Dragonborn NPCs [Level 30]
Dragonborn Battle Cleric [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +21
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 42; Fortitude 44, Reflex 37, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage, and one ally within 5 squares gains a +8 power bonus to melee attack rolls against the target
until the end of the dragonborn cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +40 vs. AC; 4d10 + 19 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +36 vs. AC; 7d10 + 19 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the dragonborn cleric and each ally within 10 squares.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- ○○○ Healing Word (minor) ✦ Healing
- The dragonborn cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn
cleric’s next turn.
- Dragonborn Fury
- The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.
Skills Heal +26, Religion +21
Str 26 (+23); Dex 13 (+16); Wis 22 (+21);
Con 14 (+17); Int 12 (+16); Cha 17 (+18)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Dragonborn Devoted Cleric [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 42; Fortitude 39, Reflex 37, Will 45
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 14 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +33 vs. Reflex; 2d8 + 18 radiant damage, and one ally the dragonborn cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +33 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The dragonborn cleric
and each ally in the burst regain 17 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +33 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the dragonborn cleric’s next turn. Sustain Minor: When
the dragonborn cleric sustains this power, make a +33 vs. Reflex attack against every enemy within the zone, dealing 2d10
+ 18 lightning damage if the dragonborn cleric hits and half damage if the dragonborn cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The dragonborn cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the dragonborn cleric within
5 squares of its previous location.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +35 vs. Reflex; 3d6 + 13 fire damage.
- ○○○ Healing Word (minor) ✦ Healing
- The dragonborn cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The dragonborn cleric gains a +1 bonus to the dragonborn cleric’s next attack roll or saving throw before the end of the dragonborn
cleric’s next turn.
- Dragonborn Fury
- The dragonborn cleric gains a +1 racial bonus to attack rolls when bloodied.
Skills Heal +27, Religion +21
Str 17 (+18); Dex 13 (+16); Wis 24 (+22);
Con 14 (+17); Int 12 (+16); Cha 24 (+22)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Dragonborn Greatweapon Fighter [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +17
HP 270; Bloodied 135
Healing Surges (+73 hp) ○○○
AC 43; Fortitude 46, Reflex 38, Will 38
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12). Miss: 8 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +36 vs. Reflex; 4d12 + 19 damage (crit 67 + 3d12), and the target takes a –2 penalty to AC until the end of the dragonborn
fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +36 vs. AC; 7d12 + 19 damage (crit 103 + 3d12). Miss: The power is not expended.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 17 fire damage.
- □ No Surrender (no action) ✦ Healing
- When the dragonborn fighter’s hit points drop to 0 or lower.
The dragonborn fighter regains hit points up to one-half the dragonborn fighter’s maximum hit points. However, the dragonborn
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Dragonborn Fury
- The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
- Combat Challenge
- Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t
include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +28, Intimidate +24
Str 26 (+23); Dex 15 (+17); Wis 14 (+17);
Con 22 (+21); Int 12 (+16); Cha 15 (+17)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Dragonborn Guardian Fighter [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +17
HP 263; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 46, Reflex 44, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+37 vs. AC; 2d8 + 19 damage, and the target is pushed 1 square if it is the dragonborn fighter’s size, smaller than the dragonborn
fighter, or one size category larger. The dragonborn fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+37 vs. AC; 4d8 + 19 damage, and the dragonborn fighter takes half damage from the target’s attacks until the end of the dragonborn
fighter’s next turn. Hit or Miss: The dragonborn fighter gains a +2 power bonus to AC until the end of the dragonborn
fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +37 vs. AC; 5d8 + 19 damage. Miss: Half damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The dragonborn fighter gains an action point that the dragonborn fighter must spend during the dragonborn fighter’s current
turn.
- Dragonborn Fury
- The dragonborn fighter gains a +1 racial bonus to attack rolls when bloodied.
- Combat Challenge
- Every time the dragonborn fighter attacks an enemy, the dragonborn fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the dragonborn fighter’s next turn. If the marked creature makes an attack that doesn’t
include the dragonborn fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the dragonborn fighter and shifts or makes an attack that does not include the dragonborn fighter, the dragonborn
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +22, Intimidate +24
Str 26 (+23); Dex 22 (+21); Wis 14 (+17);
Con 15 (+17); Int 12 (+16); Cha 15 (+17)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Dragonborn Avenging Paladin [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 45, Reflex 38, Will 44
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +37 vs. AC; 2d10 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +37 vs. AC; 2d10 + 19 radiant damage. If the dragonborn paladin has marked the target, the dragonborn paladin gains a +2 bonus
to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +37 vs. Will; 2d10 + 19 damage, the target is stunned until the end of the dragonborn paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the dragonborn paladin. Secondary Attack: +37 vs.
Will; 1d10 + 19 damage, and the target is stunned until the end of the dragonborn paladin’s next turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +37 vs. AC; 7d10 + 19 damage and make a secondary attack against each enemy within 10 squares of the dragonborn paladin. Miss:
Half damage, and no secondary attack. Secondary Attack: +37 vs. Fortitude; The target is blinded until the end of the
dragonborn paladin’s next turn.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- ● Divine Challenge (minor) ✦ Radiant
- The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 16 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The dragonborn paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- Dragonborn Fury
- The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.
Skills Intimidate +29, Religion +21
Str 26 (+23); Dex 13 (+16); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 24 (+22)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Dragonborn Protecting Paladin [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 46; Fortitude 44, Reflex 40, Will 45
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage, and the dragonborn paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +34 vs. Will; 4d8 + 19 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +34 vs. Will; 5d10 + 19 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 19 damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 13 fire damage.
