Doppelganger NPCs [Level 29]
Doppelganger Battle Cleric [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +20
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 42, Reflex 37, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +38 vs. AC; 4d10 + 18 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +34 vs. AC; 7d10 + 18 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the doppelganger cleric and each ally within 10 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +25, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 22 (+20);
Con 14 (+16); Int 14 (+16); Cha 17 (+17)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +21
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 37, Reflex 37, Will 45
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +32 vs. Reflex; 2d8 + 18 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to
his or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +32 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The doppelganger cleric
and each ally in the burst regain 17 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +32 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the doppelganger cleric’s next turn. Sustain Minor: When
the doppelganger cleric sustains this power, make a +32 vs. Reflex attack against every enemy within the zone, dealing 2d10
+ 18 lightning damage if the doppelganger cleric hits and half damage if the doppelganger cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The doppelganger cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the doppelganger cleric
within 5 squares of its previous location.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +26, Religion +21
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 29 Soldier]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +16
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 44, Reflex 37, Will 38
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12). Miss: 7 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +34 vs. Reflex; 4d12 + 18 damage (crit 66 + 3d12), and the target takes a –2 penalty to AC until the end of the doppelganger
fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ No Surrender (no action) ✦ Healing
- When the doppelganger fighter’s hit points drop to 0 or lower.
The doppelganger fighter regains hit points up to one-half the doppelganger fighter’s maximum hit points. However, the doppelganger
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +26, Intimidate +21
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 22 (+20); Int 14 (+16); Cha 15 (+16)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 29 Soldier]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +16
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 44, Reflex 43, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 2d8 + 18 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the
doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 4d8 + 18 damage, and the doppelganger fighter takes half damage from the target’s attacks until the end of the
doppelganger fighter’s next turn. Hit or Miss: The doppelganger fighter gains a +2 power bonus to AC until the end
of the doppelganger fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +35 vs. AC; 5d8 + 18 damage. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The doppelganger fighter gains an action point that the doppelganger fighter must spend during the doppelganger fighter’s
current turn.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +21, Intimidate +21
Str 24 (+21); Dex 22 (+20); Wis 14 (+16);
Con 15 (+16); Int 14 (+16); Cha 15 (+16)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 29 Soldier]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +16
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 44
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 2d10 + 18 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a
+2 bonus to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +35 vs. Will; 2d10 + 18 damage, the target is stunned until the end of the doppelganger paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the doppelganger paladin. Secondary Attack: +35
vs. Will; 1d10 + 18 damage, and the target is stunned until the end of the doppelganger paladin’s next turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +35 vs. AC; 7d10 + 18 damage and make a secondary attack against each enemy within 10 squares of the doppelganger paladin.
Miss: Half damage, and no secondary attack. Secondary Attack: +35 vs. Fortitude; The target is blinded until
the end of the doppelganger paladin’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 16 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The doppelganger paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +26, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 29 Soldier]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +16
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 40, Will 45
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 19 damage, and the doppelganger paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +33 vs. Will; 4d8 + 19 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +33 vs. Will; 5d10 + 19 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 19 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 17 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The doppelganger paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +27, Religion +21
Str 22 (+20); Dex 13 (+15); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 26 (+22)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +21; Senses Perception +21
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 43, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +34 vs. AC; 2d10 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +34/+34 vs. AC; 2d8 + 11 damage (main)/2d6 + 11
damage (off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +34 vs. AC; 1d10 + 18 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one creature; +34 vs. AC; 2d10 + 18 damage per attack. If the first attack hits, the doppelganger
ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the doppelganger ranger’s turn, enemies treat the doppelganger ranger as invisible if the doppelganger ranger
has cover or concealment from them. An enemy still knows the square occupied by the doppelganger ranger if it saw the doppelganger
ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +25
Str 22 (+20); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +21
HP 269; Bloodied 134
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 43, Reflex 42, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +33 vs. AC; 2d10 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +35/+35 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage
(off-hand).
Longbow: Ranged 20/40; +33 vs. AC (twice); 2d10 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 1d8 + 18 damage. Hit or Miss: The doppelganger ranger can shift
3 squares, and make another close burst 1 attack (as above).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the doppelganger ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +35 vs. AC; 3d8 + 18 damage.
Longsword (off
hand): +35 vs. AC; 1d8 + 18 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with
the main weapon, and no damage with the off-hand weapon.
