Bugbear NPCs [Level 28]
Bugbear Battle Cleric [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +20; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 42, Reflex 36, Will 42
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage, and one ally within 5 squares gains a +8 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +38 vs. AC; 4d12 + 18 damage.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +34 vs. AC; 6d12 + 18 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the bugbear cleric and each ally within 10 squares.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +25, Religion +20
Str 26 (+22); Dex 15 (+16); Wis 22 (+20);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +21; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 37, Reflex 36, Will 43
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d8 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +31 vs. Reflex; 2d8 + 17 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +31 vs. Will; 3d8 + 17 radiant damage. Hit or Miss: The bugbear cleric and
each ally in the burst regain 16 hit points and make a saving throw.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +31 vs. Fortitude; 4d10 + 17 psychic damage, and the target is stunned until the end of the
bugbear cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The bugbear cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the bugbear cleric within 5 squares
of its previous location.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +26, Religion +20
Str 17 (+17); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 28 Soldier]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 44, Reflex 37, Will 36
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6). Miss: 8 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +34 vs. Reflex; 8d6 + 18 damage (crit 66 + 6d6), and the target takes a –2 penalty to AC until the end of the bugbear fighter’s
next turn.
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +34 vs. AC; 12d6 + 18 damage (crit 90 + 6d6), and all of the bugbear fighter’s enemies that the bugbear fighter can see are
marked until the end of the bugbear fighter’s next turn. Miss: The power is not expended.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the bugbear fighter’s hit points drop to 0 or lower.
The bugbear fighter regains hit points up to one-half the bugbear fighter’s maximum hit points. However, the bugbear fighter
takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +27, Intimidate +22
Str 26 (+22); Dex 17 (+17); Wis 14 (+16);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 28 Soldier]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +16; low-light
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 43; Fortitude 44, Reflex 43, Will 36
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 2d10 + 18 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 4d10 + 18 damage, and the bugbear fighter takes half damage from the target’s attacks until the end of the bugbear
fighter’s next turn. Hit or Miss: The bugbear fighter gains a +2 power bonus to AC until the end of the bugbear fighter’s
next turn.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The bugbear fighter gains an action point that the bugbear fighter must spend during the bugbear fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the bugbear fighter uses a fighter power, the bugbear fighter can score a critical hit on a roll of 19–20, and the
bugbear fighter gains a +7 power bonus to damage rolls. Any enemy that starts its turn adjacent to the bugbear fighter takes
1d10 + 10 damage damage and ongoing 10 damage (save ends), as long as the bugbear fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +21, Intimidate +22
Str 26 (+22); Dex 24 (+21); Wis 14 (+16);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 28 Soldier]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +16; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 43, Reflex 37, Will 41
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 2d12 + 18 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to
the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +35 vs. Will; 2d12 + 18 damage, the target is stunned until the end of the bugbear paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the bugbear paladin. Secondary Attack: +35 vs.
Will; 1d12 + 18 damage, and the target is stunned until the end of the bugbear paladin’s next turn.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +35 vs. AC; 4d12 + 18 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the bugbear paladin when it attacks (save ends). The bugbear paladin gains a +2 bonus to the opportunity attack roll and deals
an extra 1d12 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The bugbear paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +27, Religion +20
Str 26 (+22); Dex 15 (+16); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 28 Soldier]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +16; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 42, Reflex 39, Will 42
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +33 vs. AC; 2d8 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 17 damage, and the bugbear paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +31 vs. Will; 4d8 + 17 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +31 vs. Will; 6d6 + 17 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the bugbear paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 16 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The bugbear paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +28, Religion +20
Str 24 (+21); Dex 15 (+16); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 24 (+21)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +22; Senses Perception +21; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 45; Fortitude 42, Reflex 43, Will 36
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 17 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +34 vs. AC; 2d12 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +34/+34 vs. AC; 2d10 + 10 damage
(main)/2d8 + 10 damage (off-hand).
