Githzerai NPCs [Level 20]
Githzerai Battle Cleric [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +15
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 32, Reflex 29, Will 34
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +24 vs. Fortitude; 2d10 + 12 radiant damage, and the target is blinded until the end of the githzerai cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +24 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: The githzerai cleric and each ally within 5 squares
of the githzerai cleric regains hit points as if the githzerai cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The githzerai cleric gains a +2 power bonus to AC. The githzerai cleric and each ally within 3 squares gain resist 5 to all
damage until the end of the encounter.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +20, Religion +15
Str 21 (+15); Dex 14 (+12); Wis 21 (+15);
Con 13 (+11); Int 11 (+10); Cha 14 (+12)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 29, Reflex 29, Will 35
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 9 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +23 vs. Reflex; 1d8 + 13 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +23 vs. Reflex; 3d6 + 13 thunder damage, and the target is pushed 7 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +23 vs. Reflex; 5d10 + 13 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the githzerai cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 13 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The githzerai cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +21, Religion +15
Str 14 (+12); Dex 14 (+12); Wis 23 (+16);
Con 13 (+11); Int 11 (+10); Cha 19 (+14)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 20 Soldier]
Medium natural humanoid [XP 2800]
Initiative +15; Senses Perception +12
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 34, Reflex 30, Will 29
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12). Miss: 5 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
githzerai fighter can shift the same distance the githzerai fighter pushed the target. The githzerai fighter must end the
move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12). Miss: Half damage. Hit or
Miss: Until the start of the githzerai fighter’s next turn, the githzerai fighter can make a secondary attack as a free
action against any enemy that starts its turn adjacent to the githzerai fighter. Secondary Attack: +24 vs. AC; 1d12
+ 12 damage (crit 24 + 2d12).
- □ Iron Warrior (minor) ✦ Healing
- The githzerai fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against
one effect that a save can end.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +22, Intimidate +16
Str 21 (+15); Dex 16 (+13); Wis 15 (+12);
Con 19 (+14); Int 11 (+10); Cha 12 (+11)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 20 Soldier]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +12
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 36; Fortitude 34, Reflex 34, Will 29
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+25 vs. AC; 1d8 + 12 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 12 damage, and the target is pushed 2 squares. All of the githzerai fighter’s enemies within 2 squares of
the target are marked until the end of the githzerai fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 12 damage. Hit or Miss: Until the end of the encounter, the githzerai fighter can make a melee basic
attack against the target as a free action if the githzerai fighter is adjacent to it and it either shifts or attacks one
of the githzerai fighter’s allies.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +17, Intimidate +16
Str 21 (+15); Dex 21 (+15); Wis 15 (+12);
Con 14 (+12); Int 11 (+10); Cha 12 (+11)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 20 Soldier]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +13
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 33, Reflex 30, Will 32
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +25 vs. AC; 1d10 + 12 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus
to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +25 vs. AC; 3d10 + 12 damage, and the target is pushed 4 squares. The target can’t move nearer to the githzerai paladin on
its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +25 vs. AC; 4d10 + 12 damage. Miss: Half damage. Hit or Miss: The githzerai paladin and allies adjacent to the
githzerai paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 10 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the githzerai paladin is hit by an attack.
The githzerai paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +19, Religion +15
Str 21 (+15); Dex 14 (+12); Wis 16 (+13);
Con 13 (+11); Int 11 (+10); Cha 19 (+14)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 20 Soldier]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +13
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 37; Fortitude 32, Reflex 32, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +23 vs. AC; 1d6 + 11 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage, and the githzerai paladin gains 3 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +25 vs. Will; 2d8 + 12 damage, and the target is weakened until the end of the githzerai paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +22 vs. Reflex; 3d10 + 12 fire damage, and the target grants combat advantage to
the githzerai paladin and the githzerai paladin’s allies until the end of the githzerai paladin’s next turn. Miss:
Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts
until the end of the githzerai paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7 fire
damage and grant combat advantage to the githzerai paladin and the githzerai paladin’s allies. Sustain Minor: The zone
persists.
