Githyanki NPCs [Level 21]
Githyanki Battle Cleric [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +15
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 34; Fortitude 34, Reflex 30, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the githyanki cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +26 vs. Fortitude; 2d10 + 14 radiant damage, and the target is blinded until the end of the githyanki cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +26 vs. AC; 3d10 + 14 damage. Miss: Half damage. Hit or Miss: The githyanki cleric and each ally within 5 squares
of the githyanki cleric regains hit points as if the githyanki cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The githyanki cleric gains a +2 power bonus to AC. The githyanki cleric and each ally within 3 squares gain resist 5 to all
damage until the end of the encounter.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +20, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 20 (+15);
Con 16 (+13); Int 14 (+12); Cha 15 (+12)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Devoted Cleric [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +16
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 34; Fortitude 31, Reflex 30, Will 37
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +22 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +24 vs. Reflex; 2d8 + 14 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +24 vs. Reflex; 3d6 + 14 thunder damage, and the target is pushed 8 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +24 vs. Reflex; 5d10 + 14 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the githyanki cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 14 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The githyanki cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +21, Religion +17
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 16 (+13); Int 14 (+12); Cha 20 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Greatweapon Fighter [Level 21 Soldier]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +12
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 36, Reflex 30, Will 31
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12). Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
githyanki fighter can shift the same distance the githyanki fighter pushed the target. The githyanki fighter must end the
move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the githyanki fighter’s next turn, the githyanki fighter can make a secondary attack as a free
action against any enemy that starts its turn adjacent to the githyanki fighter. Secondary Attack: +26 vs. AC; 1d12
+ 14 damage (crit 26 + 3d12).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- □ Iron Warrior (minor) ✦ Healing
- The githyanki fighter spends a healing surge, regaining an additional 2d6 + 6 hit points, and makes a saving throw against
one effect that a save can end.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +21, Intimidate +16
Str 22 (+16); Dex 15 (+12); Wis 14 (+12);
Con 22 (+16); Int 14 (+12); Cha 13 (+11)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githyanki Guardian Fighter [Level 21 Soldier]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +12
HP 193; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 37; Fortitude 36, Reflex 35, Will 31
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+27 vs. AC; 2d8 + 14 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki
fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is pushed 2 squares. All of the githyanki fighter’s enemies within 2 squares of
the target are marked until the end of the githyanki fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: Until the end of the encounter, the githyanki fighter can make a melee basic
attack against the target as a free action if the githyanki fighter is adjacent to it and it either shifts or attacks one
of the githyanki fighter’s allies.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +17, Intimidate +16
Str 22 (+16); Dex 20 (+15); Wis 14 (+12);
Con 17 (+13); Int 14 (+12); Cha 13 (+11)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Avenging Paladin [Level 21 Soldier]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +12
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 35, Reflex 31, Will 35
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +27 vs. AC; 2d10 + 14 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +2 bonus
to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +27 vs. AC; 3d10 + 14 damage, and the target is pushed 5 squares. The target can’t move nearer to the githyanki paladin on
its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +27 vs. AC; 4d10 + 14 damage. Miss: Half damage. Hit or Miss: The githyanki paladin and allies adjacent to the
githyanki paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 14 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the githyanki paladin is hit by an attack.
The githyanki paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +20, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 15 (+12);
Con 16 (+13); Int 14 (+12); Cha 20 (+15)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githyanki Protecting Paladin [Level 21 Soldier]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +12
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 38; Fortitude 34, Reflex 33, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 13 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the githyanki paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +27 vs. Will; 2d8 + 14 damage, and the target is weakened until the end of the githyanki paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +24 vs. Reflex; 3d10 + 14 fire damage, and the target grants combat advantage to
the githyanki paladin and the githyanki paladin’s allies until the end of the githyanki paladin’s next turn. Miss:
Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts
until the end of the githyanki paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 8 fire
damage and grant combat advantage to the githyanki paladin and the githyanki paladin’s allies. Sustain Minor: The zone
persists.
