Bugbear NPCs [Level 11]
Bugbear Battle Cleric [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +8; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 24, Reflex 21, Will 24
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 9 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Awe Strike (standard) ✦ Fear, Weapon
- +16 vs. Will; 1d12 + 9 damage, and the target is immobilized until the end of the bugbear cleric’s next turn.
- □ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
- Close burst 2; targets visible enemies; +16 vs. Fortitude; 2d12 + 9 radiant damage, and the target is pushed 1 square. Hit
or Miss: Until the end of the encounter, the bugbear cleric gains regeneration 5, and the bugbear cleric and each ally
within the burst gain a +2 power bonus to AC.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The bugbear cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+2 hit points.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +13, Religion +10
Str 21 (+10); Dex 14 (+7); Wis 17 (+8);
Con 13 (+6); Int 11 (+5); Cha 14 (+7)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +9; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 22, Reflex 21, Will 25
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +14 vs. AC; 1d12 + 7 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +14 vs. AC; 1d8 + 7 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +13 vs. Reflex; 1d8 + 8 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [R] Break the Spirit (standard) ✦ Charm, Radiant
- Ranged 10; +13 vs. Will; 2d8 + 8 radiant damage, and the target takes a -3 penalty to attack rolls until the end of the bugbear
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +13 vs. Reflex; 2d10 + 8 fire damage, and ongoing 9 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The bugbear cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+3 hit points.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +14, Religion +10
Str 16 (+8); Dex 14 (+7); Wis 19 (+9);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 11 Soldier]
Medium natural humanoid [XP 600]
Initiative +8; Senses Perception +6; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 26; Fortitude 26, Reflex 22, Will 20
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6). Miss: 5 damage.
- ○ [C] Come and Get It (standard) ✦ Weapon
- Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the bugbear fighter. A target
that cannot end adjacent to the bugbear fighter is not pulled. The bugbear fighter then makes a close attack targeting each
adjacent enemy: +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +16 vs. AC; 4d6 + 9 damage (crit 33 + 4d6), and the bugbear fighter slides the target
1 square. Miss: Half damage.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- ○ Into the Fray (minor)
- The bugbear fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +15, Intimidate +13
Str 21 (+10); Dex 16 (+8); Wis 13 (+6);
Con 17 (+8); Int 11 (+5); Cha 12 (+6)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 11 Soldier]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +6; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 28; Fortitude 26, Reflex 25, Will 20
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+17 vs. AC; 1d10 + 9 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Iron Bulwark (standard) ✦ Weapon
- +17 vs. AC; 2d10 + 9 damage. Hit or Miss: The bugbear fighter gains a +2 power bonus to AC until the end of the bugbear
fighter’s next turn.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 3d10 + 9 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the bugbear fighter. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +11, Intimidate +13
Str 21 (+10); Dex 19 (+9); Wis 13 (+6);
Con 14 (+7); Int 11 (+5); Cha 12 (+6)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 11 Soldier]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +7; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 25, Reflex 22, Will 23
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +17 vs. AC; 1d12 + 9 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to
the damage roll.
- ○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
- +17 vs. AC; 2d12 + 9 thunder damage, and the target is knocked prone. If the target is marked by the bugbear paladin, the
attack can score a critical hit on a roll of 19–20.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +12 vs. Will; 2d8 + 7 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 9 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- ○ Cleansing Spirit (minor)
- The bugbear paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +15, Religion +10
Str 21 (+10); Dex 14 (+7); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 11 Soldier]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +7; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 29; Fortitude 24, Reflex 24, Will 24
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d8 + 8 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage, and the bugbear paladin gains 2 temporary hit points.
- ○ [R] Beckon Foe (standard)
- Ranged 5; +13 vs. Will; 2d10 + 8 damage, and the target is pulled 2 squares.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +13 vs. Fortitude; 1d10 + 8 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +13 vs. Fortitude; 1d10 + 8 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The bugbear paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 10 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +16, Religion +10
Str 19 (+9); Dex 14 (+7); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 19 (+9)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +10; Senses Perception +12; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 21
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +16 vs. AC; 1d12 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +16/+16 vs. AC; 1d10 + 4 damage
(main)/1d8 + 4 damage (off-hand).
