Githyanki NPCs [Level 27]
Githyanki Battle Cleric [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +18
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 39; Fortitude 39, Reflex 35, Will 41
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the githyanki cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +35 vs. AC; 4d10 + 16 damage.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +31 vs. AC; 6d10 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the githyanki cleric and each ally within 10 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +23, Religion +20
Str 23 (+19); Dex 13 (+14); Wis 21 (+18);
Con 16 (+16); Int 14 (+15); Cha 15 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Devoted Cleric [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +19
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 39; Fortitude 36, Reflex 35, Will 42
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +29 vs. Reflex; 2d8 + 16 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +29 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The githyanki cleric and
each ally in the burst regain 15 hit points and make a saving throw.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +29 vs. Fortitude; 4d10 + 16 psychic damage, and the target is stunned until the end of the
githyanki cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The githyanki cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githyanki cleric within
5 squares of its previous location.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki cleric’s line of sight at all times during the effect.
- ○○○ Healing Word (minor) ✦ Healing
- The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki
cleric’s next turn.
Skills Heal +24, Religion +20
Str 15 (+15); Dex 13 (+14); Wis 23 (+19);
Con 16 (+16); Int 14 (+15); Cha 21 (+18)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githyanki Greatweapon Fighter [Level 27 Soldier]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +15
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 41, Reflex 35, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 6 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +31 vs. Reflex; 4d12 + 16 damage (crit 64 + 3d12), and the target takes a –2 penalty to AC until the end of the githyanki
fighter’s next turn.
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +31 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and all of the githyanki fighter’s enemies that the githyanki fighter can see
are marked until the end of the githyanki fighter’s next turn. Miss: The power is not expended.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- □ No Surrender (no action) ✦ Healing
- When the githyanki fighter’s hit points drop to 0 or lower.
The githyanki fighter regains hit points up to one-half the githyanki fighter’s maximum hit points. However, the githyanki
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +24, Intimidate +19
Str 23 (+19); Dex 15 (+15); Wis 14 (+15);
Con 23 (+19); Int 14 (+15); Cha 13 (+14)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githyanki Guardian Fighter [Level 27 Soldier]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +15
HP 241; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 36
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+32 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki
fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+32 vs. AC; 4d8 + 16 damage, and the githyanki fighter takes half damage from the target’s attacks until the end of the githyanki
fighter’s next turn. Hit or Miss: The githyanki fighter gains a +2 power bonus to AC until the end of the githyanki
fighter’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki fighter’s line of sight at all times during the effect.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The githyanki fighter gains an action point that the githyanki fighter must spend during the githyanki fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the githyanki fighter uses a fighter power, the githyanki fighter can score a critical hit on a roll of 19–20, and
the githyanki fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the githyanki fighter
takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the githyanki fighter is able to make opportunity
attacks. Stance: This power lasts until the end of the encounter or until the githyanki fighter uses another stance power.
- Combat Challenge
- Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +20, Intimidate +19
Str 23 (+19); Dex 21 (+18); Wis 14 (+15);
Con 17 (+16); Int 14 (+15); Cha 13 (+14)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Avenging Paladin [Level 27 Soldier]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +15
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 40, Reflex 36, Will 40
Saving Throws +2 against charm effects
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +32 vs. AC; 2d10 + 16 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +2 bonus
to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +32 vs. Will; 2d10 + 16 damage, the target is stunned until the end of the githyanki paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the githyanki paladin. Secondary Attack: +32 vs.
Will; 1d10 + 16 damage, and the target is stunned until the end of the githyanki paladin’s next turn.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +32 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the githyanki paladin when it attacks (save ends). The githyanki paladin gains a +2 bonus to the opportunity attack roll and
deals an extra 1d10 damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 14 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The githyanki paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +23, Religion +20
Str 23 (+19); Dex 13 (+14); Wis 15 (+15);
Con 16 (+16); Int 14 (+15); Cha 21 (+18)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githyanki Protecting Paladin [Level 27 Soldier]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +15
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 43; Fortitude 39, Reflex 38, Will 41
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the githyanki paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +29 vs. Will; 4d8 + 16 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +29 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the githyanki paladin’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki paladin’s line of sight at all times during the effect.
