Dragonborn NPCs [Level 14]

Dragonborn Battle Cleric [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +11
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 28; Fortitude 28, Reflex 23, Will 28
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+20 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+20 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the dragonborn cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+20 vs. AC; 2d10 + 11 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +20 vs. AC; 1d10 + 11 lightning damage.
○ [R] Plague of Doom (standard)
Ranged 10; +16 vs. Fortitude; 3d8 + 9 damage, and the target takes a -3 penalty to all defenses until the end of the dragonborn cleric’s next turn.
Mass Cure Light Wounds (standard) ✦ Healing
The dragonborn cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +3 hit points.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 6 fire damage.
○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +16, Religion +12
Str 22 (+13); Dex 12 (+8); Wis 18 (+11);
Con 13 (+8); Int 11 (+7); Cha 16 (+10)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Devoted Cleric [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 28; Fortitude 25, Reflex 23, Will 29
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 8 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +17 vs. Reflex; 1d8 + 10 radiant damage, and one ally the dragonborn cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +17 vs. Fortitude; 3d8 + 10 damage, and the target takes a -5 penalty to all defenses until the end of the dragonborn cleric’s next turn.
□ [A] Flame Strike (standard) ✦ Fire
Area burst 2 within 10; targets enemies; +17 vs. Reflex; 2d10 + 10 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and no ongoing fire damage.
Mass Cure Light Wounds (standard) ✦ Healing
The dragonborn cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +5 hit points.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +19 vs. Reflex; 2d6 + 6 fire damage.
○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +17, Religion +12
Str 16 (+10); Dex 12 (+8); Wis 20 (+12);
Con 13 (+8); Int 11 (+7); Cha 20 (+12)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Greatweapon Fighter [Level 14 Soldier]

Medium natural humanoid [XP 1000]

Initiative +9; Senses Perception +8
HP 138; Bloodied 69
Healing Surges (+38 hp) ○○
AC 29; Fortitude 30, Reflex 24, Will 24
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +20 vs. AC; 1d6 + 11 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 6 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+20 vs. AC; 2d12 + 15 damage (crit 39 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the dragonborn fighter’s melee reach. Secondary Attack: +20 vs. AC; 1d12 + 15 damage (crit 27 + 2d12).
□ [C] Shift the Battlefield (standard) ✦ Weapon
Close burst 1; targets visible enemies; +20 vs. AC; 2d12 + 11 damage (crit 35 + 2d12), and the dragonborn fighter slides the target 1 square. Miss: Half damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 9 fire damage.
Into the Fray (minor)
The dragonborn fighter can move 3 squares, as long as the move ends adjacent to an enemy.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +18, Intimidate +16
Str 22 (+13); Dex 14 (+9); Wis 13 (+8);
Con 18 (+11); Int 11 (+7); Cha 14 (+9)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Dragonborn Guardian Fighter [Level 14 Soldier]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +8
HP 134; Bloodied 67
Healing Surges (+35 hp) ○○
AC 31; Fortitude 30, Reflex 28, Will 24
Speed 5

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+21 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the dragonborn fighter’s size, smaller than the dragonborn fighter, or one size category larger. The dragonborn fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+21 vs. AC; 1d8 + 15 damage. Hit or Miss: After the attack, the dragonborn fighter can shift 1 square and repeat the attack against another target within reach. The dragonborn fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the dragonborn fighter can shift 1 square.
□ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
Close burst 1; targets visible enemies; +21 vs. AC; 3d8 + 11 damage, and the target is slowed (save ends). Miss: The power is not expended.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 7 fire damage.
Stalwart Guard (minor) ✦ Stance
Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the dragonborn fighter. Stance: This power lasts until the end of the encounter or until the dragonborn fighter uses another stance power.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +13, Intimidate +16
Str 22 (+13); Dex 18 (+11); Wis 13 (+8);
Con 14 (+9); Int 11 (+7); Cha 14 (+9)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Avenging Paladin [Level 14 Soldier]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +9
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 30; Fortitude 29, Reflex 24, Will 28
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+21 vs. AC; 1d10 + 11 radiant damage. If the dragonborn paladin has marked the target, the dragonborn paladin gains a +2 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+21 vs. AC; 3d10 + 11 radiant damage, and the target is marked until the end of the dragonborn paladin’s next turn. The dragonborn paladin can fly 2 squares and must charge as part of this attack.
□ [C] One Stands Alone (standard) ✦ Radiant
Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +17 vs. Will; 2d8 + 10 radiant damage. Hit or Miss: The targets are weakened (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 6 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
Cleansing Spirit (minor)
The dragonborn paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +19, Religion +12
Str 22 (+13); Dex 12 (+8); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 20 (+12)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Dragonborn Protecting Paladin [Level 14 Soldier]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +9
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 32; Fortitude 28, Reflex 26, Will 29
Speed 5

