Doppelganger NPCs [Level 26]
Doppelganger Battle Cleric [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +18
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 39, Reflex 35, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +33 vs. AC; 4d10 + 16 damage. The next attack roll the doppelganger cleric makes against the target gains a +2 power bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +31 vs. AC; 6d10 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the doppelganger cleric and each ally within 10 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +23, Religion +20
Str 23 (+19); Dex 13 (+14); Wis 21 (+18);
Con 14 (+15); Int 14 (+15); Cha 17 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +19
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 35, Reflex 35, Will 42
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +29 vs. Reflex; 2d8 + 16 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to
his or her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +29 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The doppelganger cleric
and each ally in the burst gain a +6 power bonus to AC until the end of the doppelganger cleric’s next turn and can spend
a healing surge. Add +6 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +29 vs. Fortitude; 4d10 + 16 psychic damage, and the target is stunned until the end of the
doppelganger cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The doppelganger cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the doppelganger cleric
within 5 squares of its previous location.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +24, Religion +20
Str 15 (+15); Dex 13 (+14); Wis 23 (+19);
Con 14 (+15); Int 14 (+15); Cha 23 (+19)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 26 Soldier]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +15
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 41, Reflex 35, Will 36
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12).
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +31 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and all of the doppelganger fighter’s enemies that the doppelganger fighter
can see are marked until the end of the doppelganger fighter’s next turn. Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ No Surrender (no action) ✦ Healing
- When the doppelganger fighter’s hit points drop to 0 or lower.
The doppelganger fighter regains hit points up to one-half the doppelganger fighter’s maximum hit points. However, the doppelganger
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +24, Intimidate +20
Str 23 (+19); Dex 15 (+15); Wis 14 (+15);
Con 21 (+18); Int 14 (+15); Cha 15 (+15)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 26 Soldier]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +15
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 36
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+32 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the
doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the
doppelganger fighter’s melee reach. Secondary Attack: +32 vs. AC; 2d8 + 21 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The doppelganger fighter gains an action point that the doppelganger fighter must spend during the doppelganger fighter’s
current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the doppelganger fighter uses a fighter power, the doppelganger fighter can score a critical hit on a roll of 19–20,
and the doppelganger fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the doppelganger
fighter takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the doppelganger fighter is able to make
opportunity attacks. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +20, Intimidate +20
Str 23 (+19); Dex 21 (+18); Wis 14 (+15);
Con 15 (+15); Int 14 (+15); Cha 15 (+15)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 26 Soldier]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 40, Reflex 36, Will 41
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +32 vs. AC; 2d10 + 16 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a
+2 bonus to the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +32 vs. AC; 3d10 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the doppelganger paladin other than the primary target. Secondary Attack: +32 vs. AC; 1d10 + 16 thunder damage,
and the target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +32 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the doppelganger paladin when it attacks (save ends). The doppelganger paladin gains a +2 bonus to the opportunity attack
roll and deals an extra 1d10 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 15 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The doppelganger paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +24, Religion +20
Str 23 (+19); Dex 13 (+14); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 23 (+19)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 26 Soldier]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 39, Reflex 38, Will 42
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage, and the doppelganger paladin gains 2 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +30 vs. Will; 4d10 + 17 radiant damage, and the target is pulled 2 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +30 vs. Will; 6d6 + 17 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the doppelganger paladin’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 16 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The doppelganger paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +25, Religion +20
Str 21 (+18); Dex 13 (+14); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 25 (+20)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +19; Senses Perception +20
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 39, Reflex 40, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +31/+31 vs. AC; 2d8 + 10 damage (main)/2d6 + 10
damage (off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 10 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +31 vs. Fortitude; 4d10 + 16 damage, and the target is pushed 4 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +31 vs. AC; 3d10 + 16 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the doppelganger ranger’s turn, enemies treat the doppelganger ranger as invisible if the doppelganger ranger
has cover or concealment from them. An enemy still knows the square occupied by the doppelganger ranger if it saw the doppelganger
ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +23
Str 21 (+18); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +20
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 41; Fortitude 40, Reflex 39, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +30 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage
(off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 10 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +32 vs. AC; 2d8 + 16 damage.
