Doppelganger NPCs [Level 21]
Doppelganger Battle Cleric [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +15
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 34, Reflex 30, Will 36
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +26 vs. Fortitude; 2d10 + 14 radiant damage, and the target is blinded until the end of the doppelganger cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +26 vs. AC; 3d10 + 14 damage. Miss: Half damage. Hit or Miss: The doppelganger cleric and each ally within 5
squares of the doppelganger cleric regains hit points as if the doppelganger cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The doppelganger cleric gains a +2 power bonus to AC. The doppelganger cleric and each ally within 3 squares gain resist 5
to all damage until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +20, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 20 (+15);
Con 14 (+12); Int 14 (+12); Cha 17 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +16
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 30, Reflex 30, Will 37
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +22 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +24 vs. Reflex; 2d8 + 14 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to
his or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +24 vs. Reflex; 3d6 + 14 thunder damage, and the target is pushed 9 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +24 vs. Reflex; 5d10 + 14 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the doppelganger cleric’s next turn. Enemies that start their
turn in this zone take 1d10 + 14 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The doppelganger cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +21, Religion +17
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 21 Soldier]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +12
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 36, Reflex 30, Will 31
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12). Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
doppelganger fighter can shift the same distance the doppelganger fighter pushed the target. The doppelganger fighter must
end the move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the doppelganger fighter’s next turn, the doppelganger fighter can make a secondary attack as
a free action against any enemy that starts its turn adjacent to the doppelganger fighter. Secondary Attack: +26 vs.
AC; 1d12 + 14 damage (crit 26 + 3d12).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Iron Warrior (minor) ✦ Healing
- The doppelganger fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw against
one effect that a save can end.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +21, Intimidate +17
Str 22 (+16); Dex 15 (+12); Wis 14 (+12);
Con 20 (+15); Int 14 (+12); Cha 15 (+12)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 21 Soldier]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +12
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 36, Reflex 35, Will 31
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+27 vs. AC; 2d8 + 14 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the
doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is pushed 2 squares. All of the doppelganger fighter’s enemies within 2 squares
of the target are marked until the end of the doppelganger fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: Until the end of the encounter, the doppelganger fighter can make a melee
basic attack against the target as a free action if the doppelganger fighter is adjacent to it and it either shifts or attacks
one of the doppelganger fighter’s allies.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +17, Intimidate +17
Str 22 (+16); Dex 20 (+15); Wis 14 (+12);
Con 15 (+12); Int 14 (+12); Cha 15 (+12)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 21 Soldier]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +12
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 35, Reflex 31, Will 36
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +27 vs. AC; 2d10 + 14 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a
+2 bonus to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +27 vs. AC; 3d10 + 14 damage, and the target is pushed 6 squares. The target can’t move nearer to the doppelganger paladin
on its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +27 vs. AC; 4d10 + 14 damage. Miss: Half damage. Hit or Miss: The doppelganger paladin and allies adjacent to
the doppelganger paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 15 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the doppelganger paladin is hit by an attack.
The doppelganger paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +21, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 21 Soldier]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +12
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 34, Reflex 33, Will 37
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 13 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 15 damage, and the doppelganger paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +28 vs. Will; 2d8 + 15 damage, and the target is weakened until the end of the doppelganger paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +25 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to
the doppelganger paladin and the doppelganger paladin’s allies until the end of the doppelganger paladin’s next turn. Miss:
Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts
until the end of the doppelganger paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 +
8 fire damage and grant combat advantage to the doppelganger paladin and the doppelganger paladin’s allies. Sustain Minor:
The zone persists.
