Githyanki NPCs [Level 15]
Githyanki Battle Cleric [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +11
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 27, Reflex 23, Will 29
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the githyanki cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +19 vs. AC; 2d10 + 10 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+19 vs. AC; 1d10 + 10 lightning damage.
- □ [M] Holy Spark (standard) ✦ Lightning, Weapon
- +19 vs. Will; 2d10 + 10 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is
in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss:
Half damage, and no ongoing lightning damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The githyanki cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+2 hit points.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +16, Religion +13
Str 20 (+12); Dex 12 (+8); Wis 18 (+11);
Con 15 (+9); Int 13 (+8); Cha 14 (+9)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Devoted Cleric [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 24, Reflex 23, Will 30
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 7 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +17 vs. Reflex; 1d8 + 10 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +17 vs. Fortitude; 3d8 + 10 damage, and the target takes a -4 penalty to all defenses until the end of the githyanki
cleric’s next turn.
- □ [C] Seal of Warding (standard) ✦ Radiant, Zone
- Close burst 3; targets enemies; +17 vs. Will; 4d10 + 10 radiant damage, and the target is slowed until the end of the githyanki
cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of
difficult terrain that grants cover to the githyanki cleric and the githyanki cleric’s allies against ranged attacks until
the end of the githyanki cleric’s next turn. Sustain Minor: The zone persists.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The githyanki cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+4 hit points.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +17, Religion +13
Str 14 (+9); Dex 12 (+8); Wis 20 (+12);
Con 15 (+9); Int 13 (+8); Cha 18 (+11)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Greatweapon Fighter [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +8
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 29; Fortitude 29, Reflex 24, Will 24
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12). Miss: 5 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +19 vs. AC; 2d12 + 15 damage (crit 39 + 2d12), and make a secondary attack against each enemy adjacent to the primary target
and within the githyanki fighter’s melee reach. Secondary Attack: +19 vs. AC; 1d12 + 15 damage (crit 27 + 2d12).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- ○ Into the Fray (minor)
- The githyanki fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- □ Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
- The githyanki fighter gains regeneration 5, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that
starts its turn adjacent to the githyanki fighter takes 1d12 + 5 damage damage and is slowed until the end of its turn, as
long as the githyanki fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the githyanki fighter uses another stance power.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +17, Intimidate +13
Str 20 (+12); Dex 14 (+9); Wis 13 (+8);
Con 20 (+12); Int 13 (+8); Cha 12 (+8)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githyanki Guardian Fighter [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +8
HP 144; Bloodied 72
Healing Surges (+36 hp) ○○
AC 31; Fortitude 29, Reflex 28, Will 24
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+20 vs. AC; 1d8 + 10 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki
fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 14 damage. Hit or Miss: After the attack, the githyanki fighter can shift 1 square and repeat the
attack against another target within reach. The githyanki fighter can then shift 1 square and repeat the attack against a
third target within reach. After the final attack, the githyanki fighter can shift 1 square.
- □ [M] Dragon’s Fangs (standard) ✦ Weapon
- Two attacks against one or two creatures; +20 vs. AC; 3d8 + 10 damage. Miss: Half damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the githyanki fighter. Stance: This power lasts until the end of the encounter or until the githyanki fighter uses another stance power.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +13, Intimidate +13
Str 20 (+12); Dex 18 (+11); Wis 13 (+8);
Con 16 (+10); Int 13 (+8); Cha 12 (+8)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Avenging Paladin [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +9
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 30; Fortitude 28, Reflex 24, Will 28
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +20 vs. AC; 1d10 + 10 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +2 bonus
to the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +20 vs. AC; 3d10 + 10 radiant damage, and the target is marked until the end of the githyanki paladin’s next turn. The githyanki
paladin can fly 2 squares and must charge as part of this attack.
- □ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
- Usable only while bloodied.
+20 vs. AC; 4d10 + 10 damage. Miss: Half damage. Hit or Miss: The githyanki paladin can spend a healing surge.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 10 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- ○ Cleansing Spirit (minor)
- The githyanki paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +16, Religion +13
Str 20 (+12); Dex 12 (+8); Wis 14 (+9);
Con 15 (+9); Int 13 (+8); Cha 18 (+11)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githyanki Protecting Paladin [Level 15 Soldier]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +9
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 32; Fortitude 27, Reflex 26, Will 29
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 9 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage, and the githyanki paladin gains 2 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +20 vs. AC; 2d8 + 10 damage, and one ally within 5 squares of the githyanki paladin regains 12 hit points.
