claws of the Griffon (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword (main): +12 vs. AC; 2d10 + 6 damage.
Oversized Longsword (off hand): +12 vs. AC; 1d10 + 6 damage.
□ [M] Two-Wolf Pounce (standard) ✦ Weapon
The bugbear ranger can shift 2 squares before making this attack. Two attacks on one creature.
Oversized Longsword (main): +12 vs. AC; 2d10 + 6 damage.
Oversized Longsword (off hand): +12 vs. AC; 1d10 + 6 damage.
Hit or Miss: After attacking the primary target, the bugbear ranger can shift 2 squares and make a secondary attack against a different creature. Secondary Attack: +12 vs. AC; 1d10 + 6 damage (off-hand).
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Evade Ambush (no action)
At the start of a surprise round in which any allies are surprised, the bugbear ranger can use this power to allow one ally to avoid being surprised.
Two-Blade Fighting Style
The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition, the bugbear ranger gains Toughness as a bonus feat.
Toughness [Feat]
The bugbear ranger gains an additional +5 hit points.

Skills Nature +9, Perception +9
Str 19 (+7); Dex 17 (+6); Wis 13 (+4);
Con 12 (+4); Int 10 (+3); Cha 11 (+3)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow

-1 Level / +1 Level

Bugbear Brawny Rogue [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +7; Senses Perception +3; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 18, Reflex 21, Will 16
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+11 vs. AC; 1d8 + 5 damage.
● [r] Oversized Shuriken (standard) ✦ Weapon
Ranged 6/12; +12 vs. AC; 1d6 + 6 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+12 vs. Reflex; 1d8 + 6 damage.
○ [M] Imperiling Strike (standard) ✦ Weapon
+12 vs. Fortitude; 1d8 + 6 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the bugbear rogue’s next turn.
□ [M] Deep Cut (standard) ✦ Weapon
+12 vs. Fortitude; 2d8 + 6 damage, and ongoing 8 damage (save ends). Miss: Half damage, and no ongoing damage.
Ignoble Escape (move)
If the bugbear rogue is marked, end that condition. The bugbear rogue can shift a number of squares equal to the bugbear rogue’s speed.
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 2d6 damage.

Skills Acrobatics +12, Thievery +12
Str 17 (+6); Dex 19 (+7); Wis 11 (+3);
Con 12 (+4); Int 10 (+3); Cha 13 (+4)
Equipment leather armor, oversized short sword, oversized shuriken

-1 Level / +1 Level

Bugbear Trickster Rogue [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +7; Senses Perception +8; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 17, Reflex 21, Will 17
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+10 vs. AC; 1d8 + 4 damage.
● [r] Oversized Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Oversized Short Sword: +12 vs. AC; 1d8 + 6 damage.
Oversized Hand Crossbow: Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
The bugbear rogue can move 2 squares before the attack.
○ [M/R] Rogue’s Luck (standard) ✦ Weapon
Oversized Short Sword: +12 vs. AC; 2d8 + 6 damage.
Oversized Hand Crossbow: Ranged 10/20; +11 vs. AC; 2d8 + 6 damage.
Miss: Make a secondary attack against the target.
Oversized Short Sword: +12 vs. AC; 1d8 + 6 damage.
Oversized Hand Crossbow: Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
□ [M/R] Walking Wounded (standard) ✦ Weapon
Oversized Short Sword: +12 vs. Fortitude; 2d8 + 6 damage.
Oversized Hand Crossbow: Ranged 10/20; +11 vs. Fortitude; 2d8 + 6 damage.
Hit: The target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the target is not knocked prone.
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
Chameleon (immediate interrupt)
When the bugbear rogue is hidden and loses cover or concealment against an opponent.
The bugbear rogue makes a Stealth check. Until the end of the bugbear rogue’s next turn, the bugbear rogue remains hidden from a creature with a clear line of sight to the bugbear rogue if that creature does not beat the bugbear rogue’s check result with its Perception check. If at the end of the bugbear rogue’s next turn, the bugbear rogue is not behind cover or concealment against a creature, that creature automatically notices the bugbear rogue.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 2d6 damage.

