Githyanki NPCs [Level 3]

Githyanki Battle Cleric [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +3
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 18; Fortitude 15, Reflex 13, Will 17
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target until the end of the githyanki cleric’s next turn.
○ [M] Split the Sky (standard) ✦ Thunder, Weapon
+7 vs. Fortitude; 1d10 + 4 thunder damage, and the target is pushed 2 squares and knock it prone.
□ [M] Avenging Flame (standard) ✦ Fire, Weapon
+7 vs. AC; 2d10 + 4 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
Bless (standard)
The githyanki cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +8, Religion +7
Str 16 (+4); Dex 11 (+1); Wis 14 (+3);
Con 14 (+3); Int 12 (+2); Cha 13 (+2)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Devoted Cleric [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +4
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 18; Fortitude 14, Reflex 13, Will 18
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +5 vs. Reflex; 1d8 + 4 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Daunting Light (standard) ✦ Radiant
Ranged 10; +5 vs. Reflex; 2d10 + 4 radiant damage. Hit or Miss: One ally the githyanki cleric can see gains combat advantage against the target until the end of the githyanki cleric’s next turn.
□ [R] Cascade of Light (standard) ✦ Radiant
Ranged 10; +5 vs. Will; 3d8 + 4 radiant damage, and the target gains vulnerability 5 to all the githyanki cleric’s attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
Cure Light Wounds (standard) ✦ Healing
The githyanki cleric or one creature touched by the githyanki cleric regains hit points as if spending a healing surge.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +9, Religion +7
Str 13 (+2); Dex 11 (+1); Wis 16 (+4);
Con 14 (+3); Int 12 (+2); Cha 14 (+3)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Greatweapon Fighter [Level 3 Soldier]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +2
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 19; Fortitude 17, Reflex 13, Will 14
Saving Throws +2 against charm effects
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +7 vs. AC; 1d6 + 4 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 3 damage.
○ [M] Crushing Blow (standard) ✦ Weapon
+7 vs. AC; 2d12 + 7 damage (crit 31 + 1d12).
□ [M] Brute Strike (standard) ✦ Reliable, Weapon
+7 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: The power is not expended.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
Unstoppable (minor) ✦ Healing
The githyanki fighter gains 2d6 + 3 temporary hit points.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +9, Intimidate +6
Str 16 (+4); Dex 13 (+2); Wis 12 (+2);
Con 16 (+4); Int 12 (+2); Cha 11 (+1)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Githyanki Guardian Fighter [Level 3 Soldier]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +2
HP 47; Bloodied 23
Healing Surges (+11 hp) ○
AC 21; Fortitude 17, Reflex 16, Will 14
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+8 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
○ [M] Dance of Steel (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and the target is immobilized until the end of the githyanki fighter’s next turn.
□ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
+8 vs. AC; 2d8 + 4 damage, and the githyanki fighter can spend a healing surge. Miss: The power is not expended.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
Get Over Here (move)
The githyanki fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the githyanki fighter.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +7, Intimidate +6
Str 16 (+4); Dex 14 (+3); Wis 12 (+2);
Con 15 (+3); Int 12 (+2); Cha 11 (+1)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Avenging Paladin [Level 3 Soldier]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +2
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 20; Fortitude 16, Reflex 14, Will 16
Saving Throws +2 against charm effects
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+8 vs. AC; 1d10 + 4 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +1 bonus to the damage roll.
○ [M] Arcing Smite (standard) ✦ Weapon
+8 vs. AC against one or two targets; 1d10 + 4 damage, and the target is marked until the end of the githyanki paladin’s next turn.
□ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
+8 vs. AC; 3d10 + 4 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
Sacred Circle (standard) ✦ Zone
Close burst 3. The burst creates a zone that, until the end of the encounter, gives the githyanki paladin and allies within it a +1 power bonus to AC.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 5 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +8, Religion +7
Str 16 (+4); Dex 11 (+1); Wis 13 (+2);
Con 14 (+3); Int 12 (+2); Cha 14 (+3)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Githyanki Protecting Paladin [Level 3 Soldier]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +2
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 22; Fortitude 15, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage, and the githyanki paladin gains 1 temporary hit points.
○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
+8 vs. Will; 2d8 + 4 damage. If the githyanki paladin is bloodied, the githyanki paladin regains 6 hit points. Bloodied allies within 5 squares of the githyanki paladin also regain 6 hit points.
□ [R] Radiant Delirium (standard) ✦ Radiant
Ranged 5; +5 vs. Reflex; 3d8 + 4 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage. Hit or Miss: The target is dazed until the end of the githyanki paladin’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Martyr’s Blessing (immediate interrupt)
When an adjacent ally is hit by a melee or a ranged attack.
The githyanki paladin is hit by the attack instead.

