Bugbear NPCs [Level 15]
Bugbear Battle Cleric [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +11; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 28; Fortitude 28, Reflex 24, Will 28
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +20 vs. AC; 2d12 + 11 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+20 vs. AC; 1d12 + 11 lightning damage.
- □ [M] Holy Spark (standard) ✦ Lightning, Weapon
- +20 vs. Will; 2d12 + 11 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is
in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss:
Half damage, and no ongoing lightning damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The bugbear cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+2 hit points.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +16, Religion +12
Str 22 (+13); Dex 14 (+9); Wis 18 (+11);
Con 13 (+8); Int 11 (+7); Cha 14 (+9)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 28; Fortitude 25, Reflex 24, Will 29
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 8 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d8 + 8 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +17 vs. Reflex; 1d8 + 10 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +17 vs. Fortitude; 3d8 + 10 damage, and the target takes a -4 penalty to all defenses until the end of the bugbear
cleric’s next turn.
- □ [C] Seal of Warding (standard) ✦ Radiant, Zone
- Close burst 3; targets enemies; +17 vs. Will; 4d10 + 10 radiant damage, and the target is slowed until the end of the bugbear
cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of
difficult terrain that grants cover to the bugbear cleric and the bugbear cleric’s allies against ranged attacks until the
end of the bugbear cleric’s next turn. Sustain Minor: The zone persists.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The bugbear cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+4 hit points.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +17, Religion +12
Str 16 (+10); Dex 14 (+9); Wis 20 (+12);
Con 13 (+8); Int 11 (+7); Cha 18 (+11)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +8; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○
AC 29; Fortitude 30, Reflex 25, Will 23
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6). Miss: 6 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +20 vs. AC; 4d6 + 15 damage (crit 39 + 4d6), and make a secondary attack against each enemy adjacent to the primary target
and within the bugbear fighter’s melee reach. Secondary Attack: +20 vs. AC; 2d6 + 15 damage (crit 27 + 4d6).
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- ○ Into the Fray (minor)
- The bugbear fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- □ Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
- The bugbear fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts
its turn adjacent to the bugbear fighter takes 2d6 + 5 damage damage and is slowed until the end of its turn, as long as the
bugbear fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +18, Intimidate +15
Str 22 (+13); Dex 16 (+10); Wis 13 (+8);
Con 18 (+11); Int 11 (+7); Cha 12 (+8)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +8; low-light
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 31; Fortitude 30, Reflex 29, Will 23
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+21 vs. AC; 1d10 + 11 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 16 damage. Hit or Miss: After the attack, the bugbear fighter can shift 1 square and repeat the
attack against another target within reach. The bugbear fighter can then shift 1 square and repeat the attack against a third
target within reach. After the final attack, the bugbear fighter can shift 1 square.
- □ [M] Dragon’s Fangs (standard) ✦ Weapon
- Two attacks against one or two creatures; +21 vs. AC; 3d10 + 11 damage. Miss: Half damage.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the bugbear fighter. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +13, Intimidate +15
Str 22 (+13); Dex 20 (+12); Wis 13 (+8);
Con 14 (+9); Int 11 (+7); Cha 12 (+8)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +9; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 29, Reflex 25, Will 27
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +21 vs. AC; 1d12 + 11 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to
the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +21 vs. AC; 3d12 + 11 radiant damage, and the target is marked until the end of the bugbear paladin’s next turn. The bugbear
paladin can fly 2 squares and must charge as part of this attack.
- □ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
- Usable only while bloodied.
+21 vs. AC; 4d12 + 11 damage. Miss: Half damage. Hit or Miss: The bugbear paladin can spend a healing surge.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 10 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- ○ Cleansing Spirit (minor)
- The bugbear paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +18, Religion +12
Str 22 (+13); Dex 14 (+9); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 18 (+11)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +9; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 32; Fortitude 28, Reflex 27, Will 28
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d8 + 10 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and the bugbear paladin gains 2 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +20 vs. AC; 2d10 + 10 damage, and one ally within 5 squares of the bugbear paladin regains 12 hit points.