- □ [R] True Nemesis (standard)
- Ranged 5; +17 vs. Will; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever
the target is within 5 squares of the githyanki paladin and attacks the githyanki paladin or an ally, the githyanki paladin
can make a secondary attack against the target as an immediate reaction. Secondary Attack: +17 vs. Will; 2d10 + 10
damage. Miss: Half damage.
- □ Turn the Tide (standard)
- The githyanki paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 11 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +17, Religion +13
Str 18 (+11); Dex 12 (+8); Wis 14 (+9);
Con 15 (+9); Int 13 (+8); Cha 20 (+12)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Archer Ranger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +14; Senses Perception +14
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 30; Fortitude 27, Reflex 28, Will 25
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 9 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 9 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +19 vs. AC; 1d10 + 10 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +19/+19 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +19/+19 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized
until the start of the githyanki ranger’s next turn.
- □ [R] Confounding Arrows (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +19 vs. AC; 1d10 + 10 damage per attack. A target hit once
is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes
+2d10 damage. Miss: The target is dazed (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the githyanki ranger.
The githyanki ranger can shift 1 square and then move 3 squares. The githyanki ranger cannot end the move adjacent to the
triggering enemy.
- Archer Fighting Style
- The githyanki ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githyanki ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +14, Stealth +16
Str 18 (+11); Dex 20 (+12); Wis 14 (+9);
Con 15 (+9); Int 13 (+8); Cha 12 (+8)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githyanki Two-Blade Ranger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +14
HP 153; Bloodied 76
Healing Surges (+38 hp) ○○
AC 29; Fortitude 28, Reflex 27, Will 25
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +18 vs. AC; 1d10 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +20/+20 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +20 vs. AC; 1d8 + 10 damage.
Longsword (off hand):
+20 vs. AC; 1d8 + 10 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the githyanki
ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the githyanki ranger’s next
turn.
- □ [M] Blade Cascade (standard) ✦ Weapon
- Attack one or more creatures.
Longsword (main): +20 vs. AC; 2d8 + 10 damage.
Longsword (off hand):
+20 vs. AC; 2d8 + 10 damage.
Alternate main and off-hand weapon attacks until the githyanki ranger misses or until
the githyanki ranger makes five attacks. As soon as an attack misses, this attack ends.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- ○ Expeditious Stride (minor)
- Until the end of the githyanki ranger’s next turn, the githyanki ranger’s speed increases by 4, and the githyanki ranger can
shift 1 additional square when shifting.
- Two-Blade Fighting Style
- The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In
addition, the githyanki ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githyanki ranger gains an additional +10 hit points.
Skills Nature +14, Perception +14
Str 20 (+12); Dex 18 (+11); Wis 14 (+9);
Con 15 (+9); Int 13 (+8); Cha 12 (+8)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githyanki Brawny Rogue [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +14; Senses Perception +8
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 29; Fortitude 26, Reflex 29, Will 25
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 9 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +20 vs. AC; 1d6 + 10 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +20 vs. Reflex; 1d6 + 10 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +20 vs. AC; 3d6 + 10 damage, and the target cannot shift until the end of the githyanki rogue’s next turn. If the target provokes
an opportunity attack from the githyanki rogue before the start of the githyanki rogue’s next turn, the githyanki rogue gains
a +4 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
- □ [M] Garrote Grip (standard) ✦ Reliable, Weapon
- The githyanki rogue can use this power as a minor action if the githyanki rogue has already grabbed a creature. Doing so requires
no attack roll. +20 vs. Reflex; 2d6 + 10 damage, and the githyanki rogue grabs the target. Until the target escapes, the githyanki
rogue has cover, and any melee attack or ranged attack that misses the githyanki rogue hits the target instead. Sustain
Minor: Sustain the grab for another round. The third time the githyanki rogue sustains the grab after using this power,
the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- □ Certain Freedom (move)
- The githyanki rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 3d6 damage.
Skills Acrobatics +17, Thievery +17
Str 18 (+11); Dex 20 (+12); Wis 12 (+8);
Con 15 (+9); Int 13 (+8); Cha 14 (+9)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githyanki Trickster Rogue [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +14; Senses Perception +13
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 29; Fortitude 24, Reflex 29, Will 27
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 7 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +20 vs. AC; 1d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
The githyanki rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Short Sword: +20 vs. AC; 2d6 + 10 damage.
