Doppelganger NPCs [Level 13]
Doppelganger Battle Cleric [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +9
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 22, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +17 vs. AC; 2d10 + 9 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+17 vs. AC; 1d10 + 9 lightning damage.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +14 vs. Fortitude; 3d8 + 8 damage, and the target takes a -3 penalty to all defenses until the end of the doppelganger
cleric’s next turn.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The doppelganger cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an
additional +3 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +14, Religion +12
Str 19 (+10); Dex 12 (+7); Wis 17 (+9);
Con 13 (+7); Int 13 (+7); Cha 16 (+9)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +10
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 22, Will 28
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +15 vs. Reflex; 1d8 + 9 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +15 vs. Fortitude; 3d8 + 9 damage, and the target takes a -4 penalty to all defenses until the end of the doppelganger
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +15 vs. Reflex; 2d10 + 9 fire damage, and ongoing 9 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The doppelganger cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an
additional +4 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +15, Religion +12
Str 14 (+8); Dex 12 (+7); Wis 19 (+10);
Con 13 (+7); Int 13 (+7); Cha 19 (+10)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 13 Soldier]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +8; Senses Perception +7
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 27, Reflex 23, Will 24
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12). Miss: 4 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +17 vs. AC; 2d12 + 12 damage (crit 36 + 2d12), and make a secondary attack against each enemy adjacent to the primary target
and within the doppelganger fighter’s melee reach. Secondary Attack: +17 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12), and the doppelganger fighter slides
the target 1 square. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Into the Fray (minor)
- The doppelganger fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +15, Intimidate +13
Str 19 (+10); Dex 14 (+8); Wis 13 (+7);
Con 17 (+9); Int 13 (+7); Cha 14 (+8)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 13 Soldier]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +7
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 27, Reflex 26, Will 24
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+18 vs. AC; 1d8 + 9 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger
fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 12 damage. Hit or Miss: After the attack, the doppelganger fighter can shift 1 square and repeat
the attack against another target within reach. The doppelganger fighter can then shift 1 square and repeat the attack against
a third target within reach. After the final attack, the doppelganger fighter can shift 1 square.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 3d8 + 9 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the doppelganger fighter. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +12, Intimidate +13
Str 19 (+10); Dex 17 (+9); Wis 13 (+7);
Con 14 (+8); Int 13 (+7); Cha 14 (+8)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 13 Soldier]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +8
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 26, Reflex 23, Will 27
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +18 vs. AC; 1d10 + 9 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +2
bonus to the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +18 vs. AC; 3d10 + 9 radiant damage, and the target is marked until the end of the doppelganger paladin’s next turn. The doppelganger
paladin can fly 2 squares and must charge as part of this attack.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +15 vs. Will; 2d8 + 9 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 10 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- ○ Cleansing Spirit (minor)
- The doppelganger paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +15, Religion +12
Str 19 (+10); Dex 12 (+7); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 19 (+10)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 13 Soldier]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +8
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 31; Fortitude 25, Reflex 25, Will 28
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 8 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage, and the doppelganger paladin gains 2 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +19 vs. AC; 2d8 + 10 damage, and one ally within 5 squares of the doppelganger paladin regains 12 hit points.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +16 vs. Fortitude; 1d10 + 10 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +16 vs. Fortitude; 1d10 + 10 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The doppelganger paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 11 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +16, Religion +12
Str 17 (+9); Dex 12 (+7); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 21 (+11)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +10; Senses Perception +13
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 8 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 8 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +17 vs. AC; 1d10 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized
until the start of the doppelganger ranger’s next turn.
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The doppelganger ranger can move at full speed. At any point during the move, the doppelganger ranger can make two attacks.
Longsword: +17 vs. AC; 3d8 + 8 damage.
Longbow: Ranged 20/40; +17 vs. AC; 3d10 + 9 damage.
Miss: Half damage per attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the doppelganger ranger.
The doppelganger ranger can shift 1 square and then move 3 squares. The doppelganger ranger cannot end the move adjacent to
the triggering enemy.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +13, Stealth +14
Str 17 (+9); Dex 19 (+10); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 14 (+8)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +13
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 27; Fortitude 26, Reflex 25, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +16 vs. AC; 1d10 + 8 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +18/+18 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +16 vs. AC (twice); 1d10 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +18 vs. AC; 1d8 + 9 damage.