- □ [R] True Nemesis (standard)
- Ranged 5; +17 vs. Will; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever
the target is within 5 squares of the bugbear paladin and attacks the bugbear paladin or an ally, the bugbear paladin can
make a secondary attack against the target as an immediate reaction. Secondary Attack: +17 vs. Will; 2d10 + 10 damage.
Miss: Half damage.
- □ Turn the Tide (standard)
- The bugbear paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 11 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +19, Religion +12
Str 20 (+12); Dex 14 (+9); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 20 (+12)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +14; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 24
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +20 vs. AC; 1d12 + 11 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +20/+20 vs. AC; 1d10 + 5 damage
(main)/1d8 + 5 damage (off-hand).
Oversized Longbow: Ranged 20/40; +20 vs. AC (twice); 1d12 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +20/+20 vs. AC; 1d10 + 5 damage
(main)/1d8 + 5 damage (off-hand).
Oversized Longbow: Ranged 20/40; +20 vs. AC (twice); 1d12 + 5 damage.
Hit: The target is immobilized until the start of the bugbear ranger’s next turn.
- □ [R] Confounding Arrows (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +20 vs. AC; 1d12 + 11 damage per attack. A target hit once
is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes
+2d12 damage. Miss: The target is dazed (save ends).
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the bugbear ranger.
The bugbear ranger can shift 1 square and then move 3 squares. The bugbear ranger cannot end the move adjacent to the triggering
enemy.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +14, Stealth +19
Str 20 (+12); Dex 22 (+13); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +14; low-light
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 29, Reflex 28, Will 24
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +19 vs. AC; 1d12 + 10 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +21/+21 vs. AC; 1d10 + 5 damage
(main)/1d10 + 5 damage (off-hand).
Oversized Longbow: Ranged 20/40; +19 vs. AC (twice); 1d12 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Oversized Longsword (main): +21 vs. AC; 1d10 + 11 damage.
Oversized Longsword
(off hand): +21 vs. AC; 1d10 + 11 damage.
If one attack hits, the target takes a -2 penalty to AC until the end
of the bugbear ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the bugbear ranger’s
next turn.
- □ [M] Blade Cascade (standard) ✦ Weapon
- Attack one or more creatures.
Oversized Longsword (main): +21 vs. AC; 2d10 + 11 damage.
Oversized
Longsword (off hand): +21 vs. AC; 2d10 + 11 damage.
Alternate main and off-hand weapon attacks until the bugbear
ranger misses or until the bugbear ranger makes five attacks. As soon as an attack misses, this attack ends.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- ○ Expeditious Stride (minor)
- Until the end of the bugbear ranger’s next turn, the bugbear ranger’s speed increases by 4, and the bugbear ranger can shift
1 additional square when shifting.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +10 hit points.
Skills Nature +14, Perception +14
Str 22 (+13); Dex 20 (+12); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +8; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 27, Reflex 30, Will 24
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +21 vs. Reflex; 1d8 + 11 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +21 vs. AC; 3d8 + 11 damage, and the target cannot shift until the end of the bugbear rogue’s next turn. If the target provokes
an opportunity attack from the bugbear rogue before the start of the bugbear rogue’s next turn, the bugbear rogue gains a
+5 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
- □ [M] Garrote Grip (standard) ✦ Reliable, Weapon
- The bugbear rogue can use this power as a minor action if the bugbear rogue has already grabbed a creature. Doing so requires
no attack roll. +21 vs. Reflex; 2d8 + 11 damage, and the bugbear rogue grabs the target. Until the target escapes, the bugbear
rogue has cover, and any melee attack or ranged attack that misses the bugbear rogue hits the target instead. Sustain Minor:
Sustain the grab for another round. The third time the bugbear rogue sustains the grab after using this power, the target
falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
- □ Certain Freedom (move)
- The bugbear rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Acrobatics +18, Thievery +18
Str 20 (+12); Dex 22 (+13); Wis 12 (+8);
Con 13 (+8); Int 11 (+7); Cha 14 (+9)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +13; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 25, Reflex 30, Will 26
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 8 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +21 vs. AC; 1d8 + 11 damage.