Hand
Crossbow: Ranged 10/20; +19 vs. AC; 2d6 + 10 damage.
Hit: The target slides 2 squares. Hit or Miss:
The githyanki rogue can move 3 squares after making the attack.
- □ [M/R] Slaying Strike (standard) ✦ Weapon
- Short Sword: +20 vs. AC; 3d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +19 vs. AC; 3d6 + 10 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 12 damage (short sword) or
5d6 + 12 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
- ● Shadow Stride (move)
- The githyanki rogue must be hidden to use this power. The githyanki rogue can move at full speed and must end the movement
in a space where the githyanki rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth
check is successful, the githyanki rogue remains during the movement, even if the githyanki rogue has no cover or concealment
during it.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 3d6 damage.
Skills Stealth +17, Thievery +17
Str 14 (+9); Dex 20 (+12); Wis 12 (+8);
Con 15 (+9); Int 13 (+8); Cha 18 (+11)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githyanki Fey-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +8
HP 144; Bloodied 72
Healing Surges (+36 hp) ○○
AC 29; Fortitude 25, Reflex 28, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the githyanki warlock is invisible to the target until the start of
the githyanki warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +17 vs. Will; until the end of the githyanki warlock’s next turn, the target treats all creatures as enemies for
the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +5 power bonus to these
attack rolls.
- □ [R] Curse of the Golden Mist (standard) ✦ Charm
- Ranged 10; +17 vs. Will; The target loses its next standard action. Sustain Standard: Make a +17 vs. Will attack against
the target. On a hit, the target loses its next standard action. On a miss, the power ends.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- □ Warlock’s Leap (move) ✦ Teleportation
- The githyanki warlock can teleport 6 squares, even without a line of sight to the destination. If the githyanki warlock attempts
to teleport to a space the githyanki warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.
Skills Arcana +17, Bluff +17
Str 11 (+7); Dex 12 (+8); Wis 13 (+8);
Con 16 (+10); Int 20 (+12); Cha 20 (+12)
Equipment leather armor, spear
-1 Level / +1 Level
Githyanki Infernal-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +8
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 29; Fortitude 28, Reflex 28, Will 26
Saving Throws +2 against charm effects
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +18 vs. Reflex; 1d10 + 11 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +18 vs. Reflex; 1d6 + 11 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s
next turn, the target takes an extra 1d6 + 11 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +18 vs. Will; 2d8 + 16 necrotic damage, and the target is weakened until the end of the githyanki warlock’s next
turn.
- □ [R] Fireswarm (standard) ✦ Fire, Poison
- Ranged 10; +18 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +18 vs. Fortitude attack against
the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the githyanki
warlock deals half damage and the power ends.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 15 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the githyanki warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +17, Intimidate +14
Str 11 (+7); Dex 13 (+8); Wis 12 (+8);
Con 22 (+13); Int 20 (+12); Cha 14 (+9)
Equipment leather armor, mace
-1 Level / +1 Level
Githyanki Star-Pact Warlock [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +8
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 27; Fortitude 28, Reflex 26, Will 28
Saving Throws +2 against charm effects
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +14 vs. AC; 1d6 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +18 vs. Reflex; 1d10 + 11 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +18 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the githyanki warlock on its next turn,
it takes an extra 1d6 + 11 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +18 vs. Fortitude; 2d10 + 11 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +18 vs. Reflex; 1d10 + 14 damage (choose cold or radiant damage).
- □ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
- Area burst 1 within 10; +18 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of tendrils that lasts until the end of the githyanki warlock’s next turn. Sustain Minor:
Make a +18 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and
is immobilized (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the githyanki warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +15, Insight +13
Str 11 (+7); Dex 13 (+8); Wis 12 (+8);
Con 22 (+13); Int 16 (+10); Cha 18 (+11)
Equipment leather armor, sickle
-1 Level / +1 Level
Githyanki Inspiring Warlord [Level 15 Soldier (Leader)]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +7
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 28, Reflex 25, Will 28
Saving Throws +2 against charm effects
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +19 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +19 vs. Fortitude; 5 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +19 vs. AC; 3d10 + 10 damage, and the githyanki warlord grants 14 temporary hit points to an ally within 5 squares.
