Dragonborn NPCs [Level 20]

Dragonborn Battle Cleric [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +14
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 33; Fortitude 33, Reflex 28, Will 33
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 1d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+25 vs. AC; 1d10 + 13 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the dragonborn cleric’s next turn.
○ [M] Blinding Light (standard) ✦ Radiant, Weapon
+25 vs. Fortitude; 2d10 + 13 radiant damage, and the target is blinded until the end of the dragonborn cleric’s next turn.
□ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
+25 vs. AC; 3d10 + 13 damage. Miss: Half damage. Hit or Miss: The dragonborn cleric and each ally within 5 squares of the dragonborn cleric regains hit points as if the dragonborn cleric had each spent a healing surge.
Divine Armor (standard) ✦ Healing
The dragonborn cleric gains a +2 power bonus to AC. The dragonborn cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 8 fire damage.
○○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +19, Religion +15
Str 23 (+16); Dex 12 (+11); Wis 19 (+14);
Con 13 (+11); Int 11 (+10); Cha 16 (+13)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Devoted Cleric [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 33; Fortitude 30, Reflex 28, Will 34
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+22 vs. AC; 1d10 + 10 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 10 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +22 vs. Reflex; 1d8 + 12 radiant damage, and one ally the dragonborn cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [C] Thunderous Word (standard) ✦ Thunder
Close blast 5; targets enemies; +22 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 8 squares. Hit or Miss: Allies in the blast can shift 1 square.
□ [A] Fire Storm (standard) ✦ Fire, Zone
Area burst 5 within 10; targets enemies; +22 vs. Reflex; 5d10 + 12 fire damage. Miss: Half damage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the dragonborn cleric’s next turn. Enemies that start their turn in this zone take 1d10 + 12 fire damage. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The dragonborn cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +24 vs. Reflex; 2d6 + 8 fire damage.
○○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +20, Religion +15
Str 16 (+13); Dex 12 (+11); Wis 21 (+15);
Con 13 (+11); Int 11 (+10); Cha 21 (+15)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Greatweapon Fighter [Level 20 Soldier]

Medium natural humanoid [XP 2800]

Initiative +12; Senses Perception +11
HP 187; Bloodied 93
Healing Surges (+50 hp) ○○
AC 34; Fortitude 35, Reflex 29, Will 29
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +25 vs. AC; 1d6 + 13 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12). Miss: 6 damage.
○ [M] Mountain Breaking Blow (standard) ✦ Weapon
+25 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the dragonborn fighter can shift the same distance the dragonborn fighter pushed the target. The dragonborn fighter must end the move adjacent to the target.
□ [C] Devastation’s Wake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +25 vs. AC; 3d12 + 13 damage (crit 49 + 2d12). Miss: Half damage. Hit or Miss: Until the start of the dragonborn fighter’s next turn, the dragonborn fighter can make a secondary attack as a free action against any enemy that starts its turn adjacent to the dragonborn fighter. Secondary Attack: +25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 11 fire damage.
Iron Warrior (minor) ✦ Healing
The dragonborn fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one effect that a save can end.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +21, Intimidate +19
Str 23 (+16); Dex 14 (+12); Wis 13 (+11);
Con 19 (+14); Int 11 (+10); Cha 14 (+12)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Dragonborn Guardian Fighter [Level 20 Soldier]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +11
HP 182; Bloodied 91
Healing Surges (+47 hp) ○○
AC 36; Fortitude 35, Reflex 33, Will 29
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+26 vs. AC; 1d8 + 13 damage, and the target is pushed 1 square if it is the dragonborn fighter’s size, smaller than the dragonborn fighter, or one size category larger. The dragonborn fighter can shift into the space that the target occupied.
○ [M] Warrior’s Challenge (standard) ✦ Weapon
+26 vs. AC; 3d8 + 13 damage, and the target is pushed 2 squares. All of the dragonborn fighter’s enemies within 2 squares of the target are marked until the end of the dragonborn fighter’s next turn.
□ [M] Strike of the Watchful Guard (standard) ✦ Weapon
+26 vs. AC; 4d8 + 13 damage. Hit or Miss: Until the end of the encounter, the dragonborn fighter can make a melee basic attack against the target as a free action if the dragonborn fighter is adjacent to it and it either shifts or attacks one of the dragonborn fighter’s allies.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 9 fire damage.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +16, Intimidate +19
Str 23 (+16); Dex 19 (+14); Wis 13 (+11);
Con 14 (+12); Int 11 (+10); Cha 14 (+12)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Avenging Paladin [Level 20 Soldier]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +12
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 35; Fortitude 34, Reflex 29, Will 33
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 1d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+26 vs. AC; 1d10 + 13 radiant damage. If the dragonborn paladin has marked the target, the dragonborn paladin gains a +2 bonus to the damage roll.
○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
+26 vs. AC; 3d10 + 13 damage, and the target is pushed 5 squares. The target can’t move nearer to the dragonborn paladin on its next turn.
□ [M] Crusader’s Boon (standard) ✦ Weapon
+26 vs. AC; 4d10 + 13 damage. Miss: Half damage. Hit or Miss: The dragonborn paladin and allies adjacent to the dragonborn paladin gains a +1 power bonus to attack rolls until the end of the encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 8 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the dragonborn paladin is hit by an attack.
The dragonborn paladin teleports adjacent to the ally and is hit by the attack instead.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +22, Religion +15
Str 23 (+16); Dex 12 (+11); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 21 (+15)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Dragonborn Protecting Paladin [Level 20 Soldier]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +12
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 37; Fortitude 33, Reflex 31, Will 34
Speed 5

