Githyanki NPCs [Level 29]

Githyanki Battle Cleric [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +20
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 41; Fortitude 42, Reflex 37, Will 44
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+34 vs. AC; 2d10 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+34 vs. AC; 2d10 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target until the end of the githyanki cleric’s next turn.
○ [M] Punishing Strike (standard) ✦ Weapon
+38 vs. AC; 4d10 + 18 damage.
□ [M] Godstrike (standard) ✦ Radiant, Weapon
+34 vs. AC; 7d10 + 18 radiant damage. Miss: Half damage.
Purify (standard)
Every effect that a save can end is removed from the githyanki cleric and each ally within 10 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +25, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 22 (+20);
Con 16 (+17); Int 14 (+16); Cha 15 (+16)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Devoted Cleric [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +21
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 41; Fortitude 38, Reflex 37, Will 45
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+29 vs. AC; 2d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +32 vs. Reflex; 2d8 + 18 radiant damage, and one ally the githyanki cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Sunburst (standard) ✦ Healing, Radiant
Area burst 2 within 10; targets enemies; +32 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The githyanki cleric and each ally in the burst regain 16 hit points and make a saving throw.
□ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
Area burst 5 within 20; targets enemies; +32 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit or Miss: The burst creates a stormy zone until the end of the githyanki cleric’s next turn. Sustain Minor: When the githyanki cleric sustains this power, make a +32 vs. Reflex attack against every enemy within the zone, dealing 2d10 + 18 lightning damage if the githyanki cleric hits and half damage if the githyanki cleric misses.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The githyanki cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githyanki cleric within 5 squares of its previous location.
Telekinetic Leap (move)
Ranged 10; the githyanki cleric or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki cleric’s line of sight at all times during the effect.
○○○ Healing Word (minor) ✦ Healing
The githyanki cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The githyanki cleric gains a +1 bonus to the githyanki cleric’s next attack roll or saving throw before the end of the githyanki cleric’s next turn.

Skills Heal +26, Religion +21
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 16 (+17); Int 14 (+16); Cha 22 (+20)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githyanki Greatweapon Fighter [Level 29 Soldier]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +16
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 42; Fortitude 44, Reflex 37, Will 38
Saving Throws +2 against charm effects
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +34 vs. AC; 2d6 + 18 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12). Miss: 7 damage.
○ [M] Adamantine Strike (standard) ✦ Weapon
+34 vs. Reflex; 4d12 + 18 damage (crit 66 + 3d12), and the target takes a –2 penalty to AC until the end of the githyanki fighter’s next turn.
□ [M] No Mercy (standard) ✦ Reliable, Weapon
+34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: The power is not expended.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
No Surrender (no action) ✦ Healing
When the githyanki fighter’s hit points drop to 0 or lower.
The githyanki fighter regains hit points up to one-half the githyanki fighter’s maximum hit points. However, the githyanki fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +26, Intimidate +20
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 24 (+21); Int 14 (+16); Cha 13 (+15)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Githyanki Guardian Fighter [Level 29 Soldier]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +16
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 44, Reflex 43, Will 38
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+35 vs. AC; 2d8 + 18 damage, and the target is pushed 1 square if it is the githyanki fighter’s size, smaller than the githyanki fighter, or one size category larger. The githyanki fighter can shift into the space that the target occupied.
○ [M] Diamond Shield Defense (standard) ✦ Weapon
Must be using a shield.
+35 vs. AC; 4d8 + 18 damage, and the githyanki fighter takes half damage from the target’s attacks until the end of the githyanki fighter’s next turn. Hit or Miss: The githyanki fighter gains a +2 power bonus to AC until the end of the githyanki fighter’s next turn.
□ [M] Storm of Destruction (standard) ✦ Weapon
Targets one or two creatures, one attack per target; +35 vs. AC; 5d8 + 18 damage. Miss: Half damage.
Telekinetic Leap (move)
Ranged 10; the githyanki fighter or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki fighter’s line of sight at all times during the effect.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The githyanki fighter gains an action point that the githyanki fighter must spend during the githyanki fighter’s current turn.
Combat Challenge
Every time the githyanki fighter attacks an enemy, the githyanki fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githyanki fighter’s next turn. If the marked creature makes an attack that doesn’t include the githyanki fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githyanki fighter and shifts or makes an attack that does not include the githyanki fighter, the githyanki fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +21, Intimidate +20
Str 24 (+21); Dex 22 (+20); Wis 14 (+16);
Con 17 (+17); Int 14 (+16); Cha 13 (+15)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Avenging Paladin [Level 29 Soldier]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +16
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 43
Saving Throws +2 against charm effects
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+35 vs. AC; 2d10 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+35 vs. AC; 2d10 + 18 radiant damage. If the githyanki paladin has marked the target, the githyanki paladin gains a +2 bonus to the damage roll.
○ [M] Stunning Smite (standard) ✦ Weapon
+35 vs. Will; 2d10 + 18 damage, the target is stunned until the end of the githyanki paladin’s next turn, and make a secondary attack against each enemy other than the primary target adjacent to the githyanki paladin. Secondary Attack: +35 vs. Will; 1d10 + 18 damage, and the target is stunned until the end of the githyanki paladin’s next turn.
□ [M] Powerful Faith (standard) ✦ Weapon
+35 vs. AC; 7d10 + 18 damage and make a secondary attack against each enemy within 10 squares of the githyanki paladin. Miss: Half damage, and no secondary attack. Secondary Attack: +35 vs. Fortitude; The target is blinded until the end of the githyanki paladin’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The githyanki paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.

