Githzerai NPCs [Level 23]
Githzerai Battle Cleric [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +17
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 36, Reflex 32, Will 38
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +30 vs. AC; 4d10 + 15 damage. The next attack roll the githzerai cleric makes against the target gains a +2 power bonus.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +28 vs. AC; 3d10 + 15 damage. Miss: Half damage. Hit or Miss: The githzerai cleric and each ally within 5 squares
of the githzerai cleric regains hit points as if the githzerai cleric had each spent a healing surge.
- □ Purify (standard)
- Every effect that a save can end is removed from the githzerai cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +22, Religion +17
Str 22 (+17); Dex 15 (+13); Wis 22 (+17);
Con 14 (+13); Int 12 (+12); Cha 15 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +18
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 32, Reflex 32, Will 39
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 2d6 + 11 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +27 vs. Reflex; 2d8 + 16 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The githzerai cleric and
each ally in the burst gain a +5 power bonus to AC until the end of the githzerai cleric’s next turn and can spend a healing
surge. Add +5 to the hit points regained.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +27 vs. Reflex; 5d10 + 16 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the githzerai cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 16 fire damage. Sustain Minor: The zone persists.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The githzerai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githzerai cleric within
5 squares of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +23, Religion +17
Str 15 (+13); Dex 15 (+13); Wis 24 (+18);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +14
HP 212; Bloodied 106
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 38, Reflex 33, Will 33
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +28 vs. AC; 4d12 + 20 damage (crit 68 + 3d12).
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the githzerai fighter’s next turn, the githzerai fighter can make a secondary attack as a free
action against any enemy that starts its turn adjacent to the githzerai fighter. Secondary Attack: +28 vs. AC; 1d12
+ 15 damage (crit 27 + 3d12).
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the githzerai fighter’s hit points drop to 0 or lower.
The githzerai fighter regains hit points up to one-half the githzerai fighter’s maximum hit points. However, the githzerai
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +24, Intimidate +17
Str 22 (+17); Dex 17 (+14); Wis 16 (+14);
Con 20 (+16); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +14
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 38, Reflex 38, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+29 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the
githzerai fighter’s melee reach. Secondary Attack: +29 vs. AC; 2d8 + 21 damage.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +29 vs. AC; 4d8 + 15 damage. Hit or Miss: Until the end of the encounter, the githzerai fighter can make a melee basic
attack against the target as a free action if the githzerai fighter is adjacent to it and it either shifts or attacks one
of the githzerai fighter’s allies.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The githzerai fighter gains an action point that the githzerai fighter must spend during the githzerai fighter’s current turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +19, Intimidate +17
Str 22 (+17); Dex 22 (+17); Wis 16 (+14);
Con 15 (+13); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +14
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 38; Fortitude 37, Reflex 33, Will 36
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +29 vs. AC; 2d10 + 15 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus
to the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +29 vs. AC; 3d10 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the githzerai paladin other than the primary target. Secondary Attack: +29 vs. AC; 1d10 + 15 thunder damage, and
the target is knocked prone.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +29 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The githzerai paladin and allies adjacent to the
githzerai paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 14 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The githzerai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +21, Religion +17
Str 22 (+17); Dex 15 (+13); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +14
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 40; Fortitude 36, Reflex 35, Will 37
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 14 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage, and the githzerai paladin gains 3 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +26 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 3 squares.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +26 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to
the githzerai paladin and the githzerai paladin’s allies until the end of the githzerai paladin’s next turn. Miss:
Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts
until the end of the githzerai paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 9 fire
damage and grant combat advantage to the githzerai paladin and the githzerai paladin’s allies. Sustain Minor: The zone
persists.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The githzerai paladin and each ally within 5 squares can spend a healing surge.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +22, Religion +17
Str 20 (+16); Dex 15 (+13); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 22 (+17)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +20; Senses Perception +19
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 40; Fortitude 36, Reflex 38, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +29 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +28/+28 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +29 vs. Fortitude; 4d10 + 16 damage, and the target is pushed 5 squares.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +29 vs. AC; 2d10 + 16 damage per attack. If the first attack hits, the githzerai
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the githzerai ranger’s turn, enemies treat the githzerai ranger as invisible if the githzerai ranger has cover
or concealment from them. An enemy still knows the square occupied by the githzerai ranger if it saw the githzerai ranger
in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +19, Stealth +22
Str 20 (+16); Dex 24 (+18); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +19
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 37, Reflex 37, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +28 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 9 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +29 vs. AC; 2d8 + 15 damage.
