Deva NPCs [Level 24]
Deva Battle Cleric [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +18
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 39
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the deva cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +31 vs. AC; 4d10 + 15 damage. The next attack roll the deva cleric makes against the target gains a +2 power bonus.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +29 vs. AC; 3d10 + 15 damage. Miss: Half damage. Hit or Miss: The deva cleric and each ally within 5 squares
of the deva cleric regains hit points as if the deva cleric had each spent a healing surge.
- □ Purify (standard)
- Every effect that a save can end is removed from the deva cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The deva cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The deva cleric gains a +1 bonus to the deva cleric’s next attack roll or saving throw before the end of the deva cleric’s
next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva cleric makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva cleric has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Heal +23, Religion +21
Str 23 (+18); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Deva Devoted Cleric [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +19
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 33, Reflex 33, Will 40
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +28 vs. Reflex; 2d8 + 16 radiant damage, and one ally the deva cleric can see gains a +2 power bonus to his or her
next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +28 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The deva cleric and each
ally in the burst gain a +5 power bonus to AC until the end of the deva cleric’s next turn and can spend a healing surge.
Add +5 to the hit points regained.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +28 vs. Reflex; 5d10 + 16 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the deva cleric’s next turn. Enemies that start their turn in
this zone take 1d10 + 16 fire damage. Sustain Minor: The zone persists.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The deva cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the deva cleric within 5 squares
of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The deva cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The deva cleric gains a +1 bonus to the deva cleric’s next attack roll or saving throw before the end of the deva cleric’s
next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva cleric makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva cleric has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Heal +24, Religion +21
Str 15 (+14); Dex 13 (+13); Wis 25 (+19);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Deva Greatweapon Fighter [Level 24 Soldier]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +15
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 39, Reflex 33, Will 34
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12).
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the deva fighter’s next turn, the deva fighter can make a secondary attack as a free action against
any enemy that starts its turn adjacent to the deva fighter. Secondary Attack: +29 vs. AC; 1d12 + 15 damage (crit 27
+ 3d12).
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva fighter makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- □ No Surrender (no action) ✦ Healing
- When the deva fighter’s hit points drop to 0 or lower.
The deva fighter regains hit points up to one-half the deva fighter’s maximum hit points. However, the deva fighter takes
a –2 penalty to attack rolls until the end of the encounter.
- Astral Majesty
- The deva fighter has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Combat Challenge
- Every time the deva fighter attacks an enemy, the deva fighter can mark that target, whether the attack hits or misses. The
mark lasts until the end of the deva fighter’s next turn. If the marked creature makes an attack that doesn’t include the
deva fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the
deva fighter and shifts or makes an attack that does not include the deva fighter, the deva fighter can make a melee basic
attack against that enemy as an immediate interrupt.
Skills Athletics +23, Intimidate +18
Str 23 (+18); Dex 15 (+14); Wis 16 (+15);
Con 21 (+17); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Deva Guardian Fighter [Level 24 Soldier]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +15
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 34
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+30 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the deva fighter’s size, smaller than the deva fighter,
or one size category larger. The deva fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +30 vs. AC; 3d8 + 20 damage, and make a secondary attack against one creature adjacent to the primary target and within the
deva fighter’s melee reach. Secondary Attack: +30 vs. AC; 2d8 + 20 damage.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +30 vs. AC; 4d8 + 15 damage. Hit or Miss: Until the end of the encounter, the deva fighter can make a melee basic attack
against the target as a free action if the deva fighter is adjacent to it and it either shifts or attacks one of the deva
fighter’s allies.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The deva fighter gains an action point that the deva fighter must spend during the deva fighter’s current turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva fighter makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva fighter has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Combat Challenge
- Every time the deva fighter attacks an enemy, the deva fighter can mark that target, whether the attack hits or misses. The
mark lasts until the end of the deva fighter’s next turn. If the marked creature makes an attack that doesn’t include the
deva fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the
deva fighter and shifts or makes an attack that does not include the deva fighter, the deva fighter can make a melee basic
attack against that enemy as an immediate interrupt.
Skills Heal +20, Intimidate +18
Str 23 (+18); Dex 21 (+17); Wis 16 (+15);
Con 15 (+14); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Deva Avenging Paladin [Level 24 Soldier]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +15
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 38, Reflex 34, Will 37
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +30 vs. AC; 2d10 + 15 radiant damage. If the deva paladin has marked the target, the deva paladin gains a +3 bonus to the
damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +30 vs. AC; 3d10 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the deva paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d10 + 15 thunder damage, and the
target is knocked prone.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +30 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The deva paladin and allies adjacent to the deva
paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The deva paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the deva
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 14 radiant damage. The deva paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the deva paladin challenges another target. Divine Challenge can only be used once per
round.