- ● Divine Challenge (minor) ✦ Radiant
- The dragonborn paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
dragonborn paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 17 radiant damage. The dragonborn paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the dragonborn paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The dragonborn paladin spends a healing surge but regains no hit points. Instead, one creature touched by the dragonborn paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The dragonborn paladin and each ally within 5 squares can spend a healing surge.
- Dragonborn Fury
- The dragonborn paladin gains a +1 racial bonus to attack rolls when bloodied.
Skills Intimidate +30, Religion +21
Str 24 (+22); Dex 13 (+16); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 26 (+23)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Dragonborn Archer Ranger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +22; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 46; Fortitude 44, Reflex 44, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +36 vs. AC; 2d6 + 18 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +35 vs. AC; 2d10 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +36/+36 vs. AC; 2d8 + 11 damage (main)/2d6 + 11
damage (off-hand).
Longbow: Ranged 20/40; +35 vs. AC (twice); 2d10 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +35 vs. AC; 1d10 + 18 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one creature; +35 vs. AC; 2d10 + 18 damage per attack. If the first attack hits, the dragonborn
ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the dragonborn ranger’s turn, enemies treat the dragonborn ranger as invisible if the dragonborn ranger has
cover or concealment from them. An enemy still knows the square occupied by the dragonborn ranger if it saw the dragonborn
ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 13 fire damage.
- ● Hunter’s Quarry (minor)
- The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting
this quarry, the dragonborn ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy
as quarry at a time.
- Dragonborn Fury
- The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
- Archer Fighting Style
- The dragonborn ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The dragonborn ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +22, Stealth +26
Str 24 (+22); Dex 24 (+22); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Dragonborn Two-Blade Ranger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +22
HP 277; Bloodied 138
Healing Surges (+71 hp) ○○○
AC 45; Fortitude 45, Reflex 43, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +34 vs. AC; 2d10 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +37/+37 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage
(off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +37 vs. AC; 1d8 + 19 damage. Hit or Miss: The dragonborn ranger can shift 3
squares, and make another close burst 1 attack (as above).
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- ● Hunter’s Quarry (minor)
- The dragonborn ranger can designate the nearest visible enemy as the dragonborn ranger’s quarry. Once per round when hitting
this quarry, the dragonborn ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the dragonborn ranger designates a different target as the quarry. The dragonborn ranger can only designate one enemy
as quarry at a time.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the dragonborn ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +37 vs. AC; 3d8 + 19 damage.
Longsword (off
hand): +37 vs. AC; 1d8 + 19 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with
the main weapon, and no damage with the off-hand weapon.
- □ Hit the Dirt (immediate interrupt)
- When the dragonborn ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Dragonborn Fury
- The dragonborn ranger gains a +1 racial bonus to attack rolls when bloodied.
- Two-Blade Fighting Style
- The dragonborn ranger can wield a one-handed weapon in the dragonborn ranger’s off hand as if it were an off-hand weapon.
In addition, the dragonborn ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The dragonborn ranger gains an additional +15 hit points.
Skills Nature +22, Perception +22
Str 26 (+23); Dex 22 (+21); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Dragonborn Brawny Rogue [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +22; Senses Perception +16
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 43, Reflex 45, Will 39
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +36 vs. AC; 2d6 + 18 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +36 vs. AC; 2d6 + 18 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +36 vs. Reflex; 2d6 + 18 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +36 vs. AC; 5d6 + 18 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 7d6 + 18 damage.
Shuriken: Ranged 6/12; +36 vs. AC; 7d6 + 18 damage.
Hit: If the dragonborn rogue has combat advantage against the target, double any extra damage from Sneak Attack or
a critical hit. Miss: Half damage.
- ○ Dazzling Acrobatics (move)
- The dragonborn rogue can shift twice the dragonborn rogue’s speed. The dragonborn rogue can climb at full speed as part of
this move. If an enemy attacks the dragonborn rogue while the dragonborn rogue shifts, the dragonborn rogue gains a +4 bonus
to AC against that attack.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 13 fire damage.
- Dragonborn Fury
- The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
- First Strike
- At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the dragonborn rogue deals an extra 5d6 damage.
Skills Acrobatics +27, Thievery +27
Str 24 (+22); Dex 24 (+22); Wis 13 (+16);
Con 14 (+17); Int 12 (+16); Cha 17 (+18)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Dragonborn Trickster Rogue [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +22; Senses Perception +21
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 39, Reflex 45, Will 43
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +32 vs. AC; 2d6 + 14 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
The dragonborn rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +36 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the dragonborn
rogue before the end of the dragonborn rogue’s next turn, the dragonborn rogue can make it attack another creature of the
dragonborn rogue’s choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +36 vs. Fortitude; 5d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +35 vs. Fortitude; 5d6
+ 18 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 13 fire damage.
- □ Hide from the Light (minor)
- The dragonborn rogue must already be hidden to use this power. The dragonborn rogue is invisible until the end of the encounter
or until the dragonborn rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- Dragonborn Fury
- The dragonborn rogue gains a +1 racial bonus to attack rolls when bloodied.
- First Strike
- At the start of an encounter, the dragonborn rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the dragonborn rogue’s weapon damage die increases by one size. When wielding a dagger, the dragonborn
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the dragonborn rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the dragonborn rogue deals an extra 5d6 damage.