Skills Intimidate +25, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 15 (+16);
Con 16 (+17); Int 14 (+16); Cha 22 (+20)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Githyanki Protecting Paladin [Level 29 Soldier]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +16
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 45; Fortitude 42, Reflex 40, Will 44
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage, and the githyanki paladin gains 2 temporary hit points.
○ [M] Brand of Judgment (standard) ✦ Radiant
+32 vs. Will; 4d8 + 18 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack whether it hits or misses.
□ [R] Even Hand of Justice (standard)
Ranged 5; +32 vs. Will; 5d10 + 18 damage. Whenever the target makes an attack, its attack works as usual, but it takes the full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target does not gain the benefit of any immunities or resistances. Miss: 5d10 + 18 damage.
Telekinetic Leap (move)
Ranged 10; the githyanki paladin or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki paladin’s line of sight at all times during the effect.
Divine Challenge (minor) ✦ Radiant
The githyanki paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githyanki paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 16 radiant damage. The githyanki paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githyanki paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githyanki paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githyanki paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The githyanki paladin and each ally within 5 squares can spend a healing surge.

Skills Intimidate +26, Religion +21
Str 22 (+20); Dex 13 (+15); Wis 15 (+16);
Con 16 (+17); Int 14 (+16); Cha 24 (+21)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githyanki Archer Ranger [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +23; Senses Perception +21
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 45; Fortitude 42, Reflex 43, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+34 vs. AC; 2d6 + 17 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +34 vs. AC; 2d10 + 18 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +34/+34 vs. AC; 2d8 + 11 damage (main)/2d6 + 11 damage (off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
○ [R] Hail of Arrows (standard) ✦ Weapon
Ranged 20/40; targets each enemy in range; +34 vs. AC; 1d10 + 18 damage.
□ [R] Three-in-One Shot (standard) ✦ Weapon
Ranged 20/40; three attacks against one creature; +34 vs. AC; 2d10 + 18 damage per attack. If the first attack hits, the githyanki ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks normally. Miss: Half damage per attack.
Forest Ghost (standard) ✦ Illusion
When it is not the githyanki ranger’s turn, enemies treat the githyanki ranger as invisible if the githyanki ranger has cover or concealment from them. An enemy still knows the square occupied by the githyanki ranger if it saw the githyanki ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
Archer Fighting Style
The githyanki ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The githyanki ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +21, Stealth +25
Str 22 (+20); Dex 24 (+21); Wis 15 (+16);
Con 16 (+17); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Githyanki Two-Blade Ranger [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +21
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 43, Reflex 42, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +33 vs. AC; 2d10 + 17 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +35/+35 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage (off-hand).
Longbow: Ranged 20/40; +33 vs. AC (twice); 2d10 + 11 damage.
○ [C] Wandering Tornado (standard) ✦ Weapon
Close burst 1; targets visible enemies; +35 vs. AC; 1d8 + 18 damage. Hit or Miss: The githyanki ranger can shift 3 squares, and make another close burst 1 attack (as above).
Telekinetic Leap (move)
Ranged 10; the githyanki ranger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki ranger’s line of sight at all times during the effect.
Hunter’s Quarry (minor)
The githyanki ranger can designate the nearest visible enemy as the githyanki ranger’s quarry. Once per round when hitting this quarry, the githyanki ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githyanki ranger designates a different target as the quarry. The githyanki ranger can only designate one enemy as quarry at a time.
□ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
When an enemy hits the githyanki ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +35 vs. AC; 3d8 + 18 damage.
Longsword (off hand): +35 vs. AC; 1d8 + 18 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with the main weapon, and no damage with the off-hand weapon.
Hit the Dirt (immediate interrupt)
When the githyanki ranger is hit by an area attack or a close attack.
Shift 2 squares.
Two-Blade Fighting Style
The githyanki ranger can wield a one-handed weapon in the githyanki ranger’s off hand as if it were an off-hand weapon. In addition, the githyanki ranger gains Toughness as a bonus feat.
Toughness [Feat]
The githyanki ranger gains an additional +15 hit points.

Skills Nature +21, Perception +21
Str 24 (+21); Dex 22 (+20); Wis 15 (+16);
Con 16 (+17); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Githyanki Brawny Rogue [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +23; Senses Perception +15
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 41, Reflex 44, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+34 vs. AC; 2d6 + 17 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +35 vs. AC; 2d6 + 18 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+35 vs. Reflex; 2d6 + 18 damage.
○ [M] Hurricane of Blood (standard) ✦ Weapon
+35 vs. AC; 5d6 + 18 damage.
□ [M/R] Assassin’s Point (standard) ✦ Weapon
Short Sword: +35 vs. AC; 7d6 + 18 damage.
Shuriken: Ranged 6/12; +35 vs. AC; 7d6 + 18 damage.
Hit: If the githyanki rogue has combat advantage against the target, double any extra damage from Sneak Attack or a critical hit. Miss: Half damage.
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
Dazzling Acrobatics (move)
The githyanki rogue can shift twice the githyanki rogue’s speed. The githyanki rogue can climb at full speed as part of this move. If an enemy attacks the githyanki rogue while the githyanki rogue shifts, the githyanki rogue gains a +4 bonus to AC against that attack.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 5d6 damage.

Skills Acrobatics +26, Thievery +26
Str 22 (+20); Dex 24 (+21); Wis 13 (+15);
Con 16 (+17); Int 14 (+16); Cha 15 (+16)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Githyanki Trickster Rogue [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +23; Senses Perception +20
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 38, Reflex 44, Will 42
Saving Throws +2 against charm effects
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+30 vs. AC; 2d6 + 13 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +35 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
The githyanki rogue can move 2 squares before the attack.
○ [C] Dance of Death (standard) ✦ Weapon
Close burst 1; targets visible enemies; +35 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the githyanki rogue before the end of the githyanki rogue’s next turn, the githyanki rogue can make it attack another creature of the githyanki rogue’s choice instead, including itself.
□ [M/R] Immobilizing Strike (standard) ✦ Weapon
Short Sword: +35 vs. Fortitude; 5d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. Fortitude; 5d6 + 18 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed (save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save ends). Saving throws against this effect take a –5 penalty.
Telekinetic Leap (move)
Ranged 10; the githyanki rogue or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki rogue’s line of sight at all times during the effect.
Hide from the Light (minor)
The githyanki rogue must already be hidden to use this power. The githyanki rogue is invisible until the end of the encounter or until the githyanki rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
First Strike
At the start of an encounter, the githyanki rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githyanki rogue’s weapon damage die increases by one size. When wielding a dagger, the githyanki rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githyanki rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githyanki rogue deals an extra 5d6 damage.