- □ Death Ward (standard) ✦ Healing
- The githzerai paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the
target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 11 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +20, Religion +15
Str 19 (+14); Dex 14 (+12); Wis 16 (+13);
Con 13 (+11); Int 11 (+10); Cha 21 (+15)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +18; Senses Perception +18
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 36; Fortitude 32, Reflex 34, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 11 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 11 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +25 vs. AC; 1d10 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +24/+24 vs. AC; 1d8 + 7 damage (main)/1d6 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +25 vs. AC (twice); 1d10 + 7 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +25 vs. AC; 1d10 + 13 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +25 vs. AC; 2d10 + 13 damage per attack. If the first attack hits, the githzerai
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The githzerai ranger shifts 3 squares and makes a saving throw. The githzerai ranger is no longer marked by any enemy.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +18, Stealth +20
Str 19 (+14); Dex 23 (+16); Wis 16 (+13);
Con 13 (+11); Int 11 (+10); Cha 12 (+11)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +18
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○
AC 35; Fortitude 33, Reflex 33, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +24 vs. AC; 1d10 + 12 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +25/+25 vs. AC; 1d8 + 7 damage (main)/1d8 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +24 vs. AC (twice); 1d10 + 7 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +25 vs. AC; 1d8 + 12 damage, and the target is immobilized and knocked prone until
the end of the githzerai ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +27 vs. AC; 2d8 + 12 damage.
Longsword (second attack; off hand): +27 vs. AC; 2d8 + 12 damage.
Longsword (third attack; main):
+27 vs. AC; 1d8 + 12 damage.
A target hit once is dazed until the end of the githzerai ranger’s next turn. A target
hit twice is stunned until the end of the githzerai ranger’s next turn. A target hit three times is weakened and stunned until
the end of the githzerai ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or
weakened. Hit or Miss: After the first attack and after the second attack, the githzerai ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the githzerai ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +10 hit points.
Skills Nature +18, Perception +18
Str 21 (+15); Dex 21 (+15); Wis 16 (+13);
Con 13 (+11); Int 11 (+10); Cha 12 (+11)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +18; Senses Perception +12
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 31, Reflex 35, Will 29
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 11 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +26 vs. AC; 1d6 + 13 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +26 vs. Reflex; 1d6 + 13 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +26 vs. Fortitude; 3d6 + 13 damage.
Shuriken: Ranged 6/12; +26 vs. Fortitude; 3d6 + 13 damage.
Hit: If the target attacks the githzerai rogue before the start of the githzerai rogue’s next turn, the githzerai
rogue can attack it again as an immediate interrupt.
Short Sword: +26 vs. Fortitude; 2d6 + 13 damage.
Shuriken: Ranged 6/12; +26 vs. Fortitude; 2d6 + 13 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +26 vs. Fortitude; 4d6 + 13 damage, and the githzerai rogue slides the target 4 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The githzerai rogue slides the target 4 squares, and no damage from obstacles.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the githzerai rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 3d6 damage.
Skills Acrobatics +23, Thievery +21
Str 19 (+14); Dex 23 (+16); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 14 (+12)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +18; Senses Perception +17
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 29, Reflex 35, Will 31
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +22 vs. AC; 1d6 + 9 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +26 vs. AC; 1d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +26 vs. Will; 3d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. Will; 3d6 + 13 damage.
Hit: Until the end of the githzerai rogue’s next turn, the githzerai rogue gains combat advantage against the
target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +26 vs. Will; 5d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. Will; 5d6 + 13 damage.
Hit or Miss: Until the end of the githzerai rogue’s next turn, all of the target’s defenses against the githzerai
rogue’s attacks take a -4 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Hide in Plain Sight (minor)
- The githzerai rogue must already be hidden to use this power. The githzerai rogue is invisible until the githzerai rogue leaves
the githzerai rogue’s current square. No other action that the githzerai rogue performs makes the githzerai rogue visible.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 3d6 damage.