- □ Death Ward (standard) ✦ Healing
- The githyanki paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the
target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +21, Religion +17
Str 20 (+15); Dex 13 (+11); Wis 15 (+12);
Con 16 (+13); Int 14 (+12); Cha 22 (+16)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Archer Ranger [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +18; Senses Perception +17
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 37; Fortitude 34, Reflex 35, Will 31
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +26 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +26/+26 vs. AC; 2d8 + 8 damage (main)/2d6 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +26 vs. AC (twice); 2d10 + 8 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +26 vs. AC; 1d10 + 14 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +26 vs. AC; 2d10 + 14 damage per attack. If the first attack hits, the githyanki
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The githyanki ranger shifts 2 squares and makes a saving throw. The githyanki ranger is no longer marked by any enemy.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- Archer Fighting Style
- The githyanki ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githyanki ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +17, Stealth +20
Str 20 (+15); Dex 22 (+16); Wis 15 (+12);
Con 16 (+13); Int 14 (+12); Cha 13 (+11)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githyanki Two-Blade Ranger [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +17
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 35, Reflex 34, Will 31
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +25 vs. AC; 2d10 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +27/+27 vs. AC; 2d8 + 8 damage (main)/2d8 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +25 vs. AC (twice); 2d10 + 8 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +27 vs. AC; 1d8 + 14 damage, and the target is immobilized and knocked prone until
the end of the githyanki ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +29 vs. AC; 2d8 + 14 damage.
Longsword (second attack; off hand): +29 vs. AC; 2d8 + 14 damage.
Longsword (third attack; main):
+29 vs. AC; 1d8 + 14 damage.
A target hit once is dazed until the end of the githyanki ranger’s next turn. A target
hit twice is stunned until the end of the githyanki ranger’s next turn. A target hit three times is weakened and stunned until
the end of the githyanki ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or
weakened. Hit or Miss: After the first attack and after the second attack, the githyanki ranger can shift 1 square.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the githyanki ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In
addition, the githyanki ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githyanki ranger gains an additional +15 hit points.
Skills Nature +17, Perception +17
Str 22 (+16); Dex 20 (+15); Wis 15 (+12);
Con 16 (+13); Int 14 (+12); Cha 13 (+11)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githyanki Brawny Rogue [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +18; Senses Perception +11
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 31
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +27 vs. AC; 2d6 + 14 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +27 vs. Reflex; 2d6 + 14 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Fortitude; 3d6 + 14 damage.
Shuriken: Ranged 6/12; +27 vs. Fortitude; 3d6 + 14 damage.
Hit: If the target attacks the githyanki rogue before the start of the githyanki rogue’s next turn, the githyanki
rogue can attack it again as an immediate interrupt.
Short Sword: +27 vs. Fortitude; 2d6 + 14 damage.
Shuriken: Ranged 6/12; +27 vs. Fortitude; 2d6 + 14 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +27 vs. Fortitude; 4d6 + 14 damage, and the githyanki rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The githyanki rogue slides the target 5 squares, and no damage from obstacles.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the githyanki rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 5d6 damage.
Skills Acrobatics +21, Thievery +21
Str 20 (+15); Dex 22 (+16); Wis 13 (+11);
Con 16 (+13); Int 14 (+12); Cha 15 (+12)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githyanki Trickster Rogue [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +18; Senses Perception +16
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 31, Reflex 36, Will 34
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +27 vs. AC; 2d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
The githyanki rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 3d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 3d6 + 14 damage.
Hit: Until the end of the githyanki rogue’s next turn, the githyanki rogue gains combat advantage against the
target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 5d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 5d6 + 14 damage.
Hit or Miss: Until the end of the githyanki rogue’s next turn, all of the target’s defenses against the githyanki
rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- ○ Hide in Plain Sight (minor)
- The githyanki rogue must already be hidden to use this power. The githyanki rogue is invisible until the githyanki rogue leaves
the githyanki rogue’s current square. No other action that the githyanki rogue performs makes the githyanki rogue visible.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 5d6 damage.