Oversized Longbow: Ranged 20/40; +16 vs. AC (twice); 1d12 + 4 damage.
- ○ [R] Spikes of the Manticore (standard) ✦ Weapon
- Ranged 20/40; one attack each on one or two creatures; +16 vs. AC; 2d12 + 9 damage (first shot) and 1d12 + 9 damage (second
shot).
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The bugbear ranger can move at full speed. At any point during the move, the bugbear ranger can make two attacks.
Oversized
Longsword: +16 vs. AC; 3d10 + 8 damage.
Oversized Longbow: Ranged 20/40; +16 vs. AC; 3d12 + 9 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the bugbear ranger.
The bugbear ranger can shift 1 square and then move 3 squares. The bugbear ranger cannot end the move adjacent to the triggering
enemy.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +12, Stealth +16
Str 19 (+9); Dex 21 (+10); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +12; low-light
HP 119; Bloodied 59
Healing Surges (+29 hp) ○○
AC 26; Fortitude 25, Reflex 24, Will 21
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +15 vs. AC; 1d12 + 8 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +17/+17 vs. AC; 1d10 + 4 damage
(main)/1d10 + 4 damage (off-hand).
Oversized Longbow: Ranged 20/40; +15 vs. AC (twice); 1d12 + 4 damage.
- ○ [M] Claws of the Griffon (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword (main): +17 vs. AC; 2d10 + 9 damage.
Oversized
Longsword (off hand): +17 vs. AC; 1d10 + 9 damage.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 2d10 + 9 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- ○ Expeditious Stride (minor)
- Until the end of the bugbear ranger’s next turn, the bugbear ranger’s speed increases by 4, and the bugbear ranger can shift
1 additional square when shifting.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +10 hit points.
Skills Nature +12, Perception +12
Str 21 (+10); Dex 19 (+9); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +10; Senses Perception +6; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 23, Reflex 26, Will 21
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +17 vs. Reflex; 1d8 + 9 damage.
- ○ [M] Imperiling Strike (standard) ✦ Weapon
- +17 vs. Fortitude; 1d8 + 9 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the bugbear
rogue’s next turn.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +17 vs. Fortitude; 2d8 + 9 damage, and the target takes ongoing 9 damage and grants combat advantage to the bugbear rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The bugbear rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Acrobatics +15, Thievery +15
Str 19 (+9); Dex 21 (+10); Wis 12 (+6);
Con 13 (+6); Int 11 (+5); Cha 14 (+7)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +10; Senses Perception +11; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 22, Reflex 26, Will 22
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 7 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +17 vs. AC; 1d8 + 9 damage.
Oversized Hand Crossbow: Ranged 10/20; +16 vs. AC;
1d8 + 9 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [M/R] Rogue’s Luck (standard) ✦ Weapon
- Oversized Short Sword: +17 vs. AC; 2d8 + 9 damage.
Oversized Hand Crossbow: Ranged 10/20; +16 vs. AC;
2d8 + 9 damage.
Miss: Make a secondary attack against the target.
Oversized Short Sword: +17 vs.
AC; 1d8 + 9 damage.
Oversized Hand Crossbow: Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- □ [M] Knockout (standard) ✦ Weapon
- +17 vs. Fortitude; 2d8 + 9 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the bugbear rogue’s
next turn.
- ● Shadow Stride (move)
- The bugbear rogue must be hidden to use this power. The bugbear rogue can move at full speed and must end the movement in
a space where the bugbear rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check
is successful, the bugbear rogue remains during the movement, even if the bugbear rogue has no cover or concealment during
it.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Stealth +17, Thievery +15
Str 16 (+8); Dex 21 (+10); Wis 12 (+6);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +6; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 24; Fortitude 21, Reflex 23, Will 24
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +12 vs. AC; 1d10 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
- Ranged 10; +13 vs. Will; 1d10 + 8 psychic damage, and the bugbear warlock and all allies in range are invisible to the target
until the end of the bugbear warlock’s next turn. Hit or Miss: The bugbear warlock gains a +3 power bonus to Stealth
checks until the end of the encounter.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +13 vs. Reflex; 2d8 + 8 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 4 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 4 cold damage. If the target saves, the bugbear warlock can
no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The bugbear warlock can teleport 6 squares, even without a line of sight to the destination. If the bugbear warlock attempts
to teleport to a space the bugbear warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +13, Bluff +14
Str 13 (+6); Dex 14 (+7); Wis 13 (+6);
Con 14 (+7); Int 17 (+8); Cha 19 (+9)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +6; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 24; Fortitude 23, Reflex 23, Will 22
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +12 vs. AC; 1d10 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +13 vs. Reflex; 1d6 + 8 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 1d6 + 8 fire damage.