● [m] Longsword (standard) ✦ Weapon
+20 vs. AC; 1d8 + 10 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage, and the dragonborn paladin gains 2 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+21 vs. AC; 2d8 + 11 damage, and one ally within 5 squares of the dragonborn paladin regains 12 hit points.
□ [R] Radiant Pulse (standard) ✦ Radiant
Ranged 10; +18 vs. Fortitude; 1d10 + 11 radiant damage, and make a secondary against each enemy adjacent to the primary target. Secondary Attack: +18 vs. Fortitude; 1d10 + 11 radiant damage, and the target is pushed 3 squares. Sustain Minor: Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
Turn the Tide (standard)
The dragonborn paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 6 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 12 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +20, Religion +12
Str 20 (+12); Dex 12 (+8); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 22 (+13)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Archer Ranger [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +12; Senses Perception +14
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 30; Fortitude 28, Reflex 28, Will 24
Speed 6

● [m] Longsword (standard) ✦ Weapon
+20 vs. AC; 1d8 + 10 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+20 vs. AC; 1d6 + 10 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +19 vs. AC; 1d10 + 10 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +20/+20 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage (off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +20/+20 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage (off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized until the start of the dragonborn ranger’s next turn.
□ [M/R] Attacks on the Run (standard) ✦ Weapon
The dragonborn ranger can move at full speed. At any point during the move, the dragonborn ranger can make two attacks.
Longsword: +20 vs. AC; 3d8 + 10 damage.
Longbow: Ranged 20/40; +19 vs. AC; 3d10 + 10 damage.
Miss: Half damage per attack.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 6 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Open the Range (immediate interrupt)
When an enemy moves adjacent to the dragonborn ranger.
The dragonborn ranger can shift 1 square and then move 3 squares. The dragonborn ranger cannot end the move adjacent to the triggering enemy.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Archer Fighting Style
The dragonborn ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The dragonborn ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +14, Stealth +16
Str 20 (+12); Dex 20 (+12); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Dragonborn Two-Blade Ranger [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +14
HP 143; Bloodied 71
Healing Surges (+36 hp) ○○
AC 29; Fortitude 29, Reflex 27, Will 24
Speed 6

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +18 vs. AC; 1d10 + 9 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +21/+21 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage (off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +21 vs. AC; 1d8 + 11 damage.
Longsword (off hand): +21 vs. AC; 1d8 + 11 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the dragonborn ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the dragonborn ranger’s next turn.
□ [C] Swirling Leaves of Steel (standard) ✦ Weapon
Close burst 1; targets visible enemies; +21 vs. AC; 2d8 + 11 damage. Miss: Half damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 6 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Expeditious Stride (minor)
Until the end of the dragonborn ranger’s next turn, the dragonborn ranger’s speed increases by 4, and the dragonborn ranger can shift 1 additional square when shifting.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Two-Blade Fighting Style
The dragonborn ranger can wield a one-handed weapon in the dragonborn ranger’s off hand as if it were an off-hand weapon. In addition, the dragonborn ranger gains Toughness as a bonus feat.
Toughness [Feat]
The dragonborn ranger gains an additional +10 hit points.

Skills Nature +14, Perception +14
Str 22 (+13); Dex 18 (+11); Wis 14 (+9);
Con 13 (+8); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Dragonborn Brawny Rogue [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +12; Senses Perception +8
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 29; Fortitude 27, Reflex 29, Will 25
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+20 vs. AC; 1d6 + 10 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +20 vs. AC; 1d6 + 10 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+20 vs. Reflex; 1d6 + 10 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+20 vs. AC; 3d6 + 10 damage, and the target cannot shift until the end of the dragonborn rogue’s next turn. If the target provokes an opportunity attack from the dragonborn rogue before the start of the dragonborn rogue’s next turn, the dragonborn rogue gains a +5 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Crimson Edge (standard) ✦ Weapon
+20 vs. Fortitude; 2d6 + 10 damage, and the target takes ongoing 10 damage and grants combat advantage to the dragonborn rogue (save ends both). Miss: Half damage, and no ongoing damage.
Certain Freedom (move)
The dragonborn rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 6 fire damage.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 3d6 damage.

Skills Acrobatics +17, Thievery +17
Str 20 (+12); Dex 20 (+12); Wis 12 (+8);
Con 13 (+8); Int 11 (+7); Cha 16 (+10)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Dragonborn Trickster Rogue [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +12; Senses Perception +13
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 27
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+18 vs. AC; 1d6 + 8 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +20 vs. AC; 1d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
The dragonborn rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +20 vs. AC; 2d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +19 vs. AC; 2d6 + 10 damage.
Hit: The target slides 2 squares. Hit or Miss: The dragonborn rogue can move 3 squares after making the attack.
□ [M] Knockout (standard) ✦ Weapon
+20 vs. Fortitude; 2d6 + 10 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the dragonborn rogue’s next turn.
Shadow Stride (move)
The dragonborn rogue must be hidden to use this power. The dragonborn rogue can move at full speed and must end the movement in a space where the dragonborn rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check is successful, the dragonborn rogue remains during the movement, even if the dragonborn rogue has no cover or concealment during it.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 6 fire damage.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 3d6 damage.