Longsword (off hand):
+18 vs. AC; 1d8 + 9 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the doppelganger
ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the doppelganger ranger’s next
turn.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 2d8 + 9 damage. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- ○ Expeditious Stride (minor)
- Until the end of the doppelganger ranger’s next turn, the doppelganger ranger’s speed increases by 4, and the doppelganger
ranger can shift 1 additional square when shifting.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +10 hit points.
Skills Nature +13, Perception +13
Str 19 (+10); Dex 17 (+9); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 14 (+8)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +10; Senses Perception +7
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 27, Will 25
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 8 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +18 vs. AC; 1d6 + 9 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +18 vs. Reflex; 1d6 + 9 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +18 vs. AC; 3d6 + 9 damage, and the target cannot shift until the end of the doppelganger rogue’s next turn. If the target
provokes an opportunity attack from the doppelganger rogue before the start of the doppelganger rogue’s next turn, the doppelganger
rogue gains a +3 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on
a hit.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +18 vs. Fortitude; 2d6 + 9 damage, and the target takes ongoing 8 damage and grants combat advantage to the doppelganger rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The doppelganger rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.
Skills Acrobatics +15, Thievery +15
Str 17 (+9); Dex 19 (+10); Wis 12 (+7);
Con 13 (+7); Int 13 (+7); Cha 16 (+9)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +10; Senses Perception +12
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 27, Will 26
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +16 vs. AC; 1d6 + 7 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +18 vs. AC; 1d6 + 9 damage.
Hand Crossbow: Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Short Sword: +18 vs. AC; 2d6 + 9 damage.
Hand
Crossbow: Ranged 10/20; +17 vs. AC; 2d6 + 9 damage.
Hit: The target slides 2 squares. Hit or Miss:
The doppelganger rogue can move 3 squares after making the attack.
- □ [M] Knockout (standard) ✦ Weapon
- +18 vs. Fortitude; 2d6 + 9 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the doppelganger rogue’s
next turn.
- ● Shadow Stride (move)
- The doppelganger rogue must be hidden to use this power. The doppelganger rogue can move at full speed and must end the movement
in a space where the doppelganger rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth
check is successful, the doppelganger rogue remains during the movement, even if the doppelganger rogue has no cover or concealment
during it.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.
Skills Stealth +15, Thievery +15
Str 14 (+8); Dex 19 (+10); Wis 12 (+7);
Con 13 (+7); Int 13 (+7); Cha 19 (+10)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +7
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 26, Will 28
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +16 vs. Reflex; 1d10 + 10 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +16 vs. Will; 1d6 + 10 psychic damage, and the doppelganger warlock is invisible to the target until the start
of the doppelganger warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +16 vs. Will; until the end of the doppelganger warlock’s next turn, the target treats all creatures as enemies
for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus
to these attack rolls.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +16 vs. Reflex; 2d8 + 10 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5
cold damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the doppelganger
warlock can no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The doppelganger warlock can teleport 6 squares, even without a line of sight to the destination. If the doppelganger warlock
attempts to teleport to a space the doppelganger warlock can’t occupy, the power fails.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +15, Bluff +18
Str 11 (+6); Dex 12 (+7); Wis 13 (+7);
Con 14 (+8); Int 19 (+10); Cha 21 (+11)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +7
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 27; Fortitude 25, Reflex 26, Will 26
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +15 vs. Reflex; 1d6 + 9 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 1d6 + 9 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +15 vs. Will; 2d8 + 13 necrotic damage, and the target is weakened until the end of the doppelganger warlock’s
next turn.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +15 vs. Reflex; 3d10 + 9 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 13 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the doppelganger warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +15, Intimidate +14
Str 11 (+6); Dex 13 (+7); Wis 12 (+7);
Con 19 (+10); Int 19 (+10); Cha 16 (+9)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +7
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 26; Fortitude 25, Reflex 25, Will 27
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +15 vs. Fortitude; 1d6 + 9 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn,
it takes an extra 1d6 + 9 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +15 vs. Fortitude; 2d10 + 9 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +15 vs. Reflex; 1d10 + 12 damage (choose cold or radiant damage).
