Bugbear NPCs [Level 21]

Bugbear Battle Cleric [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +15; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 35, Reflex 30, Will 35
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target until the end of the bugbear cleric’s next turn.
○ [M] Blinding Light (standard) ✦ Radiant, Weapon
+27 vs. Fortitude; 2d12 + 15 radiant damage, and the target is blinded until the end of the bugbear cleric’s next turn.
□ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
+27 vs. AC; 3d12 + 15 damage. Miss: Half damage. Hit or Miss: The bugbear cleric and each ally within 5 squares of the bugbear cleric regains hit points as if the bugbear cleric had each spent a healing surge.
Divine Armor (standard) ✦ Healing
The bugbear cleric gains a +2 power bonus to AC. The bugbear cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +20, Religion +16
Str 24 (+17); Dex 15 (+12); Wis 20 (+15);
Con 14 (+12); Int 12 (+11); Cha 15 (+12)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Devoted Cleric [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 31, Reflex 30, Will 36
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+23 vs. AC; 2d12 + 11 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 2d8 + 11 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +24 vs. Reflex; 2d8 + 14 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [C] Thunderous Word (standard) ✦ Thunder
Close blast 5; targets enemies; +24 vs. Reflex; 3d6 + 14 thunder damage, and the target is pushed 8 squares. Hit or Miss: Allies in the blast can shift 1 square.
□ [A] Fire Storm (standard) ✦ Fire, Zone
Area burst 5 within 10; targets enemies; +24 vs. Reflex; 5d10 + 14 fire damage. Miss: Half damage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the bugbear cleric’s next turn. Enemies that start their turn in this zone take 1d10 + 14 fire damage. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The bugbear cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +21, Religion +16
Str 17 (+13); Dex 15 (+12); Wis 22 (+16);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Greatweapon Fighter [Level 21 Soldier]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +12; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 37, Reflex 31, Will 30
Speed 5

● [m] Oversized Greataxe (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6).
● [r] Oversized Handaxe (standard) ✦ Weapon
Ranged 5/10; +27 vs. AC; 2d8 + 15 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6). Miss: 7 damage.
○ [M] Mountain Breaking Blow (standard) ✦ Weapon
+27 vs. AC; 6d6 + 15 damage (crit 51 + 6d6), and the target is pushed 3 squares. Hit or Miss: After the attack, the bugbear fighter can shift the same distance the bugbear fighter pushed the target. The bugbear fighter must end the move adjacent to the target.
□ [C] Devastation’s Wake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +27 vs. AC; 6d6 + 15 damage (crit 51 + 6d6). Miss: Half damage. Hit or Miss: Until the start of the bugbear fighter’s next turn, the bugbear fighter can make a secondary attack as a free action against any enemy that starts its turn adjacent to the bugbear fighter. Secondary Attack: +27 vs. AC; 2d6 + 15 damage (crit 27 + 6d6).
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
Iron Warrior (minor) ✦ Healing
The bugbear fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw against one effect that a save can end.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +22, Intimidate +18
Str 24 (+17); Dex 17 (+13); Wis 14 (+12);
Con 20 (+15); Int 12 (+11); Cha 13 (+11)
Equipment scale armor, oversized greataxe, oversized handaxe

-1 Level / +1 Level

Bugbear Guardian Fighter [Level 21 Soldier]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +12; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 37, Reflex 36, Will 30
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+28 vs. AC; 2d10 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+28 vs. AC; 2d10 + 15 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
○ [M] Warrior’s Challenge (standard) ✦ Weapon
+28 vs. AC; 3d10 + 15 damage, and the target is pushed 2 squares. All of the bugbear fighter’s enemies within 2 squares of the target are marked until the end of the bugbear fighter’s next turn.
□ [M] Strike of the Watchful Guard (standard) ✦ Weapon
+28 vs. AC; 4d10 + 15 damage. Hit or Miss: Until the end of the encounter, the bugbear fighter can make a melee basic attack against the target as a free action if the bugbear fighter is adjacent to it and it either shifts or attacks one of the bugbear fighter’s allies.
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +17, Intimidate +18
Str 24 (+17); Dex 22 (+16); Wis 14 (+12);
Con 15 (+12); Int 12 (+11); Cha 13 (+11)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Avenging Paladin [Level 21 Soldier]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 36, Reflex 31, Will 34
Speed 5

● [m] Oversized Greatsword (standard) ✦ Weapon
+28 vs. AC; 2d12 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+28 vs. AC; 2d12 + 15 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to the damage roll.
○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
+28 vs. AC; 3d12 + 15 damage, and the target is pushed 5 squares. The target can’t move nearer to the bugbear paladin on its next turn.
□ [M] Crusader’s Boon (standard) ✦ Weapon
+28 vs. AC; 4d12 + 15 damage. Miss: Half damage. Hit or Miss: The bugbear paladin and allies adjacent to the bugbear paladin gains a +1 power bonus to attack rolls until the end of the encounter.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 14 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the bugbear paladin is hit by an attack.
The bugbear paladin teleports adjacent to the ally and is hit by the attack instead.