Oversized Hand Crossbow: Ranged 10/20; +20 vs. AC;
1d8 + 11 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Oversized Short Sword: +21 vs. AC; 2d8 + 11 damage.
Oversized Hand Crossbow: Ranged 10/20; +20 vs. AC; 2d8 + 11 damage.
Hit: The target slides 2 squares.
Hit or Miss: The bugbear rogue can move 3 squares after making the attack.
- □ [M/R] Slaying Strike (standard) ✦ Weapon
- Oversized Short Sword: +21 vs. AC; 3d8 + 11 damage.
Oversized Hand Crossbow: Ranged 10/20; +20 vs. AC;
3d8 + 11 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d8 + 14 damage
(oversized short sword) or 5d8 + 14 damage (oversized hand crossbow), half damage on a miss, and can score a critical hit
on a roll of 17–20.
- ● Shadow Stride (move)
- The bugbear rogue must be hidden to use this power. The bugbear rogue can move at full speed and must end the movement in
a space where the bugbear rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check
is successful, the bugbear rogue remains during the movement, even if the bugbear rogue has no cover or concealment during
it.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Stealth +20, Thievery +18
Str 16 (+10); Dex 22 (+13); Wis 12 (+8);
Con 13 (+8); Int 11 (+7); Cha 18 (+11)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +8; low-light
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 24, Reflex 27, Will 28
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +17 vs. Will; until the end of the bugbear warlock’s next turn, the target treats all creatures as enemies for
the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these
attack rolls.
- □ [R] Curse of the Golden Mist (standard) ✦ Charm
- Ranged 10; +17 vs. Will; The target loses its next standard action. Sustain Standard: Make a +17 vs. Will attack against
the target. On a hit, the target loses its next standard action. On a miss, the power ends.
- □ Warlock’s Leap (move) ✦ Teleportation
- The bugbear warlock can teleport 6 squares, even without a line of sight to the destination. If the bugbear warlock attempts
to teleport to a space the bugbear warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +16, Bluff +17
Str 13 (+8); Dex 14 (+9); Wis 13 (+8);
Con 14 (+9); Int 18 (+11); Cha 20 (+12)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +8; low-light
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 28; Fortitude 27, Reflex 27, Will 25
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +17 vs. Reflex; 1d6 + 10 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 1d6 + 10 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +17 vs. Will; 2d8 + 14 necrotic damage, and the target is weakened until the end of the bugbear warlock’s next
turn.
- □ [R] Fireswarm (standard) ✦ Fire, Poison
- Ranged 10; +17 vs. Reflex; 4d10 + 10 fire and poison damage. Sustain Standard: Make a +17 vs. Fortitude attack against
the target. On a hit, the target and each creature adjacent to it takes 2d10 + 10 fire and poison damage. On a miss, the bugbear
warlock deals half damage and the power ends.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 15 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the bugbear warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +16, Intimidate +16
Str 13 (+8); Dex 15 (+9); Wis 12 (+8);
Con 20 (+12); Int 18 (+11); Cha 14 (+9)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +8; low-light
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 26; Fortitude 27, Reflex 25, Will 27
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +17 vs. Fortitude; 1d6 + 10 radiant damage. If the target moves nearer to the bugbear warlock on its next turn,
it takes an extra 1d6 + 10 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +17 vs. Fortitude; 2d10 + 10 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +17 vs. Reflex; 1d10 + 12 damage (choose cold or radiant damage).
- □ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
- Area burst 1 within 10; +17 vs. Fortitude; 4d10 + 10 cold damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of tendrils that lasts until the end of the bugbear warlock’s next turn. Sustain Minor: Make
a +17 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 10 cold damage and is immobilized
(save ends).
