Doppelganger NPCs [Level 1]
Doppelganger Battle Cleric [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +2
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 13, Reflex 11, Will 15
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 3 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Wrathful Thunder (standard) ✦ Thunder, Weapon
- +5 vs. AC; 1d10 + 3 thunder damage, and the target is dazed until the end of the doppelganger cleric’s next turn.
- □ [M] Avenging Flame (standard) ✦ Fire, Weapon
- +5 vs. AC; 2d10 + 3 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If
the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +7, Religion +6
Str 16 (+3); Dex 11 (+0); Wis 14 (+2);
Con 12 (+1); Int 12 (+1); Cha 15 (+2)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +3
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 11, Reflex 11, Will 16
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +3 vs. AC; 1d10 + 1 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +3 vs. AC; 1d6 + 1 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +3 vs. Reflex; 1d8 + 3 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [C] Divine Glow (standard) ✦ Radiant
- Close blast 3; targets enemies; +3 vs. Reflex; 1d8 + 3 radiant damage. Hit or Miss: Allies in the blast gain a +2 power
bonus to attack rolls until the end of the doppelganger cleric’s next turn.
- □ [R] Cascade of Light (standard) ✦ Radiant
- Ranged 10; +3 vs. Will; 3d8 + 3 radiant damage, and the target gains vulnerability 5 to all the doppelganger cleric’s attacks
(save ends). Miss: Half damage, and the target gains no vulnerability.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +8, Religion +6
Str 13 (+1); Dex 11 (+0); Wis 16 (+3);
Con 12 (+1); Int 12 (+1); Cha 16 (+3)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 1 Soldier]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +1
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 17; Fortitude 15, Reflex 11, Will 12
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12). Miss: 3 damage.
- ○ [M] Steel Serpent Strike (standard) ✦ Weapon
- +5 vs. AC; 2d12 + 3 damage (crit 27 + 1d12), and the target is slowed and cannot shift until end of the doppelganger fighter’s
next turn.
- □ [M] Brute Strike (standard) ✦ Reliable, Weapon
- +5 vs. AC; 3d12 + 3 damage (crit 39 + 1d12). Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +8, Intimidate +6
Str 16 (+3); Dex 13 (+1); Wis 12 (+1);
Con 14 (+2); Int 12 (+1); Cha 13 (+1)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 1 Soldier]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +1
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 19; Fortitude 15, Reflex 14, Will 12
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+6 vs. AC; 1d8 + 3 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger
fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Covering Attack (standard) ✦ Weapon
- +6 vs. AC; 2d8 + 3 damage, and an ally adjacent to the target can shift 2 squares.
- □ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
- +6 vs. AC; 2d8 + 3 damage, and the doppelganger fighter can spend a healing surge. Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +6, Intimidate +6
Str 16 (+3); Dex 14 (+2); Wis 12 (+1);
Con 13 (+1); Int 12 (+1); Cha 13 (+1)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 1 Soldier]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +1
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 18; Fortitude 14, Reflex 12, Will 15
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +6 vs. AC; 1d10 + 3 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +1
bonus to the damage roll.
- ○ [M] Radiant Smite (standard) ✦ Radiant, Weapon
- +6 vs. AC; 2d10 + 4 radiant damage.
- □ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
- +6 vs. AC; 3d10 + 3 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 6 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +8, Religion +6
Str 16 (+3); Dex 11 (+0); Wis 13 (+1);
Con 12 (+1); Int 12 (+1); Cha 16 (+3)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 1 Soldier]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +1
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 20; Fortitude 13, Reflex 14, Will 16
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +4 vs. AC; 1d6 + 2 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage, and the doppelganger paladin gains 1 temporary hit points.
- ○ [M] Shielding Smite (standard) ✦ Weapon
- +7 vs. AC; 2d8 + 4 damage. Hit or Miss: Until the end of the doppelganger paladin’s next turn, one ally within 5 squares
of the doppelganger paladin gains a +1 power bonus to AC.
- □ [R] Radiant Delirium (standard) ✦ Radiant
- Ranged 5; +4 vs. Reflex; 3d8 + 4 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage.