● [m] Longsword (standard) ✦ Weapon
+25 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage, and the dragonborn paladin gains 2 temporary hit points.
○ [M] Enervating Smite (standard) ✦ Weapon
+26 vs. Will; 2d8 + 13 damage, and the target is weakened until the end of the dragonborn paladin’s next turn.
□ [A] Righteous Inferno (standard) ✦ Fire, Zone
Area burst 2 within 10; targets enemies; +23 vs. Reflex; 3d10 + 13 fire damage, and the target grants combat advantage to the dragonborn paladin and the dragonborn paladin’s allies until the end of the dragonborn paladin’s next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the dragonborn paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7 fire damage and grant combat advantage to the dragonborn paladin and the dragonborn paladin’s allies. Sustain Minor: The zone persists.
Death Ward (standard) ✦ Healing
The dragonborn paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 8 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 12 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +23, Religion +15
Str 21 (+15); Dex 12 (+11); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 23 (+16)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Archer Ranger [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +15; Senses Perception +17
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 35; Fortitude 33, Reflex 33, Will 29
Speed 6

● [m] Longsword (standard) ✦ Weapon
+25 vs. AC; 1d8 + 12 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+25 vs. AC; 1d6 + 12 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +24 vs. AC; 1d10 + 12 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +25/+25 vs. AC; 1d8 + 7 damage (main)/1d6 + 7 damage (off-hand).
Longbow: Ranged 20/40; +24 vs. AC (twice); 1d10 + 7 damage.
○ [R] Triple Shot (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +24 vs. AC; 1d10 + 12 damage per attack.
□ [R] Two-in-One Shot (standard) ✦ Weapon
Ranged 20/40; two attacks against one creature; +24 vs. AC; 2d10 + 12 damage per attack. If the first attack hits, the dragonborn ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Miss: Half damage per attack.
Momentary Respite (standard)
The dragonborn ranger shifts 2 squares and makes a saving throw. The dragonborn ranger is no longer marked by any enemy.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 8 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Archer Fighting Style
The dragonborn ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The dragonborn ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +17, Stealth +19
Str 21 (+15); Dex 21 (+15); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 14 (+12)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Dragonborn Two-Blade Ranger [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +17
HP 191; Bloodied 95
Healing Surges (+48 hp) ○○
AC 34; Fortitude 34, Reflex 32, Will 29
Speed 6

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +23 vs. AC; 1d10 + 11 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +26/+26 vs. AC; 1d8 + 7 damage (main)/1d8 + 7 damage (off-hand).
Longbow: Ranged 20/40; +23 vs. AC (twice); 1d10 + 7 damage.
○ [C] Cheetah’s Rake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +26 vs. AC; 1d8 + 13 damage, and the target is immobilized and knocked prone until the end of the dragonborn ranger’s next turn.
□ [M] Cruel Cage of Steel (standard) ✦ Weapon
Three attacks against one, two, or three creatures;
Longsword (first attack; main): +28 vs. AC; 2d8 + 13 damage.
Longsword (second attack; off hand): +28 vs. AC; 2d8 + 13 damage.
Longsword (third attack; main): +28 vs. AC; 1d8 + 13 damage.
A target hit once is dazed until the end of the dragonborn ranger’s next turn. A target hit twice is stunned until the end of the dragonborn ranger’s next turn. A target hit three times is weakened and stunned until the end of the dragonborn ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the dragonborn ranger can shift 1 square.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 8 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Evade the Blow (immediate interrupt)
When an enemy hits the dragonborn ranger with a melee attack.
Shift 1 square away from the enemy.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Two-Blade Fighting Style
The dragonborn ranger can wield a one-handed weapon in the dragonborn ranger’s off hand as if it were an off-hand weapon. In addition, the dragonborn ranger gains Toughness as a bonus feat.
Toughness [Feat]
The dragonborn ranger gains an additional +10 hit points.

Skills Nature +17, Perception +17
Str 23 (+16); Dex 19 (+14); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 14 (+12)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Dragonborn Brawny Rogue [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +15; Senses Perception +11
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 34; Fortitude 32, Reflex 34, Will 30
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+25 vs. AC; 1d6 + 12 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +25 vs. AC; 1d6 + 12 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+25 vs. Reflex; 1d6 + 12 damage.
○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
Short Sword: +25 vs. Fortitude; 3d6 + 12 damage.
Shuriken: Ranged 6/12; +25 vs. Fortitude; 3d6 + 12 damage.
Hit: If the target attacks the dragonborn rogue before the start of the dragonborn rogue’s next turn, the dragonborn rogue can attack it again as an immediate interrupt.
Short Sword: +25 vs. Fortitude; 2d6 + 12 damage.
Shuriken: Ranged 6/12; +25 vs. Fortitude; 2d6 + 12 damage.
□ [M] Flying Foe (standard) ✦ Weapon
+25 vs. Fortitude; 4d6 + 12 damage, and the dragonborn rogue slides the target 5 squares. If an obstacle (including a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied before it collided with the obstacle. Miss: The dragonborn rogue slides the target 5 squares, and no damage from obstacles.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 8 fire damage.
Leaping Dodge (immediate interrupt)
When an enemy targets the dragonborn rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 3d6 damage.