Skills Stealth +21, Thievery +21
Str 14 (+12); Dex 23 (+16); Wis 14 (+12);
Con 13 (+11); Int 11 (+10); Cha 19 (+14)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +12
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 33; Fortitude 29, Reflex 32, Will 33
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +22 vs. Will; 1d6 + 12 psychic damage, and the githzerai warlock is invisible to the target until the start of
the githzerai warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +22 vs. Fortitude; 3d6 + 12 damage, and the githzerai warlock can spend a healing surge, regaining an additional
+4 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +22 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the githzerai warlock since the githzerai warlock’s last turn. If no one attacked the githzerai warlock since the
githzerai warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor:
When the githzerai warlock sustains this power, the githzerai warlock can repeat the attack against the target. If the githzerai
warlock misses, the githzerai warlock can no longer sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The githzerai warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the githzerai
warlock’s next turn.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +19, Bluff +20
Str 11 (+10); Dex 14 (+12); Wis 15 (+12);
Con 14 (+12); Int 19 (+14); Cha 21 (+15)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +12
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○
AC 33; Fortitude 32, Reflex 32, Will 30
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +22 vs. Reflex; 1d6 + 12 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 1d6 + 12 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +22 vs. Fortitude; the githzerai warlock takes 16 damage, and the target takes 3d10 + 22 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The githzerai warlock conjures flames in the shape of diabolic imps that appear at the githzerai warlock’s feet. The githzerai
warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the githzerai warlock takes 2d10 fire damage
and is pushed 3 squares. This effect applies once per creature per round. It ends when the githzerai warlock has no temporary
hit points remaining.
- ○ Cloak of Shadow (move)
- The githzerai warlock can fly a number of squares equal to the githzerai warlock’s speed + 2. If the githzerai warlock doesn’t
land at the end of this move, the githzerai warlock falls. Until the end of the githzerai warlock’s next turn, the githzerai
warlock is insubstantial, and the githzerai warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 20 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +19, Intimidate +17
Str 11 (+10); Dex 15 (+12); Wis 14 (+12);
Con 21 (+15); Int 19 (+14); Cha 14 (+12)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +12
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○
AC 31; Fortitude 32, Reflex 30, Will 32
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +22 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 1d6 + 12 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +21 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 12 to all attacks until the end of the githzerai
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +21 vs. Reflex; 4d10 + 11 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the githzerai warlock sees through the target’s eyes. The target is not aware that the githzerai warlock is doing
so. The githzerai warlock has line of sight and line of effect from the target for the githzerai warlock’s attacks. The githzerai
warlock’s warlock powers can originate in the target’s square. Each time the githzerai warlock uses a power through this link,
a mystical third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +17, Insight +17
Str 11 (+10); Dex 15 (+12); Wis 14 (+12);
Con 21 (+15); Int 14 (+12); Cha 19 (+14)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 20 Soldier (Leader)]
Medium natural humanoid [XP 2800]
Initiative +16; Senses Perception +11
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 33, Reflex 29, Will 32
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +24 vs. Fortitude; 5 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +24 vs. AC; 3d10 + 12 damage, and every ally within 5 squares of the githzerai warlord makes a saving throw with a +4 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 12 damage. Until the start of the githzerai warlord’s next turn, every ally within 10 squares of the githzerai
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the githzerai
warlord’s next turn, one ally of the githzerai warlord’s choice within 10 squares of the githzerai warlord can follow up a