- □□□ Lay on Hands (minor) ✦ Healing
- The deva paladin spends a healing surge but regains no hit points. Instead, one creature touched by the deva paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The deva paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva paladin makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva paladin has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Intimidate +22, Religion +21
Str 23 (+18); Dex 13 (+13); Wis 17 (+15);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Deva Protecting Paladin [Level 24 Soldier]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +15
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 37, Reflex 36, Will 38
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage, and the deva paladin gains 3 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +27 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 3 squares.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +27 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to
the deva paladin and the deva paladin’s allies until the end of the deva paladin’s next turn. Miss: Half damage, and
the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end
of the deva paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 9 fire damage and grant
combat advantage to the deva paladin and the deva paladin’s allies. Sustain Minor: The zone persists.
- ● Divine Challenge (minor) ✦ Radiant
- The deva paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the deva
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The deva paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the deva paladin challenges another target. Divine Challenge can only be used once per
round.
- □□□ Lay on Hands (minor) ✦ Healing
- The deva paladin spends a healing surge but regains no hit points. Instead, one creature touched by the deva paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The deva paladin and each ally within 5 squares can spend a healing surge.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva paladin makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva paladin has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Intimidate +23, Religion +21
Str 21 (+17); Dex 13 (+13); Wis 17 (+15);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Deva Archer Ranger [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +18; Senses Perception +20
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 37, Reflex 38, Will 34
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +29 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +29 vs. Fortitude; 4d10 + 15 damage, and the target is pushed 5 squares.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +29 vs. AC; 2d10 + 15 damage per attack. If the first attack hits, the deva
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the deva ranger’s turn, enemies treat the deva ranger as invisible if the deva ranger has cover or concealment
from them. An enemy still knows the square occupied by the deva ranger if it saw the deva ranger in that square at any point
during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The deva ranger can designate the nearest visible enemy as the deva ranger’s quarry. Once per round when hitting this quarry,
the deva ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the deva
ranger designates a different target as the quarry. The deva ranger can only designate one enemy as quarry at a time.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva ranger makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva ranger has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Archer Fighting Style
- The deva ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The deva ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +22
Str 21 (+17); Dex 23 (+18); Wis 17 (+15);
Con 14 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Deva Two-Blade Ranger [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +20
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 38, Reflex 37, Will 34
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +28 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 9 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +30 vs. AC; 2d8 + 15 damage.
Longsword
(off hand): +30 vs. AC; 2d8 + 15 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the deva ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss:
If any adjacent creature makes an attack against the deva ranger and misses before the start of the deva ranger’s next turn,
make a melee basic attack against it with both the deva ranger’s main weapon and the deva ranger’s off-hand weapon as an immediate
reaction.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +32 vs. AC; 2d8 + 15 damage.
Longsword (second attack; off hand): +32 vs. AC; 2d8 + 15 damage.
Longsword (third attack; main):
+32 vs. AC; 1d8 + 15 damage.
A target hit once is dazed until the end of the deva ranger’s next turn. A target hit
twice is stunned until the end of the deva ranger’s next turn. A target hit three times is weakened and stunned until the
end of the deva ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Hit or Miss: After the first attack and after the second attack, the deva ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The deva ranger can designate the nearest visible enemy as the deva ranger’s quarry. Once per round when hitting this quarry,
the deva ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the deva
ranger designates a different target as the quarry. The deva ranger can only designate one enemy as quarry at a time.
- □ Hit the Dirt (immediate interrupt)
- When the deva ranger is hit by an area attack or a close attack.
Shift 3 squares.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva ranger makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva ranger has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Two-Blade Fighting Style
- The deva ranger can wield a one-handed weapon in the deva ranger’s off hand as if it were an off-hand weapon. In addition,
the deva ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The deva ranger gains an additional +15 hit points.
Skills Nature +20, Perception +20
Str 23 (+18); Dex 21 (+17); Wis 17 (+15);
Con 14 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Deva Brawny Rogue [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +18; Senses Perception +14
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 33
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 14 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +30 vs. Reflex; 2d6 + 15 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +30 vs. Fortitude; 4d6 + 15 damage, and the deva rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The deva rogue slides the target 5 squares, and no damage from obstacles.
- ○ Dazzling Acrobatics (move)
- The deva rogue can shift twice the deva rogue’s speed. The deva rogue can climb at full speed as part of this move. If an
enemy attacks the deva rogue while the deva rogue shifts, the deva rogue gains a +4 bonus to AC against that attack.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the deva rogue.
Targets the creature the deva rogue’s ally damaged; +30 vs. AC; 2d6 + 15 damage.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva rogue makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva rogue has a +1 bonus to all defenses against attacks made by bloodied creatures.
- First Strike
- At the start of an encounter, the deva rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the deva rogue’s weapon damage die increases by one size. When wielding a dagger, the deva rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the deva rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the deva rogue deals an extra 5d6 damage.
Skills Acrobatics +23, Thievery +23
Str 21 (+17); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Deva Trickster Rogue [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +18; Senses Perception +19
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 33, Reflex 39, Will 36
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
The deva rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the deva rogue.