Skills Stealth +17, Thievery +17
Str 16 (+10); Dex 20 (+12); Wis 12 (+8);
Con 13 (+8); Int 11 (+7); Cha 20 (+12)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Dragonborn Fey-Pact Warlock [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +8
HP 134; Bloodied 67
Healing Surges (+35 hp) ○○
AC 28; Fortitude 24, Reflex 27, Will 29
Speed 6

● [m] Spear (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +18 vs. Reflex; 1d10 + 11 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +18 vs. Will; 1d6 + 11 psychic damage, and the dragonborn warlock is invisible to the target until the start of the dragonborn warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +18 vs. Will; until the end of the dragonborn warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these attack rolls.
□ [R] Curse of the Black Frost (standard) ✦ Cold
Ranged 10; +18 vs. Reflex; 2d8 + 11 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5 cold damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the dragonborn warlock can no longer sustain this power.
Warlock’s Leap (move) ✦ Teleportation
The dragonborn warlock can teleport 6 squares, even without a line of sight to the destination. If the dragonborn warlock attempts to teleport to a space the dragonborn warlock can’t occupy, the power fails.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +18 vs. Reflex; 2d6 + 7 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock can immediately teleport 3 squares.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +16, Bluff +18
Str 13 (+8); Dex 12 (+8); Wis 13 (+8);
Con 14 (+9); Int 18 (+11); Cha 22 (+13)
Equipment leather armor, spear

-1 Level / +1 Level

Dragonborn Infernal-Pact Warlock [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +8
HP 140; Bloodied 70
Healing Surges (+40 hp) ○○
AC 28; Fortitude 27, Reflex 27, Will 26
Speed 6

● [m] Mace (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +17 vs. Reflex; 1d6 + 10 fire damage. If the dragonborn warlock takes damage before the end of the dragonborn warlock’s next turn, the target takes an extra 1d6 + 10 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +17 vs. Will; 2d8 + 14 necrotic damage, and the target is weakened until the end of the dragonborn warlock’s next turn.
□ [R] Iron Spike of Dis (standard)
Ranged 10; +17 vs. Reflex; 3d10 + 10 damage, and the target is immobilized (save ends). Miss: Half damage, and the target is not immobilized.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 10 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains 14 temporary hit points.
Shielding Shades (immediate reaction)
When the dragonborn warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +16, Intimidate +17
Str 13 (+8); Dex 13 (+8); Wis 12 (+8);
Con 20 (+12); Int 18 (+11); Cha 16 (+10)
Equipment leather armor, mace

-1 Level / +1 Level

Dragonborn Star-Pact Warlock [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +8
HP 140; Bloodied 70
Healing Surges (+40 hp) ○○
AC 26; Fortitude 27, Reflex 25, Will 28
Speed 6

● [m] Sickle (standard) ✦ Weapon
+15 vs. AC; 1d6 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +17 vs. Fortitude; 1d6 + 10 radiant damage. If the target moves nearer to the dragonborn warlock on its next turn, it takes an extra 1d6 + 10 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +17 vs. Fortitude; 2d10 + 10 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +17 vs. Reflex; 1d10 + 12 damage (choose cold or radiant damage).
□ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
Ranged 10; +17 vs. Will; 2d10 + 10 psychic damage, and the dragonborn warlock teleports the target to an unoccupied square within 3 squares of the dragonborn warlock. Sustain Minor: Make a +17 vs. Will attack against the target. On a hit, the dragonborn warlock teleports the target to an unoccupied square within 3 squares of the dragonborn warlock. On a miss, the effect ends.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 10 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains a +1 bonus to a single d20 roll the dragonborn warlock makes during the dragonborn warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Shielding Shades (immediate reaction)
When the dragonborn warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +14, Insight +13
Str 13 (+8); Dex 13 (+8); Wis 12 (+8);
Con 20 (+12); Int 14 (+9); Cha 20 (+12)
Equipment leather armor, sickle

-1 Level / +1 Level

Dragonborn Inspiring Warlord [Level 14 Soldier (Leader)]

Medium natural humanoid [XP 1000]

Initiative +10; Senses Perception +7
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 28; Fortitude 29, Reflex 24, Will 28
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +20 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Furious Smash (standard) ✦ Weapon
+20 vs. Fortitude; 6 damage, and choose one ally adjacent to either the dragonborn warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+20 vs. AC; 3d10 + 11 damage, and the dragonborn warlord grants 15 temporary hit points to an ally within 5 squares.
□ [M] White Raven Strike (standard) ✦ Weapon
+20 vs. AC; 3d10 + 11 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the dragonborn warlord dropped the target to 0 hit points or fewer with this attack, add +5 to the temporary hit points the dragonborn warlord’s allies gain.
Defensive Rally (standard) ✦ Healing
Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of the dragonborn warlord’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 6 fire damage.
○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Inspiring Presence
When an ally who can see the dragonborn warlord spends an action point to take an extra action, that ally also regains 12 lost hit points.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +12, History +16
Str 22 (+13); Dex 12 (+8); Wis 11 (+7);
Con 13 (+8); Int 14 (+9); Cha 20 (+12)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Dragonborn Tactical Warlord [Level 14 Soldier (Leader)]

Medium natural humanoid [XP 1000]

Initiative +10; Senses Perception +7
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 26
Speed 6

