Githzerai NPCs [Level 9]
Githzerai Battle Cleric [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +8
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 21, Reflex 18, Will 23
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Awe Strike (standard) ✦ Fear, Weapon
- +13 vs. Will; 1d10 + 7 damage, and the target is immobilized until the end of the githzerai cleric’s next turn.
- □ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
- Close burst 2; targets visible enemies; +13 vs. Fortitude; 2d10 + 7 radiant damage, and the target is pushed 1 square. Hit
or Miss: Until the end of the encounter, the githzerai cleric gains regeneration 5, and the githzerai cleric and each
ally within the burst gain a +2 power bonus to AC.
- □ Cure Serious Wounds (standard) ✦ Healing
- The githzerai cleric or one creature touched by the githzerai cleric regains hit points as if spending two healing surges.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +13, Religion +9
Str 18 (+8); Dex 13 (+5); Wis 18 (+8);
Con 12 (+5); Int 10 (+4); Cha 13 (+5)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +9
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 18, Reflex 18, Will 24
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +10 vs. AC; 1d6 + 4 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +12 vs. Reflex; 1d8 + 8 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Break the Spirit (standard) ✦ Charm, Radiant
- Ranged 10; +12 vs. Will; 2d8 + 8 radiant damage, and the target takes a -3 penalty to attack rolls until the end of the githzerai
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +12 vs. Reflex; 2d10 + 8 fire damage, and ongoing 10 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Cure Serious Wounds (standard) ✦ Healing
- The githzerai cleric or one creature touched by the githzerai cleric regains hit points as if spending two healing surges.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +14, Religion +9
Str 13 (+5); Dex 13 (+5); Wis 20 (+9);
Con 12 (+5); Int 10 (+4); Cha 16 (+7)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 9 Soldier]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +6
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 24; Fortitude 23, Reflex 19, Will 19
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12). Miss: 4 damage.
- ○ [C] Come and Get It (standard) ✦ Weapon
- Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the githzerai fighter. A target
that cannot end adjacent to the githzerai fighter is not pulled. The githzerai fighter then makes a close attack targeting
each adjacent enemy: +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the githzerai fighter slides the
target 1 square. Miss: Half damage.
- □ Defensive Training (minor) ✦ Stance
- The githzerai fighter gains a +2 power bonus to the githzerai fighter’s Fortitude, Reflex, or Will defense. Stance: This power lasts until the end of the encounter or until the githzerai fighter uses another stance power.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +15, Intimidate +9
Str 18 (+8); Dex 15 (+6); Wis 14 (+6);
Con 16 (+7); Int 10 (+4); Cha 11 (+4)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 9 Soldier]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +6
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 26; Fortitude 23, Reflex 23, Will 19
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+14 vs. AC; 1d8 + 7 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Iron Bulwark (standard) ✦ Weapon
- +14 vs. AC; 2d8 + 7 damage. Hit or Miss: The githzerai fighter gains a +2 power bonus to AC until the end of the githzerai
fighter’s next turn.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +14 vs. AC; 3d8 + 7 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- ○ Unbreakable (immediate reaction)
- When the githzerai fighter is hit by an attack.
Reduce the damage from the attack by 6.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +11, Intimidate +9
Str 18 (+8); Dex 18 (+8); Wis 14 (+6);
Con 13 (+5); Int 10 (+4); Cha 11 (+4)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 9 Soldier]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +6
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 25; Fortitude 22, Reflex 19, Will 21
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +14 vs. AC; 1d10 + 7 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +2 bonus
to the damage roll.
- ○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
- +14 vs. AC; 2d10 + 7 thunder damage, and the target is knocked prone. If the target is marked by the githzerai paladin, the
attack can score a critical hit on a roll of 19–20.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +10 vs. Will; 2d8 + 6 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 6 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Wrath of the Gods (minor)
- The githzerai paladin and each adjacent ally add +3 to damage rolls until the end of the encounter.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +12, Religion +9
Str 18 (+8); Dex 13 (+5); Wis 15 (+6);
Con 12 (+5); Int 10 (+4); Cha 16 (+7)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 9 Soldier]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +6
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 27; Fortitude 21, Reflex 21, Will 22
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 6 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +12 vs. AC; 1d6 + 6 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage, and the githzerai paladin gains 2 temporary hit points.