Longsword
(off hand): +29 vs. AC; 2d8 + 15 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the githzerai ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss:
If any adjacent creature makes an attack against the githzerai ranger and misses before the start of the githzerai ranger’s
next turn, make a melee basic attack against it with both the githzerai ranger’s main weapon and the githzerai ranger’s off-hand
weapon as an immediate reaction.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +31 vs. AC; 2d8 + 15 damage.
Longsword (second attack; off hand): +31 vs. AC; 2d8 + 15 damage.
Longsword (third attack; main):
+31 vs. AC; 1d8 + 15 damage.
A target hit once is dazed until the end of the githzerai ranger’s next turn. A target
hit twice is stunned until the end of the githzerai ranger’s next turn. A target hit three times is weakened and stunned until
the end of the githzerai ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or
weakened. Hit or Miss: After the first attack and after the second attack, the githzerai ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the githzerai ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +15 hit points.
Skills Nature +19, Perception +19
Str 22 (+17); Dex 22 (+17); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +20; Senses Perception +13
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 32
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 14 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +30 vs. AC; 2d6 + 16 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +30 vs. Reflex; 2d6 + 16 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +30 vs. Fortitude; 4d6 + 16 damage, and the githzerai rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The githzerai rogue slides the target 5 squares, and no damage from obstacles.
- ○ Dazzling Acrobatics (move)
- The githzerai rogue can shift twice the githzerai rogue’s speed. The githzerai rogue can climb at full speed as part of this
move. If an enemy attacks the githzerai rogue while the githzerai rogue shifts, the githzerai rogue gains a +4 bonus to AC
against that attack.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the githzerai rogue.
Targets the creature the githzerai rogue’s ally damaged; +30 vs. AC; 2d6 + 16 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Acrobatics +25, Thievery +23
Str 20 (+16); Dex 24 (+18); Wis 15 (+13);
Con 14 (+13); Int 12 (+12); Cha 15 (+13)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +20; Senses Perception +18
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 32, Reflex 39, Will 35
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +25 vs. AC; 2d6 + 11 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the githzerai
rogue. The githzerai rogue chooses the target of its attack.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +30 vs. Will; 5d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +29 vs. Will; 5d6 + 16 damage.
Hit or Miss: Until the end of the githzerai rogue’s next turn, all of the target’s defenses against the githzerai
rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- □ Hide from the Light (minor)
- The githzerai rogue must already be hidden to use this power. The githzerai rogue is invisible until the end of the encounter
or until the githzerai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Stealth +23, Thievery +23
Str 15 (+13); Dex 24 (+18); Wis 15 (+13);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +14
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 37; Fortitude 32, Reflex 36, Will 37
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +26 vs. Reflex; 2d10 + 15 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +26 vs. Will; 2d6 + 15 psychic damage, and the githzerai warlock is invisible to the target until the start of
the githzerai warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +26 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex
defense until the end of the githzerai warlock’s next turn.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +26 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the githzerai warlock since the githzerai warlock’s last turn. If no one attacked the githzerai warlock since the
githzerai warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor:
When the githzerai warlock sustains this power, the githzerai warlock can repeat the attack against the target. If the githzerai
warlock misses, the githzerai warlock can no longer sustain the power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The githzerai warlock becomes invisible until the start of the githzerai warlock’s next turn and teleports 20 squares. The
githzerai warlock leaves behind an illusory image of the githzerai warlock that persists as long as the githzerai warlock
is invisible. This image stands in place, takes no actions, and uses the githzerai warlock’s defenses if it is attacked. If
the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githzerai warlock makes an attack,
the githzerai warlock becomes visible. Sustain Standard: The githzerai warlock remains invisible as long as the githzerai
warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +21, Bluff +22
Str 12 (+12); Dex 15 (+13); Wis 16 (+14);
Con 15 (+13); Int 20 (+16); Cha 22 (+17)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +13
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 36, Reflex 36, Will 33
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +26 vs. Reflex; 2d10 + 15 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +26 vs. Reflex; 2d6 + 15 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 2d6 + 15 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +26 vs. Reflex; 4d8 + 15 damage, and the target is pushed 8 squares.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The githzerai warlock conjures flames in the shape of diabolic imps that appear at the githzerai warlock’s feet. The githzerai
warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the githzerai warlock takes 2d10 fire damage
and is pushed 3 squares. This effect applies once per creature per round. It ends when the githzerai warlock has no temporary
hit points remaining.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The githzerai warlock grows wings and gains a fly speed equal to the githzerai warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 23 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +21, Intimidate +18
Str 12 (+12); Dex 16 (+14); Wis 15 (+13);
Con 22 (+17); Int 20 (+16); Cha 15 (+13)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +13
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 35; Fortitude 36, Reflex 34, Will 36
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +26 vs. Reflex; 2d10 + 15 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +26 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 2d6 + 15 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +25 vs. Will; 4d10 + 14 damage, and the githzerai warlock can swap places with the target. After swapping places
with the target, the githzerai warlock can teleport 2 squares..