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage. Before the dragonborn warlord attacks, one ally adjacent to either the dragonborn warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+21 vs. Fortitude; 2d8 + 11 damage, the target is knocked prone, and every ally within 5 squares of the dragonborn warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The dragonborn warlord’s allies have a +4 power bonus to these attack rolls.
□ [M] Iron Dragon Charge (standard) ✦ Weapon
Must charge as part of this attack.
+21 vs. AC; 3d8 + 11 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the dragonborn warlord’s choice within 5 squares of the dragonborn warlord can charge a target that the dragonborn warlord charges.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 6 fire damage.
○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Tactical Shift (immediate interrupt)
When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Tactical Presence
When an ally the dragonborn warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +12, History +18
Str 22 (+13); Dex 12 (+8); Wis 11 (+7);
Con 13 (+8); Int 18 (+11); Cha 16 (+10)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Control Wizard [Level 14 Artillery]

Medium natural humanoid [XP 1000]

Initiative +9; Senses Perception +11
HP 103; Bloodied 51
Healing Surges (+26 hp) ○○
AC 27; Fortitude 23, Reflex 27, Will 28
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +17 vs. Fortitude; 1d6 + 10 cold damage, and the target is slowed until the end of the dragonborn wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +17 vs. Will; 2d6 + 10 psychic damage, and the target is immobilized until the end of the dragonborn wizard’s next turn. If the dragonborn wizard targets only one creature with this power, the dragonborn wizard gains a +4 power bonus to the attack roll.
□ [R] Lightning Serpent (standard) ✦ Lightning, Poison
Ranged 10; +17 vs. Reflex; 2d12 + 10 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +18 vs. Reflex; 2d6 + 6 fire damage.
Mirror Image (minor) ✦ Illusion
Three duplicate images appear in the dragonborn wizard’s space, and the dragonborn wizard gains a +6 power bonus to AC. Each time an attack misses the dragonborn wizard, one of the duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all the dragonborn wizard’s images are gone and the power ends. Otherwise, the effect lasts for 1 hour.
Orb of Imposition (free)
The dragonborn wizard can choose one creature suffering from one of the dragonborn wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the dragonborn wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the dragonborn wizard’s current turn, so that it lasts instead until the end of the dragonborn wizard’s next turn.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +17, Insight +16
Str 13 (+8); Dex 14 (+9); Wis 18 (+11);
Con 13 (+8); Int 20 (+12); Cha 14 (+9)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Dragonborn War Wizard [Level 14 Artillery]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +9
HP 103; Bloodied 51
Healing Surges (+26 hp) ○○
AC 27; Fortitude 23, Reflex 27, Will 26
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +17 vs. Reflex; 1d6 + 10 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +17 vs. Reflex; 4d6 + 10 thunder damage, and the target is pushed 4 squares.
□ [A] Ice Storm (standard) ✦ Cold, Zone
Area burst 3 within 20; +17 vs. Fortitude; 2d8 + 10 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 6 fire damage.
Blur (minor) ✦ Illusion
Until the end of the encounter, the dragonborn wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away from the dragonborn wizard cannot see the dragonborn wizard.
Wand of Accuracy (free)
The dragonborn wizard gains a +4 bonus to a single attack roll.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +17, History +19
Str 13 (+8); Dex 18 (+11); Wis 14 (+9);
Con 13 (+8); Int 20 (+12); Cha 14 (+9)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Dragonborn Isolating Avenger [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 28
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+18 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 8 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+20 vs. AC; 1d10 + 10 damage, and the dragonborn avenger shifts 1 square, sliding the target 1 square into the space the dragonborn avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+20 vs. Will; 2d10 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the dragonborn avenger’s next turn or until the dragonborn avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the dragonborn avenger’s next turn. Hit or Miss: Until the end of the dragonborn avenger’s next turn, the dragonborn avenger gains a +2 bonus to attack rolls against the target.
□ [M] Enduring Strike (standard) ✦ Weapon
+20 vs. AC; 3d10 + 10 damage, and the dragonborn avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the dragonborn avenger makes a saving throw.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +19 vs. Reflex; 2d6 + 6 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
River of Life (minor) ✦ Healing
The dragonborn avenger gains regeneration 5 until the end of the encounter.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Retribution
When any enemy other than the dragonborn avenger’s oath of enmity target hits the dragonborn avenger, the dragonborn avenger gains a +4 bonus to damage rolls against the dragonborn avenger’s oath of enmity target until the end of the dragonborn avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Athletics +15, Religion +16
Str 16 (+10); Dex 12 (+8); Wis 20 (+12);
Con 13 (+8); Int 18 (+11); Cha 13 (+8)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Dragonborn Pursuing Avenger [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +12
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 28
