Dragonborn NPCs [Level 25]

Dragonborn Battle Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +17
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 37; Fortitude 38, Reflex 32, Will 38
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+30 vs. AC; 2d10 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+30 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target until the end of the dragonborn cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+32 vs. AC; 4d10 + 16 damage. The next attack roll the dragonborn cleric makes against the target gains a +2 power bonus.
□ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
+30 vs. AC; 6d10 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
Purify (standard)
Every effect that a save can end is removed from the dragonborn cleric and each ally within 10 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
○○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +22, Religion +18
Str 25 (+19); Dex 13 (+13); Wis 21 (+17);
Con 14 (+14); Int 12 (+13); Cha 17 (+15)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Devoted Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +18
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 37; Fortitude 34, Reflex 32, Will 39
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+26 vs. AC; 2d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +26 vs. AC; 2d6 + 12 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the dragonborn cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The dragonborn cleric and each ally in the burst gain a +6 power bonus to AC until the end of the dragonborn cleric’s next turn and can spend a healing surge. Add +6 to the hit points regained.
□ [C] Sacred Word (standard) ✦ Psychic
Close burst 5; targets enemies; +27 vs. Fortitude; 4d10 + 15 psychic damage, and the target is stunned until the end of the dragonborn cleric’s next turn. Miss: Half damage, and the target is not stunned.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The dragonborn cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the dragonborn cleric within 5 squares of its previous location.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +30 vs. Reflex; 3d6 + 11 fire damage.
○○○ Healing Word (minor) ✦ Healing
The dragonborn cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn cleric’s next turn.
Dragonborn Fury
The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.

Skills Heal +23, Religion +18
Str 17 (+15); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 12 (+13); Cha 23 (+18)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Dragonborn Greatweapon Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +14
HP 229; Bloodied 114
Healing Surges (+62 hp) ○○○
AC 38; Fortitude 40, Reflex 33, Will 33
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +30 vs. AC; 2d6 + 16 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 7 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+30 vs. AC; 4d12 + 21 damage (crit 69 + 3d12).
□ [M] Reign of Terror (standard) ✦ Reliable, Weapon
+30 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and all of the dragonborn fighter’s enemies that the dragonborn fighter can see are marked until the end of the dragonborn fighter’s next turn. Miss: The power is not expended.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 14 fire damage.
No Surrender (no action) ✦ Healing
When the dragonborn fighter’s hit points drop to 0 or lower.
The dragonborn fighter regains hit points up to one-half the dragonborn fighter’s maximum hit points. However, the dragonborn fighter takes a –2 penalty to attack rolls until the end of the encounter.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +24, Intimidate +21
Str 25 (+19); Dex 15 (+14); Wis 14 (+14);
Con 21 (+17); Int 12 (+13); Cha 15 (+14)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Dragonborn Guardian Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +14
HP 223; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 40, Reflex 38, Will 33
Speed 5

● [m] Longsword (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+31 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the dragonborn fighter’s size, smaller than the dragonborn fighter, or one size category larger. The dragonborn fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+31 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the dragonborn fighter’s melee reach. Secondary Attack: +31 vs. AC; 2d8 + 21 damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The dragonborn fighter gains an action point that the dragonborn fighter must spend during the dragonborn fighter’s current turn.
Reaper’s Stance (minor) ✦ Stance, Weapon
Whenever the dragonborn fighter uses a fighter power, the dragonborn fighter can score a critical hit on a roll of 19–20, and the dragonborn fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the dragonborn fighter takes 1d8 + 9 damage damage and ongoing 10 damage (save ends), as long as the dragonborn fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the dragonborn fighter uses another stance power.
Dragonborn Fury
The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
Combat Challenge
Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +19, Intimidate +21
Str 25 (+19); Dex 21 (+17); Wis 14 (+14);
Con 15 (+14); Int 12 (+13); Cha 15 (+14)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Avenging Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +14
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 39, Reflex 33, Will 38
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+31 vs. AC; 2d10 + 16 radiant damage. If the dragonborn paladin has marked the target, the dragonborn paladin gains a +2 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+31 vs. AC; 3d10 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the dragonborn paladin other than the primary target. Secondary Attack: +31 vs. AC; 1d10 + 16 thunder damage, and the target is knocked prone.
□ [M] Exalted Retribution (standard) ✦ Weapon
+31 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from the dragonborn paladin when it attacks (save ends). The dragonborn paladin gains a +2 bonus to the opportunity attack roll and deals an extra 1d10 damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The dragonborn paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +25, Religion +18
Str 25 (+19); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 23 (+18)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Dragonborn Protecting Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +14
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 38, Reflex 35, Will 39
Speed 5

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage, and the dragonborn paladin gains 2 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +28 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 2 squares.
□ [C] To the Nine Hells with You (standard) ✦ Fire
Close burst 5; targets enemies; +28 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers ongoing 10 fire damage (save ends). The target is marked until the end of the dragonborn paladin’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 11 fire damage.
Divine Challenge (minor) ✦ Radiant
The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 16 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The dragonborn paladin and each ally within 5 squares can spend a healing surge.
Dragonborn Fury
The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.