Hit or Miss: The target is dazed until the end of the doppelganger paladin’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 7 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +9, Religion +6
Str 14 (+2); Dex 11 (+0); Wis 13 (+1);
Con 12 (+1); Int 12 (+1); Cha 18 (+4)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +3; Senses Perception +6
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 13, Reflex 14, Will 12
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 2 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +5 vs. AC; 1d6 + 2 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +5 vs. AC; 1d10 + 3 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +5/+5 vs. AC; 1d8 damage (main)/1d6 damage (off-hand).
Longbow: Ranged 20/40; +5 vs. AC (twice); 1d10 damage.
- ○ [M/R] Evasive Strike (standard) ✦ Weapon
- The doppelganger ranger can shift 2 squares either before or after the attack.
Longsword: +5 vs. AC; 2d8 + 2
damage.
Longbow: Ranged 20/40; +5 vs. AC; 2d10 + 3 damage.
- □ [R] Split the Tree (standard) ✦ Weapon
- Ranged 20/40; targets two creatures within 3 squares of each other; +5 vs. AC; 2d10 + 3 damage. Make two attack rolls, take
the higher result, and apply it to both targets.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +6, Stealth +7
Str 14 (+2); Dex 16 (+3); Wis 13 (+1);
Con 12 (+1); Int 12 (+1); Cha 13 (+1)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +6
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +4 vs. AC; 1d10 + 2 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +6/+6 vs. AC; 1d8 damage (main)/1d8 damage (off-hand).
Longbow: Ranged 20/40; +4 vs. AC (twice); 1d10 damage.
- ○ [C] Dire Wolverine Strike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +6 vs. AC; 1d8 + 3 damage.
- □ [M] Jaws of the Wolf (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +6 vs. AC; 2d8 + 3 damage.
Longsword (off hand):
+6 vs. AC; 2d8 + 3 damage.
Miss: Half damage per attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +5 hit points.
Skills Nature +6, Perception +6
Str 16 (+3); Dex 14 (+2); Wis 13 (+1);
Con 12 (+1); Int 12 (+1); Cha 13 (+1)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +3; Senses Perception +0
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 15, Will 13
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +5 vs. AC; 1d6 + 2 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +6 vs. AC; 1d6 + 3 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +6 vs. Reflex; 1d6 + 3 damage.
- ○ [M] Torturous Strike (standard) ✦ Weapon
- +6 vs. AC; 2d6 + 3 damage.
- □ [M/R] Easy Target (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 2d6 + 3 damage.
Shuriken: Ranged 6/12; +6 vs. AC; 2d6 + 3 damage.
Hit:
The target is slowed and grants combat advantage to the doppelganger rogue (save ends both). Miss: Half damage, and
the target grants combat advantage to the doppelganger rogue until the end of the doppelganger rogue’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Acrobatics +8, Thievery +8
Str 14 (+2); Dex 16 (+3); Wis 11 (+0);
Con 12 (+1); Int 12 (+1); Cha 15 (+2)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +3; Senses Perception +5
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 11, Reflex 15, Will 14
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +4 vs. AC; 1d6 + 1 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 1d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] King’s Castle (standard) ✦ Weapon
- Short Sword: +6 vs. Reflex; 2d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. Reflex; 2d6 + 3 damage.
Hit or Miss: Switch places with a willing adjacent ally.
- □ [M/R] Trick Strike (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 3d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. AC; 3d6 + 3 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the doppelganger rogue
hits the target the doppelganger rogue slides it 1 square.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Stealth +8, Thievery +8
Str 13 (+1); Dex 16 (+3); Wis 11 (+0);
Con 12 (+1); Int 12 (+1); Cha 16 (+3)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +1
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 11, Reflex 14, Will 16
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +2 vs. AC; 1d8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +4 vs. Reflex; 1d10 + 4 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +4 vs. Will; 1d6 + 4 psychic damage, and the doppelganger warlock is invisible to the target until the start of
the doppelganger warlock’s next turn.
- ○ [R] Witchfire (standard) ✦ Fire
- Ranged 10; +4 vs. Reflex; 2d6 + 4 fire damage, and the target takes a –5 penalty to attack rolls until the end of the doppelganger
warlock’s next turn.