Skills Stealth +26, Thievery +26
Str 15 (+16); Dex 24 (+21); Wis 13 (+15);
Con 16 (+17); Int 14 (+16); Cha 22 (+20)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Githyanki Fey-Pact Warlock [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +16
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 38, Reflex 43, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Spear (standard) ✦ Weapon
+28 vs. AC; 2d8 + 12 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the githyanki warlock is invisible to the target until the start of the githyanki warlock’s next turn.
○ [R] Curse of the Fey King (standard)
Ranged 10; +32 vs. Will; 3d10 + 18 damage. In addition, the first time the target rolls a d20 on its next turn, the githyanki warlock can steal that result. The target rerolls, and the githyanki warlock uses the stolen result for the githyanki warlock’s next d20 roll. The githyanki warlock gains a +7 bonus to the stolen result.
□ [R] Curse of the Dark Delirium (standard) ✦ Charm
Ranged 10; +32 vs. Will; on the target’s next turn, The githyanki warlock dictates its standard, move, and minor actions. The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain Standard: Repeat the attack against the target as long as the target is within range. On a miss, the githyanki warlock can’t sustain this power.
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The githyanki warlock becomes invisible until the start of the githyanki warlock’s next turn and teleports 20 squares. The githyanki warlock leaves behind an illusory image of the githyanki warlock that persists as long as the githyanki warlock is invisible. This image stands in place, takes no actions, and uses the githyanki warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githyanki warlock makes an attack, the githyanki warlock becomes visible. Sustain Standard: The githyanki warlock remains invisible as long as the githyanki warlock doesn’t make an attack.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock can immediately teleport 3 squares.

Skills Arcana +26, Bluff +26
Str 12 (+15); Dex 13 (+15); Wis 14 (+16);
Con 17 (+17); Int 24 (+21); Cha 24 (+21)
Equipment leather armor, spear

-1 Level / +1 Level

Githyanki Infernal-Pact Warlock [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +15
HP 266; Bloodied 133
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 43, Reflex 43, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Mace (standard) ✦ Weapon
+28 vs. AC; 2d8 + 12 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +33 vs. Reflex; 2d10 + 19 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +33 vs. Reflex; 2d6 + 19 fire damage. If the githyanki warlock takes damage before the end of the githyanki warlock’s next turn, the target takes an extra 2d6 + 19 fire damage.
○ [R] Hellfire Curse (standard) ✦ Fire
Ranged 10; +33 vs. Fortitude; 5d10 + 26 fire damage.
□ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
Ranged 10; +33 vs. Will; 7d10 + 19 fire damage, and the target disappears into the Nine Hells until the end of the githyanki warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned (save ends). Sustain Minor: If the githyanki warlock spends a minor action to sustain the power, the target’s return is delayed until the end of the githyanki warlock’s next turn. The githyanki warlock can sustain the power no more than three times. Miss: Half damage, and the target does not disappear.
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The githyanki warlock grows wings and gains a fly speed equal to the githyanki warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains 29 temporary hit points.

Skills Arcana +26, Intimidate +21
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 26 (+22); Int 24 (+21); Cha 15 (+16)
Equipment leather armor, mace

-1 Level / +1 Level

Githyanki Star-Pact Warlock [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +15
HP 266; Bloodied 133
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 43, Reflex 39, Will 43
Saving Throws +2 against charm effects
Speed 6

● [m] Sickle (standard) ✦ Weapon
+28 vs. AC; 2d6 + 12 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +33 vs. Reflex; 2d10 + 19 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +33 vs. Fortitude; 2d6 + 19 radiant damage. If the target moves nearer to the githyanki warlock on its next turn, it takes an extra 2d6 + 19 damage.
○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
Ranged 10; +33 vs. Will; 2d10 + 19 damage. The target disappears into a starry realm. At the start of its next turn, the target reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice). The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the githyanki warlock’s next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take every opportunity attack possible. The target gains a +3 power bonus to attack rolls. This bonus applies only to attack rolls it makes due to this power.
□ [R] Doom of Delban (standard) ✦ Cold, Fear
Ranged 10; +33 vs. Fortitude; 5d10 + 19 cold damage. Miss: Half damage. Sustain Standard: The githyanki warlock can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage by 1d10 each time this power hits. Each time the githyanki warlock sustains this power, the githyanki warlock takes 2d10 damage.
Telekinetic Leap (move)
Ranged 10; the githyanki warlock or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlock’s line of sight at all times during the effect.
Warlock’s Curse (minor)
The githyanki warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githyanki warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githyanki warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the githyanki warlock’s next turn, anyone who attacks the githyanki warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the githyanki warlock gains a cumulative +1 power bonus to the githyanki warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The githyanki warlock gains a +1 bonus to a single d20 roll the githyanki warlock makes during the githyanki warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +22, Insight +20
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 26 (+22); Int 17 (+17); Cha 22 (+20)
Equipment leather armor, sickle

-1 Level / +1 Level

Githyanki Inspiring Warlord [Level 29 Soldier (Leader)]

Medium natural humanoid [XP 15000]