- ○ [R] Beckon Foe (standard)
- Ranged 5; +11 vs. Will; 2d10 + 7 damage, and the target is pulled 2 squares.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +11 vs. Fortitude; 1d10 + 7 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +11 vs. Fortitude; 1d10 + 7 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 7 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Divine Bodyguard (minor)
- Choose an ally within 5 squares. The githzerai paladin takes half that ally’s damage until the end of the encounter or until
the githzerai paladin ends the effect as a free action. No power or effect can reduce the damage the githzerai paladin takes
from this power.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +13, Religion +9
Str 16 (+7); Dex 13 (+5); Wis 15 (+6);
Con 12 (+5); Int 10 (+4); Cha 18 (+8)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +11; Senses Perception +11
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 25; Fortitude 21, Reflex 23, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 6 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 6 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +14 vs. AC; 1d10 + 8 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +13/+13 vs. AC; 1d8 + 3 damage (main)/1d6 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +14 vs. AC (twice); 1d10 + 3 damage.
- ○ [R] Spikes of the Manticore (standard) ✦ Weapon
- Ranged 20/40; one attack each on one or two creatures; +14 vs. AC; 2d10 + 8 damage (first shot) and 1d10 + 8 damage (second
shot).
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The githzerai ranger can move at full speed. At any point during the move, the githzerai ranger can make two attacks.
Longsword: +13 vs. AC; 3d8 + 6 damage.
Longbow: Ranged 20/40; +14 vs. AC; 3d10 + 8 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- ○ Weave through the Fray (immediate interrupt)
- When an enemy moves adjacent to the githzerai ranger.
The githzerai ranger can shift 2 squares.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +11, Stealth +13
Str 16 (+7); Dex 20 (+9); Wis 15 (+6);
Con 12 (+5); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +11
HP 97; Bloodied 48
Healing Surges (+24 hp) ○
AC 24; Fortitude 22, Reflex 22, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +13 vs. AC; 1d10 + 7 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +14/+14 vs. AC; 1d8 + 3 damage (main)/1d8 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +13 vs. AC (twice); 1d10 + 3 damage.
- ○ [M] Claws of the Griffon (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword (main): +14 vs. AC; 2d8 + 7 damage.
Longsword (off
hand): +14 vs. AC; 1d8 + 7 damage.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +14 vs. AC; 2d8 + 7 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Evade Ambush (no action)
- At the start of a surprise round in which any allies are surprised, the githzerai ranger can use this power to allow 2 allies
to avoid being surprised.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +5 hit points.
Skills Nature +11, Perception +11
Str 18 (+8); Dex 18 (+8); Wis 15 (+6);
Con 12 (+5); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +11; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 20, Reflex 24, Will 18
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 6 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +15 vs. Reflex; 1d6 + 8 damage.
- ○ [M] Imperiling Strike (standard) ✦ Weapon
- +15 vs. Fortitude; 1d6 + 8 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the githzerai
rogue’s next turn.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +15 vs. Fortitude; 2d6 + 8 damage, and the target takes ongoing 8 damage and grants combat advantage to the githzerai rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- ○ Ignoble Escape (move)
- If the githzerai rogue is marked, end that condition. The githzerai rogue can shift a number of squares equal to the githzerai
rogue’s speed.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 2d6 damage.
Skills Acrobatics +16, Thievery +14
Str 16 (+7); Dex 20 (+9); Wis 13 (+5);
Con 12 (+5); Int 10 (+4); Cha 13 (+5)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +11; Senses Perception +10
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 18, Reflex 24, Will 20
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +11 vs. AC; 1d6 + 4 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +15 vs. AC; 1d6 + 8 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Rogue’s Luck (standard) ✦ Weapon
- Short Sword: +15 vs. AC; 2d6 + 8 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 2d6 + 8 damage.