- □ [M] Renew the Troops (standard) ✦ Healing, Weapon
- +19 vs. AC; 3d10 + 10 damage, and each ally who has line of sight to the githyanki warlord regains hit points as if he or
she had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight to
the githyanki warlord regains 14 hit points.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the githyanki warlord’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 11 lost
hit points.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +12, History +17
Str 20 (+12); Dex 12 (+8); Wis 11 (+7);
Con 15 (+9); Int 16 (+10); Cha 18 (+11)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githyanki Tactical Warlord [Level 15 Soldier (Leader)]
Medium natural humanoid [XP 1200]
Initiative +12; Senses Perception +7
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 26
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the
target may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +20 vs. Fortitude; 2d8 + 10 damage, the target is knocked prone, and every ally within 5 squares of the githyanki warlord
makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target
prone on a hit. The githyanki warlord’s allies have a +5 power bonus to these attack rolls.
- □ [M] Make Them Bleed (standard) ✦ Weapon
- +20 vs. AC; 3d8 + 10 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the
githyanki warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 6 squares.
- Tactical Presence
- When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +12, History +19
Str 20 (+12); Dex 12 (+8); Wis 11 (+7);
Con 15 (+9); Int 20 (+12); Cha 14 (+9)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githyanki Control Wizard [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +11
HP 111; Bloodied 55
Healing Surges (+27 hp) ○○
AC 28; Fortitude 24, Reflex 28, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 5 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +18 vs. Fortitude; 1d6 + 11 cold damage, and the target is slowed until the end of the githyanki wizard’s next
turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +18 vs. Will; 2d6 + 11 psychic damage, and the target
is immobilized until the end of the githyanki wizard’s next turn. If the githyanki wizard targets only one creature with this
power, the githyanki wizard gains a +4 power bonus to the attack roll.
- □ [C] Prismatic Beams (standard) ✦ Fire, Poison
- Close burst 5; targets enemies; +18 vs. Fortitude, Reflex, Will. The githyanki wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 +
11 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 11 fire damage, and
ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject
to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against
each ongoing effect separately.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the githyanki wizard’s space, and the githyanki wizard gains a +6 power bonus to AC. Each
time an attack misses the githyanki wizard, one of the duplicate images disappears and the bonus granted by this power decreases
by 2. When the bonus reaches 0, all the githyanki wizard’s images are gone and the power ends. Otherwise, the effect lasts
for 1 hour.
- ○ Orb of Imposition (free)
- The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the githyanki
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current
turn, so that it lasts instead until the end of the githyanki wizard’s next turn.
Skills Arcana +18, Insight +16
Str 11 (+7); Dex 14 (+9); Wis 18 (+11);
Con 15 (+9); Int 22 (+13); Cha 12 (+8)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githyanki War Wizard [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +9
HP 111; Bloodied 55
Healing Surges (+27 hp) ○○
AC 28; Fortitude 24, Reflex 28, Will 27
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 5 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +18 vs. Reflex; 1d6 + 11 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +18 vs. Reflex; 4d6 + 11 thunder damage, and the target is pushed 4 squares.
- □ [C] Blast of Cold (standard) ✦ Cold
- Close blast 5; targets enemies; +18 vs. Reflex; 6d6 + 11 cold damage, and the target is immobilized (save ends). Miss:
Half damage, and the target is slowed (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the githyanki wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares
away from the githyanki wizard cannot see the githyanki wizard.
- ○ Wand of Accuracy (free)
- The githyanki wizard gains a +4 bonus to a single attack roll.
Skills Arcana +18, History +20
Str 11 (+7); Dex 18 (+11); Wis 14 (+9);
Con 15 (+9); Int 22 (+13); Cha 12 (+8)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githyanki Isolating Avenger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 30; Fortitude 25, Reflex 28, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 7 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki
avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +20 vs. Will; 2d10 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the githyanki avenger’s next turn or until the githyanki avenger dismisses it as a minor action. Any enemy
that enters the zone is dazed until the end of the githyanki avenger’s next turn. Hit or Miss: Until the end of the
githyanki avenger’s next turn, the githyanki avenger gains a +2 bonus to attack rolls against the target.
