Githyanki NPCs [Level 25]

Githyanki Battle Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +17
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 39
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the githyanki cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+31 vs. AC; 4d10 + 15 damage. The next attack roll the githyanki cleric makes against the target gains a +2 power bonus.
□ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
+29 vs. AC; 6d10 + 15 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
Purify (standard)
Every effect that a save can end is removed from the githyanki cleric and each ally within 10 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +22, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 21 (+17);
Con 16 (+15); Int 14 (+14); Cha 15 (+14)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Devoted Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 37; Fortitude 34, Reflex 33, Will 40
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The githyanki cleric and each ally in the burst gain a +5 power bonus to AC until the end of the githyanki cleric’s next turn and can spend a healing surge. Add +5 to the hit points regained.
□ [C] Sacred Word (standard) ✦ Psychic
Close burst 5; targets enemies; +27 vs. Fortitude; 4d10 + 15 psychic damage, and the target is stunned until the end of the githyanki cleric’s next turn. Miss: Half damage, and the target is not stunned.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The githyanki cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githyanki cleric within 5 squares of its previous location.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +23, Religion +19
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 16 (+15); Int 14 (+14); Cha 21 (+17)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Greatweapon Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +14
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 39, Reflex 33, Will 34
Saving Throws +2 against charm effects
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 6 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+29 vs. AC; 4d12 + 21 damage (crit 69 + 3d12).
□ [M] Reign of Terror (standard) ✦ Reliable, Weapon
+29 vs. AC; 6d12 + 15 damage (crit 87 + 3d12), and all of the githyanki fighter’s enemies that the githyanki fighter can see are marked until the end of the githyanki fighter’s next turn. Miss: The power is not expended.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
No Surrender (no action) ✦ Healing
When the githyanki fighter’s hit points drop to 0 or lower.
The githyanki fighter regains hit points up to one-half the githyanki fighter’s maximum hit points. However, the githyanki fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +23, Intimidate +18
Str 23 (+18); Dex 15 (+14); Wis 14 (+14);
Con 23 (+18); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Githyanki Guardian Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +14
HP 225; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 34
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+30 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+30 vs. AC; 3d8 + 20 damage, and make a secondary attack against one creature adjacent to the primary target and within the githyanki fighter’s melee reach. Secondary Attack: +30 vs. AC; 2d8 + 20 damage.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The githyanki fighter gains an action point that the githyanki fighter must spend during the githyanki fighter’s current turn.
Reaper’s Stance (minor) ✦ Stance, Weapon
Whenever the githyanki fighter uses a fighter power, the githyanki fighter can score a critical hit on a roll of 19–20, and the githyanki fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the githyanki fighter takes 1d8 + 9 damage damage and ongoing 10 damage (save ends), as long as the githyanki fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the githyanki fighter uses another stance power.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +19, Intimidate +18
Str 23 (+18); Dex 21 (+17); Wis 14 (+14);
Con 17 (+15); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Avenging Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +14
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 38, Reflex 34, Will 38
Saving Throws +2 against charm effects
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+30 vs. AC; 2d10 + 15 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +2 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+30 vs. AC; 3d10 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the githyanki paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d10 + 15 thunder damage, and the target is knocked prone.
□ [M] Exalted Retribution (standard) ✦ Weapon
+30 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from the githyanki paladin when it attacks (save ends). The githyanki paladin gains a +2 bonus to the opportunity attack roll and deals an extra 1d10 damage.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 14 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The githyanki paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.

Skills Intimidate +22, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 15 (+14);
Con 16 (+15); Int 14 (+14); Cha 21 (+17)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Githyanki Protecting Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +14
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 41; Fortitude 37, Reflex 36, Will 39
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the githyanki paladin gains 2 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +27 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 2 squares.
□ [C] To the Nine Hells with You (standard) ✦ Fire
Close burst 5; targets enemies; +27 vs. Will; 6d6 + 15 damage Miss: Half damage. Hit or Miss: The target suffers ongoing 10 fire damage (save ends). The target is marked until the end of the githyanki paladin’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The githyanki paladin and each ally within 5 squares can spend a healing surge.