Miss: Make a secondary attack against the target.
Short Sword: +15 vs. AC; 1d6 + 8 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
- □ [M] Knockout (standard) ✦ Weapon
- +15 vs. Fortitude; 2d6 + 8 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the githzerai rogue’s
next turn.
- ● Chameleon (immediate interrupt)
- When the githzerai rogue is hidden and loses cover or concealment against an opponent.
The githzerai rogue makes a Stealth check. Until the end of the githzerai rogue’s next turn, the githzerai rogue remains hidden
from a creature with a clear line of sight to the githzerai rogue if that creature does not beat the githzerai rogue’s check
result with its Perception check. If at the end of the githzerai rogue’s next turn, the githzerai rogue is not behind cover
or concealment against a creature, that creature automatically notices the githzerai rogue.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 2d6 damage.
Skills Stealth +14, Thievery +14
Str 13 (+5); Dex 20 (+9); Wis 13 (+5);
Con 12 (+5); Int 10 (+4); Cha 16 (+7)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +6
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 22; Fortitude 18, Reflex 21, Will 22
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +11 vs. Will; 1d6 + 7 psychic damage, and the githzerai warlock is invisible to the target until the start of the
githzerai warlock’s next turn.
- ○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
- Ranged 10; +11 vs. Will; 1d10 + 7 psychic damage, and the githzerai warlock and all allies in range are invisible to the target
until the end of the githzerai warlock’s next turn. Hit or Miss: The githzerai warlock gains a +3 power bonus to Stealth
checks until the end of the encounter.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +11 vs. Reflex; 2d8 + 7 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 3 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 3 cold damage. If the target saves, the githzerai warlock
can no longer sustain this power.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
- □ Dark One’s Own Luck (free)
- Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Skills Arcana +12, Bluff +13
Str 10 (+4); Dex 13 (+5); Wis 14 (+6);
Con 13 (+5); Int 16 (+7); Cha 18 (+8)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +5
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 22; Fortitude 21, Reflex 21, Will 19
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +11 vs. Reflex; 1d6 + 7 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 1d6 + 7 fire damage.
- ○ [C] Howl of Doom (standard) ✦ Fear, Thunder
- Close blast 3; +11 vs. Fortitude; 2d6 + 7 thunder damage, and the target is pushed 4 squares.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +11 vs. Reflex; 3d10 + 7 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Shroud of Black Steel (minor) ✦ Polymorph
- The githzerai warlock’s skin changes into living steel. The githzerai warlock gains a +2 power bonus to AC and Fortitude defense
but take a –2 penalty to speed until the end of the encounter. The githzerai warlock can end this effect as a minor action.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 9 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +12, Intimidate +10
Str 10 (+4); Dex 14 (+6); Wis 13 (+5);
Con 18 (+8); Int 16 (+7); Cha 13 (+5)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +5
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 21; Fortitude 21, Reflex 20, Will 21
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +9 vs. AC; 1d6 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +11 vs. Fortitude; 1d6 + 7 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 1d6 + 7 damage.
- ○ [R] Sign of Ill Omen (standard)
- Ranged 10; +10 vs. Will; 2d6 + 6 damage, and the target must roll twice for its next attack and use the lower of the two rolls.
When the target rolls twice, it takes a -1 penalty to both rolls.