- ○ [C] Howl of Doom (standard) ✦ Fear, Thunder
- Close blast 3; +13 vs. Fortitude; 2d6 + 8 thunder damage, and the target is pushed 4 squares.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +13 vs. Reflex; 3d10 + 8 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 11 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the bugbear warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +13, Intimidate +14
Str 13 (+6); Dex 15 (+7); Wis 12 (+6);
Con 19 (+9); Int 17 (+8); Cha 14 (+7)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +6; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 23; Fortitude 23, Reflex 22, Will 23
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +12 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +13 vs. Fortitude; 1d6 + 8 radiant damage. If the target moves nearer to the bugbear warlock on its next turn,
it takes an extra 1d6 + 8 damage.
- ○ [R] Sign of Ill Omen (standard)
- Ranged 10; +12 vs. Will; 2d6 + 7 damage, and the target must roll twice for its next attack and use the lower of the two rolls.
When the target rolls twice, it takes a -2 penalty to both rolls.
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +13 vs. Will; 2d10 + 8 psychic damage, and the bugbear warlock teleports the target to an unoccupied square within
3 squares of the bugbear warlock. Sustain Minor: Make a +13 vs. Will attack against the target. On a hit, the bugbear
warlock teleports the target to an unoccupied square within 3 squares of the bugbear warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the bugbear warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +12, Insight +11
Str 13 (+6); Dex 15 (+7); Wis 12 (+6);
Con 19 (+9); Int 14 (+7); Cha 17 (+8)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 11 Soldier (Leader)]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +5; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 25, Reflex 21, Will 23
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +16 vs. AC; 1d12 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +16 vs. Fortitude; 5 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next
attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Sunder Armor (standard) ✦ Weapon
- +16 vs. AC; 2d12 + 9 damage. Until the end of the bugbear warlord’s next turn, any attack roll against the target can score
a critical hit on a roll of 18–20.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +16 vs. AC; 3d12 + 9 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
bugbear warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the bugbear
warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the bugbear warlord’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 8 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +10, History +12
Str 21 (+10); Dex 14 (+7); Wis 11 (+5);
Con 13 (+6); Int 14 (+7); Cha 17 (+8)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 11 Soldier (Leader)]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +5; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 25, Reflex 23, Will 22
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [M] Surprise Attack (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage, and an ally within 5 squares of the bugbear warlord makes a basic attack with combat advantage
as a free action against a target of his or her choice. The ally gains a +3 bonus to the attack roll.
- □ [M] Knock Them Down (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage, and the target is knocked prone. Every ally within 10 squares of the bugbear warlord can move
3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage
but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 4 squares.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +10, History +13
Str 21 (+10); Dex 14 (+7); Wis 11 (+5);
Con 13 (+6); Int 17 (+8); Cha 14 (+7)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 11 Artillery]
Medium natural humanoid [XP 600]
Initiative +8; Senses Perception +8; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 20, Reflex 23, Will 24
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +12 vs. AC; 2d4 + 5 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +13 vs. Fortitude; 1d6 + 8 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [R] Spectral Ram (standard) ✦ Force
- Ranged 10; +13 vs. Fortitude; 2d10 + 8 force damage, and the target is pushed 3 squares and it is knocked prone.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +13 vs. Reflex; 2d12 + 8 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the bugbear wizard’s space, and the bugbear wizard gains a +6 power bonus to AC. Each time
an attack misses the bugbear wizard, one of the duplicate images disappears and the bonus granted by this power decreases
by 2. When the bonus reaches 0, all the bugbear wizard’s images are gone and the power ends. Otherwise, the effect lasts for
1 hour.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
Skills Arcana +14, Insight +13
Str 13 (+6); Dex 16 (+8); Wis 17 (+8);
Con 13 (+6); Int 19 (+9); Cha 12 (+6)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 11 Artillery]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +7; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 20, Reflex 23, Will 23
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +12 vs. AC; 2d4 + 5 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +13 vs. Reflex; 1d6 + 8 fire damage.