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+18 vs. AC; 1d10 + 8 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +18 vs. AC; 1d8 + 9 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+20 vs. AC; 1d10 + 10 damage, and if the target doesn’t end its next turn adjacent to the dragonborn avenger, the dragonborn avenger can shift 5 squares as a free action. The dragonborn avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +17 vs. Will; 2d8 + 10 thunder damage, and the dragonborn avenger teleports the target 5 squares. The dragonborn avenger then teleports to a space adjacent to the target. Until the end of the dragonborn avenger’s next turn, any enemy that ends its turn adjacent to the dragonborn avenger takes 4 thunder damage.
□ [M] Oath of Pursuit (standard) ✦ Weapon
+20 vs. AC; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves on its turn, the dragonborn avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The dragonborn avenger must end this movement closer to the target.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 6 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Avenger’s Readiness (no action)
When the dragonborn avenger rolls initiative at the beginning of an encounter.
The dragonborn avenger gains a +5 power bonus to the initiative check. The dragonborn avenger shifts 3 squares as a free action when the first creature in the initiative order starts its turn, even if the dragonborn avenger is surprised.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Pursuit
If the dragonborn avenger’s oath of enmity target moves away from the dragonborn avenger willingly, the dragonborn avenger gains a +8 bonus to damage rolls against the target until the end of the dragonborn avenger’s next turn.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Religion +13, Stealth +16
Str 16 (+10); Dex 18 (+11); Wis 20 (+12);
Con 13 (+8); Int 12 (+8); Cha 13 (+8)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Dragonborn Rageblood Barbarian [Level 14 Brute]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +13
HP 168; Bloodied 84
Healing Surges (+46 hp) ○○
AC 28; Fortitude 30, Reflex 25, Will 25
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+20 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the dragonborn barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the dragonborn barbarian. If the dragonborn barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +20 vs. AC; 2d12 + 11 damage (crit 35 + 2d12) and the target is pushed 1 square.
□ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
+20 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss: The dragonborn barbarian enters the rage of the oak hammer. Until the rage ends, whenever the dragonborn barbarian hits a target with a melee attack, the dragonborn barbarian knocks that target prone. If that target is already prone, the attack instead deals an extra +4 damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 9 fire damage.
Swift Charge (free)
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
The dragonborn barbarian charges an enemy.
Deny Death (immediate interrupt)
When the dragonborn barbarian drops to 0 hit points or fewer and doesn’t die.
The dragonborn barbarian is dying but don’t fall unconscious because of that condition. At the end of the dragonborn barbarian’s next turn, the dragonborn barbarian falls unconscious if the dragonborn barbarian is still dying.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Rageblood Vigor
Whenever the dragonborn barbarian’s attack reduces an enemy to 0 hit points, the dragonborn barbarian gains 9 temporary hit points.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +13
Str 22 (+13); Dex 13 (+8); Wis 12 (+8);
Con 18 (+11); Int 11 (+7); Cha 16 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Thaneborn Barbarian [Level 14 Brute]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +13
HP 164; Bloodied 82
Healing Surges (+43 hp) ○○
AC 28; Fortitude 30, Reflex 25, Will 27
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+20 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the dragonborn barbarian can use this power in place of a melee basic attack. If the dragonborn barbarian is raging, the dragonborn barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+20 vs. Fortitude; 3d12 + 11 damage (crit 47 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +19 vs. Will; the secondary target moves 2 squares away from the dragonborn barbarian as a free action and takes a –5 penalty to attack rolls until the end of the dragonborn barbarian’s next turn.
□ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
+20 vs. AC; 2d12 + 11 acid damage (crit 35 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or Miss: The dragonborn barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the dragonborn barbarian’s turns, each enemy adjacent to the dragonborn barbarian is blinded until the end of the dragonborn barbarian’s turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 7 fire damage.
○ [C] Roar of Triumph (free) ✦ Fear
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the dragonborn barbarian’s next turn.
Mountain Roots (immediate interrupt) ✦ Stance
When the dragonborn barbarian is pulled, pushed, or slid.
The dragonborn barbarian negates the forced movement. Until the stance ends, the dragonborn barbarian can negate forced movement against the dragonborn barbarian. Stance: This power lasts until the end of the encounter or until the dragonborn barbarian uses another stance power.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Thaneborn Triumph
Whenever the dragonborn barbarian bloodies an enemy, the next attack by the dragonborn barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +13
Str 22 (+13); Dex 13 (+8); Wis 12 (+8);
Con 14 (+9); Int 11 (+7); Cha 20 (+12)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Cunning Bard [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 134; Bloodied 67
Healing Surges (+35 hp) ○○
AC 30; Fortitude 24, Reflex 28, Will 29
Speed 6