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +11 vs. Will; 2d10 + 7 psychic damage, and the githzerai warlock teleports the target to an unoccupied square within
3 squares of the githzerai warlock. Sustain Minor: Make a +11 vs. Will attack against the target. On a hit, the githzerai
warlock teleports the target to an unoccupied square within 3 squares of the githzerai warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
- □ Dark One’s Own Luck (free)
- Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Skills Arcana +10, Insight +10
Str 10 (+4); Dex 14 (+6); Wis 13 (+5);
Con 18 (+8); Int 13 (+5); Cha 16 (+7)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 9 Soldier (Leader)]
Medium natural humanoid [XP 400]
Initiative +9; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 22, Reflex 18, Will 21
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +13 vs. Fortitude; 4 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Sunder Armor (standard) ✦ Weapon
- +13 vs. AC; 2d10 + 7 damage. Until the end of the githzerai warlord’s next turn, any attack roll against the target can score
a critical hit on a roll of 18–20.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +13 vs. AC; 3d10 + 7 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
githzerai warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the githzerai
warlord’s allies gain.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- □ Stand Tough (minor) ✦ Healing
- The githzerai warlord and each ally within 5 squares regain 13 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 7 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +10, History +10
Str 18 (+8); Dex 13 (+5); Wis 12 (+5);
Con 12 (+5); Int 13 (+5); Cha 16 (+7)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 9 Soldier (Leader)]
Medium natural humanoid [XP 400]
Initiative +9; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 22, Reflex 21, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Surprise Attack (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage, and an ally within 5 squares of the githzerai warlord makes a basic attack with combat advantage
as a free action against a target of his or her choice. The ally gains a +3 bonus to the attack roll.
- □ [M] Knock Them Down (standard) ✦ Weapon
- +14 vs. AC; 3d8 + 7 damage, and the target is knocked prone. Every ally within 10 squares of the githzerai warlord can move
3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage
but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- ○ Guide the Charge (immediate interrupt)
- When an ally within 10 squares charges.
If the ally hits, he or she adds +3 to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares
to remain adjacent to the target.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +10, History +12
Str 18 (+8); Dex 13 (+5); Wis 12 (+5);
Con 12 (+5); Int 16 (+7); Cha 13 (+5)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 9 Artillery]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +8
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 21; Fortitude 18, Reflex 21, Will 23
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +11 vs. Fortitude; 1d6 + 7 cold damage, and the target is slowed until the end of the githzerai wizard’s next turn.
- ○ [R] Spectral Ram (standard) ✦ Force
- Ranged 10; +11 vs. Fortitude; 2d10 + 7 force damage, and the target is pushed 3 squares and it is knocked prone.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +11 vs. Reflex; 2d12 + 7 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- □ Invisibility (standard) ✦ Illusion
- The githzerai wizard or one creature with 5 squares becomes invisible until the end of the githzerai wizard’s next turn. If
the target attacks, the target becomes visible. Sustain Standard: If the target is within 5 squares, the githzerai
wizard can sustain the effect.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Skills Arcana +13, Insight +13
Str 10 (+4); Dex 15 (+6); Wis 18 (+8);
Con 12 (+5); Int 18 (+8); Cha 11 (+4)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 9 Artillery]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +6
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 21; Fortitude 18, Reflex 21, Will 21
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +11 vs. Reflex; 1d6 + 7 fire damage.
- ○ [R] Lightning Bolt (standard) ✦ Lightning
- Ranged 10; +11 vs. Reflex; 2d6 + 7 lightning damage. Also make a secondary attack against two creatures within 10 squares
of the primary target. Secondary Attack: +11 vs. Reflex; 1d6 + 7 lightning damage.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +11 vs. Fortitude; 2d8 + 7 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- □ Dimension Door (move) ✦ Teleportation
- The githzerai wizard teleports 10 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +4 bonus to a single attack roll.
Skills Arcana +13, History +13
Str 10 (+4); Dex 18 (+8); Wis 15 (+6);
Con 12 (+5); Int 18 (+8); Cha 11 (+4)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +9
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 21, Will 23
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +10 vs. AC; 1d6 + 4 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
- +15 vs. AC; 1d10 + 8 damage, and the githzerai avenger teleports each enemy within 2 squares of the target 4 squares.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +15 vs. AC; 3d10 + 8 damage, and the githzerai avenger makes a saving throw with a +5 bonus. Miss: Half damage, and
the githzerai avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- □ Wrath of the Divine (immediate reaction) ✦ Radiant
- When an enemy scores a critical hit against the githzerai avenger.