Skills Intimidate +26, Religion +18
Str 23 (+18); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 25 (+19)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Archer Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +19
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 38, Reflex 38, Will 33
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+30 vs. AC; 2d6 + 15 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +29 vs. AC; 2d10 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage (off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 20/40; +29 vs. Fortitude; 4d10 + 15 damage, and the target is pushed 4 squares.
□ [C] Unstoppable Arrows (standard) ✦ Weapon
Close blast 5; targets enemies; +29 vs. AC; 3d10 + 15 damage. Miss: Half damage.
Forest Ghost (standard) ✦ Illusion
When it is not the dragonborn ranger’s turn, enemies treat the dragonborn ranger as invisible if the dragonborn ranger has cover or concealment from them. An enemy still knows the square occupied by the dragonborn ranger if it saw the dragonborn ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 11 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Archer Fighting Style
The dragonborn ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The dragonborn ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +19, Stealth +22
Str 23 (+18); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Dragonborn Two-Blade Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +19
HP 237; Bloodied 118
Healing Surges (+61 hp) ○○○
AC 39; Fortitude 39, Reflex 37, Will 33
Speed 6

● [m] Longsword (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +28 vs. AC; 2d10 + 14 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +31/+31 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage (off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Longsword (main): +31 vs. AC; 2d8 + 16 damage.
Longsword (off hand): +31 vs. AC; 2d8 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the dragonborn ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the dragonborn ranger and misses before the start of the dragonborn ranger’s next turn, make a melee basic attack against it with both the dragonborn ranger’s main weapon and the dragonborn ranger’s off-hand weapon as an immediate reaction.
□ [M/R] Bloodstorm (standard) ✦ Weapon
Two attacks on one creature.
Longsword/Longsword: +31/+31 vs. AC; 2d8 + 16 damage (main)/2d8 + 16 damage (off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 14 damage.
Miss: Half damage per attack. Hit or Miss: After making these attacks, the dragonborn ranger can shift 2 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
Hunter’s Quarry (minor)
The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting this quarry, the dragonborn ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy as quarry at a time.
Hit the Dirt (immediate interrupt)
When the dragonborn ranger is hit by an area attack or a close attack.
Shift 2 squares.
Dragonborn Fury
The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
Two-Blade Fighting Style
The dragonborn ranger can wield a one-handed weapon in the dragonborn ranger’s off hand as if it were an off-hand weapon. In addition, the dragonborn ranger gains Toughness as a bonus feat.
Toughness [Feat]
The dragonborn ranger gains an additional +15 hit points.

Skills Nature +19, Perception +19
Str 25 (+19); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Dragonborn Brawny Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +13
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 37, Reflex 39, Will 34
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+30 vs. AC; 2d6 + 15 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +30 vs. AC; 2d6 + 15 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+30 vs. Reflex; 2d6 + 15 damage.
□ [M] Ghost on the Wind (standard) ✦ Weapon
+30 vs. Will; 6d6 + 15 damage, and the dragonborn rogue becomes invisible. The dragonborn rogue shifts into any square adjacent to the target and reappear at the start of the dragonborn rogue’s next turn. The dragonborn rogue has combat advantage against the target until the end of the dragonborn rogue’s next turn. Miss: Half damage, the dragonborn rogue can shift 1 square to another square adjacent to the target, and the dragonborn rogue has combat advantage against the target until the end of the dragonborn rogue’s next turn.
Dazzling Acrobatics (move)
The dragonborn rogue can shift twice the dragonborn rogue’s speed. The dragonborn rogue can climb at full speed as part of this move. If an enemy attacks the dragonborn rogue while the dragonborn rogue shifts, the dragonborn rogue gains a +4 bonus to AC against that attack.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 11 fire damage.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the dragonborn rogue.
Targets the creature the dragonborn rogue’s ally damaged; +30 vs. AC; 2d6 + 15 damage.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 5d6 damage.

Skills Acrobatics +23, Thievery +23
Str 23 (+18); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 12 (+13); Cha 17 (+15)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Dragonborn Trickster Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +18
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 34, Reflex 39, Will 37
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+27 vs. AC; 2d6 + 12 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +30 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
The dragonborn rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the dragonborn rogue. The dragonborn rogue chooses the target of its attack.
□ [M/R] Hamstring (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 11 fire damage.
Hide from the Light (minor)
The dragonborn rogue must already be hidden to use this power. The dragonborn rogue is invisible until the end of the encounter or until the dragonborn rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
Dragonborn Fury
The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
First Strike
At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the dragonborn rogue deals an extra 5d6 damage.