Skills Stealth +14, Thievery +12
Str 15 (+5); Dex 19 (+7); Wis 11 (+3);
Con 12 (+4); Int 10 (+3); Cha 15 (+5)
Equipment leather armor, oversized short sword, oversized hand crossbow

-1 Level / +1 Level

Bugbear Fey-Pact Warlock [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +4; low-light
HP 77; Bloodied 38
Healing Surges (+19 hp) ○
AC 19; Fortitude 16, Reflex 18, Will 19
Speed 6

● [m] Oversized Spear (standard) ✦ Weapon
+8 vs. AC; 1d10 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +8 vs. Reflex; 1d10 + 5 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +8 vs. Will; 1d6 + 5 psychic damage, and the bugbear warlock is invisible to the target until the start of the bugbear warlock’s next turn.
○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
Ranged 10; +8 vs. Will; 1d10 + 5 psychic damage, and the bugbear warlock and all allies in range are invisible to the target until the end of the bugbear warlock’s next turn. Hit or Miss: The bugbear warlock gains a +2 power bonus to Stealth checks until the end of the encounter.
□ [R] Crown of Madness (standard) ✦ Charm, Psychic
Ranged 10; +8 vs. Will; 2d6 + 5 psychic damage. Miss: Half damage. Hit or Miss, Sustain Minor: The target makes a melee basic attack against one of its adjacent allies of the bugbear warlock’s choice (save ends).
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Dark One’s Own Luck (free)
Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.

Skills Arcana +10, Bluff +11
Str 12 (+4); Dex 13 (+4); Wis 12 (+4);
Con 13 (+4); Int 15 (+5); Cha 17 (+6)
Equipment leather armor, oversized spear

-1 Level / +1 Level

Bugbear Infernal-Pact Warlock [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +3; low-light
HP 81; Bloodied 40
Healing Surges (+20 hp) ○
AC 19; Fortitude 18, Reflex 18, Will 17
Speed 6

● [m] Oversized Mace (standard) ✦ Weapon
+8 vs. AC; 1d10 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +8 vs. Reflex; 1d10 + 5 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +8 vs. Reflex; 1d6 + 5 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s next turn, the target takes an extra 1d6 + 5 fire damage.
○ [C] Howl of Doom (standard) ✦ Fear, Thunder
Close blast 3; +8 vs. Fortitude; 2d6 + 5 thunder damage, and the target is pushed 3 squares.
□ [A] Avernian Eruption (standard) ✦ Fire
Area burst 1 within 10; +8 vs. Reflex; 2d10 + 5 fire damage. Hit or Miss: The targets take ongoing 5 fire damage (save ends).
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Shroud of Black Steel (minor) ✦ Polymorph
The bugbear warlock’s skin changes into living steel. The bugbear warlock gains a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. The bugbear warlock can end this effect as a minor action.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 7 temporary hit points.

Skills Arcana +10, Intimidate +11
Str 12 (+4); Dex 14 (+5); Wis 11 (+3);
Con 17 (+6); Int 15 (+5); Cha 13 (+4)
Equipment leather armor, oversized mace

-1 Level / +1 Level

Bugbear Star-Pact Warlock [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +3; low-light
HP 81; Bloodied 40
Healing Surges (+20 hp) ○
AC 19; Fortitude 18, Reflex 18, Will 18
Speed 6

● [m] Oversized Sickle (standard) ✦ Weapon
+8 vs. AC; 1d8 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +8 vs. Reflex; 1d10 + 5 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +8 vs. Fortitude; 1d6 + 5 radiant damage. If the target moves nearer to the bugbear warlock on its next turn, it takes an extra 1d6 + 5 damage.
○ [R] Sign of Ill Omen (standard)
Ranged 10; +7 vs. Will; 2d6 + 4 damage, and the target must roll twice for its next attack and use the lower of the two rolls. When the target rolls twice, it takes a -1 penalty to both rolls.
□ [A] Hunger of Hadar (standard) ✦ Necrotic, Zone
Area burst 1 within 10. The burst creates a zone of darkness until the end of the bugbear warlock’s next turn, blocking line of sight. Creatures that enter the zone or start their turns there take 2d10 + 2 necrotic damage. Sustain Minor: Make a secondary attack against each creature within the zone. Secondary Attack: +8 vs. Fortitude; 1d6 + 5 necrotic damage.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Dark One’s Own Luck (free)
Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.