Skills Stealth +21, Thievery +21
Str 15 (+12); Dex 22 (+16); Wis 13 (+11);
Con 16 (+13); Int 14 (+12); Cha 20 (+15)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githyanki Fey-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +12
HP 193; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 31, Reflex 35, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the githyanki warlock is invisible to the target until the start of
the githyanki warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +24 vs. Fortitude; 3d6 + 14 damage, and the githyanki warlock can spend a healing surge, regaining an additional
+6 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +24 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the githyanki warlock since the githyanki warlock’s last turn. If no one attacked the githyanki warlock since the
githyanki warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor:
When the githyanki warlock sustains this power, the githyanki warlock can repeat the attack against the target. If the githyanki
warlock misses, the githyanki warlock can no longer sustain the power.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The githyanki warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the githyanki
warlock’s next turn.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.
Skills Arcana +21, Bluff +21
Str 12 (+11); Dex 13 (+11); Wis 14 (+12);
Con 17 (+13); Int 22 (+16); Cha 22 (+16)
Equipment leather armor, spear
-1 Level / +1 Level
Githyanki Infernal-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +11
HP 200; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 36; Fortitude 35, Reflex 35, Will 32
Saving Throws +2 against charm effects
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 15 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +25 vs. Reflex; 2d6 + 15 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s
next turn, the target takes an extra 2d6 + 15 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +25 vs. Fortitude; the githyanki warlock takes 15 damage, and the target takes 3d10 + 25 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The githyanki warlock conjures flames in the shape of diabolic imps that appear at the githyanki warlock’s feet. The githyanki
warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the githyanki warlock takes 2d10 fire damage
and is pushed 3 squares. This effect applies once per creature per round. It ends when the githyanki warlock has no temporary
hit points remaining.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ○ Cloak of Shadow (move)
- The githyanki warlock can fly a number of squares equal to the githyanki warlock’s speed + 2. If the githyanki warlock doesn’t
land at the end of this move, the githyanki warlock falls. Until the end of the githyanki warlock’s next turn, the githyanki
warlock is insubstantial, and the githyanki warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 21 temporary hit points.
Skills Arcana +21, Intimidate +17
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 24 (+17); Int 22 (+16); Cha 15 (+12)
Equipment leather armor, mace
-1 Level / +1 Level
Githyanki Star-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +11
HP 200; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 33; Fortitude 35, Reflex 32, Will 35
Saving Throws +2 against charm effects
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +21 vs. AC; 2d6 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 15 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +25 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the githyanki warlock on its next turn,
it takes an extra 2d6 + 15 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +23 vs. Reflex; 1d8 + 13 damage, and the target gains vulnerability 13 to all attacks until the end of the githyanki
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +23 vs. Reflex; 4d10 + 13 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the githyanki warlock sees through the target’s eyes. The target is not aware that the githyanki warlock is doing
so. The githyanki warlock has line of sight and line of effect from the target for the githyanki warlock’s attacks. The githyanki
warlock’s warlock powers can originate in the target’s square. Each time the githyanki warlock uses a power through this link,
a mystical third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +18, Insight +16
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 24 (+17); Int 17 (+13); Cha 20 (+15)
Equipment leather armor, sickle
-1 Level / +1 Level
Githyanki Inspiring Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid [XP 3200]
Initiative +15; Senses Perception +11
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 34; Fortitude 35, Reflex 31, Will 35
Saving Throws +2 against charm effects
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +26 vs. Fortitude; 6 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and every ally within 5 squares of the githyanki warlord makes a saving throw with a +5 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. Until the start of the githyanki warlord’s next turn, every ally within 10 squares of the githyanki
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the githyanki
warlord’s next turn, one ally of the githyanki warlord’s choice within 10 squares of the githyanki warlord can follow up a