Skills Stealth +27, Thievery +27
Str 17 (+18); Dex 24 (+22); Wis 13 (+16);
Con 14 (+17); Int 12 (+16); Cha 24 (+22)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Dragonborn Fey-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +17
HP 263; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 38, Reflex 43, Will 45
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +34 vs. Reflex; 2d10 + 19 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +34 vs. Will; 2d6 + 19 psychic damage, and the dragonborn warlock is invisible to the target until the start of
the dragonborn warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +34 vs. Will; 3d10 + 19 damage. In addition, the first time the target rolls a d20 on its next turn, the dragonborn
warlock can steal that result. The target rerolls, and the dragonborn warlock uses the stolen result for the dragonborn warlock’s
next d20 roll. The dragonborn warlock gains a +6 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +34 vs. Will; on the target’s next turn, The dragonborn warlock dictates its standard, move, and minor actions.
The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions
such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start
of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain
Standard: Repeat the attack against the target as long as the target is within range. On a miss, the dragonborn warlock
can’t sustain this power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The dragonborn warlock becomes invisible until the start of the dragonborn warlock’s next turn and teleports 20 squares. The
dragonborn warlock leaves behind an illusory image of the dragonborn warlock that persists as long as the dragonborn warlock
is invisible. This image stands in place, takes no actions, and uses the dragonborn warlock’s defenses if it is attacked.
If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the dragonborn warlock makes an
attack, the dragonborn warlock becomes visible. Sustain Standard: The dragonborn warlock remains invisible as long
as the dragonborn warlock doesn’t make an attack.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +34 vs. Reflex; 3d6 + 13 fire damage.
- ● Warlock’s Curse (minor)
- The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock can immediately teleport 3 squares.
- Dragonborn Fury
- The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.
Skills Arcana +26, Bluff +28
Str 14 (+17); Dex 13 (+16); Wis 14 (+17);
Con 15 (+17); Int 22 (+21); Cha 26 (+23)
Equipment leather armor, spear
-1 Level / +1 Level
Dragonborn Infernal-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +16
HP 272; Bloodied 136
Healing Surges (+75 hp) ○○○
AC 44; Fortitude 43, Reflex 43, Will 40
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +33 vs. Reflex; 2d6 + 18 fire damage. If the dragonborn warlock takes damage before the end of the dragonborn warlock’s
next turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +33 vs. Fortitude; 5d10 + 24 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +33 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the dragonborn
warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned
(save ends). Sustain Minor: If the dragonborn warlock spends a minor action to sustain the power, the target’s return
is delayed until the end of the dragonborn warlock’s next turn. The dragonborn warlock can sustain the power no more than
three times. Miss: Half damage, and the target does not disappear.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 18 fire damage.
- ● Warlock’s Curse (minor)
- The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The dragonborn warlock grows wings and gains a fly speed equal to the dragonborn warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains 30 temporary hit points.
- Dragonborn Fury
- The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.
Skills Arcana +26, Intimidate +25
Str 14 (+17); Dex 14 (+17); Wis 13 (+16);
Con 24 (+22); Int 22 (+21); Cha 17 (+18)
Equipment leather armor, mace
-1 Level / +1 Level
Dragonborn Star-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +16
HP 272; Bloodied 136
Healing Surges (+75 hp) ○○○
AC 40; Fortitude 43, Reflex 39, Will 44
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +30 vs. AC; 2d6 + 13 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +33 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the dragonborn warlock on its next turn,
it takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +33 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the dragonborn warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +33 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The dragonborn warlock
can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage
by 1d10 each time this power hits. Each time the dragonborn warlock sustains this power, the dragonborn warlock takes 2d10
damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 18 fire damage.
- ● Warlock’s Curse (minor)
- The dragonborn warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the dragonborn warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The dragonborn warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the dragonborn warlock’s next turn, anyone who attacks the dragonborn warlock must roll two dice and take
the lower result. Each time an attack misses due to this effect, the dragonborn warlock gains a cumulative +1 power bonus
to the dragonborn warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The dragonborn warlock gains a +1 bonus to a single d20 roll the dragonborn warlock makes during the dragonborn warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- Dragonborn Fury
- The dragonborn warlock gains a +1 racial bonus to attack rolls when bloodied.
Skills Arcana +22, Insight +21
Str 14 (+17); Dex 14 (+17); Wis 13 (+16);
Con 24 (+22); Int 15 (+17); Cha 24 (+22)
Equipment leather armor, sickle
-1 Level / +1 Level
Dragonborn Inspiring Warlord [Level 30 Soldier (Leader)]
Medium natural humanoid [XP 19000]
Initiative +18; Senses Perception +16
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 42; Fortitude 45, Reflex 38, Will 44
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +36 vs. AC; 2d10 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +36 vs. Fortitude; 8 damage, and choose one ally adjacent to either the dragonborn warlord or the target. On his or her next
attack against the target, this ally gains a +7 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+36 vs. AC; 4d10 + 19 damage, and until the end of the dragonborn warlord’s next turn, any ally who has line of sight to the
dragonborn warlord gains a +7 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +36 vs. AC; 6d10 + 19 damage, and the dragonborn warlord and all of the dragonborn warlord’s allies within 10 squares of the
dragonborn warlord makes saving throws against any single effect that a save can end. Miss: Each of the dragonborn
warlord’s allies within 10 squares of the dragonborn warlord makes a saving throw against any effect that the target caused
and that a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +36 vs. AC; 7d10 + 19 damage. Hit or Miss: The dragonborn warlord and each ally within 5 squares of the dragonborn
warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the dragonborn warlord’s next turn.
Sustain Minor: The effect continues.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- ○○○ Inspiring Word (minor) ✦ Healing
- The dragonborn warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Dragonborn Fury
- The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
- Inspiring Presence
- When an ally who can see the dragonborn warlord spends an action point to take an extra action, that ally also regains 22
lost hit points.
- Combat Leader
- The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus
to initiative.