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +15 vs. Will; 2d10 + 9 psychic damage, and the doppelganger warlock teleports the target to an unoccupied square
within 3 squares of the doppelganger warlock. Sustain Minor: Make a +15 vs. Will attack against the target. On a hit,
the doppelganger warlock teleports the target to an unoccupied square within 3 squares of the doppelganger warlock. On a miss,
the effect ends.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the doppelganger warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +14, Insight +14
Str 11 (+6); Dex 13 (+7); Wis 12 (+7);
Con 19 (+10); Int 16 (+9); Cha 19 (+10)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +6
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 26, Reflex 24, Will 27
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +17 vs. Fortitude; 4 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage, and the doppelganger warlord grants 14 temporary hit points to an ally within 5 squares.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
doppelganger warlord dropped the target to 0 hit points or fewer with this attack, add +4 to the temporary hit points the
doppelganger warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the doppelganger warlord’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 10
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +11, History +14
Str 19 (+10); Dex 12 (+7); Wis 11 (+6);
Con 13 (+7); Int 16 (+9); Cha 19 (+10)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +6
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 26, Reflex 26, Will 26
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +18 vs. Fortitude; 2d8 + 9 damage, the target is knocked prone, and every ally within 5 squares of the doppelganger warlord
makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target
prone on a hit. The doppelganger warlord’s allies have a +4 power bonus to these attack rolls.
- □ [M] Iron Dragon Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+18 vs. AC; 3d8 + 9 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the doppelganger
warlord’s choice within 5 squares of the doppelganger warlord can charge a target that the doppelganger warlord charges.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +11, History +15
Str 19 (+10); Dex 12 (+7); Wis 11 (+6);
Con 13 (+7); Int 19 (+10); Cha 16 (+9)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 13 Artillery]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +8; Senses Perception +9
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 26; Fortitude 22, Reflex 26, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +16 vs. Fortitude; 1d6 + 10 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +16 vs. Will; 2d6 + 10 psychic damage, and the target
is immobilized until the end of the doppelganger wizard’s next turn. If the doppelganger wizard targets only one creature
with this power, the doppelganger wizard gains a +4 power bonus to the attack roll.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +16 vs. Reflex; 2d12 + 10 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the doppelganger wizard’s space, and the doppelganger wizard gains a +6 power bonus to AC.
Each time an attack misses the doppelganger wizard, one of the duplicate images disappears and the bonus granted by this power
decreases by 2. When the bonus reaches 0, all the doppelganger wizard’s images are gone and the power ends. Otherwise, the
effect lasts for 1 hour.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Skills Arcana +16, Insight +16
Str 11 (+6); Dex 14 (+8); Wis 17 (+9);
Con 13 (+7); Int 21 (+11); Cha 14 (+8)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 13 Artillery]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +8
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 26; Fortitude 22, Reflex 26, Will 26
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +16 vs. Reflex; 1d6 + 10 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +16 vs. Reflex; 4d6 + 10 thunder damage, and the target is pushed 4 squares.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +16 vs. Fortitude; 2d8 + 10 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the doppelganger wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares
away from the doppelganger wizard cannot see the doppelganger wizard.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +3 bonus to a single attack roll.
Skills Arcana +16, History +16
Str 11 (+6); Dex 17 (+9); Wis 14 (+8);
Con 13 (+7); Int 21 (+11); Cha 14 (+8)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +10
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 24, Reflex 26, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 9 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +18 vs. Will; 2d10 + 9 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the doppelganger avenger’s next turn or until the doppelganger avenger dismisses it as a minor action. Any
enemy that enters the zone is dazed until the end of the doppelganger avenger’s next turn. Hit or Miss: Until the end
of the doppelganger avenger’s next turn, the doppelganger avenger gains a +2 bonus to attack rolls against the target.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +18 vs. AC; 3d10 + 9 damage, and the doppelganger avenger makes a saving throw with a +5 bonus. Miss: Half damage,
and the doppelganger avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ River of Life (minor) ✦ Healing
- The doppelganger avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +4 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +13, Religion +15
Str 14 (+8); Dex 12 (+7); Wis 19 (+10);
Con 13 (+7); Int 19 (+10); Cha 13 (+7)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +10
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 7 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +16 vs. AC; 1d8 + 8 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 9 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 4 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +15 vs. Will; 2d8 + 9 thunder damage, and the doppelganger avenger teleports the target 5 squares. The doppelganger
avenger then teleports to a space adjacent to the target. Until the end of the doppelganger avenger’s next turn, any enemy
that ends its turn adjacent to the doppelganger avenger takes 3 thunder damage.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +18 vs. AC; 2d10 + 9 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves
on its turn, the doppelganger avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The doppelganger
avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the doppelganger avenger rolls initiative at the beginning of an encounter.