- ● Divine Challenge (minor) ✦ Radiant
- The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The githyanki paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +24, Religion +20
Str 21 (+18); Dex 13 (+14); Wis 15 (+15);
Con 16 (+16); Int 14 (+15); Cha 23 (+19)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githyanki Archer Ranger [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +21; Senses Perception +20
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 42; Fortitude 39, Reflex 40, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +31/+31 vs. AC; 2d8 + 10 damage (main)/2d6 + 10
damage (off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 10 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +31 vs. AC; 1d10 + 16 damage.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +31 vs. AC; 3d10 + 16 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the githyanki ranger’s turn, enemies treat the githyanki ranger as invisible if the githyanki ranger has cover
or concealment from them. An enemy still knows the square occupied by the githyanki ranger if it saw the githyanki ranger
in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- Archer Fighting Style
- The githyanki ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githyanki ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +23
Str 21 (+18); Dex 23 (+19); Wis 15 (+15);
Con 16 (+16); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githyanki Two-Blade Ranger [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +20
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 40, Reflex 39, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +30 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage
(off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 10 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +32 vs. AC; 1d8 + 16 damage. Hit or Miss: The githyanki ranger can shift 3
squares, and make another close burst 1 attack (as above).
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 16 damage (main)/2d8 + 16 damage (off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 15 damage.
Miss: Half damage per attack. Hit
or Miss: After making these attacks, the githyanki ranger can shift 2 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki ranger’s line of sight at all times during the effect.
- ● Hunter’s Quarry (minor)
- The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting
this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy
as quarry at a time.
- □ Hit the Dirt (immediate interrupt)
- When the githyanki ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In
addition, the githyanki ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githyanki ranger gains an additional +15 hit points.
Skills Nature +20, Perception +20
Str 23 (+19); Dex 21 (+18); Wis 15 (+15);
Con 16 (+16); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githyanki Brawny Rogue [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +21; Senses Perception +14
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 38, Reflex 41, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +32 vs. AC; 2d6 + 16 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +32 vs. Reflex; 2d6 + 16 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +32 vs. AC; 5d6 + 16 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +32 vs. Will; 6d6 + 16 damage, and the githyanki rogue becomes invisible. The githyanki rogue shifts into any square adjacent
to the target and reappear at the start of the githyanki rogue’s next turn. The githyanki rogue has combat advantage against
the target until the end of the githyanki rogue’s next turn. Miss: Half damage, the githyanki rogue can shift 1 square
to another square adjacent to the target, and the githyanki rogue has combat advantage against the target until the end of
the githyanki rogue’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- ○ Dazzling Acrobatics (move)
- The githyanki rogue can shift twice the githyanki rogue’s speed. The githyanki rogue can climb at full speed as part of this
move. If an enemy attacks the githyanki rogue while the githyanki rogue shifts, the githyanki rogue gains a +4 bonus to AC
against that attack.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 5d6 damage.
Skills Acrobatics +24, Thievery +24
Str 21 (+18); Dex 23 (+19); Wis 13 (+14);
Con 16 (+16); Int 14 (+15); Cha 15 (+15)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githyanki Trickster Rogue [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +21; Senses Perception +19
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 39
Saving Throws +2 against charm effects
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
The githyanki rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +32 vs. AC; 3d6 + 16 damage. If the target makes a melee attack against the githyanki
rogue before the end of the githyanki rogue’s next turn, the githyanki rogue can make it attack another creature of the githyanki
rogue’s choice instead, including itself.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 4d6 + 16 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki rogue’s line of sight at all times during the effect.
- □ Hide from the Light (minor)
- The githyanki rogue must already be hidden to use this power. The githyanki rogue is invisible until the end of the encounter
or until the githyanki rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githyanki rogue deals an extra 5d6 damage.