Oversized Longbow: Ranged 20/40; +34 vs. AC (twice); 2d12 + 10 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +34 vs. AC; 1d12 + 18 damage.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +34 vs. AC; 3d12 + 18 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the bugbear ranger’s turn, enemies treat the bugbear ranger as invisible if the bugbear ranger has cover or
concealment from them. An enemy still knows the square occupied by the bugbear ranger if it saw the bugbear ranger in that
square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +28
Str 24 (+21); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +21; low-light
HP 261; Bloodied 130
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 43, Reflex 42, Will 36
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +33 vs. AC; 2d12 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +35/+35 vs. AC; 2d10 + 10 damage
(main)/2d10 + 10 damage (off-hand).
Oversized Longbow: Ranged 20/40; +33 vs. AC (twice); 2d12 + 10 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 1d10 + 18 damage. Hit or Miss: The bugbear ranger can shift 3 squares,
and make another close burst 1 attack (as above).
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Oversized Longsword/Oversized Longsword: +35/+35 vs. AC; 2d10 + 18 damage (main)/2d10
+ 18 damage (off-hand).
Oversized Longbow: Ranged 20/40; +33 vs. AC (twice); 2d12 + 17 damage.
Miss:
Half damage per attack. Hit or Miss: After making these attacks, the bugbear ranger can shift 2 squares.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the bugbear ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 26 (+22); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +22; Senses Perception +15; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 41, Reflex 44, Will 36
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +35 vs. Reflex; 2d8 + 18 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +35 vs. AC; 5d8 + 18 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +35 vs. Will; 6d8 + 18 damage, and the bugbear rogue becomes invisible. The bugbear rogue shifts into any square adjacent
to the target and reappear at the start of the bugbear rogue’s next turn. The bugbear rogue has combat advantage against the
target until the end of the bugbear rogue’s next turn. Miss: Half damage, the bugbear rogue can shift 1 square to another
square adjacent to the target, and the bugbear rogue has combat advantage against the target until the end of the bugbear
rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The bugbear rogue can shift twice the bugbear rogue’s speed. The bugbear rogue can climb at full speed as part of this move.
If an enemy attacks the bugbear rogue while the bugbear rogue shifts, the bugbear rogue gains a +4 bonus to AC against that
attack.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 5d6 damage.
Skills Acrobatics +27, Thievery +27
Str 24 (+21); Dex 26 (+22); Wis 13 (+15);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +22; Senses Perception +20; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 37, Reflex 44, Will 40
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +35 vs. AC; 2d8 + 18 damage.
Oversized Hand Crossbow: Ranged 10/20; +34 vs. AC;
2d8 + 18 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 3d8 + 18 damage. If the target makes a melee attack against the bugbear
rogue before the end of the bugbear rogue’s next turn, the bugbear rogue can make it attack another creature of the bugbear
rogue’s choice instead, including itself.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Oversized Short Sword: +35 vs. AC; 4d8 + 18 damage.
Oversized Hand Crossbow: Ranged 10/20; +34 vs. AC;
4d8 + 18 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage,
and the target takes ongoing 5 damage and is slowed (save ends both).
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- □ Hide from the Light (minor)
- The bugbear rogue must already be hidden to use this power. The bugbear rogue is invisible until the end of the encounter
or until the bugbear rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic
attack or an at-will attack.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 5d6 damage.
Skills Stealth +29, Thievery +27
Str 17 (+17); Dex 26 (+22); Wis 13 (+15);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +16; low-light
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 36, Reflex 41, Will 42
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +31 vs. Will; 2d6 + 17 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +31 vs. Will; 3d10 + 17 damage. In addition, the first time the target rolls a d20 on its next turn, the bugbear
warlock can steal that result. The target rerolls, and the bugbear warlock uses the stolen result for the bugbear warlock’s
next d20 roll. The bugbear warlock gains a +6 bonus to the stolen result.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +31 vs. Will; 4d10 + 17 psychic damage. Until the end of the encounter, every time the bugbear warlock takes damage,
the bugbear warlock makes a +31 vs. Will attack against the target; if the attack hits, the bugbear warlock takes half damage
and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the bugbear warlock is adjacent
to the target, the images of the bugbear warlock both begin to flow together, such that anyone who attacks one has a 50% chance
of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The bugbear warlock becomes invisible until the start of the bugbear warlock’s next turn and teleports 20 squares. The bugbear
warlock leaves behind an illusory image of the bugbear warlock that persists as long as the bugbear warlock is invisible.