If the githzerai avenger’s oath of enmity target is within 10 squares, the target takes radiant damage equal to the critical
hit’s damage.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +3 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +12, Religion +12
Str 13 (+5); Dex 13 (+5); Wis 20 (+9);
Con 12 (+5); Int 16 (+7); Cha 10 (+4)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +9
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 19, Reflex 22, Will 23
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +13 vs. AC; 1d8 + 7 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 5 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Inexorable Pursuit (standard) ✦ Weapon
- +15 vs. AC; 2d10 + 8 damage. Before the attack, the githzerai avenger gains phasing until the end of the githzerai avenger’s
turn, and the githzerai avenger shifts 6 squares.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +15 vs. AC; 2d10 + 8 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves
on its turn, the githzerai avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The githzerai
avenger must end this movement closer to the target.
- ○ Aspect of Agility (move)
- The githzerai avenger shifts 5 squares, and the githzerai avenger gains a +2 bonus to AC and Reflex until the end of the githzerai
avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +6 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +9, Stealth +13
Str 13 (+5); Dex 18 (+8); Wis 20 (+9);
Con 12 (+5); Int 11 (+4); Cha 10 (+4)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 9 Brute]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +10
HP 116; Bloodied 58
Healing Surges (+29 hp) ○
AC 23; Fortitude 23, Reflex 20, Will 18
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+13 vs. AC; 1d12 + 1d8 + 7 damage (crit 27 + 1d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Tide of Blood (standard) ✦ Weapon
- +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12). The attack deals 1 extra damage for each enemy within 3 squares of the githzerai
barbarian.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +13 vs. AC; 3d12 + 7 damage (crit 43 + 1d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The githzerai barbarian enters the rage of the oak hammer. Until the rage ends, whenever the githzerai barbarian hits a target
with a melee attack, the githzerai barbarian knocks that target prone. If that target is already prone, the attack instead
deals an extra +3 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- □ Combat Surge (free)
- When the githzerai barbarian misses with an attack.
Must be raging.
The githzerai barbarian rerolls the attack.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 3 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +14, Perception +10
Str 18 (+8); Dex 14 (+6); Wis 13 (+5);
Con 16 (+7); Int 10 (+4); Cha 13 (+5)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 9 Brute]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +10
HP 113; Bloodied 56
Healing Surges (+28 hp) ○
AC 23; Fortitude 23, Reflex 20, Will 20
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+13 vs. AC; 1d12 + 1d6 + 7 damage (crit 25 + 1d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +13 vs. AC; 2d12 + 7 acid damage (crit 31 + 1d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The githzerai barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the
githzerai barbarian’s turns, each enemy adjacent to the githzerai barbarian is blinded until the end of the githzerai barbarian’s
turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
- When an enemy adjacent to the githzerai barbarian hits or misses the githzerai barbarian.
Targets the triggering enemy; +16 vs. AC; 3d12 + 7 damage (crit 43 + 1d12).
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- □ Instinctive Charge (no action)
- When the githzerai barbarian rolls initiative at the beginning of an encounter.
The githzerai barbarian gains a +5 power bonus to the githzerai barbarian’s initiative. The githzerai barbarian also gains
a +2 power bonus to the githzerai barbarian’s first attack roll during the encounter.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +14, Perception +10
Str 18 (+8); Dex 14 (+6); Wis 13 (+5);
Con 13 (+5); Int 10 (+4); Cha 16 (+7)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +10
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 18, Reflex 22, Will 22
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +11 vs. Will; 1d6 + 7 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Distracting Shout (standard) ✦ Thunder
- Ranged 10; +11 vs. Will; 2d8 + 7 thunder damage, and the target takes a –7 penalty to opportunity attack rolls until the end
of the githzerai bard’s next turn.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +11 vs. Will; 3d8 + 7 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the githzerai bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- □ Trickster’s Healing (immediate reaction) ✦ Healing
- When an attack misses an ally within 10 squares of the githzerai bard.