Skills Intimidate +22, Religion +16
Str 24 (+17); Dex 15 (+12); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment plate armor, oversized greatsword, oversized javelin

-1 Level / +1 Level

Bugbear Protecting Paladin [Level 21 Soldier]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 35, Reflex 33, Will 35
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 14 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +26 vs. AC; 2d8 + 14 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+27 vs. AC; 2d10 + 14 damage, and the bugbear paladin gains 2 temporary hit points.
○ [M] Enervating Smite (standard) ✦ Weapon
+27 vs. Will; 2d10 + 14 damage, and the target is weakened until the end of the bugbear paladin’s next turn.
□ [A] Righteous Inferno (standard) ✦ Fire, Zone
Area burst 2 within 10; targets enemies; +24 vs. Reflex; 3d10 + 14 fire damage, and the target grants combat advantage to the bugbear paladin and the bugbear paladin’s allies until the end of the bugbear paladin’s next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the bugbear paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 8 fire damage and grant combat advantage to the bugbear paladin and the bugbear paladin’s allies. Sustain Minor: The zone persists.
Death Ward (standard) ✦ Healing
The bugbear paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +23, Religion +16
Str 22 (+16); Dex 15 (+12); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 22 (+16)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Archer Ranger [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +17; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 35, Reflex 36, Will 30
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 14 damage.
● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
+27 vs. AC; 2d8 + 14 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +27 vs. AC; 2d12 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +27/+27 vs. AC; 2d10 + 8 damage (main)/2d8 + 8 damage (off-hand).
Oversized Longbow: Ranged 20/40; +27 vs. AC (twice); 2d12 + 8 damage.
○ [R] Triple Shot (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +27 vs. AC; 1d12 + 15 damage per attack.
□ [R] Two-in-One Shot (standard) ✦ Weapon
Ranged 20/40; two attacks against one creature; +27 vs. AC; 2d12 + 15 damage per attack. If the first attack hits, the bugbear ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Miss: Half damage per attack.
Momentary Respite (standard)
The bugbear ranger shifts 2 squares and makes a saving throw. The bugbear ranger is no longer marked by any enemy.
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Archer Fighting Style
The bugbear ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The bugbear ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +17, Stealth +23
Str 22 (+16); Dex 24 (+17); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow

-1 Level / +1 Level

Bugbear Two-Blade Ranger [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +17; low-light
HP 205; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 37; Fortitude 36, Reflex 35, Will 30
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+28 vs. AC; 2d10 + 15 damage.
● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
+28 vs. AC; 2d10 + 15 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +26 vs. AC; 2d12 + 14 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +28/+28 vs. AC; 2d10 + 8 damage (main)/2d10 + 8 damage (off-hand).
Oversized Longbow: Ranged 20/40; +26 vs. AC (twice); 2d12 + 8 damage.
○ [C] Cheetah’s Rake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +28 vs. AC; 1d10 + 15 damage, and the target is immobilized and knocked prone until the end of the bugbear ranger’s next turn.
□ [M] Cruel Cage of Steel (standard) ✦ Weapon
Three attacks against one, two, or three creatures;
Oversized Longsword (first attack; main): +30 vs. AC; 2d10 + 15 damage.
Oversized Longsword (second attack; off hand): +30 vs. AC; 2d10 + 15 damage.
Oversized Longsword (third attack; main): +30 vs. AC; 1d10 + 15 damage.
A target hit once is dazed until the end of the bugbear ranger’s next turn. A target hit twice is stunned until the end of the bugbear ranger’s next turn. A target hit three times is weakened and stunned until the end of the bugbear ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the bugbear ranger can shift 1 square.
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Evade the Blow (immediate interrupt)
When an enemy hits the bugbear ranger with a melee attack.
Shift 1 square away from the enemy.
Two-Blade Fighting Style
The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition, the bugbear ranger gains Toughness as a bonus feat.
Toughness [Feat]
The bugbear ranger gains an additional +15 hit points.

Skills Nature +17, Perception +17
Str 24 (+17); Dex 22 (+16); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow

-1 Level / +1 Level

Bugbear Brawny Rogue [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +17; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 34, Reflex 37, Will 30
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+27 vs. AC; 2d8 + 14 damage.
● [r] Oversized Shuriken (standard) ✦ Weapon
Ranged 6/12; +28 vs. AC; 2d6 + 15 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+28 vs. Reflex; 2d8 + 15 damage.
○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
Oversized Short Sword: +28 vs. Fortitude; 3d8 + 15 damage.
Oversized Shuriken: Ranged 6/12; +28 vs. Fortitude; 3d6 + 15 damage.
Hit: If the target attacks the bugbear rogue before the start of the bugbear rogue’s next turn, the bugbear rogue can attack it again as an immediate interrupt.
Oversized Short Sword: +28 vs. Fortitude; 2d8 + 15 damage.
Oversized Shuriken: Ranged 6/12; +28 vs. Fortitude; 2d6 + 15 damage.
□ [M] Flying Foe (standard) ✦ Weapon
+28 vs. Fortitude; 4d8 + 15 damage, and the bugbear rogue slides the target 6 squares. If an obstacle (including a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied before it collided with the obstacle. Miss: The bugbear rogue slides the target 6 squares, and no damage from obstacles.
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
Leaping Dodge (immediate interrupt)
When an enemy targets the bugbear rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 5d6 damage.