Skills Stealth +24, Thievery +24
Str 15 (+15); Dex 23 (+19); Wis 13 (+14);
Con 16 (+16); Int 14 (+15); Cha 21 (+18)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githyanki Fey-Pact Warlock [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +15
HP 241; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 36, Reflex 40, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the githyanki warlock is invisible to the target until the start of
the githyanki warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +29 vs. Will; 3d10 + 16 damage. In addition, the first time the target rolls a d20 on its next turn, the githyanki
warlock can steal that result. The target rerolls, and the githyanki warlock uses the stolen result for the githyanki warlock’s
next d20 roll. The githyanki warlock gains a +6 bonus to the stolen result.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +29 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the githyanki warlock takes damage,
the githyanki warlock makes a +29 vs. Will attack against the target; if the attack hits, the githyanki warlock takes half
damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the githyanki warlock
is adjacent to the target, the images of the githyanki warlock both begin to flow together, such that anyone who attacks one
has a 50% chance of accidentally hitting the other instead.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The githyanki warlock becomes invisible until the start of the githyanki warlock’s next turn and teleports 20 squares. The
githyanki warlock leaves behind an illusory image of the githyanki warlock that persists as long as the githyanki warlock
is invisible. This image stands in place, takes no actions, and uses the githyanki warlock’s defenses if it is attacked. If
the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githyanki warlock makes an attack,
the githyanki warlock becomes visible. Sustain Standard: The githyanki warlock remains invisible as long as the githyanki
warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.
Skills Arcana +24, Bluff +24
Str 12 (+14); Dex 13 (+14); Wis 14 (+15);
Con 17 (+16); Int 23 (+19); Cha 23 (+19)
Equipment leather armor, spear
-1 Level / +1 Level
Githyanki Infernal-Pact Warlock [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +14
HP 249; Bloodied 124
Healing Surges (+62 hp) ○○○
AC 41; Fortitude 40, Reflex 40, Will 37
Saving Throws +2 against charm effects
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +30 vs. Reflex; 2d10 + 17 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +30 vs. Reflex; 2d6 + 17 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s
next turn, the target takes an extra 2d6 + 17 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +30 vs. Fortitude; 5d10 + 23 fire damage.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +30 vs. Reflex; 5d10 + 17 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the githyanki warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The githyanki warlock grows wings and gains a fly speed equal to the githyanki warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 27 temporary hit points.
Skills Arcana +24, Intimidate +20
Str 12 (+14); Dex 14 (+15); Wis 13 (+14);
Con 25 (+20); Int 23 (+19); Cha 15 (+15)
Equipment leather armor, mace
-1 Level / +1 Level
Githyanki Star-Pact Warlock [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +14
HP 249; Bloodied 124
Healing Surges (+62 hp) ○○○
AC 38; Fortitude 40, Reflex 37, Will 40
Saving Throws +2 against charm effects
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +30 vs. Reflex; 2d10 + 17 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +30 vs. Fortitude; 2d6 + 17 radiant damage. If the target moves nearer to the githyanki warlock on its next turn,
it takes an extra 2d6 + 17 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +30 vs. Will; 2d10 + 17 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the githyanki warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +3 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +30 vs. Will; 5d10 + 17 fire and psychic damage, and the target is stunned until the end of the githyanki warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the githyanki warlock’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlock’s line of sight at all times during the effect.
- ● Warlock’s Curse (minor)
- The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the githyanki warlock’s next turn, anyone who attacks the githyanki warlock must roll two dice and take the
lower result. Each time an attack misses due to this effect, the githyanki warlock gains a cumulative +1 power bonus to the
githyanki warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +21, Insight +19
Str 12 (+14); Dex 14 (+15); Wis 13 (+14);
Con 25 (+20); Int 17 (+16); Cha 21 (+18)
Equipment leather armor, sickle
-1 Level / +1 Level
Githyanki Inspiring Warlord [Level 27 Soldier (Leader)]
Medium natural humanoid [XP 11000]
Initiative +18; Senses Perception +14
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 39; Fortitude 40, Reflex 36, Will 40
Saving Throws +2 against charm effects
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +31 vs. Fortitude; 6 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+31 vs. AC; 4d10 + 16 damage, and until the end of the githyanki warlord’s next turn, any ally who has line of sight to the
githyanki warlord gains a +5 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +31 vs. AC; 6d10 + 16 damage, and the githyanki warlord and all of the githyanki warlord’s allies within 10 squares of the
githyanki warlord makes saving throws against any single effect that a save can end. Miss: Each of the githyanki warlord’s
allies within 10 squares of the githyanki warlord makes a saving throw against any effect that the target caused and that
a save can end.