Initiative +19; Senses Perception +15
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 41; Fortitude 43, Reflex 38, Will 43
Saving Throws +2 against charm effects
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +34 vs. AC; 2d10 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Furious Smash (standard) ✦ Weapon
+34 vs. Fortitude; 7 damage, and choose one ally adjacent to either the githyanki warlord or the target. On his or her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Devastating Charge (standard) ✦ Weapon
Must charge as part of this attack.
+34 vs. AC; 4d10 + 18 damage, and until the end of the githyanki warlord’s next turn, any ally who has line of sight to the githyanki warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
□ [M] White Raven’s Call (standard) ✦ Weapon
+34 vs. AC; 6d10 + 18 damage, and the githyanki warlord and all of the githyanki warlord’s allies within 10 squares of the githyanki warlord makes saving throws against any single effect that a save can end. Miss: Each of the githyanki warlord’s allies within 10 squares of the githyanki warlord makes a saving throw against any effect that the target caused and that a save can end.
□ [M] Stand Invincible (standard) ✦ Weapon
+34 vs. AC; 7d10 + 18 damage. Hit or Miss: The githyanki warlord and each ally within 5 squares of the githyanki warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the githyanki warlord’s next turn. Sustain Minor: The effect continues.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
○○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the githyanki warlord spends an action point to take an extra action, that ally also regains 20 lost hit points.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +20, History +24
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 16 (+17); Int 17 (+17); Cha 22 (+20)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Githyanki Tactical Warlord [Level 29 Soldier (Leader)]

Medium natural humanoid [XP 15000]

Initiative +19; Senses Perception +15
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 46; Fortitude 43, Reflex 43, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage. Before the githyanki warlord attacks, one ally adjacent to either the githyanki warlord or the target may shift 1 square as a free action.
○ [C] Chimera Battlestrike (standard) ✦ Weapon
Close burst 1; targets visible enemies; +35 vs. Reflex; 3d8 + 18 damage, and the target slides 8 squares.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the githyanki warlord slides each target 7 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki warlord or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warlord’s line of sight at all times during the effect.
○○○ Inspiring Word (minor) ✦ Healing
The githyanki warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
□ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
When a creature attacks the githyanki warlord’s ally.
As part of this action, the githyanki warlord can move twice the githyanki warlord’s speed to reach the target without provoking opportunity attacks. Targets the attacking creature; +35 vs. AC; 7d8 + 18 damage, and the target’s attack misses. Miss: Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked ally can spend a healing surge.
Tactical Presence
When an ally the githyanki warlord can see spends an action point to make an extra attack, the ally gains a +7 bonus to the attack roll.
Combat Leader
The githyanki warlord and each ally within 10 squares who can see and hear the githyanki warlord gains a +2 power bonus to initiative.

Skills Heal +20, History +28
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 16 (+17); Int 24 (+21); Cha 15 (+16)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Githyanki Control Wizard [Level 29 Artillery]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +20
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+28 vs. AC; 2d8 + 12 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +33 vs. Fortitude; 2d6 + 19 cold damage, and the target is slowed until the end of the githyanki wizard’s next turn.
○ [R] Confusion (standard) ✦ Charm, Psychic
Ranged 20; +33 vs. Will; 3d10 + 19 psychic damage. On the target’s next turn, the githyanki wizard controls its actions. The githyanki wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
□ [C] Legion’s Hold (standard) ✦ Charm, Psychic
Close burst 20; targets enemies; +33 vs. Will; 2d10 + 19 psychic damage, and the target is stunned (save ends). Miss: Half damage, and the target is dazed (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Time Stop (minor)
The githyanki wizard gains two extra standard actions, which the githyanki wizard can’t use to attack other creatures.
Orb of Imposition (free)
The githyanki wizard can choose one creature suffering from one of the githyanki wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the githyanki wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githyanki wizard’s current turn, so that it lasts instead until the end of the githyanki wizard’s next turn.

Skills Arcana +27, Insight +25
Str 12 (+15); Dex 15 (+16); Wis 22 (+20);
Con 16 (+17); Int 26 (+22); Cha 13 (+15)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Githyanki War Wizard [Level 29 Artillery]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +16
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 40
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+28 vs. AC; 2d8 + 12 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +33 vs. Reflex; 2d6 + 19 fire damage.
○ [C] Black Fire (standard) ✦ Fire, Necrotic
Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 19 fire and necrotic damage.
□ [A] Meteor Swarm (standard) ✦ Fire
Area burst 5 within 20; +33 vs. Reflex; 8d6 + 19 fire damage. Miss: Half damage.
Mass Fly (standard)
The githyanki wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githyanki wizard’s next turn. Sustain Minor: The githyanki wizard can sustain this power until the end of the encounter or for 5 minutes. If the githyanki wizard does not sustain this power, all targets float to the ground without taking falling damage.
Telekinetic Leap (move)
Ranged 10; the githyanki wizard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki wizard’s line of sight at all times during the effect.
Wand of Accuracy (free)
The githyanki wizard gains a +6 bonus to a single attack roll.