Each ally within 10 squares missed by the triggering attack regains 7 hit points.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the githzerai bard, the githzerai bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +12, Bluff +13
Str 12 (+5); Dex 13 (+5); Wis 12 (+5);
Con 13 (+5); Int 16 (+7); Cha 18 (+8)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +7; Senses Perception +10
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 24; Fortitude 20, Reflex 20, Will 22
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
- +14 vs. AC; 2d8 + 7 damage, and the githzerai bard slides an ally who is adjacent to the target to another space adjacent
to it. Until the end of the githzerai bard’s next turn, the ally also gains a +3 power bonus to AC.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +14 vs. AC; 3d8 + 7 thunder damage, and the githzerai bard slides the target 2 squares. Hit or Miss: Until the end
of the encounter, whenever the githzerai bard hits a target with an at-will attack power, the githzerai bard slides the target
2 squares to a space that must be adjacent to at least one of the githzerai bard’s allies.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Ode to Sacrifice (minor)
- Choose one ally within 5 squares. The githzerai bard transfers one effect on the target that a save can end to the githzerai
bard or to another ally with 5 squares. The new subject of the effect gains a +3 power bonus to saving throws against that
effect.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 4 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +10, Athletics +11
Str 12 (+5); Dex 13 (+5); Wis 12 (+5);
Con 16 (+7); Int 13 (+5); Cha 18 (+8)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 9 Controller]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +9
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 23; Fortitude 20, Reflex 20, Will 23
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +10 vs. AC; 2d4 + 4 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +12 vs. Reflex; 1d8 + 8 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +12 vs. Fortitude; 1d6 + 3 cold damage, and the target slides 1 square.
- ○ [R] Swirling Winds (standard)
- Ranged 10; +12 vs. Reflex; 1d10 + 8 damage, and the githzerai druid pulls each creature within 3 squares of the target 1 square.
If the githzerai druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 3 damage.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +12 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 8 radiant
damage. Miss: 1d10 + 8 radiant damage.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Camouflage Cloak (minor)
- The githzerai druid or one ally within 5 squares becomes invisible until moving or until the end of the githzerai druid’s
next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +14, Nature +14
Str 12 (+5); Dex 15 (+6); Wis 20 (+9);
Con 16 (+7); Int 11 (+4); Cha 10 (+4)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 9 Controller]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +14
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 18, Reflex 22, Will 23
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +10 vs. AC; 2d4 + 4 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +12 vs. Reflex; 1d8 + 8 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +12 vs. Reflex; 1d6 + 3 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Latch On (standard) ✦ Beast Form
- +12 vs. Reflex; 2d10 + 8 damage, and the githzerai druid grabs the target. The target takes a -4 penalty to checks to escape
the grab.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +12 vs. Reflex; 2d8 + 8 damage, the githzerai druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the githzerai druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the githzerai druid hits an enemy with a melee attack
while the githzerai druid is in beast form, the githzerai druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Stalker’s Eyes (minor)
- The githzerai druid gains low-light vision and a +4 bonus to Perception checks until the end of the encounter.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +14, Perception +14
Str 12 (+5); Dex 18 (+8); Wis 20 (+9);
Con 13 (+5); Int 11 (+4); Cha 10 (+4)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 9 Artillery]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +9
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 23; Fortitude 19, Reflex 21, Will 23
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 3 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +12 vs. Reflex; 1d8 + 8 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
- Area burst 1 within 10; +12 vs. Fortitude; 2d8 + 8 thunder damage, and the target is pushed 4 squares.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +12 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the githzerai invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses
the githzerai invoker takes 5 psychic damage.