- □ Hit the Dirt (immediate interrupt)
- When the doppelganger ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 24 (+21); Dex 22 (+20); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +21; Senses Perception +15
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 41, Reflex 44, Will 39
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +35 vs. Reflex; 2d6 + 18 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +35 vs. AC; 5d6 + 18 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +35 vs. AC; 7d6 + 18 damage.
Shuriken: Ranged 6/12; +35 vs. AC; 7d6 + 18 damage.
Hit: If the doppelganger rogue has combat advantage against the target, double any extra damage from Sneak Attack or
a critical hit. Miss: Half damage.
- ○ Dazzling Acrobatics (move)
- The doppelganger rogue can shift twice the doppelganger rogue’s speed. The doppelganger rogue can climb at full speed as part
of this move. If an enemy attacks the doppelganger rogue while the doppelganger rogue shifts, the doppelganger rogue gains
a +4 bonus to AC against that attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Acrobatics +26, Thievery +26
Str 22 (+20); Dex 24 (+21); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 17 (+17)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +21; Senses Perception +20
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 44, Will 43
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +30 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +35 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the doppelganger
rogue before the end of the doppelganger rogue’s next turn, the doppelganger rogue can make it attack another creature of
the doppelganger rogue’s choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +35 vs. Fortitude; 5d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. Fortitude; 5d6
+ 18 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Hide from the Light (minor)
- The doppelganger rogue must already be hidden to use this power. The doppelganger rogue is invisible until the end of the
encounter or until the doppelganger rogue ends the effect by moving more than 2 squares in a turn or by making any attack
other than a basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 5d6 damage.
Skills Stealth +26, Thievery +26
Str 15 (+16); Dex 24 (+21); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +16
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 43, Will 45
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 19 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 19 psychic damage, and the doppelganger warlock is invisible to the target until the start
of the doppelganger warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +33 vs. Will; 3d10 + 19 damage. In addition, the first time the target rolls a d20 on its next turn, the doppelganger
warlock can steal that result. The target rerolls, and the doppelganger warlock uses the stolen result for the doppelganger
warlock’s next d20 roll. The doppelganger warlock gains a +7 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +33 vs. Will; on the target’s next turn, The doppelganger warlock dictates its standard, move, and minor actions.
The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions
such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start
of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain
Standard: Repeat the attack against the target as long as the target is within range. On a miss, the doppelganger warlock
can’t sustain this power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The doppelganger warlock becomes invisible until the start of the doppelganger warlock’s next turn and teleports 20 squares.
The doppelganger warlock leaves behind an illusory image of the doppelganger warlock that persists as long as the doppelganger
warlock is invisible. This image stands in place, takes no actions, and uses the doppelganger warlock’s defenses if it is
attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the doppelganger warlock
makes an attack, the doppelganger warlock becomes visible. Sustain Standard: The doppelganger warlock remains invisible
as long as the doppelganger warlock doesn’t make an attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +26, Bluff +29
Str 12 (+15); Dex 13 (+15); Wis 14 (+16);
Con 15 (+16); Int 24 (+21); Cha 26 (+22)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +15
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 42, Reflex 43, Will 40
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 2d6 + 18 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Fortitude; 5d10 + 25 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +32 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the doppelganger
warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned
(save ends). Sustain Minor: If the doppelganger warlock spends a minor action to sustain the power, the target’s return
is delayed until the end of the doppelganger warlock’s next turn. The doppelganger warlock can sustain the power no more than
three times. Miss: Half damage, and the target does not disappear.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The doppelganger warlock grows wings and gains a fly speed equal to the doppelganger warlock’s speed until the end of the
encounter or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 29 temporary hit points.
Skills Arcana +26, Intimidate +22
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 24 (+21); Int 24 (+21); Cha 17 (+17)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +15
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 42, Reflex 39, Will 44
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +32 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the doppelganger warlock on its next
turn, it takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +32 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the doppelganger warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +3 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +32 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The doppelganger warlock
can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage
by 1d10 each time this power hits. Each time the doppelganger warlock sustains this power, the doppelganger warlock takes
2d10 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the doppelganger warlock’s next turn, anyone who attacks the doppelganger warlock must roll two dice and
take the lower result. Each time an attack misses due to this effect, the doppelganger warlock gains a cumulative +1 power
bonus to the doppelganger warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +22, Insight +22
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 24 (+21); Int 17 (+17); Cha 24 (+21)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 29 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +17; Senses Perception +15
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 43, Reflex 38, Will 44
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +34 vs. Fortitude; 7 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +7 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+34 vs. AC; 4d10 + 18 damage, and until the end of the doppelganger warlord’s next turn, any ally who has line of sight to
the doppelganger warlord gains a +7 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +34 vs. AC; 6d10 + 18 damage, and the doppelganger warlord and all of the doppelganger warlord’s allies within 10 squares
of the doppelganger warlord makes saving throws against any single effect that a save can end. Miss: Each of the doppelganger
warlord’s allies within 10 squares of the doppelganger warlord makes a saving throw against any effect that the target caused
and that a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +34 vs. AC; 7d10 + 18 damage. Hit or Miss: The doppelganger warlord and each ally within 5 squares of the doppelganger
warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the doppelganger warlord’s next
turn. Sustain Minor: The effect continues.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 21
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +20, History +22
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 14 (+16); Int 17 (+17); Cha 24 (+21)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 29 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +17; Senses Perception +15
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 43, Reflex 43, Will 40
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. Reflex; 3d8 + 18 damage, and the target slides 8 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the doppelganger warlord slides each target 7 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the doppelganger warlord’s ally.