standard action with a basic attack made as a free action. Sustain Minor: Until the start of the githyanki warlord’s
next turn, one ally of the githyanki warlord’s choice within 10 squares of the githyanki warlord can follow up a standard
action with a basic attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the githyanki warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 15 lost
hit points.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +16, History +20
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 16 (+13); Int 17 (+13); Cha 20 (+15)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githyanki Tactical Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid [XP 3200]
Initiative +15; Senses Perception +11
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 38; Fortitude 35, Reflex 35, Will 32
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the
target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is dazed until the end of the githyanki warlord’s next turn. Until the end of
the githyanki warlord’s next turn, the githyanki warlord’s allies gain a +6 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: If the target attacks before the end of the githyanki warlord’s next turn,
the githyanki warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the githyanki warlord deals damage, the target takes a -6 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the githyanki warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +16, History +23
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 16 (+13); Int 22 (+16); Cha 15 (+12)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githyanki Control Wizard [Level 21 Artillery]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +15
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○○
AC 35; Fortitude 31, Reflex 35, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +25 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the githyanki wizard’s next
turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +25 vs. Reflex; 3d8 + 15 force damage, and the target is immobilized until the end of the githyanki
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the githyanki wizard’s next turn, and the githyanki wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +25 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the githyanki wizard’s next turn. Sustain Minor:
When the githyanki wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- ○ Orb of Imposition (free)
- The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the githyanki
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current
turn, so that it lasts instead until the end of the githyanki wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the githyanki wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +22, Insight +20
Str 12 (+11); Dex 15 (+12); Wis 20 (+15);
Con 16 (+13); Int 24 (+17); Cha 13 (+11)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githyanki War Wizard [Level 21 Artillery]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +12
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○○
AC 35; Fortitude 31, Reflex 35, Will 33
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +25 vs. Reflex; 2d6 + 15 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +25 vs. Reflex; 3d6 + 15 force damage, and the target
is dazed until the end of the githyanki wizard’s next turn. If the githyanki wizard targets only one creature with this power,
the githyanki wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +25 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The githyanki wizard or one ally touched by the githyanki wizard gains resist 10 to all damage until the end of the encounter
or for 5 minutes.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- ○ Wand of Accuracy (free)
- The githyanki wizard gains a +5 bonus to a single attack roll.
Skills Arcana +22, History +24
Str 12 (+11); Dex 20 (+15); Wis 15 (+12);
Con 16 (+13); Int 24 (+17); Cha 13 (+11)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githyanki Isolating Avenger [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +16
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 37; Fortitude 32, Reflex 35, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki
avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +27 vs. AC; 2d10 + 14 thunder damage, and the githyanki avenger pushes any enemy within 2 squares of the githyanki avenger,
other than the target, 2 squares. Until the end of the githyanki avenger’s next turn, if any enemy other than the target enters
a square adjacent to the githyanki avenger or hits or misses the githyanki avenger from a square within the githyanki avenger’s
reach, the githyanki avenger can make a melee basic attack against that enemy as an opportunity action. The githyanki avenger
gains a +6 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +24 vs. Will; 4d8 + 14 psychic damage, and the target is pulled 3 squares. At
the start of each of the githyanki avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage,
and the target is pulled 2 squares. At the start of the githyanki avenger’s next turn, the target is pulled 3 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the githyanki avenger fails a saving throw other than a death saving throw.