The deva rogue chooses the target of its attack.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +30 vs. Will; 5d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. Will; 5d6 + 15 damage.
Hit or Miss: Until the end of the deva rogue’s next turn, all of the target’s defenses against the deva rogue’s
attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- □ Hide from the Light (minor)
- The deva rogue must already be hidden to use this power. The deva rogue is invisible until the end of the encounter or until
the deva rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or
an at-will attack.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva rogue makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva rogue has a +1 bonus to all defenses against attacks made by bloodied creatures.
- First Strike
- At the start of an encounter, the deva rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the deva rogue’s weapon damage die increases by one size. When wielding a dagger, the deva rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the deva rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the deva rogue deals an extra 5d6 damage.
Skills Stealth +23, Thievery +23
Str 15 (+14); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Deva Fey-Pact Warlock [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +15
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 33, Reflex 38, Will 38
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the deva warlock is invisible to the target until the start of the deva
warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +27 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex
defense until the end of the deva warlock’s next turn.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +27 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the deva warlock since the deva warlock’s last turn. If no one attacked the deva warlock since the deva warlock’s
last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the deva
warlock sustains this power, the deva warlock can repeat the attack against the target. If the deva warlock misses, the deva
warlock can no longer sustain the power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The deva warlock becomes invisible until the start of the deva warlock’s next turn and teleports 20 squares. The deva warlock
leaves behind an illusory image of the deva warlock that persists as long as the deva warlock is invisible. This image stands
in place, takes no actions, and uses the deva warlock’s defenses if it is attacked. If the illusion is touched or takes any
damage, it dissolves into a pile of dead leaves. If the deva warlock makes an attack, the deva warlock becomes visible. Sustain
Standard: The deva warlock remains invisible as long as the deva warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The deva warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the deva
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The deva warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The deva warlock can immediately teleport 3 squares.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warlock makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warlock has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Arcana +23, Bluff +23
Str 12 (+13); Dex 13 (+13); Wis 16 (+15);
Con 15 (+14); Int 23 (+18); Cha 23 (+18)
Equipment leather armor, spear
-1 Level / +1 Level
Deva Infernal-Pact Warlock [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +14
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 37, Reflex 38, Will 34
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the deva warlock takes damage before the end of the deva warlock’s next
turn, the target takes an extra 2d6 + 15 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 9 squares.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The deva warlock conjures flames in the shape of diabolic imps that appear at the deva warlock’s feet. The deva warlock gains
25 temporary hit points. Any enemy that enters a square adjacent to the deva warlock takes 2d10 fire damage and is pushed
3 squares. This effect applies once per creature per round. It ends when the deva warlock has no temporary hit points remaining.
- ● Warlock’s Curse (minor)
- The deva warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the deva
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The deva warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The deva warlock grows wings and gains a fly speed equal to the deva warlock’s speed until the end of the encounter or for
5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The deva warlock gains 24 temporary hit points.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warlock makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warlock has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Arcana +23, Intimidate +19
Str 12 (+13); Dex 14 (+14); Wis 15 (+14);
Con 23 (+18); Int 23 (+18); Cha 15 (+14)
Equipment leather armor, mace
-1 Level / +1 Level
Deva Star-Pact Warlock [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +14
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 37, Reflex 35, Will 37
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the deva warlock on its next turn, it
takes an extra 2d6 + 15 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +26 vs. Will; 4d10 + 14 damage, and the deva warlock can swap places with the target. After swapping places with
the target, the deva warlock can teleport 3 squares..
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +26 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 9 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The deva warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the deva
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The deva warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the deva warlock’s next turn, anyone who attacks the deva warlock must roll two dice and take the lower result.
Each time an attack misses due to this effect, the deva warlock gains a cumulative +1 power bonus to the deva warlock’s next
attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The deva warlock gains a +1 bonus to a single d20 roll the deva warlock makes during the deva warlock’s next turn. This bonus
is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warlock makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warlock has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Arcana +20, Insight +19
Str 12 (+13); Dex 14 (+14); Wis 15 (+14);
Con 23 (+18); Int 17 (+15); Cha 21 (+17)
Equipment leather armor, sickle
-1 Level / +1 Level
Deva Inspiring Warlord [Level 24 Soldier (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +15; Senses Perception +14
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 37
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the deva warlord or the target. On his or her next attack
against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the deva warlord’s next turn. Until the end of the
encounter, the deva warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] Victory Surge (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage. Until the start of the deva warlord’s next turn, every ally within 10 squares of the deva warlord
can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the deva warlord’s
next turn, one ally of the deva warlord’s choice within 10 squares of the deva warlord can follow up a standard action with
a basic attack made as a free action. Sustain Minor: Until the start of the deva warlord’s next turn, one ally of the
deva warlord’s choice within 10 squares of the deva warlord can follow up a standard action with a basic attack made as a
free action.