The doppelganger avenger gains a +5 power bonus to the initiative check. The doppelganger avenger shifts 3 squares as a free
action when the first creature in the initiative order starts its turn, even if the doppelganger avenger is surprised.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +7 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +13, Stealth +14
Str 14 (+8); Dex 17 (+9); Wis 19 (+10);
Con 13 (+7); Int 14 (+8); Cha 13 (+7)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 13 Brute]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +12
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 27; Fortitude 27, Reflex 24, Will 25
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d8 + 9 damage (crit 37 + 2d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12) and the target is pushed 1 square.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +17 vs. AC; 3d12 + 9 damage (crit 45 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The doppelganger barbarian enters the rage of the oak hammer. Until the rage ends, whenever the doppelganger barbarian hits
a target with a melee attack, the doppelganger barbarian knocks that target prone. If that target is already prone, the attack
instead deals an extra +3 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the doppelganger barbarian drops to 0 hit points or fewer and doesn’t die.
The doppelganger barbarian is dying but don’t fall unconscious because of that condition. At the end of the doppelganger barbarian’s
next turn, the doppelganger barbarian falls unconscious if the doppelganger barbarian is still dying.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 8 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +14, Perception +12
Str 19 (+10); Dex 13 (+7); Wis 12 (+7);
Con 17 (+9); Int 13 (+7); Cha 16 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 13 Brute]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +12
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 27; Fortitude 27, Reflex 24, Will 26
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d6 + 9 damage (crit 33 + 2d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +17 vs. Fortitude; 3d12 + 9 damage (crit 45 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack:
+17 vs. Will; the secondary target moves 2 squares away from the doppelganger barbarian as a free action and takes a –4 penalty
to attack rolls until the end of the doppelganger barbarian’s next turn.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +17 vs. AC; 2d12 + 9 acid damage (crit 33 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The doppelganger barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of
the doppelganger barbarian’s turns, each enemy adjacent to the doppelganger barbarian is blinded until the end of the doppelganger
barbarian’s turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the doppelganger barbarian is pulled, pushed, or slid.
The doppelganger barbarian negates the forced movement. Until the stance ends, the doppelganger barbarian can negate forced
movement against the doppelganger barbarian. Stance: This power lasts until the end of the encounter or until the doppelganger barbarian uses another stance power.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +14, Perception +12
Str 19 (+10); Dex 13 (+7); Wis 12 (+7);
Con 14 (+8); Int 13 (+7); Cha 19 (+10)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +11
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 29; Fortitude 23, Reflex 27, Will 28
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +16 vs. Will; 1d6 + 10 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +16 vs. Will; 1d10 + 10 psychic damage. Until the end of the doppelganger bard’s next turn, any attack the target
makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +16 vs. Will; 3d8 + 10 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to
attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half
damage, and the target can’t take opportunity actions until the end of the doppelganger bard’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the doppelganger bard’s next turn, and the doppelganger bard
slides the target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the doppelganger bard, the doppelganger bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +15, Bluff +18
Str 13 (+7); Dex 12 (+7); Wis 11 (+6);
Con 14 (+8); Int 19 (+10); Cha 21 (+11)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +11
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 24, Reflex 26, Will 28
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the
end of the doppelganger bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +19 vs. AC; 2d8 + 10 damage, and the doppelganger bard knocks the target prone. Until the end of the doppelganger bard’s next
turn, each ally within 10 squares of the doppelganger bard can knock prone any creature he or she hits and gains a +3 bonus
to damage rolls.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +19 vs. AC; 3d8 + 10 thunder damage, and the doppelganger bard slides the target 2 squares. Hit or Miss: Until the
end of the encounter, whenever the doppelganger bard hits a target with an at-will attack power, the doppelganger bard slides
the target 2 squares to a space that must be adjacent to at least one of the doppelganger bard’s allies.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the doppelganger bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
doppelganger bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 6 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +14, Athletics +11
Str 13 (+7); Dex 12 (+7); Wis 11 (+6);
Con 17 (+9); Int 16 (+9); Cha 21 (+11)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 13 Controller]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +8; Senses Perception +10
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 27; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +14 vs. AC; 2d4 + 6 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +15 vs. Reflex; 1d8 + 9 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +15 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +15 vs. Fortitude; 2d6 + 9 damage, and the doppelganger druid slides the target 3 squares.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +15 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 9 radiant
damage. Miss: 1d10 + 9 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The doppelganger druid teleports to a safe place in the Feywild. While the doppelganger druid is there, the doppelganger druid
can’t take any actions other than using the doppelganger druid’s second wind and wild shape. At the end of the doppelganger
druid’s next turn or as a move action before then, the doppelganger druid reappears in an unoccupied space within 10 squares
of the space the doppelganger druid left.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +15, Nature +15
Str 13 (+7); Dex 14 (+8); Wis 19 (+10);
Con 17 (+9); Int 14 (+8); Cha 13 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 13 Controller]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +15