Skills Acrobatics +20, Thievery +20
Str 21 (+15); Dex 21 (+15); Wis 12 (+11);
Con 13 (+11); Int 11 (+10); Cha 16 (+13)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Dragonborn Trickster Rogue [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +15; Senses Perception +16
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 34; Fortitude 30, Reflex 34, Will 32
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+23 vs. AC; 1d6 + 10 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +25 vs. AC; 1d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
The dragonborn rogue can move 2 squares before the attack.
○ [M/R] Hounding Strike (standard) ✦ Weapon
Short Sword: +25 vs. Will; 3d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +24 vs. Will; 3d6 + 12 damage.
Hit: Until the end of the dragonborn rogue’s next turn, the dragonborn rogue gains combat advantage against the target and a +1 power bonus to all defenses against its attacks.
□ [M/R] Feinting Flurry (standard) ✦ Weapon
Short Sword: +25 vs. Will; 5d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +24 vs. Will; 5d6 + 12 damage.
Hit or Miss: Until the end of the dragonborn rogue’s next turn, all of the target’s defenses against the dragonborn rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 8 fire damage.
Hide in Plain Sight (minor)
The dragonborn rogue must already be hidden to use this power. The dragonborn rogue is invisible until the dragonborn rogue leaves the dragonborn rogue’s current square. No other action that the dragonborn rogue performs makes the dragonborn rogue visible.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 3d6 damage.

Skills Stealth +20, Thievery +20
Str 16 (+13); Dex 21 (+15); Wis 12 (+11);
Con 13 (+11); Int 11 (+10); Cha 21 (+15)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Dragonborn Fey-Pact Warlock [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +11
HP 182; Bloodied 91
Healing Surges (+47 hp) ○○
AC 33; Fortitude 29, Reflex 32, Will 34
Speed 6

● [m] Spear (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +23 vs. Reflex; 1d10 + 13 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +23 vs. Will; 1d6 + 13 psychic damage, and the dragonborn warlock is invisible to the target until the start of the dragonborn warlock’s next turn.
○ [R] Thirsting Tendrils (standard) ✦ Healing
Ranged 10; +23 vs. Fortitude; 3d6 + 13 damage, and the dragonborn warlock can spend a healing surge, regaining an additional +4 hit points.
□ [R] Delusions of Loyalty (standard) ✦ Charm
Ranged 10; +23 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature to attack the dragonborn warlock since the dragonborn warlock’s last turn. If no one attacked the dragonborn warlock since the dragonborn warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the dragonborn warlock sustains this power, the dragonborn warlock can repeat the attack against the target. If the dragonborn warlock misses, the dragonborn warlock can no longer sustain the power.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The dragonborn warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the dragonborn warlock’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +23 vs. Reflex; 2d6 + 9 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock can immediately teleport 3 squares.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +19, Bluff +21
Str 13 (+11); Dex 12 (+11); Wis 13 (+11);
Con 14 (+12); Int 19 (+14); Cha 23 (+16)
Equipment leather armor, spear

-1 Level / +1 Level

Dragonborn Infernal-Pact Warlock [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +11
HP 189; Bloodied 94
Healing Surges (+52 hp) ○○
AC 33; Fortitude 32, Reflex 32, Will 31
Speed 6

● [m] Mace (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +22 vs. Reflex; 1d6 + 12 fire damage. If the dragonborn warlock takes damage before the end of the dragonborn warlock’s next turn, the target takes an extra 1d6 + 12 fire damage.
○ [R] Warlock’s Bargain (standard)
Ranged 5; +22 vs. Fortitude; the dragonborn warlock takes 16 damage, and the target takes 3d10 + 22 damage.
Minions of Malbolge (standard) ✦ Conjuration, Fire
The dragonborn warlock conjures flames in the shape of diabolic imps that appear at the dragonborn warlock’s feet. The dragonborn warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the dragonborn warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the dragonborn warlock has no temporary hit points remaining.
Cloak of Shadow (move)
The dragonborn warlock can fly a number of squares equal to the dragonborn warlock’s speed + 2. If the dragonborn warlock doesn’t land at the end of this move, the dragonborn warlock falls. Until the end of the dragonborn warlock’s next turn, the dragonborn warlock is insubstantial, and the dragonborn warlock cannot affect, attack, or use powers on creatures or objects.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 12 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains 20 temporary hit points.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +19, Intimidate +20
Str 13 (+11); Dex 13 (+11); Wis 12 (+11);
Con 21 (+15); Int 19 (+14); Cha 16 (+13)
Equipment leather armor, mace

-1 Level / +1 Level

Dragonborn Star-Pact Warlock [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +11
HP 189; Bloodied 94
Healing Surges (+52 hp) ○○
AC 31; Fortitude 32, Reflex 30, Will 33
Speed 6

● [m] Sickle (standard) ✦ Weapon
+20 vs. AC; 1d6 + 8 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +22 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the dragonborn warlock on its next turn, it takes an extra 1d6 + 12 damage.
○ [R] Strand of Fate (standard)
Ranged 10; +22 vs. Reflex; 1d8 + 12 damage, and the target gains vulnerability 12 to all attacks until the end of the dragonborn warlock’s next turn.
□ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
Ranged 10; +22 vs. Reflex; 4d10 + 12 necrotic damage, and the target disappears into a starry realm (save ends). While in the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 12 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Eye of the Warlock (minor)
Ranged 10; the dragonborn warlock sees through the target’s eyes. The target is not aware that the dragonborn warlock is doing so. The dragonborn warlock has line of sight and line of effect from the target for the dragonborn warlock’s attacks. The dragonborn warlock’s warlock powers can originate in the target’s square. Each time the dragonborn warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains a +1 bonus to a single d20 roll the dragonborn warlock makes during the dragonborn warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +17, Insight +16
Str 13 (+11); Dex 13 (+11); Wis 12 (+11);
Con 21 (+15); Int 14 (+12); Cha 21 (+15)
Equipment leather armor, sickle

-1 Level / +1 Level

Dragonborn Inspiring Warlord [Level 20 Soldier (Leader)]

Medium natural humanoid [XP 2800]

