Bugbear NPCs [Level 19]
Bugbear Battle Cleric [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +13; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 32, Reflex 28, Will 32
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +24 vs. Fortitude; 2d12 + 13 radiant damage, and the target is blinded until the end of the bugbear cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +24 vs. AC; 3d12 + 13 damage. Miss: Half damage. Hit or Miss: The bugbear cleric and each ally within 5 squares
of the bugbear cleric regains hit points as if the bugbear cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The bugbear cleric gains a +2 power bonus to AC. The bugbear cleric and each ally within 3 squares gain resist 5 to all damage
until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +18, Religion +14
Str 23 (+15); Dex 14 (+11); Wis 19 (+13);
Con 13 (+10); Int 11 (+9); Cha 14 (+11)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 29, Reflex 28, Will 33
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 10 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d8 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +21 vs. Reflex; 1d8 + 12 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +21 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 7 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +21 vs. Reflex; 5d10 + 12 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the bugbear cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 12 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The bugbear cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +19, Religion +14
Str 16 (+12); Dex 14 (+11); Wis 21 (+14);
Con 13 (+10); Int 11 (+9); Cha 19 (+13)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +10; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 34, Reflex 29, Will 27
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6). Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +24 vs. AC; 6d6 + 13 damage (crit 49 + 4d6), and the target is pushed 3 squares. Hit or Miss: After the attack, the
bugbear fighter can shift the same distance the bugbear fighter pushed the target. The bugbear fighter must end the move adjacent
to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +24 vs. AC; 6d6 + 13 damage (crit 49 + 4d6). Miss: Half damage. Hit or Miss:
Until the start of the bugbear fighter’s next turn, the bugbear fighter can make a secondary attack as a free action against
any enemy that starts its turn adjacent to the bugbear fighter. Secondary Attack: +24 vs. AC; 2d6 + 13 damage (crit
25 + 4d6).
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Iron Warrior (minor) ✦ Healing
- The bugbear fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one
effect that a save can end.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +20, Intimidate +17
Str 23 (+15); Dex 16 (+12); Wis 13 (+10);
Con 19 (+13); Int 11 (+9); Cha 12 (+10)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +10; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 35; Fortitude 34, Reflex 33, Will 27
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+25 vs. AC; 1d10 + 13 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +25 vs. AC; 3d10 + 13 damage, and the target is pushed 2 squares. All of the bugbear fighter’s enemies within 2 squares of
the target are marked until the end of the bugbear fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +25 vs. AC; 4d10 + 13 damage. Hit or Miss: Until the end of the encounter, the bugbear fighter can make a melee basic
attack against the target as a free action if the bugbear fighter is adjacent to it and it either shifts or attacks one of
the bugbear fighter’s allies.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +15, Intimidate +17
Str 23 (+15); Dex 21 (+14); Wis 13 (+10);
Con 14 (+11); Int 11 (+9); Cha 12 (+10)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +11; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 33, Reflex 29, Will 31
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +25 vs. AC; 1d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +25 vs. AC; 1d12 + 13 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to
the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +25 vs. AC; 3d12 + 13 damage, and the target is pushed 4 squares. The target can’t move nearer to the bugbear paladin on its
next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +25 vs. AC; 4d12 + 13 damage. Miss: Half damage. Hit or Miss: The bugbear paladin and allies adjacent to the
bugbear paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 10 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the bugbear paladin is hit by an attack.
The bugbear paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +20, Religion +14
Str 23 (+15); Dex 14 (+11); Wis 14 (+11);
Con 13 (+10); Int 11 (+9); Cha 19 (+13)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +11; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 36; Fortitude 32, Reflex 31, Will 32
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +23 vs. AC; 1d8 + 12 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and the bugbear paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +24 vs. Will; 2d10 + 12 damage, and the target is weakened until the end of the bugbear paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +21 vs. Reflex; 3d10 + 12 fire damage, and the target grants combat advantage to
the bugbear paladin and the bugbear paladin’s allies until the end of the bugbear paladin’s next turn. Miss: Half damage,
and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the
end of the bugbear paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7 fire damage and
grant combat advantage to the bugbear paladin and the bugbear paladin’s allies. Sustain Minor: The zone persists.