- □ Heart of the Titan (standard)
- The deva warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5. Until
the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls and
can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○○○ Inspiring Word (minor) ✦ Healing
- The deva warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warlord makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warlord has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Inspiring Presence
- When an ally who can see the deva warlord spends an action point to take an extra action, that ally also regains 17 lost hit
points.
- Combat Leader
- The deva warlord and each ally within 10 squares who can see and hear the deva warlord gains a +2 power bonus to initiative.
Skills Heal +19, History +22
Str 23 (+18); Dex 13 (+13); Wis 14 (+14);
Con 14 (+14); Int 17 (+15); Cha 21 (+17)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Deva Tactical Warlord [Level 24 Soldier (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +15; Senses Perception +14
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 38, Reflex 38, Will 34
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage. Before the deva warlord attacks, one ally adjacent to either the deva warlord or the target may
shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +30 vs. AC; 1d8 + 15 damage, and an ally of the deva warlord’s choice within 5 squares of the deva warlord takes a standard
action. The deva warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the deva warlord for attacks
made with this extra standard action.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +30 vs. AC; 4d8 + 15 damage. Hit or Miss: If the target attacks before the end of the deva warlord’s next turn, the
deva warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the deva
warlord deals damage, the target takes a -6 penalty to its attack roll. Sustain Minor: The effect continues until the
end of the deva warlord’s next turn.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the deva warlord slides each target 6 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The deva warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warlord makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warlord has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Tactical Presence
- When an ally the deva warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack
roll.
- Combat Leader
- The deva warlord and each ally within 10 squares who can see and hear the deva warlord gains a +2 power bonus to initiative.
Skills Heal +19, History +25
Str 23 (+18); Dex 13 (+13); Wis 14 (+14);
Con 14 (+14); Int 23 (+18); Cha 15 (+14)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Deva Control Wizard [Level 24 Artillery]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +18
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +28 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the deva wizard’s next turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +28 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the deva wizard’s next turn, or the deva wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +28 vs. Reflex; 2d10 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the deva wizard’s next turn. Sustain Minor:
When the deva wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and
deal 1d10 + 9 necrotic damage to creatures that are immobilized.
- □ Time Stop (minor)
- The deva wizard gains two extra standard actions, which the deva wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The deva wizard can choose one creature suffering from one of the deva wizard’s wizard spells whose effect ends on a saving
throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the deva wizard can extend
the duration a wizard at-will spell whose effect is ending at the end of the deva wizard’s current turn, so that it lasts
instead until the end of the deva wizard’s next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva wizard makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva wizard has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Arcana +24, Insight +23
Str 12 (+13); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Deva War Wizard [Level 24 Artillery]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +15
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 36
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +28 vs. Reflex; 2d6 + 16 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +28 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +28
vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +28 vs. Reflex; 1d6 + 16 lightning damage.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +28 vs. Reflex; 5d6 + 16 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Mass Fly (standard)
- The deva wizard and each ally within 5 squares gain a speed of fly 8 until the end of the deva wizard’s next turn. Sustain
Minor: The deva wizard can sustain this power until the end of the encounter or for 5 minutes. If the deva wizard does
not sustain this power, all targets float to the ground without taking falling damage.
- ○ Wand of Accuracy (free)
- The deva wizard gains a +5 bonus to a single attack roll.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva wizard makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva wizard has a +1 bonus to all defenses against attacks made by bloodied creatures.
Skills Arcana +24, History +26
Str 12 (+13); Dex 21 (+17); Wis 17 (+15);
Con 14 (+14); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Deva Isolating Avenger [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +19
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and the deva avenger shifts 1 square, sliding the target 1 square into the space the deva avenger
occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +31 vs. AC; 3d10 + 16 damage, and until the end of the deva avenger’s next turn, the deva avenger and the target are immobilized.
In addition, no other creature has line of sight or line of effect to either the target or the deva avenger, both of whom
have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the
target or the deva avenger before the end of the deva avenger’s next turn. Hit or Miss: Until the end of the deva avenger’s
next turn, the deva avenger gains a +6 bonus to all defenses against the target’s attacks.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +28 vs. Will; 4d8 + 16 psychic damage, and the target is pulled 3 squares. At
the start of each of the deva avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the
target is pulled 2 squares. At the start of the deva avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the deva avenger can see in within 10 squares. When the deva avenger makes a melee attack against the target
and the target is the only enemy adjacent to the deva avenger, the deva avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the deva avenger
regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the deva avenger makes an attack roll against the deva avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the deva avenger to 0 hit points or fewer and doesn’t kill you.
The deva avenger is dying but doesn’t fall unconscious. Until the end of the deva avenger’s next turn, the deva avenger doesn’t
take any damage after the triggering attack, and the deva avenger gains a +4 bonus to attack rolls. At the end of the deva
avenger’s next turn, the deva avenger falls unconscious if the deva avenger is still dying.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva avenger makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva avenger has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Censure of Retribution
- When any enemy other than the deva avenger’s oath of enmity target hits the deva avenger, the deva avenger gains a +6 bonus
to damage rolls against the deva avenger’s oath of enmity target until the end of the deva avenger’s next turn. This bonus
is cumulative.