Skills Arcana +9, Insight +8
Str 12 (+4); Dex 14 (+5); Wis 11 (+3);
Con 17 (+6); Int 13 (+4); Cha 15 (+5)
Equipment leather armor, oversized sickle

-1 Level / +1 Level

Bugbear Inspiring Warlord [Level 7 Soldier (Leader)]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +3; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 20, Reflex 16, Will 18
Speed 5

● [m] Oversized Halberd (standard) ✦ Weapon
Reach 1; +11 vs. AC; 1d12 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Furious Smash (standard) ✦ Weapon
+11 vs. Fortitude; 4 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Sunder Armor (standard) ✦ Weapon
+11 vs. AC; 2d12 + 6 damage. Until the end of the bugbear warlord’s next turn, any attack roll against the target can score a critical hit on a roll of 18–20.
□ [M] Stand the Fallen (standard) ✦ Healing, Weapon
+11 vs. AC; 3d12 + 6 damage. Hit or Miss: Each ally within 10 squares can spend a healing surge and regains additional 2 hit points.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Stand Tough (minor) ✦ Healing
The bugbear warlord and each ally within 5 squares regain 12 hit points.
Inspiring Presence
When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 5 lost hit points.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +8, History +9
Str 19 (+7); Dex 13 (+4); Wis 10 (+3);
Con 12 (+4); Int 13 (+4); Cha 15 (+5)
Equipment chainmail, oversized halberd, oversized javelin

-1 Level / +1 Level

Bugbear Tactical Warlord [Level 7 Soldier (Leader)]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +3; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 20, Reflex 18, Will 17
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target may shift 1 square as a free action.
○ [M] Surprise Attack (standard) ✦ Weapon
+12 vs. AC; 1d10 + 6 damage, and an ally within 5 squares of the bugbear warlord makes a basic attack with combat advantage as a free action against a target of his or her choice. The ally gains a +2 bonus to the attack roll.
□ [M] Villain’s Nightmare (standard) ✦ Weapon
+12 vs. Reflex; 3d10 + 6 damage. Hit or Miss: Until the end of the encounter, when the bugbear warlord is adjacent to the target and it walks or runs, the bugbear warlord can cancel that movement as an immediate interrupt.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Guide the Charge (immediate interrupt)
When an ally within 10 squares charges.
If the ally hits, he or she adds +2 to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent to the target.
Tactical Presence
When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus to the attack roll.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +8, History +10
Str 19 (+7); Dex 13 (+4); Wis 10 (+3);
Con 12 (+4); Int 15 (+5); Cha 13 (+4)
Equipment hide armor, light shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Control Wizard [Level 7 Artillery]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +5; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 16, Reflex 18, Will 19
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+8 vs. AC; 2d4 + 3 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +8 vs. Fortitude; 1d6 + 5 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
○ [R] Spectral Ram (standard) ✦ Force
Ranged 10; +8 vs. Fortitude; 2d10 + 5 force damage, and the target is pushed 3 squares and it is knocked prone.
□ [A] Stinking Cloud (standard) ✦ Poison, Zone
Area burst 2 within 20; +8 vs. Fortitude; 1d10 + 5 poison damage. Hit or Miss: The burst creates a zone of poisonous vapor that blocks line of sight until the end of the bugbear wizard’s next turn. Creatures that enter the zone or start their turns there take 1d10 + 5 poison damage. As a move action, the bugbear wizard can move the zone up to 6 squares. Sustain Minor: The zone persists.
Invisibility (standard) ✦ Illusion
The bugbear wizard or one creature with 5 squares becomes invisible until the end of the bugbear wizard’s next turn. If the target attacks, the target becomes visible. Sustain Standard: If the target is within 5 squares, the bugbear wizard can sustain the effect.
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Orb of Imposition (free)
The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the bugbear wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so that it lasts instead until the end of the bugbear wizard’s next turn.

Skills Arcana +11, Insight +10
Str 12 (+4); Dex 15 (+5); Wis 15 (+5);
Con 12 (+4); Int 17 (+6); Cha 11 (+3)
Equipment cloth armor, oversized quarterstaff, orb

-1 Level / +1 Level

Bugbear War Wizard [Level 7 Artillery]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +4; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 16, Reflex 18, Will 18
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+8 vs. AC; 2d4 + 3 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +8 vs. Reflex; 1d6 + 5 fire damage.
○ [R] Lightning Bolt (standard) ✦ Lightning
Ranged 10; +8 vs. Reflex; 2d6 + 5 lightning damage. Also make a secondary attack against two creatures within 10 squares of the primary target. Secondary Attack: +8 vs. Reflex; 1d6 + 5 lightning damage.
□ [A] Fireball (standard) ✦ Fire
Area burst 3 within 20; +8 vs. Reflex; 3d6 + 5 fire damage. Miss: Half damage.
Dimension Door (move) ✦ Teleportation
The bugbear wizard teleports 10 squares.
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Wand of Accuracy (free)
The bugbear wizard gains a +3 bonus to a single attack roll.