This image stands in place, takes no actions, and uses the bugbear warlock’s defenses if it is attacked. If the illusion is
touched or takes any damage, it dissolves into a pile of dead leaves. If the bugbear warlock makes an attack, the bugbear
warlock becomes visible. Sustain Standard: The bugbear warlock remains invisible as long as the bugbear warlock doesn’t
make an attack.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +25, Bluff +26
Str 14 (+16); Dex 15 (+16); Wis 14 (+16);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +15; low-light
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 42; Fortitude 41, Reflex 41, Will 37
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +31 vs. Reflex; 2d6 + 17 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 2d6 + 17 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +31 vs. Fortitude; 5d10 + 23 fire damage.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +31 vs. Reflex; 5d10 + 17 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the bugbear warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The bugbear warlock grows wings and gains a fly speed equal to the bugbear warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 28 temporary hit points.
Skills Arcana +25, Intimidate +23
Str 14 (+16); Dex 16 (+17); Wis 13 (+15);
Con 24 (+21); Int 22 (+20); Cha 15 (+16)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +15; low-light
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 39; Fortitude 41, Reflex 38, Will 41
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +31 vs. Fortitude; 2d6 + 17 radiant damage. If the target moves nearer to the bugbear warlock on its next turn,
it takes an extra 2d6 + 17 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +31 vs. Will; 2d10 + 17 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the bugbear warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +31 vs. Will; 5d10 + 17 fire and psychic damage, and the target is stunned until the end of the bugbear warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the bugbear warlock’s next turn.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ○ Entropic Ward (minor)
- Until the end of the bugbear warlock’s next turn, anyone who attacks the bugbear warlock must roll two dice and take the lower
result. Each time an attack misses due to this effect, the bugbear warlock gains a cumulative +1 power bonus to the bugbear
warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +21, Insight +20
Str 14 (+16); Dex 16 (+17); Wis 13 (+15);
Con 24 (+21); Int 15 (+16); Cha 22 (+20)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 28 Soldier (Leader)]
Medium natural humanoid [XP 13000]
Initiative +18; Senses Perception +15; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 43, Reflex 36, Will 41
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +34 vs. AC; 2d12 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +34 vs. Fortitude; 8 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next
attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+34 vs. AC; 4d12 + 18 damage, and until the end of the bugbear warlord’s next turn, any ally who has line of sight to the
bugbear warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +34 vs. AC; 6d12 + 18 damage, and the bugbear warlord and all of the bugbear warlord’s allies within 10 squares of the bugbear
warlord makes saving throws against any single effect that a save can end. Miss: Each of the bugbear warlord’s allies
within 10 squares of the bugbear warlord makes a saving throw against any effect that the target caused and that a save can
end.