As part of this action, the doppelganger warlord can move twice the doppelganger warlord’s speed to reach the target without
provoking opportunity attacks. Targets the attacking creature; +35 vs. AC; 7d8 + 18 damage, and the target’s attack misses.
Miss: Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction,
the attacked ally can spend a healing surge.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +7 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +20, History +26
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 14 (+16); Int 24 (+21); Cha 17 (+17)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 29 Artillery]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +20
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 37, Reflex 43, Will 44
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +33 vs. Fortitude; 2d6 + 19 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +33 vs. Will; 3d10 + 19 psychic damage. On the target’s next turn, the doppelganger wizard controls its actions.
The doppelganger wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +33 vs. Will; 2d10 + 19 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Time Stop (minor)
- The doppelganger wizard gains two extra standard actions, which the doppelganger wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Skills Arcana +27, Insight +27
Str 12 (+15); Dex 15 (+16); Wis 22 (+20);
Con 14 (+16); Int 26 (+22); Cha 15 (+16)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 29 Artillery]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +16
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 37, Reflex 43, Will 40
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +33 vs. Reflex; 2d6 + 19 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 19 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +33 vs. Reflex; 8d6 + 19 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The doppelganger wizard and each ally within 5 squares gain a speed of fly 8 until the end of the doppelganger wizard’s next
turn. Sustain Minor: The doppelganger wizard can sustain this power until the end of the encounter or for 5 minutes.
If the doppelganger wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +6 bonus to a single attack roll.
Skills Arcana +27, History +27
Str 12 (+15); Dex 22 (+20); Wis 15 (+16);
Con 14 (+16); Int 26 (+22); Cha 15 (+16)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +21
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +35 vs. Will; 3d10 + 18 damage, and the doppelganger avenger teleports each enemy within 5 squares of the doppelganger avenger,
other than the target, 11 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +32 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The doppelganger
avenger regains hit points as if the doppelganger avenger had spent a healing surge. Until the end of the encounter, any enemy
that ends its turn adjacent to the doppelganger avenger takes 10 fire and radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the doppelganger avenger to 0 hit points or fewer and doesn’t kill you.
The doppelganger avenger is dying but doesn’t fall unconscious. Until the end of the doppelganger avenger’s next turn, the
doppelganger avenger doesn’t take any damage after the triggering attack, and the doppelganger avenger gains a +4 bonus to
attack rolls. At the end of the doppelganger avenger’s next turn, the doppelganger avenger falls unconscious if the doppelganger
avenger is still dying.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +7 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +26
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 14 (+16); Int 24 (+21); Cha 14 (+16)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +21
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +33 vs. AC; 2d8 + 17 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 7 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +41 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the doppelganger avenger
at the end of its next turn, the doppelganger avenger regains the use of this power. The doppelganger avenger can regain the
use of this power in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +35 vs. AC; 9d10 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the doppelganger
avenger and the target gain a +5 bonus to attack rolls against each other.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the doppelganger avenger gains phasing, and the doppelganger avenger takes half damage from
opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +12 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +25
Str 15 (+16); Dex 22 (+20); Wis 24 (+21);
Con 14 (+16); Int 15 (+16); Cha 14 (+16)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 29 Brute]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +20
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 39
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d8 + 18 damage (crit 66 + 3d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The doppelganger barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +34 vs. AC; 5d12 + 18 damage
(crit 78 + 3d12), and the doppelganger barbarian gains a +6 bonus to attack rolls until the end of the doppelganger barbarian’s
next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +34 vs. AC; 6d12 + 18 cold damage (crit 90 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit
or Miss: The doppelganger barbarian enters the rage of the winter ghost. Until the rage ends, the doppelganger barbarian
is insubstantial while the doppelganger barbarian is bloodied.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the doppelganger barbarian is hit by an attack.