Skills Heal +21, History +24
Str 26 (+23); Dex 13 (+16); Wis 12 (+16);
Con 14 (+17); Int 15 (+17); Cha 24 (+22)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Dragonborn Tactical Warlord [Level 30 Soldier (Leader)]
Medium natural humanoid [XP 19000]
Initiative +18; Senses Perception +16
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 46; Fortitude 45, Reflex 43, Will 40
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage. Before the dragonborn warlord attacks, one ally adjacent to either the dragonborn warlord or
the target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +37 vs. Reflex; 3d8 + 19 damage, and the target slides 7 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the dragonborn warlord slides each target 6 squares.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- ○○○ Inspiring Word (minor) ✦ Healing
- The dragonborn warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the dragonborn warlord’s ally.
As part of this action, the dragonborn warlord can move twice the dragonborn warlord’s speed to reach the target without provoking
opportunity attacks. Targets the attacking creature; +37 vs. AC; 7d8 + 19 damage, and the target’s attack misses. Miss:
Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked
ally can spend a healing surge.
- Dragonborn Fury
- The dragonborn warlord gains a +1 racial bonus to attack rolls when bloodied.
- Tactical Presence
- When an ally the dragonborn warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The dragonborn warlord and each ally within 10 squares who can see and hear the dragonborn warlord gains a +2 power bonus
to initiative.
Skills Heal +21, History +28
Str 26 (+23); Dex 13 (+16); Wis 12 (+16);
Con 14 (+17); Int 22 (+21); Cha 17 (+18)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Dragonborn Control Wizard [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +21
HP 200; Bloodied 100
Healing Surges (+52 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 44
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +33 vs. Fortitude; 2d6 + 18 cold damage, and the target is slowed until the end of the dragonborn wizard’s next
turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +33 vs. Will; 3d10 + 18 psychic damage. On the target’s next turn, the dragonborn wizard controls its actions.
The dragonborn wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +33 vs. Will; 2d10 + 18 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +34 vs. Reflex; 3d6 + 13 fire damage.
- □ Time Stop (minor)
- The dragonborn wizard gains two extra standard actions, which the dragonborn wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The dragonborn wizard can choose one creature suffering from one of the dragonborn wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the dragonborn
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the dragonborn wizard’s current
turn, so that it lasts instead until the end of the dragonborn wizard’s next turn.
- Dragonborn Fury
- The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.
Skills Arcana +27, Insight +26
Str 14 (+17); Dex 15 (+17); Wis 22 (+21);
Con 14 (+17); Int 24 (+22); Cha 15 (+17)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Dragonborn War Wizard [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +17
HP 200; Bloodied 100
Healing Surges (+52 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 40
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +33 vs. Reflex; 2d6 + 18 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 18 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +33 vs. Reflex; 8d6 + 18 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The dragonborn wizard and each ally within 5 squares gain a speed of fly 8 until the end of the dragonborn wizard’s next turn.
Sustain Minor: The dragonborn wizard can sustain this power until the end of the encounter or for 5 minutes. If the
dragonborn wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 13 fire damage.
- ○ Wand of Accuracy (free)
- The dragonborn wizard gains a +6 bonus to a single attack roll.
- Dragonborn Fury
- The dragonborn wizard gains a +1 racial bonus to attack rolls when bloodied.
Skills Arcana +27, History +29
Str 14 (+17); Dex 22 (+21); Wis 15 (+17);
Con 14 (+17); Int 24 (+22); Cha 15 (+17)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Dragonborn Isolating Avenger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 40, Reflex 43, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 14 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 18 damage, and the dragonborn avenger shifts 1 square, sliding the target 1 square into the space the dragonborn
avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +36 vs. Will; 3d10 + 18 damage, and the dragonborn avenger teleports each enemy within 5 squares of the dragonborn avenger,
other than the target, 10 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +33 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The dragonborn
avenger regains hit points as if the dragonborn avenger had spent a healing surge. Until the end of the encounter, any enemy
that ends its turn adjacent to the dragonborn avenger takes 10 fire and radiant damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +35 vs. Reflex; 3d6 + 13 fire damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against
the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the dragonborn avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the dragonborn avenger to 0 hit points or fewer and doesn’t kill you.
The dragonborn avenger is dying but doesn’t fall unconscious. Until the end of the dragonborn avenger’s next turn, the dragonborn
avenger doesn’t take any damage after the triggering attack, and the dragonborn avenger gains a +4 bonus to attack rolls.
At the end of the dragonborn avenger’s next turn, the dragonborn avenger falls unconscious if the dragonborn avenger is still
dying.
- Dragonborn Fury
- The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
- Censure of Retribution
- When any enemy other than the dragonborn avenger’s oath of enmity target hits the dragonborn avenger, the dragonborn avenger
gains a +6 bonus to damage rolls against the dragonborn avenger’s oath of enmity target until the end of the dragonborn avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither
wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.
Skills Athletics +23, Religion +26
Str 17 (+18); Dex 13 (+16); Wis 24 (+22);
Con 14 (+17); Int 22 (+21); Cha 14 (+17)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Dragonborn Pursuing Avenger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 40, Reflex 43, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 14 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +34 vs. AC; 2d8 + 17 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the dragonborn avenger, the dragonborn
avenger can shift 7 squares as a free action. The dragonborn avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +42 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the dragonborn avenger
at the end of its next turn, the dragonborn avenger regains the use of this power. The dragonborn avenger can regain the use
of this power in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +36 vs. AC; 9d10 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the dragonborn
avenger and the target gain a +5 bonus to attack rolls against each other.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 13 fire damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the dragonborn avenger can see in within 10 squares. When the dragonborn avenger makes a melee attack against
the target and the target is the only enemy adjacent to the dragonborn avenger, the dragonborn avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the dragonborn avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the dragonborn avenger gains phasing, and the dragonborn avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the dragonborn avenger makes an attack roll against the dragonborn avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- Dragonborn Fury
- The dragonborn avenger gains a +1 racial bonus to attack rolls when bloodied.