- □ Heart of the Titan (standard)
- The githyanki warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 18 lost
hit points.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +19, History +23
Str 23 (+19); Dex 13 (+14); Wis 12 (+14);
Con 16 (+16); Int 17 (+16); Cha 21 (+18)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githyanki Tactical Warlord [Level 27 Soldier (Leader)]
Medium natural humanoid [XP 11000]
Initiative +18; Senses Perception +14
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 43; Fortitude 40, Reflex 40, Will 37
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the
target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +32 vs. Reflex; 3d8 + 16 damage, and the target slides 7 squares.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +31 vs. AC; 6d6 + 16 damage. Until the end of the encounter, the githyanki warlord’s allies add +6 to attack
rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +6 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the githyanki warlord slides each target 6 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warlord’s line of sight at all times during the effect.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to
initiative.
Skills Heal +19, History +26
Str 23 (+19); Dex 13 (+14); Wis 12 (+14);
Con 16 (+16); Int 23 (+19); Cha 15 (+15)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githyanki Control Wizard [Level 27 Artillery]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +18
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○○
AC 40; Fortitude 36, Reflex 40, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +30 vs. Fortitude; 2d6 + 17 cold damage, and the target is slowed until the end of the githyanki wizard’s next
turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +30 vs. Will; 3d10 + 17 psychic damage. On the target’s next turn, the githyanki wizard controls its actions. The
githyanki wizard can move it 5 squares, and it then makes a basic attack against its nearest ally.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +30 vs. Reflex; 4d6 + 17 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- □ Time Stop (minor)
- The githyanki wizard gains two extra standard actions, which the githyanki wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the githyanki
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current
turn, so that it lasts instead until the end of the githyanki wizard’s next turn.
Skills Arcana +25, Insight +23
Str 12 (+14); Dex 15 (+15); Wis 21 (+18);
Con 16 (+16); Int 25 (+20); Cha 13 (+14)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githyanki War Wizard [Level 27 Artillery]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +15
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○○
AC 40; Fortitude 36, Reflex 40, Will 38
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +30 vs. Reflex; 2d6 + 17 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +30 vs. Reflex; 6d6 + 17 fire and necrotic damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +30 vs. Fortitude, Reflex, Will. The githyanki wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 +
17 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 17 fire damage, and ongoing 15 fire
damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all,
or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing
effect separately.
- □ Mass Fly (standard)
- The githyanki wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githyanki wizard’s next turn.
Sustain Minor: The githyanki wizard can sustain this power until the end of the encounter or for 5 minutes. If the
githyanki wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki wizard’s line of sight at all times during the effect.
- ○ Wand of Accuracy (free)
- The githyanki wizard gains a +5 bonus to a single attack roll.
Skills Arcana +25, History +27
Str 12 (+14); Dex 21 (+18); Wis 15 (+15);
Con 16 (+16); Int 25 (+20); Cha 13 (+14)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githyanki Isolating Avenger [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +19
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki
avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +32 vs. Will; 3d10 + 16 damage, and the githyanki avenger teleports each enemy within 5 squares of the githyanki avenger,
other than the target, 10 squares.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +32 vs. Fortitude; 6d10 + 16 damage, and the target takes 10 damage at the start of its turn if the githyanki avenger is within
5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the githyanki
avenger is within 5 squares of it (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the githyanki avenger to 0 hit points or fewer and doesn’t kill you.