Skills Intimidate +23, Religion +19
Str 21 (+17); Dex 13 (+13); Wis 15 (+14);
Con 16 (+15); Int 14 (+14); Cha 23 (+18)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Archer Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +20; Senses Perception +19
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 40; Fortitude 37, Reflex 38, Will 34
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +29 vs. AC; 2d10 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage (off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 20/40; +29 vs. Fortitude; 4d10 + 15 damage, and the target is pushed 4 squares.
□ [C] Unstoppable Arrows (standard) ✦ Weapon
Close blast 5; targets enemies; +29 vs. AC; 3d10 + 15 damage. Miss: Half damage.
Forest Ghost (standard) ✦ Illusion
When it is not the githyanki ranger’s turn, enemies treat the githyanki ranger as invisible if the githyanki ranger has cover or concealment from them. An enemy still knows the square occupied by the githyanki ranger if it saw the githyanki ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
Archer Fighting Style
The githyanki ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The githyanki ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +19, Stealth +22
Str 21 (+17); Dex 23 (+18); Wis 15 (+14);
Con 16 (+15); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Githyanki Two-Blade Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +19
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 39; Fortitude 38, Reflex 37, Will 34
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +28 vs. AC; 2d10 + 14 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage (off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Longsword (main): +30 vs. AC; 2d8 + 15 damage.
Longsword (off hand): +30 vs. AC; 2d8 + 15 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the githyanki ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the githyanki ranger and misses before the start of the githyanki ranger’s next turn, make a melee basic attack against it with both the githyanki ranger’s main weapon and the githyanki ranger’s off-hand weapon as an immediate reaction.
□ [M/R] Bloodstorm (standard) ✦ Weapon
Two attacks on one creature.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 15 damage (main)/2d8 + 15 damage (off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 14 damage.
Miss: Half damage per attack. Hit or Miss: After making these attacks, the githyanki ranger can shift 2 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
Hit the Dirt (immediate interrupt)
When the githyanki ranger is hit by an area attack or a close attack.
Shift 2 squares.
Two-Blade Fighting Style
The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In addition, the githyanki ranger gains Toughness as a bonus feat.
Toughness [Feat]
The githyanki ranger gains an additional +15 hit points.

Skills Nature +19, Perception +19
Str 23 (+18); Dex 21 (+17); Wis 15 (+14);
Con 16 (+15); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Githyanki Brawny Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +20; Senses Perception +13
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 34
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +30 vs. AC; 2d6 + 15 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+30 vs. Reflex; 2d6 + 15 damage.
□ [M] Ghost on the Wind (standard) ✦ Weapon
+30 vs. Will; 6d6 + 15 damage, and the githyanki rogue becomes invisible. The githyanki rogue shifts into any square adjacent to the target and reappear at the start of the githyanki rogue’s next turn. The githyanki rogue has combat advantage against the target until the end of the githyanki rogue’s next turn. Miss: Half damage, the githyanki rogue can shift 1 square to another square adjacent to the target, and the githyanki rogue has combat advantage against the target until the end of the githyanki rogue’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
Dazzling Acrobatics (move)
The githyanki rogue can shift twice the githyanki rogue’s speed. The githyanki rogue can climb at full speed as part of this move. If an enemy attacks the githyanki rogue while the githyanki rogue shifts, the githyanki rogue gains a +4 bonus to AC against that attack.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the githyanki rogue.
Targets the creature the githyanki rogue’s ally damaged; +30 vs. AC; 2d6 + 15 damage.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 5d6 damage.

Skills Acrobatics +23, Thievery +23
Str 21 (+17); Dex 23 (+18); Wis 13 (+13);
Con 16 (+15); Int 14 (+14); Cha 15 (+14)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Githyanki Trickster Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +20; Senses Perception +18
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 34, Reflex 39, Will 37
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+26 vs. AC; 2d6 + 11 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +30 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
The githyanki rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the githyanki rogue. The githyanki rogue chooses the target of its attack.
□ [M/R] Hamstring (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
Hide from the Light (minor)
The githyanki rogue must already be hidden to use this power. The githyanki rogue is invisible until the end of the encounter or until the githyanki rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 5d6 damage.