- □ [M] Aspect of Fury (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that
starts its turn adjacent to the githyanki avenger or that hits or misses the githyanki avenger with a melee attack takes 5
damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- □ River of Life (minor) ✦ Healing
- The githyanki avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger
gains a +5 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Athletics +14, Religion +17
Str 14 (+9); Dex 12 (+8); Wis 20 (+12);
Con 15 (+9); Int 20 (+12); Cha 11 (+7)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githyanki Pursuing Avenger [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +12
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 7 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +18 vs. AC; 1d8 + 9 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki
avenger can shift 5 squares as a free action. The githyanki avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +17 vs. Will; 2d8 + 10 thunder damage, and the githyanki avenger teleports the target 5 squares. The githyanki
avenger then teleports to a space adjacent to the target. Until the end of the githyanki avenger’s next turn, any enemy that
ends its turn adjacent to the githyanki avenger takes 4 thunder damage.
- □ [R] Sigil of Carceri (standard) ✦ Force
- Ranged 10; +17 vs. Fortitude; 2d10 + 10 force damage. The target is immobilized, and its attacks against creatures more than
5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the githyanki avenger’s
next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the githyanki avenger rolls initiative at the beginning of an encounter.
The githyanki avenger gains a +5 power bonus to the initiative check. The githyanki avenger shifts 3 squares as a free action
when the first creature in the initiative order starts its turn, even if the githyanki avenger is surprised.
- Censure of Pursuit
- If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains
a +8 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Religion +14, Stealth +16
Str 14 (+9); Dex 18 (+11); Wis 20 (+12);
Con 15 (+9); Int 14 (+9); Cha 11 (+7)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githyanki Rageblood Barbarian [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +13
HP 180; Bloodied 90
Healing Surges (+45 hp) ○○
AC 28; Fortitude 29, Reflex 25, Will 25
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+19 vs. AC; 1d12 + 2d8 + 10 damage (crit 38 + 2d12). Hit or Miss: Until the start of the githyanki barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging,
attackers do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +19 vs. AC; 2d12 + 10 damage (crit 34 + 2d12) and the target is pushed 1 square.
- □ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
- +19 vs. AC; 4d12 + 10 damage (crit 58 + 2d12). Miss: Half damage. Hit or Miss: The githyanki barbarian enters
the rage of the hunting lion. Until the rage ends, the githyanki barbarian gains a +2 power bonus to attack rolls against
any target that is granting combat advantage to the githyanki barbarian.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- ○ Swift Charge (free)
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the githyanki barbarian drops to 0 hit points or fewer and doesn’t die.
The githyanki barbarian is dying but don’t fall unconscious because of that condition. At the end of the githyanki barbarian’s
next turn, the githyanki barbarian falls unconscious if the githyanki barbarian is still dying.
- Rageblood Vigor
- Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 10 temporary hit
points.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +16, Perception +13
Str 20 (+12); Dex 13 (+8); Wis 12 (+8);
Con 20 (+12); Int 13 (+8); Cha 14 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Thaneborn Barbarian [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +13
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 28; Fortitude 29, Reflex 25, Will 27
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+19 vs. AC; 1d12 + 2d6 + 10 damage (crit 34 + 2d12). When charging, the githyanki barbarian can use this power in place of
a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +19 vs. Fortitude; 3d12 + 10 damage (crit 46 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack:
+18 vs. Will; the secondary target moves 2 squares away from the githyanki barbarian as a free action and takes a –4 penalty
to attack rolls until the end of the githyanki barbarian’s next turn.
- □ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
- +19 vs. AC; 3d12 + 10 damage (crit 46 + 2d12), and the githyanki barbarian knocks the target prone. Miss: Half damage.
Hit or Miss: The githyanki barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent
to the githyanki barbarian hits or misses the githyanki barbarian, the githyanki barbarian can make a melee basic attack against
that enemy as an immediate reaction.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the githyanki barbarian is pulled, pushed, or slid.
The githyanki barbarian negates the forced movement. Until the stance ends, the githyanki barbarian can negate forced movement
against the githyanki barbarian. Stance: This power lasts until the end of the encounter or until the githyanki barbarian uses another stance power.
- Thaneborn Triumph
- Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy
gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +16, Perception +13
Str 20 (+12); Dex 13 (+8); Wis 12 (+8);
Con 16 (+10); Int 13 (+8); Cha 18 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Cunning Bard [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 144; Bloodied 72
Healing Surges (+36 hp) ○○
AC 31; Fortitude 25, Reflex 29, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki
bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d10 + 10 psychic damage. Until the end of the githyanki bard’s next turn, any attack the target
makes provokes opportunity attacks and the target takes a -5 penalty to attack rolls.