- Censure of Pursuit
- If the dragonborn avenger’s oath of enmity target moves away from the dragonborn avenger willingly, the dragonborn avenger
gains a +12 bonus to damage rolls against the target until the end of the dragonborn avenger’s next turn.
- Armor of Faith
- The favor of the dragonborn avenger’s deity wards the dragonborn avenger from harm. While the dragonborn avenger is neither
wearing heavy armor nor using a shield, the dragonborn avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +26
Str 17 (+18); Dex 22 (+21); Wis 24 (+22);
Con 14 (+17); Int 13 (+16); Cha 14 (+17)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Dragonborn Rageblood Barbarian [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +21
HP 332; Bloodied 166
Healing Surges (+89 hp) ○○○
AC 44; Fortitude 46, Reflex 41, Will 39
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+36 vs. AC; 2d12 + 3d8 + 19 damage (crit 67 + 3d12). Hit or Miss: Until the start of the dragonborn barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the dragonborn barbarian. If the dragonborn barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The dragonborn barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +36 vs. AC; 5d12 + 19 damage
(crit 79 + 3d12), and the dragonborn barbarian gains a +6 bonus to attack rolls until the end of the dragonborn barbarian’s
next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +36 vs. AC; 6d12 + 19 cold damage (crit 91 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit
or Miss: The dragonborn barbarian enters the rage of the winter ghost. Until the rage ends, the dragonborn barbarian is
insubstantial while the dragonborn barbarian is bloodied.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 17 fire damage.
- ○ Swift Charge (free)
- When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
The dragonborn barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the dragonborn barbarian is hit by an attack.
Until the end of the dragonborn barbarian’s next turn, the dragonborn barbarian gains resist 21 to all damage.
- Dragonborn Fury
- The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
- Rageblood Vigor
- Whenever the dragonborn barbarian’s attack reduces an enemy to 0 hit points, the dragonborn barbarian gains 16 temporary hit
points.
- Barbarian Agility
- While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +27, Perception +21
Str 26 (+23); Dex 14 (+17); Wis 13 (+16);
Con 22 (+21); Int 12 (+16); Cha 17 (+18)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Dragonborn Thaneborn Barbarian [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +21
HP 325; Bloodied 162
Healing Surges (+83 hp) ○○○
AC 44; Fortitude 46, Reflex 41, Will 43
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+36 vs. AC; 2d12 + 3d6 + 19 damage (crit 61 + 3d12). When charging, the dragonborn barbarian can use this power in place of
a melee basic attack. If the dragonborn barbarian is raging, the dragonborn barbarian can move 2 extra squares as part of
the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +36 vs. AC; 6d12 + 19 damage (crit 91 + 3d12), and until the end of the dragonborn barbarian’s next turn, the dragonborn barbarian
can make a melee basic attack as a free action against any enemy adjacent to the dragonborn barbarian that hits or misses
the dragonborn barbarian. Until the end of the dragonborn barbarian’s next turn, the dragonborn barbarian also gains a +7
power bonus to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +36 vs. AC; 7d12 + 19 damage (crit 103 + 3d12). Miss: Half damage. Hit or Miss: The dragonborn barbarian enters
the rage of the World Serpent. Until the rage ends, the dragonborn barbarian can make a melee basic attack as a free action
against any enemy adjacent to the dragonborn barbarian that shifts. In addition, on the dragonborn barbarian’s turn, the dragonborn
barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the dragonborn barbarian at the start of
the dragonborn barbarian’s turn. When charging, the dragonborn barbarian can use this power in place of a melee basic attack.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- □ Untouched (minor)
- The dragonborn barbarian makes a saving throw against each effect on the dragonborn barbarian that a save can end. The dragonborn
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the dragonborn barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the dragonborn barbarian’s next turn.
- Dragonborn Fury
- The dragonborn barbarian gains a +1 racial bonus to attack rolls when bloodied.
- Thaneborn Triumph
- Whenever the dragonborn barbarian bloodies an enemy, the next attack by the dragonborn barbarian or an ally against that enemy
gains a +7 bonus to the attack roll.
- Barbarian Agility
- While the dragonborn barbarian is not wearing heavy armor, the dragonborn barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +27, Perception +21
Str 26 (+23); Dex 14 (+17); Wis 13 (+16);
Con 15 (+17); Int 12 (+16); Cha 24 (+22)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Dragonborn Cunning Bard [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +21
HP 263; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 46; Fortitude 39, Reflex 44, Will 45
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 14 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +34 vs. Will; 2d6 + 19 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the dragonborn
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +34 vs. Reflex; 3d10 + 19 psychic damage. Choose an ally within 10 squares of the dragonborn bard. Until the end
of the dragonborn bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +34 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 19 damage, and the target is dazed
until the end of the dragonborn bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 +
19 damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +35 vs. Reflex; 3d6 + 13 fire damage.
- ○○○ Majestic Word (minor) ✦ Healing
- The dragonborn bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points. This
power can only be used once per round. The dragonborn bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Dragonborn Fury
- The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the dragonborn bard, the dragonborn bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The dragonborn bard gains a +1 bonus to untrained skill checks.