- □ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
- Ranged 10; +4 vs. Will; 3d8 + 4 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide
the target 1 square (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +8, Bluff +11
Str 10 (+0); Dex 11 (+0); Wis 12 (+1);
Con 13 (+1); Int 16 (+3); Cha 18 (+4)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +0
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 13, Reflex 14, Will 14
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +2 vs. AC; 1d8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +3 vs. Reflex; 1d10 + 3 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 1d6 + 3 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 1d6 + 3 fire damage.
- ○ [R] Vampiric Embrace (standard) ✦ Necrotic
- Ranged 5; +3 vs. Will; 2d8 + 3 necrotic damage, and the doppelganger warlock gains 8 temporary hit points.
- □ [R] Flames of Phlegethos (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 3d10 + 3 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 1 temporary hit points.
Skills Arcana +8, Intimidate +7
Str 10 (+0); Dex 12 (+1); Wis 11 (+0);
Con 16 (+3); Int 16 (+3); Cha 15 (+2)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +0
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 14; Fortitude 13, Reflex 13, Will 15
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +2 vs. AC; 1d6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +3 vs. Reflex; 1d10 + 3 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +3 vs. Fortitude; 1d6 + 3 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn,
it takes an extra 1d6 + 3 damage.
- ○ [R] Dreadful Word (standard) ✦ Fear, Psychic
- Ranged 5; +3 vs. Will; 2d8 + 3 psychic damage, and the target takes a –3 penalty to Will defense until the end of the doppelganger
warlock’s next turn.
- □ [R] Dread Star (standard) ✦ Fear, Radiant
- Ranged 10; +3 vs. Will; 3d6 + 3 radiant damage, and the target is immobilized until the end of the doppelganger warlock’s
next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +7, Insight +7
Str 10 (+0); Dex 12 (+1); Wis 11 (+0);
Con 16 (+3); Int 15 (+2); Cha 16 (+3)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 1 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +0
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 14, Reflex 12, Will 15
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +5 vs. AC; 1d10 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +5 vs. Fortitude; 3 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her next
attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Guarding Attack (standard) ✦ Weapon
- +5 vs. AC; 2d10 + 3 damage, and one ally adjacent to either the doppelganger warlord or the target gains a +4 power bonus
to AC against the target’s attacks until the end of the doppelganger warlord’s next turn.
- □ [M] Bastion of Defense (standard) ✦ Weapon
- +5 vs. AC; 3d10 + 3 damage, and allies within 5 squares of the doppelganger warlord gains a +1 power bonus to all defenses
until the end of the encounter. Hit or Miss: Allies within 5 squares of the doppelganger warlord gains 8 temporary
hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 3
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +5, History +7
Str 16 (+3); Dex 11 (+0); Wis 10 (+0);
Con 12 (+1); Int 15 (+2); Cha 16 (+3)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 1 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +0
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 17; Fortitude 14, Reflex 14, Will 14
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord or
the target may shift 1 square as a free action.
- ○ [M] Warlord’s Favor (standard) ✦ Weapon
- +6 vs. AC; 2d8 + 3 damage, and one ally within 5 squares gains a +4 power bonus to attack rolls against the target until the
end of the doppelganger warlord’s next turn.
- □ [M] Lead the Attack (standard) ✦ Weapon
- +6 vs. AC; 3d8 + 3 damage, and the doppelganger warlord and allies within 5 squares gain a +4 power bonus to attack rolls
against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +5, History +8
Str 16 (+3); Dex 11 (+0); Wis 10 (+0);
Con 12 (+1); Int 16 (+3); Cha 15 (+2)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 1 Artillery]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +2
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 14; Fortitude 11, Reflex 14, Will 15
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +2 vs. AC; 1d8 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +4 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [A] Icy Terrain (standard) ✦ Cold
- Area burst 1 within 10; +4 vs. Reflex; 1d6 + 4 cold damage, and the target is knocked prone. Hit or Miss: The power’s
area is difficult terrain until the end of the doppelganger wizard’s next turn. The doppelganger wizard can end this effect
as a minor action.