Longsword
(off hand): +32 vs. AC; 2d8 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the doppelganger ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or
Miss: If any adjacent creature makes an attack against the doppelganger ranger and misses before the start of the doppelganger
ranger’s next turn, make a melee basic attack against it with both the doppelganger ranger’s main weapon and the doppelganger
ranger’s off-hand weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 16 damage (main)/2d8 + 16 damage (off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 15 damage.
Miss: Half damage per attack. Hit
or Miss: After making these attacks, the doppelganger ranger can shift 2 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ Hit the Dirt (immediate interrupt)
- When the doppelganger ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +15 hit points.
Skills Nature +20, Perception +20
Str 23 (+19); Dex 21 (+18); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +19; Senses Perception +14
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 38, Reflex 41, Will 37
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +32 vs. AC; 2d6 + 16 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +32 vs. Reflex; 2d6 + 16 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +32 vs. Will; 6d6 + 16 damage, and the doppelganger rogue becomes invisible. The doppelganger rogue shifts into any square
adjacent to the target and reappear at the start of the doppelganger rogue’s next turn. The doppelganger rogue has combat
advantage against the target until the end of the doppelganger rogue’s next turn. Miss: Half damage, the doppelganger
rogue can shift 1 square to another square adjacent to the target, and the doppelganger rogue has combat advantage against
the target until the end of the doppelganger rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The doppelganger rogue can shift twice the doppelganger rogue’s speed. The doppelganger rogue can climb at full speed as part
of this move. If an enemy attacks the doppelganger rogue while the doppelganger rogue shifts, the doppelganger rogue gains
a +4 bonus to AC against that attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the doppelganger rogue.
Targets the creature the doppelganger rogue’s ally damaged; +32 vs. AC; 2d6 + 16 damage.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Acrobatics +24, Thievery +24
Str 21 (+18); Dex 23 (+19); Wis 13 (+14);
Con 14 (+15); Int 14 (+15); Cha 17 (+16)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +19; Senses Perception +19
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 35, Reflex 41, Will 40
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 4d6 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the doppelganger
rogue. The doppelganger rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 4d6 + 16 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Hide from the Light (minor)
- The doppelganger rogue must already be hidden to use this power. The doppelganger rogue is invisible until the end of the
encounter or until the doppelganger rogue ends the effect by moving more than 2 squares in a turn or by making any attack
other than a basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Stealth +24, Thievery +24
Str 15 (+15); Dex 23 (+19); Wis 13 (+14);
Con 14 (+15); Int 14 (+15); Cha 23 (+19)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +15
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 35, Reflex 40, Will 42
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +30 vs. Reflex; 2d10 + 17 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +30 vs. Will; 2d6 + 17 psychic damage, and the doppelganger warlock is invisible to the target until the start
of the doppelganger warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +30 vs. Fortitude; 3d8 + 17 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex
defense until the end of the doppelganger warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +30 vs. Will; 4d10 + 17 psychic damage. Until the end of the encounter, every time the doppelganger warlock takes
damage, the doppelganger warlock makes a +30 vs. Will attack against the target; if the attack hits, the doppelganger warlock
takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the doppelganger
warlock is adjacent to the target, the images of the doppelganger warlock both begin to flow together, such that anyone who
attacks one has a 50% chance of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The doppelganger warlock becomes invisible until the start of the doppelganger warlock’s next turn and teleports 20 squares.
The doppelganger warlock leaves behind an illusory image of the doppelganger warlock that persists as long as the doppelganger
warlock is invisible. This image stands in place, takes no actions, and uses the doppelganger warlock’s defenses if it is
attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the doppelganger warlock
makes an attack, the doppelganger warlock becomes visible. Sustain Standard: The doppelganger warlock remains invisible
as long as the doppelganger warlock doesn’t make an attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +24, Bluff +27
Str 12 (+14); Dex 13 (+14); Wis 14 (+15);
Con 15 (+15); Int 23 (+19); Cha 25 (+20)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +14
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 39, Reflex 40, Will 38
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 2d6 + 16 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +29 vs. Reflex; 4d8 + 16 damage, and the target is pushed 9 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +29 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the doppelganger warlock
cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The doppelganger warlock grows wings and gains a fly speed equal to the doppelganger warlock’s speed until the end of the
encounter or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 26 temporary hit points.