Skills Arcana +26, Bluff +28
Str 16 (+18); Dex 13 (+16); Wis 12 (+16);
Con 15 (+17); Int 22 (+21); Cha 26 (+23)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Dragonborn Valorous Bard [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +16; Senses Perception +21
HP 270; Bloodied 135
Healing Surges (+73 hp) ○○○
AC 43; Fortitude 42, Reflex 40, Will 45
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 14 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage, and the target takes a –2 penalty to the defense of the dragonborn bard’s choice until the end
of the dragonborn bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +37 vs. AC; 2d8 + 19 damage, and each ally within 10 squares of the dragonborn bard can shift 2 squares and make a melee basic
attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +34 vs. Will; 5d10 + 19 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 17 fire damage.
- ○○○ Majestic Word (minor) ✦ Healing
- The dragonborn bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points. This
power can only be used once per round. The dragonborn bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the dragonborn bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Dragonborn Fury
- The dragonborn bard gains a +1 racial bonus to attack rolls when bloodied.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the dragonborn bard reduces an enemy to 0 hit points or bloodies an enemy,
the dragonborn bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The dragonborn bard gains a +1 bonus to untrained skill checks.
Skills Arcana +22, Athletics +22
Str 16 (+18); Dex 13 (+16); Wis 12 (+16);
Con 22 (+21); Int 15 (+17); Cha 26 (+23)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Dragonborn Guardian Druid [Level 30 Controller]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +22
HP 270; Bloodied 135
Healing Surges (+73 hp) ○○○
AC 45; Fortitude 42, Reflex 39, Will 44
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +31 vs. AC; 4d4 + 14 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +33 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the dragonborn druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +33 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +33 vs. Reflex; 3d8 + 18 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the dragonborn druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +33 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The dragonborn druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss:
1d10 + 18 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The dragonborn druid and each ally with 5 squares grows revitalizing roots. Until the end of the dragonborn druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 6 hit points. Sustain Minor: The effect persists.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 17 fire damage.
- ● Wild Shape (minor) ✦ Polymorph
- The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid
changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn
druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
- Dragonborn Fury
- The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
- Primal Guardian
- While the dragonborn druid is not wearing heavy armor, the dragonborn druid can use the dragonborn druid’s Constitution modifier
in place of the dragonborn druid’s Dexterity or Intelligence modifier to determine the dragonborn druid’s AC.
Skills Heal +27, Nature +27
Str 16 (+18); Dex 15 (+17); Wis 24 (+22);
Con 22 (+21); Int 13 (+16); Cha 14 (+17)
Equipment hide armor, scythe
-1 Level / +1 Level
Dragonborn Predator Druid [Level 30 Controller]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +27
HP 263; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 44
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +31 vs. AC; 4d4 + 14 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +33 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +33 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the dragonborn druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the dragonborn druid shifts 7 squares. Targets each enemy within reach during the shift; +33 vs. Reflex;
1d10 + 18 damage, and the target is dazed until the end of the dragonborn druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 13 fire damage.
- ● Wild Shape (minor) ✦ Polymorph
- The dragonborn druid changes from the dragonborn druid’s humanoid form to beast form or vice versa. When the dragonborn druid
changes from beast form back to the dragonborn druid’s humanoid form, the dragonborn druid shifts 1 square. While the dragonborn
druid is in beast form, the dragonborn druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the dragonborn druid can sustain such powers. The dragonborn druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the dragonborn druid uses wild shape to change into beast form, the dragonborn druid
becomes insubstantial and gain phasing until the end of the dragonborn druid’s turn.
- Dragonborn Fury
- The dragonborn druid gains a +1 racial bonus to attack rolls when bloodied.
- Primal Predator
- While the dragonborn druid is not wearing heavy armor, the dragonborn druid gains a +1 bonus to the dragonborn druid’s speed.
Skills Nature +27, Perception +27
Str 16 (+18); Dex 22 (+21); Wis 24 (+22);
Con 15 (+17); Int 13 (+16); Cha 14 (+17)
Equipment hide armor, scythe
-1 Level / +1 Level
Dragonborn Preserving Invoker [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +22
HP 201; Bloodied 100
Healing Surges (+52 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 44
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +33 vs. Reflex; 2d8 + 18 radiant damage, and the dragonborn invoker slides the target 1 square. The dragonborn
invoker can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the dragonborn invoker’s next turn, it takes 4d10
+ 18 radiant damage damage. If the dragonborn invoker or an ally attacks the target before the end of the dragonborn invoker’s
next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The dragonborn invoker and the
dragonborn invoker’s allies gain a +2 power bonus to all defenses until the end of the dragonborn invoker’s next turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage.
Miss: 6d6 + 18 psychic damage.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +34 vs. Reflex; 3d6 + 13 fire damage.
- □ Covenant of Vengeance (minor)
- Choose either the dragonborn invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the dragonborn invoker and the dragonborn invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the dragonborn invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the dragonborn invoker hits the dragonborn invoker’s ally.
The dragonborn invoker gains a +6 bonus to the dragonborn invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the dragonborn invoker’s next turn.
- Dragonborn Fury
- The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
- Covenant of Preservation
- When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn
invoker can slide an ally within 10 squares of the dragonborn invoker 1 square.