Skills Arcana +11, History +11
Str 12 (+4); Dex 17 (+6); Wis 13 (+4);
Con 12 (+4); Int 17 (+6); Cha 11 (+3)
Equipment cloth armor, oversized quarterstaff, wand

-1 Level / +1 Level

Bugbear Isolating Avenger [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +6; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 20; Fortitude 18, Reflex 18, Will 19
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+10 vs. AC; 1d12 + 4 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d8 + 4 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+11 vs. AC; 1d12 + 5 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear avenger occupied.
○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
+11 vs. AC; 1d12 + 5 damage, and the bugbear avenger teleports each enemy within 2 squares of the target 3 squares.
□ [M] Executioner’s Cloak (standard) ✦ Illusion, Weapon
+11 vs. AC; 2d12 + 5 damage, and the bugbear avenger is invisible to the target (save ends). Aftereffect: The bugbear avenger is invisible to the target until the end of the bugbear avenger’s next turn. Miss: Half damage, and the bugbear avenger is invisible to the target until the end of the bugbear avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Wrath of the Divine (immediate reaction) ✦ Radiant
When an enemy scores a critical hit against the bugbear avenger.
If the bugbear avenger’s oath of enmity target is within 10 squares, the target takes radiant damage equal to the critical hit’s damage.
Censure of Retribution
When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains a +2 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Athletics +10, Religion +10
Str 15 (+5); Dex 13 (+4); Wis 17 (+6);
Con 12 (+4); Int 15 (+5); Cha 10 (+3)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol

-1 Level / +1 Level

Bugbear Pursuing Avenger [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +6; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 18, Reflex 19, Will 19
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+10 vs. AC; 1d12 + 4 damage.
● [r] Oversized Crossbow (standard) ✦ Weapon
Ranged 15/30; +10 vs. AC; 2d4 + 5 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+11 vs. AC; 1d12 + 5 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger can shift 4 squares as a free action. The bugbear avenger must end that shift closer to the target.
○ [M] Inexorable Pursuit (standard) ✦ Weapon
+11 vs. AC; 2d12 + 5 damage. Before the attack, the bugbear avenger gains phasing until the end of the bugbear avenger’s turn, and the bugbear avenger shifts 5 squares.
□ [R] Oath of Consuming Light (standard) ✦ Radiant
Ranged 10; +8 vs. Reflex; 2d10 + Wisdom radiant damage. Whenever the bugbear avenger hits the target with a divine power, the target takes 1d6 extra radiant damage (save ends). Aftereffect: Whenever the bugbear avenger hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends). Miss: Half damage. Whenever the bugbear avenger hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
Aspect of Agility (move)
The bugbear avenger shifts 5 squares, and the bugbear avenger gains a +2 bonus to AC and Reflex until the end of the bugbear avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a +5 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Religion +8, Stealth +13
Str 15 (+5); Dex 17 (+6); Wis 17 (+6);
Con 12 (+4); Int 11 (+3); Cha 10 (+3)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol

-1 Level / +1 Level

Bugbear Rageblood Barbarian [Level 7 Brute]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +8; low-light
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 21; Fortitude 21, Reflex 18, Will 16
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+11 vs. AC; 2d6 + 1d8 + 6 damage (crit 26 + 2d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers do not gain this bonus.
○ [M] Tide of Blood (standard) ✦ Weapon
+11 vs. AC; 4d6 + 6 damage (crit 30 + 2d6). The attack deals 1 extra damage for each enemy within 2 squares of the bugbear barbarian.
□ [M] Silver Phoenix Rage (standard) ✦ Fire, Healing, Rage, Weapon
+11 vs. AC; 4d6 + 6 fire damage (crit 30 + 2d6), and ongoing 5 fire damage (save ends). Miss: Half damage. Hit or Miss: The bugbear barbarian enters the rage of the silver phoenix. Until the rage ends, the bugbear barbarian gains regeneration 3. In addition, the first time the bugbear barbarian drops to 0 hit points or fewer, the bugbear barbarian can spend a healing surge as an immediate interrupt.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
Swift Charge (free)
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
Combat Surge (free)
When the bugbear barbarian misses with an attack.
Must be raging.
The bugbear barbarian rerolls the attack.
Rageblood Vigor
Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 2 temporary hit points.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +8
Str 19 (+7); Dex 14 (+5); Wis 11 (+3);
Con 15 (+5); Int 10 (+3); Cha 13 (+4)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Thaneborn Barbarian [Level 7 Brute]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +8; low-light
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 21; Fortitude 21, Reflex 18, Will 17
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+11 vs. AC; 2d6 + 1d6 + 6 damage (crit 24 + 2d6). When charging, the bugbear barbarian can use this power in place of a melee basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
□ [M] Frost Wolf Rage (standard) ✦ Cold, Rage, Weapon
Before the attack, the target can make a melee basic attack against the bugbear barbarian as a free action. If it does so, the bugbear barbarian’s attack deals 2d6 damage extra cold damage.
+11 vs. AC; 6d6 + 6 cold damage (crit 42 + 2d6). Miss: Half damage. Hit or Miss: The bugbear barbarian enters the rage of the frost wolf. Until the rage ends, any enemy that hits the bugbear barbarian with a melee attack takes 5 cold damage.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
When an enemy adjacent to the bugbear barbarian hits or misses the bugbear barbarian.
Targets the triggering enemy; +13 vs. AC; 6d6 + 6 damage (crit 42 + 2d6).
Instinctive Charge (no action)
When the bugbear barbarian rolls initiative at the beginning of an encounter.
The bugbear barbarian gains a +5 power bonus to the bugbear barbarian’s initiative. The bugbear barbarian also gains a +2 power bonus to the bugbear barbarian’s first attack roll during the encounter.
Thaneborn Triumph
Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains a +2 bonus to the attack roll.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +8
Str 19 (+7); Dex 14 (+5); Wis 11 (+3);
Con 13 (+4); Int 10 (+3); Cha 15 (+5)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Cunning Bard [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +8; low-light
HP 77; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 17, Reflex 19, Will 19
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+10 vs. AC; 1d10 + 4 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +8 vs. Will; 1d6 + 5 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear bard’s next turn.
○ [R] Distracting Shout (standard) ✦ Thunder
Ranged 10; +8 vs. Will; 2d8 + 5 thunder damage, and the target takes a –6 penalty to opportunity attack rolls until the end of the bugbear bard’s next turn.
□ [R] Song of Discord (standard) ✦ Charm
Ranged 10; +8 vs. Will; the target is dominated until the end of the bugbear bard’s next turn. Hit or Miss: The target makes a basic attack against an enemy of the bugbear bard’s choice as a free action.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 3 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Trickster’s Healing (immediate reaction) ✦ Healing
When an attack misses an ally within 10 squares of the bugbear bard.
Each ally within 10 squares missed by the triggering attack regains 5 hit points.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 7 squares of the bugbear bard, the bugbear bard can slide that ally 1 square as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +10, Bluff +11
Str 14 (+5); Dex 13 (+4); Wis 10 (+3);
Con 13 (+4); Int 15 (+5); Cha 17 (+6)
Equipment hide armor, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Valorous Bard [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +4; Senses Perception +8; low-light
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 22; Fortitude 17, Reflex 18, Will 19
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+10 vs. AC; 1d10 + 4 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+11 vs. AC; 1d10 + 5 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end of the bugbear bard’s next turn.
○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
+11 vs. AC; 2d10 + 5 damage, and the bugbear bard slides an ally who is adjacent to the target to another space adjacent to it. Until the end of the bugbear bard’s next turn, the ally also gains a +2 power bonus to AC.
□ [C] Satire of Bravery (standard) ✦ Psychic
Close blast 3; targets enemies; +8 vs. Will; 2d6 + 5 psychic damage, and the target is affected by the bugbear bard’s satire of bravery (save ends). While the target is affected by the satire, if the target ends its turn closer to the bugbear bard than where it started its turn, the target takes 1d6 + 5 psychic damage and is dazed until the end of its next turn. Miss: Half damage. Hit or Miss: The bugbear bard pushes the target 3 squares.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 3 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Ode to Sacrifice (minor)
Choose one ally within 5 squares. The bugbear bard transfers one effect on the target that a save can end to the bugbear bard or to another ally with 5 squares. The new subject of the effect gains a +2 power bonus to saving throws against that effect.
Virtue of Valor
Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy, the bugbear bard can grant 3 temporary hit points to that ally as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +9, Athletics +9
Str 14 (+5); Dex 13 (+4); Wis 10 (+3);
Con 15 (+5); Int 13 (+4); Cha 17 (+6)
Equipment chainmail, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Guardian Druid [Level 7 Controller]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +6; low-light
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 20; Fortitude 17, Reflex 18, Will 19
Speed 6