Skills Arcana +24, Intimidate +21
Str 12 (+14); Dex 14 (+15); Wis 13 (+14);
Con 23 (+19); Int 23 (+19); Cha 17 (+16)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +14
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 37, Will 41
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the doppelganger warlock on its next
turn, it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +29 vs. Will; 4d10 + 16 damage, and the doppelganger warlock can swap places with the target. After swapping places
with the target, the doppelganger warlock can teleport 3 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +29 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the doppelganger warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the doppelganger warlock’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the doppelganger warlock’s next turn, anyone who attacks the doppelganger warlock must roll two dice and
take the lower result. Each time an attack misses due to this effect, the doppelganger warlock gains a cumulative +1 power
bonus to the doppelganger warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +21, Insight +21
Str 12 (+14); Dex 14 (+15); Wis 13 (+14);
Con 23 (+19); Int 17 (+16); Cha 23 (+19)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +16; Senses Perception +14
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 40, Reflex 36, Will 41
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +31 vs. Fortitude; 6 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +31 vs. AC; 3d10 + 16 damage, and the target is weakened until the end of the doppelganger warlord’s next turn. Until the
end of the encounter, the doppelganger warlord’s allies gain a +6 power bonus to their attack rolls against weakened enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +31 vs. AC; 6d10 + 16 damage, and the doppelganger warlord and all of the doppelganger warlord’s allies within 10 squares
of the doppelganger warlord makes saving throws against any single effect that a save can end. Miss: Each of the doppelganger
warlord’s allies within 10 squares of the doppelganger warlord makes a saving throw against any effect that the target caused
and that a save can end.
- □ Heart of the Titan (standard)
- The doppelganger warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value
+ 6. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage
rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 19
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +19, History +21
Str 23 (+19); Dex 13 (+14); Wis 12 (+14);
Con 14 (+15); Int 17 (+16); Cha 23 (+19)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +16; Senses Perception +14
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 40, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +32 vs. AC; 1d8 + 16 damage, and an ally of the doppelganger warlord’s choice within 5 squares of the doppelganger warlord
takes a standard action. The doppelganger warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to
the doppelganger warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +31 vs. AC; 6d6 + 16 damage. Until the end of the encounter, the doppelganger warlord’s allies add +6 to attack
rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +6 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the doppelganger warlord slides each target 6 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +19, History +24
Str 23 (+19); Dex 13 (+14); Wis 12 (+14);
Con 14 (+15); Int 23 (+19); Cha 17 (+16)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 26 Artillery]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +18
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 40; Fortitude 35, Reflex 40, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +30 vs. Fortitude; 2d6 + 17 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +30 vs. Fortitude; 4d6 + 17 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the doppelganger wizard’s next turn, or the doppelganger wizard can dismiss it as a minor
action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +30 vs. Reflex; 4d6 + 17 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Time Stop (minor)
- The doppelganger wizard gains two extra standard actions, which the doppelganger wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Skills Arcana +25, Insight +25
Str 12 (+14); Dex 15 (+15); Wis 21 (+18);
Con 14 (+15); Int 25 (+20); Cha 15 (+15)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 26 Artillery]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +15
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 40; Fortitude 35, Reflex 40, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +30 vs. Reflex; 2d6 + 17 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +30 vs. Reflex; 4d6 + 17 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +30
vs. Reflex; 2d6 + 17 lightning damage. Tertiary Attack: +30 vs. Reflex; 1d6 + 17 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +30 vs. Fortitude, Reflex, Will. The doppelganger wizard makes only one attack per target,
but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6
+ 17 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 17 fire damage, and ongoing 15
fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any,
all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each
ongoing effect separately.
- □ Mass Fly (standard)
- The doppelganger wizard and each ally within 5 squares gain a speed of fly 8 until the end of the doppelganger wizard’s next
turn. Sustain Minor: The doppelganger wizard can sustain this power until the end of the encounter or for 5 minutes.
If the doppelganger wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +5 bonus to a single attack roll.
Skills Arcana +25, History +25
Str 12 (+14); Dex 21 (+18); Wis 15 (+15);
Con 14 (+15); Int 25 (+20); Cha 15 (+15)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +19
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +32 vs. AC; 3d10 + 16 damage, and until the end of the doppelganger avenger’s next turn, the doppelganger avenger and the
target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the doppelganger
avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition
ends on either the target or the doppelganger avenger before the end of the doppelganger avenger’s next turn. Hit or Miss:
Until the end of the doppelganger avenger’s next turn, the doppelganger avenger gains a +6 bonus to all defenses against the
target’s attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +32 vs. Fortitude; 6d10 + 16 damage, and the target takes 10 damage at the start of its turn if the doppelganger avenger is
within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the
doppelganger avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the doppelganger avenger to 0 hit points or fewer and doesn’t kill you.