- □ Death Ward (standard) ✦ Healing
- The doppelganger paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead,
the target regains hit points as if it had spent two healing surges. Add +7 to the hit points regained.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 16 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +22, Religion +17
Str 20 (+15); Dex 13 (+11); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 24 (+17)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +16; Senses Perception +17
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 34, Reflex 35, Will 31
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +26 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +26/+26 vs. AC; 2d8 + 8 damage (main)/2d6 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +26 vs. AC (twice); 2d10 + 8 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +26 vs. AC; 1d10 + 14 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +26 vs. AC; 2d10 + 14 damage per attack. If the first attack hits, the doppelganger
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The doppelganger ranger shifts 2 squares and makes a saving throw. The doppelganger ranger is no longer marked by any enemy.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +17, Stealth +20
Str 20 (+15); Dex 22 (+16); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +17
HP 205; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 35, Reflex 34, Will 31
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +25 vs. AC; 2d10 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +27/+27 vs. AC; 2d8 + 8 damage (main)/2d8 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +25 vs. AC (twice); 2d10 + 8 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +27 vs. AC; 1d8 + 14 damage, and the target is immobilized and knocked prone until
the end of the doppelganger ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +29 vs. AC; 2d8 + 14 damage.
Longsword (second attack; off hand): +29 vs. AC; 2d8 + 14 damage.
Longsword (third attack; main):
+29 vs. AC; 1d8 + 14 damage.
A target hit once is dazed until the end of the doppelganger ranger’s next turn. A target
hit twice is stunned until the end of the doppelganger ranger’s next turn. A target hit three times is weakened and stunned
until the end of the doppelganger ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned,
or weakened. Hit or Miss: After the first attack and after the second attack, the doppelganger ranger can shift 1 square.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the doppelganger ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +15 hit points.
Skills Nature +17, Perception +17
Str 22 (+16); Dex 20 (+15); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +16; Senses Perception +11
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 32
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +27 vs. AC; 2d6 + 14 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +27 vs. Reflex; 2d6 + 14 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Fortitude; 3d6 + 14 damage.
Shuriken: Ranged 6/12; +27 vs. Fortitude; 3d6 + 14 damage.
Hit: If the target attacks the doppelganger rogue before the start of the doppelganger rogue’s next turn, the
doppelganger rogue can attack it again as an immediate interrupt.
Short Sword: +27 vs. Fortitude; 2d6 + 14 damage.
Shuriken: Ranged 6/12; +27 vs. Fortitude; 2d6 + 14 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +27 vs. Fortitude; 4d6 + 14 damage, and the doppelganger rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The doppelganger rogue slides the target 5 squares, and no damage from
obstacles.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the doppelganger rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Acrobatics +21, Thievery +21
Str 20 (+15); Dex 22 (+16); Wis 13 (+11);
Con 14 (+12); Int 14 (+12); Cha 17 (+13)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +16; Senses Perception +16
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 36, Will 35
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +27 vs. AC; 2d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 3d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 3d6 + 14 damage.
Hit: Until the end of the doppelganger rogue’s next turn, the doppelganger rogue gains combat advantage against
the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 5d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 5d6 + 14 damage.
Hit or Miss: Until the end of the doppelganger rogue’s next turn, all of the target’s defenses against the doppelganger
rogue’s attacks take a -6 penalty. Sustain Minor: Sustain the penalty for another round.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Hide in Plain Sight (minor)
- The doppelganger rogue must already be hidden to use this power. The doppelganger rogue is invisible until the doppelganger
rogue leaves the doppelganger rogue’s current square. No other action that the doppelganger rogue performs makes the doppelganger
rogue visible.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Stealth +21, Thievery +21
Str 15 (+12); Dex 22 (+16); Wis 13 (+11);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +12
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 35, Will 37
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 15 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 15 psychic damage, and the doppelganger warlock is invisible to the target until the start
of the doppelganger warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +25 vs. Fortitude; 3d6 + 15 damage, and the doppelganger warlock can spend a healing surge, regaining an additional
+6 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +25 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the doppelganger warlock since the doppelganger warlock’s last turn. If no one attacked the doppelganger warlock
since the doppelganger warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain
Minor: When the doppelganger warlock sustains this power, the doppelganger warlock can repeat the attack against the target.
