Githzerai NPCs [Level 13]
Githzerai Battle Cleric [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +10
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 23, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +17 vs. AC; 2d10 + 9 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+17 vs. AC; 1d10 + 9 lightning damage.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +15 vs. Fortitude; 3d8 + 9 damage, and the target takes a -2 penalty to all defenses until the end of the githzerai
cleric’s next turn.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The githzerai cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+2 hit points.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +15, Religion +11
Str 19 (+10); Dex 14 (+8); Wis 19 (+10);
Con 13 (+7); Int 11 (+6); Cha 14 (+8)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +11
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 23, Will 28
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +16 vs. Reflex; 1d8 + 10 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +16 vs. Fortitude; 3d8 + 10 damage, and the target takes a -3 penalty to all defenses until the end of the githzerai
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +16 vs. Reflex; 2d10 + 10 fire damage, and ongoing 10 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The githzerai cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+3 hit points.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +16, Religion +11
Str 14 (+8); Dex 14 (+8); Wis 21 (+11);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 13 Soldier]
Medium natural humanoid [XP 800]
Initiative +11; Senses Perception +8
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 27, Reflex 24, Will 23
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12). Miss: 4 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +17 vs. AC; 2d12 + 12 damage (crit 36 + 2d12), and make a secondary attack against each enemy adjacent to the primary target
and within the githzerai fighter’s melee reach. Secondary Attack: +17 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12), and the githzerai fighter slides the
target 1 square. Miss: Half damage.
- ○ Into the Fray (minor)
- The githzerai fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +17, Intimidate +12
Str 19 (+10); Dex 16 (+9); Wis 15 (+8);
Con 17 (+9); Int 11 (+6); Cha 12 (+7)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 13 Soldier]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +8
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 27, Reflex 27, Will 23
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+18 vs. AC; 1d8 + 9 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 13 damage. Hit or Miss: After the attack, the githzerai fighter can shift 1 square and repeat the
attack against another target within reach. The githzerai fighter can then shift 1 square and repeat the attack against a
third target within reach. After the final attack, the githzerai fighter can shift 1 square.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 3d8 + 9 damage, and the target is slowed (save ends). Miss: The power is not expended.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the githzerai fighter. Stance: This power lasts until the end of the encounter or until the githzerai fighter uses another stance power.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +13, Intimidate +12
Str 19 (+10); Dex 19 (+10); Wis 15 (+8);
Con 14 (+8); Int 11 (+6); Cha 12 (+7)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 13 Soldier]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +9
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 26, Reflex 24, Will 25
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +18 vs. AC; 1d10 + 9 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus
to the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +18 vs. AC; 3d10 + 9 radiant damage, and the target is marked until the end of the githzerai paladin’s next turn. The githzerai
paladin can fly 3 squares and must charge as part of this attack.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +14 vs. Will; 2d8 + 8 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 9 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- ○ Cleansing Spirit (minor)
- The githzerai paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +14, Religion +11
Str 19 (+10); Dex 14 (+8); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 13 Soldier]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +9
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 31; Fortitude 25, Reflex 26, Will 26
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 8 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage, and the githzerai paladin gains 3 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +18 vs. AC; 2d8 + 9 damage, and one ally within 5 squares of the githzerai paladin regains 13 hit points.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +15 vs. Fortitude; 1d10 + 9 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +15 vs. Fortitude; 1d10 + 9 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The githzerai paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 10 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +15, Religion +11
Str 17 (+9); Dex 14 (+8); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 19 (+10)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +13; Senses Perception +14
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 8 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 8 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +18 vs. AC; 1d10 + 10 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized
until the start of the githzerai ranger’s next turn.
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The githzerai ranger can move at full speed. At any point during the move, the githzerai ranger can make two attacks.
Longsword: +17 vs. AC; 3d8 + 8 damage.
Longbow: Ranged 20/40; +18 vs. AC; 3d10 + 10 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the githzerai ranger.
The githzerai ranger can shift 1 square and then move 4 squares. The githzerai ranger cannot end the move adjacent to the
triggering enemy.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +14, Stealth +15
Str 17 (+9); Dex 21 (+11); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +14
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 28; Fortitude 26, Reflex 26, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +17 vs. AC; 1d10 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +18/+18 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +18 vs. AC; 1d8 + 9 damage.