● [m] Longsword (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +18 vs. Will; 1d6 + 11 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the dragonborn bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +18 vs. Will; 1d10 + 11 psychic damage. Until the end of the dragonborn bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
□ [R] Hideous Laughter (standard) ✦ Charm, Psychic
Ranged 10; +18 vs. Will; 3d8 + 11 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage, and the target can’t take opportunity actions until the end of the dragonborn bard’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +18 vs. Reflex; 2d6 + 7 fire damage.
○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 6 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Illusory Erasure (minor) ✦ Illusion
One ally within 10 squares becomes invisible until the end of the dragonborn bard’s next turn, and the dragonborn bard slides the target 2 squares.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the dragonborn bard, the dragonborn bard can slide that ally 1 square as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +16, Bluff +18
Str 15 (+9); Dex 12 (+8); Wis 11 (+7);
Con 14 (+9); Int 18 (+11); Cha 22 (+13)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Dragonborn Valorous Bard [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 138; Bloodied 69
Healing Surges (+38 hp) ○○
AC 29; Fortitude 26, Reflex 26, Will 29
Speed 5

● [m] Longsword (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage, and the target takes a –2 penalty to the defense of the dragonborn bard’s choice until the end of the dragonborn bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+21 vs. AC; 2d8 + 11 damage, and the dragonborn bard knocks the target prone. Until the end of the dragonborn bard’s next turn, each ally within 10 squares of the dragonborn bard can knock prone any creature he or she hits and gains a +4 bonus to damage rolls.
□ [M] Thunder Blade (standard) ✦ Thunder, Weapon
+21 vs. AC; 3d8 + 11 thunder damage, and the dragonborn bard slides the target 2 squares. Hit or Miss: Until the end of the encounter, whenever the dragonborn bard hits a target with an at-will attack power, the dragonborn bard slides the target 2 squares to a space that must be adjacent to at least one of the dragonborn bard’s allies.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 9 fire damage.
○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 6 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Word of Life (immediate reaction) ✦ Healing
When an enemy attack reduces an ally within 20 squares of the dragonborn bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the dragonborn bard’s next turn.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Valor
Once per round, when any ally within 5 squares of the dragonborn bard reduces an enemy to 0 hit points or bloodies an enemy, the dragonborn bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +14, Athletics +13
Str 15 (+9); Dex 12 (+8); Wis 11 (+7);
Con 18 (+11); Int 14 (+9); Cha 22 (+13)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Dragonborn Guardian Druid [Level 14 Controller]

Medium natural humanoid [XP 1000]

Initiative +9; Senses Perception +12
HP 138; Bloodied 69
Healing Surges (+38 hp) ○○
AC 29; Fortitude 26, Reflex 25, Will 28
Speed 6

● [m] Scythe (standard) ✦ Weapon
+16 vs. AC; 2d4 + 7 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+17 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the dragonborn druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +17 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +17 vs. Fortitude; 2d6 + 10 damage, and the dragonborn druid slides the target 3 squares.
□ [A] Sunbeam (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +17 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 10 radiant damage. Miss: 1d10 + 10 radiant damage.
Feywild Sojourn (move) ✦ Teleportation
The dragonborn druid teleports to a safe place in the Feywild. While the dragonborn druid is there, the dragonborn druid can’t take any actions other than using the dragonborn druid’s second wind and wild shape. At the end of the dragonborn druid’s next turn or as a move action before then, the dragonborn druid reappears in an unoccupied space within 10 squares of the space the dragonborn druid left.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 9 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Guardian
While the dragonborn druid is not wearing heavy armor, the dragonborn druid can use the dragonborn druid’s Constitution modifier in place of the dragonborn druid’s Dexterity or Intelligence modifier to determine the dragonborn druid’s AC.

Skills Heal +17, Nature +17
Str 15 (+9); Dex 14 (+9); Wis 20 (+12);
Con 18 (+11); Int 12 (+8); Cha 13 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Predator Druid [Level 14 Controller]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +17
HP 134; Bloodied 67
Healing Surges (+35 hp) ○○
AC 29; Fortitude 24, Reflex 27, Will 28
Speed 7

● [m] Scythe (standard) ✦ Weapon
+16 vs. AC; 2d4 + 7 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+17 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +17 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the dragonborn druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+17 vs. Reflex; 2d6 + 10 damage, and until the end of the dragonborn druid’s next turn, the dragonborn druid can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the dragonborn druid that hits or misses with an attack.
□ [M] Primal Wolf (standard) ✦ Beast Form
+17 vs. Reflex; 2d8 + 10 damage, the dragonborn druid knocks the target prone, and it can’t stand up (save ends). Miss: Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the dragonborn druid gains a +2 bonus to attack rolls against prone targets. In addition, whenever the dragonborn druid hits an enemy with a melee attack while the dragonborn druid is in beast form, the dragonborn druid can knock that enemy prone.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 7 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Armor of the Wild (minor) ✦ Beast Form
Until the end of the encounter, while the dragonborn druid is in beast form, the dragonborn druid gains resist 2 to all damage.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Predator
While the dragonborn druid is not wearing heavy armor, the dragonborn druid gains a +1 bonus to the dragonborn druid’s speed.

Skills Nature +17, Perception +17
Str 15 (+9); Dex 18 (+11); Wis 20 (+12);
Con 14 (+9); Int 12 (+8); Cha 13 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Preserving Invoker [Level 14 Artillery]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 104; Bloodied 52
Healing Surges (+28 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 28
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+15 vs. AC; 1d10 + 6 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +17 vs. Reflex; 1d8 + 10 radiant damage, and the dragonborn invoker slides the target 1 square. The dragonborn invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +17 vs. Fortitude; 3d6 + 10 damage, and the dragonborn invoker either slides the target 5 squares or the dragonborn invoker slides the target 1 square and knocks it prone.
□ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
Close burst 10; targets enemies; +17 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the end of the dragonborn invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses the dragonborn invoker takes 5 psychic damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +18 vs. Reflex; 2d6 + 7 fire damage.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the dragonborn invoker hits the dragonborn invoker’s ally.
The dragonborn invoker gains a +4 bonus to the dragonborn invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the dragonborn invoker’s next turn.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the dragonborn invoker makes an attack roll against the dragonborn invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Preservation
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker can slide an ally within 10 squares of the dragonborn invoker 1 square.