Skills Intimidate +9, Religion +7
Str 14 (+3); Dex 11 (+1); Wis 13 (+2);
Con 14 (+3); Int 12 (+2); Cha 16 (+4)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Archer Ranger [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +6; Senses Perception +7
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 14
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 3 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +7 vs. AC; 1d10 + 4 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +7/+7 vs. AC; 1d8 + 1 damage (main)/1d6 + 1 damage (off-hand).
Longbow: Ranged 20/40; +7 vs. AC (twice); 1d10 + 1 damage.
□ [R] Split the Tree (standard) ✦ Weapon
Ranged 20/40; targets two creatures within 3 squares of each other; +7 vs. AC; 2d10 + 4 damage. Make two attack rolls, take the higher result, and apply it to both targets.
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
When the githyanki ranger or an ally is attacked by a creature.
Targets the attacking creature.
Longsword: +7 vs. AC; 1d8 + 3 damage.
Longbow: Ranged 20/40; +7 vs. AC; 1d10 + 4 damage.
Hit: The target takes a -4 penalty to its attack roll for the triggering attack.
Yield Ground (immediate reaction)
When an enemy damages the githyanki ranger with a melee attack.
The githyanki ranger can shift 1 square. The githyanki ranger gains a +2 power bonus to all defenses until the end of the githyanki ranger’s next turn.
Archer Fighting Style
The githyanki ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The githyanki ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +7, Stealth +8
Str 14 (+3); Dex 16 (+4); Wis 13 (+2);
Con 14 (+3); Int 12 (+2); Cha 11 (+1)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Githyanki Two-Blade Ranger [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +7
HP 51; Bloodied 25
Healing Surges (+12 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 14
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +6 vs. AC; 1d10 + 3 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +8/+8 vs. AC; 1d8 + 1 damage (main)/1d8 + 1 damage (off-hand).
Longbow: Ranged 20/40; +6 vs. AC (twice); 1d10 + 1 damage.
○ [M/R] Cut and Run (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +8/+8 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage (off-hand).
Longbow: Ranged 20/40; +6 vs. AC (twice); 1d10 + 3 damage.
After the first or the second attack, the githyanki ranger can shift 2 squares.
□ [M] Jaws of the Wolf (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +8 vs. AC; 2d8 + 4 damage.
Longsword (off hand): +8 vs. AC; 2d8 + 4 damage.
Miss: Half damage per attack.
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
Unbalancing Parry (immediate reaction) ✦ Weapon
When an adjacent enemy misses the githyanki ranger with a melee attack.
The githyanki ranger slides the enemy into a square adjacent to the githyanki ranger and gain combat advantage against it until the end of the githyanki ranger’s next turn.
Two-Blade Fighting Style
The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In addition, the githyanki ranger gains Toughness as a bonus feat.
Toughness [Feat]
The githyanki ranger gains an additional +5 hit points.

Skills Nature +7, Perception +7
Str 16 (+4); Dex 14 (+3); Wis 13 (+2);
Con 14 (+3); Int 12 (+2); Cha 11 (+1)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Githyanki Brawny Rogue [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +6; Senses Perception +1
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 14
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 3 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +8 vs. AC; 1d6 + 4 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+8 vs. Reflex; 1d6 + 4 damage.
○ [M] Setup Strike (standard) ✦ Weapon
+8 vs. AC; 2d6 + 4 damage, and the target grants combat advantage to the githyanki rogue until the end of the githyanki rogue’s next turn.
□ [M/R] Easy Target (standard) ✦ Weapon
Short Sword: +8 vs. AC; 2d6 + 4 damage.
Shuriken: Ranged 6/12; +8 vs. AC; 2d6 + 4 damage.
Hit: The target is slowed and grants combat advantage to the githyanki rogue (save ends both). Miss: Half damage, and the target grants combat advantage to the githyanki rogue until the end of the githyanki rogue’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
Tumble (move)
The githyanki rogue can shift a number of squares equal to one-half the githyanki rogue’s speed.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 2d6 damage.