- ○ [R] Lightning Bolt (standard) ✦ Lightning
- Ranged 10; +13 vs. Reflex; 2d6 + 8 lightning damage. Also make a secondary attack against two creatures within 10 squares
of the primary target. Secondary Attack: +13 vs. Reflex; 1d6 + 8 lightning damage.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +13 vs. Fortitude; 2d8 + 8 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the bugbear wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away
from the bugbear wizard cannot see the bugbear wizard.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +4 bonus to a single attack roll.
Skills Arcana +14, History +14
Str 13 (+6); Dex 19 (+9); Wis 14 (+7);
Con 13 (+6); Int 19 (+9); Cha 12 (+6)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +9; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 23, Reflex 23, Will 24
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 7 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +14 vs. AC; 1d8 + 7 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 8 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
- +16 vs. AC; 1d12 + 8 damage, and the bugbear avenger teleports each enemy within 2 squares of the target 4 squares.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +16 vs. AC; 3d12 + 8 damage, and the bugbear avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the
bugbear avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- □ River of Life (minor) ✦ Healing
- The bugbear avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +3 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +13, Religion +13
Str 16 (+8); Dex 14 (+7); Wis 19 (+9);
Con 13 (+6); Int 17 (+8); Cha 11 (+5)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +9; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 23, Reflex 24, Will 24
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 7 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +15 vs. AC; 2d4 + 8 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 8 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 5 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [M] Inexorable Pursuit (standard) ✦ Weapon
- +16 vs. AC; 2d12 + 8 damage. Before the attack, the bugbear avenger gains phasing until the end of the bugbear avenger’s turn,
and the bugbear avenger shifts 6 squares.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +16 vs. AC; 2d12 + 8 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves
on its turn, the bugbear avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The bugbear
avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the bugbear avenger rolls initiative at the beginning of an encounter.
The bugbear avenger gains a +5 power bonus to the initiative check. The bugbear avenger shifts 3 squares as a free action
when the first creature in the initiative order starts its turn, even if the bugbear avenger is surprised.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+8 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +11, Stealth +16
Str 16 (+8); Dex 19 (+9); Wis 19 (+9);
Con 13 (+6); Int 12 (+6); Cha 11 (+5)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 11 Brute]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +11; low-light
HP 137; Bloodied 68
Healing Surges (+34 hp) ○○
AC 26; Fortitude 26, Reflex 23, Will 21
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+16 vs. AC; 2d6 + 2d8 + 9 damage (crit 37 + 4d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Tide of Blood (standard) ✦ Weapon
- +16 vs. AC; 4d6 + 9 damage (crit 33 + 4d6). The attack deals 1 extra damage for each enemy within 3 squares of the bugbear
barbarian.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +16 vs. AC; 6d6 + 9 damage (crit 45 + 4d6), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The bugbear barbarian enters the rage of the oak hammer. Until the rage ends, whenever the bugbear barbarian hits a target
with a melee attack, the bugbear barbarian knocks that target prone. If that target is already prone, the attack instead deals
an extra +3 damage.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the bugbear barbarian drops to 0 hit points or fewer and doesn’t die.
The bugbear barbarian is dying but don’t fall unconscious because of that condition. At the end of the bugbear barbarian’s
next turn, the bugbear barbarian falls unconscious if the bugbear barbarian is still dying.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 8 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +14, Perception +11
Str 21 (+10); Dex 15 (+7); Wis 12 (+6);
Con 17 (+8); Int 11 (+5); Cha 14 (+7)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 11 Brute]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +11; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 26; Fortitude 26, Reflex 23, Will 22
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+16 vs. AC; 2d6 + 2d6 + 9 damage (crit 33 + 4d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +16 vs. AC; 4d6 + 9 acid damage (crit 33 + 4d6), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or
Miss: The bugbear barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the bugbear
barbarian’s turns, each enemy adjacent to the bugbear barbarian is blinded until the end of the bugbear barbarian’s turn.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- ○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
- When an enemy adjacent to the bugbear barbarian hits or misses the bugbear barbarian.