- □ Death Ward (standard) ✦ Healing
- The bugbear paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target
regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 11 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +21, Religion +14
Str 21 (+14); Dex 14 (+11); Wis 14 (+11);
Con 13 (+10); Int 11 (+9); Cha 21 (+14)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +15; Senses Perception +16; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 35; Fortitude 32, Reflex 33, Will 28
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +24 vs. AC; 1d12 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +24/+24 vs. AC; 1d10 + 7 damage
(main)/1d8 + 7 damage (off-hand).
Oversized Longbow: Ranged 20/40; +24 vs. AC (twice); 1d12 + 7 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +24 vs. AC; 1d12 + 13 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +24 vs. AC; 2d12 + 13 damage per attack. If the first attack hits, the bugbear
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The bugbear ranger shifts 2 squares and makes a saving throw. The bugbear ranger is no longer marked by any enemy.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +16, Stealth +21
Str 21 (+14); Dex 23 (+15); Wis 14 (+11);
Con 13 (+10); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +16; low-light
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○
AC 34; Fortitude 33, Reflex 32, Will 28
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +23 vs. AC; 1d12 + 12 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +25/+25 vs. AC; 1d10 + 7 damage
(main)/1d10 + 7 damage (off-hand).
Oversized Longbow: Ranged 20/40; +23 vs. AC (twice); 1d12 + 7 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +25 vs. AC; 1d10 + 13 damage, and the target is immobilized and knocked prone until
the end of the bugbear ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Oversized Longsword (first attack; main): +27 vs. AC; 2d10
+ 13 damage.
Oversized Longsword (second attack; off hand): +27 vs. AC; 2d10 + 13 damage.
Oversized
Longsword (third attack; main): +27 vs. AC; 1d10 + 13 damage.
A target hit once is dazed until the end of the bugbear
ranger’s next turn. A target hit twice is stunned until the end of the bugbear ranger’s next turn. A target hit three times
is weakened and stunned until the end of the bugbear ranger’s next turn. Miss: Half damage per attack, and the target
is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the bugbear ranger
can shift 1 square.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the bugbear ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +10 hit points.
Skills Nature +16, Perception +16
Str 23 (+15); Dex 21 (+14); Wis 14 (+11);
Con 13 (+10); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +15; Senses Perception +10; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 31, Reflex 34, Will 28
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +25 vs. AC; 1d6 + 13 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +25 vs. Reflex; 1d8 + 13 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Oversized Short Sword: +25 vs. Fortitude; 3d8 + 13 damage.
Oversized Shuriken: Ranged 6/12; +25 vs. Fortitude;
3d6 + 13 damage.
Hit: If the target attacks the bugbear rogue before the start of the bugbear rogue’s next turn,
the bugbear rogue can attack it again as an immediate interrupt.
Oversized Short Sword: +25 vs. Fortitude; 2d8
+ 13 damage.
Oversized Shuriken: Ranged 6/12; +25 vs. Fortitude; 2d6 + 13 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +25 vs. Fortitude; 4d8 + 13 damage, and the bugbear rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The bugbear rogue slides the target 5 squares, and no damage from obstacles.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the bugbear rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Acrobatics +20, Thievery +20
Str 21 (+14); Dex 23 (+15); Wis 12 (+10);
Con 13 (+10); Int 11 (+9); Cha 14 (+11)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +15; Senses Perception +15; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 29, Reflex 34, Will 30
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 10 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +25 vs. AC; 1d8 + 13 damage.
Oversized Hand Crossbow: Ranged 10/20; +24 vs. AC;
1d8 + 13 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Oversized Short Sword: +25 vs. Will; 3d8 + 13 damage.