Skills Acrobatics +9, Thievery +9
Str 14 (+3); Dex 16 (+4); Wis 11 (+1);
Con 14 (+3); Int 12 (+2); Cha 13 (+2)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Githyanki Trickster Rogue [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +6; Senses Perception +6
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 15
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +8 vs. AC; 1d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
The githyanki rogue can move 2 squares before the attack.
○ [M/R] Trickster’s Blade (standard) ✦ Weapon
Short Sword: +8 vs. AC; 2d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +7 vs. AC; 2d6 + 4 damage.
Hit: Add +2 to the githyanki rogue’s AC until the start of the githyanki rogue’s next turn.
□ [M/R] Trick Strike (standard) ✦ Weapon
Short Sword: +8 vs. AC; 3d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +7 vs. AC; 3d6 + 4 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the githyanki rogue hits the target the githyanki rogue slides it 1 square.
Fleeting Ghost (move)
The githyanki rogue can move at full speed and make a Stealth check without the normal penalty from movement.
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 2d6 damage.

Skills Stealth +9, Thievery +9
Str 13 (+2); Dex 16 (+4); Wis 11 (+1);
Con 14 (+3); Int 12 (+2); Cha 14 (+3)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Githyanki Fey-Pact Warlock [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +2
HP 47; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 14, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Spear (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +5 vs. Reflex; 1d10 + 4 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 1d6 + 4 psychic damage, and the githyanki warlock is invisible to the target until the start of the githyanki warlock’s next turn.
○ [C] Otherwind Stride (standard) ✦ Teleportation
Close burst 1; +5 vs. Fortitude; 1d8 + 4 damage, and the target is immobilized until the end of the githyanki warlock’s next turn. Hit or Miss: The githyanki warlock teleports 8 squares.
□ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 3d8 + 4 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide the target 1 square (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Ethereal Stride (move) ✦ Teleportation
The githyanki warlock can teleport 3 squares, and the githyanki warlock gains a +2 power bonus to all defenses until the end of the githyanki warlock’s next turn.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.

Skills Arcana +9, Bluff +9
Str 10 (+1); Dex 11 (+1); Wis 12 (+2);
Con 15 (+3); Int 16 (+4); Cha 16 (+4)
Equipment leather armor, spear

-1 Level / +1 Level

Githyanki Infernal-Pact Warlock [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +1
HP 50; Bloodied 25
Healing Surges (+12 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 15
Saving Throws +2 against charm effects
Speed 6

● [m] Mace (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 5 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 1d6 + 5 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s next turn, the target takes an extra 1d6 + 5 fire damage.
○ [R] Fiery Bolt (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 3d6 + 5 fire damage, and creatures adjacent to the target take 1d6 + 8 fire damage.
□ [R] Flames of Phlegethos (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 3d10 + 5 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Fiendish Resilience (minor)
The githyanki warlock gains 6 temporary hit points.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 3 temporary hit points.

Skills Arcana +9, Intimidate +7
Str 10 (+1); Dex 12 (+2); Wis 11 (+1);
Con 18 (+5); Int 16 (+4); Cha 13 (+2)
Equipment leather armor, mace

-1 Level / +1 Level

Githyanki Star-Pact Warlock [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +1
HP 50; Bloodied 25
Healing Surges (+12 hp) ○
AC 16; Fortitude 16, Reflex 15, Will 16
Saving Throws +2 against charm effects
Speed 6

● [m] Sickle (standard) ✦ Weapon
+4 vs. AC; 1d6 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 5 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +6 vs. Fortitude; 1d6 + 5 radiant damage. If the target moves nearer to the githyanki warlock on its next turn, it takes an extra 1d6 + 5 damage.
○ [R] Frigid Darkness (standard) ✦ Cold, Fear
Ranged 10; +6 vs. Fortitude; 2d8 + 5 cold damage, and the target grants combat advantage to the githyanki warlock and any allies until the end of the githyanki warlock’s next turn. Hit or Miss: The target takes a -2 penalty to AC until the end of the githyanki warlock’s next turn.
□ [R] Dread Star (standard) ✦ Fear, Radiant
Ranged 10; +4 vs. Will; 3d6 + 3 radiant damage, and the target is immobilized until the end of the githyanki warlock’s next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Ethereal Stride (move) ✦ Teleportation
The githyanki warlock can teleport 3 squares, and the githyanki warlock gains a +2 power bonus to all defenses until the end of the githyanki warlock’s next turn.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +8, Insight +6
Str 10 (+1); Dex 12 (+2); Wis 11 (+1);
Con 18 (+5); Int 15 (+3); Cha 14 (+3)
Equipment leather armor, sickle