- □ Heart of the Titan (standard)
- The bugbear warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 6.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 20 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +20, History +21
Str 26 (+22); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 22 (+20)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 28 Soldier (Leader)]
Medium natural humanoid [XP 13000]
Initiative +18; Senses Perception +15; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 43, Reflex 41, Will 37
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. Reflex; 3d10 + 18 damage, and the target slides 7 squares.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +34 vs. AC; 6d8 + 18 damage. Until the end of the encounter, the bugbear warlord’s allies add +6 to attack rolls
and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +6 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the bugbear warlord slides each target 6 squares.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +20, History +25
Str 26 (+22); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 22 (+20); Cha 15 (+16)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 28 Artillery]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +20; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 42
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +31 vs. Fortitude; 2d6 + 17 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +31 vs. Will; 3d10 + 17 psychic damage. On the target’s next turn, the bugbear wizard controls its actions. The
bugbear wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +31 vs. Reflex; 4d6 + 17 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Time Stop (minor)
- The bugbear wizard gains two extra standard actions, which the bugbear wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
Skills Arcana +26, Insight +25
Str 14 (+16); Dex 17 (+17); Wis 22 (+20);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 28 Artillery]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +16; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 38
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +31 vs. Reflex; 2d6 + 17 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +31 vs. Reflex; 6d6 + 17 fire and necrotic damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +31 vs. Fortitude, Reflex, Will. The bugbear wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 +
17 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 17 fire damage, and ongoing 15 fire
damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all,
or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing
effect separately.
- □ Mass Fly (standard)
- The bugbear wizard and each ally within 5 squares gain a speed of fly 8 until the end of the bugbear wizard’s next turn. Sustain
Minor: The bugbear wizard can sustain this power until the end of the encounter or for 5 minutes. If the bugbear wizard
does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +7 bonus to a single attack roll.
Skills Arcana +26, History +26
Str 14 (+16); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +21; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 43; Fortitude 38, Reflex 41, Will 42
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d8 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 17 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +34 vs. Will; 3d12 + 17 damage, and the bugbear avenger teleports each enemy within 5 squares of the bugbear avenger, other
than the target, 10 squares.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +34 vs. Fortitude; 6d12 + 17 damage, and the target takes 10 damage at the start of its turn if the bugbear avenger is within
5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the bugbear
avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the bugbear avenger to 0 hit points or fewer and doesn’t kill you.
The bugbear avenger is dying but doesn’t fall unconscious. Until the end of the bugbear avenger’s next turn, the bugbear avenger
doesn’t take any damage after the triggering attack, and the bugbear avenger gains a +4 bonus to attack rolls. At the end
of the bugbear avenger’s next turn, the bugbear avenger falls unconscious if the bugbear avenger is still dying.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +6 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +22, Religion +25
Str 17 (+17); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 22 (+20); Cha 12 (+15)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +21; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 42
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +33 vs. AC; 4d4 + 17 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 17 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 8 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +41 vs. AC; 4d12 + 17 damage. Hit or Miss: If the target is still alive and not adjacent to the bugbear avenger at
the end of its next turn, the bugbear avenger regains the use of this power. The bugbear avenger can regain the use of this
power in this manner once per encounter.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +31 vs. Will; 6d8 + 17 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the bugbear avenger can teleport to a space adjacent to the target as a minor
action. The bugbear avenger doesn’t need line of sight to the destination space. Aftereffect: The bugbear avenger can
teleport to a space adjacent to the target as a free action once. The bugbear avenger doesn’t need line of sight to the destination
space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the bugbear avenger gains phasing, and the bugbear avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+13 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +20, Stealth +28
Str 17 (+17); Dex 24 (+21); Wis 24 (+21);
Con 14 (+16); Int 13 (+15); Cha 12 (+15)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 28 Brute]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +20; low-light
HP 312; Bloodied 156
Healing Surges (+78 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 36
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 4d6 + 3d8 + 18 damage (crit 66 + 6d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The bugbear barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +34 vs. AC; 10d6 + 18 damage (crit
78 + 6d6), and the bugbear barbarian gains a +6 bonus to attack rolls until the end of the bugbear barbarian’s next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +34 vs. AC; 14d6 + 18 damage (crit 102 + 6d6), and the target is pushed 6 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The bugbear barbarian enters the rage of the ash hammer. Until the rage ends, whenever
the bugbear barbarian hits with an attack, the bugbear barbarian gains 12 temporary hit points. If that attack already grants
temporary hit points to the bugbear barbarian, add +2 to the number of temporary hit points the bugbear barbarian gains.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the bugbear barbarian is hit by an attack.