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the bugbear warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +14, Insight +13
Str 13 (+8); Dex 15 (+9); Wis 12 (+8);
Con 20 (+12); Int 14 (+9); Cha 18 (+11)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 15 Soldier (Leader)]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +7; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 28; Fortitude 29, Reflex 24, Will 27
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d12 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +20 vs. Fortitude; 6 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +20 vs. AC; 3d12 + 11 damage, and the bugbear warlord grants 14 temporary hit points to an ally within 5 squares.
- □ [M] Renew the Troops (standard) ✦ Healing, Weapon
- +20 vs. AC; 3d12 + 11 damage, and each ally who has line of sight to the bugbear warlord regains hit points as if he or she
had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight to the
bugbear warlord regains 14 hit points.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the bugbear warlord’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 11 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +12, History +14
Str 22 (+13); Dex 14 (+9); Wis 11 (+7);
Con 13 (+8); Int 14 (+9); Cha 18 (+11)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 15 Soldier (Leader)]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +7; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 25
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +21 vs. Fortitude; 2d10 + 11 damage, the target is knocked prone, and every ally within 5 squares of the bugbear warlord makes
a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone
on a hit. The bugbear warlord’s allies have a +4 power bonus to these attack rolls.
- □ [M] Make Them Bleed (standard) ✦ Weapon
- +21 vs. AC; 3d10 + 11 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the
bugbear warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +12, History +16
Str 22 (+13); Dex 14 (+9); Wis 11 (+7);
Con 13 (+8); Int 18 (+11); Cha 14 (+9)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +11; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 23, Reflex 27, Will 28
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 6 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +17 vs. Fortitude; 1d6 + 10 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +17 vs. Will; 2d6 + 10 psychic damage, and the target
is immobilized until the end of the bugbear wizard’s next turn. If the bugbear wizard targets only one creature with this
power, the bugbear wizard gains a +4 power bonus to the attack roll.
- □ [C] Prismatic Beams (standard) ✦ Fire, Poison
- Close burst 5; targets enemies; +17 vs. Fortitude, Reflex, Will. The bugbear wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 +
10 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 10 fire damage, and
ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject
to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against
each ongoing effect separately.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the bugbear wizard’s space, and the bugbear wizard gains a +6 power bonus to AC. Each time
an attack misses the bugbear wizard, one of the duplicate images disappears and the bonus granted by this power decreases
by 2. When the bonus reaches 0, all the bugbear wizard’s images are gone and the power ends. Otherwise, the effect lasts for
1 hour.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
Skills Arcana +17, Insight +16
Str 13 (+8); Dex 16 (+10); Wis 18 (+11);
Con 13 (+8); Int 20 (+12); Cha 12 (+8)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +9; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 23, Reflex 27, Will 26
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 6 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +17 vs. Reflex; 1d6 + 10 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +17 vs. Reflex; 4d6 + 10 thunder damage, and the target is pushed 4 squares.
- □ [C] Blast of Cold (standard) ✦ Cold
- Close blast 5; targets enemies; +17 vs. Reflex; 6d6 + 10 cold damage, and the target is immobilized (save ends). Miss:
Half damage, and the target is slowed (save ends).
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the bugbear wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away
from the bugbear wizard cannot see the bugbear wizard.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +5 bonus to a single attack roll.
Skills Arcana +17, History +17
Str 13 (+8); Dex 20 (+12); Wis 14 (+9);
Con 13 (+8); Int 20 (+12); Cha 12 (+8)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 28
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 8 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d8 + 8 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 10 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +20 vs. Will; 2d12 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the bugbear avenger’s next turn or until the bugbear avenger dismisses it as a minor action. Any enemy that
enters the zone is dazed until the end of the bugbear avenger’s next turn. Hit or Miss: Until the end of the bugbear
avenger’s next turn, the bugbear avenger gains a +2 bonus to attack rolls against the target.