-1 Level / +1 Level

Githyanki Inspiring Warlord [Level 3 Soldier (Leader)]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +1
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 18; Fortitude 16, Reflex 14, Will 16
Saving Throws +2 against charm effects
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Furious Smash (standard) ✦ Weapon
+7 vs. Fortitude; 3 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Warlord’s Strike (standard) ✦ Weapon
+7 vs. AC; 2d10 + 4 damage, and all of the githyanki warlord’s allies gain a +3 bonus to damage rolls against the target until the end of the githyanki warlord’s next turn.
□ [M] Bastion of Defense (standard) ✦ Weapon
+7 vs. AC; 3d10 + 4 damage, and allies within 5 squares of the githyanki warlord gains a +1 power bonus to all defenses until the end of the encounter. Hit or Miss: Allies within 5 squares of the githyanki warlord gains 7 temporary hit points.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Shake It Off (minor)
The githyanki warlord or one ally within 10 squares makes a saving throw with a +2 power bonus.
Inspiring Presence
When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 3 lost hit points.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +10
Str 16 (+4); Dex 11 (+1); Wis 10 (+1);
Con 14 (+3); Int 15 (+3); Cha 14 (+3)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Githyanki Tactical Warlord [Level 3 Soldier (Leader)]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +1
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 15
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the target may shift 1 square as a free action.
○ [M] Steel Monsoon (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and 3 allies within 5 squares of the githyanki warlord can shift 1 square.
□ [M] Lead the Attack (standard) ✦ Weapon
+8 vs. AC; 3d8 + 4 damage, and the githyanki warlord and allies within 5 squares gain a +4 power bonus to attack rolls against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
Knight’s Move (move)
One ally within 10 squares takes a move action as a free action.
○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the attack roll.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +11
Str 16 (+4); Dex 11 (+1); Wis 10 (+1);
Con 14 (+3); Int 16 (+4); Cha 13 (+2)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Githyanki Control Wizard [Level 3 Artillery]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +3
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +6 vs. Fortitude; 1d6 + 5 cold damage, and the target is slowed until the end of the githyanki wizard’s next turn.
○ [C] Color Spray (standard) ✦ Radiant
Close blast 5; +6 vs. Will; 1d6 + 5 radiant damage, and the target is dazed until the end of the githyanki wizard’s next turn.
□ [A] Sleep (standard) ✦ Sleep
Area burst 2 within 20; +6 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails its first saving throw against this power, the target becomes unconscious (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Orb of Imposition (free)
The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the githyanki wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current turn, so that it lasts instead until the end of the githyanki wizard’s next turn.
Shield (immediate interrupt) ✦ Force
When the githyanki wizard is hit by an attack.
The githyanki wizard gains a +4 power bonus to AC and Reflex defense until the end of the githyanki wizard’s next turn.

Skills Arcana +10, Insight +8
Str 10 (+1); Dex 13 (+2); Wis 14 (+3);
Con 14 (+3); Int 18 (+5); Cha 11 (+1)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Githyanki War Wizard [Level 3 Artillery]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +2
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 16
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +6 vs. Reflex; 1d6 + 5 fire damage.
○ [A] Shock Sphere (standard) ✦ Lightning
Area burst 2 within 10; +6 vs. Reflex; 2d6 + 5 lightning damage.
□ [R] Acid Arrow (standard) ✦ Acid
Ranged 20; +6 vs. Reflex; 2d8 + 5 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +6 vs. Reflex; 1d8 + 5 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Wand of Accuracy (free)
The githyanki wizard gains a +2 bonus to a single attack roll.
Shield (immediate interrupt) ✦ Force
When the githyanki wizard is hit by an attack.
The githyanki wizard gains a +4 power bonus to AC and Reflex defense until the end of the githyanki wizard’s next turn.