Until the end of the bugbear barbarian’s next turn, the bugbear barbarian gains resist 20 to all damage.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 16 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +26, Perception +20
Str 26 (+22); Dex 16 (+17); Wis 13 (+15);
Con 22 (+20); Int 12 (+15); Cha 15 (+16)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 28 Brute]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +20; low-light
HP 305; Bloodied 152
Healing Surges (+76 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 40
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 4d6 + 3d6 + 18 damage (crit 60 + 6d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +34 vs. AC; 12d6 + 18 damage (crit 90 + 6d6), and until the end of the bugbear barbarian’s next turn, the bugbear barbarian
can make a melee basic attack as a free action against any enemy adjacent to the bugbear barbarian that hits or misses the
bugbear barbarian. Until the end of the bugbear barbarian’s next turn, the bugbear barbarian also gains a +6 power bonus to
basic attack rolls.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +34 vs. AC; 14d6 + 18 thunder damage (crit 102 + 6d6), and the bugbear barbarian knocks the target prone. Miss: Half
damage. Hit or Miss: The bugbear barbarian enters the rage of the stone tempest. Until the rage ends, the bugbear barbarian
can score a critical hit on a roll of 18–20.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- □ Untouched (minor)
- The bugbear barbarian makes a saving throw against each effect on the bugbear barbarian that a save can end. The bugbear barbarian
gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +6 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +26, Perception +20
Str 26 (+22); Dex 16 (+17); Wis 13 (+15);
Con 15 (+16); Int 12 (+15); Cha 22 (+20)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +20; low-light
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 37, Reflex 42, Will 42
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +31 vs. Will; 2d6 + 17 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +31 vs. Reflex; 3d10 + 17 psychic damage. Choose an ally within 10 squares of the bugbear bard. Until the end of
the bugbear bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +31 vs. Will; the bugbear bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the bugbear bard’s choice, and the target is then stunned until the end of the bugbear
bard’s next turn. Miss: The target is dazed until the end of the bugbear bard’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +25, Bluff +26
Str 16 (+17); Dex 15 (+16); Wis 12 (+15);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +16; Senses Perception +20; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 40, Reflex 38, Will 42
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 17 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end
of the bugbear bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 17 damage, and each ally within 10 squares of the bugbear bard can shift 2 squares and make a melee basic
attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +31 vs. Will; 3d10 + 17 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the bugbear bard. The target deals half damage to any of the bugbear bard’s allies except the chosen ally (save
ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the bugbear bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Athletics +21
Str 16 (+17); Dex 15 (+16); Wis 12 (+15);
Con 22 (+20); Int 15 (+16); Cha 24 (+21)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 28 Controller]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 40, Reflex 38, Will 42
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +31 vs. Reflex; 2d8 + 17 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +31 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +31 vs. Reflex; 3d8 + 17 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the bugbear druid’s next turn.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +31 vs. Fortitude; 4d6 + 17 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the bugbear druid’s next turn. While the zone persists, the bugbear druid can make the following secondary attack,
using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +31 vs. Reflex; the
target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The bugbear druid and each ally with 5 squares grows revitalizing roots. Until the end of the bugbear druid’s next turn, each
target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he
or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +26, Nature +26
Str 16 (+17); Dex 17 (+17); Wis 24 (+21);
Con 22 (+20); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 28 Controller]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +26; low-light
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 37, Reflex 42, Will 42
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +31 vs. Reflex; 2d8 + 17 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +31 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the bugbear druid shifts 8 squares. Targets each enemy within reach during the shift; +31 vs. Reflex; 1d10
+ 17 damage, and the target is dazed until the end of the bugbear druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +31 vs. Reflex; 6d6 + 17 damage. If the attack hits at least once, the bugbear druid
shifts 7 squares. Hit or Miss: Until the end of the encounter, while the bugbear druid is in beast form the bugbear
druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the bugbear
druid.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the bugbear druid uses wild shape to change into beast form, the bugbear druid becomes
insubstantial and gain phasing until the end of the bugbear druid’s turn.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +26, Perception +26
Str 16 (+17); Dex 24 (+21); Wis 24 (+21);