Longsword (off hand):
+18 vs. AC; 1d8 + 9 damage.
If one attack hits, the target takes a -3 penalty to AC until the end of the githzerai
ranger’s next turn. If both attacks hit, the target takes a -5 penalty to AC until the end of the githzerai ranger’s next
turn.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 2d8 + 9 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Expeditious Stride (minor)
- Until the end of the githzerai ranger’s next turn, the githzerai ranger’s speed increases by 4, and the githzerai ranger can
shift 1 additional square when shifting.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +10 hit points.
Skills Nature +14, Perception +14
Str 19 (+10); Dex 19 (+10); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +13; Senses Perception +8
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 24, Reflex 28, Will 23
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 8 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +19 vs. Reflex; 1d6 + 10 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +19 vs. AC; 3d6 + 10 damage, and the target cannot shift until the end of the githzerai rogue’s next turn. If the target provokes
an opportunity attack from the githzerai rogue before the start of the githzerai rogue’s next turn, the githzerai rogue gains
a +3 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +19 vs. Fortitude; 2d6 + 10 damage, and the target takes ongoing 8 damage and grants combat advantage to the githzerai rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The githzerai rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 3d6 damage.
Skills Acrobatics +18, Thievery +16
Str 17 (+9); Dex 21 (+11); Wis 14 (+8);
Con 13 (+7); Int 11 (+6); Cha 14 (+8)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +13; Senses Perception +13
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 23, Reflex 28, Will 24
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +16 vs. AC; 1d6 + 7 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +19 vs. AC; 1d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Short Sword: +19 vs. AC; 2d6 + 10 damage.
Hand
Crossbow: Ranged 10/20; +18 vs. AC; 2d6 + 10 damage.
Hit: The target slides 2 squares. Hit or Miss:
The githzerai rogue can move 3 squares after making the attack.
- □ [M] Knockout (standard) ✦ Weapon
- +19 vs. Fortitude; 2d6 + 10 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the githzerai rogue’s
next turn.
- ● Shadow Stride (move)
- The githzerai rogue must be hidden to use this power. The githzerai rogue can move at full speed and must end the movement
in a space where the githzerai rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth
check is successful, the githzerai rogue remains during the movement, even if the githzerai rogue has no cover or concealment
during it.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 3d6 damage.
Skills Stealth +16, Thievery +16
Str 14 (+8); Dex 21 (+11); Wis 14 (+8);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +8
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 26; Fortitude 23, Reflex 25, Will 26
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the githzerai warlock is invisible to the target until the start of the
githzerai warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +15 vs. Will; until the end of the githzerai warlock’s next turn, the target treats all creatures as enemies for
the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +3 power bonus to these
attack rolls.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +15 vs. Reflex; 2d8 + 9 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the githzerai warlock
can no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The githzerai warlock can teleport 6 squares, even without a line of sight to the destination. If the githzerai warlock attempts
to teleport to a space the githzerai warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +14, Bluff +15
Str 11 (+6); Dex 14 (+8); Wis 15 (+8);
Con 14 (+8); Int 17 (+9); Cha 19 (+10)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +8
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 26; Fortitude 25, Reflex 25, Will 24
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +15 vs. Reflex; 1d6 + 9 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 1d6 + 9 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +15 vs. Will; 2d8 + 12 necrotic damage, and the target is weakened until the end of the githzerai warlock’s next
turn.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +15 vs. Reflex; 3d10 + 9 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 13 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
- □ Shielding Shades (immediate reaction)
- When the githzerai warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +14, Intimidate +13
Str 11 (+6); Dex 15 (+8); Wis 14 (+8);
Con 19 (+10); Int 17 (+9); Cha 14 (+8)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +8
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 25; Fortitude 25, Reflex 24, Will 25
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 5 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +15 vs. Fortitude; 1d6 + 9 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 1d6 + 9 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +15 vs. Fortitude; 2d10 + 9 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +15 vs. Reflex; 1d10 + 11 damage (choose cold or radiant damage).