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +25 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 9 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the githzerai warlock’s next turn, anyone who attacks the githzerai warlock must roll two dice and take the
lower result. Each time an attack misses due to this effect, the githzerai warlock gains a cumulative +1 power bonus to the
githzerai warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +18, Insight +18
Str 12 (+12); Dex 16 (+14); Wis 15 (+13);
Con 22 (+17); Int 15 (+13); Cha 20 (+16)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 23 Soldier (Leader)]
Medium natural humanoid [XP 5100]
Initiative +17; Senses Perception +13
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 37, Reflex 32, Will 36
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +28 vs. Fortitude; 6 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +28 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the githzerai warlord’s next turn. Until the end
of the encounter, the githzerai warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] Victory Surge (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage. Until the start of the githzerai warlord’s next turn, every ally within 10 squares of the githzerai
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the githzerai
warlord’s next turn, one ally of the githzerai warlord’s choice within 10 squares of the githzerai warlord can follow up a
standard action with a basic attack made as a free action. Sustain Minor: Until the start of the githzerai warlord’s
next turn, one ally of the githzerai warlord’s choice within 10 squares of the githzerai warlord can follow up a standard
action with a basic attack made as a free action.
- □ Heart of the Titan (standard)
- The githzerai warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 16 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +18, History +18
Str 22 (+17); Dex 15 (+13); Wis 14 (+13);
Con 14 (+13); Int 15 (+13); Cha 20 (+16)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 23 Soldier (Leader)]
Medium natural humanoid [XP 5100]
Initiative +17; Senses Perception +13
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 37, Reflex 36, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +29 vs. AC; 1d8 + 15 damage, and an ally of the githzerai warlord’s choice within 5 squares of the githzerai warlord takes
a standard action. The githzerai warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the githzerai
warlord for attacks made with this extra standard action.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +29 vs. AC; 4d8 + 15 damage. Hit or Miss: If the target attacks before the end of the githzerai warlord’s next turn,
the githzerai warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the githzerai warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the githzerai warlord’s next turn.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the githzerai warlord slides each target 5 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +18, History +21
Str 22 (+17); Dex 15 (+13); Wis 14 (+13);
Con 14 (+13); Int 20 (+16); Cha 15 (+13)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +17
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○○
AC 36; Fortitude 32, Reflex 36, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +26 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the githzerai wizard’s next
turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +26 vs. Fortitude; 4d6 + 15 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the githzerai wizard’s next turn, or the githzerai wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +26 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the githzerai wizard’s next turn. Sustain Minor:
When the githzerai wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 9 necrotic damage to creatures that are immobilized.
- □ Time Stop (minor)
- The githzerai wizard gains two extra standard actions, which the githzerai wizard can’t use to attack other creatures.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Skills Arcana +22, Insight +22
Str 12 (+12); Dex 17 (+14); Wis 22 (+17);
Con 14 (+13); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +14
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○○
AC 36; Fortitude 32, Reflex 36, Will 35
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +26 vs. Reflex; 2d6 + 15 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +26 vs. Reflex; 4d6 + 15 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +26
vs. Reflex; 2d6 + 15 lightning damage. Tertiary Attack: +26 vs. Reflex; 1d6 + 15 lightning damage.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +26 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Mass Fly (standard)
- The githzerai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githzerai wizard’s next turn.
Sustain Minor: The githzerai wizard can sustain this power until the end of the encounter or for 5 minutes. If the
githzerai wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +6 bonus to a single attack roll.
Skills Arcana +22, History +22
Str 12 (+12); Dex 22 (+17); Wis 17 (+14);
Con 14 (+13); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +18
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 38; Fortitude 33, Reflex 36, Will 38
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 2d6 + 11 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 16 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +30 vs. AC; 3d10 + 16 damage, and until the end of the githzerai avenger’s next turn, the githzerai avenger and the target
are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the githzerai
avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition
ends on either the target or the githzerai avenger before the end of the githzerai avenger’s next turn. Hit or Miss:
Until the end of the githzerai avenger’s next turn, the githzerai avenger gains a +5 bonus to all defenses against the target’s
attacks.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +27 vs. Will; 4d8 + 16 psychic damage, and the target is pulled 3 squares. At
the start of each of the githzerai avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage,
and the target is pulled 2 squares. At the start of the githzerai avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the githzerai avenger to 0 hit points or fewer and doesn’t kill you.