- □ [A] Sleep (standard) ✦ Sleep
- Area burst 2 within 20; +4 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails
its first saving throw against this power, the target becomes unconscious (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Skills Arcana +9, Insight +9
Str 10 (+0); Dex 13 (+1); Wis 14 (+2);
Con 12 (+1); Int 18 (+4); Cha 13 (+1)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 1 Artillery]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +1
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 14; Fortitude 11, Reflex 14, Will 14
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +2 vs. AC; 1d8 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +4 vs. Reflex; 1d6 + 4 fire damage.
- ○ [C] Burning Hands (standard) ✦ Fire
- Close blast 5; +4 vs. Reflex; 2d6 + 4 fire damage.
- □ [R] Acid Arrow (standard) ✦ Acid
- Ranged 20; +4 vs. Reflex; 2d8 + 4 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each
creature adjacent to the primary target. Secondary Attack: +4 vs. Reflex; 1d8 + 4 acid damage, and ongoing 5 acid damage
(save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +2 bonus to a single attack roll.
Skills Arcana +9, History +9
Str 10 (+0); Dex 14 (+2); Wis 13 (+1);
Con 12 (+1); Int 18 (+4); Cha 13 (+1)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +3
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 12, Reflex 14, Will 15
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +4 vs. AC; 1d10 + 1 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +3 vs. AC; 1d6 + 1 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 3 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the doppelganger
avenger occupied.
- ○ [M] Avenging Echo (standard) ✦ Radiant, Weapon
- +6 vs. AC; 1d10 + 3 damage, and until the end of the doppelganger avenger’s next turn, any enemy that ends its turn adjacent
to the doppelganger avenger or that hits or misses the doppelganger avenger takes 8 radiant damage.
- □ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
- +6 vs. AC; 2d10 + 3 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered
on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered
on it. Whenever the doppelganger avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +3 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +6, Religion +8
Str 13 (+1); Dex 11 (+0); Wis 16 (+3);
Con 12 (+1); Int 16 (+3); Cha 12 (+1)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +3
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 13, Will 15
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +4 vs. AC; 1d10 + 1 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +4 vs. AC; 1d8 + 2 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 3 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 3 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Angelic Alacrity (standard) ✦ Weapon
- +6 vs. AC; 2d10 + 3 damage. Before the attack, the doppelganger avenger shifts 3 squares.
- □ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
- +6 vs. AC; 2d10 + 3 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is
more than 3 squares away from the doppelganger avenger at the start of the doppelganger avenger’s turn, the doppelganger avenger
can teleport to a space within 3 squares of it as a minor action. This effect ends if the doppelganger avenger ends the doppelganger
avenger’s turn more than 3 squares away from the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +4 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +6, Stealth +7
Str 13 (+1); Dex 14 (+2); Wis 16 (+3);
Con 12 (+1); Int 13 (+1); Cha 12 (+1)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 1 Brute]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +5
HP 34; Bloodied 17
Healing Surges (+8 hp) ○
AC 15; Fortitude 15, Reflex 12, Will 13
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+5 vs. AC; 1d12 + 1d8 + 3 damage (crit 23 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Avalanche Strike (standard) ✦ Weapon
- +5 vs. AC; 3d12 + 5 damage (crit 41 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next turn,
any attacker gains a +4 bonus to attack rolls against the doppelganger barbarian.
- □ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
- +5 vs. AC; 3d12 + 3 damage (crit 39 + 1d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters
the rage of the bloodhunt. Until the rage ends, the doppelganger barbarian gains a +2 bonus to melee damage rolls if either
the doppelganger barbarian or the doppelganger barbarian’s target is bloodied.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 2 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +7, Perception +5
Str 16 (+3); Dex 12 (+1); Wis 11 (+0);
Con 14 (+2); Int 12 (+1); Cha 15 (+2)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 1 Brute]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +5
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 15, Reflex 12, Will 14
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+5 vs. AC; 1d12 + 1d6 + 3 damage (crit 21 + 1d12). When charging, the doppelganger barbarian can use this power in place of
a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Vault the Fallen (standard) ✦ Weapon
- Targets one or two creatures; +5 vs. AC; 1d12 + 1d6 + 3 damage (crit 21 + 1d12). If the doppelganger barbarian targets two
creatures, the doppelganger barbarian can shift 3 squares after the first attack.