Skills Stealth +23, Thievery +23
Str 17 (+15); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 12 (+13); Cha 23 (+18)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Dragonborn Fey-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +14
HP 223; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 33, Reflex 37, Will 39
Speed 6

● [m] Spear (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +28 vs. Reflex; 2d10 + 16 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the dragonborn warlock is invisible to the target until the start of the dragonborn warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +28 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex defense until the end of the dragonborn warlock’s next turn.
□ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
Ranged 5; +28 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the dragonborn warlock takes damage, the dragonborn warlock makes a +28 vs. Will attack against the target; if the attack hits, the dragonborn warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the dragonborn warlock is adjacent to the target, the images of the dragonborn warlock both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The dragonborn warlock becomes invisible until the start of the dragonborn warlock’s next turn and teleports 20 squares. The dragonborn warlock leaves behind an illusory image of the dragonborn warlock that persists as long as the dragonborn warlock is invisible. This image stands in place, takes no actions, and uses the dragonborn warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the dragonborn warlock makes an attack, the dragonborn warlock becomes visible. Sustain Standard: The dragonborn warlock remains invisible as long as the dragonborn warlock doesn’t make an attack.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +29 vs. Reflex; 3d6 + 11 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock can immediately teleport 3 squares.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +22, Bluff +24
Str 14 (+14); Dex 13 (+13); Wis 14 (+14);
Con 15 (+14); Int 21 (+17); Cha 25 (+19)
Equipment leather armor, spear

-1 Level / +1 Level

Dragonborn Infernal-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +13
HP 231; Bloodied 115
Healing Surges (+63 hp) ○○○
AC 38; Fortitude 37, Reflex 37, Will 35
Speed 6

● [m] Mace (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the dragonborn warlock takes damage before the end of the dragonborn warlock’s next turn, the target takes an extra 2d6 + 15 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 8 squares.
□ [R] Tartarean Tomb (standard)
Ranged 10; +27 vs. Reflex; 5d10 + 15 damage, and the target is entombed (save ends). An entombed target is immobilized and lacks line of sight and line of effect to any space other than its own. All creatures other than the dragonborn warlock cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 15 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The dragonborn warlock grows wings and gains a fly speed equal to the dragonborn warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains 25 temporary hit points.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +22, Intimidate +22
Str 14 (+14); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 21 (+17); Cha 17 (+15)
Equipment leather armor, mace

-1 Level / +1 Level

Dragonborn Star-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +13
HP 231; Bloodied 115
Healing Surges (+63 hp) ○○○
AC 35; Fortitude 37, Reflex 34, Will 38
Speed 6

● [m] Sickle (standard) ✦ Weapon
+25 vs. AC; 2d6 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the dragonborn warlock on its next turn, it takes an extra 2d6 + 15 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +27 vs. Will; 4d10 + 15 damage, and the dragonborn warlock can swap places with the target. After swapping places with the target, the dragonborn warlock can teleport 2 squares..
□ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
Ranged 10; +27 vs. Will; 5d10 + 15 fire and psychic damage, and the target is stunned until the end of the dragonborn warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the dragonborn warlock’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 15 fire damage.
Warlock’s Curse (minor)
The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the dragonborn warlock’s next turn, anyone who attacks the dragonborn warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the dragonborn warlock gains a cumulative +1 power bonus to the dragonborn warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains a +1 bonus to a single d20 roll the dragonborn warlock makes during the dragonborn warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Dragonborn Fury
The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +19, Insight +18
Str 14 (+14); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 15 (+14); Cha 23 (+18)
Equipment leather armor, sickle

-1 Level / +1 Level

Dragonborn Inspiring Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +13
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 37; Fortitude 39, Reflex 33, Will 38
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +30 vs. AC; 2d10 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Furious Smash (standard) ✦ Weapon
+30 vs. Fortitude; 7 damage, and choose one ally adjacent to either the dragonborn warlord or the target. On his or her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+30 vs. AC; 3d10 + 16 damage, and the target is weakened until the end of the dragonborn warlord’s next turn. Until the end of the encounter, the dragonborn warlord’s allies gain a +6 power bonus to their attack rolls against weakened enemies.
□ [M] White Raven’s Call (standard) ✦ Weapon
+30 vs. AC; 6d10 + 16 damage, and the dragonborn warlord and all of the dragonborn warlord’s allies within 10 squares of the dragonborn warlord makes saving throws against any single effect that a save can end. Miss: Each of the dragonborn warlord’s allies within 10 squares of the dragonborn warlord makes a saving throw against any effect that the target caused and that a save can end.
Heart of the Titan (standard)
The dragonborn warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 6. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
○○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Inspiring Presence
When an ally who can see the dragonborn warlord spends an action point to take an extra action, that ally also regains 18 lost hit points.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +21
Str 25 (+19); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 23 (+18)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Dragonborn Tactical Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +13
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 39, Reflex 37, Will 35
Speed 6