Con 15 (+16); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 28 Artillery]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +21; low-light
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 43; Fortitude 37, Reflex 41, Will 42
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +31 vs. Reflex; 2d8 + 17 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the bugbear invoker’s next turn, it takes 4d10
+ 17 radiant damage damage. If the bugbear invoker or an ally attacks the target before the end of the bugbear invoker’s next
turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The bugbear invoker and the bugbear
invoker’s allies gain a +2 power bonus to all defenses until the end of the bugbear invoker’s next turn.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +31 vs. Will; 6d6 + 17 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- □ Covenant of Vengeance (minor)
- Choose either the bugbear invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the bugbear invoker and the bugbear invoker’s allies
gain a +4 power bonus to attack rolls against that creature until the end of the bugbear invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +6 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +25, Religion +25
Str 14 (+16); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 22 (+20); Cha 13 (+15)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 28 Artillery]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +21; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 40; Fortitude 41, Reflex 38, Will 42
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +31 vs. Fortitude; 2d10 + 17 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +31 vs. Will; 3d8 + 17 psychic damage, and the target moves half its speed away from the bugbear invoker,
avoiding unsafe squares and difficult terrain if it can. Until the start of the bugbear invoker’s next turn, opportunity attacks
that hit the target deal +6 extra damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +31 vs. Fortitude; 4d8 + 17 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +24, Religion +21
Str 14 (+16); Dex 16 (+17); Wis 24 (+21);
Con 22 (+20); Int 15 (+16); Cha 13 (+15)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +26; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 39; Fortitude 41, Reflex 37, Will 42
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d12 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +31 vs. Will; 2d8 + 17 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 6 temporary
hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +31 vs. Reflex; 4d8 + 17 fire and radiant damage. Until the end of the bugbear shaman’s next turn, each ally
gains a +9 bonus to saving throws while adjacent to the bugbear shaman’s spirit companion.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +31 vs. Reflex; 3d6 + 17 lightning damage, and the bugbear shaman teleports the target 10
squares. Miss: Half damage, and the bugbear shaman teleports the target 5 squares. Hit or Miss: The bugbear
shaman teleports each ally in the blast 10 squares.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the bugbear shaman and the bugbear shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +31 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s
spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +26, Perception +26
Str 15 (+16); Dex 16 (+17); Wis 24 (+21);
Con 22 (+20); Int 15 (+16); Cha 12 (+15)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 28 Controller (Leader)]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +26; low-light
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 42
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d12 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +31 vs. Fortitude; 2d10 + 17 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +31 vs. Fortitude; 4d6 + 17 damage. Until the end of the bugbear shaman’s next turn, any ally gains a +8 bonus
to damage rolls while adjacent to the bugbear shaman’s spirit companion. Make the attack two more times against the same target
or different ones. The bonus to the bugbear shaman’s allies’ damage rolls increases to +10 if the attack hits twice and +12
if it hits three times.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +31 vs. Will; 3d10 + 17 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +31 vs. Reflex; 2d10 + 17 damage.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +26, Perception +26
Str 15 (+16); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 22 (+20); Cha 12 (+15)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 28 Artillery]
Medium natural humanoid [XP 13000]
Initiative +21; Senses Perception +15; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 37, Reflex 41, Will 43
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d6 + 17 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +31 vs. Will; 2d10 + 28 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+31 vs. Will; 1d6 + 21 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +31 vs. Reflex; 4d6 + 28 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +31 vs. Reflex; 4d6 + 28 fire damage. Repeat the secondary attack against
a creature the bugbear sorcerer has not already targeted with this power during this encounter.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +31 vs. Will; 4d12 + 28 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the bugbear sorcerer can make a secondary attack against the target if it is within 10 squares of the bugbear
sorcerer (save ends): +31 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise,
its attack is unaffected by this secondary attack. If the bugbear sorcerer rolled an even number on the secondary attack roll,
the bugbear sorcerer chooses the creature that the target attacks.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the bugbear sorcerer’s next turn, the bugbear sorcerer becomes insubstantial, the bugbear sorcerer gains
a fly speed equal to the bugbear sorcerer’s speed, and the bugbear sorcerer can hover.