- □ [M] Aspect of Fury (standard) ✦ Weapon
- +20 vs. AC; 3d12 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that
starts its turn adjacent to the bugbear avenger or that hits or misses the bugbear avenger with a melee attack takes 5 damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- □ River of Life (minor) ✦ Healing
- The bugbear avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +4 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +15, Religion +16
Str 16 (+10); Dex 14 (+9); Wis 20 (+12);
Con 13 (+8); Int 18 (+11); Cha 11 (+7)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +12; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 26, Reflex 28, Will 28
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 8 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +19 vs. AC; 2d4 + 10 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 10 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 6 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +17 vs. Will; 2d8 + 10 thunder damage, and the bugbear avenger teleports the target 5 squares. The bugbear avenger
then teleports to a space adjacent to the target. Until the end of the bugbear avenger’s next turn, any enemy that ends its
turn adjacent to the bugbear avenger takes 5 thunder damage.
- □ [R] Sigil of Carceri (standard) ✦ Force
- Ranged 10; +17 vs. Fortitude; 2d10 + 10 force damage. The target is immobilized, and its attacks against creatures more than
5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the bugbear avenger’s
next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the bugbear avenger rolls initiative at the beginning of an encounter.
The bugbear avenger gains a +5 power bonus to the initiative check. The bugbear avenger shifts 3 squares as a free action
when the first creature in the initiative order starts its turn, even if the bugbear avenger is surprised.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+9 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +13, Stealth +19
Str 16 (+10); Dex 20 (+12); Wis 20 (+12);
Con 13 (+8); Int 12 (+8); Cha 11 (+7)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +13; low-light
HP 178; Bloodied 89
Healing Surges (+44 hp) ○○
AC 29; Fortitude 30, Reflex 26, Will 24
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+20 vs. AC; 2d6 + 2d8 + 11 damage (crit 39 + 4d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +20 vs. AC; 4d6 + 11 damage (crit 35 + 4d6) and the target is pushed 1 square.
- □ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
- +20 vs. AC; 8d6 + 11 damage (crit 59 + 4d6). Miss: Half damage. Hit or Miss: The bugbear barbarian enters the
rage of the hunting lion. Until the rage ends, the bugbear barbarian gains a +2 power bonus to attack rolls against any target
that is granting combat advantage to the bugbear barbarian.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the bugbear barbarian drops to 0 hit points or fewer and doesn’t die.
The bugbear barbarian is dying but don’t fall unconscious because of that condition. At the end of the bugbear barbarian’s
next turn, the bugbear barbarian falls unconscious if the bugbear barbarian is still dying.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 9 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +17, Perception +13
Str 22 (+13); Dex 15 (+9); Wis 12 (+8);
Con 18 (+11); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +13; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 29; Fortitude 30, Reflex 26, Will 26
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+20 vs. AC; 2d6 + 2d6 + 11 damage (crit 35 + 4d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +20 vs. Fortitude; 6d6 + 11 damage (crit 47 + 4d6). Make a secondary attack against each adjacent enemy. Secondary Attack:
+18 vs. Will; the secondary target moves 2 squares away from the bugbear barbarian as a free action and takes a –4 penalty
to attack rolls until the end of the bugbear barbarian’s next turn.
- □ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
- +20 vs. AC; 6d6 + 11 damage (crit 47 + 4d6), and the bugbear barbarian knocks the target prone. Miss: Half damage.
Hit or Miss: The bugbear barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent
to the bugbear barbarian hits or misses the bugbear barbarian, the bugbear barbarian can make a melee basic attack against
that enemy as an immediate reaction.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the bugbear barbarian is pulled, pushed, or slid.