Skills Arcana +27, History +29
Str 12 (+15); Dex 22 (+20); Wis 15 (+16);
Con 16 (+17); Int 26 (+22); Cha 13 (+15)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Githyanki Isolating Avenger [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +21
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 13 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+35 vs. AC; 2d10 + 18 damage, and the githyanki avenger shifts 1 square, sliding the target 1 square into the space the githyanki avenger occupied.
○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
+35 vs. Will; 3d10 + 18 damage, and the githyanki avenger teleports each enemy within 5 squares of the githyanki avenger, other than the target, 11 squares.
□ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
Close burst 3; +32 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The githyanki avenger regains hit points as if the githyanki avenger had spent a healing surge. Until the end of the encounter, any enemy that ends its turn adjacent to the githyanki avenger takes 10 fire and radiant damage.
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the githyanki avenger to 0 hit points or fewer and doesn’t kill you.
The githyanki avenger is dying but doesn’t fall unconscious. Until the end of the githyanki avenger’s next turn, the githyanki avenger doesn’t take any damage after the triggering attack, and the githyanki avenger gains a +4 bonus to attack rolls. At the end of the githyanki avenger’s next turn, the githyanki avenger falls unconscious if the githyanki avenger is still dying.
Censure of Retribution
When any enemy other than the githyanki avenger’s oath of enmity target hits the githyanki avenger, the githyanki avenger gains a +7 bonus to damage rolls against the githyanki avenger’s oath of enmity target until the end of the githyanki avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Athletics +21, Religion +26
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 16 (+17); Int 24 (+21); Cha 12 (+15)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Githyanki Pursuing Avenger [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +21
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 39, Reflex 42, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 13 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +33 vs. AC; 2d8 + 17 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+35 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the githyanki avenger, the githyanki avenger can shift 7 squares as a free action. The githyanki avenger must end that shift closer to the target.
○ [M] Inevitable End (standard) ✦ Weapon
+41 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the githyanki avenger at the end of its next turn, the githyanki avenger regains the use of this power. The githyanki avenger can regain the use of this power in this manner once per encounter.
□ [M] Final Oath (standard) ✦ Weapon
+35 vs. AC; 9d10 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the githyanki avenger and the target gain a +5 bonus to attack rolls against each other.
Telekinetic Leap (move)
Ranged 10; the githyanki avenger or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki avenger’s line of sight at all times during the effect.
○ [C] Oath of Enmity (minor)
Choose one enemy the githyanki avenger can see in within 10 squares. When the githyanki avenger makes a melee attack against the target and the target is the only enemy adjacent to the githyanki avenger, the githyanki avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githyanki avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the githyanki avenger gains phasing, and the githyanki avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githyanki avenger makes an attack roll against the githyanki avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the githyanki avenger’s oath of enmity target moves away from the githyanki avenger willingly, the githyanki avenger gains a +12 bonus to damage rolls against the target until the end of the githyanki avenger’s next turn.
Armor of Faith
The favor of the githyanki avenger’s deity wards the githyanki avenger from harm. While the githyanki avenger is neither wearing heavy armor nor using a shield, the githyanki avenger gains a +3 bonus to AC.

Skills Religion +21, Stealth +25
Str 15 (+16); Dex 22 (+20); Wis 24 (+21);
Con 16 (+17); Int 15 (+16); Cha 12 (+15)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Githyanki Rageblood Barbarian [Level 29 Brute]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +20
HP 324; Bloodied 162
Healing Surges (+81 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 38
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d8 + 18 damage (crit 66 + 3d12). Hit or Miss: Until the start of the githyanki barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the githyanki barbarian. If the githyanki barbarian is raging, attackers do not gain this bonus.
○ [M] Blood Wrath (standard) ✦ Weapon
The githyanki barbarian gains gains a +7 bonus to the attack roll if the target is bloodied. +34 vs. AC; 5d12 + 18 damage (crit 78 + 3d12), and the githyanki barbarian gains a +7 bonus to attack rolls until the end of the githyanki barbarian’s next turn.
□ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
+34 vs. AC; 6d12 + 18 cold damage (crit 90 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit or Miss: The githyanki barbarian enters the rage of the winter ghost. Until the rage ends, the githyanki barbarian is insubstantial while the githyanki barbarian is bloodied.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Swift Charge (free)
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
The githyanki barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the githyanki barbarian is hit by an attack.
Until the end of the githyanki barbarian’s next turn, the githyanki barbarian gains resist 21 to all damage.
Rageblood Vigor
Whenever the githyanki barbarian’s attack reduces an enemy to 0 hit points, the githyanki barbarian gains 17 temporary hit points.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 24 (+21); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Thaneborn Barbarian [Level 29 Brute]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +20
HP 317; Bloodied 158
Healing Surges (+79 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 42
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d6 + 18 damage (crit 60 + 3d12). When charging, the githyanki barbarian can use this power in place of a melee basic attack. If the githyanki barbarian is raging, the githyanki barbarian can move 2 extra squares as part of the charge.
○ [M] Butcher’s Feast (standard) ✦ Weapon
+34 vs. AC; 6d12 + 18 damage (crit 90 + 3d12), and until the end of the githyanki barbarian’s next turn, the githyanki barbarian can make a melee basic attack as a free action against any enemy adjacent to the githyanki barbarian that hits or misses the githyanki barbarian. Until the end of the githyanki barbarian’s next turn, the githyanki barbarian also gains a +6 power bonus to basic attack rolls.
□ [M] World Serpent Rage (standard) ✦ Rage, Weapon
+34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: Half damage. Hit or Miss: The githyanki barbarian enters the rage of the World Serpent. Until the rage ends, the githyanki barbarian can make a melee basic attack as a free action against any enemy adjacent to the githyanki barbarian that shifts. In addition, on the githyanki barbarian’s turn, the githyanki barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the githyanki barbarian at the start of the githyanki barbarian’s turn. When charging, the githyanki barbarian can use this power in place of a melee basic attack.
Telekinetic Leap (move)
Ranged 10; the githyanki barbarian or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki barbarian’s line of sight at all times during the effect.
Untouched (minor)
The githyanki barbarian makes a saving throw against each effect on the githyanki barbarian that a save can end. The githyanki barbarian gains a +3 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the githyanki barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githyanki barbarian’s next turn.
Thaneborn Triumph
Whenever the githyanki barbarian bloodies an enemy, the next attack by the githyanki barbarian or an ally against that enemy gains a +6 bonus to the attack roll.
Barbarian Agility
While the githyanki barbarian is not wearing heavy armor, the githyanki barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 17 (+17); Int 14 (+16); Cha 22 (+20)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githyanki Cunning Bard [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +20
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 46; Fortitude 38, Reflex 44, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githyanki bard’s next turn.
○ [R] Bond of Malediction (standard) ✦ Psychic
Ranged 10; +32 vs. Reflex; 3d10 + 18 psychic damage. Choose an ally within 10 squares of the githyanki bard. Until the end of the githyanki bard’s next turn, the target takes 17 psychic damage whenever that ally takes damage.
□ [R] Spellbind (standard) ✦ Charm
Ranged 10; +32 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 18 damage, and the target is dazed until the end of the githyanki bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 + 18 damage.
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 12 squares of the githyanki bard, the githyanki bard can slide that ally 1 square as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +26, Bluff +26
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 17 (+17); Int 24 (+21); Cha 24 (+21)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Githyanki Valorous Bard [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +17; Senses Perception +20
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 42; Fortitude 42, Reflex 40, Will 44
Saving Throws +2 against charm effects
Speed 5