The githyanki avenger is dying but doesn’t fall unconscious. Until the end of the githyanki avenger’s next turn, the githyanki
avenger doesn’t take any damage after the triggering attack, and the githyanki avenger gains a +4 bonus to attack rolls. At
the end of the githyanki avenger’s next turn, the githyanki avenger falls unconscious if the githyanki avenger is still dying.
- Censure of Retribution
- When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger
gains a +6 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Athletics +20, Religion +24
Str 15 (+15); Dex 13 (+14); Wis 23 (+19);
Con 16 (+16); Int 23 (+19); Cha 12 (+14)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githyanki Pursuing Avenger [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +19
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +30 vs. AC; 2d8 + 15 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki
avenger can shift 6 squares as a free action. The githyanki avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +37 vs. AC; 4d10 + 16 damage. Hit or Miss: If the target is still alive and not adjacent to the githyanki avenger at
the end of its next turn, the githyanki avenger regains the use of this power. The githyanki avenger can regain the use of
this power in this manner once per encounter.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +29 vs. Will; 6d8 + 16 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the githyanki avenger can teleport to a space adjacent to the target as a minor
action. The githyanki avenger doesn’t need line of sight to the destination space. Aftereffect: The githyanki avenger
can teleport to a space adjacent to the target as a free action once. The githyanki avenger doesn’t need line of sight to
the destination space.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki avenger’s line of sight at all times during the effect.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githyanki avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the githyanki avenger gains phasing, and the githyanki avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains
a +11 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
- Armor of Faith
- The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing
heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.
Skills Religion +20, Stealth +23
Str 15 (+15); Dex 21 (+18); Wis 23 (+19);
Con 16 (+16); Int 15 (+15); Cha 12 (+14)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githyanki Rageblood Barbarian [Level 27 Brute]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +19
HP 303; Bloodied 151
Healing Surges (+75 hp) ○○○
AC 41; Fortitude 41, Reflex 38, Will 36
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the githyanki barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The githyanki barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +31 vs. AC; 5d12 + 16 damage
(crit 76 + 3d12), and the githyanki barbarian gains a +6 bonus to attack rolls until the end of the githyanki barbarian’s
next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +31 vs. AC; 7d12 + 16 damage (crit 100 + 3d12), and the target is pushed 6 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The githyanki barbarian enters the rage of the ash hammer. Until the rage ends, whenever
the githyanki barbarian hits with an attack, the githyanki barbarian gains 12 temporary hit points. If that attack already
grants temporary hit points to the githyanki barbarian, add +2 to the number of temporary hit points the githyanki barbarian
gains.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- ○ Swift Charge (free)
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the githyanki barbarian is hit by an attack.
Until the end of the githyanki barbarian’s next turn, the githyanki barbarian gains resist 19 to all damage.
- Rageblood Vigor
- Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 16 temporary hit
points.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 14 (+15); Wis 13 (+14);
Con 23 (+19); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Thaneborn Barbarian [Level 27 Brute]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +19
HP 297; Bloodied 148
Healing Surges (+74 hp) ○○○
AC 41; Fortitude 41, Reflex 38, Will 39
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the githyanki barbarian can use this power in place of
a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +31 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and until the end of the githyanki barbarian’s next turn, the githyanki barbarian
can make a melee basic attack as a free action against any enemy adjacent to the githyanki barbarian that hits or misses the
githyanki barbarian. Until the end of the githyanki barbarian’s next turn, the githyanki barbarian also gains a +5 power bonus
to basic attack rolls.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +31 vs. AC; 7d12 + 16 thunder damage (crit 100 + 3d12), and the githyanki barbarian knocks the target prone. Miss:
Half damage. Hit or Miss: The githyanki barbarian enters the rage of the stone tempest. Until the rage ends, the githyanki
barbarian can score a critical hit on a roll of 18–20.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki barbarian’s line of sight at all times during the effect.