● [m] Oversized Scythe (standard) ✦ Weapon
+9 vs. AC; 2d4 + 4 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+8 vs. Reflex; 1d8 + 5 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +8 vs. Fortitude; 1d6 + 2 cold damage, and the target slides 1 square.
○ [R] Swirling Winds (standard)
Ranged 10; +8 vs. Reflex; 1d10 + 5 damage, and the bugbear druid pulls each creature within 3 squares of the target 1 square. If the bugbear druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 2 damage.
□ [A] Wall of Thorns (standard) ✦ Conjuration
Area wall 8 within 10. The bugbear druid conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of the bugbear druid’s next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10 + 5 damage and ongoing 5 damage (save ends). Sustain Minor: The wall persists.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Camouflage Cloak (minor)
The bugbear druid or one ally within 5 squares becomes invisible until moving or until the end of the bugbear druid’s next turn.
Primal Guardian
While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.

Skills Heal +11, Nature +11
Str 14 (+5); Dex 15 (+5); Wis 17 (+6);
Con 15 (+5); Int 11 (+3); Cha 10 (+3)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Predator Druid [Level 7 Controller]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +11; low-light
HP 77; Bloodied 38
Healing Surges (+19 hp) ○
AC 21; Fortitude 17, Reflex 19, Will 19
Speed 7

● [m] Oversized Scythe (standard) ✦ Weapon
+9 vs. AC; 2d4 + 4 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+8 vs. Reflex; 1d8 + 5 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +8 vs. Reflex; 1d6 + 2 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
○ [M] Latch On (standard) ✦ Beast Form
+8 vs. Reflex; 2d10 + 5 damage, and the bugbear druid grabs the target. The target takes a -3 penalty to checks to escape the grab.
□ [C] Roar of Terror (standard) ✦ Beast Form, Fear, Psychic
Close blast 5; +8 vs. Will; 2d6 + 5 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of the bugbear druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Stalker’s Eyes (minor)
The bugbear druid gains low-light vision and a +4 bonus to Perception checks until the end of the encounter.
Primal Predator
While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.

Skills Nature +11, Perception +11
Str 14 (+5); Dex 17 (+6); Wis 17 (+6);
Con 13 (+4); Int 11 (+3); Cha 10 (+3)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Preserving Invoker [Level 7 Artillery]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +6; low-light
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 20; Fortitude 17, Reflex 18, Will 19
Speed 6

● [m] Oversized Morningstar (standard) ✦ Weapon
+8 vs. AC; 1d12 + 3 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +8 vs. Reflex; 1d8 + 5 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker can use this power as a ranged basic attack.
○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
Area burst 1 within 10; +8 vs. Fortitude; 2d8 + 5 thunder damage, and the target is pushed 3 squares.
□ [A] Searing Orb (standard) ✦ Radiant
Area burst 1 within 10; +8 vs. Fortitude; 1d8 + 5 radiant damage, and the target is blinded (save ends). The target is also dazed until the end of the bugbear invoker’s next turn. Miss: Half damage, and the target is blinded until the end of the bugbear invoker’s next turn.
Astral Step (move) ✦ Teleportation
The bugbear invoker and each ally within 5 squares teleports 5 squares.
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +2 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the bugbear invoker’s next turn.
Covenant of Preservation
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker can slide an ally within 10 squares of the bugbear invoker 1 square.

Skills Arcana +10, Religion +10
Str 12 (+4); Dex 14 (+5); Wis 17 (+6);
Con 13 (+4); Int 15 (+5); Cha 11 (+3)
Equipment hide armor, oversized morningstar

-1 Level / +1 Level

Bugbear Wrathful Invoker [Level 7 Artillery]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +6; low-light
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 21; Fortitude 18, Reflex 18, Will 19
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+8 vs. AC; 1d12 + 3 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +8 vs. Fortitude; 1d10 + 5 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +2 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
○ [A] Invoke Obedience (standard) ✦ Psychic
Area burst 1 within 10; +13 vs. Will; 2d6 + 5 psychic damage. Before the attack, each target can fall prone as a free action. Each prone target takes 1d6 + 2 psychic damage.
□ [C] Icon of Terror (standard) ✦ Fear, Psychic
Close blast 5; +8 vs. Will; 2d6 + 5 psychic damage, and the target is pushed 2 squares. Miss: Half damage, and the target is pushed 1 square.
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
Demand Justice (immediate interrupt)
When a creature within 10 squares of the bugbear invoker makes a saving throw.
The triggering creature rerolls the saving throw and must use the new result.
Covenant of Wrath
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.