Oversized Hand Crossbow: Ranged 10/20; +24 vs.
Will; 3d8 + 13 damage.
Hit: Until the end of the bugbear rogue’s next turn, the bugbear rogue gains combat advantage
against the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Oversized Short Sword: +25 vs. Will; 5d8 + 13 damage.
Oversized Hand Crossbow: Ranged 10/20; +24 vs.
Will; 5d8 + 13 damage.
Hit or Miss: Until the end of the bugbear rogue’s next turn, all of the target’s defenses
against the bugbear rogue’s attacks take a -4 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- ○ Hide in Plain Sight (minor)
- The bugbear rogue must already be hidden to use this power. The bugbear rogue is invisible until the bugbear rogue leaves
the bugbear rogue’s current square. No other action that the bugbear rogue performs makes the bugbear rogue visible.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 3d6 damage.
Skills Stealth +22, Thievery +20
Str 16 (+12); Dex 23 (+15); Wis 12 (+10);
Con 13 (+10); Int 11 (+9); Cha 19 (+13)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +10; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 32; Fortitude 28, Reflex 31, Will 32
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +21 vs. Fortitude; 3d6 + 12 damage, and the bugbear warlock can spend a healing surge, regaining an additional
+4 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +21 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the bugbear warlock since the bugbear warlock’s last turn. If no one attacked the bugbear warlock since the bugbear
warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When
the bugbear warlock sustains this power, the bugbear warlock can repeat the attack against the target. If the bugbear warlock
misses, the bugbear warlock can no longer sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The bugbear warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the bugbear warlock’s
next turn.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +18, Bluff +19
Str 13 (+10); Dex 14 (+11); Wis 13 (+10);
Con 14 (+11); Int 19 (+13); Cha 21 (+14)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 32; Fortitude 31, Reflex 31, Will 29
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +21 vs. Reflex; 1d6 + 12 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 1d6 + 12 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +21 vs. Fortitude; the bugbear warlock takes 15 damage, and the target takes 3d10 + 21 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The bugbear warlock conjures flames in the shape of diabolic imps that appear at the bugbear warlock’s feet. The bugbear warlock
gains 25 temporary hit points. Any enemy that enters a square adjacent to the bugbear warlock takes 2d10 fire damage and is
pushed 3 squares. This effect applies once per creature per round. It ends when the bugbear warlock has no temporary hit points
remaining.
- ○ Cloak of Shadow (move)
- The bugbear warlock can fly a number of squares equal to the bugbear warlock’s speed + 2. If the bugbear warlock doesn’t land
at the end of this move, the bugbear warlock falls. Until the end of the bugbear warlock’s next turn, the bugbear warlock
is insubstantial, and the bugbear warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 19 temporary hit points.
Skills Arcana +18, Intimidate +18
Str 13 (+10); Dex 15 (+11); Wis 12 (+10);
Con 21 (+14); Int 19 (+13); Cha 14 (+11)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 30; Fortitude 31, Reflex 29, Will 31
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +21 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the bugbear warlock on its next turn,
it takes an extra 1d6 + 12 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +20 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 12 to all attacks until the end of the bugbear
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +20 vs. Reflex; 4d10 + 11 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the bugbear warlock sees through the target’s eyes. The target is not aware that the bugbear warlock is doing so.