Skills Stealth +23, Thievery +23
Str 15 (+14); Dex 23 (+18); Wis 13 (+13);
Con 16 (+15); Int 14 (+14); Cha 21 (+17)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Githyanki Fey-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +14
HP 225; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 34, Reflex 38, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the githyanki warlock is invisible to the target until the start of the githyanki warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +27 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex defense until the end of the githyanki warlock’s next turn.
□ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
Ranged 5; +27 vs. Will; 4d10 + 15 psychic damage. Until the end of the encounter, every time the githyanki warlock takes damage, the githyanki warlock makes a +27 vs. Will attack against the target; if the attack hits, the githyanki warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the githyanki warlock is adjacent to the target, the images of the githyanki warlock both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The githyanki warlock becomes invisible until the start of the githyanki warlock’s next turn and teleports 20 squares. The githyanki warlock leaves behind an illusory image of the githyanki warlock that persists as long as the githyanki warlock is invisible. This image stands in place, takes no actions, and uses the githyanki warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githyanki warlock makes an attack, the githyanki warlock becomes visible. Sustain Standard: The githyanki warlock remains invisible as long as the githyanki warlock doesn’t make an attack.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.

Skills Arcana +23, Bluff +23
Str 12 (+13); Dex 13 (+13); Wis 14 (+14);
Con 17 (+15); Int 23 (+18); Cha 23 (+18)
Equipment leather armor, spear

-1 Level / +1 Level

Githyanki Infernal-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +13
HP 233; Bloodied 116
Healing Surges (+58 hp) ○○○
AC 39; Fortitude 38, Reflex 38, Will 35
Saving Throws +2 against charm effects
Speed 6

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +28 vs. Reflex; 2d10 + 16 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +28 vs. Reflex; 2d6 + 16 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s next turn, the target takes an extra 2d6 + 16 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +28 vs. Reflex; 4d8 + 16 damage, and the target is pushed 9 squares.
□ [R] Tartarean Tomb (standard)
Ranged 10; +28 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and lacks line of sight and line of effect to any space other than its own. All creatures other than the githyanki warlock cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The githyanki warlock grows wings and gains a fly speed equal to the githyanki warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 25 temporary hit points.

Skills Arcana +23, Intimidate +19
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 25 (+19); Int 23 (+18); Cha 15 (+14)
Equipment leather armor, mace

-1 Level / +1 Level

Githyanki Star-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +13
HP 233; Bloodied 116
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 38, Reflex 35, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Sickle (standard) ✦ Weapon
+24 vs. AC; 2d6 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +28 vs. Reflex; 2d10 + 16 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +28 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the githyanki warlock on its next turn, it takes an extra 2d6 + 16 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +26 vs. Will; 4d10 + 14 damage, and the githyanki warlock can swap places with the target. After swapping places with the target, the githyanki warlock can teleport 3 squares..
□ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
Ranged 10; +28 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the githyanki warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the githyanki warlock’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the githyanki warlock’s next turn, anyone who attacks the githyanki warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the githyanki warlock gains a cumulative +1 power bonus to the githyanki warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +20, Insight +18
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 25 (+19); Int 17 (+15); Cha 21 (+17)
Equipment leather armor, sickle