● [m] Longsword (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage. Before the dragonborn warlord attacks, one ally adjacent to either the dragonborn warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+31 vs. AC; 1d8 + 16 damage, and an ally of the dragonborn warlord’s choice within 5 squares of the dragonborn warlord takes a standard action. The dragonborn warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the dragonborn warlord for attacks made with this extra standard action.
□ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
Must be wielding a heavy thrown weapon.
Ranged 10/20; +30 vs. AC; 6d6 + 16 damage. Until the end of the encounter, the dragonborn warlord’s allies add +5 to attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against the target as a free action, with a +5 bonus to the attack roll and the damage.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the dragonborn warlord slides each target 5 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
○○○ Inspiring Word (minor) ✦ Healing
The dragonborn warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Dragonborn Fury
The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
Tactical Presence
When an ally the dragonborn warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +24
Str 25 (+19); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 21 (+17); Cha 17 (+15)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Dragonborn Control Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +17
HP 170; Bloodied 85
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 38
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +27 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the dragonborn wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +27 vs. Fortitude; 4d6 + 15 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the dragonborn wizard’s next turn, or the dragonborn wizard can dismiss it as a minor action.
□ [A] Necrotic Web (standard) ✦ Necrotic, Zone
Area burst 3 within 20; +27 vs. Reflex; 4d6 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +29 vs. Reflex; 3d6 + 11 fire damage.
Time Stop (minor)
The dragonborn wizard gains two extra standard actions, which the dragonborn wizard can’t use to attack other creatures.
Orb of Imposition (free)
The dragonborn wizard can choose one creature suffering from one of the dragonborn wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the dragonborn wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the dragonborn wizard’s current turn, so that it lasts instead until the end of the dragonborn wizard’s next turn.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +23, Insight +22
Str 14 (+14); Dex 15 (+14); Wis 21 (+17);
Con 14 (+14); Int 23 (+18); Cha 15 (+14)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Dragonborn War Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +14
HP 170; Bloodied 85
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 35
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +27 vs. Reflex; 2d6 + 15 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +27 vs. Reflex; 4d6 + 15 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +27 vs. Reflex; 2d6 + 15 lightning damage. Tertiary Attack: +27 vs. Reflex; 1d6 + 15 lightning damage.
□ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
Close burst 5; targets enemies; +27 vs. Fortitude, Reflex, Will. The dragonborn wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 15 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 15 fire damage, and ongoing 15 fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Mass Fly (standard)
The dragonborn wizard and each ally within 5 squares gain a speed of fly 8 until the end of the dragonborn wizard’s next turn. Sustain Minor: The dragonborn wizard can sustain this power until the end of the encounter or for 5 minutes. If the dragonborn wizard does not sustain this power, all targets float to the ground without taking falling damage.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 11 fire damage.
Wand of Accuracy (free)
The dragonborn wizard gains a +5 bonus to a single attack roll.
Dragonborn Fury
The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.

Skills Arcana +23, History +25
Str 14 (+14); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 23 (+18); Cha 15 (+14)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Dragonborn Isolating Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +18
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 38
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +26 vs. AC; 2d6 + 12 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and the dragonborn avenger shifts 1 square, sliding the target 1 square into the space the dragonborn avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+30 vs. AC; 3d10 + 15 damage, and until the end of the dragonborn avenger’s next turn, the dragonborn avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the dragonborn avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the dragonborn avenger before the end of the dragonborn avenger’s next turn. Hit or Miss: Until the end of the dragonborn avenger’s next turn, the dragonborn avenger gains a +5 bonus to all defenses against the target’s attacks.
□ [M] Aspect of Death (standard) ✦ Weapon
+30 vs. Fortitude; 6d10 + 15 damage, and the target takes 10 damage at the start of its turn if the dragonborn avenger is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the dragonborn avenger is within 5 squares of it (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +30 vs. Reflex; 3d6 + 11 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the dragonborn avenger to 0 hit points or fewer and doesn’t kill you.
The dragonborn avenger is dying but doesn’t fall unconscious. Until the end of the dragonborn avenger’s next turn, the dragonborn avenger doesn’t take any damage after the triggering attack, and the dragonborn avenger gains a +4 bonus to attack rolls. At the end of the dragonborn avenger’s next turn, the dragonborn avenger falls unconscious if the dragonborn avenger is still dying.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Retribution
When any enemy other than the dragonborn avenger’s oath of enmity target hits the dragonborn avenger, the dragonborn avenger gains a +5 bonus to damage rolls against the dragonborn avenger’s oath of enmity target until the end of the dragonborn avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Athletics +20, Religion +22
Str 17 (+15); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 21 (+17); Cha 14 (+14)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Dragonborn Pursuing Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +18
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 38
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 12 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the dragonborn avenger, the dragonborn avenger can shift 6 squares as a free action. The dragonborn avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+30 vs. AC; 4d10 + 15 radiant damage, and if the target is not adjacent to the dragonborn avenger at the start of the dragonborn avenger’s next turn, the dragonborn avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the dragonborn avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the target.
□ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
Ranged 20; +27 vs. Will; 6d8 + 15 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond of destiny (save ends). Until the bond ends, the dragonborn avenger can teleport to a space adjacent to the target as a minor action. The dragonborn avenger doesn’t need line of sight to the destination space. Aftereffect: The dragonborn avenger can teleport to a space adjacent to the target as a free action once. The dragonborn avenger doesn’t need line of sight to the destination space.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 11 fire damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the dragonborn avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the dragonborn avenger gains phasing, and the dragonborn avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Dragonborn Fury
The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
Censure of Pursuit
If the dragonborn avenger’s oath of enmity target moves away from the dragonborn avenger willingly, the dragonborn avenger gains a +11 bonus to damage rolls against the target until the end of the dragonborn avenger’s next turn.
Armor of Faith
The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.