The bugbear warlock has line of sight and line of effect from the target for the bugbear warlock’s attacks. The bugbear warlock’s
warlock powers can originate in the target’s square. Each time the bugbear warlock uses a power through this link, a mystical
third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +16, Insight +15
Str 13 (+10); Dex 15 (+11); Wis 12 (+10);
Con 21 (+14); Int 14 (+11); Cha 19 (+13)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 19 Soldier (Leader)]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 33, Reflex 28, Will 31
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 1d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +24 vs. Fortitude; 6 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 13 damage, and every ally within 5 squares of the bugbear warlord makes a saving throw with a +4 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +24 vs. AC; 2d12 + 13 damage. Until the start of the bugbear warlord’s next turn, every ally within 10 squares of the bugbear
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the bugbear
warlord’s next turn, one ally of the bugbear warlord’s choice within 10 squares of the bugbear warlord can follow up a standard
action with a basic attack made as a free action. Sustain Minor: Until the start of the bugbear warlord’s next turn,
one ally of the bugbear warlord’s choice within 10 squares of the bugbear warlord can follow up a standard action with a basic
attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the bugbear warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 13 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +14, History +16
Str 23 (+15); Dex 14 (+11); Wis 11 (+9);
Con 13 (+10); Int 14 (+11); Cha 19 (+13)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 19 Soldier (Leader)]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 33, Reflex 31, Will 29
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +25 vs. AC; 3d10 + 13 damage, and the target is dazed until the end of the bugbear warlord’s next turn. Until the end of the
bugbear warlord’s next turn, the bugbear warlord’s allies gain a +4 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +25 vs. AC; 4d10 + 13 damage. Hit or Miss: If the target attacks before the end of the bugbear warlord’s next turn,
the bugbear warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the bugbear warlord deals damage, the target takes a -4 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the bugbear warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +14, History +18
Str 23 (+15); Dex 14 (+11); Wis 11 (+9);
Con 13 (+10); Int 19 (+13); Cha 14 (+11)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +13; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 31; Fortitude 27, Reflex 31, Will 32
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 2d4 + 8 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +21 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +21 vs. Reflex; 3d8 + 12 force damage, and the target is immobilized until the end of the bugbear
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the bugbear wizard’s next turn, and the bugbear wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +21 vs. Reflex; 2d10 + 12 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the bugbear wizard’s next turn. Sustain Minor:
When the bugbear wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the bugbear wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +19, Insight +18
Str 13 (+10); Dex 16 (+12); Wis 19 (+13);
Con 13 (+10); Int 21 (+14); Cha 12 (+10)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +11; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 31; Fortitude 27, Reflex 31, Will 30
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 2d4 + 8 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +21 vs. Reflex; 1d6 + 12 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +21 vs. Reflex; 3d6 + 12 force damage, and the target
is dazed until the end of the bugbear wizard’s next turn. If the bugbear wizard targets only one creature with this power,
the bugbear wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +21 vs. Reflex; 5d6 + 12 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The bugbear wizard or one ally touched by the bugbear wizard gains resist 10 to all damage until the end of the encounter
or for 5 minutes.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +5 bonus to a single attack roll.
Skills Arcana +19, History +19
Str 13 (+10); Dex 21 (+14); Wis 14 (+11);
Con 13 (+10); Int 21 (+14); Cha 12 (+10)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 32
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d12 + 10 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d8 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +24 vs. AC; 2d12 + 12 thunder damage, and the bugbear avenger pushes any enemy within 2 squares of the bugbear avenger, other
than the target, 2 squares. Until the end of the bugbear avenger’s next turn, if any enemy other than the target enters a
square adjacent to the bugbear avenger or hits or misses the bugbear avenger from a square within the bugbear avenger’s reach,
the bugbear avenger can make a melee basic attack against that enemy as an opportunity action. The bugbear avenger gains a
+4 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +21 vs. Will; 4d8 + 12 psychic damage, and the target is pulled 3 squares. At
the start of each of the bugbear avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and
the target is pulled 2 squares. At the start of the bugbear avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the bugbear avenger fails a saving throw other than a death saving throw.