-1 Level / +1 Level

Githyanki Inspiring Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +13
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 38
Saving Throws +2 against charm effects
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Furious Smash (standard) ✦ Weapon
+29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the githyanki warlord’s next turn. Until the end of the encounter, the githyanki warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
□ [M] White Raven’s Call (standard) ✦ Weapon
+29 vs. AC; 6d10 + 15 damage, and the githyanki warlord and all of the githyanki warlord’s allies within 10 squares of the githyanki warlord makes saving throws against any single effect that a save can end. Miss: Each of the githyanki warlord’s allies within 10 squares of the githyanki warlord makes a saving throw against any effect that the target caused and that a save can end.
Heart of the Titan (standard)
The githyanki warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
○○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 17 lost hit points.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +22
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 16 (+15); Int 17 (+15); Cha 21 (+17)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Githyanki Tactical Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +17; Senses Perception +13
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 41; Fortitude 38, Reflex 38, Will 35
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+30 vs. AC; 1d8 + 15 damage, and an ally of the githyanki warlord’s choice within 5 squares of the githyanki warlord takes a standard action. The githyanki warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the githyanki warlord for attacks made with this extra standard action.
□ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
Must be wielding a heavy thrown weapon.
Ranged 10/20; +29 vs. AC; 6d6 + 15 damage. Until the end of the encounter, the githyanki warlord’s allies add +6 to attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against the target as a free action, with a +6 bonus to the attack roll and the damage.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the githyanki warlord slides each target 6 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
○○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack roll.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +25
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 16 (+15); Int 23 (+18); Cha 15 (+14)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Githyanki Control Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +17
HP 172; Bloodied 86
Healing Surges (+43 hp) ○○○
AC 38; Fortitude 34, Reflex 38, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +28 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the githyanki wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +28 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the githyanki wizard’s next turn, or the githyanki wizard can dismiss it as a minor action.
□ [A] Necrotic Web (standard) ✦ Necrotic, Zone
Area burst 3 within 20; +28 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Time Stop (minor)
The githyanki wizard gains two extra standard actions, which the githyanki wizard can’t use to attack other creatures.
Orb of Imposition (free)
The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the githyanki wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current turn, so that it lasts instead until the end of the githyanki wizard’s next turn.

Skills Arcana +24, Insight +22
Str 12 (+13); Dex 15 (+14); Wis 21 (+17);
Con 16 (+15); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Githyanki War Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +14
HP 172; Bloodied 86
Healing Surges (+43 hp) ○○○
AC 38; Fortitude 34, Reflex 38, Will 36
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +28 vs. Reflex; 2d6 + 16 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +28 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +28 vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +28 vs. Reflex; 1d6 + 16 lightning damage.
□ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
Close burst 5; targets enemies; +28 vs. Fortitude, Reflex, Will. The githyanki wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 16 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15 fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Mass Fly (standard)
The githyanki wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githyanki wizard’s next turn. Sustain Minor: The githyanki wizard can sustain this power until the end of the encounter or for 5 minutes. If the githyanki wizard does not sustain this power, all targets float to the ground without taking falling damage.
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Wand of Accuracy (free)
The githyanki wizard gains a +5 bonus to a single attack roll.