Skills Religion +18, Stealth +22
Str 17 (+15); Dex 21 (+17); Wis 23 (+18);
Con 14 (+14); Int 13 (+13); Cha 14 (+14)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Dragonborn Rageblood Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18
HP 281; Bloodied 140
Healing Surges (+75 hp) ○○○
AC 39; Fortitude 40, Reflex 36, Will 34
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+30 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the dragonborn barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the dragonborn barbarian. If the dragonborn barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+30 vs. AC; 4d12 + 21 damage (crit 69 + 3d12), and the target cannot regain hit points until the start of the dragonborn barbarian’s next turn.
□ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
+30 vs. AC; 7d12 + 16 damage (crit 100 + 3d12), and the target is pushed 5 squares. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The dragonborn barbarian enters the rage of the ash hammer. Until the rage ends, whenever the dragonborn barbarian hits with an attack, the dragonborn barbarian gains 13 temporary hit points. If that attack already grants temporary hit points to the dragonborn barbarian, add +3 to the number of temporary hit points the dragonborn barbarian gains.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 14 fire damage.
Swift Charge (free)
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
The dragonborn barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the dragonborn barbarian is hit by an attack.
Until the end of the dragonborn barbarian’s next turn, the dragonborn barbarian gains resist 17 to all damage.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Rageblood Vigor
Whenever the dragonborn barbarian’s attack reduces an enemy to 0 hit points, the dragonborn barbarian gains 15 temporary hit points.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +23, Perception +18
Str 25 (+19); Dex 14 (+14); Wis 13 (+13);
Con 21 (+17); Int 12 (+13); Cha 17 (+15)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Thaneborn Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18
HP 275; Bloodied 137
Healing Surges (+70 hp) ○○○
AC 39; Fortitude 40, Reflex 36, Will 37
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+30 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the dragonborn barbarian can use this power in place of a melee basic attack. If the dragonborn barbarian is raging, the dragonborn barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+30 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and each enemy adjacent to the dragonborn barbarian takes a –6 penalty to attack rolls until the end of the dragonborn barbarian’s next turn.
□ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
+30 vs. AC; 7d12 + 16 thunder damage (crit 100 + 3d12), and the dragonborn barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The dragonborn barbarian enters the rage of the stone tempest. Until the rage ends, the dragonborn barbarian can score a critical hit on a roll of 18–20.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
Untouched (minor)
The dragonborn barbarian makes a saving throw against each effect on the dragonborn barbarian that a save can end. The dragonborn barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the dragonborn barbarian’s next turn.
Dragonborn Fury
The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
Thaneborn Triumph
Whenever the dragonborn barbarian bloodies an enemy, the next attack by the dragonborn barbarian or an ally against that enemy gains a +6 bonus to the attack roll.
Barbarian Agility
While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +23, Perception +18
Str 25 (+19); Dex 14 (+14); Wis 13 (+13);
Con 15 (+14); Int 12 (+13); Cha 23 (+18)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Dragonborn Cunning Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +18
HP 223; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 39
Speed 6

● [m] Longsword (standard) ✦ Weapon
+27 vs. AC; 2d8 + 12 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the dragonborn bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +28 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the dragonborn bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the dragonborn bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
□ [C] Frenzied Rhythm (standard) ✦ Charm
Close burst 5; targets enemies; +28 vs. Will; the dragonborn bard slides the target 5 squares, the target makes a basic attack as a free action against a creature of the dragonborn bard’s choice, and the target is then stunned until the end of the dragonborn bard’s next turn. Miss: The target is dazed until the end of the dragonborn bard’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +30 vs. Reflex; 3d6 + 11 fire damage.
○○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the dragonborn bard, the dragonborn bard can slide that ally 1 square as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Bluff +24
Str 16 (+15); Dex 13 (+13); Wis 12 (+13);
Con 15 (+14); Int 21 (+17); Cha 25 (+19)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Dragonborn Valorous Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +13; Senses Perception +18
HP 229; Bloodied 114
Healing Surges (+62 hp) ○○○
AC 38; Fortitude 36, Reflex 35, Will 39
Speed 5