standard action with a basic attack made as a free action. Sustain Minor: Until the start of the githzerai warlord’s
next turn, one ally of the githzerai warlord’s choice within 10 squares of the githzerai warlord can follow up a standard
action with a basic attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the githzerai warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 14 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +16, History +17
Str 21 (+15); Dex 14 (+12); Wis 13 (+11);
Con 13 (+11); Int 14 (+12); Cha 19 (+14)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 20 Soldier (Leader)]
Medium natural humanoid [XP 2800]
Initiative +16; Senses Perception +11
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 33, Reflex 32, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 12 damage, and the target is dazed until the end of the githzerai warlord’s next turn. Until the end of
the githzerai warlord’s next turn, the githzerai warlord’s allies gain a +4 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 12 damage. Hit or Miss: If the target attacks before the end of the githzerai warlord’s next turn,
the githzerai warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the githzerai warlord deals damage, the target takes a -4 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the githzerai warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +16, History +19
Str 21 (+15); Dex 14 (+12); Wis 13 (+11);
Con 13 (+11); Int 19 (+14); Cha 14 (+12)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 20 Artillery]
Medium natural humanoid [XP 2800]
Initiative +15; Senses Perception +15
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 34
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +22 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the githzerai wizard’s next
turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +22 vs. Reflex; 3d8 + 12 force damage, and the target is immobilized until the end of the githzerai
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the githzerai wizard’s next turn, and the githzerai wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +22 vs. Reflex; 2d10 + 12 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the githzerai wizard’s next turn. Sustain Minor:
When the githzerai wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the githzerai wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +20, Insight +20
Str 11 (+10); Dex 16 (+13); Wis 21 (+15);
Con 13 (+11); Int 21 (+15); Cha 12 (+11)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 20 Artillery]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +13
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 32
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +22 vs. Reflex; 1d6 + 12 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +22 vs. Reflex; 3d6 + 12 force damage, and the target
is dazed until the end of the githzerai wizard’s next turn. If the githzerai wizard targets only one creature with this power,
the githzerai wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +22 vs. Reflex; 5d6 + 12 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The githzerai wizard or one ally touched by the githzerai wizard gains resist 10 to all damage until the end of the encounter
or for 5 minutes.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +5 bonus to a single attack roll.
Skills Arcana +20, History +20
Str 11 (+10); Dex 21 (+15); Wis 16 (+13);
Con 13 (+11); Int 21 (+15); Cha 12 (+11)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 34
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 9 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +26 vs. AC; 1d10 + 13 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +26 vs. AC; 2d10 + 13 thunder damage, and the githzerai avenger pushes any enemy within 2 squares of the githzerai avenger,
other than the target, 2 squares. Until the end of the githzerai avenger’s next turn, if any enemy other than the target enters
a square adjacent to the githzerai avenger or hits or misses the githzerai avenger from a square within the githzerai avenger’s
reach, the githzerai avenger can make a melee basic attack against that enemy as an opportunity action. The githzerai avenger
gains a +4 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +23 vs. Will; 4d8 + 13 psychic damage, and the target is pulled 3 squares. At
the start of each of the githzerai avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage,
and the target is pulled 2 squares. At the start of the githzerai avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- ○ Bulwark of Defiance (no action)
- When the githzerai avenger fails a saving throw other than a death saving throw.