Skills Arcana +24, History +26
Str 12 (+13); Dex 21 (+17); Wis 15 (+14);
Con 16 (+15); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Githyanki Isolating Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+30 vs. AC; 3d10 + 15 damage, and until the end of the githyanki avenger’s next turn, the githyanki avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the githyanki avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the githyanki avenger before the end of the githyanki avenger’s next turn. Hit or Miss: Until the end of the githyanki avenger’s next turn, the githyanki avenger gains a +6 bonus to all defenses against the target’s attacks.
□ [M] Aspect of Death (standard) ✦ Weapon
+30 vs. Fortitude; 6d10 + 15 damage, and the target takes 10 damage at the start of its turn if the githyanki avenger is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the githyanki avenger is within 5 squares of it (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the githyanki avenger to 0 hit points or fewer and doesn’t kill you.
The githyanki avenger is dying but doesn’t fall unconscious. Until the end of the githyanki avenger’s next turn, the githyanki avenger doesn’t take any damage after the triggering attack, and the githyanki avenger gains a +4 bonus to attack rolls. At the end of the githyanki avenger’s next turn, the githyanki avenger falls unconscious if the githyanki avenger is still dying.
Censure of Retribution
When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger gains a +6 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Athletics +19, Religion +23
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 16 (+15); Int 23 (+18); Cha 12 (+13)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Githyanki Pursuing Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +18
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki avenger can shift 6 squares as a free action. The githyanki avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+30 vs. AC; 4d10 + 15 radiant damage, and if the target is not adjacent to the githyanki avenger at the start of the githyanki avenger’s next turn, the githyanki avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the githyanki avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the target.
□ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
Ranged 20; +27 vs. Will; 6d8 + 15 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond of destiny (save ends). Until the bond ends, the githyanki avenger can teleport to a space adjacent to the target as a minor action. The githyanki avenger doesn’t need line of sight to the destination space. Aftereffect: The githyanki avenger can teleport to a space adjacent to the target as a free action once. The githyanki avenger doesn’t need line of sight to the destination space.
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the githyanki avenger gains phasing, and the githyanki avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains a +11 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Religion +19, Stealth +22
Str 15 (+14); Dex 21 (+17); Wis 23 (+18);
Con 16 (+15); Int 15 (+14); Cha 12 (+13)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Githyanki Rageblood Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +18
HP 283; Bloodied 141
Healing Surges (+70 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 34
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the githyanki barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+29 vs. AC; 4d12 + 21 damage (crit 69 + 3d12), and the target cannot regain hit points until the start of the githyanki barbarian’s next turn.
□ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
+29 vs. AC; 7d12 + 15 damage (crit 99 + 3d12), and the target is pushed 6 squares. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The githyanki barbarian enters the rage of the ash hammer. Until the rage ends, whenever the githyanki barbarian hits with an attack, the githyanki barbarian gains 12 temporary hit points. If that attack already grants temporary hit points to the githyanki barbarian, add +2 to the number of temporary hit points the githyanki barbarian gains.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Swift Charge (free)
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the githyanki barbarian is hit by an attack.
Until the end of the githyanki barbarian’s next turn, the githyanki barbarian gains resist 18 to all damage.
Rageblood Vigor
Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 16 temporary hit points.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Thaneborn Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +18
HP 277; Bloodied 138
Healing Surges (+69 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 37
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the githyanki barbarian can use this power in place of a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+29 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and each enemy adjacent to the githyanki barbarian takes a –5 penalty to attack rolls until the end of the githyanki barbarian’s next turn.
□ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
+29 vs. AC; 7d12 + 15 thunder damage (crit 99 + 3d12), and the githyanki barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The githyanki barbarian enters the rage of the stone tempest. Until the rage ends, the githyanki barbarian can score a critical hit on a roll of 18–20.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Untouched (minor)
The githyanki barbarian makes a saving throw against each effect on the githyanki barbarian that a save can end. The githyanki barbarian gains a +3 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
Thaneborn Triumph
Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 17 (+15); Int 14 (+14); Cha 21 (+17)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Cunning Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18
HP 225; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 41; Fortitude 34, Reflex 39, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +27 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the githyanki bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the githyanki bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
□ [C] Frenzied Rhythm (standard) ✦ Charm
Close burst 5; targets enemies; +27 vs. Will; the githyanki bard slides the target 5 squares, the target makes a basic attack as a free action against a creature of the githyanki bard’s choice, and the target is then stunned until the end of the githyanki bard’s next turn. Miss: The target is dazed until the end of the githyanki bard’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 11 squares of the githyanki bard, the githyanki bard can slide that ally 1 square as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +23, Bluff +23
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 17 (+15); Int 23 (+18); Cha 23 (+18)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Githyanki Valorous Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 37, Reflex 36, Will 39
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end of the githyanki bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+30 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +6 power bonus to his or her next attack roll against the target.
□ [R] Adversarial Song (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10 squares of the githyanki bard. The target deals half damage to any of the githyanki bard’s allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the githyanki bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy, the githyanki bard can grant 11 temporary hit points to that ally as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +20, Athletics +18
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 23 (+18); Int 17 (+15); Cha 23 (+18)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Githyanki Guardian Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +18
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 37, Reflex 34, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the githyanki druid’s next turn. Hit or Miss: Until the end of the githyanki druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
Area burst 4 within 20; targets enemies; +27 vs. Fortitude; 4d6 + 15 fire and lightning damage, and the primary target is knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the end of the githyanki druid’s next turn. While the zone persists, the githyanki druid can make the following secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +27 vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The zone persists.
Unyielding Roots (standard) ✦ Healing
The githyanki druid and each ally with 5 squares grows revitalizing roots. Until the end of the githyanki druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 6 hit points. Sustain Minor: The effect persists.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Primal Guardian
While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.