Until the end of the doppelganger barbarian’s next turn, the doppelganger barbarian gains resist 20 to all damage.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 16 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 22 (+20); Int 14 (+16); Cha 17 (+17)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 29 Brute]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +20
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 43
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d6 + 18 damage (crit 60 + 3d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +34 vs. AC; 6d12 + 18 damage (crit 90 + 3d12), and until the end of the doppelganger barbarian’s next turn, the doppelganger
barbarian can make a melee basic attack as a free action against any enemy adjacent to the doppelganger barbarian that hits
or misses the doppelganger barbarian. Until the end of the doppelganger barbarian’s next turn, the doppelganger barbarian
also gains a +7 power bonus to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters
the rage of the World Serpent. Until the rage ends, the doppelganger barbarian can make a melee basic attack as a free action
against any enemy adjacent to the doppelganger barbarian that shifts. In addition, on the doppelganger barbarian’s turn, the
doppelganger barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the doppelganger barbarian
at the start of the doppelganger barbarian’s turn. When charging, the doppelganger barbarian can use this power in place of
a melee basic attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Untouched (minor)
- The doppelganger barbarian makes a saving throw against each effect on the doppelganger barbarian that a save can end. The
doppelganger barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +7 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 15 (+16); Int 14 (+16); Cha 24 (+21)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +20
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 37, Reflex 44, Will 45
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 19 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +33 vs. Reflex; 3d10 + 19 psychic damage. Choose an ally within 10 squares of the doppelganger bard. Until the
end of the doppelganger bard’s next turn, the target takes 17 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +33 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 19 damage, and the target is dazed
until the end of the doppelganger bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10
+ 19 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 12 squares of the doppelganger bard, the doppelganger bard can
slide that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +26, Bluff +29
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 15 (+16); Int 24 (+21); Cha 26 (+22)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +15; Senses Perception +20
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 45
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 19 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the
end of the doppelganger bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 19 damage, and each ally within 10 squares of the doppelganger bard can shift 2 squares and make a melee
basic attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 5d10 + 19 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the doppelganger bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +22, Athletics +20
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 22 (+20); Int 17 (+17); Cha 26 (+22)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 29 Controller]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +21
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 41, Reflex 38, Will 44
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +32 vs. Reflex; 3d8 + 18 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the doppelganger druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +32 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The doppelganger druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss:
1d10 + 18 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The doppelganger druid and each ally with 5 squares grows revitalizing roots. Until the end of the doppelganger druid’s next
turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her
turn, he or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +26, Nature +26
Str 14 (+16); Dex 15 (+16); Wis 24 (+21);
Con 22 (+20); Int 15 (+16); Cha 14 (+16)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 29 Controller]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +26
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 42, Will 44
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +32 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the doppelganger druid shifts 7 squares. Targets each enemy within reach during the shift; +32 vs. Reflex;
1d10 + 18 damage, and the target is dazed until the end of the doppelganger druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the doppelganger druid uses wild shape to change into beast form, the doppelganger
druid becomes insubstantial and gain phasing until the end of the doppelganger druid’s turn.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +26, Perception +26
Str 14 (+16); Dex 22 (+20); Wis 24 (+21);
Con 15 (+16); Int 15 (+16); Cha 14 (+16)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 29 Artillery]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +21
HP 195; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 44
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +32 vs. Reflex; 2d8 + 18 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the doppelganger invoker’s next turn, it takes
4d10 + 18 radiant damage damage. If the doppelganger invoker or an ally attacks the target before the end of the doppelganger
invoker’s next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The doppelganger invoker
and the doppelganger invoker’s allies gain a +2 power bonus to all defenses until the end of the doppelganger invoker’s next
turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage.