Targets the triggering enemy; +19 vs. AC; 6d6 + 9 damage (crit 45 + 4d6).
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the bugbear barbarian is pulled, pushed, or slid.
The bugbear barbarian negates the forced movement. Until the stance ends, the bugbear barbarian can negate forced movement
against the bugbear barbarian. Stance: This power lasts until the end of the encounter or until the bugbear barbarian uses another stance power.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +3 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +14, Perception +11
Str 21 (+10); Dex 15 (+7); Wis 12 (+6);
Con 14 (+7); Int 11 (+5); Cha 17 (+8)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +10; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 26; Fortitude 21, Reflex 24, Will 24
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 6 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [R] Distracting Shout (standard) ✦ Thunder
- Ranged 10; +13 vs. Will; 2d8 + 8 thunder damage, and the target takes a –7 penalty to opportunity attack rolls until the end
of the bugbear bard’s next turn.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +13 vs. Will; 3d8 + 8 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the bugbear bard’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the bugbear bard’s next turn, and the bugbear bard slides the
target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +13, Bluff +14
Str 15 (+7); Dex 14 (+7); Wis 11 (+5);
Con 14 (+7); Int 17 (+8); Cha 19 (+9)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +10; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 26; Fortitude 22, Reflex 23, Will 24
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 6 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end of
the bugbear bard’s next turn.
- ○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
- +16 vs. AC; 2d10 + 8 damage, and the bugbear bard slides an ally who is adjacent to the target to another space adjacent to
it. Until the end of the bugbear bard’s next turn, the ally also gains a +3 power bonus to AC.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +16 vs. AC; 3d10 + 8 thunder damage, and the bugbear bard slides the target 2 squares. Hit or Miss: Until the end of
the encounter, whenever the bugbear bard hits a target with an at-will attack power, the bugbear bard slides the target 2
squares to a space that must be adjacent to at least one of the bugbear bard’s allies.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the bugbear bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
bugbear bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 6 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +12, Athletics +11
Str 15 (+7); Dex 14 (+7); Wis 11 (+5);
Con 17 (+8); Int 14 (+7); Cha 19 (+9)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 11 Controller]
Medium natural humanoid [XP 600]
Initiative +8; Senses Perception +9; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 25; Fortitude 22, Reflex 23, Will 24
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +13 vs. AC; 2d4 + 6 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +13 vs. Reflex; 1d8 + 8 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +13 vs. Fortitude; 1d6 + 4 cold damage, and the target slides 1 square.
- ○ [R] Swirling Winds (standard)
- Ranged 10; +13 vs. Reflex; 1d10 + 8 damage, and the bugbear druid pulls each creature within 3 squares of the target 1 square.