Skills Arcana +16, Religion +16
Str 13 (+8); Dex 13 (+8); Wis 20 (+12);
Con 14 (+9); Int 18 (+11); Cha 14 (+9)
Equipment hide armor, morningstar

-1 Level / +1 Level

Dragonborn Wrathful Invoker [Level 14 Artillery]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +12
HP 108; Bloodied 54
Healing Surges (+31 hp) ○○
AC 28; Fortitude 27, Reflex 25, Will 28
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+15 vs. AC; 1d10 + 6 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +17 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The dragonborn invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +17 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the dragonborn invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the dragonborn invoker’s next turn.
□ [A] Cerulean Flames (standard) ✦ Radiant, Zone
Area burst 1 within 10; +17 vs. Reflex; 3d6 + 10 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of cerulean light that lasts until the end of the dragonborn invoker’s next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 9 fire damage.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the dragonborn invoker hits the dragonborn invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the dragonborn invoker makes an attack roll against the dragonborn invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Wrath
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker gains a bonus to the damage roll equal to 1 for each enemy the dragonborn invoker attacks with the power.

Skills Endurance +15, Religion +14
Str 13 (+8); Dex 13 (+8); Wis 20 (+12);
Con 18 (+11); Int 14 (+9); Cha 14 (+9)
Equipment chainmail, morningstar

-1 Level / +1 Level

Dragonborn Bear Shaman [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +17
HP 138; Bloodied 69
Healing Surges (+38 hp) ○○
AC 26; Fortitude 27, Reflex 24, Will 28
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +16 vs. AC; 1d10 + 7 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +17 vs. Will; 1d8 + 10 damage, and each ally adjacent to the dragonborn shaman’s spirit companion gains 4 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +17 vs. Fortitude; 2d6 + 10 damage. Until the end of the dragonborn shaman’s next turn, the dragonborn shaman and the dragonborn shaman’s allies gain resist 8 to all damage while adjacent to the dragonborn shaman’s spirit companion.
□ [R] Clever Trickster Spirit (standard) ✦ Psychic
Ranged 10; +17 vs. Will; 2d8 + 10 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 9 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
Rock Shield Spirits (minor) ✦ Zone
Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the dragonborn shaman can move the zone 5 squares.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the dragonborn shaman’s spirit companion regains 5 hit points.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Protector Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the dragonborn shaman uses a healing power on him or her.

Skills Nature +17, Perception +17
Str 14 (+9); Dex 13 (+8); Wis 20 (+12);
Con 18 (+11); Int 14 (+9); Cha 13 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Panther Shaman [Level 14 Controller (Leader)]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +17
HP 134; Bloodied 67
Healing Surges (+35 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 28
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +16 vs. AC; 1d10 + 7 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +17 vs. Fortitude; 1d10 + 10 damage, and until the end of the dragonborn shaman’s next turn, the dragonborn shaman’s spirit companion can flank with the dragonborn shaman and the dragonborn shaman’s allies. If the target is bloodied, the dragonborn shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +17 vs. Reflex; 2d10 + 10 damage. Until the start of the dragonborn shaman’s next turn, if an ally adjacent to the dragonborn shaman’s spirit companion misses with an attack, the dragonborn shaman can use an immediate interrupt to allow that ally to reroll the attack with a +4 bonus to the attack roll.
□ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
Ranged 10; +17 vs. Fortitude; 3d6 + 10 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The dragonborn shaman and each ally within 10 squares of the dragonborn shaman regains 5 hit points.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +18 vs. Reflex; 2d6 + 7 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 1d10 + 10 damage.
Spirit Summons (free)
Until the end of the encounter, the dragonborn shaman can use the dragonborn shaman’s call spirit companion power to conjure a second spirit companion. When the dragonborn shaman attacks with a spirit power, the dragonborn shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the dragonborn shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Stalker Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +17, Perception +17
Str 14 (+9); Dex 13 (+8); Wis 20 (+12);
Con 14 (+9); Int 18 (+11); Cha 13 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Chaos Sorcerer [Level 14 Artillery]

Medium natural humanoid [XP 1000]

Initiative +11; Senses Perception +7
HP 103; Bloodied 51
Healing Surges (+26 hp) ○○
AC 26; Fortitude 25, Reflex 26, Will 30
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +19 vs. AC; 1d4 + 9 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +18 vs. Will; 1d10 + 17 psychic damage and if the dragonborn sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +18 vs. Will; 1d6 + 11 psychic damage. If the dragonborn sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The dragonborn sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +18 vs. Will; 2d10 + 17 psychic damage, and the dragonborn sorcerer knocks the target prone. If the dragonborn sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the dragonborn sorcerer’s next turn. If the dragonborn sorcerer rolled an odd number on the attack roll, the dragonborn sorcerer slides the target 4 squares.
□ [R] Contagious Curse (standard) ✦ Poison
Ranged 10; +18 vs. Fortitude; 2d10 + 17 poison damage. Hit or Miss: The dragonborn sorcerer slides the target 6 squares. The target is poisonous to the dragonborn sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 + 11 poison damage. If the dragonborn sorcerer rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 11 poison damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +20 vs. Reflex; 2d6 + 6 fire damage.
Chaos Link (immediate reaction)
When the dragonborn sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Chaos Power
The dragonborn sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the dragonborn sorcerer rolls a natural 20 on an attack roll for an arcane power, the dragonborn sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the dragonborn sorcerer rolls a natural 1 on an attack roll for an arcane power, the dragonborn sorcerer must push each creature within 5 squares of the dragonborn sorcerer 1 square.