Skills Arcana +10, History +12
Str 10 (+1); Dex 14 (+3); Wis 13 (+2);
Con 14 (+3); Int 18 (+5); Cha 11 (+1)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Githyanki Isolating Avenger [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +4
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki avenger occupied.
○ [M] Halo of Fire (standard) ✦ Fire, Weapon
+8 vs. AC; 2d10 + 4 fire damage, and until the end of the githyanki avenger’s next turn, any enemy that ends its turn adjacent to the target takes 8 fire damage.
□ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
+8 vs. AC; 2d10 + 4 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever the githyanki avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
Refocus Enmity (minor)
Choose one creature the githyanki avenger can see within 10 squares. The target becomes the target of the githyanki avenger’s oath of enmity, replacing the current target.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Retribution
When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger gains a +3 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Athletics +7, Religion +9
Str 13 (+2); Dex 11 (+1); Wis 16 (+4);
Con 14 (+3); Int 16 (+4); Cha 10 (+1)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Githyanki Pursuing Avenger [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +4
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +6 vs. AC; 1d8 + 3 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki avenger can shift 3 squares as a free action. The githyanki avenger must end that shift closer to the target.
○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
+8 vs. AC; 2d10 + 4 damage, and the githyanki avenger teleports the target 3 squares. The githyanki avenger then teleports to a space adjacent to the target.
□ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
+8 vs. AC; 2d10 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is more than 3 squares away from the githyanki avenger at the start of the githyanki avenger’s turn, the githyanki avenger can teleport to a space within 3 squares of it as a minor action. This effect ends if the githyanki avenger ends the githyanki avenger’s turn more than 3 squares away from the target.
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
Distracting Flare (move)
The githyanki avenger becomes invisible and moves the githyanki avenger’s speed. The githyanki avenger is invisible until the end of the movement.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains a +4 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Religion +7, Stealth +8
Str 13 (+2); Dex 14 (+3); Wis 16 (+4);
Con 14 (+3); Int 13 (+2); Cha 10 (+1)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Githyanki Rageblood Barbarian [Level 3 Brute]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +6
HP 56; Bloodied 28
Healing Surges (+14 hp) ○
AC 17; Fortitude 17, Reflex 14, Will 14
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+7 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the githyanki barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging, attackers do not gain this bonus.
○ [M] Blade Sweep (standard) ✦ Weapon
+7 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and each enemy adjacent to the githyanki barbarian takes 3 damage.
□ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
+7 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The githyanki barbarian enters the rage of the bloodhunt. Until the rage ends, the githyanki barbarian gains a +3 bonus to melee damage rolls if either the githyanki barbarian or the githyanki barbarian’s target is bloodied.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Primal Vitality (minor)
The githyanki barbarian gains 4 temporary hit points. If the githyanki barbarian is raging, the githyanki barbarian instead gains 7 temporary hit points.
Swift Charge (free)
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
Rageblood Vigor
Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 3 temporary hit points.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +8, Perception +6
Str 16 (+4); Dex 12 (+2); Wis 11 (+1);
Con 16 (+4); Int 12 (+2); Cha 13 (+2)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Thaneborn Barbarian [Level 3 Brute]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +6
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 17; Fortitude 17, Reflex 14, Will 15
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+7 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the githyanki barbarian can use this power in place of a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the charge.
○ [M] Daring Charge (standard) ✦ Weapon
+7 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). When charging, the githyanki barbarian can use this power in place of a melee basic attack. If the githyanki barbarian charges, the githyanki barbarian gains a +2 bonus to the attack roll and the damage roll for each opportunity attack made against the githyanki barbarian while the githyanki barbarian charges. The githyanki barbarian gains a +2 bonus to AC against any opportunity attack the githyanki barbarian provokes during the githyanki barbarian’s charge.
□ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
Close burst 1; targets visible enemies; +7 vs. Reflex; 1d12 + 4 damage (crit 16 + 1d12), and the githyanki barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The githyanki barbarian enters the rage of the macetail behemoth. Until the rage ends, whenever the githyanki barbarian hits, the githyanki barbarian gains 3 temporary hit points.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Combat Sprint (move)
The githyanki barbarian moves the githyanki barbarian’s speed + 4. The githyanki barbarian gains a +4 bonus to all defenses against any opportunity attack the githyanki barbarian provoke with this movement.
○ [C] Roar of Triumph (free) ✦ Fear
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
Thaneborn Triumph
Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy gains a +2 bonus to the attack roll.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +8, Perception +6
Str 16 (+4); Dex 12 (+2); Wis 11 (+1);
Con 15 (+3); Int 12 (+2); Cha 14 (+3)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Cunning Bard [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +6
HP 47; Bloodied 23
Healing Surges (+11 hp) ○
AC 19; Fortitude 14, Reflex 17, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+6 vs. AC; 1d8 + 2 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki bard’s next turn.
○ [M] Cunning Ferocity (standard) ✦ Weapon
+8 vs. Reflex; 1d8 + 4 damage, and each ally within 5 squares of the githyanki bard gains a +4 bonus to damage rolls against the target until the end of the githyanki bard’s next turn.
□ [R] Stirring Shout (standard) ✦ Healing, Psychic
Ranged 10; +5 vs. Will; 2d6 + 4 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits the target, that ally regains 3 hit points.
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Song of Defense (minor) ✦ Zone
Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the githyanki bard’s next turn. When the githyanki bard moves, the zone moves with the githyanki bard, remaining centered on the githyanki bard. While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 8 squares of the githyanki bard, the githyanki bard can slide that ally 1 square as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +9, Bluff +9
Str 12 (+2); Dex 11 (+1); Wis 10 (+1);
Con 15 (+3); Int 16 (+4); Cha 16 (+4)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Githyanki Valorous Bard [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +3; Senses Perception +6
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 19; Fortitude 15, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+6 vs. AC; 1d8 + 2 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end of the githyanki bard’s next turn.
○ [M] Charger’s Call (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and each ally within 5 squares of the githyanki bard gains a +4 bonus to attack rolls while charging until the end of the githyanki bard’s next turn.
□ [M] Slayer’s Song (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and the target grants combat advantage to the githyanki bard and the githyanki bard’s allies (save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the githyanki bard hits an enemy, that enemy grants combat advantage to the githyanki bard and the githyanki bard’s allies until the end of the githyanki bard’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Song of Courage (minor) ✦ Zone
Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the githyanki bard’s next turn. When the githyanki bard moves, the zone moves with the githyanki bard, remaining centered on the githyanki bard. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy, the githyanki bard can grant 4 temporary hit points to that ally as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +8, Athletics +6
Str 12 (+2); Dex 11 (+1); Wis 10 (+1);
Con 16 (+4); Int 15 (+3); Cha 16 (+4)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Githyanki Guardian Druid [Level 3 Controller]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +4
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 18; Fortitude 15, Reflex 14, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Scythe (standard) ✦ Weapon
+5 vs. AC; 2d4 + 2 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+5 vs. Reflex; 1d8 + 4 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +5 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
○ [C] Tundra Wind (standard) ✦ Cold
Close blast 3; +5 vs. Fortitude; 2d6 + 4 cold damage, the target is pushed 3 squares and is knocked prone.
□ [A] Fires of Life (standard) ✦ Fire, Healing
Area burst 1 within 10; targets enemies; +5 vs. Reflex; 1d6 + 4 fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of the githyanki druid’s choice within 5 squares of the target regains 8 hit points. Aftereffect: One creature of the githyanki druid’s choice within 5 squares of the target regains 3 hit points. Miss: Half damage.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Barkskin (minor)
The githyanki druid or one ally with 5 squares gains a +3 power bonus to AC until the end of the githyanki druid’s next turn.
Primal Guardian
While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.