Until the end of the githyanki avenger’s next turn, the effect the githyanki avenger failed the saving throw against doesn’t
affect the githyanki avenger, but the githyanki avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger
gains a +6 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +21
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 16 (+13); Int 22 (+16); Cha 12 (+11)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githyanki Pursuing Avenger [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +16
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 32, Reflex 34, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +25 vs. AC; 2d8 + 13 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki
avenger can shift 6 squares as a free action. The githyanki avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage, and the target is immobilized until the end of the githyanki avenger’s next turn. The githyanki
avenger gains a +7 bonus to the githyanki avenger’s next attack roll against the target before the end of the githyanki avenger’s
next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +27 vs. AC; 5d10 + 14 damage. Miss: Half damage. The githyanki avenger gains a +5 power bonus to the githyanki avenger’s
next damage roll against the target before the end of the encounter, unless the githyanki avenger attacks another creature
first.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- ○ Astral Cloak (minor) ✦ Illusion
- The githyanki avenger becomes invisible until the end of the githyanki avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains
a +11 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +20
Str 15 (+12); Dex 20 (+15); Wis 22 (+16);
Con 16 (+13); Int 15 (+12); Cha 12 (+11)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githyanki Rageblood Barbarian [Level 21 Brute]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +16
HP 242; Bloodied 121
Healing Surges (+60 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 31
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d8 + 14 damage (crit 62 + 3d12). Hit or Miss: Until the start of the githyanki barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the githyanki barbarian gains 16 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The githyanki barbarian enters the rage of the hydra. Until the rage ends, once per round when the githyanki barbarian makes
an attack that misses, the githyanki barbarian can make a melee basic attack as a free action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the githyanki barbarian gains resist 10 against a damage type of the githyanki barbarian’s choice:
acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the githyanki barbarian uses another stance power.
- ○ Swift Charge (free)
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
- Rageblood Vigor
- Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 16 temporary hit
points.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 22 (+16); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Thaneborn Barbarian [Level 21 Brute]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +16
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 34
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d6 + 14 damage (crit 56 + 3d12). When charging, the githyanki barbarian can use this power in place of
a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target takes a –5 penalty to AC until the end of the githyanki barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The githyanki barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the githyanki barbarian grants combat advantage to the githyanki barbarian and the githyanki barbarian’s allies until
the end of its next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
- □ Spur the Cycle (free)
- When the githyanki barbarian reducees an enemy to 0 hit points during the githyanki barbarian’s turn.
The githyanki barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy
gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 17 (+13); Int 14 (+12); Cha 20 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Cunning Bard [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +16
HP 193; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 38; Fortitude 31, Reflex 36, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +24 vs. Reflex; 2d8 + 14 thunder damage, and the githyanki bard and each ally within 10 squares of the githyanki
bard can shift 7 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 3d8 + 14 radiant damage. Miss: Half damage. Hit or Miss:
The githyanki bard and each ally within 10 squares of the githyanki bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the githyanki bard’s next
turn. While within the zone, the githyanki bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares
as a move action. Sustain Minor: The zone persists.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the githyanki bard, the githyanki bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Bluff +21
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 17 (+13); Int 22 (+16); Cha 22 (+16)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githyanki Valorous Bard [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +13; Senses Perception +16
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 34, Reflex 33, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end
of the githyanki bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +27 vs. AC; 2d8 + 14 damage, and the githyanki bard teleports an ally within 10 squares of the githyanki bard to a space adjacent
to the githyanki bard and gains a +6 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the githyanki bard’s next turn. When the
githyanki bard moves, the zone moves with the githyanki bard, remaining centered on the githyanki bard. Any ally who starts
his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy,
the githyanki bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +16
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 22 (+16); Int 17 (+13); Cha 22 (+16)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githyanki Guardian Druid [Level 21 Controller]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +16
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 34, Reflex 31, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +24 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +24 vs. Fortitude; 3d6 + 14 damage, and the target slides 7 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +24 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 14 damage. Miss: 1d6 + 14 damage, and the target is immobilized until the end of the githyanki druid’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The githyanki druid and each ally within 5 squares can spend a healing surge, and each target regains 3d6 hit points.
- Primal Guardian
- While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier
in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.