Initiative +13; Senses Perception +10
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 33; Fortitude 34, Reflex 29, Will 33
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +25 vs. AC; 1d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Furious Smash (standard) ✦ Weapon
+25 vs. Fortitude; 6 damage, and choose one ally adjacent to either the dragonborn warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Battle On (standard) ✦ Weapon
+25 vs. AC; 3d10 + 13 damage, and every ally within 5 squares of the dragonborn warlord makes a saving throw with a +5 bonus.
□ [M] Victory Surge (standard) ✦ Weapon
+25 vs. AC; 2d10 + 13 damage. Until the start of the dragonborn warlord’s next turn, every ally within 10 squares of the dragonborn warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the dragonborn warlord’s next turn, one ally of the dragonborn warlord’s choice within 10 squares of the dragonborn warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the dragonborn warlord’s next turn, one ally of the dragonborn warlord’s choice within 10 squares of the dragonborn warlord can follow up a standard action with a basic attack made as a free action.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the dragonborn warlord’s next turn, each target gains a +2 power bonus to attack rolls.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 8 fire damage.
○○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Inspiring Presence
When an ally who can see the dragonborn warlord spends an action point to take an extra action, that ally also regains 15 lost hit points.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +15, History +19
Str 23 (+16); Dex 12 (+11); Wis 11 (+10);
Con 13 (+11); Int 14 (+12); Cha 21 (+15)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Dragonborn Tactical Warlord [Level 20 Soldier (Leader)]

Medium natural humanoid [XP 2800]

Initiative +13; Senses Perception +10
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 35; Fortitude 34, Reflex 32, Will 31
Speed 6

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage. Before the dragonborn warlord attacks, one ally adjacent to either the dragonborn warlord or the target may shift 1 square as a free action.
○ [M] Thunderous Fury (standard) ✦ Weapon
+26 vs. AC; 3d8 + 13 damage, and the target is dazed until the end of the dragonborn warlord’s next turn. Until the end of the dragonborn warlord’s next turn, the dragonborn warlord’s allies gain a +4 power bonus to attack rolls against the target.
□ [M] Break the Tempo (standard) ✦ Weapon
+26 vs. AC; 4d8 + 13 damage. Hit or Miss: If the target attacks before the end of the dragonborn warlord’s next turn, the dragonborn warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the dragonborn warlord deals damage, the target takes a -4 penalty to its attack roll. Sustain Minor: The effect continues until the end of the dragonborn warlord’s next turn.
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 8 fire damage.
○○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Tactical Presence
When an ally the dragonborn warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +15, History +21
Str 23 (+16); Dex 12 (+11); Wis 11 (+10);
Con 13 (+11); Int 19 (+14); Cha 16 (+13)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Control Wizard [Level 20 Artillery]

Medium natural humanoid [XP 2800]