- □ [R] Confusing Chorus (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 3d6 + 10 psychic damage. As the first action of each of the target’s turns, the target makes a melee
basic attack against a creature of the githyanki bard’s choice as a free action (save ends). Miss: Half damage. As
the first action of the target’s next turn, the target makes a melee basic attack against a creature of the githyanki bard’s
choice as a free action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the githyanki bard’s next turn, and the githyanki bard slides
the target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the githyanki bard, the githyanki bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +17, Bluff +17
Str 13 (+8); Dex 12 (+8); Wis 11 (+7);
Con 16 (+10); Int 20 (+12); Cha 20 (+12)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githyanki Valorous Bard [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 29; Fortitude 27, Reflex 27, Will 29
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end
of the githyanki bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +20 vs. AC; 2d8 + 10 damage, and the githyanki bard knocks the target prone. Until the end of the githyanki bard’s next turn,
each ally within 10 squares of the githyanki bard can knock prone any creature he or she hits and gains a +5 bonus to damage
rolls.
- □ [M] Quick Steel Dance (standard) ✦ Weapon
- +20 vs. AC; 3d8 + 10 damage, and until the end of the githyanki bard’s next turn, the target is marked by an ally within 10
squares of the githyanki bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy
that is adjacent to any of the githyanki bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the githyanki bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
githyanki bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy,
the githyanki bard can grant 8 temporary hit points to that ally as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +15, Athletics +12
Str 13 (+8); Dex 12 (+8); Wis 11 (+7);
Con 20 (+12); Int 16 (+10); Cha 20 (+12)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githyanki Guardian Druid [Level 15 Controller]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +12
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 27, Reflex 25, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 6 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +17 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +17 vs. Fortitude; 2d6 + 10 damage, and the githyanki druid slides the target 3 squares.
- □ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
- Area burst 1 within 10; +17 vs. Reflex; 2d6 + 10 lightning damage. Hit or Miss: The burst creates a zone of wind and
lightning that lasts until the end of the githyanki druid’s next turn. Any creature that enters the zone or starts its turn
there is slowed until the end of the githyanki druid’s next turn. As a move action, the githyanki druid can move the zone
5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The githyanki druid teleports to a safe place in the Feywild. While the githyanki druid is there, the githyanki druid can’t
take any actions other than using the githyanki druid’s second wind and wild shape. At the end of the githyanki druid’s next
turn or as a move action before then, the githyanki druid reappears in an unoccupied space within 10 squares of the space
the githyanki druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- Primal Guardian
- While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier
in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.
Skills Heal +17, Nature +17
Str 13 (+8); Dex 14 (+9); Wis 20 (+12);
Con 20 (+12); Int 14 (+9); Cha 11 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Predator Druid [Level 15 Controller]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +17
HP 144; Bloodied 72
Healing Surges (+36 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 29
Saving Throws +2 against charm effects
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 6 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +17 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +17 vs. Reflex; 2d6 + 10 damage, and until the end of the githyanki druid’s next turn, the githyanki druid can make a melee
basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the githyanki druid that hits or
misses with an attack.
- □ [M] Revitalizing Pounce (standard) ✦ Beast Form
- +17 vs. Reflex; 3d8 + 10 damage, and remove from the githyanki druid every effect that a save can end. Miss: Half damage,
and the githyanki druid makes a saving throw against each effect that a save can end.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the githyanki druid is in beast form, the githyanki druid gains resist 3 to all damage.
- Primal Predator
- While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.
Skills Nature +17, Perception +17
Str 13 (+8); Dex 18 (+11); Wis 20 (+12);
Con 16 (+10); Int 14 (+9); Cha 11 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Preserving Invoker [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 112; Bloodied 56
Healing Surges (+28 hp) ○○
AC 30; Fortitude 26, Reflex 28, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 5 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +17 vs. Reflex; 1d8 + 10 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker
can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +17 vs. Fortitude; 3d6 + 10 damage, and the githyanki invoker either slides the target
6 squares or the githyanki invoker slides the target 1 square and knocks it prone.
- □ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
- Area burst 2 within 10; targets enemies; +17 vs. Will; 4d6 + 10 radiant damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the githyanki invoker
can teleport a creature within the zone 5 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +5 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githyanki invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the githyanki invoker makes an attack roll against the githyanki invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
can slide an ally within 10 squares of the githyanki invoker 1 square.