If the doppelganger warlock misses, the doppelganger warlock can no longer sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The doppelganger warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the doppelganger
warlock’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +21, Bluff +24
Str 12 (+11); Dex 13 (+11); Wis 14 (+12);
Con 15 (+12); Int 22 (+16); Cha 24 (+17)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +11
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 34, Reflex 35, Will 33
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +24 vs. Reflex; 2d6 + 14 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 2d6 + 14 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +24 vs. Fortitude; the doppelganger warlock takes 15 damage, and the target takes 3d10 + 24 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The doppelganger warlock conjures flames in the shape of diabolic imps that appear at the doppelganger warlock’s feet. The
doppelganger warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the doppelganger warlock takes
2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the doppelganger warlock
has no temporary hit points remaining.
- ○ Cloak of Shadow (move)
- The doppelganger warlock can fly a number of squares equal to the doppelganger warlock’s speed + 2. If the doppelganger warlock
doesn’t land at the end of this move, the doppelganger warlock falls. Until the end of the doppelganger warlock’s next turn,
the doppelganger warlock is insubstantial, and the doppelganger warlock cannot affect, attack, or use powers on creatures
or objects.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 21 temporary hit points.
Skills Arcana +21, Intimidate +18
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 22 (+16); Int 22 (+16); Cha 17 (+13)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +11
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 32, Will 36
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +21 vs. AC; 2d6 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +24 vs. Fortitude; 2d6 + 14 radiant damage. If the target moves nearer to the doppelganger warlock on its next
turn, it takes an extra 2d6 + 14 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +24 vs. Reflex; 1d8 + 14 damage, and the target gains vulnerability 13 to all attacks until the end of the doppelganger
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +24 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the doppelganger warlock sees through the target’s eyes. The target is not aware that the doppelganger warlock
is doing so. The doppelganger warlock has line of sight and line of effect from the target for the doppelganger warlock’s
attacks. The doppelganger warlock’s warlock powers can originate in the target’s square. Each time the doppelganger warlock
uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +18, Insight +18
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 22 (+16); Int 17 (+13); Cha 22 (+16)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +13; Senses Perception +11
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 35, Reflex 31, Will 36
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +26 vs. Fortitude; 6 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and every ally within 5 squares of the doppelganger warlord makes a saving throw with a +6 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. Until the start of the doppelganger warlord’s next turn, every ally within 10 squares of the
doppelganger warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start
of the doppelganger warlord’s next turn, one ally of the doppelganger warlord’s choice within 10 squares of the doppelganger
warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of
the doppelganger warlord’s next turn, one ally of the doppelganger warlord’s choice within 10 squares of the doppelganger
warlord can follow up a standard action with a basic attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the doppelganger warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 16
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +16, History +18
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 14 (+12); Int 17 (+13); Cha 22 (+16)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +13; Senses Perception +11
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 35, Reflex 35, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is dazed until the end of the doppelganger warlord’s next turn. Until the end
of the doppelganger warlord’s next turn, the doppelganger warlord’s allies gain a +6 power bonus to attack rolls against the
target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: If the target attacks before the end of the doppelganger warlord’s next turn,
the doppelganger warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target.
If the doppelganger warlord deals damage, the target takes a -6 penalty to its attack roll. Sustain Minor: The effect
continues until the end of the doppelganger warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +16, History +21
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 14 (+12); Int 22 (+16); Cha 17 (+13)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 21 Artillery]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +15
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 35; Fortitude 30, Reflex 35, Will 36
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +25 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +25 vs. Reflex; 3d8 + 15 force damage, and the target is immobilized until the end of the doppelganger
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the doppelganger wizard’s next turn, and the doppelganger wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +25 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the doppelganger wizard’s next turn. Sustain
Minor: When the doppelganger wizard sustains the power, repeat the attack against any creature within the zone that is
not immobilized, and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the doppelganger wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +22, Insight +22
Str 12 (+11); Dex 15 (+12); Wis 20 (+15);
Con 14 (+12); Int 24 (+17); Cha 15 (+12)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 21 Artillery]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +12
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 35; Fortitude 30, Reflex 35, Will 33
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +25 vs. Reflex; 2d6 + 15 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +25 vs. Reflex; 3d6 + 15 force damage, and the target
is dazed until the end of the doppelganger wizard’s next turn. If the doppelganger wizard targets only one creature with
this power, the doppelganger wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +25 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The doppelganger wizard or one ally touched by the doppelganger wizard gains resist 10 to all damage until the end of the
encounter or for 5 minutes.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +5 bonus to a single attack roll.