Until the end of the githzerai avenger’s next turn, the effect the githzerai avenger failed the saving throw against doesn’t
affect the githzerai avenger, but the githzerai avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +4 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +19, Religion +19
Str 14 (+12); Dex 14 (+12); Wis 23 (+16);
Con 13 (+11); Int 19 (+14); Cha 11 (+10)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +16
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 30, Reflex 33, Will 34
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 9 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +24 vs. AC; 1d8 + 12 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +26 vs. AC; 1d10 + 13 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 6 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 13 damage, and the target is immobilized until the end of the githzerai avenger’s next turn. The githzerai
avenger gains a +7 bonus to the githzerai avenger’s next attack roll against the target before the end of the githzerai avenger’s
next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +26 vs. AC; 5d10 + 13 damage. Miss: Half damage. The githzerai avenger gains a +5 power bonus to the githzerai avenger’s
next damage roll against the target before the end of the encounter, unless the githzerai avenger attacks another creature
first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ Astral Cloak (minor) ✦ Illusion
- The githzerai avenger becomes invisible until the end of the githzerai avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +9 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +16, Stealth +20
Str 14 (+12); Dex 21 (+15); Wis 23 (+16);
Con 13 (+11); Int 12 (+11); Cha 11 (+10)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 20 Brute]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +17
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○
AC 34; Fortitude 34, Reflex 31, Will 29
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d8 + 12 damage (crit 40 + 2d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the githzerai barbarian gains 14 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +24 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The githzerai barbarian enters the rage of the hydra. Until the rage ends, once per round when the githzerai barbarian makes
an attack that misses, the githzerai barbarian can make a melee basic attack as a free action.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the githzerai barbarian gains resist 10 against a damage type of the githzerai barbarian’s choice:
acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the githzerai barbarian uses another stance power.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 9 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +21, Perception +17
Str 21 (+15); Dex 15 (+12); Wis 14 (+12);
Con 19 (+14); Int 11 (+10); Cha 14 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 20 Brute]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +17
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○
AC 34; Fortitude 34, Reflex 31, Will 31
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d6 + 12 damage (crit 36 + 2d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +24 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target takes a –4 penalty to AC until the end of the githzerai barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The githzerai barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the githzerai barbarian grants combat advantage to the githzerai barbarian and the githzerai barbarian’s allies until
the end of its next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- □ Spur the Cycle (free)
- When the githzerai barbarian reducees an enemy to 0 hit points during the githzerai barbarian’s turn.
The githzerai barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +21, Perception +17
Str 21 (+15); Dex 15 (+12); Wis 14 (+12);
Con 14 (+12); Int 11 (+10); Cha 19 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 35; Fortitude 29, Reflex 33, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 8 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +22 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +22 vs. Reflex; 2d8 + 12 thunder damage, and the githzerai bard and each ally within 10 squares of the githzerai
bard can shift 5 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +22 vs. Reflex; 3d8 + 12 radiant damage. Miss: Half damage. Hit or Miss:
The githzerai bard and each ally within 10 squares of the githzerai bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the githzerai bard’s next
turn. While within the zone, the githzerai bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares
as a move action. Sustain Minor: The zone persists.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the githzerai bard, the githzerai bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +19, Bluff +20
Str 13 (+11); Dex 14 (+12); Wis 13 (+11);
Con 14 (+12); Int 19 (+14); Cha 21 (+15)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 31, Reflex 31, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 8 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +25 vs. AC; 2d8 + 12 damage, and the githzerai bard teleports an ally within 10 squares of the githzerai bard to a space adjacent
to the githzerai bard and gains a +4 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the githzerai bard’s next turn. When the
githzerai bard moves, the zone moves with the githzerai bard, remaining centered on the githzerai bard. Any ally who starts
his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +17, Athletics +17
Str 13 (+11); Dex 14 (+12); Wis 13 (+11);