- Armor of Faith
- The favor of the deva avenger’s deity wards the deva avenger from harm. While the deva avenger is neither wearing heavy armor
nor using a shield, the deva avenger gains a +3 bonus to AC.
Skills Athletics +19, Religion +25
Str 15 (+14); Dex 13 (+13); Wis 25 (+19);
Con 14 (+14); Int 23 (+18); Cha 12 (+13)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Deva Pursuing Avenger [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +19
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the deva avenger, the deva avenger can
shift 6 squares as a free action. The deva avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +31 vs. AC; 4d10 + 16 radiant damage, and if the target is not adjacent to the deva avenger at the start of the deva avenger’s
next turn, the deva avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the
deva avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the target.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +31 vs. AC; 5d10 + 16 damage. Miss: Half damage. The deva avenger gains a +5 power bonus to the deva avenger’s next
damage roll against the target before the end of the encounter, unless the deva avenger attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the deva avenger can see in within 10 squares. When the deva avenger makes a melee attack against the target
and the target is the only enemy adjacent to the deva avenger, the deva avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the deva avenger
regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the deva avenger gains phasing, and the deva avenger takes half damage from opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the deva avenger makes an attack roll against the deva avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva avenger makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva avenger has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Censure of Pursuit
- If the deva avenger’s oath of enmity target moves away from the deva avenger willingly, the deva avenger gains a +11 bonus
to damage rolls against the target until the end of the deva avenger’s next turn.
- Armor of Faith
- The favor of the deva avenger’s deity wards the deva avenger from harm. While the deva avenger is neither wearing heavy armor
nor using a shield, the deva avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +22
Str 15 (+14); Dex 21 (+17); Wis 25 (+19);
Con 14 (+14); Int 15 (+14); Cha 12 (+13)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Deva Rageblood Barbarian [Level 24 Brute]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +19
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 33
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the deva barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the deva barbarian. If the deva barbarian is raging, attackers do not
gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12), and the target cannot regain hit points until the start of the deva barbarian’s
next turn.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +29 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The deva barbarian enters the rage of the hydra. Until the rage ends, once per round when the deva barbarian makes an attack
that misses, the deva barbarian can make a melee basic attack as a free action.
- ○ Swift Charge (free)
- When the deva barbarian’s attack reduces an enemy to 0 hit points.
The deva barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the deva barbarian is hit by an attack.
Until the end of the deva barbarian’s next turn, the deva barbarian gains resist 17 to all damage.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva barbarian makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva barbarian has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Rageblood Vigor
- Whenever the deva barbarian’s attack reduces an enemy to 0 hit points, the deva barbarian gains 15 temporary hit points.
- Barbarian Agility
- While the deva barbarian is not wearing heavy armor, the deva barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +22, Perception +19
Str 23 (+18); Dex 14 (+14); Wis 15 (+14);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Deva Thaneborn Barbarian [Level 24 Brute]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +19
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 36
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the deva barbarian can use this power in place of a melee
basic attack. If the deva barbarian is raging, the deva barbarian can move 2 extra squares as part of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +29 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and each enemy adjacent to the deva barbarian takes a –5 penalty to attack
rolls until the end of the deva barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The deva barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next
to the deva barbarian grants combat advantage to the deva barbarian and the deva barbarian’s allies until the end of its next
turn.
- □ Untouched (minor)
- The deva barbarian makes a saving throw against each effect on the deva barbarian that a save can end. The deva barbarian
gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the deva barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the deva barbarian’s next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva barbarian makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva barbarian has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Thaneborn Triumph
- Whenever the deva barbarian bloodies an enemy, the next attack by the deva barbarian or an ally against that enemy gains a
+5 bonus to the attack roll.
- Barbarian Agility
- While the deva barbarian is not wearing heavy armor, the deva barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +22, Perception +19
Str 23 (+18); Dex 14 (+14); Wis 15 (+14);
Con 15 (+14); Int 14 (+14); Cha 21 (+17)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Deva Cunning Bard [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +19
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 33, Reflex 39, Will 38
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the deva
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +27 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the deva bard, as the last action of his
or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the
deva bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +27 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss:
The deva bard and each ally within 10 squares of the deva bard can shift 5 squares as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The deva bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power
can only be used once per round. The deva bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva bard makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva bard has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the deva bard, the deva bard can slide that ally
1 square as a free action.
- Skill Versatility
- The deva bard gains a +1 bonus to untrained skill checks.