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage, and the target takes a –2 penalty to the defense of the githyanki bard’s choice until the end of the githyanki bard’s next turn.
○ [M] Surge of Valor (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage, and each ally within 10 squares of the githyanki bard can shift 2 squares and make a melee basic attack as a free action, with a +7 bonus to the attack roll and the damage roll.
□ [R] Satire of Leadership (standard) ✦ Psychic
Ranged 10; +32 vs. Will; 5d10 + 18 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
Telekinetic Leap (move)
Ranged 10; the githyanki bard or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki bard’s line of sight at all times during the effect.
○○○ Majestic Word (minor) ✦ Healing
The githyanki bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The githyanki bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the githyanki bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the githyanki bard reduces an enemy to 0 hit points or bloodies an enemy, the githyanki bard can grant 12 temporary hit points to that ally as a free action.
Skill Versatility
The githyanki bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Athletics +20
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 24 (+21); Int 17 (+17); Cha 24 (+21)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Githyanki Guardian Druid [Level 29 Controller]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +21
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 42, Reflex 38, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Scythe (standard) ✦ Weapon
+29 vs. AC; 4d4 + 13 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+32 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the githyanki druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
○ [C] Polar Blast (standard) ✦ Cold
Close blast 5; +32 vs. Reflex; 3d8 + 18 cold damage, the target gains 7 vulnerability to all damage and the target is immobilized until the end of the githyanki druid’s next turn.
□ [A] Lifeleech Thorns (standard) ✦ Healing
Area burst 2 within 20; +32 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all). The githyanki druid regains 7 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss: 1d10 + 18 damage, and the target is weakened (save ends).
Unyielding Roots (standard) ✦ Healing
The githyanki druid and each ally with 5 squares grows revitalizing roots. Until the end of the githyanki druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 7 hit points. Sustain Minor: The effect persists.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Primal Guardian
While the githyanki druid is not wearing heavy armor, the githyanki druid can use the githyanki druid’s Constitution modifier in place of the githyanki druid’s Dexterity or Intelligence modifier to determine the githyanki druid’s AC.

Skills Heal +26, Nature +26
Str 14 (+16); Dex 15 (+16); Wis 24 (+21);
Con 24 (+21); Int 15 (+16); Cha 12 (+15)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Predator Druid [Level 29 Controller]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +26
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 44
Saving Throws +2 against charm effects
Speed 7

● [m] Scythe (standard) ✦ Weapon
+29 vs. AC; 4d4 + 13 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+32 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +32 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the githyanki druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
○ [M] Leaping Rake (standard) ✦ Beast Form
Before the attack, the githyanki druid shifts 7 squares. Targets each enemy within reach during the shift; +32 vs. Reflex; 1d10 + 18 damage, and the target is dazed until the end of the githyanki druid’s next turn.
□ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
Ranged 10; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
Telekinetic Leap (move)
Ranged 10; the githyanki druid or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki druid’s line of sight at all times during the effect.
Wild Shape (minor) ✦ Polymorph
The githyanki druid changes from the githyanki druid’s humanoid form to beast form or vice versa. When the githyanki druid changes from beast form back to the githyanki druid’s humanoid form, the githyanki druid shifts 1 square. While the githyanki druid is in beast form, the githyanki druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githyanki druid can sustain such powers. The githyanki druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the githyanki druid uses wild shape to change into beast form, the githyanki druid becomes insubstantial and gain phasing until the end of the githyanki druid’s turn.
Primal Predator
While the githyanki druid is not wearing heavy armor, the githyanki druid gains a +1 bonus to the githyanki druid’s speed.

Skills Nature +26, Perception +26
Str 14 (+16); Dex 22 (+20); Wis 24 (+21);
Con 17 (+17); Int 15 (+16); Cha 12 (+15)
Equipment hide armor, scythe

-1 Level / +1 Level

Githyanki Preserving Invoker [Level 29 Artillery]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +21
HP 197; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+28 vs. AC; 2d10 + 12 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +32 vs. Reflex; 2d8 + 18 radiant damage, and the githyanki invoker slides the target 1 square. The githyanki invoker can use this power as a ranged basic attack.
○ [R] Offering of Peace (standard) ✦ Radiant
Choose one enemy within 10 squares. If the target attacks before the end of the githyanki invoker’s next turn, it takes 4d10 + 18 radiant damage damage. If the githyanki invoker or an ally attacks the target before the end of the githyanki invoker’s next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The githyanki invoker and the githyanki invoker’s allies gain a +2 power bonus to all defenses until the end of the githyanki invoker’s next turn.
□ [C] Word of the Gods (standard) ✦ Charm, Psychic
Close blast 5; targets enemies; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage. Miss: 6d6 + 18 psychic damage.
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
Covenant of Vengeance (minor)
Choose either the githyanki invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the githyanki invoker and the githyanki invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the githyanki invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the githyanki invoker hits the githyanki invoker’s ally.
The githyanki invoker gains a +7 bonus to the githyanki invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the githyanki invoker’s next turn.
Covenant of Preservation
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker can slide an ally within 10 squares of the githyanki invoker 1 square.