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +15 vs. Will; 2d10 + 9 psychic damage, and the githzerai warlock teleports the target to an unoccupied square within
3 squares of the githzerai warlock. Sustain Minor: Make a +15 vs. Will attack against the target. On a hit, the githzerai
warlock teleports the target to an unoccupied square within 3 squares of the githzerai warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
- □ Shielding Shades (immediate reaction)
- When the githzerai warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +13, Insight +13
Str 11 (+6); Dex 15 (+8); Wis 14 (+8);
Con 19 (+10); Int 14 (+8); Cha 17 (+9)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +7
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 26, Reflex 23, Will 25
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +17 vs. Fortitude; 4 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage, and the githzerai warlord grants 13 temporary hit points to an ally within 5 squares.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
githzerai warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the githzerai
warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the githzerai warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 9 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +12, History +13
Str 19 (+10); Dex 14 (+8); Wis 13 (+7);
Con 13 (+7); Int 14 (+8); Cha 17 (+9)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +7
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 26, Reflex 25, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +18 vs. Fortitude; 2d8 + 9 damage, the target is knocked prone, and every ally within 5 squares of the githzerai warlord makes
a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone
on a hit. The githzerai warlord’s allies have a +3 power bonus to these attack rolls.
- □ [M] Iron Dragon Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+18 vs. AC; 3d8 + 9 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the githzerai
warlord’s choice within 5 squares of the githzerai warlord can charge a target that the githzerai warlord charges.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 4 squares.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +12, History +14
Str 19 (+10); Dex 14 (+8); Wis 13 (+7);
Con 13 (+7); Int 17 (+9); Cha 14 (+8)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 13 Artillery]
Medium natural humanoid [XP 800]
Initiative +11; Senses Perception +10
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 22, Reflex 25, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +15 vs. Fortitude; 1d6 + 9 cold damage, and the target is slowed until the end of the githzerai wizard’s next turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +15 vs. Will; 2d6 + 9 psychic damage, and the target
is immobilized until the end of the githzerai wizard’s next turn. If the githzerai wizard targets only one creature with this
power, the githzerai wizard gains a +4 power bonus to the attack roll.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +15 vs. Reflex; 2d12 + 9 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the githzerai wizard’s space, and the githzerai wizard gains a +6 power bonus to AC. Each
time an attack misses the githzerai wizard, one of the duplicate images disappears and the bonus granted by this power decreases
by 2. When the bonus reaches 0, all the githzerai wizard’s images are gone and the power ends. Otherwise, the effect lasts
for 1 hour.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Skills Arcana +15, Insight +15
Str 11 (+6); Dex 16 (+9); Wis 19 (+10);
Con 13 (+7); Int 19 (+10); Cha 12 (+7)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 13 Artillery]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +9
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 22, Reflex 25, Will 26
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +15 vs. Reflex; 1d6 + 9 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +15 vs. Reflex; 4d6 + 9 thunder damage, and the target is pushed 4 squares.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +15 vs. Fortitude; 2d8 + 9 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the githzerai wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares
away from the githzerai wizard cannot see the githzerai wizard.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +4 bonus to a single attack roll.
Skills Arcana +15, History +15
Str 11 (+6); Dex 19 (+10); Wis 16 (+9);
Con 13 (+7); Int 19 (+10); Cha 12 (+7)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +11
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +19 vs. Will; 2d10 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the githzerai avenger’s next turn or until the githzerai avenger dismisses it as a minor action. Any enemy
that enters the zone is dazed until the end of the githzerai avenger’s next turn. Hit or Miss: Until the end of the
githzerai avenger’s next turn, the githzerai avenger gains a +1 bonus to attack rolls against the target.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +19 vs. AC; 3d10 + 10 damage, and the githzerai avenger makes a saving throw with a +5 bonus. Miss: Half damage, and
the githzerai avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- □ River of Life (minor) ✦ Healing
- The githzerai avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +3 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +15, Religion +14
Str 14 (+8); Dex 14 (+8); Wis 21 (+11);
Con 13 (+7); Int 17 (+9); Cha 11 (+6)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +11
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 24, Reflex 26, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 7 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +17 vs. AC; 1d8 + 9 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 5 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +16 vs. Will; 2d8 + 10 thunder damage, and the githzerai avenger teleports the target 5 squares. The githzerai
avenger then teleports to a space adjacent to the target. Until the end of the githzerai avenger’s next turn, any enemy that
ends its turn adjacent to the githzerai avenger takes 4 thunder damage.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +19 vs. AC; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target
moves on its turn, the githzerai avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The
githzerai avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- □ Avenger’s Readiness (no action)
- When the githzerai avenger rolls initiative at the beginning of an encounter.