Initiative +12; Senses Perception +14
HP 139; Bloodied 69
Healing Surges (+35 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 33
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +22 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the dragonborn wizard’s next turn.
○ [A] Crushing Titan’s Fist (standard) ✦ Force
Area burst 2 within 20; +22 vs. Reflex; 3d8 + 12 force damage, and the target is immobilized until the end of the dragonborn wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This effect ends at the end of the dragonborn wizard’s next turn, and the dragonborn wizard can dismiss it as a minor action.
□ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
Area burst 4 within 10; +22 vs. Reflex; 2d10 + 12 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of difficult terrain that lasts until the end of the dragonborn wizard’s next turn. Sustain Minor: When the dragonborn wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +23 vs. Reflex; 2d6 + 8 fire damage.
Orb of Imposition (free)
The dragonborn wizard can choose one creature suffering from one of the dragonborn wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the dragonborn wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the dragonborn wizard’s current turn, so that it lasts instead until the end of the dragonborn wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the dragonborn wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +20, Insight +19
Str 13 (+11); Dex 14 (+12); Wis 19 (+14);
Con 13 (+11); Int 21 (+15); Cha 14 (+12)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Dragonborn War Wizard [Level 20 Artillery]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +12
HP 139; Bloodied 69
Healing Surges (+35 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +22 vs. Reflex; 1d6 + 12 fire damage.
○ [R] Force Volley (standard) ✦ Force
Ranged 20; targets one, two, or three creatures, one attack per target; +22 vs. Reflex; 3d6 + 12 force damage, and the target is dazed until the end of the dragonborn wizard’s next turn. If the dragonborn wizard targets only one creature with this power, the dragonborn wizard gains a +4 power bonus to the attack roll.
□ [C] Acid Wave (standard) ✦ Acid
Close blast 5; +22 vs. Reflex; 5d6 + 12 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends).
Stoneskin (standard)
The dragonborn wizard or one ally touched by the dragonborn wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 8 fire damage.
Wand of Accuracy (free)
The dragonborn wizard gains a +4 bonus to a single attack roll.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +20, History +22
Str 13 (+11); Dex 19 (+14); Wis 14 (+12);
Con 13 (+11); Int 21 (+15); Cha 14 (+12)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Dragonborn Isolating Avenger [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 34; Fortitude 31, Reflex 32, Will 33
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+23 vs. AC; 1d10 + 10 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 10 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+25 vs. AC; 1d10 + 12 damage, and the dragonborn avenger shifts 1 square, sliding the target 1 square into the space the dragonborn avenger occupied.
○ [M] Warding Blade (standard) ✦ Thunder, Weapon
+25 vs. AC; 2d10 + 12 thunder damage, and the dragonborn avenger pushes any enemy within 2 squares of the dragonborn avenger, other than the target, 2 squares. Until the end of the dragonborn avenger’s next turn, if any enemy other than the target enters a square adjacent to the dragonborn avenger or hits or misses the dragonborn avenger from a square within the dragonborn avenger’s reach, the dragonborn avenger can make a melee basic attack against that enemy as an opportunity action. The dragonborn avenger gains a +4 power bonus to the attack roll of the melee basic attack.
□ [C] Aspect of Awe (standard) ✦ Charm, Psychic
Close burst 5; targets one creature in burst; +22 vs. Will; 4d8 + 12 psychic damage, and the target is pulled 3 squares. At the start of each of the dragonborn avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the target is pulled 2 squares. At the start of the dragonborn avenger’s next turn, the target is pulled 3 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +24 vs. Reflex; 2d6 + 8 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the dragonborn avenger fails a saving throw other than a death saving throw.
Until the end of the dragonborn avenger’s next turn, the effect the dragonborn avenger failed the saving throw against doesn’t affect the dragonborn avenger, but the dragonborn avenger makes saving throws against it as normal.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Retribution
When any enemy other than the dragonborn avenger’s oath of enmity target hits the dragonborn avenger, the dragonborn avenger gains a +4 bonus to damage rolls against the dragonborn avenger’s oath of enmity target until the end of the dragonborn avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Athletics +18, Religion +19
Str 16 (+13); Dex 12 (+11); Wis 21 (+15);
Con 13 (+11); Int 19 (+14); Cha 13 (+11)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Dragonborn Pursuing Avenger [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +15
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 34; Fortitude 31, Reflex 32, Will 33
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+23 vs. AC; 1d10 + 10 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +23 vs. AC; 1d8 + 11 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+25 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the dragonborn avenger, the dragonborn avenger can shift 5 squares as a free action. The dragonborn avenger must end that shift closer to the target.
○ [M] Ready the Final Blow (standard) ✦ Weapon
+25 vs. AC; 2d10 + 12 damage, and the target is immobilized until the end of the dragonborn avenger’s next turn. The dragonborn avenger gains a +6 bonus to the dragonborn avenger’s next attack roll against the target before the end of the dragonborn avenger’s next turn.
□ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
+25 vs. AC; 5d10 + 12 damage. Miss: Half damage. The dragonborn avenger gains a +5 power bonus to the dragonborn avenger’s next damage roll against the target before the end of the encounter, unless the dragonborn avenger attacks another creature first.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 8 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
Astral Cloak (minor) ✦ Illusion
The dragonborn avenger becomes invisible until the end of the dragonborn avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Pursuit
If the dragonborn avenger’s oath of enmity target moves away from the dragonborn avenger willingly, the dragonborn avenger gains a +8 bonus to damage rolls against the target until the end of the dragonborn avenger’s next turn.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Religion +16, Stealth +19
Str 16 (+13); Dex 19 (+14); Wis 21 (+15);
Con 13 (+11); Int 12 (+11); Cha 13 (+11)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Dragonborn Rageblood Barbarian [Level 20 Brute]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +16
HP 229; Bloodied 114
Healing Surges (+61 hp) ○○
AC 33; Fortitude 35, Reflex 30, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+25 vs. AC; 1d12 + 2d8 + 13 damage (crit 41 + 2d12). Hit or Miss: Until the start of the dragonborn barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the dragonborn barbarian. If the dragonborn barbarian is raging, attackers do not gain this bonus.
○ [M] Vigorous Strike (standard) ✦ Weapon
+25 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and the dragonborn barbarian gains 14 temporary hit points.
□ [M] Hydra Rage (standard) ✦ Rage, Weapon
+25 vs. AC; 4d12 + 13 damage (crit 61 + 2d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The dragonborn barbarian enters the rage of the hydra. Until the rage ends, once per round when the dragonborn barbarian makes an attack that misses, the dragonborn barbarian can make a melee basic attack as a free action.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 11 fire damage.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the dragonborn barbarian gains resist 10 against a damage type of the dragonborn barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the dragonborn barbarian uses another stance power.
Swift Charge (free)
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
The dragonborn barbarian charges an enemy.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Rageblood Vigor
Whenever the dragonborn barbarian’s attack reduces an enemy to 0 hit points, the dragonborn barbarian gains 9 temporary hit points.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +16
Str 23 (+16); Dex 13 (+11); Wis 12 (+11);
Con 19 (+14); Int 11 (+10); Cha 16 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Thaneborn Barbarian [Level 20 Brute]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +16
HP 224; Bloodied 112
Healing Surges (+58 hp) ○○
AC 33; Fortitude 35, Reflex 30, Will 32
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+25 vs. AC; 1d12 + 2d6 + 13 damage (crit 37 + 2d12). When charging, the dragonborn barbarian can use this power in place of a melee basic attack. If the dragonborn barbarian is raging, the dragonborn barbarian can move 2 extra squares as part of the charge.
○ [M] Devastating Blow (standard) ✦ Weapon
+25 vs. AC; 4d12 + 13 damage (crit 61 + 2d12), and the target takes a –5 penalty to AC until the end of the dragonborn barbarian’s next turn.
□ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
+25 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The dragonborn barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the dragonborn barbarian grants combat advantage to the dragonborn barbarian and the dragonborn barbarian’s allies until the end of its next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 9 fire damage.
○ [C] Roar of Triumph (free) ✦ Fear
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the dragonborn barbarian’s next turn.
Spur the Cycle (free)
When the dragonborn barbarian reducees an enemy to 0 hit points during the dragonborn barbarian’s turn.
The dragonborn barbarian takes a standard action.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Thaneborn Triumph
Whenever the dragonborn barbarian bloodies an enemy, the next attack by the dragonborn barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +16
Str 23 (+16); Dex 13 (+11); Wis 12 (+11);
Con 14 (+12); Int 11 (+10); Cha 21 (+15)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Cunning Bard [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 182; Bloodied 91
Healing Surges (+47 hp) ○○
AC 35; Fortitude 29, Reflex 33, Will 34
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 9 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +23 vs. Will; 1d6 + 13 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the dragonborn bard’s next turn.
○ [R] Shout of Evasion (standard) ✦ Thunder
Ranged 10; +23 vs. Reflex; 2d8 + 13 thunder damage, and the dragonborn bard and each ally within 10 squares of the dragonborn bard can shift 5 squares as a free action.
□ [R] Encircling Dance (standard) ✦ Radiant
Ranged 10; targets one or two creatures; +23 vs. Reflex; 3d8 + 13 radiant damage. Miss: Half damage. Hit or Miss: The dragonborn bard and each ally within 10 squares of the dragonborn bard can shift 5 squares as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the dragonborn bard’s next turn. While within the zone, the dragonborn bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +23 vs. Reflex; 2d6 + 9 fire damage.
○○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the dragonborn bard, the dragonborn bard can slide that ally 1 square as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +19, Bluff +21
Str 15 (+12); Dex 12 (+11); Wis 11 (+10);
Con 14 (+12); Int 19 (+14); Cha 23 (+16)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Dragonborn Valorous Bard [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 187; Bloodied 93
Healing Surges (+50 hp) ○○
AC 34; Fortitude 31, Reflex 31, Will 34
Speed 5