Skills Heal +9, Nature +9
Str 12 (+2); Dex 13 (+2); Wis 16 (+4);
Con 16 (+4); Int 13 (+2); Cha 10 (+1)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Predator Druid [Level 3 Controller]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +9
HP 47; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 14, Reflex 15, Will 17
Saving Throws +2 against charm effects
Speed 7

● [m] Scythe (standard) ✦ Weapon
+5 vs. AC; 2d4 + 2 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+5 vs. Reflex; 1d8 + 4 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +5 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
○ [M] Predator’s Flurry (standard) ✦ Beast Form
+5 vs. Reflex; 1d6 + 4 damage, and the primary target is dazed until the end of the githyanki druid’s next turn. Hit or Miss: The githyanki druid shifts 2 squares and then make a secondary attack against one creature other than the primary target. Secondary Attack: +5 vs. Reflex; 1d6 + 4 damage, and the secondary target is dazed until the end of the githyanki druid’s next turn.
□ [C] Savage Frenzy (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +5 vs. Reflex; 1d6 + 4 damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of the githyanki druid’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Fleet Pursuit (minor) ✦ Beast Form
Until the end of the encounter, the githyanki druid gains a +2 power bonus to the githyanki druid’s speed while the githyanki druid is in beast form.
Primal Predator
While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.

Skills Nature +9, Perception +9
Str 12 (+2); Dex 14 (+3); Wis 16 (+4);
Con 15 (+3); Int 13 (+2); Cha 10 (+1)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Preserving Invoker [Level 3 Artillery]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +4
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+4 vs. AC; 1d10 + 1 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +5 vs. Reflex; 1d8 + 4 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker can use this power as a ranged basic attack.
○ [R] Offering of Justice (standard) ✦ Radiant
Ranged 10; if the target attacks the githyanki invoker or the githyanki invoker’s allies before the end of its next turn, the target takes 2d10 + 4 radiant damage at the end of that turn. If the target doesn’t attack the githyanki invoker or the githyanki invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
□ [C] Binding Invocation of Chains (standard)
Close burst 10; targets enemies; +5 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until the end of the githyanki invoker’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
Divine Call (minor)
One or two allies within 10 squares are pulled 3 squares.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +3 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the githyanki invoker’s next turn.
Covenant of Preservation
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker can slide an ally within 10 squares of the githyanki invoker 1 square.