Skills Arcana +17, Religion +17
Str 11 (+7); Dex 13 (+8); Wis 20 (+12);
Con 16 (+10); Int 20 (+12); Cha 12 (+8)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githyanki Wrathful Invoker [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +12
HP 116; Bloodied 58
Healing Surges (+29 hp) ○○
AC 28; Fortitude 28, Reflex 26, Will 29
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 5 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +17 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +17 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the githyanki invoker
targets only one creature. The target takes a –5 penalty to all saving throws until the end of the githyanki invoker’s next
turn.
- □ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
- Area wall 8 within 20; the githyanki invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall
can be up to 4 squares high, and it lasts until the end of the githyanki invoker’s next turn. The wall provides cover to the
githyanki invoker and the githyanki invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10
+ 10 radiant damage. While the githyanki invoker is within 5 squares of the wall, the githyanki invoker can make the following
attack as a standard action. Secondary Attack: Ranged 10; +17 vs. Reflex; 2d10 + 10 radiant damage. Before the attack,
remove a square of the wall. Sustain Minor: The wall persists.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 1d6+5 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the githyanki invoker makes an attack roll against the githyanki invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.
Skills Endurance +16, Religion +15
Str 11 (+7); Dex 13 (+8); Wis 20 (+12);
Con 20 (+12); Int 16 (+10); Cha 12 (+8)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githyanki Bear Shaman [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +17
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○
AC 27; Fortitude 28, Reflex 25, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +15 vs. AC; 1d10 + 6 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Will; 1d8 + 10 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 2d6 + 10 damage. Until the end of the githyanki shaman’s next turn, the githyanki shaman
and the githyanki shaman’s allies gain resist 9 to all damage while adjacent to the githyanki shaman’s spirit companion.
- □ [R] Storm Guardian Spirit (standard) ✦ Thunder
- Ranged 5; +17 vs. Reflex; 3d10 + 10 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5
squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and
is pushed 1 square from the ally.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the githyanki shaman can move the
zone 5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s
spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the githyanki shaman uses a healing power on him or her.
Skills Nature +17, Perception +17
Str 12 (+8); Dex 13 (+8); Wis 20 (+12);
Con 20 (+12); Int 16 (+10); Cha 11 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Panther Shaman [Level 15 Controller (Leader)]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +17
HP 144; Bloodied 72
Healing Surges (+36 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 29
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +15 vs. AC; 1d10 + 6 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 1d10 + 10 damage, and until the end of the githyanki shaman’s next turn, the githyanki
shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied,
the githyanki shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Reflex; 2d10 + 10 damage. Until the start of the githyanki shaman’s next turn, if an ally adjacent
to the githyanki shaman’s spirit companion misses with an attack, the githyanki shaman can use an immediate interrupt to allow
that ally to reroll the attack with a +5 bonus to the attack roll.
- □ [C] Searing Wind of the South (standard) ✦ Fire
- Close blast 5; targets enemies; +17 vs. Fortitude; 4d6 + 10 fire damage. Miss: Half damage. Hit or Miss: The
githyanki shaman slides each ally in the blast to another space in or adjacent to the blast.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 1d10 + 10 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the githyanki shaman can use the githyanki shaman’s call spirit companion power to conjure
a second spirit companion. When the githyanki shaman attacks with a spirit power, the githyanki shaman chooses which spirit
companion to use for the attack. When an effect applies to creatures adjacent to the githyanki shaman’s spirit companion,
that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of
the encounter.
- Stalker Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +17, Perception +17
Str 12 (+8); Dex 13 (+8); Wis 20 (+12);
Con 16 (+10); Int 20 (+12); Cha 11 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Chaos Sorcerer [Level 15 Artillery]
Medium natural humanoid [XP 1200]
Initiative +13; Senses Perception +7
HP 111; Bloodied 55
Healing Surges (+27 hp) ○○
AC 26; Fortitude 24, Reflex 26, Will 30
Saving Throws +2 against charm effects
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +19 vs. AC; 1d4 + 9 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 1d10 + 16 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+17 vs. Will; 1d6 + 11 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 2d10 + 16 psychic damage, and the githyanki sorcerer knocks the target prone. If the githyanki sorcerer
rolled an even number on the attack roll, the target can’t stand up until the end of the githyanki sorcerer’s next turn. If
the githyanki sorcerer rolled an odd number on the attack roll, the githyanki sorcerer slides the target 4 squares.