Skills Arcana +23, Bluff +23
Str 14 (+14); Dex 13 (+13); Wis 14 (+14);
Con 15 (+14); Int 23 (+18); Cha 23 (+18)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Deva Valorous Bard [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +13; Senses Perception +19
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 36, Reflex 36, Will 38
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the deva bard’s choice until the end of the
deva bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +30 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The deva bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power
can only be used once per round. The deva bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the deva bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva bard makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva bard has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the deva bard reduces an enemy to 0 hit points or bloodies an enemy, the
deva bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The deva bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Athletics +18
Str 14 (+14); Dex 13 (+13); Wis 14 (+14);
Con 21 (+17); Int 17 (+15); Cha 23 (+18)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Deva Guardian Druid [Level 24 Controller]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +19
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 36, Reflex 34, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +25 vs. AC; 4d4 + 11 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +28 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the deva druid’s next turn. This power can be used
as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +28 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +28 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the deva druid’s
next turn. Hit or Miss: Until the end of the deva druid’s next turn, any creature that enters the area of the burst
or starts its turn there takes 5 lightning damage.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +28 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 16 damage. Miss: 1d6 + 16 damage, and the target is immobilized until the end of the deva druid’s next turn.
- □ Unyielding Roots (standard) ✦ Healing
- The deva druid and each ally with 5 squares grows revitalizing roots. Until the end of the deva druid’s next turn, each target
can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she
regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The deva druid changes from the deva druid’s humanoid form to beast form or vice versa. When the deva druid changes from beast
form back to the deva druid’s humanoid form, the deva druid shifts 1 square. While the deva druid is in beast form, the deva
druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the deva druid can sustain such
powers. The deva druid can use this power once per round.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva druid makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva druid has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Primal Guardian
- While the deva druid is not wearing heavy armor, the deva druid can use the deva druid’s Constitution modifier in place of
the deva druid’s Dexterity or Intelligence modifier to determine the deva druid’s AC.
Skills Heal +24, Nature +24
Str 14 (+14); Dex 15 (+14); Wis 25 (+19);
Con 21 (+17); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe
-1 Level / +1 Level
Deva Predator Druid [Level 24 Controller]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +24
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 33, Reflex 37, Will 39
Resist 17 necrotic, 17 radiant
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +25 vs. AC; 4d4 + 11 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +28 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +28 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the deva druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +28 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until
the end of the deva druid’s next turn.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +28 vs. Fortitude; 3d10 + 16 damage, and the deva druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the deva druid’s turn. Miss: Half damage, and the deva druid grabs the target. Hit or Miss:
Until the end of the encounter, while the deva druid is in beast form, the deva druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The deva druid changes from the deva druid’s humanoid form to beast form or vice versa. When the deva druid changes from beast
form back to the deva druid’s humanoid form, the deva druid shifts 1 square. While the deva druid is in beast form, the deva
druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the deva druid can sustain such
powers. The deva druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the deva druid uses wild shape to change into beast form, the deva druid becomes
insubstantial and gain phasing until the end of the deva druid’s turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva druid makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva druid has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Primal Predator
- While the deva druid is not wearing heavy armor, the deva druid gains a +1 bonus to the deva druid’s speed.
Skills Nature +24, Perception +24
Str 14 (+14); Dex 21 (+17); Wis 25 (+19);
Con 15 (+14); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe
-1 Level / +1 Level
Deva Preserving Invoker [Level 24 Artillery]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +19
HP 165; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 10 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +28 vs. Reflex; 2d8 + 16 radiant damage, and the deva invoker slides the target 1 square. The deva invoker can
use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +28 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the deva invoker’s next turn. Until the
end of the deva invoker’s next turn, the target also takes a -6 penalty to attack rolls.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +28 vs. Will; 5d6 + 16 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- □ Covenant of Vengeance (minor)
- Choose either the deva invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the deva invoker and the deva invoker’s allies gain
a +4 power bonus to attack rolls against that creature until the end of the deva invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the deva invoker hits the deva invoker’s ally.
The deva invoker gains a +6 bonus to the deva invoker’s next attack roll against the triggering enemy if that attack occurs
before the end of the deva invoker’s next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva invoker makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva invoker has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Covenant of Preservation
- When the deva invoker uses a divine encounter or daily attack power on the deva invoker’s turn, the deva invoker can slide
an ally within 10 squares of the deva invoker 1 square.
Skills Arcana +23, Religion +25
Str 12 (+13); Dex 14 (+14); Wis 25 (+19);
Con 15 (+14); Int 23 (+18); Cha 13 (+13)
Equipment hide armor, morningstar
-1 Level / +1 Level
Deva Wrathful Invoker [Level 24 Artillery]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +19
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 39
Resist 17 necrotic, 17 radiant
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 10 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +28 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The deva invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +28 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the deva invoker’s
next turn, it takes 15 fire damage.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +28 vs. Fortitude; 7d6 + 16 damage, and the deva invoker slides the target 5 squares and knock it
prone. Miss: Half damage, and the deva invoker slides the target 3 squares and knock it prone.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the deva invoker hits the deva invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva invoker makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva invoker has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Covenant of Wrath
- When the deva invoker uses a divine encounter or daily attack power on the deva invoker’s turn, the deva invoker gains a bonus
to the damage roll equal to 1 for each enemy the deva invoker attacks with the power.