- □ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
- Close burst 1; targets visible enemies; +5 vs. Reflex; 1d12 + 3 damage (crit 15 + 1d12), and the doppelganger barbarian knocks
the target prone. Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the macetail
behemoth. Until the rage ends, whenever the doppelganger barbarian hits, the doppelganger barbarian gains 3 temporary hit
points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +7, Perception +5
Str 16 (+3); Dex 12 (+1); Wis 11 (+0);
Con 13 (+1); Int 12 (+1); Cha 16 (+3)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +5
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 17; Fortitude 11, Reflex 15, Will 16
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +4 vs. AC; 1d8 + 1 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +4 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Blunder (standard) ✦ Charm
- Ranged 5; +4 vs. Will; 1d6 + 4 damage, and the doppelganger bard slides the target 4 squares. During the slide, the doppelganger
bard or one of the doppelganger bard’s allies can make a melee basic attack against the target as a free action, with a +2
power bonus to the attack roll.
- □ [R] Stirring Shout (standard) ✦ Healing, Psychic
- Ranged 10; +4 vs. Will; 2d6 + 4 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits
the target, that ally regains 4 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This
power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the doppelganger bard, the doppelganger bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +8, Bluff +11
Str 12 (+1); Dex 11 (+0); Wis 10 (+0);
Con 13 (+1); Int 16 (+3); Cha 18 (+4)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +0; Senses Perception +5
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 17; Fortitude 12, Reflex 14, Will 16
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +4 vs. AC; 1d8 + 1 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end
of the doppelganger bard’s next turn.
- ○ [C] Shout of Triumph (standard) ✦ Thunder
- Close blast 3; targets enemies; +4 vs. Fortitude; 1d6 + 4 thunder damage, and the target is pushed 2 squares. Hit or Miss:
The doppelganger bard slides each ally in the blast 1 square.
- □ [M] Slayer’s Song (standard) ✦ Weapon
- +7 vs. AC; 2d8 + 4 damage, and the target grants combat advantage to the doppelganger bard and the doppelganger bard’s allies
(save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the doppelganger bard
hits an enemy, that enemy grants combat advantage to the doppelganger bard and the doppelganger bard’s allies until the end
of the doppelganger bard’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This
power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 3 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +7, Athletics +5
Str 12 (+1); Dex 11 (+0); Wis 10 (+0);
Con 14 (+2); Int 15 (+2); Cha 18 (+4)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 1 Controller]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +3
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 12, Will 15
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +3 vs. AC; 2d4 + 1 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +3 vs. Reflex; 1d8 + 3 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +3 vs. Fortitude; 1d6 cold damage, and the target slides 1 square.
- ○ [R] Frost Flash (standard) ✦ Cold
- Ranged 10; +3 vs. Fortitude; 1d6 + 5 cold damage, and the target is immobilized until the end of the doppelganger druid’s
next turn.
- □ [A] Fires of Life (standard) ✦ Fire, Healing
- Area burst 1 within 10; targets enemies; +3 vs. Reflex; 1d6 + 3 fire damage, and ongoing 5 fire damage (save ends). If the
target drops to 0 hit points before it saves against the ongoing damage, one creature of the doppelganger druid’s choice within
5 squares of the target regains 7 hit points. Aftereffect: One creature of the doppelganger druid’s choice within 5
squares of the target regains 2 hit points. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +8, Nature +8
Str 12 (+1); Dex 13 (+1); Wis 16 (+3);
Con 14 (+2); Int 13 (+1); Cha 12 (+1)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 1 Controller]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +8
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 11, Reflex 13, Will 15
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +3 vs. AC; 2d4 + 1 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +3 vs. Reflex; 1d8 + 3 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +3 vs. Reflex; 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the
end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
- ○ [M] Darting Bite (standard) ✦ Beast Form
- Targets one or two creatures; +3 vs. Reflex; 1d10 + 3 damage. If at least one of the attacks hits, the doppelganger druid
can shift 2 squares.