- □ [R] Hostility Charm (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 5d6 + 16 psychic damage, and as a free action, the target charges the githyanki sorcerer’s enemy
nearest to it that it can charge and makes a melee basic attack. If the githyanki sorcerer rolled an even number on the attack
roll, the githyanki sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity
attack that they provoke (save ends). Miss: Half damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- □ Chaos Link (immediate reaction)
- When the githyanki sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The githyanki sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer
1 square.
Skills Arcana +14, Bluff +17
Str 14 (+9); Dex 18 (+11); Wis 11 (+7);
Con 15 (+9); Int 14 (+9); Cha 20 (+12)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githyanki Dragon Sorcerer [Level 15 Skirmisher]
Medium natural humanoid [XP 1200]
Initiative +11; Senses Perception +7
HP 143; Bloodied 71
Healing Surges (+35 hp) ○○
AC 26; Fortitude 26, Reflex 24, Will 30
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +17 vs. Reflex; 1d8 + 16 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before
the end of the githyanki sorcerer’s next turn takes 4 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +17 vs. Fortitude; 2d6 + 16 thunder damage, and the target is dazed and slowed until the end of the githyanki
sorcerer’s next turn.
- □ [C] Spitfire Furnace (standard) ✦ Fire
- Close blast 3; +17 vs. Reflex; 4d10 + 16 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts
its turn within 2 squares of the githyanki sorcerer takes 6 fire damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The githyanki sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength
modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.
Skills Arcana +14, Athletics +16
Str 18 (+11); Dex 14 (+9); Wis 11 (+7);
Con 15 (+9); Int 14 (+9); Cha 20 (+12)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githyanki Earth Warden [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +14
HP 180; Bloodied 90
Healing Surges (+45 hp) ○○
AC 32; Fortitude 28, Reflex 25, Will 26
Saving Throws +2 against charm effects
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s
next turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +19 vs. AC; 3d10 + 10 damage. Hit or Miss: The target provokes an opportunity attack from the githyanki warden if it
shifts before the end of the githyanki warden’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- □ Shield of Stone (minor)
- The githyanki warden slides one ally within 5 squares by 5 squares. Until the end of the githyanki warden’s next turn, that
ally gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
- The githyanki warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the githyanki warden
is in this form, the githyanki warden gains resist 10 lightning, and the githyanki warden’s melee reach increases by 1. In
addition, if any enemy starts its turn within 3 squares of the githyanki warden and the githyanki warden is able to take actions,
that enemy is marked until the end of the githyanki warden’s next turn. Once during this encounter, the githyanki warden can
make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack:
+19 vs. AC; 2d10 + 10 lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss:
Half damage, and the target is dazed until the end of the githyanki warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does
not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +5 bonus to AC.
The bonus lasts until the end of the githyanki warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +14, Perception +14
Str 20 (+12); Dex 13 (+8); Wis 14 (+9);
Con 20 (+12); Int 13 (+8); Cha 12 (+8)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githyanki Wild Warden [Level 15 Brute]
Medium natural humanoid [XP 1200]
Initiative +10; Senses Perception +16
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 29; Fortitude 28, Reflex 23, Will 28
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +19 vs. AC; 1d12 + 10 damage (crit 22 + 2d12), and the target is slowed until the end of the githyanki warden’s next turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +19 vs. AC; 1d12 + 10 radiant damage (crit 22 + 2d12), and the target is blinded until the end of the githyanki warden’s next
turn. If the target is bloodied, the githyanki warden shifts 2 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- □ Returning Strength (minor) ✦ Healing
- The githyanki warden spends a healing surge and regains +5 additional hit points.
- □ Form of the Charging Boar (minor) ✦ Polymorph
- The githyanki warden assumes the guardian form of the charging boar until the end of the encounter. While the githyanki warden
is in this form, the githyanki warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during
this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard
action.
Secondary Attack: Before the attack, the githyanki warden moves the githyanki warden’s speed; +19 vs.
Reflex; 3d12 + 10 damage (crit 46 + 2d12), and the githyanki warden slides the target 2 squares. Miss: Half damage,
and the githyanki warden slides the target 1 square.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +19 vs. Fortitude; 1d12 + 10 damage (crit 22 + 2d12), and the target grants combat advantage
to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
- Wildblood
- When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki
warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +16, Perception +16
Str 20 (+12); Dex 13 (+8); Wis 18 (+11);
Con 16 (+10); Int 13 (+8); Cha 12 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.