Skills Acrobatics +22, Thievery +22
Str 22 (+16); Dex 24 (+17); Wis 13 (+11);
Con 14 (+12); Int 12 (+11); Cha 15 (+12)
Equipment leather armor, oversized short sword, oversized shuriken

-1 Level / +1 Level

Bugbear Trickster Rogue [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +17; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 37, Will 33
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+24 vs. AC; 2d8 + 11 damage.
● [r] Oversized Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Oversized Short Sword: +28 vs. AC; 2d8 + 15 damage.
Oversized Hand Crossbow: Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
The bugbear rogue can move 2 squares before the attack.
○ [M/R] Hounding Strike (standard) ✦ Weapon
Oversized Short Sword: +28 vs. Will; 3d8 + 15 damage.
Oversized Hand Crossbow: Ranged 10/20; +27 vs. Will; 3d8 + 15 damage.
Hit: Until the end of the bugbear rogue’s next turn, the bugbear rogue gains combat advantage against the target and a +1 power bonus to all defenses against its attacks.
□ [M/R] Feinting Flurry (standard) ✦ Weapon
Oversized Short Sword: +28 vs. Will; 5d8 + 15 damage.
Oversized Hand Crossbow: Ranged 10/20; +27 vs. Will; 5d8 + 15 damage.
Hit or Miss: Until the end of the bugbear rogue’s next turn, all of the target’s defenses against the bugbear rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
Hide in Plain Sight (minor)
The bugbear rogue must already be hidden to use this power. The bugbear rogue is invisible until the bugbear rogue leaves the bugbear rogue’s current square. No other action that the bugbear rogue performs makes the bugbear rogue visible.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 5d6 damage.

Skills Stealth +24, Thievery +22
Str 17 (+13); Dex 24 (+17); Wis 13 (+11);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment leather armor, oversized short sword, oversized hand crossbow

-1 Level / +1 Level

Bugbear Fey-Pact Warlock [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +12; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 35; Fortitude 30, Reflex 34, Will 35
Speed 6

● [m] Oversized Spear (standard) ✦ Weapon
+22 vs. AC; 2d10 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the bugbear warlock is invisible to the target until the start of the bugbear warlock’s next turn.
○ [R] Thirsting Tendrils (standard) ✦ Healing
Ranged 10; +24 vs. Fortitude; 3d6 + 14 damage, and the bugbear warlock can spend a healing surge, regaining an additional +5 hit points.
□ [R] Delusions of Loyalty (standard) ✦ Charm
Ranged 10; +24 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature to attack the bugbear warlock since the bugbear warlock’s last turn. If no one attacked the bugbear warlock since the bugbear warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the bugbear warlock sustains this power, the bugbear warlock can repeat the attack against the target. If the bugbear warlock misses, the bugbear warlock can no longer sustain the power.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The bugbear warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the bugbear warlock’s next turn.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.

Skills Arcana +20, Bluff +21
Str 14 (+12); Dex 15 (+12); Wis 14 (+12);
Con 15 (+12); Int 20 (+15); Cha 22 (+16)
Equipment leather armor, oversized spear

-1 Level / +1 Level

Bugbear Infernal-Pact Warlock [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +11; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 34, Reflex 34, Will 31
Speed 6

● [m] Oversized Mace (standard) ✦ Weapon
+22 vs. AC; 2d10 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +24 vs. Reflex; 2d6 + 14 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s next turn, the target takes an extra 2d6 + 14 fire damage.
○ [R] Warlock’s Bargain (standard)
Ranged 5; +24 vs. Fortitude; the bugbear warlock takes 16 damage, and the target takes 3d10 + 24 damage.
Minions of Malbolge (standard) ✦ Conjuration, Fire
The bugbear warlock conjures flames in the shape of diabolic imps that appear at the bugbear warlock’s feet. The bugbear warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the bugbear warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the bugbear warlock has no temporary hit points remaining.
Cloak of Shadow (move)
The bugbear warlock can fly a number of squares equal to the bugbear warlock’s speed + 2. If the bugbear warlock doesn’t land at the end of this move, the bugbear warlock falls. Until the end of the bugbear warlock’s next turn, the bugbear warlock is insubstantial, and the bugbear warlock cannot affect, attack, or use powers on creatures or objects.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 21 temporary hit points.