Until the end of the bugbear avenger’s next turn, the effect the bugbear avenger failed the saving throw against doesn’t affect
the bugbear avenger, but the bugbear avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +4 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +18
Str 16 (+12); Dex 14 (+11); Wis 21 (+14);
Con 13 (+10); Int 19 (+13); Cha 11 (+9)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 32
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d12 + 10 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +23 vs. AC; 2d4 + 12 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 6 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +24 vs. AC; 2d12 + 12 damage, and the target is immobilized until the end of the bugbear avenger’s next turn. The bugbear
avenger gains a +7 bonus to the bugbear avenger’s next attack roll against the target before the end of the bugbear avenger’s
next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +24 vs. AC; 5d12 + 12 damage. Miss: Half damage. The bugbear avenger gains a +5 power bonus to the bugbear avenger’s
next damage roll against the target before the end of the encounter, unless the bugbear avenger attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ Astral Cloak (minor) ✦ Illusion
- The bugbear avenger becomes invisible until the end of the bugbear avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+9 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +15, Stealth +21
Str 16 (+12); Dex 21 (+14); Wis 21 (+14);
Con 13 (+10); Int 12 (+10); Cha 11 (+9)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +15; low-light
HP 219; Bloodied 109
Healing Surges (+54 hp) ○○
AC 33; Fortitude 34, Reflex 30, Will 28
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 2d6 + 2d8 + 13 damage (crit 41 + 4d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +24 vs. AC; 6d6 + 13 damage (crit 49 + 4d6), and the bugbear barbarian gains 13 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +24 vs. AC; 8d6 + 13 damage (crit 61 + 4d6), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The bugbear barbarian enters the rage of the hydra. Until the rage ends, once per round when the bugbear barbarian makes an
attack that misses, the bugbear barbarian can make a melee basic attack as a free action.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the bugbear barbarian gains resist 10 against a damage type of the bugbear barbarian’s choice: acid,
cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the bugbear barbarian uses another stance power.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 9 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +15
Str 23 (+15); Dex 15 (+11); Wis 12 (+10);
Con 19 (+13); Int 11 (+9); Cha 14 (+11)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +15; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○
AC 33; Fortitude 34, Reflex 30, Will 30
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 2d6 + 2d6 + 13 damage (crit 37 + 4d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +24 vs. AC; 8d6 + 13 damage (crit 61 + 4d6), and the target takes a –4 penalty to AC until the end of the bugbear barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +24 vs. AC; 6d6 + 13 damage (crit 49 + 4d6), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or
Miss: The bugbear barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next
to the bugbear barbarian grants combat advantage to the bugbear barbarian and the bugbear barbarian’s allies until the end
of its next turn.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +2d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- □ Spur the Cycle (free)
- When the bugbear barbarian reducees an enemy to 0 hit points during the bugbear barbarian’s turn.
The bugbear barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +4 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +15
Str 23 (+15); Dex 15 (+11); Wis 12 (+10);
Con 14 (+11); Int 11 (+9); Cha 19 (+13)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 28, Reflex 32, Will 32
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 9 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +21 vs. Reflex; 2d8 + 12 thunder damage, and the bugbear bard and each ally within 10 squares of the bugbear bard
can shift 5 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 3d8 + 12 radiant damage. Miss: Half damage. Hit or Miss:
The bugbear bard and each ally within 10 squares of the bugbear bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the bugbear bard’s next
turn. While within the zone, the bugbear bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares
as a move action. Sustain Minor: The zone persists.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Bluff +19
Str 15 (+11); Dex 14 (+11); Wis 11 (+9);
Con 14 (+11); Int 19 (+13); Cha 21 (+14)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 30, Reflex 30, Will 32
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 9 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end
of the bugbear bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +24 vs. AC; 2d10 + 12 damage, and the bugbear bard teleports an ally within 10 squares of the bugbear bard to a space adjacent
to the bugbear bard and gains a +4 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +2d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the bugbear bard’s next turn. When the
bugbear bard moves, the zone moves with the bugbear bard, remaining centered on the bugbear bard. Any ally who starts his
or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +16, Athletics +15
Str 15 (+11); Dex 14 (+11); Wis 11 (+9);