● [m] Longsword (standard) ✦ Weapon
+27 vs. AC; 2d8 + 12 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+31 vs. AC; 2d8 + 16 damage, and the target takes a –2 penalty to the defense of the dragonborn bard’s choice until the end of the dragonborn bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+31 vs. AC; 3d8 + 16 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5 power bonus to his or her next attack roll against the target.
□ [R] Adversarial Song (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10 squares of the dragonborn bard. The target deals half damage to any of the dragonborn bard’s allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 14 fire damage.
○○○ Majestic Word (minor) ✦ Healing
The dragonborn bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power can only be used once per round. The dragonborn bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the dragonborn bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Dragonborn Fury
The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
Virtue of Valor
Once per round, when any ally within 5 squares of the dragonborn bard reduces an enemy to 0 hit points or bloodies an enemy, the dragonborn bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The dragonborn bard gains a +1 bonus to untrained skill checks.

Skills Arcana +19, Athletics +19
Str 16 (+15); Dex 13 (+13); Wis 12 (+13);
Con 21 (+17); Int 15 (+14); Cha 25 (+19)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Dragonborn Guardian Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18
HP 229; Bloodied 114
Healing Surges (+62 hp) ○○○
AC 39; Fortitude 36, Reflex 34, Will 38
Speed 6

● [m] Scythe (standard) ✦ Weapon
+26 vs. AC; 4d4 + 12 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the dragonborn druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the dragonborn druid’s next turn. Hit or Miss: Until the end of the dragonborn druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
Area burst 4 within 20; targets enemies; +27 vs. Fortitude; 4d6 + 15 fire and lightning damage, and the primary target is knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the end of the dragonborn druid’s next turn. While the zone persists, the dragonborn druid can make the following secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +27 vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The zone persists.
Unyielding Roots (standard) ✦ Healing
The dragonborn druid and each ally with 5 squares grows revitalizing roots. Until the end of the dragonborn druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 14 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Guardian
While the dragonborn druid is not wearing heavy armor, the dragonborn druid can use the dragonborn druid’s Constitution modifier in place of the dragonborn druid’s Dexterity or Intelligence modifier to determine the dragonborn druid’s AC.

Skills Heal +23, Nature +23
Str 16 (+15); Dex 15 (+14); Wis 23 (+18);
Con 21 (+17); Int 13 (+13); Cha 14 (+14)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Predator Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +23
HP 223; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 7

● [m] Scythe (standard) ✦ Weapon
+26 vs. AC; 4d4 + 12 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the dragonborn druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until the end of the dragonborn druid’s next turn.
□ [C] Primal Tiger (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +27 vs. Reflex; 6d6 + 15 damage. If the attack hits at least once, the dragonborn druid shifts 5 squares. Hit or Miss: Until the end of the encounter, while the dragonborn druid is in beast form the dragonborn druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the dragonborn druid.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 11 fire damage.
Wild Shape (minor) ✦ Polymorph
The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the dragonborn druid uses wild shape to change into beast form, the dragonborn druid becomes insubstantial and gain phasing until the end of the dragonborn druid’s turn.
Dragonborn Fury
The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
Primal Predator
While the dragonborn druid is not wearing heavy armor, the dragonborn druid gains a +1 bonus to the dragonborn druid’s speed.

Skills Nature +23, Perception +23
Str 16 (+15); Dex 21 (+17); Wis 23 (+18);
Con 15 (+14); Int 13 (+13); Cha 14 (+14)
Equipment hide armor, scythe

-1 Level / +1 Level

Dragonborn Preserving Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18
HP 171; Bloodied 85
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the dragonborn invoker slides the target 1 square. The dragonborn invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the dragonborn invoker’s next turn. Until the end of the dragonborn invoker’s next turn, the target also takes a -5 penalty to attack rolls.
□ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
Close burst 10; targets enemies; +27 vs. Will; 6d6 + 15 radiant damage. Miss: Half damage. Hit or Miss: Each ally in the burst can spend a healing surge.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +29 vs. Reflex; 3d6 + 11 fire damage.
Covenant of Vengeance (minor)
Choose either the dragonborn invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the dragonborn invoker and the dragonborn invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the dragonborn invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the dragonborn invoker hits the dragonborn invoker’s ally.
The dragonborn invoker gains a +5 bonus to the dragonborn invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the dragonborn invoker’s next turn.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Preservation
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker can slide an ally within 10 squares of the dragonborn invoker 1 square.