Con 19 (+14); Int 14 (+12); Cha 21 (+15)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 20 Controller]
Medium natural humanoid [XP 2800]
Initiative +15; Senses Perception +16
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 31, Reflex 31, Will 34
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 8 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +23 vs. Reflex; 1d8 + 13 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +23 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +23 vs. Fortitude; 3d6 + 13 damage, and the target slides 5 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +23 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 13 damage. Miss: 1d6 + 13 damage, and the target is immobilized until the end of the githzerai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The githzerai druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +21, Nature +21
Str 13 (+11); Dex 16 (+13); Wis 23 (+16);
Con 19 (+14); Int 12 (+11); Cha 11 (+10)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 20 Controller]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +21
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 35; Fortitude 29, Reflex 33, Will 34
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 8 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +23 vs. Reflex; 1d8 + 13 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +23 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +23 vs. Fortitude; 3d10 + 13 damage, the githzerai druid grabs the target and shifts 5 squares, pulling the target with the
githzerai druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +23 vs. Fortitude; 3d10 + 13 damage, and the githzerai druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the githzerai druid’s turn. Miss: Half damage, and the githzerai druid grabs the target. Hit or
Miss: Until the end of the encounter, while the githzerai druid is in beast form, the githzerai druid gains a +2 bonus
to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- □ Insect Plague (free)
- Until the end of the encounter, the githzerai druid can use wild shape to assume the form of a cloud of insects. In this form,
the githzerai druid gains a fly speed equal to the githzerai druid’s speed, and the githzerai druid can hover. The githzerai
druid also becomes insubstantial. When the githzerai druid squeezes, the githzerai druid can move at full speed instead of
half speed and can fit through any opening large enough to accommodate even a single insect. The githzerai druid can’t attack,
pick up anything, or manipulate objects. Until this power ends, the githzerai druid can use wild shape to change among this
form, another beast form, and the githzerai druid’s humanoid form.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 21 (+15); Wis 23 (+16);
Con 14 (+12); Int 12 (+11); Cha 11 (+10)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 20 Artillery]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 34
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 7 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +23 vs. Reflex; 1d8 + 13 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +23 vs. Reflex; 2d8 + 13 damage. If the target moves more than 1 square before the end of the githzerai
invoker’s next turn, the target takes 9 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +23 vs. Will; 5d6 + 13 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +4 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the githzerai invoker makes an attack roll against the githzerai invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the githzerai invoker’s next turn,
any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +19, Religion +19
Str 11 (+10); Dex 15 (+12); Wis 23 (+16);
Con 14 (+12); Int 19 (+14); Cha 12 (+11)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 20 Artillery]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +16
HP 145; Bloodied 72
Healing Surges (+36 hp) ○○
AC 33; Fortitude 32, Reflex 30, Will 34
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 7 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +23 vs. Fortitude; 1d10 + 13 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +23 vs. Will; 3d10 + 13 radiant damage, and until the end of the githzerai invoker’s next turn, each creature that
the target attacks gains a +5 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +23 vs. Fortitude; 7d6 + 13 damage, and the githzerai invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the githzerai invoker slides the target 3 squares and knock it prone.
- □ Walk Between Worlds (minor)
- The githzerai invoker or one ally within 10 squares gains phasing until the end of the githzerai invoker’s next turn. Sustain
Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +18, Religion +17
Str 11 (+10); Dex 15 (+12); Wis 23 (+16);
Con 19 (+14); Int 14 (+12); Cha 12 (+11)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +21
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 31; Fortitude 32, Reflex 29, Will 34
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 8 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +23 vs. Will; 1d8 + 13 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 4 temporary
hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +23 vs. Will; 3d6 + 13 damage, and each ally adjacent to the githzerai shaman’s spirit companion can spend a healing
surge and regains an additional 8 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +23 vs. Fortitude; 2d10 + 13 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The githzerai shaman conjures a bear spirit in an unoccupied square
adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move
through its space, but allies can. As a move action, the githzerai shaman can move the spirit 5 squares.