- □ Astral Step (move) ✦ Teleportation
- The githzerai invoker and each ally within 5 squares teleports 6 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +3 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +12, Religion +12
Str 10 (+4); Dex 14 (+6); Wis 20 (+9);
Con 13 (+5); Int 16 (+7); Cha 11 (+4)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 9 Artillery]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +9
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 23; Fortitude 21, Reflex 20, Will 23
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 3 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +12 vs. Fortitude; 1d10 + 8 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+3 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Obedience (standard) ✦ Psychic
- Area burst 1 within 10; +17 vs. Will; 2d6 + 8 psychic damage. Before the attack, each target can fall prone as a free action.
Each prone target takes 1d6 + 3 psychic damage.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +12 vs. Reflex; 3d6 + 8 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the githzerai invoker’s next turn. Any creature that starts its turn
within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Demand Justice (immediate interrupt)
- When a creature within 10 squares of the githzerai invoker makes a saving throw.
The triggering creature rerolls the saving throw and must use the new result.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +11, Religion +10
Str 10 (+4); Dex 14 (+6); Wis 20 (+9);
Con 16 (+7); Int 13 (+5); Cha 11 (+4)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +14
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 21; Fortitude 21, Reflex 19, Will 23
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +9 vs. AC; 1d10 + 3 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +12 vs. Will; 1d8 + 8 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 3 temporary
hit points.
- ○ [R] Winter Wind Spirit (standard) ✦ Cold
- Ranged 5; +12 vs. Fortitude; 1d10 + 8 cold damage, and before the end of the githzerai shaman’s next turn, as an immediate
interrupt, the githzerai shaman can grant an ally adjacent to the githzerai shaman’s spirit companion a +6 bonus to AC against
an attack that hits.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +12 vs. Will; 2d8 + 8 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 14 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 9 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
- □ Spirit of the Keeper (minor) ✦ Healing
- One creature within 5 squares can spend a healing surge and regains 1d6 additional hit points. Until the end of the encounter,
any ally adjacent to the githzerai shaman’s spirit companion doesn’t grant combat advantage.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +12 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 5 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 3 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +14, Perception +14
Str 11 (+4); Dex 14 (+6); Wis 20 (+9);
Con 16 (+7); Int 13 (+5); Cha 10 (+4)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 9 Controller (Leader)]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +14
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 22; Fortitude 19, Reflex 20, Will 23
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +9 vs. AC; 1d10 + 3 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +12 vs. Fortitude; 1d10 + 8 damage, and until the end of the githzerai shaman’s next turn, the githzerai shaman’s
spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied, the githzerai
shaman gains a +1 bonus to the attack roll.
- ○ [M] Call to the Blood Dancer (standard) ✦ Spirit
- Spirit melee 1; +12 vs. Will; 2d10 + 8 damage, and until the end of the githzerai shaman’s next turn, any ally adjacent to
the githzerai shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +3 bonus to damage rolls.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +12 vs. Fortitude; 3d6 + 8 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The githzerai shaman and each
ally within 10 squares of the githzerai shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 14 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 9 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
- ○ Sudden Restoration (minor)
- One or two allies within 10 squares make a saving throw.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +12 vs. Reflex; 1d10 + 8 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +14, Perception +14
Str 11 (+4); Dex 14 (+6); Wis 20 (+9);
Con 13 (+5); Int 16 (+7); Cha 10 (+4)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 9 Artillery]
Medium natural humanoid [XP 400]
Initiative +10; Senses Perception +5
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 21; Fortitude 18, Reflex 21, Will 23
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +14 vs. AC; 1d4 + 7 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +11 vs. Will; 1d10 + 11 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+11 vs. Will; 1d6 + 7 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
- Area burst 1 within 10; +11 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The githzerai sorcerer teleports each
target hit by the attack to any other space within the burst.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +11 vs. Fortitude; 2d10 + 11 poison damage. Hit or Miss: The githzerai sorcerer slides the target 4 squares.
The target is poisonous to the githzerai sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts
its turn adjacent to the target takes 1d10 + 7 poison damage. If the githzerai sorcerer rolled an even number on the attack
roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 7 poison damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- ○ Swift Escape (immediate interrupt) ✦ Teleportation
- When the githzerai sorcerer is hit by an area or a close attack.