Skills Arcana +22, History +22
Str 12 (+11); Dex 20 (+15); Wis 15 (+12);
Con 14 (+12); Int 24 (+17); Cha 15 (+12)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +16
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 36
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +27 vs. AC; 2d10 + 14 thunder damage, and the doppelganger avenger pushes any enemy within 2 squares of the doppelganger avenger,
other than the target, 2 squares. Until the end of the doppelganger avenger’s next turn, if any enemy other than the target
enters a square adjacent to the doppelganger avenger or hits or misses the doppelganger avenger from a square within the doppelganger
avenger’s reach, the doppelganger avenger can make a melee basic attack against that enemy as an opportunity action. The doppelganger
avenger gains a +6 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +24 vs. Will; 4d8 + 14 psychic damage, and the target is pulled 3 squares. At
the start of each of the doppelganger avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage,
and the target is pulled 2 squares. At the start of the doppelganger avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the doppelganger avenger fails a saving throw other than a death saving throw.
Until the end of the doppelganger avenger’s next turn, the effect the doppelganger avenger failed the saving throw against
doesn’t affect the doppelganger avenger, but the doppelganger avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +6 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +21
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 14 (+12); Int 22 (+16); Cha 14 (+12)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +16
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 36
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +25 vs. AC; 2d8 + 13 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 6 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and the target is immobilized until the end of the doppelganger avenger’s next turn. The doppelganger
avenger gains a +7 bonus to the doppelganger avenger’s next attack roll against the target before the end of the doppelganger
avenger’s next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +27 vs. AC; 5d10 + 14 damage. Miss: Half damage. The doppelganger avenger gains a +5 power bonus to the doppelganger
avenger’s next damage roll against the target before the end of the encounter, unless the doppelganger avenger attacks another
creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Astral Cloak (minor) ✦ Illusion
- The doppelganger avenger becomes invisible until the end of the doppelganger avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +11 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +20
Str 15 (+12); Dex 20 (+15); Wis 22 (+16);
Con 14 (+12); Int 15 (+12); Cha 14 (+12)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 21 Brute]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +16
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 32
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d8 + 14 damage (crit 62 + 3d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the doppelganger barbarian gains 15 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The doppelganger barbarian enters the rage of the hydra. Until the rage ends, once per round when the doppelganger barbarian
makes an attack that misses, the doppelganger barbarian can make a melee basic attack as a free action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the doppelganger barbarian gains resist 10 against a damage type of the doppelganger barbarian’s choice:
acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the doppelganger barbarian uses another stance power.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 15 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 20 (+15); Int 14 (+12); Cha 17 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 21 Brute]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +16
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d6 + 14 damage (crit 56 + 3d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target takes a –6 penalty to AC until the end of the doppelganger barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The doppelganger barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its
turn next to the doppelganger barbarian grants combat advantage to the doppelganger barbarian and the doppelganger barbarian’s
allies until the end of its next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- □ Spur the Cycle (free)
- When the doppelganger barbarian reducees an enemy to 0 hit points during the doppelganger barbarian’s turn.