Skills Heal +21, Nature +21
Str 14 (+12); Dex 15 (+12); Wis 22 (+16);
Con 22 (+16); Int 15 (+12); Cha 12 (+11)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Predator Druid [Level 21 Controller]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +21
HP 193; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 36
Saving Throws +2 against charm effects
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +24 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +24 vs. Fortitude; 3d10 + 14 damage, the githyanki druid grabs the target and shifts 5 squares, pulling the target with the
githyanki druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +24 vs. Fortitude; 3d10 + 14 damage, and the githyanki druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the githyanki druid’s turn. Miss: Half damage, and the githyanki druid grabs the target. Hit or
Miss: Until the end of the encounter, while the githyanki druid is in beast form, the githyanki druid gains a +2 bonus
to AC and Fortitude.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- □ Insect Plague (free)
- Until the end of the encounter, the githyanki druid can use wild shape to assume the form of a cloud of insects. In this form,
the githyanki druid gains a fly speed equal to the githyanki druid’s speed, and the githyanki druid can hover. The githyanki
druid also becomes insubstantial. When the githyanki druid squeezes, the githyanki druid can move at full speed instead of
half speed and can fit through any opening large enough to accommodate even a single insect. The githyanki druid can’t attack,
pick up anything, or manipulate objects. Until this power ends, the githyanki druid can use wild shape to change among this
form, another beast form, and the githyanki druid’s humanoid form.
- Primal Predator
- While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.
Skills Nature +21, Perception +21
Str 14 (+12); Dex 20 (+15); Wis 22 (+16);
Con 17 (+13); Int 15 (+12); Cha 12 (+11)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Preserving Invoker [Level 21 Artillery]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +16
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○○
AC 37; Fortitude 32, Reflex 35, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +24 vs. Reflex; 2d8 + 14 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker
can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +24 vs. Reflex; 2d8 + 14 damage. If the target moves more than 1 square before the end of the githyanki
invoker’s next turn, the target takes 11 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +24 vs. Will; 5d6 + 14 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +6 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githyanki invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the githyanki invoker makes an attack roll against the githyanki invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the githyanki invoker’s next turn,
any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
can slide an ally within 10 squares of the githyanki invoker 1 square.
Skills Arcana +21, Religion +21
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 17 (+13); Int 22 (+16); Cha 13 (+11)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githyanki Wrathful Invoker [Level 21 Artillery]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +16
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 35, Reflex 32, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +24 vs. Will; 3d10 + 14 radiant damage, and until the end of the githyanki invoker’s next turn, each creature that
the target attacks gains a +7 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +24 vs. Fortitude; 7d6 + 14 damage, and the githyanki invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the githyanki invoker slides the target 3 squares and knock it prone.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- □ Walk Between Worlds (minor)
- The githyanki invoker or one ally within 10 squares gains phasing until the end of the githyanki invoker’s next turn. Sustain
Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.
Skills Endurance +20, Religion +18
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 22 (+16); Int 17 (+13); Cha 13 (+11)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githyanki Bear Shaman [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +21
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 35, Reflex 31, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Will; 2d8 + 14 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 6 temporary
hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +24 vs. Will; 3d6 + 14 damage, and each ally adjacent to the githyanki shaman’s spirit companion can spend a healing
surge and regains an additional 12 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The githyanki shaman conjures a bear spirit in an unoccupied square
adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move
through its space, but allies can. As a move action, the githyanki shaman can move the spirit 5 squares.
The spirit
can flank enemies with the githyanki shaman and the githyanki shaman’s allies, and it can make opportunity attacks against
the githyanki shaman’s enemies: +24 vs. Reflex; 2d10 + 14 damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the githyanki shaman’s next turn or until it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the githyanki shaman uses a healing power on him or her.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 22 (+16); Int 17 (+13); Cha 12 (+11)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Panther Shaman [Level 21 Controller (Leader)]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +21
HP 193; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 36; Fortitude 32, Reflex 34, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Fortitude; 2d10 + 14 damage, and until the end of the githyanki shaman’s next turn, the githyanki
shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied,
the githyanki shaman gains a +3 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 2d10 + 14 damage. Until the end of the githyanki shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the githyanki shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +24 vs. Reflex; 4d8 + 14 damage. Miss: Half damage. Hit or Miss: Until the end of the githyanki shaman’s
next turn, the githyanki shaman and the githyanki shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage
rolls against the target. As a free action before the githyanki shaman’s next turn, each ally within 20 squares of the target
can make a saving throw and shift 3 squares as the first action of his or her turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the githyanki
shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a
move action, the githyanki shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 2d10 + 14 damage.