Skills Arcana +26, Religion +26
Str 14 (+17); Dex 14 (+17); Wis 24 (+22);
Con 15 (+17); Int 22 (+21); Cha 15 (+17)
Equipment hide armor, morningstar
-1 Level / +1 Level
Dragonborn Wrathful Invoker [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +22
HP 208; Bloodied 104
Healing Surges (+58 hp) ○○○
AC 42; Fortitude 43, Reflex 39, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +33 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The dragonborn invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +33 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the dragonborn
invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the dragonborn invoker’s next turn, opportunity
attacks that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +33 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the dragonborn invoker’s next turn. The zone is totally obscured. In addition,
any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed
until the end of its turn. The dragonborn invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists,
and the dragonborn invoker can increase its size by 1 to a maximum of burst 5.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 17 fire damage.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the dragonborn invoker hits the dragonborn invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Dragonborn Fury
- The dragonborn invoker gains a +1 racial bonus to attack rolls when bloodied.
- Covenant of Wrath
- When the dragonborn invoker uses a divine encounter or daily attack power on the dragonborn invoker’s turn, the dragonborn
invoker gains a bonus to the damage roll equal to 1 for each enemy the dragonborn invoker attacks with the power.
Skills Endurance +25, Religion +22
Str 14 (+17); Dex 14 (+17); Wis 24 (+22);
Con 22 (+21); Int 15 (+17); Cha 15 (+17)
Equipment chainmail, morningstar
-1 Level / +1 Level
Dragonborn Bear Shaman [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +27
HP 270; Bloodied 135
Healing Surges (+73 hp) ○○○
AC 40; Fortitude 43, Reflex 38, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +30 vs. AC; 2d10 + 13 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +33 vs. Will; 2d8 + 18 damage, and each ally adjacent to the dragonborn shaman’s spirit companion gains 6
temporary hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +33 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the dragonborn shaman’s next turn, each
ally gains a +9 bonus to saving throws while adjacent to the dragonborn shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +33 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 17 fire damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action,
the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage
to the spirit, the spirit disappears, and the dragonborn shaman takes 20 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the dragonborn shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the dragonborn shaman and the dragonborn shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the dragonborn shaman’s
spirit companion regains 7 hit points.
- Dragonborn Fury
- The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
- Protector Spirit
- Any ally adjacent to the dragonborn shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the dragonborn shaman uses a healing power on him or her.
Skills Nature +27, Perception +27
Str 15 (+17); Dex 14 (+17); Wis 24 (+22);
Con 22 (+21); Int 15 (+17); Cha 14 (+17)
Equipment leather armor, longspear
-1 Level / +1 Level
Dragonborn Panther Shaman [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +27
HP 263; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 39, Reflex 42, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +30 vs. AC; 2d10 + 13 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +33 vs. Fortitude; 2d10 + 18 damage, and until the end of the dragonborn shaman’s next turn, the dragonborn
shaman’s spirit companion can flank with the dragonborn shaman and the dragonborn shaman’s allies. If the target is bloodied,
the dragonborn shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +33 vs. Fortitude; 4d6 + 18 damage. Until the end of the dragonborn shaman’s next turn, any ally gains a +8 bonus
to damage rolls while adjacent to the dragonborn shaman’s spirit companion. Make the attack two more times against the same
target or different ones. The bonus to the dragonborn shaman’s allies’ damage rolls increases to +10 if the attack hits twice
and +12 if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +33 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +34 vs. Reflex; 3d6 + 13 fire damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The dragonborn shaman conjures the dragonborn shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the dragonborn shaman falls unconscious or until the dragonborn shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the dragonborn shaman takes a move action,
the dragonborn shaman can also move the spirit a number of squares equal to the dragonborn shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage
to the spirit, the spirit disappears, and the dragonborn shaman takes 20 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The dragonborn shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the dragonborn shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the dragonborn shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 2d10 + 18 damage.
- Dragonborn Fury
- The dragonborn shaman gains a +1 racial bonus to attack rolls when bloodied.
- Stalker Spirit
- Any ally adjacent to the dragonborn shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +27, Perception +27
Str 15 (+17); Dex 14 (+17); Wis 24 (+22);
Con 15 (+17); Int 22 (+21); Cha 14 (+17)
Equipment leather armor, longspear
-1 Level / +1 Level
Dragonborn Chaos Sorcerer [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +16
HP 200; Bloodied 100
Healing Surges (+52 hp) ○○○
AC 42; Fortitude 39, Reflex 42, Will 46
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +35 vs. AC; 2d4 + 17 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +34 vs. Will; 2d10 + 29 psychic damage and if the dragonborn sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+34 vs. Will; 1d6 + 21 psychic damage. If the dragonborn sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The dragonborn sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +34 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +34 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the dragonborn sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +34 vs. Will; 3d8 + 29 damage, and the dragonborn sorcerer teleports the target 6 squares.
The target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the dragonborn sorcerer, the dragonborn sorcerer can teleport the creature
to any space within 5 squares of the dragonborn sorcerer as an immediate reaction.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +38 vs. Reflex; 3d6 + 13 fire damage.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the dragonborn sorcerer’s next turn, the dragonborn sorcerer becomes insubstantial, the dragonborn sorcerer
gains a fly speed equal to the dragonborn sorcerer’s speed, and the dragonborn sorcerer can hover.
- Dragonborn Fury
- The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
- Chaos Power
- The dragonborn sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the dragonborn sorcerer rolls a natural 20 on an attack roll for an arcane power, the dragonborn sorcerer slides the
target 1 square and knock it prone after applying the attack’s other effects. When the dragonborn sorcerer rolls a natural
1 on an attack roll for an arcane power, the dragonborn sorcerer must push each creature within 5 squares of the dragonborn
sorcerer 1 square.