- □ Untouched (minor)
- The githyanki barbarian makes a saving throw against each effect on the githyanki barbarian that a save can end. The githyanki
barbarian gains a +3 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
- Thaneborn Triumph
- Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy
gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 14 (+15); Wis 13 (+14);
Con 17 (+16); Int 14 (+15); Cha 21 (+18)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githyanki Cunning Bard [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +19
HP 241; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 43; Fortitude 36, Reflex 41, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +29 vs. Reflex; 3d10 + 16 psychic damage. Choose an ally within 10 squares of the githyanki bard. Until the end
of the githyanki bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +29 vs. Will; the githyanki bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the githyanki bard’s choice, and the target is then stunned until the end of the githyanki
bard’s next turn. Miss: The target is dazed until the end of the githyanki bard’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the githyanki bard, the githyanki bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +24, Bluff +24
Str 14 (+15); Dex 13 (+14); Wis 12 (+14);
Con 17 (+16); Int 23 (+19); Cha 23 (+19)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githyanki Valorous Bard [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +16; Senses Perception +19
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 41
Saving Throws +2 against charm effects
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end
of the githyanki bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and each ally within 10 squares of the githyanki bard can shift 2 squares and make a melee basic
attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the githyanki bard. The target deals half damage to any of the githyanki bard’s allies except the chosen ally (save
ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki bard’s line of sight at all times during the effect.
- ○○○ Majestic Word (minor) ✦ Healing
- The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The githyanki bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the githyanki bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy,
the githyanki bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The githyanki bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Athletics +19
Str 14 (+15); Dex 13 (+14); Wis 12 (+14);
Con 23 (+19); Int 17 (+16); Cha 23 (+19)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githyanki Guardian Druid [Level 27 Controller]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +19
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 39, Reflex 36, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +29 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +29 vs. Reflex; 3d8 + 16 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the githyanki druid’s next turn.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +29 vs. Fortitude; 4d6 + 16 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the githyanki druid’s next turn. While the zone persists, the githyanki druid can make the following secondary attack,
using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +29 vs. Reflex; the
target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The githyanki druid and each ally with 5 squares grows revitalizing roots. Until the end of the githyanki druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 6 hit points. Sustain Minor: The effect persists.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- Primal Guardian
- While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier
in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.
Skills Heal +24, Nature +24
Str 14 (+15); Dex 15 (+15); Wis 23 (+19);
Con 23 (+19); Int 15 (+15); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Predator Druid [Level 27 Controller]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +24
HP 241; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Saving Throws +2 against charm effects
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +29 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the githyanki druid shifts 6 squares. Targets each enemy within reach during the shift; +29 vs. Reflex;
1d10 + 16 damage, and the target is dazed until the end of the githyanki druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +29 vs. Reflex; 6d6 + 16 damage. If the attack hits at least once, the githyanki druid
shifts 5 squares. Hit or Miss: Until the end of the encounter, while the githyanki druid is in beast form the githyanki
druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the githyanki
druid.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki druid’s line of sight at all times during the effect.
- ● Wild Shape (minor) ✦ Polymorph
- The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid
changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki
druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the githyanki druid uses wild shape to change into beast form, the githyanki druid
becomes insubstantial and gain phasing until the end of the githyanki druid’s turn.
- Primal Predator
- While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.
Skills Nature +24, Perception +24
Str 14 (+15); Dex 21 (+18); Wis 23 (+19);
Con 17 (+16); Int 15 (+15); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Githyanki Preserving Invoker [Level 27 Artillery]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +19
HP 185; Bloodied 92
Healing Surges (+46 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +29 vs. Reflex; 2d8 + 16 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker
can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the githyanki invoker’s next turn, it takes 4d10
+ 16 radiant damage damage. If the githyanki invoker or an ally attacks the target before the end of the githyanki invoker’s
next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The githyanki invoker and the
githyanki invoker’s allies gain a +2 power bonus to all defenses until the end of the githyanki invoker’s next turn.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +29 vs. Will; 6d6 + 16 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- □ Covenant of Vengeance (minor)
- Choose either the githyanki invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the githyanki invoker and the githyanki invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the githyanki invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +6 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githyanki invoker’s next turn.
- Covenant of Preservation
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
can slide an ally within 10 squares of the githyanki invoker 1 square.