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 25, Will 27
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +14 vs. AC; 2d4 + 6 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +15 vs. Reflex; 1d8 + 9 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +15 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +15 vs. Reflex; 2d6 + 9 damage, and until the end of the doppelganger druid’s next turn, the doppelganger druid can make a
melee basic attack with a +3 attack bonus as an opportunity action against any enemy adjacent to the doppelganger druid that
hits or misses with an attack.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +15 vs. Reflex; 2d8 + 9 damage, the doppelganger druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the doppelganger druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the doppelganger druid hits an enemy with a melee
attack while the doppelganger druid is in beast form, the doppelganger druid can knock that enemy prone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the doppelganger druid is in beast form, the doppelganger druid gains resist 2 to all
damage.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +15, Perception +15
Str 13 (+7); Dex 17 (+9); Wis 19 (+10);
Con 14 (+8); Int 14 (+8); Cha 13 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 13 Artillery]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +10
HP 98; Bloodied 49
Healing Surges (+24 hp) ○○
AC 28; Fortitude 24, Reflex 26, Will 27
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +15 vs. Reflex; 1d8 + 9 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +15 vs. Fortitude; 3d6 + 9 damage, and the doppelganger invoker either slides the
target 5 squares or the doppelganger invoker slides the target 1 square and knocks it prone.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +15 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the doppelganger invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or
misses the doppelganger invoker takes 5 psychic damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +4 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +15, Religion +15
Str 11 (+6); Dex 13 (+7); Wis 19 (+10);
Con 14 (+8); Int 19 (+10); Cha 14 (+8)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 13 Artillery]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +10
HP 101; Bloodied 50
Healing Surges (+25 hp) ○○
AC 27; Fortitude 25, Reflex 25, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +15 vs. Fortitude; 1d10 + 9 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+3 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +15 vs. Will; 2d8 + 9 damage, or 3d8 + 9 damage if the doppelganger invoker
targets only one creature. The target takes a –5 penalty to all saving throws until the end of the doppelganger invoker’s
next turn.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +15 vs. Reflex; 3d6 + 9 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the doppelganger invoker’s next turn. Any creature that starts its turn
within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +13, Religion +14
Str 11 (+6); Dex 13 (+7); Wis 19 (+10);
Con 17 (+9); Int 16 (+9); Cha 14 (+8)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +15
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 26; Fortitude 25, Reflex 24, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +14 vs. AC; 1d10 + 6 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +15 vs. Will; 1d8 + 9 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 3
temporary hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +15 vs. Fortitude; 2d6 + 9 damage. Until the end of the doppelganger shaman’s next turn, the doppelganger
shaman and the doppelganger shaman’s allies gain resist 7 to all damage while adjacent to the doppelganger shaman’s spirit
companion.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +15 vs. Will; 2d8 + 9 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 16 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 11 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once
per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the doppelganger shaman can move the
zone 5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +15 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 4 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 3 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +15, Perception +15
Str 12 (+7); Dex 13 (+7); Wis 19 (+10);
Con 17 (+9); Int 16 (+9); Cha 13 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 13 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +15
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +14 vs. AC; 1d10 + 6 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +15 vs. Fortitude; 1d10 + 9 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +15 vs. Reflex; 2d10 + 9 damage. Until the start of the doppelganger shaman’s next turn, if an ally adjacent
to the doppelganger shaman’s spirit companion misses with an attack, the doppelganger shaman can use an immediate interrupt
to allow that ally to reroll the attack with a +4 bonus to the attack roll.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +15 vs. Fortitude; 3d6 + 9 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The doppelganger shaman and
each ally within 10 squares of the doppelganger shaman regains 5 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 16 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 11 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +15 vs. Reflex; 1d10 + 9 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the doppelganger shaman can use the doppelganger shaman’s call spirit companion power to conjure
a second spirit companion. When the doppelganger shaman attacks with a spirit power, the doppelganger shaman chooses which
spirit companion to use for the attack. When an effect applies to creatures adjacent to the doppelganger shaman’s spirit companion,
that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of
the encounter.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +15, Perception +15
Str 12 (+7); Dex 13 (+7); Wis 19 (+10);
Con 14 (+8); Int 19 (+10); Cha 13 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 13 Artillery]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +9; Senses Perception +6
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 24; Fortitude 23, Reflex 24, Will 29
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +17 vs. AC; 1d4 + 8 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +16 vs. Will; 1d10 + 15 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+16 vs. Will; 1d6 + 10 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +16 vs. Will; 2d10 + 15 psychic damage, and the doppelganger sorcerer knocks the target prone. If the doppelganger
sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the doppelganger sorcerer’s
next turn. If the doppelganger sorcerer rolled an odd number on the attack roll, the doppelganger sorcerer slides the target
3 squares.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +16 vs. Fortitude; 2d10 + 15 poison damage. Hit or Miss: The doppelganger sorcerer slides the target 5 squares.