Skills Arcana +20, Intimidate +19
Str 14 (+12); Dex 16 (+13); Wis 13 (+11);
Con 22 (+16); Int 20 (+15); Cha 15 (+12)
Equipment leather armor, oversized mace

-1 Level / +1 Level

Bugbear Star-Pact Warlock [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +11; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 32, Will 34
Speed 6

● [m] Oversized Sickle (standard) ✦ Weapon
+22 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +24 vs. Fortitude; 2d6 + 14 radiant damage. If the target moves nearer to the bugbear warlock on its next turn, it takes an extra 2d6 + 14 damage.
○ [R] Strand of Fate (standard)
Ranged 10; +23 vs. Reflex; 1d8 + 13 damage, and the target gains vulnerability 12 to all attacks until the end of the bugbear warlock’s next turn.
□ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
Ranged 10; +23 vs. Reflex; 4d10 + 13 necrotic damage, and the target disappears into a starry realm (save ends). While in the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Eye of the Warlock (minor)
Ranged 10; the bugbear warlock sees through the target’s eyes. The target is not aware that the bugbear warlock is doing so. The bugbear warlock has line of sight and line of effect from the target for the bugbear warlock’s attacks. The bugbear warlock’s warlock powers can originate in the target’s square. Each time the bugbear warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +17, Insight +16
Str 14 (+12); Dex 16 (+13); Wis 13 (+11);
Con 22 (+16); Int 15 (+12); Cha 20 (+15)
Equipment leather armor, oversized sickle

-1 Level / +1 Level

Bugbear Inspiring Warlord [Level 21 Soldier (Leader)]

Medium natural humanoid [XP 3200]

Initiative +14; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 36, Reflex 30, Will 34
Speed 5

● [m] Oversized Halberd (standard) ✦ Weapon
Reach 1; +27 vs. AC; 2d12 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Furious Smash (standard) ✦ Weapon
+27 vs. Fortitude; 7 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Battle On (standard) ✦ Weapon
+27 vs. AC; 3d12 + 15 damage, and every ally within 5 squares of the bugbear warlord makes a saving throw with a +5 bonus.
□ [M] Victory Surge (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage. Until the start of the bugbear warlord’s next turn, every ally within 10 squares of the bugbear warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the bugbear warlord’s next turn, one ally of the bugbear warlord’s choice within 10 squares of the bugbear warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the bugbear warlord’s next turn, one ally of the bugbear warlord’s choice within 10 squares of the bugbear warlord can follow up a standard action with a basic attack made as a free action.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the bugbear warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 15 lost hit points.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +16, History +17
Str 24 (+17); Dex 15 (+12); Wis 12 (+11);
Con 14 (+12); Int 15 (+12); Cha 20 (+15)
Equipment chainmail, oversized halberd, oversized javelin

-1 Level / +1 Level

Bugbear Tactical Warlord [Level 21 Soldier (Leader)]

Medium natural humanoid [XP 3200]

Initiative +14; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 36, Reflex 34, Will 31
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+28 vs. AC; 2d10 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+28 vs. AC; 2d10 + 15 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target may shift 1 square as a free action.
○ [M] Thunderous Fury (standard) ✦ Weapon
+28 vs. AC; 3d10 + 15 damage, and the target is dazed until the end of the bugbear warlord’s next turn. Until the end of the bugbear warlord’s next turn, the bugbear warlord’s allies gain a +5 power bonus to attack rolls against the target.
□ [M] Break the Tempo (standard) ✦ Weapon
+28 vs. AC; 4d10 + 15 damage. Hit or Miss: If the target attacks before the end of the bugbear warlord’s next turn, the bugbear warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the bugbear warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect continues until the end of the bugbear warlord’s next turn.
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +16, History +20
Str 24 (+17); Dex 15 (+12); Wis 12 (+11);
Con 14 (+12); Int 20 (+15); Cha 15 (+12)
Equipment hide armor, light shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Control Wizard [Level 21 Artillery]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +15; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 30, Reflex 34, Will 35
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+22 vs. AC; 4d4 + 10 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +24 vs. Fortitude; 2d6 + 14 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
○ [A] Crushing Titan’s Fist (standard) ✦ Force
Area burst 2 within 20; +24 vs. Reflex; 3d8 + 14 force damage, and the target is immobilized until the end of the bugbear wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This effect ends at the end of the bugbear wizard’s next turn, and the bugbear wizard can dismiss it as a minor action.
□ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
Area burst 4 within 10; +24 vs. Reflex; 2d10 + 14 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of difficult terrain that lasts until the end of the bugbear wizard’s next turn. Sustain Minor: When the bugbear wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Orb of Imposition (free)
The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the bugbear wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so that it lasts instead until the end of the bugbear wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the bugbear wizard or one ally within 5 squares.
The attacker must reroll the attack roll.

Skills Arcana +21, Insight +20
Str 14 (+12); Dex 17 (+13); Wis 20 (+15);
Con 14 (+12); Int 22 (+16); Cha 13 (+11)
Equipment cloth armor, oversized quarterstaff, orb

-1 Level / +1 Level

Bugbear War Wizard [Level 21 Artillery]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +12; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 30, Reflex 34, Will 32
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+22 vs. AC; 4d4 + 10 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +24 vs. Reflex; 2d6 + 14 fire damage.
○ [R] Force Volley (standard) ✦ Force
Ranged 20; targets one, two, or three creatures, one attack per target; +24 vs. Reflex; 3d6 + 14 force damage, and the target is dazed until the end of the bugbear wizard’s next turn. If the bugbear wizard targets only one creature with this power, the bugbear wizard gains a +4 power bonus to the attack roll.
□ [C] Acid Wave (standard) ✦ Acid
Close blast 5; +24 vs. Reflex; 5d6 + 14 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends).
Stoneskin (standard)
The bugbear wizard or one ally touched by the bugbear wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Wand of Accuracy (free)
The bugbear wizard gains a +6 bonus to a single attack roll.