The githzerai sorcerer teleports 6 squares.
- Chaos Power
- The githzerai sorcerer gains a +4 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +9, Bluff +13
Str 13 (+5); Dex 18 (+8); Wis 12 (+5);
Con 12 (+5); Int 11 (+4); Cha 18 (+8)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 9 Skirmisher]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 20; Fortitude 20, Reflex 19, Will 23
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +12 vs. AC; 1d8 + 6 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +11 vs. Reflex; 1d8 + 10 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 3 fire damage.
- ○ [C] Rimestorm (standard) ✦ Cold
- Close blast 3; targets enemies; +11 vs. Fortitude; 2d8 + 10 cold damage, and the githzerai sorcerer knocks the target prone.
The target also takes a –2 penalty to Fortitude until the end of the githzerai sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +11 vs. Fortitude; 2d6 + 10 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The githzerai sorcerer gains a +3 power bonus to AC until the end of the
encounter.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- ○ Sudden Scales (immediate interrupt)
- When the githzerai sorcerer is hit by an attack.
The githzerai sorcerer gains a +6 bonus to all defenses against the triggering attack.
- Draconic Power
- The githzerai sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +9, Athletics +14
Str 16 (+7); Dex 15 (+6); Wis 12 (+5);
Con 12 (+5); Int 11 (+4); Cha 18 (+8)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 9 Brute]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +11
HP 116; Bloodied 58
Healing Surges (+29 hp) ○
AC 25; Fortitude 22, Reflex 21, Will 20
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [M] Mountain Hammer (standard) ✦ Weapon
- +13 vs. Fortitude; 2d10 + 7 damage, and the target takes a –4 penalty to melee attack rolls until the end of the githzerai
warden’s next turn.
- □ Earthguard (minor) ✦ Stance
- Until the stance ends, the githzerai warden gains a +1 power bonus to all defenses. Stance: This power lasts until the end of the encounter or until the githzerai warden uses another stance power.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the oak sentinel until the end of the encounter. While the githzerai warden
is in this form, the githzerai warden’s melee reach increases by 1. In addition, any enemy that hits the githzerai warden
with a melee attack takes 4 damage. Once during this encounter, the githzerai warden can make the following attack while the
githzerai warden is in this form as an immediate interrupt when an enemy within the githzerai warden’s reach makes a melee
attack against the githzerai warden’s ally.
Secondary Attack: targets the triggering enemy; +13 vs. AC; 2d10
+ 7 damage. Miss: Half damage. Hit or Miss: The githzerai warden becomes the target of the triggering attack,
even if the githzerai warden is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +3 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +12, Perception +11
Str 18 (+8); Dex 14 (+6); Wis 15 (+6);
Con 16 (+7); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 9 Brute]
Medium natural humanoid [XP 400]
Initiative +8; Senses Perception +13
HP 113; Bloodied 56
Healing Surges (+28 hp) ○
AC 24; Fortitude 22, Reflex 19, Will 22
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
- +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the githzerai warden slides the target 1 square. The githzerai warden can
slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second
creature take 4 psychic damage.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the githzerai
warden is in this form, the githzerai warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking
ongoing damage. In addition, the githzerai warden can use the githzerai warden’s second wind as a minor action. Once during
this encounter, the githzerai warden can make the following attack while the githzerai warden is in this form as a standard
action.
Secondary Attack: +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and ongoing 5 damage (save ends). Miss:
Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +13 vs. Fortitude; 1d12 + 7 damage (crit 19 + 1d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- □ Bear’s Endurance (immediate interrupt) ✦ Healing
- When the githzerai warden drops to 0 hit points or fewer.
The githzerai warden regains hit points as if the githzerai warden had spent a healing surge.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +14, Perception +13
Str 18 (+8); Dex 14 (+6); Wis 18 (+8);
Con 13 (+5); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.