Skills Endurance +9, Religion +9
Str 12 (+4); Dex 14 (+5); Wis 17 (+6);
Con 15 (+5); Int 13 (+4); Cha 11 (+3)
Equipment chainmail, oversized morningstar

-1 Level / +1 Level

Bugbear Bear Shaman [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +11; low-light
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 19; Fortitude 18, Reflex 17, Will 19
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +8 vs. AC; 1d12 + 3 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +8 vs. Will; 1d8 + 5 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 2 temporary hit points.
○ [R] Winter Wind Spirit (standard) ✦ Cold
Ranged 5; +8 vs. Fortitude; 1d10 + 5 cold damage, and before the end of the bugbear shaman’s next turn, as an immediate interrupt, the bugbear shaman can grant an ally adjacent to the bugbear shaman’s spirit companion a +5 bonus to AC against an attack that hits.
□ [R] War Chieftain’s Blessing (standard)
Ranged 10; +8 vs. Will; 2d10 + 5 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the bugbear shaman and the bugbear shaman’s allies gain a +2 bonus to attack rolls against the target.
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 13 damage to the spirit, the spirit disappears, and the bugbear shaman takes 8 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
Spirit of the Keeper (minor) ✦ Healing
One creature within 5 squares can spend a healing surge and regains 1d6 additional hit points. Until the end of the encounter, any ally adjacent to the bugbear shaman’s spirit companion doesn’t grant combat advantage.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +8 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s spirit companion regains 3 hit points.
Protector Spirit
Any ally adjacent to the bugbear shaman’s spirit companion regains 2 additional hit points when he or she uses second wind or when the bugbear shaman uses a healing power on him or her.

Skills Nature +11, Perception +11
Str 13 (+4); Dex 14 (+5); Wis 17 (+6);
Con 15 (+5); Int 13 (+4); Cha 10 (+3)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Panther Shaman [Level 7 Controller (Leader)]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +11; low-light
HP 77; Bloodied 38
Healing Surges (+19 hp) ○
AC 19; Fortitude 17, Reflex 17, Will 19
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +8 vs. AC; 1d12 + 3 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +8 vs. Fortitude; 1d10 + 5 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear shaman gains a +1 bonus to the attack roll.
○ [M] Call to the Blood Dancer (standard) ✦ Spirit
Spirit melee 1; +8 vs. Will; 2d10 + 5 damage, and until the end of the bugbear shaman’s next turn, any ally adjacent to the bugbear shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +2 bonus to damage rolls.
□ [C] Earthrage Spirit (standard)
Close blast 5; targets enemies; +8 vs. Reflex; 2d6 + 5 damage, and the bugbear shaman knocks the target prone. Miss: Half damage. Hit or Miss: Each target drops prone whenever it is hit by an attack (save ends).
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 13 damage to the spirit, the spirit disappears, and the bugbear shaman takes 8 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
Sudden Restoration (minor)
One or two allies within 10 squares make a saving throw.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +8 vs. Reflex; 1d10 + 5 damage.
Stalker Spirit
Any ally adjacent to the bugbear shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.

Skills Nature +11, Perception +11
Str 13 (+4); Dex 14 (+5); Wis 17 (+6);
Con 13 (+4); Int 15 (+5); Cha 10 (+3)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Chaos Sorcerer [Level 7 Artillery]

Medium natural humanoid [XP 300]

Initiative +6; Senses Perception +3; low-light
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 17, Reflex 18, Will 20
Speed 6

● [r] Oversized Dagger (standard) ✦ Weapon
Ranged 5/10; +11 vs. AC; 1d6 + 5 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +8 vs. Will; 1d10 + 8 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +8 vs. Will; 1d6 + 5 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
Area burst 1 within 10; +8 vs. Reflex; 2d6 + 8 lightning damage. Hit or Miss: The bugbear sorcerer teleports each target hit by the attack to any other space within the burst.
□ [R] Serpentine Blast (standard) ✦ Lightning
Ranged 10; +8 vs. Reflex; 3d10 + 8 lightning damage. Miss: Half damage. The attack ignores cover and concealment, but not superior cover or total concealment.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Swift Escape (immediate interrupt) ✦ Teleportation
When the bugbear sorcerer is hit by an area or a close attack.
The bugbear sorcerer teleports 5 squares.
Chaos Power
The bugbear sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Unfettered Power
When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.