Skills Arcana +21, History +21
Str 14 (+12); Dex 22 (+16); Wis 15 (+12);
Con 14 (+12); Int 22 (+16); Cha 13 (+11)
Equipment cloth armor, oversized quarterstaff, wand

-1 Level / +1 Level

Bugbear Isolating Avenger [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 32, Reflex 34, Will 35
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+24 vs. AC; 2d12 + 11 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 2d8 + 11 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+27 vs. AC; 2d12 + 14 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear avenger occupied.
○ [M] Warding Blade (standard) ✦ Thunder, Weapon
+27 vs. AC; 2d12 + 14 thunder damage, and the bugbear avenger pushes any enemy within 2 squares of the bugbear avenger, other than the target, 2 squares. Until the end of the bugbear avenger’s next turn, if any enemy other than the target enters a square adjacent to the bugbear avenger or hits or misses the bugbear avenger from a square within the bugbear avenger’s reach, the bugbear avenger can make a melee basic attack against that enemy as an opportunity action. The bugbear avenger gains a +5 power bonus to the attack roll of the melee basic attack.
□ [C] Aspect of Awe (standard) ✦ Charm, Psychic
Close burst 5; targets one creature in burst; +24 vs. Will; 4d8 + 14 psychic damage, and the target is pulled 3 squares. At the start of each of the bugbear avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the target is pulled 2 squares. At the start of the bugbear avenger’s next turn, the target is pulled 3 squares.
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the bugbear avenger fails a saving throw other than a death saving throw.
Until the end of the bugbear avenger’s next turn, the effect the bugbear avenger failed the saving throw against doesn’t affect the bugbear avenger, but the bugbear avenger makes saving throws against it as normal.
Censure of Retribution
When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains a +5 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Athletics +18, Religion +20
Str 17 (+13); Dex 15 (+12); Wis 22 (+16);
Con 14 (+12); Int 20 (+15); Cha 12 (+11)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol

-1 Level / +1 Level

Bugbear Pursuing Avenger [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 32, Reflex 35, Will 35
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+24 vs. AC; 2d12 + 11 damage.
● [r] Oversized Crossbow (standard) ✦ Weapon
Ranged 15/30; +26 vs. AC; 4d4 + 14 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+27 vs. AC; 2d12 + 14 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger can shift 7 squares as a free action. The bugbear avenger must end that shift closer to the target.
○ [M] Ready the Final Blow (standard) ✦ Weapon
+27 vs. AC; 2d12 + 14 damage, and the target is immobilized until the end of the bugbear avenger’s next turn. The bugbear avenger gains a +8 bonus to the bugbear avenger’s next attack roll against the target before the end of the bugbear avenger’s next turn.
□ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
+27 vs. AC; 5d12 + 14 damage. Miss: Half damage. The bugbear avenger gains a +5 power bonus to the bugbear avenger’s next damage roll against the target before the end of the encounter, unless the bugbear avenger attacks another creature first.
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
Astral Cloak (minor) ✦ Illusion
The bugbear avenger becomes invisible until the end of the bugbear avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a +12 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Religion +16, Stealth +23
Str 17 (+13); Dex 22 (+16); Wis 22 (+16);
Con 14 (+12); Int 13 (+11); Cha 12 (+11)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol

-1 Level / +1 Level

Bugbear Rageblood Barbarian [Level 21 Brute]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +16; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 37; Fortitude 37, Reflex 34, Will 30
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+27 vs. AC; 4d6 + 3d8 + 15 damage (crit 63 + 6d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers do not gain this bonus.
○ [M] Vigorous Strike (standard) ✦ Weapon
+27 vs. AC; 6d6 + 15 damage (crit 51 + 6d6), and the bugbear barbarian gains 15 temporary hit points.
□ [M] Hydra Rage (standard) ✦ Rage, Weapon
+27 vs. AC; 8d6 + 15 damage (crit 63 + 6d6), and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The bugbear barbarian enters the rage of the hydra. Until the rage ends, once per round when the bugbear barbarian makes an attack that misses, the bugbear barbarian can make a melee basic attack as a free action.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the bugbear barbarian gains resist 10 against a damage type of the bugbear barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the bugbear barbarian uses another stance power.
Swift Charge (free)
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
Rageblood Vigor
Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 15 temporary hit points.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +21, Perception +16
Str 24 (+17); Dex 16 (+13); Wis 13 (+11);
Con 20 (+15); Int 12 (+11); Cha 15 (+12)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Thaneborn Barbarian [Level 21 Brute]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +16; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 37; Fortitude 37, Reflex 34, Will 33
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+27 vs. AC; 4d6 + 3d6 + 15 damage (crit 57 + 6d6). When charging, the bugbear barbarian can use this power in place of a melee basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
○ [M] Devastating Blow (standard) ✦ Weapon
+27 vs. AC; 8d6 + 15 damage (crit 63 + 6d6), and the target takes a –5 penalty to AC until the end of the bugbear barbarian’s next turn.
□ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
+27 vs. AC; 6d6 + 15 damage (crit 51 + 6d6), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The bugbear barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the bugbear barbarian grants combat advantage to the bugbear barbarian and the bugbear barbarian’s allies until the end of its next turn.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
Spur the Cycle (free)
When the bugbear barbarian reducees an enemy to 0 hit points during the bugbear barbarian’s turn.
The bugbear barbarian takes a standard action.
Thaneborn Triumph
Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +21, Perception +16
Str 24 (+17); Dex 16 (+13); Wis 13 (+11);
Con 15 (+12); Int 12 (+11); Cha 20 (+15)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Cunning Bard [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +16; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 35
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+24 vs. AC; 2d10 + 11 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear bard’s next turn.
○ [R] Shout of Evasion (standard) ✦ Thunder
Ranged 10; +24 vs. Reflex; 2d8 + 14 thunder damage, and the bugbear bard and each ally within 10 squares of the bugbear bard can shift 6 squares as a free action.
□ [R] Encircling Dance (standard) ✦ Radiant
Ranged 10; targets one or two creatures; +24 vs. Reflex; 3d8 + 14 radiant damage. Miss: Half damage. Hit or Miss: The bugbear bard and each ally within 10 squares of the bugbear bard can shift 5 squares as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the bugbear bard’s next turn. While within the zone, the bugbear bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the bugbear bard, the bugbear bard can slide that ally 1 square as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +20, Bluff +21
Str 16 (+13); Dex 15 (+12); Wis 12 (+11);
Con 15 (+12); Int 20 (+15); Cha 22 (+16)
Equipment hide armor, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Valorous Bard [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +12; Senses Perception +16; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 33, Reflex 32, Will 35
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+24 vs. AC; 2d10 + 11 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+27 vs. AC; 2d10 + 14 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end of the bugbear bard’s next turn.
○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
+27 vs. AC; 2d10 + 14 damage, and the bugbear bard teleports an ally within 10 squares of the bugbear bard to a space adjacent to the bugbear bard and gains a +5 power bonus to attack rolls against the target.
Increasing the Tempo (standard)
One ally within 10 squares target makes four basic attacks as a free action.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the bugbear bard’s next turn. When the bugbear bard moves, the zone moves with the bugbear bard, remaining centered on the bugbear bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy, the bugbear bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Athletics +17
Str 16 (+13); Dex 15 (+12); Wis 12 (+11);
Con 20 (+15); Int 15 (+12); Cha 22 (+16)
Equipment chainmail, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Guardian Druid [Level 21 Controller]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +16; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 33, Reflex 32, Will 35
Speed 6

● [m] Oversized Scythe (standard) ✦ Weapon
+23 vs. AC; 4d4 + 11 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+24 vs. Reflex; 2d8 + 14 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +24 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
○ [A] Windstorm (standard)
Area burst 1 within 10; +24 vs. Fortitude; 3d6 + 14 damage, and the target slides 6 squares.
□ [A] Entangling Thorns (standard)
Area burst 2 within 10; +24 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect: 2d6 + 14 damage. Miss: 1d6 + 14 damage, and the target is immobilized until the end of the bugbear druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Howl of the Wild (minor) ✦ Beast Form, Healing
The bugbear druid and each ally within 5 squares can spend a healing surge, and each target regains 3d6 hit points.
Primal Guardian
While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.

Skills Heal +21, Nature +21
Str 16 (+13); Dex 17 (+13); Wis 22 (+16);
Con 20 (+15); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Predator Druid [Level 21 Controller]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +21; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 35
Speed 7

● [m] Oversized Scythe (standard) ✦ Weapon
+23 vs. AC; 4d4 + 11 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+24 vs. Reflex; 2d8 + 14 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +24 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [M] Scavenger’s Prize (standard) ✦ Beast Form
+24 vs. Fortitude; 3d10 + 14 damage, the bugbear druid grabs the target and shifts 6 squares, pulling the target with the bugbear druid.
□ [M] Primal Bear (standard) ✦ Beast Form, Healing
+24 vs. Fortitude; 3d10 + 14 damage, and the bugbear druid grabs the target. Until the grab ends, the target takes 10 damage at the start of the bugbear druid’s turn. Miss: Half damage, and the bugbear druid grabs the target. Hit or Miss: Until the end of the encounter, while the bugbear druid is in beast form, the bugbear druid gains a +2 bonus to AC and Fortitude.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Insect Plague (free)
Until the end of the encounter, the bugbear druid can use wild shape to assume the form of a cloud of insects. In this form, the bugbear druid gains a fly speed equal to the bugbear druid’s speed, and the bugbear druid can hover. The bugbear druid also becomes insubstantial. When the bugbear druid squeezes, the bugbear druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The bugbear druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the bugbear druid can use wild shape to change among this form, another beast form, and the bugbear druid’s humanoid form.
Primal Predator
While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.