The bugbear barbarian negates the forced movement. Until the stance ends, the bugbear barbarian can negate forced movement
against the bugbear barbarian. Stance: This power lasts until the end of the encounter or until the bugbear barbarian uses another stance power.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +4 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +17, Perception +13
Str 22 (+13); Dex 15 (+9); Wis 12 (+8);
Con 14 (+9); Int 11 (+7); Cha 18 (+11)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 30; Fortitude 24, Reflex 28, Will 28
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 7 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d10 + 10 psychic damage. Until the end of the bugbear bard’s next turn, any attack the target makes
provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
- □ [R] Confusing Chorus (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 3d6 + 10 psychic damage. As the first action of each of the target’s turns, the target makes a melee
basic attack against a creature of the bugbear bard’s choice as a free action (save ends). Miss: Half damage. As the
first action of the target’s next turn, the target makes a melee basic attack against a creature of the bugbear bard’s choice
as a free action.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the bugbear bard’s next turn, and the bugbear bard slides the
target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +16, Bluff +17
Str 15 (+9); Dex 14 (+9); Wis 11 (+7);
Con 14 (+9); Int 18 (+11); Cha 20 (+12)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○
AC 29; Fortitude 26, Reflex 26, Will 28
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 7 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end
of the bugbear bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +20 vs. AC; 2d10 + 10 damage, and the bugbear bard knocks the target prone. Until the end of the bugbear bard’s next turn,
each ally within 10 squares of the bugbear bard can knock prone any creature he or she hits and gains a +4 bonus to damage
rolls.
- □ [M] Quick Steel Dance (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 10 damage, and until the end of the bugbear bard’s next turn, the target is marked by an ally within 10
squares of the bugbear bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy
that is adjacent to any of the bugbear bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the bugbear bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
bugbear bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +14, Athletics +13
Str 15 (+9); Dex 14 (+9); Wis 11 (+7);
Con 18 (+11); Int 14 (+9); Cha 20 (+12)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 15 Controller]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○
AC 29; Fortitude 26, Reflex 26, Will 28
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +16 vs. AC; 2d4 + 7 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +17 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +17 vs. Fortitude; 2d6 + 10 damage, and the bugbear druid slides the target 3 squares.
- □ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
- Area burst 1 within 10; +17 vs. Reflex; 2d6 + 10 lightning damage. Hit or Miss: The burst creates a zone of wind and
lightning that lasts until the end of the bugbear druid’s next turn. Any creature that enters the zone or starts its turn
there is slowed until the end of the bugbear druid’s next turn. As a move action, the bugbear druid can move the zone 5 squares.
Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The bugbear druid teleports to a safe place in the Feywild. While the bugbear druid is there, the bugbear druid can’t take
any actions other than using the bugbear druid’s second wind and wild shape. At the end of the bugbear druid’s next turn or
as a move action before then, the bugbear druid reappears in an unoccupied space within 10 squares of the space the bugbear
druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +17, Nature +17
Str 15 (+9); Dex 16 (+10); Wis 20 (+12);
Con 18 (+11); Int 12 (+8); Cha 11 (+7)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 15 Controller]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +17; low-light
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 30; Fortitude 24, Reflex 28, Will 28
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +16 vs. AC; 2d4 + 7 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +17 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +17 vs. Reflex; 2d6 + 10 damage, and until the end of the bugbear druid’s next turn, the bugbear druid can make a melee basic
attack with a +5 attack bonus as an opportunity action against any enemy adjacent to the bugbear druid that hits or misses
with an attack.
- □ [M] Revitalizing Pounce (standard) ✦ Beast Form
- +17 vs. Reflex; 3d8 + 10 damage, and remove from the bugbear druid every effect that a save can end. Miss: Half damage,
and the bugbear druid makes a saving throw against each effect that a save can end.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the bugbear druid is in beast form, the bugbear druid gains resist 2 to all damage.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +17, Perception +17
Str 15 (+9); Dex 20 (+12); Wis 20 (+12);
Con 14 (+9); Int 12 (+8); Cha 11 (+7)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 28
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 6 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +17 vs. Reflex; 1d8 + 10 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +17 vs. Fortitude; 3d6 + 10 damage, and the bugbear invoker either slides the target
5 squares or the bugbear invoker slides the target 1 square and knocks it prone.