Skills Arcana +8, Bluff +11
Str 15 (+5); Dex 17 (+6); Wis 10 (+3);
Con 12 (+4); Int 11 (+3); Cha 17 (+6)
Equipment cloth armor, oversized dagger

-1 Level / +1 Level

Bugbear Dragon Sorcerer [Level 7 Skirmisher]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +3; low-light
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 18; Fortitude 18, Reflex 17, Will 20
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+10 vs. AC; 2d4 + 5 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +8 vs. Reflex; 1d8 + 8 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before the end of the bugbear sorcerer’s next turn takes 3 fire damage.
○ [C] Rimestorm (standard) ✦ Cold
Close blast 3; targets enemies; +8 vs. Fortitude; 2d8 + 8 cold damage, and the bugbear sorcerer knocks the target prone. The target also takes a –2 penalty to Fortitude until the end of the bugbear sorcerer’s next turn.
□ [C] Thunder Leap (standard) ✦ Thunder
Close burst 1; +8 vs. Fortitude; 2d6 + 8 thunder damage. Hit or Miss: The bugbear sorcerer jumps a number of squares equal to the bugbear sorcerer’s speed + 3. This movement does not provoke opportunity attacks. Then make a secondary attack against each creature in the burst. Secondary Attack: +8 vs. Fortitude; 2d6 + 5 thunder damage, and the bugbear sorcerer pushes the secondary target 1 square.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Sudden Scales (immediate interrupt)
When the bugbear sorcerer is hit by an attack.
The bugbear sorcerer gains a +6 bonus to all defenses against the triggering attack.
Draconic Power
The bugbear sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.

Skills Arcana +8, Athletics +11
Str 17 (+6); Dex 15 (+5); Wis 10 (+3);
Con 12 (+4); Int 11 (+3); Cha 17 (+6)
Equipment cloth armor, oversized quarterstaff

-1 Level / +1 Level

Bugbear Earth Warden [Level 7 Brute]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +9; low-light
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 22; Fortitude 20, Reflex 19, Will 17
Speed 6

● [m] Oversized Battleaxe (standard) ✦ Weapon
+11 vs. AC; 1d12 + 6 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+11 vs. AC; 1d12 + 6 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next turn.
○ [M] Mountain Hammer (standard) ✦ Weapon
+11 vs. Fortitude; 2d12 + 6 damage, and the target takes a –3 penalty to melee attack rolls until the end of the bugbear warden’s next turn.
□ [M] Thunder Step (standard) ✦ Teleportation, Thunder, Weapon
Before the attack, the bugbear warden teleports 5 squares. +11 vs. Reflex; 2d12 + 6 thunder damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of the bugbear warden’s next turn.
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
Earthguard (minor) ✦ Stance
Until the stance ends, the bugbear warden gains a +1 power bonus to all defenses. Stance: This power lasts until the end of the encounter or until the bugbear warden uses another stance power.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +2 bonus to AC. The bonus lasts until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +9, Perception +9
Str 19 (+7); Dex 14 (+5); Wis 13 (+4);
Con 15 (+5); Int 10 (+3); Cha 11 (+3)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin

-1 Level / +1 Level

Bugbear Wild Warden [Level 7 Brute]

Medium natural humanoid [XP 300]

Initiative +5; Senses Perception +10; low-light
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 20; Fortitude 20, Reflex 17, Will 18
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d8 + 6 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+11 vs. AC; 2d6 + 6 damage (crit 18 + 2d6), and the target is slowed until the end of the bugbear warden’s next turn.
○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
+11 vs. AC; 4d6 + 6 damage (crit 30 + 2d6), and the bugbear warden slides the target 1 square. The bugbear warden can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second creature take 2 psychic damage.
□ [C] Hail of Thorns (standard) ✦ Poison, Weapon
Close blast 3; targets creatures the bugbear warden can see; +11 vs. Reflex; 2d6 + 6 poison damage (crit 18 + 2d6), and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +1d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +11 vs. Fortitude; 2d6 + 6 damage (crit 18 + 2d6), and the target grants combat advantage to the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
Bear’s Endurance (immediate interrupt) ✦ Healing
When the bugbear warden drops to 0 hit points or fewer.
The bugbear warden regains hit points as if the bugbear warden had spent a healing surge.
Wildblood
When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional -2 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +11, Perception +10
Str 19 (+7); Dex 14 (+5); Wis 15 (+5);
Con 13 (+4); Int 10 (+3); Cha 11 (+3)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.