Skills Heal +23, Nature +23
Str 14 (+14); Dex 15 (+14); Wis 23 (+18);
Con 23 (+18); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Predator Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +23
HP 225; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 39
Saving Throws +2 against charm effects
Speed 7

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until the end of the githyanki druid’s next turn.
□ [C] Primal Tiger (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +27 vs. Reflex; 6d6 + 15 damage. If the attack hits at least once, the githyanki druid shifts 5 squares. Hit or Miss: Until the end of the encounter, while the githyanki druid is in beast form the githyanki druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the githyanki druid.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the githyanki druid uses wild shape to change into beast form, the githyanki druid becomes insubstantial and gain phasing until the end of the githyanki druid’s turn.
Primal Predator
While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.

Skills Nature +23, Perception +23
Str 14 (+14); Dex 21 (+17); Wis 23 (+18);
Con 17 (+15); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Preserving Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +18
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the githyanki invoker’s next turn. Until the end of the githyanki invoker’s next turn, the target also takes a -6 penalty to attack rolls.
□ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
Close burst 10; targets enemies; +27 vs. Will; 6d6 + 15 radiant damage. Miss: Half damage. Hit or Miss: Each ally in the burst can spend a healing surge.
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
Covenant of Vengeance (minor)
Choose either the githyanki invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the githyanki invoker and the githyanki invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the githyanki invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +6 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the githyanki invoker’s next turn.
Covenant of Preservation
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker can slide an ally within 10 squares of the githyanki invoker 1 square.

Skills Arcana +23, Religion +23
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 17 (+15); Int 23 (+18); Cha 13 (+13)
Equipment hide armor, morningstar

-1 Level / +1 Level

Githyanki Wrathful Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +18
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 38, Reflex 35, Will 39
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +6 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the githyanki invoker’s next turn, it takes 16 fire damage.
□ [A] Racking Invocation of Pain (standard)
Area burst 2 within 20; +27 vs. Fortitude; 4d8 + 15 damage, and the target is dazed and takes 10 extra damage whenever it is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.

Skills Endurance +22, Religion +20
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 23 (+18); Int 17 (+15); Cha 13 (+13)
Equipment chainmail, morningstar

-1 Level / +1 Level

Githyanki Bear Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +23
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 38, Reflex 34, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 6 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the githyanki shaman’s next turn, any ally takes half damage from any source while adjacent to the githyanki shaman’s spirit companion. Each ally adjacent to the githyanki shaman’s spirit companion gains 6 temporary hit points.
□ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
Close blast 5; targets enemies; +27 vs. Reflex; 3d6 + 15 lightning damage, and the githyanki shaman teleports the target 10 squares. Miss: Half damage, and the githyanki shaman teleports the target 5 squares. Hit or Miss: The githyanki shaman teleports each ally in the blast 10 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the githyanki shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the githyanki shaman and the githyanki shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the githyanki shaman’s spirit companion regains 6 additional hit points when he or she uses second wind or when the githyanki shaman uses a healing power on him or her.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 23 (+18); Int 17 (+15); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Panther Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +23
HP 225; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the githyanki shaman’s next turn, the githyanki shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied, the githyanki shaman gains a +3 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the githyanki shaman’s next turn, when any ally adjacent to the githyanki shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 6 damage.
□ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the githyanki shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
Stalker Spirit
Any ally adjacent to the githyanki shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 17 (+15); Int 23 (+18); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Chaos Sorcerer [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +13
HP 172; Bloodied 86
Healing Surges (+43 hp) ○○○
AC 36; Fortitude 34, Reflex 36, Will 40
Saving Throws +2 against charm effects
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 2d10 + 24 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +27 vs. Will; 1d6 + 18 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +27 vs. Fortitude; 4d6 + 24 cold damage, and the target is weakened until the end of the githyanki sorcerer’s next turn. If the githyanki sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18 cold damage.
□ [R] Words of Chaos (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 4d12 + 24 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or a ranged attack, the githyanki sorcerer can make a secondary attack against the target if it is within 10 squares of the githyanki sorcerer (save ends): +27 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the githyanki sorcerer rolled an even number on the secondary attack roll, the githyanki sorcerer chooses the creature that the target attacks.
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Wind Shape (minor) ✦ Polymorph
Until the end of the githyanki sorcerer’s next turn, the githyanki sorcerer becomes insubstantial, the githyanki sorcerer gains a fly speed equal to the githyanki sorcerer’s speed, and the githyanki sorcerer can hover.
Chaos Power
The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Unfettered Power
When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer 1 square.