Skills Arcana +26, Religion +26
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 17 (+17); Int 24 (+21); Cha 13 (+15)
Equipment hide armor, morningstar

-1 Level / +1 Level

Githyanki Wrathful Invoker [Level 29 Artillery]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +21
HP 204; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 41; Fortitude 43, Reflex 39, Will 44
Saving Throws +2 against charm effects
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+28 vs. AC; 2d10 + 12 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +32 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +7 radiant damage. The githyanki invoker can use this power as a ranged basic attack.
○ [A] Invoke Terror (standard) ✦ Fear, Psychic
Area burst 2 within 10; +32 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the githyanki invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the githyanki invoker’s next turn, opportunity attacks that hit the target deal +7 extra damage.
□ [A] Invoke the Absolute Dark (standard) ✦ Zone
Area burst 2 within 20; +32 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates a zone of darkness that lasts until the end of the githyanki invoker’s next turn. The zone is totally obscured. In addition, any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed until the end of its turn. The githyanki invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists, and the githyanki invoker can increase its size by 1 to a maximum of burst 5.
Telekinetic Leap (move)
Ranged 10; the githyanki invoker or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki invoker’s line of sight at all times during the effect.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the githyanki invoker hits the githyanki invoker.
The triggering enemy takes 2d6+7 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the githyanki invoker uses a divine encounter or daily attack power on the githyanki invoker’s turn, the githyanki invoker gains a bonus to the damage roll equal to 1 for each enemy the githyanki invoker attacks with the power.

Skills Endurance +25, Religion +22
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 24 (+21); Int 17 (+17); Cha 13 (+15)
Equipment chainmail, morningstar

-1 Level / +1 Level

Githyanki Bear Shaman [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +26
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 43, Reflex 38, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +28 vs. AC; 2d10 + 12 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +32 vs. Will; 2d8 + 18 damage, and each ally adjacent to the githyanki shaman’s spirit companion gains 7 temporary hit points.
○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
Spirit melee 1; +32 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the githyanki shaman’s next turn, each ally gains a +10 bonus to saving throws while adjacent to the githyanki shaman’s spirit companion.
□ [C] Sea of Serpents (standard) ✦ Zone
Close blast 5; targets enemies; +32 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to him or her that shifts.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the githyanki shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the githyanki shaman and the githyanki shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the githyanki shaman’s spirit companion regains 7 hit points.
Protector Spirit
Any ally adjacent to the githyanki shaman’s spirit companion regains 7 additional hit points when he or she uses second wind or when the githyanki shaman uses a healing power on him or her.

Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 24 (+21); Int 17 (+17); Cha 12 (+15)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Panther Shaman [Level 29 Controller (Leader)]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +26
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 44; Fortitude 39, Reflex 42, Will 44
Saving Throws +2 against charm effects
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +28 vs. AC; 2d10 + 12 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +32 vs. Fortitude; 2d10 + 18 damage, and until the end of the githyanki shaman’s next turn, the githyanki shaman’s spirit companion can flank with the githyanki shaman and the githyanki shaman’s allies. If the target is bloodied, the githyanki shaman gains a +3 bonus to the attack roll.
○ [R] Blood Reaper Spirits (standard)
Ranged 10; +32 vs. Fortitude; 4d6 + 18 damage. Until the end of the githyanki shaman’s next turn, any ally gains a +9 bonus to damage rolls while adjacent to the githyanki shaman’s spirit companion. Make the attack two more times against the same target or different ones. The bonus to the githyanki shaman’s allies’ damage rolls increases to +11 if the attack hits twice and +13 if it hits three times.
□ [R] Death Spirit (standard) ✦ Necrotic
Ranged 10; +32 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect: When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save ends).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Telekinetic Leap (move)
Ranged 10; the githyanki shaman or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki shaman’s line of sight at all times during the effect.
Call Spirit Companion (minor) ✦ Conjuration
The githyanki shaman conjures the githyanki shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githyanki shaman falls unconscious or until the githyanki shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githyanki shaman takes a move action, the githyanki shaman can also move the spirit a number of squares equal to the githyanki shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the githyanki shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githyanki shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githyanki shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the githyanki shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 2d10 + 18 damage.
Stalker Spirit
Any ally adjacent to the githyanki shaman’s spirit companion gains a +7 bonus to damage rolls against bloodied enemies.

Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 17 (+17); Int 24 (+21); Cha 12 (+15)
Equipment leather armor, longspear

-1 Level / +1 Level

Githyanki Chaos Sorcerer [Level 29 Artillery]

Medium natural humanoid [XP 15000]

Initiative +22; Senses Perception +15
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 41; Fortitude 38, Reflex 41, Will 45
Saving Throws +2 against charm effects
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +34 vs. AC; 2d4 + 17 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +32 vs. Will; 2d10 + 28 psychic damage and if the githyanki sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +32 vs. Will; 1d6 + 21 psychic damage. If the githyanki sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The githyanki sorcerer can attack a creature only once with a single use of this power.
○ [R] Wildfire Curse (standard) ✦ Fire
Ranged 10; +32 vs. Reflex; 4d6 + 28 fire damage. Make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +32 vs. Reflex; 4d6 + 28 fire damage. Repeat the secondary attack against a creature the githyanki sorcerer has not already targeted with this power during this encounter.
□ [C] Entropic Whirlwind (standard) ✦ Teleportation
Close burst 5; targets enemies; +32 vs. Will; 3d8 + 28 damage, and the githyanki sorcerer teleports the target 6 squares. The target again takes 3d8 + 28 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter, when any creature ends its turn within 5 squares of the githyanki sorcerer, the githyanki sorcerer can teleport the creature to any space within 5 squares of the githyanki sorcerer as an immediate reaction.
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Wind Shape (minor) ✦ Polymorph
Until the end of the githyanki sorcerer’s next turn, the githyanki sorcerer becomes insubstantial, the githyanki sorcerer gains a fly speed equal to the githyanki sorcerer’s speed, and the githyanki sorcerer can hover.
Chaos Power
The githyanki sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the githyanki sorcerer rolls a natural 20 on an attack roll for an arcane power, the githyanki sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the githyanki sorcerer rolls a natural 1 on an attack roll for an arcane power, the githyanki sorcerer must push each creature within 5 squares of the githyanki sorcerer 1 square.