- □ [C] Savage Frenzy (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +3 vs. Reflex; 1d6 + 3 damage, and the target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until the end of the doppelganger druid’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +8, Perception +8
Str 12 (+1); Dex 14 (+2); Wis 16 (+3);
Con 13 (+1); Int 13 (+1); Cha 12 (+1)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 1 Artillery]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +3
HP 25; Bloodied 12
Healing Surges (+6 hp) ○
AC 16; Fortitude 12, Reflex 14, Will 15
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +2 vs. AC; 1d10 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +3 vs. Reflex; 1d8 + 3 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [A] Blades of Astral Fire (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +3 vs. Reflex; 1d6 + 3 radiant damage. Hit or Miss: Each ally in the burst
gains a +4 power bonus to AC until the end of the doppelganger invoker’s next turn.
- □ [C] Binding Invocation of Chains (standard)
- Close burst 10; targets enemies; +3 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until
the end of the doppelganger invoker’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +3 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +8, Religion +8
Str 10 (+0); Dex 12 (+1); Wis 16 (+3);
Con 13 (+1); Int 16 (+3); Cha 13 (+1)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 1 Artillery]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +3
HP 26; Bloodied 13
Healing Surges (+6 hp) ○
AC 16; Fortitude 13, Reflex 13, Will 15
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +2 vs. AC; 1d10 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +3 vs. Fortitude; 1d10 + 3 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+2 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [R] Thunder of Judgment (standard) ✦ Thunder
- Ranged 10; targets one, two, or three creatures; +3 vs. Fortitude; 1d6 + 3 thunder damage, or 2d6 + 3 thunder damage if the
doppelganger invoker targets only one creature. In addition, the target is dazed until the end of the doppelganger invoker’s
next turn and is pushed 2 squares.
- □ [R] Purging Flame (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 1d10 + 3 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing
5 fire damage (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +6, Religion +7
Str 10 (+0); Dex 12 (+1); Wis 16 (+3);
Con 14 (+2); Int 15 (+2); Cha 13 (+1)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +8
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 14; Fortitude 13, Reflex 12, Will 15
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +2 vs. AC; 1d10 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +3 vs. Will; 1d8 + 3 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 2
temporary hit points.
- ○ [R] Thunder Bear’s Warding (standard) ✦ Thunder
- Ranged 5; +3 vs. Fortitude; 1d6 + 3 thunder damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman and the doppelganger shaman’s allies gain 2 resistance to all damage while adjacent to the doppelganger shaman’s spirit
companion. In addition, the doppelganger shaman or one ally within 5 squares of the doppelganger shaman gains 2 temporary
hit points.
- □ [C] Spirit of the Healing Flood (standard) ✦ Healing
- Close burst 5; targets enemies; +3 vs. Fortitude; 1d8 + 3 damage. Miss: Half damage. Hit or Miss: Until the
end of the encounter, the doppelganger shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action,
a character can end this effect on himself or herself to regain 10 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 10 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 5 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +3 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 3 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 2 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +8, Perception +8
Str 11 (+0); Dex 12 (+1); Wis 16 (+3);
Con 14 (+2); Int 15 (+2); Cha 12 (+1)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 1 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +8
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 13, Will 15
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +2 vs. AC; 1d10 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +3 vs. Fortitude; 1d10 + 3 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +1 bonus to the attack roll.
- ○ [R] Twin Panthers (standard)
- Ranged 5; two attacks against one or two creatures; +3 vs. Reflex; 1d8 + 3 damage. If the target is bloodied, the doppelganger
shaman gains a +3 bonus to the attack roll. Hit: Until the end of the doppelganger shaman’s next turn, the doppelganger
shaman and the doppelganger shaman’s allies have combat advantage when making melee attacks against any enemy adjacent to
the doppelganger shaman’s spirit companion.
- □ [C] Wrath of the Spirit World (standard) ✦ Psychic
- Close burst 2; targets enemies in burst and each enemy adjacent to the doppelganger shaman’s spirit companion; +3 vs. Will;
3d6 + 3 psychic damage, and the doppelganger shaman knocks the target prone. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 10 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 5 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +3 vs. Reflex; 1d10 + 3 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +8, Perception +8
Str 11 (+0); Dex 12 (+1); Wis 16 (+3);
Con 13 (+1); Int 16 (+3); Cha 12 (+1)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 1 Artillery]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +2; Senses Perception +0
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 12; Fortitude 11, Reflex 12, Will 17
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +5 vs. AC; 1d4 + 2 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +4 vs. Will; 1d10 + 6 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+4 vs. Will; 1d6 + 2 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [C] Bedeviling Burst (standard) ✦ Psychic
- Close burst 3; targets one or two creatures; +4 vs. Will; 1d10 + 6 psychic damage, and the target is pushed 2 squares. If
the doppelganger sorcerer rolled an even number on the attack roll, the target slides instead of being pushed.