Skills Endurance +21, Religion +22
Str 12 (+13); Dex 14 (+14); Wis 25 (+19);
Con 21 (+17); Int 17 (+15); Cha 13 (+13)
Equipment chainmail, morningstar
-1 Level / +1 Level
Deva Bear Shaman [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +24
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 2d10 + 10 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +28 vs. Will; 2d8 + 16 damage, and each ally adjacent to the deva shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +28 vs. Reflex; 2d10 + 16 damage. Until the end of the deva shaman’s next turn, any ally takes half damage
from any source while adjacent to the deva shaman’s spirit companion. Each ally adjacent to the deva shaman’s spirit companion
gains 6 temporary hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +28 vs. Fortitude; 2d10 + 16 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The deva shaman conjures a bear spirit in an unoccupied square adjacent
to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through
its space, but allies can. As a move action, the deva shaman can move the spirit 5 squares.
The spirit can flank enemies
with the deva shaman and the deva shaman’s allies, and it can make opportunity attacks against the deva shaman’s enemies:
+28 vs. Reflex; 2d10 + 16 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The deva shaman conjures the deva shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the deva shaman falls unconscious or until the deva shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies
cannot move through its space, but allies can. When the deva shaman takes a move action, the deva shaman can also move the
spirit a number of squares equal to the deva shaman’s speed.
The spirit can be targeted by melee or ranged attacks,
although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and
the deva shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The deva shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the deva
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the deva shaman and the deva shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the deva shaman’s spirit companion without shifting.
Targets triggering enemy; +28 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the deva shaman’s spirit
companion regains 7 hit points.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva shaman makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva shaman has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Protector Spirit
- Any ally adjacent to the deva shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or
when the deva shaman uses a healing power on him or her.
Skills Nature +24, Perception +24
Str 13 (+13); Dex 14 (+14); Wis 25 (+19);
Con 21 (+17); Int 17 (+15); Cha 12 (+13)
Equipment leather armor, longspear
-1 Level / +1 Level
Deva Panther Shaman [Level 24 Controller (Leader)]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +24
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 2d10 + 10 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +28 vs. Fortitude; 2d10 + 16 damage, and until the end of the deva shaman’s next turn, the deva shaman’s spirit
companion can flank with the deva shaman and the deva shaman’s allies. If the target is bloodied, the deva shaman gains a
+3 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +28 vs. Fortitude; 4d6 + 16 damage. Until the end of the deva shaman’s next turn, when any ally adjacent to
the deva shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 6 damage.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +28 vs. Reflex; 4d8 + 16 damage. Miss: Half damage. Hit or Miss: Until the end of the deva shaman’s
next turn, the deva shaman and the deva shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against
the target. As a free action before the deva shaman’s next turn, each ally within 20 squares of the target can make a saving
throw and shift 3 squares as the first action of his or her turn.
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The deva shaman conjures the deva shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the deva shaman falls unconscious or until the deva shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies
cannot move through its space, but allies can. When the deva shaman takes a move action, the deva shaman can also move the
spirit a number of squares equal to the deva shaman’s speed.
The spirit can be targeted by melee or ranged attacks,
although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and
the deva shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The deva shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the deva
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the deva shaman’s spirit companion without shifting.
Targets triggering enemy; +28 vs. Reflex; 2d10 + 16 damage.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva shaman makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva shaman has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Stalker Spirit
- Any ally adjacent to the deva shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +24
Str 13 (+13); Dex 14 (+14); Wis 25 (+19);
Con 15 (+14); Int 23 (+18); Cha 12 (+13)
Equipment leather armor, longspear
-1 Level / +1 Level
Deva Chaos Sorcerer [Level 24 Artillery]
Medium immortal humanoid [XP 6050]
Initiative +17; Senses Perception +14
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +27 vs. Will; 2d10 + 24 psychic damage and if the deva sorcerer rolled an even number for the primary attack roll,
make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+27 vs. Will; 1d6 + 18 psychic damage. If the deva sorcerer rolled an even number for the secondary attack roll, repeat the
secondary attack. The deva sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +27 vs. Fortitude; 4d6 + 24 cold damage, and the target is weakened until the end of the deva sorcerer’s next turn.
If the deva sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18 cold damage.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +27 vs. Reflex; 6d6 + 24 lightning damage. If the deva sorcerer rolled an even number
on the attack roll, the target is immobilized (save ends). If the deva sorcerer rolled an odd number on the attack roll, the
target is dazed (save ends). Miss: Half damage.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the deva sorcerer’s next turn, the deva sorcerer becomes insubstantial, the deva sorcerer gains a fly speed
equal to the deva sorcerer’s speed, and the deva sorcerer can hover.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva sorcerer makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva sorcerer has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Chaos Power
- The deva sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the deva sorcerer rolls a natural 20 on an attack roll for an arcane power, the deva sorcerer slides the target 1 square
and knock it prone after applying the attack’s other effects. When the deva sorcerer rolls a natural 1 on an attack roll
for an arcane power, the deva sorcerer must push each creature within 5 squares of the deva sorcerer 1 square.