The githzerai avenger gains a +5 power bonus to the initiative check. The githzerai avenger shifts 3 squares as a free action
when the first creature in the initiative order starts its turn, even if the githzerai avenger is surprised.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +8 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +12, Stealth +15
Str 14 (+8); Dex 19 (+10); Wis 21 (+11);
Con 13 (+7); Int 12 (+7); Cha 11 (+6)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 13 Brute]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +13
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 27, Reflex 25, Will 23
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d8 + 9 damage (crit 37 + 2d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12) and the target is pushed 1 square.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +17 vs. AC; 3d12 + 9 damage (crit 45 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The githzerai barbarian enters the rage of the oak hammer. Until the rage ends, whenever the githzerai barbarian hits a target
with a melee attack, the githzerai barbarian knocks that target prone. If that target is already prone, the attack instead
deals an extra +3 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the githzerai barbarian drops to 0 hit points or fewer and doesn’t die.
The githzerai barbarian is dying but don’t fall unconscious because of that condition. At the end of the githzerai barbarian’s
next turn, the githzerai barbarian falls unconscious if the githzerai barbarian is still dying.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 8 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +16, Perception +13
Str 19 (+10); Dex 15 (+8); Wis 14 (+8);
Con 17 (+9); Int 11 (+6); Cha 14 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 13 Brute]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +13
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 27, Reflex 25, Will 24
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d6 + 9 damage (crit 33 + 2d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +17 vs. Fortitude; 3d12 + 9 damage (crit 45 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack:
+16 vs. Will; the secondary target moves 2 squares away from the githzerai barbarian as a free action and takes a –3 penalty
to attack rolls until the end of the githzerai barbarian’s next turn.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +17 vs. AC; 2d12 + 9 acid damage (crit 33 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The githzerai barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the
githzerai barbarian’s turns, each enemy adjacent to the githzerai barbarian is blinded until the end of the githzerai barbarian’s
turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the githzerai barbarian is pulled, pushed, or slid.
The githzerai barbarian negates the forced movement. Until the stance ends, the githzerai barbarian can negate forced movement
against the githzerai barbarian. Stance: This power lasts until the end of the encounter or until the githzerai barbarian uses another stance power.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +16, Perception +13
Str 19 (+10); Dex 15 (+8); Wis 14 (+8);
Con 14 (+8); Int 11 (+6); Cha 17 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +12
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 28; Fortitude 23, Reflex 26, Will 26
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d10 + 9 psychic damage. Until the end of the githzerai bard’s next turn, any attack the target makes
provokes opportunity attacks and the target takes a -3 penalty to attack rolls.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 3d8 + 9 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the githzerai bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the githzerai bard’s next turn, and the githzerai bard slides
the target 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the githzerai bard, the githzerai bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +14, Bluff +15
Str 13 (+7); Dex 14 (+8); Wis 13 (+7);
Con 14 (+8); Int 17 (+9); Cha 19 (+10)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +12
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 24, Reflex 25, Will 26
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +18 vs. AC; 2d8 + 9 damage, and the githzerai bard knocks the target prone. Until the end of the githzerai bard’s next turn,
each ally within 10 squares of the githzerai bard can knock prone any creature he or she hits and gains a +3 bonus to damage
rolls.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +18 vs. AC; 3d8 + 9 thunder damage, and the githzerai bard slides the target 2 squares. Hit or Miss: Until the end
of the encounter, whenever the githzerai bard hits a target with an at-will attack power, the githzerai bard slides the target
2 squares to a space that must be adjacent to at least one of the githzerai bard’s allies.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the githzerai bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
githzerai bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 6 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +13, Athletics +13
Str 13 (+7); Dex 14 (+8); Wis 13 (+7);
Con 17 (+9); Int 14 (+8); Cha 19 (+10)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 13 Controller]
Medium natural humanoid [XP 800]
Initiative +11; Senses Perception +11
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +14 vs. AC; 2d4 + 6 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +16 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +16 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +16 vs. Fortitude; 2d6 + 10 damage, and the githzerai druid slides the target 3 squares.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +16 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 10 radiant
damage. Miss: 1d10 + 10 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The githzerai druid teleports to a safe place in the Feywild. While the githzerai druid is there, the githzerai druid can’t
take any actions other than using the githzerai druid’s second wind and wild shape. At the end of the githzerai druid’s next
turn or as a move action before then, the githzerai druid reappears in an unoccupied space within 10 squares of the space
the githzerai druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +16, Nature +16
Str 13 (+7); Dex 16 (+9); Wis 21 (+11);
Con 17 (+9); Int 12 (+7); Cha 11 (+6)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 13 Controller]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +16
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 28; Fortitude 23, Reflex 26, Will 27
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +14 vs. AC; 2d4 + 6 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +16 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +16 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +16 vs. Reflex; 2d6 + 10 damage, and until the end of the githzerai druid’s next turn, the githzerai druid can make a melee
basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the githzerai druid that hits or
misses with an attack.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +16 vs. Reflex; 2d8 + 10 damage, the githzerai druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the githzerai druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the githzerai druid hits an enemy with a melee attack
while the githzerai druid is in beast form, the githzerai druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the githzerai druid is in beast form, the githzerai druid gains resist 2 to all damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +16, Perception +16
Str 13 (+7); Dex 19 (+10); Wis 21 (+11);
Con 14 (+8); Int 12 (+7); Cha 11 (+6)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 13 Artillery]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +11
HP 98; Bloodied 49
Healing Surges (+24 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +16 vs. Reflex; 1d8 + 10 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +16 vs. Fortitude; 3d6 + 10 damage, and the githzerai invoker either slides the target
4 squares or the githzerai invoker slides the target 1 square and knocks it prone.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +16 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the githzerai invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses
the githzerai invoker takes 5 psychic damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +3 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the githzerai invoker makes an attack roll against the githzerai invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +14, Religion +14
Str 11 (+6); Dex 15 (+8); Wis 21 (+11);
Con 14 (+8); Int 17 (+9); Cha 12 (+7)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 13 Artillery]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +11
HP 101; Bloodied 50
Healing Surges (+25 hp) ○○
AC 27; Fortitude 25, Reflex 24, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +16 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +3 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +16 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the githzerai invoker
targets only one creature. The target takes a –5 penalty to all saving throws until the end of the githzerai invoker’s next
turn.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +16 vs. Reflex; 3d6 + 10 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the githzerai invoker’s next turn. Any creature that starts its turn
within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the githzerai invoker makes an attack roll against the githzerai invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +13, Religion +13
Str 11 (+6); Dex 15 (+8); Wis 21 (+11);
Con 17 (+9); Int 14 (+8); Cha 12 (+7)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +16
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 25; Fortitude 25, Reflex 23, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +14 vs. AC; 1d10 + 6 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Will; 1d8 + 10 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 3 temporary
hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Fortitude; 2d6 + 10 damage. Until the end of the githzerai shaman’s next turn, the githzerai shaman
and the githzerai shaman’s allies gain resist 7 to all damage while adjacent to the githzerai shaman’s spirit companion.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +16 vs. Will; 2d8 + 10 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 16 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 11 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the githzerai shaman can move the
zone 5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +16 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 5 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 3 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +16, Perception +16
Str 12 (+7); Dex 15 (+8); Wis 21 (+11);
Con 17 (+9); Int 14 (+8); Cha 11 (+6)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 13 Controller (Leader)]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +16
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 26; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +14 vs. AC; 1d10 + 6 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Fortitude; 1d10 + 10 damage, and until the end of the githzerai shaman’s next turn, the githzerai
shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied,
the githzerai shaman gains a +1 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Reflex; 2d10 + 10 damage. Until the start of the githzerai shaman’s next turn, if an ally adjacent
to the githzerai shaman’s spirit companion misses with an attack, the githzerai shaman can use an immediate interrupt to allow
that ally to reroll the attack with a +3 bonus to the attack roll.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +16 vs. Fortitude; 3d6 + 10 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The githzerai shaman and each
ally within 10 squares of the githzerai shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 16 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 11 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +16 vs. Reflex; 1d10 + 10 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- □ Spirit Summons (free)
- Until the end of the encounter, the githzerai shaman can use the githzerai shaman’s call spirit companion power to conjure
a second spirit companion. When the githzerai shaman attacks with a spirit power, the githzerai shaman chooses which spirit
companion to use for the attack. When an effect applies to creatures adjacent to the githzerai shaman’s spirit companion,
that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of
the encounter.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +16, Perception +16
Str 12 (+7); Dex 15 (+8); Wis 21 (+11);
Con 14 (+8); Int 17 (+9); Cha 11 (+6)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 13 Artillery]
Medium natural humanoid [XP 800]
Initiative +12; Senses Perception +7
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 23, Reflex 25, Will 27
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +18 vs. AC; 1d4 + 9 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +15 vs. Will; 1d10 + 15 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+15 vs. Will; 1d6 + 11 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +15 vs. Will; 2d10 + 15 psychic damage, and the githzerai sorcerer knocks the target prone. If the githzerai sorcerer
rolled an even number on the attack roll, the target can’t stand up until the end of the githzerai sorcerer’s next turn. If
the githzerai sorcerer rolled an odd number on the attack roll, the githzerai sorcerer slides the target 4 squares.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +15 vs. Fortitude; 2d10 + 15 poison damage. Hit or Miss: The githzerai sorcerer slides the target 4 squares.