The doppelganger avenger is dying but doesn’t fall unconscious. Until the end of the doppelganger avenger’s next turn, the
doppelganger avenger doesn’t take any damage after the triggering attack, and the doppelganger avenger gains a +4 bonus to
attack rolls. At the end of the doppelganger avenger’s next turn, the doppelganger avenger falls unconscious if the doppelganger
avenger is still dying.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +6 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +20, Religion +24
Str 15 (+15); Dex 13 (+14); Wis 23 (+19);
Con 14 (+15); Int 23 (+19); Cha 14 (+15)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +19
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +30 vs. AC; 2d8 + 15 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 6 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +32 vs. AC; 4d10 + 16 radiant damage, and if the target is not adjacent to the doppelganger avenger at the start of the doppelganger
avenger’s next turn, the doppelganger avenger gains a +4 bonus to attack rolls against it until the end of that turn. During
that turn, the doppelganger avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage
to the target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +29 vs. Will; 6d8 + 16 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the doppelganger avenger can teleport to a space adjacent to the target as a
minor action. The doppelganger avenger doesn’t need line of sight to the destination space. Aftereffect: The doppelganger
avenger can teleport to a space adjacent to the target as a free action once. The doppelganger avenger doesn’t need line of
sight to the destination space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the doppelganger avenger gains phasing, and the doppelganger avenger takes half damage from
opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +11 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +20, Stealth +23
Str 15 (+15); Dex 21 (+18); Wis 23 (+19);
Con 14 (+15); Int 15 (+15); Cha 14 (+15)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 26 Brute]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +19
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 41; Fortitude 41, Reflex 38, Will 37
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12), and the target cannot regain hit points until the start of the doppelganger
barbarian’s next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +31 vs. AC; 7d12 + 16 damage (crit 100 + 3d12), and the target is pushed 5 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The doppelganger barbarian enters the rage of the ash hammer. Until the rage ends,
whenever the doppelganger barbarian hits with an attack, the doppelganger barbarian gains 13 temporary hit points. If that
attack already grants temporary hit points to the doppelganger barbarian, add +3 to the number of temporary hit points the
doppelganger barbarian gains.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the doppelganger barbarian is hit by an attack.
Until the end of the doppelganger barbarian’s next turn, the doppelganger barbarian gains resist 18 to all damage.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 15 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 14 (+15); Wis 13 (+14);
Con 21 (+18); Int 14 (+15); Cha 17 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 26 Brute]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +19
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 41; Fortitude 41, Reflex 38, Will 40
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +31 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and each enemy adjacent to the doppelganger barbarian takes a –6 penalty to
attack rolls until the end of the doppelganger barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +31 vs. AC; 7d12 + 16 thunder damage (crit 100 + 3d12), and the doppelganger barbarian knocks the target prone. Miss:
Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the stone tempest. Until the rage ends, the
doppelganger barbarian can score a critical hit on a roll of 18–20.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Untouched (minor)
- The doppelganger barbarian makes a saving throw against each effect on the doppelganger barbarian that a save can end. The
doppelganger barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +6 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 14 (+15); Wis 13 (+14);
Con 15 (+15); Int 14 (+15); Cha 23 (+19)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +19
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 35, Reflex 41, Will 42
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +30 vs. Will; 2d6 + 17 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +30 vs. Reflex; 3d8 + 17 force damage. Each ally within 10 squares of the doppelganger bard, as the last action
of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start
of the doppelganger bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +30 vs. Will; the doppelganger bard slides the target 5 squares, the target makes a basic
attack as a free action against a creature of the doppelganger bard’s choice, and the target is then stunned until the end
of the doppelganger bard’s next turn. Miss: The target is dazed until the end of the doppelganger bard’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the doppelganger bard, the doppelganger bard can
slide that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +24, Bluff +27
Str 14 (+15); Dex 13 (+14); Wis 12 (+14);
Con 15 (+15); Int 23 (+19); Cha 25 (+20)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +14; Senses Perception +19
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 38, Reflex 38, Will 42
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the
end of the doppelganger bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +33 vs. AC; 3d8 + 17 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +30 vs. Will; 3d10 + 17 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the doppelganger bard. The target deals half damage to any of the doppelganger bard’s allies except the chosen
ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the doppelganger bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Athletics +19
Str 14 (+15); Dex 13 (+14); Wis 12 (+14);
Con 21 (+18); Int 17 (+16); Cha 25 (+20)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 26 Controller]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +19
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 38, Reflex 36, Will 41
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +29 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +29 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the doppelganger
druid’s next turn. Hit or Miss: Until the end of the doppelganger druid’s next turn, any creature that enters the area
of the burst or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +29 vs. Fortitude; 4d6 + 16 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the doppelganger druid’s next turn. While the zone persists, the doppelganger druid can make the following secondary
attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +29 vs. Reflex;
the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The doppelganger druid and each ally with 5 squares grows revitalizing roots. Until the end of the doppelganger druid’s next
turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her
turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +24, Nature +24
Str 14 (+15); Dex 15 (+15); Wis 23 (+19);
Con 21 (+18); Int 15 (+15); Cha 14 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 26 Controller]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +24
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 35, Reflex 39, Will 41
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +29 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +29 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until
the end of the doppelganger druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +29 vs. Reflex; 6d6 + 16 damage. If the attack hits at least once, the doppelganger
druid shifts 5 squares. Hit or Miss: Until the end of the encounter, while the doppelganger druid is in beast form
the doppelganger druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent
to the doppelganger druid.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the doppelganger druid uses wild shape to change into beast form, the doppelganger
druid becomes insubstantial and gain phasing until the end of the doppelganger druid’s turn.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +24, Perception +24
Str 14 (+15); Dex 21 (+18); Wis 23 (+19);
Con 15 (+15); Int 15 (+15); Cha 14 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 26 Artillery]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +19
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 41
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +29 vs. Reflex; 2d8 + 16 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +29 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the doppelganger invoker’s next turn. Until
the end of the doppelganger invoker’s next turn, the target also takes a -6 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +29 vs. Will; 6d6 + 16 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Covenant of Vengeance (minor)
- Choose either the doppelganger invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the
encounter or until the target marks a creature, if a creature attacks the target, the doppelganger invoker and the doppelganger
invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the doppelganger invoker’s next
turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +6 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +24, Religion +24
Str 12 (+14); Dex 14 (+15); Wis 23 (+19);
Con 15 (+15); Int 23 (+19); Cha 15 (+15)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 26 Artillery]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +19
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○○
AC 39; Fortitude 39, Reflex 37, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +29 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +29 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the doppelganger invoker’s
next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +29 vs. Fortitude; 4d8 + 16 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +22, Religion +21
Str 12 (+14); Dex 14 (+15); Wis 23 (+19);
Con 21 (+18); Int 17 (+16); Cha 15 (+15)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +24
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 36, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Will; 2d8 + 16 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains
5 temporary hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Reflex; 2d10 + 16 damage. Until the end of the doppelganger shaman’s next turn, any ally takes half
damage from any source while adjacent to the doppelganger shaman’s spirit companion. Each ally adjacent to the doppelganger
shaman’s spirit companion gains 7 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +29 vs. Reflex; 3d6 + 16 lightning damage, and the doppelganger shaman teleports the target
10 squares. Miss: Half damage, and the doppelganger shaman teleports the target 5 squares. Hit or Miss: The
doppelganger shaman teleports each ally in the blast 10 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 23 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 18 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the doppelganger shaman and the doppelganger shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 5 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 14 (+15); Wis 23 (+19);
Con 21 (+18); Int 17 (+16); Cha 14 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 26 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +24
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 2d10 + 16 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +3 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 4d6 + 16 damage. Until the end of the doppelganger shaman’s next turn, when any ally adjacent
to the doppelganger shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10
+ 6 damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 23 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 18 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 2d10 + 16 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 14 (+15); Wis 23 (+19);
Con 15 (+15); Int 23 (+19); Cha 14 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 26 Artillery]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +18; Senses Perception +14
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 38; Fortitude 35, Reflex 38, Will 43
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d4 + 15 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +30 vs. Will; 2d10 + 26 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+30 vs. Will; 1d6 + 19 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +30 vs. Fortitude; 4d6 + 26 cold damage, and the target is weakened until the end of the doppelganger sorcerer’s
next turn. If the doppelganger sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes
1d6 + 19 cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +30 vs. Will; 4d12 + 26 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the doppelganger sorcerer can make a secondary attack against the target if it is within 10 squares of the
doppelganger sorcerer (save ends): +30 vs. Will; the target must choose a different creature to target with its attack if
it can. Otherwise, its attack is unaffected by this secondary attack. If the doppelganger sorcerer rolled an even number on
the secondary attack roll, the doppelganger sorcerer chooses the creature that the target attacks.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the doppelganger sorcerer’s next turn, the doppelganger sorcerer becomes insubstantial, the doppelganger
sorcerer gains a fly speed equal to the doppelganger sorcerer’s speed, and the doppelganger sorcerer can hover.