The target is poisonous to the doppelganger sorcerer’s enemies (save ends). While the target is poisonous, any enemy that
starts its turn adjacent to the target takes 1d10 + 10 poison damage. If the doppelganger sorcerer rolled an even number on
the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 10 poison damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Chaos Link (immediate reaction)
- When the doppelganger sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The doppelganger sorcerer gains a +5 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +13, Bluff +18
Str 14 (+8); Dex 17 (+9); Wis 11 (+6);
Con 13 (+7); Int 14 (+8); Cha 21 (+11)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 13 Skirmisher]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +8; Senses Perception +6
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 24; Fortitude 24, Reflex 23, Will 29
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +16 vs. Reflex; 1d8 + 15 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 3 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +16 vs. Fortitude; 2d6 + 15 thunder damage, and the target is dazed and slowed until the end of the doppelganger
sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +16 vs. Fortitude; 2d6 + 15 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The doppelganger sorcerer gains a +3 power bonus to AC until the end of
the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The doppelganger sorcerer gains a +5 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +13, Athletics +14
Str 17 (+9); Dex 14 (+8); Wis 11 (+6);
Con 13 (+7); Int 14 (+8); Cha 21 (+11)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 13 Brute]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +13
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 29; Fortitude 26, Reflex 24, Will 25
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage. Hit or Miss: The target provokes an opportunity attack from the doppelganger warden if
it shifts before the end of the doppelganger warden’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Shield of Stone (minor)
- The doppelganger warden slides one ally within 5 squares by 5 squares. Until the end of the doppelganger warden’s next turn,
that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the oak sentinel until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden’s melee reach increases by 1. In addition, any enemy that hits the doppelganger
warden with a melee attack takes 4 damage. Once during this encounter, the doppelganger warden can make the following attack
while the doppelganger warden is in this form as an immediate interrupt when an enemy within the doppelganger warden’s reach
makes a melee attack against the doppelganger warden’s ally.
Secondary Attack: targets the triggering enemy;
+17 vs. AC; 2d10 + 9 damage. Miss: Half damage. Hit or Miss: The doppelganger warden becomes the target of the
triggering attack, even if the doppelganger warden is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +3 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +12, Perception +13
Str 19 (+10); Dex 13 (+7); Wis 14 (+8);
Con 17 (+9); Int 13 (+7); Cha 14 (+8)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 13 Brute]
Medium natural humanoid (shapechanger) [XP 800]
Initiative +7; Senses Perception +14
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 27; Fortitude 26, Reflex 22, Will 26
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +17 vs. AC; 1d12 + 9 radiant damage (crit 21 + 2d12), and the target is blinded until the end of the doppelganger warden’s
next turn. If the target is bloodied, the doppelganger warden shifts 2 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Returning Strength (minor) ✦ Healing
- The doppelganger warden spends a healing surge and regains +4 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking
ongoing damage. In addition, the doppelganger warden can use the doppelganger warden’s second wind as a minor action. Once
during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form
as a standard action.
Secondary Attack: +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and ongoing 5 damage (save
ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +17 vs. Fortitude; 1d12 + 9 damage (crit 21 + 2d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -3 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +14, Perception +14
Str 19 (+10); Dex 13 (+7); Wis 17 (+9);
Con 14 (+8); Int 13 (+7); Cha 14 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.