The doppelganger barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +6 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 15 (+12); Int 14 (+12); Cha 22 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +16
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 30, Reflex 36, Will 37
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +25 vs. Reflex; 2d8 + 15 thunder damage, and the doppelganger bard and each ally within 10 squares of the doppelganger
bard can shift 7 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss:
The doppelganger bard and each ally within 10 squares of the doppelganger bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the doppelganger bard’s
next turn. While within the zone, the doppelganger bard and any ally gains a +2 power bonus to AC and Reflex and can teleport
2 squares as a move action. Sustain Minor: The zone persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the doppelganger bard, the doppelganger bard can
slide that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Bluff +24
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 15 (+12); Int 22 (+16); Cha 24 (+17)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +11; Senses Perception +16
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 33, Reflex 33, Will 37
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the
end of the doppelganger bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +28 vs. AC; 2d8 + 15 damage, and the doppelganger bard teleports an ally within 10 squares of the doppelganger bard to a space
adjacent to the doppelganger bard and gains a +5 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the doppelganger bard’s next turn. When
the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard. Any ally
who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +16
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 20 (+15); Int 17 (+13); Cha 24 (+17)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 21 Controller]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +16
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 33, Reflex 31, Will 36
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +24 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +24 vs. Fortitude; 3d6 + 14 damage, and the target slides 6 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +24 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 14 damage. Miss: 1d6 + 14 damage, and the target is immobilized until the end of the doppelganger druid’s next
turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The doppelganger druid and each ally within 5 squares can spend a healing surge, and each target regains 3d6 hit points.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +21, Nature +21
Str 14 (+12); Dex 15 (+12); Wis 22 (+16);
Con 20 (+15); Int 15 (+12); Cha 14 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 21 Controller]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +21
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 34, Will 36
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +24 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +24 vs. Fortitude; 3d10 + 14 damage, the doppelganger druid grabs the target and shifts 5 squares, pulling the target with
the doppelganger druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +24 vs. Fortitude; 3d10 + 14 damage, and the doppelganger druid grabs the target. Until the grab ends, the target takes 10
damage at the start of the doppelganger druid’s turn. Miss: Half damage, and the doppelganger druid grabs the target.
Hit or Miss: Until the end of the encounter, while the doppelganger druid is in beast form, the doppelganger druid
gains a +2 bonus to AC and Fortitude.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Insect Plague (free)
- Until the end of the encounter, the doppelganger druid can use wild shape to assume the form of a cloud of insects. In this
form, the doppelganger druid gains a fly speed equal to the doppelganger druid’s speed, and the doppelganger druid can hover.
The doppelganger druid also becomes insubstantial. When the doppelganger druid squeezes, the doppelganger druid can move at
full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The doppelganger
druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the doppelganger druid can use wild shape
to change among this form, another beast form, and the doppelganger druid’s humanoid form.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +21, Perception +21
Str 14 (+12); Dex 20 (+15); Wis 22 (+16);
Con 15 (+12); Int 15 (+12); Cha 14 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 21 Artillery]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +16
HP 147; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 36
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +24 vs. Reflex; 2d8 + 14 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +24 vs. Reflex; 2d8 + 14 damage. If the target moves more than 1 square before the end of the doppelganger
invoker’s next turn, the target takes 11 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +24 vs. Will; 5d6 + 14 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +6 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the doppelganger invoker’s next turn,
any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +21, Religion +21
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 15 (+12); Int 22 (+16); Cha 15 (+12)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 21 Artillery]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +16
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 34, Reflex 32, Will 36
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +24 vs. Will; 3d10 + 14 radiant damage, and until the end of the doppelganger invoker’s next turn, each creature
that the target attacks gains a +6 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +24 vs. Fortitude; 7d6 + 14 damage, and the doppelganger invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the doppelganger invoker slides the target 3 squares and knock it prone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Walk Between Worlds (minor)
- The doppelganger invoker or one ally within 10 squares gains phasing until the end of the doppelganger invoker’s next turn.
Sustain Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +19, Religion +18
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 20 (+15); Int 17 (+13); Cha 15 (+12)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +21
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 31, Will 36
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Will; 2d8 + 14 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains
5 temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +24 vs. Will; 3d6 + 14 damage, and each ally adjacent to the doppelganger shaman’s spirit companion can spend a
healing surge and regains an additional 10 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The doppelganger shaman conjures a bear spirit in an unoccupied square
adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move
through its space, but allies can. As a move action, the doppelganger shaman can move the spirit 5 squares.