Skills Arcana +21, Bluff +26
Str 15 (+16); Dex 22 (+20); Wis 12 (+15);
Con 16 (+17); Int 15 (+16); Cha 24 (+21)
Equipment cloth armor, dagger

-1 Level / +1 Level

Githyanki Dragon Sorcerer [Level 29 Skirmisher]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +15
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 41; Fortitude 41, Reflex 37, Will 45
Saving Throws +2 against charm effects
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+33 vs. AC; 2d8 + 17 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +32 vs. Reflex; 2d8 + 28 fire damage. The next enemy that hits the githyanki sorcerer with a melee attack before the end of the githyanki sorcerer’s next turn takes 6 fire damage.
○ [R] Lightning Eruption (standard) ✦ Lightning
Ranged 10; +32 vs. Reflex; 3d12 + 28 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
□ [R] Endless Acid (standard) ✦ Acid
Ranged 10; +32 vs. Fortitude; 1d6 + 28 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10 acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save ends).
Telekinetic Leap (move)
Ranged 10; the githyanki sorcerer or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki sorcerer’s line of sight at all times during the effect.
Platinum Scales (immediate interrupt)
When the githyanki sorcerer is hit by an attack.
Until the end of the encounter, the githyanki sorcerer gains a +6 power bonus to all defenses.
Draconic Power
The githyanki sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the githyanki sorcerer is not wearing heavy armor, the githyanki sorcerer can use the githyanki sorcerer’s Strength modifier in place of the githyanki sorcerer’s Dexterity or Intelligence modifier to determine the githyanki sorcerer’s AC.

Skills Arcana +21, Athletics +25
Str 22 (+20); Dex 15 (+16); Wis 12 (+15);
Con 16 (+17); Int 15 (+16); Cha 24 (+21)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Githyanki Earth Warden [Level 29 Brute]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +21
HP 324; Bloodied 162
Healing Surges (+81 hp) ○○○
AC 47; Fortitude 43, Reflex 39, Will 39
Saving Throws +2 against charm effects
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+34 vs. AC; 2d10 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+34 vs. AC; 2d10 + 18 damage, and the githyanki warden gains a +1 power bonus to AC until the end of the githyanki warden’s next turn.
○ [M] Earth Tomb (standard) ✦ Weapon
+34 vs. AC; 3d10 + 18 damage, and the target is knocked prone and can’t stand up until the end of the githyanki warden’s next turn. The githyanki warden also slides the target 7 squares.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Panacea (minor)
The githyanki warden makes a saving throw with a +4 power bonus. The githyanki warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
The githyanki warden assumes the guardian form of spring renewal until the end of the encounter. While the githyanki warden is in this form, the githyanki warden gains resist 10 necrotic. In addition, the githyanki warden gains a fly speed of 8, and the githyanki warden can hover. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: Close burst 2; +38 vs. Reflex; 4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The githyanki warden regains all the githyanki warden’s hit points, but the githyanki warden is stunned until the end of the githyanki warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the githyanki warden that is within 5 squares of the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; The githyanki warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the githyanki warden uses the githyanki warden’s second wind, the githyanki warden gains an additional +7 bonus to AC. The bonus lasts until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +23, Perception +21
Str 24 (+21); Dex 14 (+16); Wis 15 (+16);
Con 24 (+21); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Githyanki Wild Warden [Level 29 Brute]

Medium natural humanoid [XP 15000]

Initiative +18; Senses Perception +25
HP 317; Bloodied 158
Healing Surges (+79 hp) ○○○
AC 44; Fortitude 43, Reflex 37, Will 43
Saving Throws +2 against charm effects
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12), and the target is slowed until the end of the githyanki warden’s next turn.
○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
+34 vs. AC; 4d12 + 18 damage (crit 66 + 3d12), and the target takes 21 lightning damage if it moves before the end of the githyanki warden’s next turn.
Telekinetic Leap (move)
Ranged 10; the githyanki warden or one ally can fly up to 5 squares. If this power is used on an ally, that ally must remain in the githyanki warden’s line of sight at all times during the effect.
Renewal (minor) ✦ Healing
The githyanki warden spends a healing surge. In addition, the githyanki warden regains the use of an encounter attack power the githyanki warden has already used during this encounter.
Form of the Starmetal Warrior (minor) ✦ Polymorph
The githyanki warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the githyanki warden is in this form, the githyanki warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares of the githyanki warden, its fly speed is 1. Once during this encounter, the githyanki warden can make the following attack while the githyanki warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies; +34 vs. AC; 3d12 + 18 damage (crit 54 + 3d12). This damage ignores any of the target’s resistances. Miss: Half damage. This damage ignores any of the target’s resistances.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the githyanki warden makes an attack that does not include the githyanki warden as a target.
Targets the triggering enemy; +34 vs. Fortitude; 2d12 + 18 damage (crit 42 + 3d12), and the target grants combat advantage to the githyanki warden and the githyanki warden’s allies until the end of the githyanki warden’s next turn.
Wildblood
When the githyanki warden uses the githyanki warden’s second wind, each enemy marked by the githyanki warden takes an additional -6 penalty to attack rolls for attacks that don’t include the githyanki warden as a target, until the end of the githyanki warden’s next turn.
Font of Life
At the start of the githyanki warden’s turn, the githyanki warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githyanki warden on the githyanki warden’s current turn. If the githyanki warden fails the saving throw, the githyanki warden still makes a saving throw against the effect at the end of the githyanki warden’s turn.
Nature’s Wrath
Once during each of the githyanki warden’s turns, the githyanki warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githyanki warden’s next turn.

Skills Athletics +25, Perception +25
Str 24 (+21); Dex 14 (+16); Wis 22 (+20);
Con 17 (+17); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.