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 9 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+26 vs. AC; 1d8 + 13 damage, and the target takes a –2 penalty to the defense of the dragonborn bard’s choice until the end of the dragonborn bard’s next turn.
○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
+26 vs. AC; 2d8 + 13 damage, and the dragonborn bard teleports an ally within 10 squares of the dragonborn bard to a space adjacent to the dragonborn bard and gains a +4 power bonus to attack rolls against the target.
Increasing the Tempo (standard)
One ally within 10 squares target makes four basic attacks as a free action.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 11 fire damage.
○○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the dragonborn bard’s next turn. When the dragonborn bard moves, the zone moves with the dragonborn bard, remaining centered on the dragonborn bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Valor
Once per round, when any ally within 5 squares of the dragonborn bard reduces an enemy to 0 hit points or bloodies an enemy, the dragonborn bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Athletics +16
Str 15 (+12); Dex 12 (+11); Wis 11 (+10);
Con 19 (+14); Int 14 (+12); Cha 23 (+16)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Dragonborn Guardian Druid [Level 20 Controller]

Medium natural humanoid [XP 2800]

Initiative +12; Senses Perception +15
HP 187; Bloodied 93
Healing Surges (+50 hp) ○○
AC 34; Fortitude 31, Reflex 30, Will 33
Speed 6

● [m] Scythe (standard) ✦ Weapon
+21 vs. AC; 2d4 + 9 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+22 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the dragonborn druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +22 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
○ [A] Windstorm (standard)
Area burst 1 within 10; +22 vs. Fortitude; 3d6 + 12 damage, and the target slides 5 squares.
□ [A] Entangling Thorns (standard)
Area burst 2 within 10; +22 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect: 2d6 + 12 damage. Miss: 1d6 + 12 damage, and the target is immobilized until the end of the dragonborn druid’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 11 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Howl of the Wild (minor) ✦ Beast Form, Healing
The dragonborn druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Guardian
While the dragonborn druid is not wearing heavy armor, the dragonborn druid can use the dragonborn druid’s Constitution modifier in place of the dragonborn druid’s Dexterity or Intelligence modifier to determine the dragonborn druid’s AC.

Skills Heal +20, Nature +20
Str 15 (+12); Dex 14 (+12); Wis 21 (+15);
Con 19 (+14); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Predator Druid [Level 20 Controller]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +20
HP 182; Bloodied 91
Healing Surges (+47 hp) ○○
AC 34; Fortitude 29, Reflex 32, Will 33
Speed 7

● [m] Scythe (standard) ✦ Weapon
+21 vs. AC; 2d4 + 9 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+22 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +22 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the dragonborn druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Scavenger’s Prize (standard) ✦ Beast Form
+22 vs. Fortitude; 3d10 + 12 damage, the dragonborn druid grabs the target and shifts 4 squares, pulling the target with the dragonborn druid.
□ [M] Primal Bear (standard) ✦ Beast Form, Healing
+22 vs. Fortitude; 3d10 + 12 damage, and the dragonborn druid grabs the target. Until the grab ends, the target takes 10 damage at the start of the dragonborn druid’s turn. Miss: Half damage, and the dragonborn druid grabs the target. Hit or Miss: Until the end of the encounter, while the dragonborn druid is in beast form, the dragonborn druid gains a +2 bonus to AC and Fortitude.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 9 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Insect Plague (free)
Until the end of the encounter, the dragonborn druid can use wild shape to assume the form of a cloud of insects. In this form, the dragonborn druid gains a fly speed equal to the dragonborn druid’s speed, and the dragonborn druid can hover. The dragonborn druid also becomes insubstantial. When the dragonborn druid squeezes, the dragonborn druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The dragonborn druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the dragonborn druid can use wild shape to change among this form, another beast form, and the dragonborn druid’s humanoid form.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Predator
While the dragonborn druid is not wearing heavy armor, the dragonborn druid gains a +1 bonus to the dragonborn druid’s speed.

Skills Nature +20, Perception +20
Str 15 (+12); Dex 19 (+14); Wis 21 (+15);
Con 14 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Preserving Invoker [Level 20 Artillery]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 140; Bloodied 70
Healing Surges (+37 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 33
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+20 vs. AC; 1d10 + 8 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +22 vs. Reflex; 1d8 + 12 radiant damage, and the dragonborn invoker slides the target 1 square. The dragonborn invoker can use this power as a ranged basic attack.
○ [A] Glyph of Three Blades (standard)
Area burst 1 within 10; +22 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the dragonborn invoker’s next turn, the target takes 9 damage.
□ [R] Malediction of Gartak (standard)
Ranged 10; +22 vs. Will; 5d6 + 12 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +23 vs. Reflex; 2d6 + 9 fire damage.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the dragonborn invoker hits the dragonborn invoker’s ally.
The dragonborn invoker gains a +4 bonus to the dragonborn invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the dragonborn invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the dragonborn invoker makes an attack roll against the dragonborn invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the dragonborn invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Preservation
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker can slide an ally within 10 squares of the dragonborn invoker 1 square.