The spirit
can flank enemies with the doppelganger shaman and the doppelganger shaman’s allies, and it can make opportunity attacks against
the doppelganger shaman’s enemies: +24 vs. Reflex; 2d10 + 14 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 20 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 15 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once
per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the doppelganger shaman’s next turn or until it
attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 5 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 20 (+15); Int 17 (+13); Cha 14 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 21 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +21
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 36
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Fortitude; 2d10 + 14 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +3 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 2d10 + 14 damage. Until the end of the doppelganger shaman’s next
turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the doppelganger shaman’s spirit
companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +24 vs. Reflex; 4d8 + 14 damage. Miss: Half damage. Hit or Miss: Until the end of the doppelganger
shaman’s next turn, the doppelganger shaman and the doppelganger shaman’s allies gain a +2 bonus to attack rolls and a +5
bonus to damage rolls against the target. As a free action before the doppelganger shaman’s next turn, each ally within 20
squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 20 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 15 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once
per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the doppelganger
shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a
move action, the doppelganger shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 2d10 + 14 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 15 (+12); Int 22 (+16); Cha 14 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 21 Artillery]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +15; Senses Perception +11
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 33; Fortitude 30, Reflex 33, Will 38
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d4 + 13 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +25 vs. Will; 2d10 + 24 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+25 vs. Will; 1d6 + 17 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +25 vs. Will; 3d8 + 24 thunder damage, and the doppelganger sorcerer teleports
the target to a space adjacent to the doppelganger sorcerer’s enemy that is nearest to it. If the doppelganger sorcerer rolled
an even number on the attack roll, the doppelganger sorcerer can teleport the target to a space adjacent to the doppelganger
sorcerer’s ally, not the doppelganger sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 6d6 + 24 lightning damage. If the doppelganger sorcerer rolled an
even number on the attack roll, the target is immobilized (save ends). If the doppelganger sorcerer rolled an odd number on
the attack roll, the target is dazed (save ends). Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Chaos Echoes (immediate reaction)
- When the doppelganger sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The doppelganger sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +17, Bluff +24
Str 15 (+12); Dex 20 (+15); Wis 12 (+11);
Con 14 (+12); Int 15 (+12); Cha 24 (+17)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 21 Skirmisher]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +11
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 33; Fortitude 33, Reflex 30, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +25 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +25 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the doppelganger sorcerer
slides the target 5 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the doppelganger sorcerer’s next turn. When the
doppelganger sorcerer moves, the zone moves with the doppelganger sorcerer, remaining centered on the doppelganger sorcerer.
The zone is difficult terrain for the doppelganger sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty
to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the doppelganger sorcerer.
Targets the triggering creature; +25 vs. Reflex; 2d10 + 24 lightning damage and the doppelganger sorcerer pushes the target
5 squares.
- Draconic Power
- The doppelganger sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +17, Athletics +20
Str 20 (+15); Dex 15 (+12); Wis 12 (+11);
Con 14 (+12); Int 15 (+12); Cha 24 (+17)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 21 Brute]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +17
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 38; Fortitude 35, Reflex 32, Will 32
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. The target is immobilized and takes a -5 penalty to AC and Reflex until the end of the doppelganger
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +26 vs. AC; 4d10 + 14 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the doppelganger warden’s next turn. Hit or Miss: Each enemy
within 3 squares of the doppelganger warden, other than the target, is slowed until the end of the doppelganger warden’s next
turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the doppelganger warden is subjected to an effect that a save can end.
The doppelganger warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +5 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +18, Perception +17
Str 22 (+16); Dex 14 (+12); Wis 15 (+12);
Con 20 (+15); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 21 Brute]
Medium natural humanoid (shapechanger) [XP 3200]
Initiative +12; Senses Perception +20
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 35, Reflex 30, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +26 vs. Fortitude; 2d12 + 19 damage (crit 43 + 3d12), and the target is weakened until the end of the doppelganger warden’s
next turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the doppelganger warden shifts 1 square. +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Verdant Life (minor) ✦ Healing
- The doppelganger warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +26 vs. Fortitude; 2d12 + 14 damage (crit 38 + 3d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -5 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +20, Perception +20
Str 22 (+16); Dex 14 (+12); Wis 20 (+15);
Con 15 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.