- □ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
- Area burst 2 within 10; targets enemies; +17 vs. Will; 4d6 + 10 radiant damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the bugbear invoker
can teleport a creature within the zone 5 squares.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +4 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the bugbear invoker makes an attack roll against the bugbear invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +16, Religion +16
Str 13 (+8); Dex 15 (+9); Wis 20 (+12);
Con 14 (+9); Int 18 (+11); Cha 12 (+8)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +12; low-light
HP 114; Bloodied 57
Healing Surges (+28 hp) ○○
AC 28; Fortitude 27, Reflex 25, Will 28
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 6 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +17 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +17 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the bugbear invoker
targets only one creature. The target takes a –5 penalty to all saving throws until the end of the bugbear invoker’s next
turn.
- □ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
- Area wall 8 within 20; the bugbear invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall
can be up to 4 squares high, and it lasts until the end of the bugbear invoker’s next turn. The wall provides cover to the
bugbear invoker and the bugbear invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10 +
10 radiant damage. While the bugbear invoker is within 5 squares of the wall, the bugbear invoker can make the following attack
as a standard action. Secondary Attack: Ranged 10; +17 vs. Reflex; 2d10 + 10 radiant damage. Before the attack, remove
a square of the wall. Sustain Minor: The wall persists.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the bugbear invoker makes an attack roll against the bugbear invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +15, Religion +14
Str 13 (+8); Dex 15 (+9); Wis 20 (+12);
Con 18 (+11); Int 14 (+9); Cha 12 (+8)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +17; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○
AC 26; Fortitude 27, Reflex 24, Will 28
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +16 vs. AC; 1d12 + 7 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Will; 1d8 + 10 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 4 temporary
hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 2d6 + 10 damage. Until the end of the bugbear shaman’s next turn, the bugbear shaman and
the bugbear shaman’s allies gain resist 8 to all damage while adjacent to the bugbear shaman’s spirit companion.
- □ [R] Storm Guardian Spirit (standard) ✦ Thunder
- Ranged 5; +17 vs. Reflex; 3d10 + 10 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5
squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and
is pushed 1 square from the ally.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the bugbear shaman can move the zone
5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s
spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 4 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +17, Perception +17
Str 14 (+9); Dex 15 (+9); Wis 20 (+12);
Con 18 (+11); Int 14 (+9); Cha 11 (+7)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +17; low-light
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 28
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +16 vs. AC; 1d12 + 7 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 1d10 + 10 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Reflex; 2d10 + 10 damage. Until the start of the bugbear shaman’s next turn, if an ally adjacent to
the bugbear shaman’s spirit companion misses with an attack, the bugbear shaman can use an immediate interrupt to allow that
ally to reroll the attack with a +4 bonus to the attack roll.
- □ [C] Searing Wind of the South (standard) ✦ Fire
- Close blast 5; targets enemies; +17 vs. Fortitude; 4d6 + 10 fire damage. Miss: Half damage. Hit or Miss: The
bugbear shaman slides each ally in the blast to another space in or adjacent to the blast.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 1d10 + 10 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the bugbear shaman can use the bugbear shaman’s call spirit companion power to conjure a second
spirit companion. When the bugbear shaman attacks with a spirit power, the bugbear shaman chooses which spirit companion to
use for the attack. When an effect applies to creatures adjacent to the bugbear shaman’s spirit companion, that effect applies
to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +17, Perception +17
Str 14 (+9); Dex 15 (+9); Wis 20 (+12);
Con 14 (+9); Int 18 (+11); Cha 11 (+7)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +7; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 25, Reflex 27, Will 29
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +20 vs. AC; 1d6 + 10 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 1d10 + 17 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+17 vs. Will; 1d6 + 12 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 2d10 + 17 psychic damage, and the bugbear sorcerer knocks the target prone. If the bugbear sorcerer
rolled an even number on the attack roll, the target can’t stand up until the end of the bugbear sorcerer’s next turn. If
the bugbear sorcerer rolled an odd number on the attack roll, the bugbear sorcerer slides the target 5 squares.