Skills Arcana +9, Religion +9
Str 10 (+1); Dex 12 (+2); Wis 16 (+4);
Con 15 (+3); Int 16 (+4); Cha 11 (+1)
Equipment hide armor, morningstar

-1 Level / +1 Level

Githyanki Wrathful Invoker [Level 3 Artillery]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +4
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 18; Fortitude 16, Reflex 15, Will 17
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+4 vs. AC; 1d10 + 1 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +5 vs. Fortitude; 1d10 + 4 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +3 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
○ [A] Chains of Carceri (standard)
Area burst 1 within 10; +5 vs. Reflex; 2d8 + 4 damage, and the target is slowed until the end of the githyanki invoker’s next turn.
□ [R] Purging Flame (standard) ✦ Fire
Ranged 10; +5 vs. Reflex; 1d10 + 4 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
Shroud of Warning (no action)
When the githyanki invoker and the githyanki invoker’s allies roll initiative at the beginning of an encounter.
The githyanki invoker and each ally in within 10 squares gains a +4 bonus to the initiative check.
Covenant of Wrath
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.

Skills Endurance +8, Religion +8
Str 10 (+1); Dex 12 (+2); Wis 16 (+4);
Con 16 (+4); Int 15 (+3); Cha 11 (+1)
Equipment chainmail, morningstar

-1 Level / +1 Level

Githyanki Bear Shaman [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +9
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 16, Reflex 14, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +4 vs. AC; 1d10 + 1 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +5 vs. Will; 1d8 + 4 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 3 temporary hit points.
○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
Spirit melee 1; +5 vs. Fortitude; 2d8 + 4 damage, and one ally adjacent to the githyanki shaman’s spirit companion can spend a healing surge and regains 3 additional hit points.
□ [C] Spirit of the Healing Flood (standard) ✦ Healing
Close burst 5; targets enemies; +5 vs. Fortitude; 1d8 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the githyanki shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Spirit of Life (standard) ✦ Healing
One ally within 10 squares regains hit points as if he or she had spent a healing surge.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the githyanki shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +5 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s spirit companion regains 3 hit points.
Protector Spirit
Any ally adjacent to the githyanki shaman’s spirit companion regains 3 additional hit points when he or she uses second wind or when the githyanki shaman uses a healing power on him or her.

Skills Nature +9, Perception +9
Str 11 (+1); Dex 12 (+2); Wis 16 (+4);
Con 16 (+4); Int 15 (+3); Cha 10 (+1)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Panther Shaman [Level 3 Controller (Leader)]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +9
HP 47; Bloodied 23
Healing Surges (+11 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 17
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +4 vs. AC; 1d10 + 1 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +5 vs. Fortitude; 1d10 + 4 damage, and until the end of the githyanki shaman’s next turn, the githyanki shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied, the githyanki shaman gains a +1 bonus to the attack roll.
○ [R] Lightning Panther Spirit (standard) ✦ Lightning
Ranged 5; +5 vs. Reflex; 1d10 + 4 lightning damage, until the end of the githyanki shaman’s next turn, any ally adjacent to the githyanki shaman’s spirit companion can shift as a minor action. In addition, until the end of the githyanki shaman’s next turn, any ally ignores difficult terrain in the githyanki shaman’s spirit companion’s space and in squares adjacent to it.
□ [C] Wrath of the Spirit World (standard) ✦ Psychic
Close burst 2; targets enemies in burst and each enemy adjacent to the githyanki shaman’s spirit companion; +5 vs. Will; 3d6 + 4 psychic damage, and the githyanki shaman knocks the target prone. Miss: Half damage.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the githyanki shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
Spirits of Battle (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter. While within the zone, the githyanki shaman’s allies gain a +1 bonus to attack rolls.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +5 vs. Reflex; 1d10 + 4 damage.
Stalker Spirit
Any ally adjacent to the githyanki shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.

Skills Nature +9, Perception +9
Str 11 (+1); Dex 12 (+2); Wis 16 (+4);
Con 15 (+3); Int 16 (+4); Cha 10 (+1)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Chaos Sorcerer [Level 3 Artillery]

Medium natural humanoid [XP 150]