The target is poisonous to the githzerai sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts
its turn adjacent to the target takes 1d10 + 11 poison damage. If the githzerai sorcerer rolled an even number on the attack
roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 11 poison damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- □ Chaos Link (immediate reaction)
- When the githzerai sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The githzerai sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +12, Bluff +15
Str 14 (+8); Dex 19 (+10); Wis 13 (+7);
Con 13 (+7); Int 12 (+7); Cha 19 (+10)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 13 Skirmisher]
Medium natural humanoid [XP 800]
Initiative +11; Senses Perception +7
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 24; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +15 vs. Reflex; 1d8 + 14 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 3 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +15 vs. Fortitude; 2d6 + 14 thunder damage, and the target is dazed and slowed until the end of the githzerai
sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +15 vs. Fortitude; 2d6 + 14 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The githzerai sorcerer gains a +3 power bonus to AC until the end of the
encounter.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Draconic Power
- The githzerai sorcerer gains a +5 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +12, Athletics +16
Str 17 (+9); Dex 16 (+9); Wis 13 (+7);
Con 13 (+7); Int 12 (+7); Cha 19 (+10)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 13 Brute]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +14
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 29; Fortitude 26, Reflex 25, Will 25
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 9 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +17 vs. AC; 3d10 + 9 damage. Hit or Miss: The target provokes an opportunity attack from the githzerai warden if it
shifts before the end of the githzerai warden’s next turn.
- □ Shield of Stone (minor)
- The githzerai warden slides one ally within 5 squares by 5 squares. Until the end of the githzerai warden’s next turn, that
ally gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the oak sentinel until the end of the encounter. While the githzerai warden
is in this form, the githzerai warden’s melee reach increases by 1. In addition, any enemy that hits the githzerai warden
with a melee attack takes 4 damage. Once during this encounter, the githzerai warden can make the following attack while the
githzerai warden is in this form as an immediate interrupt when an enemy within the githzerai warden’s reach makes a melee
attack against the githzerai warden’s ally.
Secondary Attack: targets the triggering enemy; +17 vs. AC; 2d10
+ 9 damage. Miss: Half damage. Hit or Miss: The githzerai warden becomes the target of the triggering attack,
even if the githzerai warden is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +3 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +14, Perception +14
Str 19 (+10); Dex 15 (+8); Wis 16 (+9);
Con 17 (+9); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 13 Brute]
Medium natural humanoid [XP 800]
Initiative +10; Senses Perception +15
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 26, Reflex 23, Will 26
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +17 vs. AC; 1d12 + 9 radiant damage (crit 21 + 2d12), and the target is blinded until the end of the githzerai warden’s next
turn. If the target is bloodied, the githzerai warden shifts 2 squares.
- □ Returning Strength (minor) ✦ Healing
- The githzerai warden spends a healing surge and regains +4 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the githzerai
warden is in this form, the githzerai warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking
ongoing damage. In addition, the githzerai warden can use the githzerai warden’s second wind as a minor action. Once during
this encounter, the githzerai warden can make the following attack while the githzerai warden is in this form as a standard
action.
Secondary Attack: +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and ongoing 5 damage (save ends). Miss:
Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +17 vs. Fortitude; 1d12 + 9 damage (crit 21 + 2d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +16, Perception +15
Str 19 (+10); Dex 15 (+8); Wis 19 (+10);
Con 14 (+8); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.