- □ [R] Hostility Charm (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 5d6 + 17 psychic damage, and as a free action, the target charges the bugbear sorcerer’s enemy nearest
to it that it can charge and makes a melee basic attack. If the bugbear sorcerer rolled an even number on the attack roll,
the bugbear sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack
that they provoke (save ends). Miss: Half damage.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Chaos Link (immediate reaction)
- When the bugbear sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The bugbear sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +13, Bluff +17
Str 16 (+10); Dex 20 (+12); Wis 11 (+7);
Con 13 (+8); Int 12 (+8); Cha 20 (+12)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +7; low-light
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 27; Fortitude 27, Reflex 25, Will 29
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 2d4 + 10 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +17 vs. Reflex; 1d8 + 17 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 5 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +17 vs. Fortitude; 2d6 + 17 thunder damage, and the target is dazed and slowed until the end of the bugbear
sorcerer’s next turn.
- □ [C] Spitfire Furnace (standard) ✦ Fire
- Close blast 3; +17 vs. Reflex; 4d10 + 17 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts
its turn within 2 squares of the bugbear sorcerer takes 7 fire damage.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The bugbear sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +13, Athletics +17
Str 20 (+12); Dex 16 (+10); Wis 11 (+7);
Con 13 (+8); Int 12 (+8); Cha 20 (+12)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +14; low-light
HP 178; Bloodied 89
Healing Surges (+44 hp) ○○
AC 31; Fortitude 29, Reflex 26, Will 25
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +20 vs. AC; 3d12 + 11 damage. Hit or Miss: The target provokes an opportunity attack from the bugbear warden if it
shifts before the end of the bugbear warden’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Shield of Stone (minor)
- The bugbear warden slides one ally within 5 squares by 5 squares. Until the end of the bugbear warden’s next turn, that ally
gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
- The bugbear warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the bugbear warden
is in this form, the bugbear warden gains resist 10 lightning, and the bugbear warden’s melee reach increases by 1. In addition,
if any enemy starts its turn within 3 squares of the bugbear warden and the bugbear warden is able to take actions, that enemy
is marked until the end of the bugbear warden’s next turn. Once during this encounter, the bugbear warden can make the following
attack while the bugbear warden is in this form as a standard action.
Secondary Attack: +20 vs. AC; 2d12 + 11
lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage,
and the target is dazed until the end of the bugbear warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +4 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +15, Perception +14
Str 22 (+13); Dex 15 (+9); Wis 14 (+9);
Con 18 (+11); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +9; Senses Perception +16; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 29; Fortitude 29, Reflex 24, Will 27
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d8 + 11 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +20 vs. AC; 2d6 + 11 damage (crit 23 + 4d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +20 vs. AC; 2d6 + 11 radiant damage (crit 23 + 4d6), and the target is blinded until the end of the bugbear warden’s next
turn. If the target is bloodied, the bugbear warden shifts 2 squares.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Returning Strength (minor) ✦ Healing
- The bugbear warden spends a healing surge and regains +6 additional hit points.
- □ Form of the Charging Boar (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the charging boar until the end of the encounter. While the bugbear warden
is in this form, the bugbear warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during this
encounter, the bugbear warden can make the following attack while the bugbear warden is in this form as a standard action.
Secondary Attack: Before the attack, the bugbear warden moves the bugbear warden’s speed; +20 vs. Reflex; 6d6
+ 11 damage (crit 47 + 4d6), and the bugbear warden slides the target 2 squares. Miss: Half damage, and the bugbear
warden slides the target 1 square.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +20 vs. Fortitude; 2d6 + 11 damage (crit 23 + 4d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +17, Perception +16
Str 22 (+13); Dex 15 (+9); Wis 18 (+11);
Con 14 (+9); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.