- Stalker Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 17 (+13); Int 22 (+16); Cha 12 (+11)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Chaos Sorcerer [Level 21 Artillery]
Medium natural humanoid [XP 3200]
Initiative +17; Senses Perception +11
HP 148; Bloodied 74
Healing Surges (+37 hp) ○○○
AC 33; Fortitude 31, Reflex 33, Will 37
Saving Throws +2 against charm effects
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d4 + 13 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +24 vs. Will; 2d10 + 23 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+24 vs. Will; 1d6 + 17 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +24 vs. Will; 3d8 + 23 thunder damage, and the githyanki sorcerer teleports
the target to a space adjacent to the githyanki sorcerer’s enemy that is nearest to it. If the githyanki sorcerer rolled an
even number on the attack roll, the githyanki sorcerer can teleport the target to a space adjacent to the githyanki sorcerer’s
ally, not the githyanki sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 6d6 + 23 lightning damage. If the githyanki sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the githyanki sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- □ Chaos Echoes (immediate reaction)
- When the githyanki sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer
1 square.
Skills Arcana +17, Bluff +21
Str 15 (+12); Dex 20 (+15); Wis 12 (+11);
Con 16 (+13); Int 15 (+12); Cha 22 (+16)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githyanki Dragon Sorcerer [Level 21 Skirmisher]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +11
HP 192; Bloodied 96
Healing Surges (+48 hp) ○○○
AC 33; Fortitude 33, Reflex 30, Will 37
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +24 vs. Reflex; 2d8 + 23 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before
the end of the githyanki sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +24 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the githyanki sorcerer
slides the target 5 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the githyanki sorcerer’s next turn. When the githyanki
sorcerer moves, the zone moves with the githyanki sorcerer, remaining centered on the githyanki sorcerer. The zone is difficult
terrain for the githyanki sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the githyanki sorcerer.
Targets the triggering creature; +24 vs. Reflex; 2d10 + 23 lightning damage and the githyanki sorcerer pushes the target 5
squares.
- Draconic Power
- The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength
modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.
Skills Arcana +17, Athletics +20
Str 20 (+15); Dex 15 (+12); Wis 12 (+11);
Con 16 (+13); Int 15 (+12); Cha 22 (+16)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githyanki Earth Warden [Level 21 Brute]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +17
HP 242; Bloodied 121
Healing Surges (+60 hp) ○○○
AC 39; Fortitude 35, Reflex 32, Will 32
Saving Throws +2 against charm effects
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s
next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. The target is immobilized and takes a -6 penalty to AC and Reflex until the end of the githyanki
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +26 vs. AC; 4d10 + 14 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the githyanki warden’s next turn. Hit or Miss: Each enemy within
3 squares of the githyanki warden, other than the target, is slowed until the end of the githyanki warden’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does
not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the githyanki warden is subjected to an effect that a save can end.
The githyanki warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Earthstrength
- When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +6 bonus to AC.
The bonus lasts until the end of the githyanki warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +18, Perception +17
Str 22 (+16); Dex 14 (+12); Wis 15 (+12);
Con 22 (+16); Int 14 (+12); Cha 13 (+11)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githyanki Wild Warden [Level 21 Brute]
Medium natural humanoid [XP 3200]
Initiative +14; Senses Perception +20
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 36; Fortitude 35, Reflex 30, Will 35
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12), and the target is slowed until the end of the githyanki warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +26 vs. Fortitude; 2d12 + 19 damage (crit 43 + 3d12), and the target is weakened until the end of the githyanki warden’s next
turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the githyanki warden shifts 1 square. +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- □ Verdant Life (minor) ✦ Healing
- The githyanki warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +26 vs. Fortitude; 2d12 + 14 damage (crit 38 + 3d12), and the target grants combat advantage
to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
- Wildblood
- When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki
warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +20, Perception +20
Str 22 (+16); Dex 14 (+12); Wis 20 (+15);
Con 17 (+13); Int 14 (+12); Cha 13 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.