- □ [R] Dazzling Ray (standard) ✦ Radiant
- Ranged 10; +4 vs. Will; 6d6 + 6 radiant damage and if the doppelganger sorcerer rolled an even number on the attack roll,
the target takes a -2 penalty to attack rolls against the doppelganger sorcerer (save ends). Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- Chaos Power
- The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +6, Bluff +11
Str 13 (+1); Dex 14 (+2); Wis 10 (+0);
Con 12 (+1); Int 13 (+1); Cha 18 (+4)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 1 Skirmisher]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +0
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 12; Fortitude 12, Reflex 11, Will 17
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +4 vs. AC; 1d8 + 2 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +4 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 2 fire damage.
- ○ [C] Tempest Breath (standard) ✦ Acid
- Close blast 3; +4 vs. Reflex; 2d6 + 6 acid damage, and the target can’t gain combat advantage against any creature until the
end of the doppelganger sorcerer’s next turn. The doppelganger sorcerer gains concealment until the end of the doppelganger
sorcerer’s next turn.
- □ [C] Lightning Breath (standard) ✦ Lightning
- Close blast 3; +4 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the
doppelganger sorcerer’s next turn, whenever an enemy hits the doppelganger sorcerer with a melee attack, the doppelganger
sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- Draconic Power
- The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +6, Athletics +7
Str 14 (+2); Dex 13 (+1); Wis 10 (+0);
Con 12 (+1); Int 13 (+1); Cha 18 (+4)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 1 Brute]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +6
HP 34; Bloodied 17
Healing Surges (+8 hp) ○
AC 17; Fortitude 14, Reflex 13, Will 13
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 3 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Thunder Ram Assault (standard) ✦ Thunder, Weapon
- +5 vs. AC; 1d10 + 3 thunder damage, and the doppelganger warden pushes the target 2 squares. Make a secondary attack. Secondary
Attack: Close blast 3; +5 vs. Fortitude; 1d6 thunder damage, and the doppelganger warden pushes the secondary target 1
square.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Form of the Willow Sentinel (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the willow sentinel until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2
power bonus to Fortitude while adjacent to the doppelganger warden. Once during this encounter, the doppelganger warden can
make the following attack while the doppelganger warden is in this form as an immediate interrupt when an enemy adjacent to
the doppelganger warden makes an attack roll against the doppelganger warden’s ally.
Secondary Attack: Targets
the triggering enemy; +5 vs. AC; 1d10 + 3 damage, and the target takes a –4 penalty to the triggering attack roll. Miss:
Half damage, and the target takes a –2 penalty to the triggering attack roll.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +2 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +5, Perception +6
Str 16 (+3); Dex 12 (+1); Wis 13 (+1);
Con 14 (+2); Int 12 (+1); Cha 13 (+1)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 1 Brute]
Medium natural humanoid (shapechanger) [XP 100]
Initiative +1; Senses Perception +7
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 14, Reflex 11, Will 14
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +5 vs. AC; 1d12 + 3 damage (crit 15 + 1d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Wildblood Frenzy (standard) ✦ Weapon
- Two attacks against one or two targets; +5 vs. AC; 1d12 + 5 damage (crit 17 + 1d12).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Form of the Relentless Panther (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the relentless panther until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies
marked by the doppelganger warden. In addition, the doppelganger warden can shift 2 squares as a move action. Once during
this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard
action.
Secondary Attack: Before the attack, the doppelganger warden shifts the doppelganger warden’s speed;
+5 vs. Reflex; 2d12 + 3 damage (crit 27 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2
damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +5 vs. Fortitude; 1d12 + 3 damage (crit 15 + 1d12), and the target grants combat advantage to
the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -2 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +7, Perception +7
Str 16 (+3); Dex 12 (+1); Wis 14 (+2);
Con 13 (+1); Int 12 (+1); Cha 13 (+1)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.