Initiative +5; Senses Perception +1
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 14; Fortitude 14, Reflex 14, Will 18
Saving Throws +2 against charm effects
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +7 vs. AC; 1d4 + 3 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +5 vs. Will; 1d10 + 6 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +5 vs. Will; 1d6 + 3 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
○ [R] Spectral Claw (standard) ✦ Force
Ranged 10; +5 vs. Fortitude; 1d8 + 6 force damage, and the target is immobilized until the end of the githyanki sorcerer’s next turn. If the githyanki sorcerer rolled an even number on the attack roll, the githyanki sorcerer slides the target 2 squares.
□ [R] Dazzling Ray (standard) ✦ Radiant
Ranged 10; +5 vs. Will; 6d6 + 6 radiant damage and if the githyanki sorcerer rolled an even number on the attack roll, the target takes a -2 penalty to attack rolls against the githyanki sorcerer (save ends). Miss: Half damage.
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Stretch Spell (minor)
Until the end of the githyanki sorcerer’s turn, add +2 to the range of the githyanki sorcerer’s ranged arcane powers.
Chaos Power
The githyanki sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Unfettered Power
When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer 1 square.

Skills Arcana +7, Bluff +9
Str 13 (+2); Dex 14 (+3); Wis 10 (+1);
Con 14 (+3); Int 13 (+2); Cha 16 (+4)
Equipment cloth armor, dagger

-1 Level / +1 Level

Githyanki Dragon Sorcerer [Level 3 Skirmisher]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +1
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 14; Fortitude 14, Reflex 13, Will 18
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +5 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before the end of the githyanki sorcerer’s next turn takes 2 fire damage.
○ [C] Poisonous Exhalation (standard) ✦ Poison
Close blast 3; +5 vs. Fortitude; 2d8 + 6 poison damage, and the target takes a –2 penalty to Fortitude until the end of the githyanki sorcerer’s next turn.
□ [C] Lightning Breath (standard) ✦ Lightning
Close blast 3; +5 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the githyanki sorcerer’s next turn, whenever an enemy hits the githyanki sorcerer with a melee attack, the githyanki sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Dragonflame Mantle (immediate interrupt) ✦ Fire
When the githyanki sorcerer is hit by an attack.
Until the end of the githyanki sorcerer’s next turn, the githyanki sorcerer gains a +1 power bonus to all defenses, and any creature that hits the githyanki sorcerer with a melee attack takes 1d6 + 3 fire damage.
Draconic Power
The githyanki sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.

Skills Arcana +7, Athletics +8
Str 14 (+3); Dex 13 (+2); Wis 10 (+1);
Con 14 (+3); Int 13 (+2); Cha 16 (+4)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Githyanki Earth Warden [Level 3 Brute]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +7
HP 56; Bloodied 28
Healing Surges (+14 hp) ○
AC 20; Fortitude 16, Reflex 15, Will 15
Saving Throws +2 against charm effects
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s next turn.
○ [M] Earthgrasp Strike (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, and the githyanki warden knocks the target prone. The target can’t stand up until the end of the githyanki warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 4 damage.
Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The githyanki warden and the githyanki warden’s allies have cover while within the zone.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Form of the Willow Sentinel (minor) ✦ Polymorph
The githyanki warden assumes the guardian form of the willow sentinel until the end of the encounter. While the githyanki warden is in this form, the githyanki warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to the githyanki warden. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as an immediate interrupt when an enemy adjacent to the githyanki warden makes an attack roll against the githyanki warden’s ally.
Secondary Attack: Targets the triggering enemy; +7 vs. AC; 1d10 + 4 damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +3 bonus to AC. The bonus lasts until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +6, Perception +7
Str 16 (+4); Dex 12 (+2); Wis 13 (+2);
Con 16 (+4); Int 12 (+2); Cha 11 (+1)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Githyanki Wild Warden [Level 3 Brute]

Medium natural humanoid [XP 150]

Initiative +4; Senses Perception +8
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 17; Fortitude 16, Reflex 13, Will 16
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the githyanki warden’s next turn.
○ [M] Predatory Guardian (standard) ✦ Weapon
+7 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). If the target shifts before the start of the githyanki warden’s next turn, the githyanki warden shifts 3 squares as an immediate reaction.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Eyes of the Hawk (minor)
The githyanki warden makes a Perception check with a +10 power bonus.
Form of the Relentless Panther (minor) ✦ Polymorph
The githyanki warden assumes the guardian form of the relentless panther until the end of the encounter. While the githyanki warden is in this form, the githyanki warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by the githyanki warden. In addition, the githyanki warden can shift 2 squares as a move action. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: Before the attack, the githyanki warden shifts the githyanki warden’s speed; +7 vs. Reflex; 2d12 + 4 damage (crit 28 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +7 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
Wildblood
When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional -2 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +8, Perception +8
Str 16 (+4); Dex 12 (+2); Wis 14 (+3);
Con 15 (+3); Int 12 (+2); Cha 11 (+1)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.