Skills Arcana +19, Bluff +23
Str 15 (+14); Dex 21 (+17); Wis 14 (+14);
Con 14 (+14); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, dagger
-1 Level / +1 Level
Deva Dragon Sorcerer [Level 24 Skirmisher]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +14
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 39
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +27 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the deva sorcerer with a melee attack before
the end of the deva sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +27 vs. Reflex; 5d6 + 24 acid damage. Until the end of the deva sorcerer’s next turn, the target doesn’t have
line of sight to any creature more than 3 squares away from it.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +27 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the deva sorcerer slides
the target 5 squares.
- □ Platinum Scales (immediate interrupt)
- When the deva sorcerer is hit by an attack.
Until the end of the encounter, the deva sorcerer gains a +5 power bonus to all defenses.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva sorcerer makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva sorcerer has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Draconic Power
- The deva sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the deva sorcerer is not wearing heavy armor, the deva sorcerer can use the deva sorcerer’s Strength modifier in place
of the deva sorcerer’s Dexterity or Intelligence modifier to determine the deva sorcerer’s AC.
Skills Arcana +19, Athletics +22
Str 21 (+17); Dex 15 (+14); Wis 14 (+14);
Con 14 (+14); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Deva Earth Warden [Level 24 Brute]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +20
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 41; Fortitude 38, Reflex 35, Will 35
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and the deva warden gains a +1 power bonus to AC until the end of the deva warden’s next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +29 vs. Reflex; the deva warden pulls the target 2 squares to a space that must
be adjacent to the deva warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d10 + 15
damage. Special: If either attack hits, the target is also slowed until the start of the deva warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +29 vs. AC; 4d10 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the deva warden’s next turn. Hit or Miss: Each enemy within
3 squares of the deva warden, other than the target, is slowed until the end of the deva warden’s next turn.
- □ Panacea (minor)
- The deva warden makes a saving throw with a +4 power bonus. The deva warden also gains a +4 power bonus to saving throws until
the end of the encounter.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the deva warden that is within 5 squares of the deva warden makes an attack that does not include
the deva warden as a target.
Targets the triggering enemy; The deva warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warden makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warden has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Earthstrength
- When the deva warden uses the deva warden’s second wind, the deva warden gains an additional +5 bonus to AC. The bonus lasts
until the end of the deva warden’s next turn.
- Font of Life
- At the start of the deva warden’s turn, the deva warden can make a saving throw against one effect that a save can end. On
a save, the effect immediately ends, preventing it from affecting the deva warden on the deva warden’s current turn. If the
deva warden fails the saving throw, the deva warden still makes a saving throw against the effect at the end of the deva warden’s
turn.
- Nature’s Wrath
- Once during each of the deva warden’s turns, the deva warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the deva warden’s next turn.
Skills Athletics +20, Perception +20
Str 23 (+18); Dex 14 (+14); Wis 17 (+15);
Con 21 (+17); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Deva Wild Warden [Level 24 Brute]
Medium immortal humanoid [XP 6050]
Initiative +14; Senses Perception +23
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 38, Reflex 33, Will 38
Resist 17 necrotic, 17 radiant
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the deva warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is dazed until the end of the deva warden’s next turn. Until
the end of the deva warden’s next turn, the deva warden gains a +6 power bonus to attack rolls.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the deva warden shifts 1 square. +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10
damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- □ Renewal (minor) ✦ Healing
- The deva warden spends a healing surge. In addition, the deva warden regains the use of an encounter attack power the deva
warden has already used during this encounter.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the deva warden makes an attack that does not include the deva warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage
to the deva warden and the deva warden’s allies until the end of the deva warden’s next turn.
- ○ Memory of a Thousand Lifetimes (no action)
- When the deva warden makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Add 1d6 to the triggering roll.
- Astral Majesty
- The deva warden has a +1 bonus to all defenses against attacks made by bloodied creatures.
- Wildblood
- When the deva warden uses the deva warden’s second wind, each enemy marked by the deva warden takes an additional -6 penalty
to attack rolls for attacks that don’t include the deva warden as a target, until the end of the deva warden’s next turn.
- Font of Life
- At the start of the deva warden’s turn, the deva warden can make a saving throw against one effect that a save can end. On
a save, the effect immediately ends, preventing it from affecting the deva warden on the deva warden’s current turn. If the
deva warden fails the saving throw, the deva warden still makes a saving throw against the effect at the end of the deva warden’s
turn.
- Nature’s Wrath
- Once during each of the deva warden’s turns, the deva warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the deva warden’s next turn.
Skills Athletics +22, Perception +23
Str 23 (+18); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.