Skills Nature +21, Perception +21
Str 16 (+13); Dex 22 (+16); Wis 22 (+16);
Con 15 (+12); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Preserving Invoker [Level 21 Artillery]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +16; low-light
HP 147; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 35
Speed 6

● [m] Oversized Morningstar (standard) ✦ Weapon
+22 vs. AC; 2d12 + 10 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +24 vs. Reflex; 2d8 + 14 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker can use this power as a ranged basic attack.
○ [A] Glyph of Three Blades (standard)
Area burst 1 within 10; +24 vs. Reflex; 2d8 + 14 damage. If the target moves more than 1 square before the end of the bugbear invoker’s next turn, the target takes 10 damage.
□ [R] Malediction of Gartak (standard)
Ranged 10; +24 vs. Will; 5d6 + 14 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +5 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the bugbear invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the bugbear invoker makes an attack roll against the bugbear invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the bugbear invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Covenant of Preservation
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker can slide an ally within 10 squares of the bugbear invoker 1 square.

Skills Arcana +20, Religion +20
Str 14 (+12); Dex 16 (+13); Wis 22 (+16);
Con 15 (+12); Int 20 (+15); Cha 13 (+11)
Equipment hide armor, oversized morningstar

-1 Level / +1 Level

Bugbear Wrathful Invoker [Level 21 Artillery]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +16; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 34, Reflex 32, Will 35
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+22 vs. AC; 2d12 + 10 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +24 vs. Fortitude; 2d10 + 14 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
○ [R] Blood Debt (standard) ✦ Radiant
Ranged 10; +24 vs. Will; 3d10 + 14 radiant damage, and until the end of the bugbear invoker’s next turn, each creature that the target attacks gains a +6 bonus to its next attack roll against the target.
□ [A] Astral Tempest (standard)
Area burst 2 within 10; +24 vs. Fortitude; 7d6 + 14 damage, and the bugbear invoker slides the target 5 squares and knock it prone. Miss: Half damage, and the bugbear invoker slides the target 3 squares and knock it prone.
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
Walk Between Worlds (minor)
The bugbear invoker or one ally within 10 squares gains phasing until the end of the bugbear invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.

Skills Endurance +19, Religion +17
Str 14 (+12); Dex 16 (+13); Wis 22 (+16);
Con 20 (+15); Int 15 (+12); Cha 13 (+11)
Equipment chainmail, oversized morningstar

-1 Level / +1 Level

Bugbear Bear Shaman [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +21; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 31, Will 35
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +22 vs. AC; 2d12 + 10 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +24 vs. Will; 2d8 + 14 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 5 temporary hit points.
○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
Ranged 10; +24 vs. Will; 3d6 + 14 damage, and each ally adjacent to the bugbear shaman’s spirit companion can spend a healing surge and regains an additional 10 hit points.
□ [R] Great Bear Guardian (standard) ✦ Conjuration
Ranged 10; +24 vs. Fortitude; 2d10 + 14 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The bugbear shaman conjures a bear spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. As a move action, the bugbear shaman can move the spirit 5 squares.
The spirit can flank enemies with the bugbear shaman and the bugbear shaman’s allies, and it can make opportunity attacks against the bugbear shaman’s enemies: +24 vs. Reflex; 2d10 + 14 damage.
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the bugbear shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the bugbear shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the bugbear shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the bugbear shaman uses a healing power on him or her.

Skills Nature +21, Perception +21
Str 15 (+12); Dex 16 (+13); Wis 22 (+16);
Con 20 (+15); Int 15 (+12); Cha 12 (+11)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Panther Shaman [Level 21 Controller (Leader)]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +21; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 35; Fortitude 31, Reflex 33, Will 35
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +22 vs. AC; 2d12 + 10 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +24 vs. Fortitude; 2d10 + 14 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear shaman gains a +2 bonus to the attack roll.
○ [R] Shackles of the Mountain (standard)
Ranged 10; targets one or two creatures; +24 vs. Reflex; 2d10 + 14 damage. Until the end of the bugbear shaman’s next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the bugbear shaman’s spirit companion.
□ [R] Horns of the Undefeated Khan (standard)
Ranged 20; +24 vs. Reflex; 4d8 + 14 damage. Miss: Half damage. Hit or Miss: Until the end of the bugbear shaman’s next turn, the bugbear shaman and the bugbear shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against the target. As a free action before the bugbear shaman’s next turn, each ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the bugbear shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the bugbear shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the bugbear shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 2d10 + 14 damage.
Stalker Spirit
Any ally adjacent to the bugbear shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +21, Perception +21
Str 15 (+12); Dex 16 (+13); Wis 22 (+16);
Con 15 (+12); Int 20 (+15); Cha 12 (+11)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Chaos Sorcerer [Level 21 Artillery]