Skills Arcana +22, Religion +22
Str 14 (+14); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 21 (+17); Cha 15 (+14)
Equipment hide armor, morningstar

-1 Level / +1 Level

Dragonborn Wrathful Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18
HP 177; Bloodied 88
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 37, Reflex 34, Will 38
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The dragonborn invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the dragonborn invoker’s next turn, it takes 15 fire damage.
□ [A] Racking Invocation of Pain (standard)
Area burst 2 within 20; +27 vs. Fortitude; 4d8 + 15 damage, and the target is dazed and takes 10 extra damage whenever it is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 14 fire damage.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the dragonborn invoker hits the dragonborn invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Dragonborn Fury
The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
Covenant of Wrath
When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn invoker gains a bonus to the damage roll equal to 1 for each enemy the dragonborn invoker attacks with the power.

Skills Endurance +21, Religion +19
Str 14 (+14); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 15 (+14)
Equipment chainmail, morningstar

-1 Level / +1 Level

Dragonborn Bear Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +23
HP 229; Bloodied 114
Healing Surges (+62 hp) ○○○
AC 35; Fortitude 37, Reflex 33, Will 38
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +25 vs. AC; 2d10 + 11 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the dragonborn shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the dragonborn shaman’s next turn, any ally takes half damage from any source while adjacent to the dragonborn shaman’s spirit companion. Each ally adjacent to the dragonborn shaman’s spirit companion gains 7 temporary hit points.
□ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
Close blast 5; targets enemies; +27 vs. Reflex; 3d6 + 15 lightning damage, and the dragonborn shaman teleports the target 10 squares. Miss: Half damage, and the dragonborn shaman teleports the target 5 squares. Hit or Miss: The dragonborn shaman teleports each ally in the blast 10 squares.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 14 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the dragonborn shaman and the dragonborn shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the dragonborn shaman’s spirit companion regains 6 hit points.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Protector Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the dragonborn shaman uses a healing power on him or her.

Skills Nature +23, Perception +23
Str 15 (+14); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 14 (+14)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Panther Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +23
HP 223; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 38
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +25 vs. AC; 2d10 + 11 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the dragonborn shaman’s next turn, the dragonborn shaman’s spirit companion can flank with the dragonborn shaman and the dragonborn shaman’s allies. If the target is bloodied, the dragonborn shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the dragonborn shaman’s next turn, when any ally adjacent to the dragonborn shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5 damage.
□ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +29 vs. Reflex; 3d6 + 11 fire damage.
Call Spirit Companion (minor) ✦ Conjuration
The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action, the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the dragonborn shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the dragonborn shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
Dragonborn Fury
The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
Stalker Spirit
Any ally adjacent to the dragonborn shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +23, Perception +23
Str 15 (+14); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 21 (+17); Cha 14 (+14)
Equipment leather armor, longspear

-1 Level / +1 Level

Dragonborn Chaos Sorcerer [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +13
HP 170; Bloodied 85
Healing Surges (+44 hp) ○○○
AC 36; Fortitude 34, Reflex 36, Will 40
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +28 vs. Will; 2d10 + 25 psychic damage and if the dragonborn sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +28 vs. Will; 1d6 + 18 psychic damage. If the dragonborn sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The dragonborn sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +28 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the dragonborn sorcerer’s next turn. If the dragonborn sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18 cold damage.
□ [R] Words of Chaos (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or a ranged attack, the dragonborn sorcerer can make a secondary attack against the target if it is within 10 squares of the dragonborn sorcerer (save ends): +28 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the dragonborn sorcerer rolled an even number on the secondary attack roll, the dragonborn sorcerer chooses the creature that the target attacks.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +32 vs. Reflex; 3d6 + 11 fire damage.
Wind Shape (minor) ✦ Polymorph
Until the end of the dragonborn sorcerer’s next turn, the dragonborn sorcerer becomes insubstantial, the dragonborn sorcerer gains a fly speed equal to the dragonborn sorcerer’s speed, and the dragonborn sorcerer can hover.
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Chaos Power
The dragonborn sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Unfettered Power
When the dragonborn sorcerer rolls a natural 20 on an attack roll for an arcane power, the dragonborn sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the dragonborn sorcerer rolls a natural 1 on an attack roll for an arcane power, the dragonborn sorcerer must push each creature within 5 squares of the dragonborn sorcerer 1 square.