Skills Arcana +19, Religion +19
Str 13 (+11); Dex 13 (+11); Wis 21 (+15);
Con 14 (+12); Int 19 (+14); Cha 14 (+12)
Equipment hide armor, morningstar

-1 Level / +1 Level

Dragonborn Wrathful Invoker [Level 20 Artillery]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +15
HP 145; Bloodied 72
Healing Surges (+40 hp) ○○
AC 33; Fortitude 32, Reflex 30, Will 33
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+20 vs. AC; 1d10 + 8 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +22 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The dragonborn invoker can use this power as a ranged basic attack.
○ [R] Blood Debt (standard) ✦ Radiant
Ranged 10; +22 vs. Will; 3d10 + 12 radiant damage, and until the end of the dragonborn invoker’s next turn, each creature that the target attacks gains a +5 bonus to its next attack roll against the target.
□ [A] Astral Tempest (standard)
Area burst 2 within 10; +22 vs. Fortitude; 7d6 + 12 damage, and the dragonborn invoker slides the target 5 squares and knock it prone. Miss: Half damage, and the dragonborn invoker slides the target 3 squares and knock it prone.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 11 fire damage.
Walk Between Worlds (minor)
The dragonborn invoker or one ally within 10 squares gains phasing until the end of the dragonborn invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the dragonborn invoker hits the dragonborn invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Wrath
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker gains a bonus to the damage roll equal to 1 for each enemy the dragonborn invoker attacks with the power.

Skills Endurance +18, Religion +17
Str 13 (+11); Dex 13 (+11); Wis 21 (+15);
Con 19 (+14); Int 14 (+12); Cha 14 (+12)
Equipment chainmail, morningstar

-1 Level / +1 Level

Dragonborn Bear Shaman [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +20
HP 187; Bloodied 93
Healing Surges (+50 hp) ○○
AC 31; Fortitude 32, Reflex 29, Will 33
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +21 vs. AC; 1d10 + 9 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +22 vs. Will; 1d8 + 12 damage, and each ally adjacent to the dragonborn shaman’s spirit companion gains 4 temporary hit points.
○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
Ranged 10; +22 vs. Will; 3d6 + 12 damage, and each ally adjacent to the dragonborn shaman’s spirit companion can spend a healing surge and regains an additional 8 hit points.
□ [R] Great Bear Guardian (standard) ✦ Conjuration
Ranged 10; +22 vs. Fortitude; 2d10 + 12 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The dragonborn shaman conjures a bear spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. As a move action, the dragonborn shaman can move the spirit 5 squares.
The spirit can flank enemies with the dragonborn shaman and the dragonborn shaman’s allies, and it can make opportunity attacks against the dragonborn shaman’s enemies: +22 vs. Reflex; 2d10 + 12 damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 11 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the dragonborn shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +22 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the dragonborn shaman’s spirit companion regains 5 hit points.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Protector Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the dragonborn shaman uses a healing power on him or her.

Skills Nature +20, Perception +20
Str 14 (+12); Dex 13 (+11); Wis 21 (+15);
Con 19 (+14); Int 14 (+12); Cha 13 (+11)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Panther Shaman [Level 20 Controller (Leader)]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +20
HP 182; Bloodied 91
Healing Surges (+47 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 33
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +21 vs. AC; 1d10 + 9 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +22 vs. Fortitude; 1d10 + 12 damage, and until the end of the dragonborn shaman’s next turn, the dragonborn shaman’s spirit companion can flank with the dragonborn shaman and the dragonborn shaman’s allies. If the target is bloodied, the dragonborn shaman gains a +2 bonus to the attack roll.
○ [R] Shackles of the Mountain (standard)
Ranged 10; targets one or two creatures; +22 vs. Reflex; 2d10 + 12 damage. Until the end of the dragonborn shaman’s next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the dragonborn shaman’s spirit companion.
□ [R] Horns of the Undefeated Khan (standard)
Ranged 20; +22 vs. Reflex; 4d8 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the dragonborn shaman’s next turn, the dragonborn shaman and the dragonborn shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against the target. As a free action before the dragonborn shaman’s next turn, each ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +23 vs. Reflex; 2d6 + 9 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the dragonborn shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the dragonborn shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +22 vs. Reflex; 1d10 + 12 damage.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Stalker Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +20, Perception +20
Str 14 (+12); Dex 13 (+11); Wis 21 (+15);
Con 14 (+12); Int 19 (+14); Cha 13 (+11)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Chaos Sorcerer [Level 20 Artillery]

Medium natural humanoid [XP 2800]