Skills Arcana +24, Religion +24
Str 12 (+14); Dex 14 (+15); Wis 23 (+19);
Con 17 (+16); Int 23 (+19); Cha 13 (+14)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githyanki Wrathful Invoker [Level 27 Artillery]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +19
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 39; Fortitude 40, Reflex 37, Will 41
Saving Throws +2 against charm effects
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +29 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +29 vs. Will; 3d8 + 16 psychic damage, and the target moves half its speed away from the githyanki
invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the githyanki invoker’s next turn, opportunity
attacks that hit the target deal +6 extra damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +29 vs. Fortitude; 4d8 + 16 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki invoker’s line of sight at all times during the effect.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker
gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.
Skills Endurance +23, Religion +21
Str 12 (+14); Dex 14 (+15); Wis 23 (+19);
Con 23 (+19); Int 17 (+16); Cha 13 (+14)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githyanki Bear Shaman [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +24
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 38; Fortitude 40, Reflex 36, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Will; 2d8 + 16 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 6 temporary
hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +29 vs. Reflex; 4d8 + 16 fire and radiant damage. Until the end of the githyanki shaman’s next turn, each
ally gains a +9 bonus to saving throws while adjacent to the githyanki shaman’s spirit companion.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +29 vs. Reflex; 3d6 + 16 lightning damage, and the githyanki shaman teleports the target 10
squares. Miss: Half damage, and the githyanki shaman teleports the target 5 squares. Hit or Miss: The githyanki
shaman teleports each ally in the blast 10 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the githyanki shaman and the githyanki shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the githyanki shaman uses a healing power on him or her.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 14 (+15); Wis 23 (+19);
Con 23 (+19); Int 17 (+16); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Panther Shaman [Level 27 Controller (Leader)]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +24
HP 241; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 41
Saving Throws +2 against charm effects
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 2d10 + 16 damage, and until the end of the githyanki shaman’s next turn, the githyanki
shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied,
the githyanki shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +29 vs. Fortitude; 4d6 + 16 damage. Until the end of the githyanki shaman’s next turn, any ally gains a +8 bonus
to damage rolls while adjacent to the githyanki shaman’s spirit companion. Make the attack two more times against the same
target or different ones. The bonus to the githyanki shaman’s allies’ damage rolls increases to +10 if the attack hits twice
and +12 if it hits three times.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki shaman’s line of sight at all times during the effect.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the
githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to
the spirit, the spirit disappears, and the githyanki shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githyanki shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 2d10 + 16 damage.
- Stalker Spirit
- Any ally adjacent to the githyanki shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 14 (+15); Wis 23 (+19);
Con 17 (+16); Int 23 (+19); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Githyanki Chaos Sorcerer [Level 27 Artillery]
Medium natural humanoid [XP 11000]
Initiative +20; Senses Perception +14
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○○
AC 38; Fortitude 36, Reflex 38, Will 42
Saving Throws +2 against charm effects
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d4 + 15 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 2d10 + 25 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+29 vs. Will; 1d6 + 19 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 4d6 + 25 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +29 vs. Reflex; 4d6 + 25 fire damage. Repeat the secondary attack against
a creature the githyanki sorcerer has not already targeted with this power during this encounter.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the githyanki sorcerer can make a secondary attack against the target if it is within 10 squares of the githyanki
sorcerer (save ends): +29 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise,
its attack is unaffected by this secondary attack. If the githyanki sorcerer rolled an even number on the secondary attack
roll, the githyanki sorcerer chooses the creature that the target attacks.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the githyanki sorcerer’s next turn, the githyanki sorcerer becomes insubstantial, the githyanki sorcerer
gains a fly speed equal to the githyanki sorcerer’s speed, and the githyanki sorcerer can hover.
- Chaos Power
- The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer
1 square.