Skills Arcana +13, Bluff +18
Str 16 (+10); Dex 18 (+11); Wis 11 (+7);
Con 13 (+8); Int 12 (+8); Cha 22 (+13)
Equipment cloth armor, dagger

-1 Level / +1 Level

Dragonborn Dragon Sorcerer [Level 14 Skirmisher]

Medium natural humanoid [XP 1000]

Initiative +9; Senses Perception +7
HP 133; Bloodied 66
Healing Surges (+34 hp) ○○
AC 27; Fortitude 27, Reflex 24, Will 30
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+19 vs. AC; 1d8 + 10 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +18 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the dragonborn sorcerer with a melee attack before the end of the dragonborn sorcerer’s next turn takes 5 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +18 vs. Fortitude; 2d6 + 18 thunder damage, and the target is dazed and slowed until the end of the dragonborn sorcerer’s next turn.
□ [C] Adamantine Echo (standard) ✦ Thunder
Close blast 3; +18 vs. Fortitude; 2d6 + 18 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing 5 thunder damage (save ends). Hit or Miss: The dragonborn sorcerer gains a +5 power bonus to AC until the end of the encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +21 vs. Reflex; 2d6 + 6 fire damage.
Invert Resistance (minor)
Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance against (save ends both).
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Draconic Power
The dragonborn sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the dragonborn sorcerer is not wearing heavy armor, the dragonborn sorcerer can use the dragonborn sorcerer’s Strength modifier in place of the dragonborn sorcerer’s Dexterity or Intelligence modifier to determine the dragonborn sorcerer’s AC.

Skills Arcana +13, Athletics +17
Str 20 (+12); Dex 14 (+9); Wis 11 (+7);
Con 13 (+8); Int 12 (+8); Cha 22 (+13)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Dragonborn Earth Warden [Level 14 Brute]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +14
HP 168; Bloodied 84
Healing Surges (+46 hp) ○○
AC 31; Fortitude 29, Reflex 25, Will 25
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+20 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+20 vs. AC; 1d10 + 11 damage, and the dragonborn warden gains a +1 power bonus to AC until the end of the dragonborn warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+20 vs. AC; 3d10 + 11 damage. Hit or Miss: The target provokes an opportunity attack from the dragonborn warden if it shifts before the end of the dragonborn warden’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 9 fire damage.
Shield of Stone (minor)
The dragonborn warden slides one ally within 5 squares by 5 squares. Until the end of the dragonborn warden’s next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
Form of the Oak Sentinel (minor) ✦ Polymorph
The dragonborn warden assumes the guardian form of the oak sentinel until the end of the encounter. While the dragonborn warden is in this form, the dragonborn warden’s melee reach increases by 1. In addition, any enemy that hits the dragonborn warden with a melee attack takes 6 damage. Once during this encounter, the dragonborn warden can make the following attack while the dragonborn warden is in this form as an immediate interrupt when an enemy within the dragonborn warden’s reach makes a melee attack against the dragonborn warden’s ally.
Secondary Attack: targets the triggering enemy; +20 vs. AC; 2d10 + 11 damage. Miss: Half damage. Hit or Miss: The dragonborn warden becomes the target of the triggering attack, even if the dragonborn warden is not within that attack’s range.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the dragonborn warden that is within 5 squares of the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; The dragonborn warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Earthstrength
When the dragonborn warden uses the dragonborn warden’s second wind, the dragonborn warden gains an additional +4 bonus to AC. The bonus lasts until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +15, Perception +14
Str 22 (+13); Dex 13 (+8); Wis 14 (+9);
Con 18 (+11); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Dragonborn Wild Warden [Level 14 Brute]

Medium natural humanoid [XP 1000]

Initiative +8; Senses Perception +16
HP 164; Bloodied 82
Healing Surges (+43 hp) ○○
AC 29; Fortitude 29, Reflex 23, Will 27
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the dragonborn warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+20 vs. AC; 1d12 + 11 radiant damage (crit 23 + 2d12), and the target is blinded until the end of the dragonborn warden’s next turn. If the target is bloodied, the dragonborn warden shifts 2 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +22 vs. Reflex; 2d6 + 7 fire damage.
Returning Strength (minor) ✦ Healing
The dragonborn warden spends a healing surge and regains +6 additional hit points.
Form of the Frenzied Wolverine (minor) ✦ Polymorph
The dragonborn warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the dragonborn warden is in this form, the dragonborn warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, the dragonborn warden can use the dragonborn warden’s second wind as a minor action. Once during this encounter, the dragonborn warden can make the following attack while the dragonborn warden is in this form as a standard action.
Secondary Attack: +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; +20 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage to the dragonborn warden and the dragonborn warden’s allies until the end of the dragonborn warden’s next turn.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Wildblood
When the dragonborn warden uses the dragonborn warden’s second wind, each enemy marked by the dragonborn warden takes an additional -4 penalty to attack rolls for attacks that don’t include the dragonborn warden as a target, until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +17, Perception +16
Str 22 (+13); Dex 13 (+8); Wis 18 (+11);
Con 14 (+9); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.