Skills Arcana +21, Bluff +28
Str 17 (+18); Dex 22 (+21); Wis 12 (+16);
Con 14 (+17); Int 13 (+16); Cha 26 (+23)
Equipment cloth armor, dagger
-1 Level / +1 Level
Dragonborn Dragon Sorcerer [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +16
HP 262; Bloodied 131
Healing Surges (+67 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 46
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +34 vs. Reflex; 2d8 + 30 fire damage. The next enemy that hits the dragonborn sorcerer with a melee attack
before the end of the dragonborn sorcerer’s next turn takes 7 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +34 vs. Reflex; 3d12 + 30 lightning damage, and each enemy adjacent to the target takes 1d12 + 22 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +34 vs. Fortitude; 1d6 + 30 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +39 vs. Reflex; 3d6 + 13 fire damage.
- □ Platinum Scales (immediate interrupt)
- When the dragonborn sorcerer is hit by an attack.
Until the end of the encounter, the dragonborn sorcerer gains a +7 power bonus to all defenses.
- Dragonborn Fury
- The dragonborn sorcerer gains a +1 racial bonus to attack rolls when bloodied.
- Draconic Power
- The dragonborn sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the dragonborn sorcerer is not wearing heavy armor, the dragonborn sorcerer can use the dragonborn sorcerer’s Strength
modifier in place of the dragonborn sorcerer’s Dexterity or Intelligence modifier to determine the dragonborn sorcerer’s AC.
Skills Arcana +21, Athletics +27
Str 24 (+22); Dex 15 (+17); Wis 12 (+16);
Con 14 (+17); Int 13 (+16); Cha 26 (+23)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Dragonborn Earth Warden [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +22
HP 332; Bloodied 166
Healing Surges (+89 hp) ○○○
AC 47; Fortitude 45, Reflex 40, Will 39
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage, and the dragonborn warden gains a +1 power bonus to AC until the end of the dragonborn warden’s
next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +36 vs. AC; 3d10 + 19 damage, and the target is knocked prone and can’t stand up until the end of the dragonborn warden’s
next turn. The dragonborn warden also slides the target 6 squares.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 17 fire damage.
- □ Panacea (minor)
- The dragonborn warden makes a saving throw with a +4 power bonus. The dragonborn warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The dragonborn warden assumes the guardian form of spring renewal until the end of the encounter. While the dragonborn warden
is in this form, the dragonborn warden gains resist 10 necrotic. In addition, the dragonborn warden gains a fly speed of 8,
and the dragonborn warden can hover. Once during this encounter, the dragonborn warden can make the following attack while
the dragonborn warden is in this form as a standard action.
Secondary Attack: Close burst 2; +40 vs. Reflex;
4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The dragonborn warden regains all the dragonborn warden’s
hit points, but the dragonborn warden is stunned until the end of the dragonborn warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the dragonborn warden that is within 5 squares of the dragonborn warden makes an attack that does
not include the dragonborn warden as a target.
Targets the triggering enemy; The dragonborn warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Dragonborn Fury
- The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
- Earthstrength
- When the dragonborn warden uses the dragonborn warden’s second wind, the dragonborn warden gains an additional +6 bonus to
AC. The bonus lasts until the end of the dragonborn warden’s next turn.
- Font of Life
- At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s
current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the
effect at the end of the dragonborn warden’s turn.
- Nature’s Wrath
- Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the dragonborn warden’s next turn.
Skills Athletics +25, Perception +22
Str 26 (+23); Dex 14 (+17); Wis 15 (+17);
Con 22 (+21); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Dragonborn Wild Warden [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +17; Senses Perception +26
HP 325; Bloodied 162
Healing Surges (+83 hp) ○○○
AC 45; Fortitude 45, Reflex 38, Will 43
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12), and the target is slowed until the end of the dragonborn warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +36 vs. AC; 4d12 + 19 damage (crit 67 + 3d12), and the target takes 21 lightning damage if it moves before the end of the
dragonborn warden’s next turn.
- ○ [C] Dragon Breath (minor) ✦ Fire
- Close blast 3; +40 vs. Reflex; 3d6 + 13 fire damage.
- □ Renewal (minor) ✦ Healing
- The dragonborn warden spends a healing surge. In addition, the dragonborn warden regains the use of an encounter attack power
the dragonborn warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The dragonborn warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the dragonborn
warden is in this form, the dragonborn warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares
of the dragonborn warden, its fly speed is 1. Once during this encounter, the dragonborn warden can make the following attack
while the dragonborn warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies;
+36 vs. AC; 3d12 + 19 damage (crit 55 + 3d12). This damage ignores any of the target’s resistances. Miss: Half damage.
This damage ignores any of the target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the dragonborn warden makes an attack that does not include the dragonborn warden as a target.
Targets the triggering enemy; +36 vs. Fortitude; 2d12 + 19 damage (crit 43 + 3d12), and the target grants combat advantage
to the dragonborn warden and the dragonborn warden’s allies until the end of the dragonborn warden’s next turn.
- Dragonborn Fury
- The dragonborn warden gains a +1 racial bonus to attack rolls when bloodied.
- Wildblood
- When the dragonborn warden uses the dragonborn warden’s second wind, each enemy marked by the dragonborn warden takes an additional
-6 penalty to attack rolls for attacks that don’t include the dragonborn warden as a target, until the end of the dragonborn
warden’s next turn.
- Font of Life
- At the start of the dragonborn warden’s turn, the dragonborn warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the dragonborn warden on the dragonborn warden’s
current turn. If the dragonborn warden fails the saving throw, the dragonborn warden still makes a saving throw against the
effect at the end of the dragonborn warden’s turn.
- Nature’s Wrath
- Once during each of the dragonborn warden’s turns, the dragonborn warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the dragonborn warden’s next turn.
Skills Athletics +27, Perception +26
Str 26 (+23); Dex 14 (+17); Wis 22 (+21);
Con 15 (+17); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.