Skills Arcana +20, Bluff +24
Str 15 (+15); Dex 21 (+18); Wis 12 (+14);
Con 16 (+16); Int 15 (+15); Cha 23 (+19)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githyanki Dragon Sorcerer [Level 27 Skirmisher]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +14
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 38; Fortitude 38, Reflex 35, Will 42
Saving Throws +2 against charm effects
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +29 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before
the end of the githyanki sorcerer’s next turn takes 5 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +29 vs. Reflex; 3d12 + 25 lightning damage, and each enemy adjacent to the target takes 1d12 + 19 lightning damage.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +29 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the githyanki sorcerer’s turns, the githyanki sorcerer can slide one enemy within 3 squares of the githyanki
sorcerer 2 squares as a free action.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki sorcerer’s line of sight at all times during the effect.
- □ Platinum Scales (immediate interrupt)
- When the githyanki sorcerer is hit by an attack.
Until the end of the encounter, the githyanki sorcerer gains a +5 power bonus to all defenses.
- Draconic Power
- The githyanki sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength
modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.
Skills Arcana +20, Athletics +23
Str 21 (+18); Dex 15 (+15); Wis 12 (+14);
Con 16 (+16); Int 15 (+15); Cha 23 (+19)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githyanki Earth Warden [Level 27 Brute]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +20
HP 303; Bloodied 151
Healing Surges (+75 hp) ○○○
AC 44; Fortitude 40, Reflex 37, Will 37
Saving Throws +2 against charm effects
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s
next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +31 vs. AC; 3d10 + 16 damage, and the target is knocked prone and can’t stand up until the end of the githyanki warden’s next
turn. The githyanki warden also slides the target 6 squares.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- □ Panacea (minor)
- The githyanki warden makes a saving throw with a +4 power bonus. The githyanki warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The githyanki warden assumes the guardian form of the jungle lord until the end of the encounter. While the githyanki warden
is in this form, the githyanki warden gains a climb speed equal to the githyanki warden’s speed and a +2 bonus to Reflex.
In addition, whenever the githyanki warden hits a target with a melee attack, the githyanki warden slides the target 2 squares.
If that attack already pulls, pushes, or slides the target, the githyanki warden slides the target 2 squares after that forced
movement. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in
this form as a standard action.
Secondary Attack: +31 vs. AC; 4d10 + 16 damage, and the githyanki warden slides
the target 1 square. Miss: Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does
not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +6 bonus to AC.
The bonus lasts until the end of the githyanki warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +21, Perception +20
Str 23 (+19); Dex 14 (+15); Wis 15 (+15);
Con 23 (+19); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githyanki Wild Warden [Level 27 Brute]
Medium natural humanoid [XP 11000]
Initiative +17; Senses Perception +23
HP 297; Bloodied 148
Healing Surges (+74 hp) ○○○
AC 41; Fortitude 40, Reflex 35, Will 40
Saving Throws +2 against charm effects
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the githyanki warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +31 vs. AC; 4d12 + 16 damage (crit 64 + 3d12), and the target takes 20 lightning damage if it moves before the end of the
githyanki warden’s next turn.
- ○ Telekinetic Leap (move)
- Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain
in the githyanki warden’s line of sight at all times during the effect.
- □ Renewal (minor) ✦ Healing
- The githyanki warden spends a healing surge. In addition, the githyanki warden regains the use of an encounter attack power
the githyanki warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The githyanki warden assumes the guardian form of the blood wolf until the end of the encounter. While the githyanki warden
is in this form, the githyanki warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied
targets. In addition, if the githyanki warden has combat advantage against a target that the githyanki warden hits with a
melee attack, the githyanki warden can knock that target prone. Once during this encounter, the githyanki warden can make
the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: +31
vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and the target grants combat advantage to the githyanki warden (save ends). Miss:
Half damage, and the target grants combat advantage to the githyanki warden until the end of the githyanki warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +31 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage
to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
- Wildblood
- When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki
warden’s next turn.
- Font of Life
- At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current
turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at
the end of the githyanki warden’s turn.
- Nature’s Wrath
- Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githyanki warden’s next turn.
Skills Athletics +23, Perception +23
Str 23 (+19); Dex 14 (+15); Wis 21 (+18);
Con 17 (+16); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.