The spirit
can flank enemies with the githzerai shaman and the githzerai shaman’s allies, and it can make opportunity attacks against
the githzerai shaman’s enemies: +23 vs. Reflex; 2d10 + 13 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the githzerai shaman’s next turn or until it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +23 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 6 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 4 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +21, Perception +21
Str 12 (+11); Dex 15 (+12); Wis 23 (+16);
Con 19 (+14); Int 14 (+12); Cha 11 (+10)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 20 Controller (Leader)]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +21
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 34
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 8 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +23 vs. Fortitude; 1d10 + 13 damage, and until the end of the githzerai shaman’s next turn, the githzerai
shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied,
the githzerai shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +23 vs. Reflex; 2d10 + 13 damage. Until the end of the githzerai shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the githzerai shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +23 vs. Reflex; 4d8 + 13 damage. Miss: Half damage. Hit or Miss: Until the end of the githzerai shaman’s
next turn, the githzerai shaman and the githzerai shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage
rolls against the target. As a free action before the githzerai shaman’s next turn, each ally within 20 squares of the target
can make a saving throw and shift 3 squares as the first action of his or her turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the githzerai
shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a
move action, the githzerai shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +23 vs. Reflex; 1d10 + 13 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +21, Perception +21
Str 12 (+11); Dex 15 (+12); Wis 23 (+16);
Con 14 (+12); Int 19 (+14); Cha 11 (+10)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 20 Artillery]
Medium natural humanoid [XP 2800]
Initiative +17; Senses Perception +11
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 29, Reflex 32, Will 34
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +25 vs. AC; 1d4 + 12 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +22 vs. Will; 1d10 + 19 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+22 vs. Will; 1d6 + 14 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +22 vs. Will; 3d8 + 19 thunder damage, and the githzerai sorcerer teleports
the target to a space adjacent to the githzerai sorcerer’s enemy that is nearest to it. If the githzerai sorcerer rolled an
even number on the attack roll, the githzerai sorcerer can teleport the target to a space adjacent to the githzerai sorcerer’s
ally, not the githzerai sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +22 vs. Reflex; 6d6 + 19 lightning damage. If the githzerai sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the githzerai sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- □ Chaos Echoes (immediate reaction)
- When the githzerai sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The githzerai sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +16, Bluff +20
Str 14 (+12); Dex 21 (+15); Wis 13 (+11);
Con 13 (+11); Int 12 (+11); Cha 21 (+15)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 20 Skirmisher]
Medium natural humanoid [XP 2800]
Initiative +15; Senses Perception +11
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 31; Fortitude 31, Reflex 30, Will 34
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 1d8 + 11 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +22 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 4 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +22 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the githzerai sorcerer
slides the target 4 squares.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the githzerai sorcerer’s next turn. When the githzerai
sorcerer moves, the zone moves with the githzerai sorcerer, remaining centered on the githzerai sorcerer. The zone is difficult
terrain for the githzerai sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the githzerai sorcerer.
Targets the triggering creature; +22 vs. Reflex; 2d10 + 18 lightning damage and the githzerai sorcerer pushes the target 4
squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Draconic Power
- The githzerai sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +16, Athletics +21
Str 19 (+14); Dex 16 (+13); Wis 13 (+11);
Con 13 (+11); Int 12 (+11); Cha 21 (+15)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 20 Brute]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +18
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○
AC 36; Fortitude 33, Reflex 31, Will 31
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 12 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the githzerai
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +24 vs. AC; 4d10 + 12 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the githzerai warden’s next turn. Hit or Miss: Each enemy within
3 squares of the githzerai warden, other than the target, is slowed until the end of the githzerai warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- ○ Cleansing Earth (immediate reaction)
- When the githzerai warden is subjected to an effect that a save can end.
The githzerai warden makes a saving throw against the triggering effect, with a +5 power bonus.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +4 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +19, Perception +18
Str 21 (+15); Dex 15 (+12); Wis 16 (+13);
Con 19 (+14); Int 11 (+10); Cha 12 (+11)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 20 Brute]
Medium natural humanoid [XP 2800]
Initiative +14; Senses Perception +20
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○
AC 35; Fortitude 33, Reflex 29, Will 33
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +24 vs. Fortitude; 2d12 + 17 damage (crit 41 + 2d12), and the target is weakened until the end of the githzerai warden’s next
turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the githzerai warden shifts 1 square. +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- □ Verdant Life (minor) ✦ Healing
- The githzerai warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +24 vs. Fortitude; 1d12 + 12 damage (crit 24 + 2d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +21, Perception +20
Str 21 (+15); Dex 15 (+12); Wis 21 (+15);
Con 14 (+12); Int 11 (+10); Cha 12 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.