Skills Arcana +19, Bluff +23
Str 15 (+14); Dex 21 (+17); Wis 12 (+13);
Con 16 (+15); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, dagger

-1 Level / +1 Level

Githyanki Dragon Sorcerer [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +13
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 40
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before the end of the githyanki sorcerer’s next turn takes 5 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +27 vs. Reflex; 5d6 + 24 acid damage. Until the end of the githyanki sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [C] Draconic Incarnation (standard)
Close blast 5; +27 vs. Reflex; 7d6 + 24 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter, once during each of the githyanki sorcerer’s turns, the githyanki sorcerer can slide one enemy within 3 squares of the githyanki sorcerer 2 squares as a free action.
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Platinum Scales (immediate interrupt)
When the githyanki sorcerer is hit by an attack.
Until the end of the encounter, the githyanki sorcerer gains a +5 power bonus to all defenses.
Draconic Power
The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.

Skills Arcana +19, Athletics +22
Str 21 (+17); Dex 15 (+14); Wis 12 (+13);
Con 16 (+15); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Githyanki Earth Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +19
HP 283; Bloodied 141
Healing Surges (+70 hp) ○○○
AC 42; Fortitude 38, Reflex 35, Will 35
Saving Throws +2 against charm effects
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +29 vs. Reflex; the githyanki warden pulls the target 2 squares to a space that must be adjacent to the githyanki warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d10 + 15 damage. Special: If either attack hits, the target is also slowed until the start of the githyanki warden’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Panacea (minor)
The githyanki warden makes a saving throw with a +4 power bonus. The githyanki warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of the Jungle Lord (minor) ✦ Polymorph
The githyanki warden assumes the guardian form of the jungle lord until the end of the encounter. While the githyanki warden is in this form, the githyanki warden gains a climb speed equal to the githyanki warden’s speed and a +2 bonus to Reflex. In addition, whenever the githyanki warden hits a target with a melee attack, the githyanki warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the githyanki warden slides the target 2 squares after that forced movement. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: +29 vs. AC; 4d10 + 15 damage, and the githyanki warden slides the target 1 square. Miss: Half damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +6 bonus to AC. The bonus lasts until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +20, Perception +19
Str 23 (+18); Dex 14 (+14); Wis 15 (+14);
Con 23 (+18); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Githyanki Wild Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +22
HP 277; Bloodied 138
Healing Surges (+69 hp) ○○○
AC 39; Fortitude 38, Reflex 33, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the githyanki warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is dazed until the end of the githyanki warden’s next turn. Until the end of the githyanki warden’s next turn, the githyanki warden gains a +5 power bonus to attack rolls.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Renewal (minor) ✦ Healing
The githyanki warden spends a healing surge. In addition, the githyanki warden regains the use of an encounter attack power the githyanki warden has already used during this encounter.
Form of the Blood Wolf (minor) ✦ Polymorph
The githyanki warden assumes the guardian form of the blood wolf until the end of the encounter. While the githyanki warden is in this form, the githyanki warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if the githyanki warden has combat advantage against a target that the githyanki warden hits with a melee attack, the githyanki warden can knock that target prone. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: +29 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and the target grants combat advantage to the githyanki warden (save ends). Miss: Half damage, and the target grants combat advantage to the githyanki warden until the end of the githyanki warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
Wildblood
When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional -5 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +22, Perception +22
Str 23 (+18); Dex 14 (+14); Wis 21 (+17);
Con 17 (+15); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.