If the bugbear druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 3 damage.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +13 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 8 radiant
damage. Miss: 1d10 + 8 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The bugbear druid teleports to a safe place in the Feywild. While the bugbear druid is there, the bugbear druid can’t take
any actions other than using the bugbear druid’s second wind and wild shape. At the end of the bugbear druid’s next turn or
as a move action before then, the bugbear druid reappears in an unoccupied space within 10 squares of the space the bugbear
druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +14, Nature +14
Str 15 (+7); Dex 16 (+8); Wis 19 (+9);
Con 17 (+8); Int 12 (+6); Cha 11 (+5)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 11 Controller]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +14; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 26; Fortitude 21, Reflex 24, Will 24
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +13 vs. AC; 2d4 + 6 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +13 vs. Reflex; 1d8 + 8 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +13 vs. Reflex; 1d6 + 4 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
- ○ [M] Latch On (standard) ✦ Beast Form
- +13 vs. Reflex; 2d10 + 8 damage, and the bugbear druid grabs the target. The target takes a -4 penalty to checks to escape
the grab.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +13 vs. Reflex; 2d8 + 8 damage, the bugbear druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the bugbear druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the bugbear druid hits an enemy with a melee attack
while the bugbear druid is in beast form, the bugbear druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the bugbear druid is in beast form, the bugbear druid gains resist 2 to all damage.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +14, Perception +14
Str 15 (+7); Dex 19 (+9); Wis 19 (+9);
Con 14 (+7); Int 12 (+6); Cha 11 (+5)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 11 Artillery]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +9; low-light
HP 86; Bloodied 43
Healing Surges (+21 hp) ○○
AC 25; Fortitude 22, Reflex 23, Will 24
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +12 vs. AC; 1d12 + 5 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +13 vs. Reflex; 1d8 + 8 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
- Area burst 1 within 10; +13 vs. Fortitude; 2d8 + 8 thunder damage, and the target is pushed 4 squares.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +13 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the bugbear invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses
the bugbear invoker takes 5 psychic damage.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +3 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the bugbear invoker makes an attack roll against the bugbear invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +13, Religion +13
Str 13 (+6); Dex 15 (+7); Wis 19 (+9);
Con 14 (+7); Int 17 (+8); Cha 12 (+6)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 11 Artillery]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +9; low-light
HP 89; Bloodied 44
Healing Surges (+22 hp) ○○
AC 25; Fortitude 23, Reflex 22, Will 24
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +12 vs. AC; 1d12 + 5 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +13 vs. Fortitude; 1d10 + 8 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+3 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Obedience (standard) ✦ Psychic
- Area burst 1 within 10; +18 vs. Will; 2d6 + 8 psychic damage. Before the attack, each target can fall prone as a free action.
Each prone target takes 1d6 + 4 psychic damage.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +13 vs. Reflex; 3d6 + 8 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the bugbear invoker’s next turn. Any creature that starts its turn within
the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the bugbear invoker makes an attack roll against the bugbear invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +12, Religion +12
Str 13 (+6); Dex 15 (+7); Wis 19 (+9);
Con 17 (+8); Int 14 (+7); Cha 12 (+6)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +14; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 23; Fortitude 23, Reflex 21, Will 24
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +13 vs. AC; 1d12 + 6 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Will; 1d8 + 8 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 3 temporary
hit points.
- ○ [R] Winter Wind Spirit (standard) ✦ Cold
- Ranged 5; +13 vs. Fortitude; 1d10 + 8 cold damage, and before the end of the bugbear shaman’s next turn, as an immediate interrupt,
the bugbear shaman can grant an ally adjacent to the bugbear shaman’s spirit companion a +6 bonus to AC against an attack
that hits.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +13 vs. Will; 2d8 + 8 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the bugbear shaman can move the zone
5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +13 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s
spirit companion regains 4 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 3 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +14, Perception +14
Str 14 (+7); Dex 15 (+7); Wis 19 (+9);
Con 17 (+8); Int 14 (+7); Cha 11 (+5)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 11 Controller (Leader)]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +14; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 24; Fortitude 22, Reflex 22, Will 24
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +13 vs. AC; 1d12 + 6 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Fortitude; 1d10 + 8 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +1 bonus to the attack roll.
- ○ [M] Call to the Blood Dancer (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Will; 2d10 + 8 damage, and until the end of the bugbear shaman’s next turn, any ally adjacent to the
bugbear shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +3 bonus to damage rolls.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +13 vs. Fortitude; 3d6 + 8 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The bugbear shaman and each
ally within 10 squares of the bugbear shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +13 vs. Reflex; 1d10 + 8 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the bugbear shaman can use the bugbear shaman’s call spirit companion power to conjure a second
spirit companion. When the bugbear shaman attacks with a spirit power, the bugbear shaman chooses which spirit companion to
use for the attack. When an effect applies to creatures adjacent to the bugbear shaman’s spirit companion, that effect applies
to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +14, Perception +14
Str 14 (+7); Dex 15 (+7); Wis 19 (+9);
Con 14 (+7); Int 17 (+8); Cha 11 (+5)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 11 Artillery]
Medium natural humanoid [XP 600]
Initiative +9; Senses Perception +5; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 22, Reflex 23, Will 25
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +16 vs. AC; 1d6 + 8 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +13 vs. Will; 1d10 + 14 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+13 vs. Will; 1d6 + 10 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
- Area burst 1 within 10; +13 vs. Reflex; 2d6 + 14 lightning damage. Hit or Miss: The bugbear sorcerer teleports each
target hit by the attack to any other space within the burst.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +13 vs. Fortitude; 2d10 + 14 poison damage. Hit or Miss: The bugbear sorcerer slides the target 4 squares.