Con 19 (+13); Int 14 (+11); Cha 21 (+14)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 19 Controller]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +14; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 30, Reflex 30, Will 32
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 9 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +21 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +21 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +21 vs. Fortitude; 3d6 + 12 damage, and the target slides 5 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +21 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 12 damage. Miss: 1d6 + 12 damage, and the target is immobilized until the end of the bugbear druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The bugbear druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +19, Nature +19
Str 15 (+11); Dex 16 (+12); Wis 21 (+14);
Con 19 (+13); Int 12 (+10); Cha 11 (+9)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 19 Controller]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +19; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 28, Reflex 32, Will 32
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 9 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +21 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +21 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +21 vs. Fortitude; 3d10 + 12 damage, the bugbear druid grabs the target and shifts 5 squares, pulling the target with the
bugbear druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +21 vs. Fortitude; 3d10 + 12 damage, and the bugbear druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the bugbear druid’s turn. Miss: Half damage, and the bugbear druid grabs the target. Hit or Miss:
Until the end of the encounter, while the bugbear druid is in beast form, the bugbear druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Insect Plague (free)
- Until the end of the encounter, the bugbear druid can use wild shape to assume the form of a cloud of insects. In this form,
the bugbear druid gains a fly speed equal to the bugbear druid’s speed, and the bugbear druid can hover. The bugbear druid
also becomes insubstantial. When the bugbear druid squeezes, the bugbear druid can move at full speed instead of half speed
and can fit through any opening large enough to accommodate even a single insect. The bugbear druid can’t attack, pick up
anything, or manipulate objects. Until this power ends, the bugbear druid can use wild shape to change among this form, another
beast form, and the bugbear druid’s humanoid form.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +19, Perception +19
Str 15 (+11); Dex 21 (+14); Wis 21 (+14);
Con 14 (+11); Int 12 (+10); Cha 11 (+9)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 33; Fortitude 29, Reflex 31, Will 32
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 8 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +21 vs. Reflex; 1d8 + 12 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +21 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the bugbear
invoker’s next turn, the target takes 9 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +21 vs. Will; 5d6 + 12 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +4 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the bugbear invoker makes an attack roll against the bugbear invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the bugbear invoker’s next turn, any
attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +18, Religion +18
Str 13 (+10); Dex 15 (+11); Wis 21 (+14);
Con 14 (+11); Int 19 (+13); Cha 12 (+10)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14; low-light
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 31, Reflex 29, Will 32
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 8 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +21 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +21 vs. Will; 3d10 + 12 radiant damage, and until the end of the bugbear invoker’s next turn, each creature that
the target attacks gains a +5 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +21 vs. Fortitude; 7d6 + 12 damage, and the bugbear invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the bugbear invoker slides the target 3 squares and knock it prone.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- □ Walk Between Worlds (minor)
- The bugbear invoker or one ally within 10 squares gains phasing until the end of the bugbear invoker’s next turn. Sustain
Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +17, Religion +16
Str 13 (+10); Dex 15 (+11); Wis 21 (+14);
Con 19 (+13); Int 14 (+11); Cha 12 (+10)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +19; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 30; Fortitude 31, Reflex 28, Will 32
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d12 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +21 vs. Will; 1d8 + 12 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 4 temporary
hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +21 vs. Will; 3d6 + 12 damage, and each ally adjacent to the bugbear shaman’s spirit companion can spend a healing
surge and regains an additional 8 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +21 vs. Fortitude; 2d10 + 12 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The bugbear shaman conjures a bear spirit in an unoccupied square adjacent
to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through
its space, but allies can. As a move action, the bugbear shaman can move the spirit 5 squares.