Miss: 6d6 + 18 psychic damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Covenant of Vengeance (minor)
- Choose either the doppelganger invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the
encounter or until the target marks a creature, if a creature attacks the target, the doppelganger invoker and the doppelganger
invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the doppelganger invoker’s next
turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +7 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +26, Religion +26
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 15 (+16)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 29 Artillery]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +21
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 41; Fortitude 42, Reflex 39, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +32 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +32 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the doppelganger
invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the doppelganger invoker’s next turn,
opportunity attacks that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +32 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the doppelganger invoker’s next turn. The zone is totally obscured. In addition,
any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed
until the end of its turn. The doppelganger invoker can dismiss the zone as a minor action. Sustain Minor: The zone
persists, and the doppelganger invoker can increase its size by 1 to a maximum of burst 5.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +24, Religion +22
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 15 (+16)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +26
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 40; Fortitude 42, Reflex 38, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Will; 2d8 + 18 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains
6 temporary hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +32 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the doppelganger shaman’s next turn, each
ally gains a +9 bonus to saving throws while adjacent to the doppelganger shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +32 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 24 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 19 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the doppelganger shaman and the doppelganger shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 6 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 14 (+16)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 29 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +26
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Fortitude; 2d10 + 18 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +32 vs. Fortitude; 4d6 + 18 damage. Until the end of the doppelganger shaman’s next turn, any ally gains a +9 bonus
to damage rolls while adjacent to the doppelganger shaman’s spirit companion. Make the attack two more times against the same
target or different ones. The bonus to the doppelganger shaman’s allies’ damage rolls increases to +11 if the attack hits
twice and +13 if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +32 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 24 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 19 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 2d10 + 18 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +7 bonus to damage rolls against bloodied enemies.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 14 (+16)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 29 Artillery]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +20; Senses Perception +15
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 41; Fortitude 37, Reflex 41, Will 46
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d4 + 17 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 2d10 + 29 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+33 vs. Will; 1d6 + 21 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +33 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +33 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the doppelganger sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +33 vs. Will; 3d8 + 29 damage, and the doppelganger sorcerer teleports the target 6 squares.
The target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the doppelganger sorcerer, the doppelganger sorcerer can teleport the
creature to any space within 5 squares of the doppelganger sorcerer as an immediate reaction.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the doppelganger sorcerer’s next turn, the doppelganger sorcerer becomes insubstantial, the doppelganger
sorcerer gains a fly speed equal to the doppelganger sorcerer’s speed, and the doppelganger sorcerer can hover.
- Chaos Power
- The doppelganger sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +21, Bluff +29
Str 15 (+16); Dex 22 (+20); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 26 (+22)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 29 Skirmisher]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +15
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 41, Reflex 37, Will 46
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +33 vs. Reflex; 2d8 + 29 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 6 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +33 vs. Reflex; 3d12 + 29 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +33 vs. Fortitude; 1d6 + 29 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Platinum Scales (immediate interrupt)
- When the doppelganger sorcerer is hit by an attack.
Until the end of the encounter, the doppelganger sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The doppelganger sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +21, Athletics +25
Str 22 (+20); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 26 (+22)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 29 Brute]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +21
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 46; Fortitude 43, Reflex 39, Will 39
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +34 vs. AC; 3d10 + 18 damage, and the target is knocked prone and can’t stand up until the end of the doppelganger warden’s
next turn. The doppelganger warden also slides the target 6 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Panacea (minor)
- The doppelganger warden makes a saving throw with a +4 power bonus. The doppelganger warden also gains a +4 power bonus to
saving throws until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The doppelganger warden assumes the guardian form of spring renewal until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains resist 10 necrotic. In addition, the doppelganger warden gains a fly
speed of 8, and the doppelganger warden can hover. Once during this encounter, the doppelganger warden can make the following
attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: Close burst 2;
+38 vs. Reflex; 4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The doppelganger warden regains all
the doppelganger warden’s hit points, but the doppelganger warden is stunned until the end of the doppelganger warden’s next
turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +6 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +23, Perception +21
Str 24 (+21); Dex 14 (+16); Wis 15 (+16);
Con 22 (+20); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 29 Brute]
Medium natural humanoid (shapechanger) [XP 15000]
Initiative +16; Senses Perception +25
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 44; Fortitude 43, Reflex 37, Will 43
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +34 vs. AC; 4d12 + 18 damage (crit 66 + 3d12), and the target takes 21 lightning damage if it moves before the end of the
doppelganger warden’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Renewal (minor) ✦ Healing
- The doppelganger warden spends a healing surge. In addition, the doppelganger warden regains the use of an encounter attack
power the doppelganger warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares
of the doppelganger warden, its fly speed is 1. Once during this encounter, the doppelganger warden can make the following
attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: Close burst 2;
targets enemies; +34 vs. AC; 3d12 + 18 damage (crit 54 + 3d12). This damage ignores any of the target’s resistances. Miss:
Half damage. This damage ignores any of the target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +34 vs. Fortitude; 2d12 + 18 damage (crit 42 + 3d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -6 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +25, Perception +25
Str 24 (+21); Dex 14 (+16); Wis 22 (+20);
Con 15 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.