Medium natural humanoid [XP 3200]

Initiative +16; Senses Perception +11; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 31, Reflex 34, Will 36
Speed 6

● [r] Oversized Dagger (standard) ✦ Weapon
Ranged 5/10; +27 vs. AC; 2d6 + 14 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +24 vs. Will; 2d10 + 24 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +24 vs. Will; 1d6 + 18 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
Ranged 10; targets one, two, or three creatures; +24 vs. Will; 3d8 + 24 thunder damage, and the bugbear sorcerer teleports the target to a space adjacent to the bugbear sorcerer’s enemy that is nearest to it. If the bugbear sorcerer rolled an even number on the attack roll, the bugbear sorcerer can teleport the target to a space adjacent to the bugbear sorcerer’s ally, not the bugbear sorcerer’s enemy, who is nearest to it.
□ [R] Split Strike (standard) ✦ Lightning
Ranged 10; targets one or two creatures; +24 vs. Reflex; 6d6 + 24 lightning damage. If the bugbear sorcerer rolled an even number on the attack roll, the target is immobilized (save ends). If the bugbear sorcerer rolled an odd number on the attack roll, the target is dazed (save ends). Miss: Half damage.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Chaos Echoes (immediate reaction)
When the bugbear sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Chaos Power
The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.

Skills Arcana +16, Bluff +21
Str 17 (+13); Dex 22 (+16); Wis 12 (+11);
Con 14 (+12); Int 13 (+11); Cha 22 (+16)
Equipment cloth armor, oversized dagger

-1 Level / +1 Level

Bugbear Dragon Sorcerer [Level 21 Skirmisher]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 34, Reflex 31, Will 36
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+26 vs. AC; 4d4 + 14 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +24 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before the end of the bugbear sorcerer’s next turn takes 6 fire damage.
□ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
Ranged 10; +24 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing 10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the bugbear sorcerer slides the target 6 squares.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the bugbear sorcerer’s next turn. When the bugbear sorcerer moves, the zone moves with the bugbear sorcerer, remaining centered on the bugbear sorcerer. The zone is difficult terrain for the bugbear sorcerer’s enemies. While within the zone, any enemy takes a -6 penalty to attack rolls.
○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
When an enemy moves into a space where it flanks the bugbear sorcerer.
Targets the triggering creature; +24 vs. Reflex; 2d10 + 24 lightning damage and the bugbear sorcerer pushes the target 6 squares.
Draconic Power
The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.

Skills Arcana +16, Athletics +21
Str 22 (+16); Dex 17 (+13); Wis 12 (+11);
Con 14 (+12); Int 13 (+11); Cha 22 (+16)
Equipment cloth armor, oversized quarterstaff

-1 Level / +1 Level

Bugbear Earth Warden [Level 21 Brute]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +17; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 38; Fortitude 36, Reflex 33, Will 31
Speed 6

● [m] Oversized Battleaxe (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next turn.
○ [M] Eager Vine Strike (standard) ✦ Weapon
+27 vs. AC; 2d12 + 15 damage. The target is immobilized and takes a -5 penalty to AC and Reflex until the end of the bugbear warden’s next turn.
□ [M] Blizzard Strike (standard) ✦ Cold, Weapon
+27 vs. AC; 4d12 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss: Half damage, and the target is slowed until the end of the bugbear warden’s next turn. Hit or Miss: Each enemy within 3 squares of the bugbear warden, other than the target, is slowed until the end of the bugbear warden’s next turn.
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the bugbear warden is subjected to an effect that a save can end.
The bugbear warden makes a saving throw against the triggering effect, with a +7 power bonus.
Earthstrength
When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +5 bonus to AC. The bonus lasts until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +19, Perception +17
Str 24 (+17); Dex 16 (+13); Wis 15 (+12);
Con 20 (+15); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin

-1 Level / +1 Level

Bugbear Wild Warden [Level 21 Brute]

Medium natural humanoid [XP 3200]

Initiative +13; Senses Perception +20; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 36, Reflex 31, Will 34
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +27 vs. AC; 2d8 + 15 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+27 vs. AC; 4d6 + 15 damage (crit 39 + 6d6), and the target is slowed until the end of the bugbear warden’s next turn.
○ [M] Razorleaf Cut (standard) ✦ Weapon
+27 vs. Fortitude; 4d6 + 20 damage (crit 44 + 6d6), and the target is weakened until the end of the bugbear warden’s next turn.
□ [M] Dire Beast Assault (standard) ✦ Weapon
Before and after the attack, the bugbear warden shifts 1 square. +27 vs. AC; 6d6 + 15 damage (crit 51 + 6d6), and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
Verdant Life (minor) ✦ Healing
The bugbear warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +27 vs. Fortitude; 4d6 + 15 damage (crit 39 + 6d6), and the target grants combat advantage to the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
Wildblood
When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional -5 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +21, Perception +20
Str 24 (+17); Dex 16 (+13); Wis 20 (+15);
Con 15 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.