The spirit can flank
enemies with the bugbear shaman and the bugbear shaman’s allies, and it can make opportunity attacks against the bugbear shaman’s
enemies: +21 vs. Reflex; 2d10 + 12 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the bugbear shaman’s next turn or until it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s
spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 4 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +19, Perception +19
Str 14 (+11); Dex 15 (+11); Wis 21 (+14);
Con 19 (+13); Int 14 (+11); Cha 11 (+9)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +19; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 32; Fortitude 29, Reflex 30, Will 32
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d12 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +21 vs. Fortitude; 1d10 + 12 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 2d10 + 12 damage. Until the end of the bugbear shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the bugbear shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +21 vs. Reflex; 4d8 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the bugbear shaman’s
next turn, the bugbear shaman and the bugbear shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls
against the target. As a free action before the bugbear shaman’s next turn, each ally within 20 squares of the target can
make a saving throw and shift 3 squares as the first action of his or her turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the bugbear shaman
or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action,
the bugbear shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 1d10 + 12 damage.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +19, Perception +19
Str 14 (+11); Dex 15 (+11); Wis 21 (+14);
Con 14 (+11); Int 19 (+13); Cha 11 (+9)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +9; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 31; Fortitude 29, Reflex 31, Will 33
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +24 vs. AC; 1d6 + 12 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +21 vs. Will; 1d10 + 19 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+21 vs. Will; 1d6 + 14 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +21 vs. Will; 3d8 + 19 thunder damage, and the bugbear sorcerer teleports
the target to a space adjacent to the bugbear sorcerer’s enemy that is nearest to it. If the bugbear sorcerer rolled an even
number on the attack roll, the bugbear sorcerer can teleport the target to a space adjacent to the bugbear sorcerer’s ally,
not the bugbear sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 6d6 + 19 lightning damage. If the bugbear sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the bugbear sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Chaos Echoes (immediate reaction)
- When the bugbear sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The bugbear sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +15, Bluff +19
Str 16 (+12); Dex 21 (+14); Wis 11 (+9);
Con 13 (+10); Int 12 (+10); Cha 21 (+14)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 31; Fortitude 31, Reflex 29, Will 33
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 2d4 + 12 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +21 vs. Reflex; 1d8 + 19 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +21 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the bugbear sorcerer
slides the target 5 squares.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the bugbear sorcerer’s next turn. When the bugbear
sorcerer moves, the zone moves with the bugbear sorcerer, remaining centered on the bugbear sorcerer. The zone is difficult
terrain for the bugbear sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the bugbear sorcerer.
Targets the triggering creature; +21 vs. Reflex; 2d10 + 19 lightning damage and the bugbear sorcerer pushes the target 5 squares.
- Draconic Power
- The bugbear sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +15, Athletics +19
Str 21 (+14); Dex 16 (+12); Wis 11 (+9);
Con 13 (+10); Int 12 (+10); Cha 21 (+14)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +16; low-light
HP 219; Bloodied 109
Healing Surges (+54 hp) ○○
AC 35; Fortitude 33, Reflex 30, Will 29
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +24 vs. AC; 2d12 + 13 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the bugbear
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +24 vs. AC; 4d12 + 13 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the bugbear warden’s next turn. Hit or Miss: Each enemy within
3 squares of the bugbear warden, other than the target, is slowed until the end of the bugbear warden’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the bugbear warden is subjected to an effect that a save can end.
The bugbear warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +4 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +17, Perception +16
Str 23 (+15); Dex 15 (+11); Wis 14 (+11);
Con 19 (+13); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○
AC 33; Fortitude 33, Reflex 28, Will 31
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d8 + 13 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 13 damage (crit 25 + 4d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +24 vs. Fortitude; 4d6 + 17 damage (crit 41 + 4d6), and the target is weakened until the end of the bugbear warden’s next
turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the bugbear warden shifts 1 square. +24 vs. AC; 6d6 + 13 damage (crit 49 + 4d6), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +2d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Verdant Life (minor) ✦ Healing
- The bugbear warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +24 vs. Fortitude; 2d6 + 13 damage (crit 25 + 4d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +19, Perception +18
Str 23 (+15); Dex 15 (+11); Wis 19 (+13);
Con 14 (+11); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.