- Chaos Power
- The bugbear sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +20, Bluff +26
Str 17 (+17); Dex 24 (+21); Wis 12 (+15);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 28 Skirmisher]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +15; low-light
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 41; Fortitude 41, Reflex 37, Will 43
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +33 vs. AC; 4d4 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +31 vs. Reflex; 2d8 + 28 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 7 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +31 vs. Reflex; 3d12 + 28 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +31 vs. Reflex; 7d6 + 28 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the bugbear sorcerer’s turns, the bugbear sorcerer can slide one enemy within 3 squares of the bugbear
sorcerer 2 squares as a free action.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the bugbear sorcerer is hit by an attack.
Until the end of the encounter, the bugbear sorcerer gains a +7 power bonus to all defenses.
- Draconic Power
- The bugbear sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +20, Athletics +26
Str 24 (+21); Dex 17 (+17); Wis 12 (+15);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 28 Brute]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +21; low-light
HP 312; Bloodied 156
Healing Surges (+78 hp) ○○○
AC 45; Fortitude 43, Reflex 39, Will 37
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +34 vs. AC; 3d12 + 18 damage, and the target is knocked prone and can’t stand up until the end of the bugbear warden’s next
turn. The bugbear warden also slides the target 6 squares.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Panacea (minor)
- The bugbear warden makes a saving throw with a +4 power bonus. The bugbear warden also gains a +4 power bonus to saving throws
until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the jungle lord until the end of the encounter. While the bugbear warden is
in this form, the bugbear warden gains a climb speed equal to the bugbear warden’s speed and a +2 bonus to Reflex. In addition,
whenever the bugbear warden hits a target with a melee attack, the bugbear warden slides the target 2 squares. If that attack
already pulls, pushes, or slides the target, the bugbear warden slides the target 2 squares after that forced movement. Once
during this encounter, the bugbear warden can make the following attack while the bugbear warden is in this form as a standard
action.
Secondary Attack: +34 vs. AC; 4d12 + 18 damage, and the bugbear warden slides the target 1 square. Miss:
Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +6 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +24, Perception +21
Str 26 (+22); Dex 16 (+17); Wis 15 (+16);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 28 Brute]
Medium natural humanoid [XP 13000]
Initiative +17; Senses Perception +25; low-light
HP 305; Bloodied 152
Healing Surges (+76 hp) ○○○
AC 43; Fortitude 43, Reflex 37, Will 41
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +34 vs. AC; 4d6 + 18 damage (crit 42 + 6d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +34 vs. AC; 8d6 + 18 damage (crit 66 + 6d6), and the target takes 21 lightning damage if it moves before the end of the bugbear
warden’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The bugbear warden spends a healing surge. In addition, the bugbear warden regains the use of an encounter attack power the
bugbear warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the blood wolf until the end of the encounter. While the bugbear warden is
in this form, the bugbear warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied
targets. In addition, if the bugbear warden has combat advantage against a target that the bugbear warden hits with a melee
attack, the bugbear warden can knock that target prone. Once during this encounter, the bugbear warden can make the following
attack while the bugbear warden is in this form as a standard action.
Secondary Attack: +34 vs. AC; 10d6 + 18
damage (crit 78 + 6d6), and the target grants combat advantage to the bugbear warden (save ends). Miss: Half damage,
and the target grants combat advantage to the bugbear warden until the end of the bugbear warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +34 vs. Fortitude; 4d6 + 18 damage (crit 42 + 6d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-6 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +26, Perception +25
Str 26 (+22); Dex 16 (+17); Wis 22 (+20);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.