Skills Arcana +18, Bluff +24
Str 17 (+15); Dex 21 (+17); Wis 12 (+13);
Con 14 (+14); Int 13 (+13); Cha 25 (+19)
Equipment cloth armor, dagger

-1 Level / +1 Level

Dragonborn Dragon Sorcerer [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +13
HP 222; Bloodied 111
Healing Surges (+57 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 40
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +28 vs. Reflex; 2d8 + 26 fire damage. The next enemy that hits the dragonborn sorcerer with a melee attack before the end of the dragonborn sorcerer’s next turn takes 6 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +28 vs. Reflex; 5d6 + 26 acid damage. Until the end of the dragonborn sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [C] Draconic Incarnation (standard)
Close blast 5; +28 vs. Reflex; 7d6 + 26 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter, once during each of the dragonborn sorcerer’s turns, the dragonborn sorcerer can slide one enemy within 3 squares of the dragonborn sorcerer 2 squares as a free action.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +33 vs. Reflex; 3d6 + 11 fire damage.
Platinum Scales (immediate interrupt)
When the dragonborn sorcerer is hit by an attack.
Until the end of the encounter, the dragonborn sorcerer gains a +6 power bonus to all defenses.
Dragonborn Fury
The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
Draconic Power
The dragonborn sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the dragonborn sorcerer is not wearing heavy armor, the dragonborn sorcerer can use the dragonborn sorcerer’s Strength modifier in place of the dragonborn sorcerer’s Dexterity or Intelligence modifier to determine the dragonborn sorcerer’s AC.

Skills Arcana +18, Athletics +23
Str 23 (+18); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 13 (+13); Cha 25 (+19)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Dragonborn Earth Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +19
HP 281; Bloodied 140
Healing Surges (+75 hp) ○○○
AC 41; Fortitude 39, Reflex 35, Will 34
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+30 vs. AC; 2d10 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 16 damage, and the dragonborn warden gains a +1 power bonus to AC until the end of the dragonborn warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +30 vs. Reflex; the dragonborn warden pulls the target 2 squares to a space that must be adjacent to the dragonborn warden. Make a secondary attack against the target. Secondary Attack: +32 vs. AC; 3d10 + 16 damage. Special: If either attack hits, the target is also slowed until the start of the dragonborn warden’s next turn.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 14 fire damage.
Panacea (minor)
The dragonborn warden makes a saving throw with a +4 power bonus. The dragonborn warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of the Jungle Lord (minor) ✦ Polymorph
The dragonborn warden assumes the guardian form of the jungle lord until the end of the encounter. While the dragonborn warden is in this form, the dragonborn warden gains a climb speed equal to the dragonborn warden’s speed and a +2 bonus to Reflex. In addition, whenever the dragonborn warden hits a target with a melee attack, the dragonborn warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the dragonborn warden slides the target 2 squares after that forced movement. Once during this encounter, the dragonborn warden can make the following attack while the dragonborn warden is in this form as a standard action.
Secondary Attack: +30 vs. AC; 4d10 + 16 damage, and the dragonborn warden slides the target 1 square. Miss: Half damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the dragonborn warden that is within 5 squares of the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; The dragonborn warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Earthstrength
When the dragonborn warden uses the dragonborn warden’s second wind, the dragonborn warden gains an additional +5 bonus to AC. The bonus lasts until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +21, Perception +19
Str 25 (+19); Dex 14 (+14); Wis 15 (+14);
Con 21 (+17); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Dragonborn Wild Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +22
HP 275; Bloodied 137
Healing Surges (+70 hp) ○○○
AC 39; Fortitude 39, Reflex 33, Will 37
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the dragonborn warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+30 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and the target is dazed until the end of the dragonborn warden’s next turn. Until the end of the dragonborn warden’s next turn, the dragonborn warden gains a +5 power bonus to attack rolls.
○ [C] Dragon Breath (minor) ✦ Fire
Close blast 3; +34 vs. Reflex; 3d6 + 11 fire damage.
Renewal (minor) ✦ Healing
The dragonborn warden spends a healing surge. In addition, the dragonborn warden regains the use of an encounter attack power the dragonborn warden has already used during this encounter.
Form of the Blood Wolf (minor) ✦ Polymorph
The dragonborn warden assumes the guardian form of the blood wolf until the end of the encounter. While the dragonborn warden is in this form, the dragonborn warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if the dragonborn warden has combat advantage against a target that the dragonborn warden hits with a melee attack, the dragonborn warden can knock that target prone. Once during this encounter, the dragonborn warden can make the following attack while the dragonborn warden is in this form as a standard action.
Secondary Attack: +30 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and the target grants combat advantage to the dragonborn warden (save ends). Miss: Half damage, and the target grants combat advantage to the dragonborn warden until the end of the dragonborn warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; +30 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage to the dragonborn warden and the dragonborn warden’s allies until the end of the dragonborn warden’s next turn.
Dragonborn Fury
The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
Wildblood
When the dragonborn warden uses the dragonborn warden’s second wind, each enemy marked by the dragonborn warden takes an additional -5 penalty to attack rolls for attacks that don’t include the dragonborn warden as a target, until the end of the dragonborn warden’s next turn.
Font of Life
At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the effect at the end of the dragonborn warden’s turn.
Nature’s Wrath
Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This mark lasts until the end of the dragonborn warden’s next turn.

Skills Athletics +23, Perception +22
Str 25 (+19); Dex 14 (+14); Wis 21 (+17);
Con 15 (+14); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.