The target is poisonous to the bugbear sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts
its turn adjacent to the target takes 1d10 + 10 poison damage. If the bugbear sorcerer rolled an even number on the attack
roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 10 poison damage.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Chaos Link (immediate reaction)
- When the bugbear sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The bugbear sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +11, Bluff +14
Str 16 (+8); Dex 19 (+9); Wis 11 (+5);
Con 13 (+6); Int 12 (+6); Cha 19 (+9)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 11 Skirmisher]
Medium natural humanoid [XP 600]
Initiative +8; Senses Perception +5; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 23; Fortitude 23, Reflex 22, Will 25
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 8 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +13 vs. Reflex; 1d8 + 14 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 4 fire damage.
- ○ [C] Rimestorm (standard) ✦ Cold
- Close blast 3; targets enemies; +13 vs. Fortitude; 2d8 + 14 cold damage, and the bugbear sorcerer knocks the target prone.
The target also takes a –2 penalty to Fortitude until the end of the bugbear sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +13 vs. Fortitude; 2d6 + 14 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The bugbear sorcerer gains a +4 power bonus to AC until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The bugbear sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +11, Athletics +14
Str 19 (+9); Dex 16 (+8); Wis 11 (+5);
Con 13 (+6); Int 12 (+6); Cha 19 (+9)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 11 Brute]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +12; low-light
HP 137; Bloodied 68
Healing Surges (+34 hp) ○○
AC 27; Fortitude 25, Reflex 23, Will 22
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 9 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +16 vs. AC; 1d12 + 9 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [M] Mountain Hammer (standard) ✦ Weapon
- +16 vs. Fortitude; 2d12 + 9 damage, and the target takes a –4 penalty to melee attack rolls until the end of the bugbear warden’s
next turn.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Shield of Stone (minor)
- The bugbear warden slides one ally within 5 squares by 5 squares. Until the end of the bugbear warden’s next turn, that ally
gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the oak sentinel until the end of the encounter. While the bugbear warden
is in this form, the bugbear warden’s melee reach increases by 1. In addition, any enemy that hits the bugbear warden with
a melee attack takes 5 damage. Once during this encounter, the bugbear warden can make the following attack while the bugbear
warden is in this form as an immediate interrupt when an enemy within the bugbear warden’s reach makes a melee attack against
the bugbear warden’s ally.
Secondary Attack: targets the triggering enemy; +16 vs. AC; 2d12 + 9 damage. Miss:
Half damage. Hit or Miss: The bugbear warden becomes the target of the triggering attack, even if the bugbear warden
is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +3 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +12, Perception +12
Str 21 (+10); Dex 15 (+7); Wis 14 (+7);
Con 17 (+8); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 11 Brute]
Medium natural humanoid [XP 600]
Initiative +7; Senses Perception +13; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 25; Fortitude 25, Reflex 21, Will 23
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d8 + 9 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
- +16 vs. AC; 4d6 + 9 damage (crit 33 + 4d6), and the bugbear warden slides the target 1 square. The bugbear warden can slide
the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second creature
take 3 psychic damage.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Returning Strength (minor) ✦ Healing
- The bugbear warden spends a healing surge and regains +5 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the bugbear warden
is in this form, the bugbear warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing
damage. In addition, the bugbear warden can use the bugbear warden’s second wind as a minor action. Once during this encounter,
the bugbear warden can make the following attack while the bugbear warden is in this form as a standard action.
Secondary
Attack: +16 vs. AC; 2d6 + 9 damage (crit 21 + 4d6), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing
2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +16 vs. Fortitude; 2d6 + 9 damage (crit 21 + 4d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-3 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +14, Perception +13
Str 21 (+10); Dex 15 (+7); Wis 17 (+8);
Con 14 (+7); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.