Initiative +14; Senses Perception +10
HP 139; Bloodied 69
Healing Surges (+35 hp) ○○
AC 31; Fortitude 30, Reflex 31, Will 35
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +24 vs. AC; 1d4 + 11 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +23 vs. Will; 1d10 + 19 psychic damage and if the dragonborn sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +23 vs. Will; 1d6 + 13 psychic damage. If the dragonborn sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The dragonborn sorcerer can attack a creature only once with a single use of this power.
○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
Ranged 10; targets one, two, or three creatures; +23 vs. Will; 3d8 + 19 thunder damage, and the dragonborn sorcerer teleports the target to a space adjacent to the dragonborn sorcerer’s enemy that is nearest to it. If the dragonborn sorcerer rolled an even number on the attack roll, the dragonborn sorcerer can teleport the target to a space adjacent to the dragonborn sorcerer’s ally, not the dragonborn sorcerer’s enemy, who is nearest to it.
□ [R] Split Strike (standard) ✦ Lightning
Ranged 10; targets one or two creatures; +23 vs. Reflex; 6d6 + 19 lightning damage. If the dragonborn sorcerer rolled an even number on the attack roll, the target is immobilized (save ends). If the dragonborn sorcerer rolled an odd number on the attack roll, the target is dazed (save ends). Miss: Half damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +25 vs. Reflex; 2d6 + 8 fire damage.
Chaos Echoes (immediate reaction)
When the dragonborn sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Chaos Power
The dragonborn sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the dragonborn sorcerer rolls a natural 20 on an attack roll for an arcane power, the dragonborn sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the dragonborn sorcerer rolls a natural 1 on an attack roll for an arcane power, the dragonborn sorcerer must push each creature within 5 squares of the dragonborn sorcerer 1 square.

Skills Arcana +16, Bluff +21
Str 16 (+13); Dex 19 (+14); Wis 11 (+10);
Con 13 (+11); Int 12 (+11); Cha 23 (+16)
Equipment cloth armor, dagger

-1 Level / +1 Level

Dragonborn Dragon Sorcerer [Level 20 Skirmisher]

Medium natural humanoid [XP 2800]

Initiative +12; Senses Perception +10
HP 181; Bloodied 90
Healing Surges (+46 hp) ○○
AC 32; Fortitude 32, Reflex 29, Will 35
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +23 vs. Reflex; 1d8 + 20 fire damage. The next enemy that hits the dragonborn sorcerer with a melee attack before the end of the dragonborn sorcerer’s next turn takes 5 fire damage.
□ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
Ranged 10; +23 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing 10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the dragonborn sorcerer slides the target 5 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +26 vs. Reflex; 2d6 + 8 fire damage.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the dragonborn sorcerer’s next turn. When the dragonborn sorcerer moves, the zone moves with the dragonborn sorcerer, remaining centered on the dragonborn sorcerer. The zone is difficult terrain for the dragonborn sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
When an enemy moves into a space where it flanks the dragonborn sorcerer.
Targets the triggering creature; +23 vs. Reflex; 2d10 + 20 lightning damage and the dragonborn sorcerer pushes the target 5 squares.
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Draconic Power
The dragonborn sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the dragonborn sorcerer is not wearing heavy armor, the dragonborn sorcerer can use the dragonborn sorcerer’s Strength modifier in place of the dragonborn sorcerer’s Dexterity or Intelligence modifier to determine the dragonborn sorcerer’s AC.

Skills Arcana +16, Athletics +20
Str 21 (+15); Dex 14 (+12); Wis 11 (+10);
Con 13 (+11); Int 12 (+11); Cha 23 (+16)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Dragonborn Earth Warden [Level 20 Brute]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +17
HP 229; Bloodied 114
Healing Surges (+61 hp) ○○
AC 36; Fortitude 34, Reflex 30, Will 30
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+25 vs. AC; 1d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+25 vs. AC; 1d10 + 13 damage, and the dragonborn warden gains a +1 power bonus to AC until the end of the dragonborn warden’s next turn.
○ [M] Eager Vine Strike (standard) ✦ Weapon
+25 vs. AC; 2d10 + 13 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the dragonborn warden’s next turn.
□ [M] Blizzard Strike (standard) ✦ Cold, Weapon
+25 vs. AC; 4d10 + 13 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss: Half damage, and the target is slowed until the end of the dragonborn warden’s next turn. Hit or Miss: Each enemy within 3 squares of the dragonborn warden, other than the target, is slowed until the end of the dragonborn warden’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 11 fire damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the dragonborn warden that is within 5 squares of the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; The dragonborn warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the dragonborn warden is subjected to an effect that a save can end.
The dragonborn warden makes a saving throw against the triggering effect, with a +6 power bonus.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Earthstrength
When the dragonborn warden uses the dragonborn warden’s second wind, the dragonborn warden gains an additional +4 bonus to AC. The bonus lasts until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +18, Perception +17
Str 23 (+16); Dex 13 (+11); Wis 14 (+12);
Con 19 (+14); Int 11 (+10); Cha 14 (+12)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Dragonborn Wild Warden [Level 20 Brute]

Medium natural humanoid [XP 2800]

Initiative +11; Senses Perception +19
HP 224; Bloodied 112
Healing Surges (+58 hp) ○○
AC 34; Fortitude 34, Reflex 28, Will 32
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+25 vs. AC; 1d12 + 13 damage (crit 25 + 2d12), and the target is slowed until the end of the dragonborn warden’s next turn.
○ [M] Razorleaf Cut (standard) ✦ Weapon
+25 vs. Fortitude; 2d12 + 17 damage (crit 41 + 2d12), and the target is weakened until the end of the dragonborn warden’s next turn.
□ [M] Dire Beast Assault (standard) ✦ Weapon
Before and after the attack, the dragonborn warden shifts 1 square. +25 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d6 + 9 fire damage.
Verdant Life (minor) ✦ Healing
The dragonborn warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; +25 vs. Fortitude; 1d12 + 13 damage (crit 25 + 2d12), and the target grants combat advantage to the dragonborn warden and the dragonborn warden’s allies until the end of the dragonborn warden’s next turn.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Wildblood
When the dragonborn warden uses the dragonborn warden’s second wind, each enemy marked by the dragonborn warden takes an additional -4 penalty to attack rolls for attacks that don’t include the dragonborn warden as a target, until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +20, Perception +19
Str 23 (+16); Dex 13 (+11); Wis 19 (+14);
Con 14 (+12); Int 11 (+10); Cha 14 (+12)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.