- Chaos Power
- The doppelganger sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +20, Bluff +27
Str 15 (+15); Dex 21 (+18); Wis 12 (+14);
Con 14 (+15); Int 15 (+15); Cha 25 (+20)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 26 Skirmisher]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +14
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 38, Reflex 35, Will 43
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +30 vs. Reflex; 2d8 + 26 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +30 vs. Reflex; 5d6 + 26 acid damage. Until the end of the doppelganger sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +30 vs. Reflex; 7d6 + 26 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the doppelganger sorcerer’s turns, the doppelganger sorcerer can slide one enemy within 3 squares of the
doppelganger sorcerer 2 squares as a free action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Platinum Scales (immediate interrupt)
- When the doppelganger sorcerer is hit by an attack.
Until the end of the encounter, the doppelganger sorcerer gains a +5 power bonus to all defenses.
- Draconic Power
- The doppelganger sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +20, Athletics +23
Str 21 (+18); Dex 15 (+15); Wis 12 (+14);
Con 14 (+15); Int 15 (+15); Cha 25 (+20)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 26 Brute]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +20
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 43; Fortitude 40, Reflex 37, Will 37
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +31 vs. Reflex; the doppelganger warden pulls the target 2 squares to a space
that must be adjacent to the doppelganger warden. Make a secondary attack against the target. Secondary Attack: +33
vs. AC; 3d10 + 16 damage. Special: If either attack hits, the target is also slowed until the start of the doppelganger
warden’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Panacea (minor)
- The doppelganger warden makes a saving throw with a +4 power bonus. The doppelganger warden also gains a +4 power bonus to
saving throws until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the jungle lord until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a climb speed equal to the doppelganger warden’s speed and a +2 bonus
to Reflex. In addition, whenever the doppelganger warden hits a target with a melee attack, the doppelganger warden slides
the target 2 squares. If that attack already pulls, pushes, or slides the target, the doppelganger warden slides the target
2 squares after that forced movement. Once during this encounter, the doppelganger warden can make the following attack while
the doppelganger warden is in this form as a standard action.
Secondary Attack: +31 vs. AC; 4d10 + 16 damage,
and the doppelganger warden slides the target 1 square. Miss: Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +5 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +21, Perception +20
Str 23 (+19); Dex 14 (+15); Wis 15 (+15);
Con 21 (+18); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 26 Brute]
Medium natural humanoid (shapechanger) [XP 9000]
Initiative +15; Senses Perception +23
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 41; Fortitude 40, Reflex 35, Will 40
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +31 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and the target is dazed until the end of the doppelganger warden’s next turn.
Until the end of the doppelganger warden’s next turn, the doppelganger warden gains a +5 power bonus to attack rolls.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Renewal (minor) ✦ Healing
- The doppelganger warden spends a healing surge. In addition, the doppelganger warden regains the use of an encounter attack
power the doppelganger warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the blood wolf until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks
against bloodied targets. In addition, if the doppelganger warden has combat advantage against a target that the doppelganger
warden hits with a melee attack, the doppelganger warden can knock that target prone. Once during this encounter, the doppelganger
warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary
Attack: +31 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and the target grants combat advantage to the doppelganger warden
(save ends). Miss: Half damage, and the target grants combat advantage to the doppelganger warden until the end of
the doppelganger warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +31 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -5 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +23, Perception +23
Str 23 (+19); Dex 14 (+15); Wis 21 (+18);
Con 15 (+15); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.