The githzerai avenger is dying but doesn’t fall unconscious. Until the end of the githzerai avenger’s next turn, the githzerai
avenger doesn’t take any damage after the triggering attack, and the githzerai avenger gains a +4 bonus to attack rolls. At
the end of the githzerai avenger’s next turn, the githzerai avenger falls unconscious if the githzerai avenger is still dying.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +5 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +20, Religion +21
Str 15 (+13); Dex 15 (+13); Wis 24 (+18);
Con 14 (+13); Int 20 (+16); Cha 12 (+12)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +18
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 33, Reflex 37, Will 38
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 11 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +28 vs. AC; 2d8 + 15 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 7 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +30 vs. AC; 4d10 + 16 radiant damage, and if the target is not adjacent to the githzerai avenger at the start of the githzerai
avenger’s next turn, the githzerai avenger gains a +4 bonus to attack rolls against it until the end of that turn. During
that turn, the githzerai avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage
to the target.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +30 vs. AC; 5d10 + 16 damage. Miss: Half damage. The githzerai avenger gains a +5 power bonus to the githzerai avenger’s
next damage roll against the target before the end of the encounter, unless the githzerai avenger attacks another creature
first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the githzerai avenger gains phasing, and the githzerai avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +12 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +22
Str 15 (+13); Dex 22 (+17); Wis 24 (+18);
Con 14 (+13); Int 13 (+12); Cha 12 (+12)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 260; Bloodied 130
Healing Surges (+65 hp) ○○○
AC 39; Fortitude 38, Reflex 36, Will 32
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+28 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +28 vs. AC; 4d12 + 20 damage (crit 68 + 3d12), and the target cannot regain hit points until the start of the githzerai barbarian’s
next turn.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +28 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The githzerai barbarian enters the rage of the hydra. Until the rage ends, once per round when the githzerai barbarian makes
an attack that misses, the githzerai barbarian can make a melee basic attack as a free action.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the githzerai barbarian is hit by an attack.
Until the end of the githzerai barbarian’s next turn, the githzerai barbarian gains resist 16 to all damage.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 15 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +18
Str 22 (+17); Dex 16 (+14); Wis 15 (+13);
Con 20 (+16); Int 12 (+12); Cha 15 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 39; Fortitude 38, Reflex 36, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+28 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +28 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and each enemy adjacent to the githzerai barbarian takes a –5 penalty to attack
rolls until the end of the githzerai barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The githzerai barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the githzerai barbarian grants combat advantage to the githzerai barbarian and the githzerai barbarian’s allies until
the end of its next turn.
- □ Untouched (minor)
- The githzerai barbarian makes a saving throw against each effect on the githzerai barbarian that a save can end. The githzerai
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +18
Str 22 (+17); Dex 16 (+14); Wis 15 (+13);
Con 15 (+13); Int 12 (+12); Cha 20 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +18
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 32, Reflex 37, Will 37
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +26 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +26 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the githzerai bard, as the last action of
his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of
the githzerai bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +26 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss:
The githzerai bard and each ally within 10 squares of the githzerai bard can shift 5 squares as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the githzerai bard, the githzerai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Bluff +22
Str 14 (+13); Dex 15 (+13); Wis 14 (+13);
Con 15 (+13); Int 20 (+16); Cha 22 (+17)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +15; Senses Perception +18
HP 212; Bloodied 106
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 35, Reflex 34, Will 37
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the githzerai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +19
Str 14 (+13); Dex 15 (+13); Wis 14 (+13);
Con 20 (+16); Int 15 (+13); Cha 22 (+17)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 23 Controller]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 212; Bloodied 106
Healing Surges (+53 hp) ○○○
AC 38; Fortitude 35, Reflex 34, Will 38
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +24 vs. AC; 4d4 + 11 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +27 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +27 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the githzerai
druid’s next turn. Hit or Miss: Until the end of the githzerai druid’s next turn, any creature that enters the area
of the burst or starts its turn there takes 5 lightning damage.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +27 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 16 damage. Miss: 1d6 + 16 damage, and the target is immobilized until the end of the githzerai druid’s next turn.
- □ Unyielding Roots (standard) ✦ Healing
- The githzerai druid and each ally with 5 squares grows revitalizing roots. Until the end of the githzerai druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +23, Nature +23
Str 14 (+13); Dex 17 (+14); Wis 24 (+18);
Con 20 (+16); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 23 Controller]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +23
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 39; Fortitude 32, Reflex 37, Will 38
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +24 vs. AC; 4d4 + 11 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +27 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +27 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until
the end of the githzerai druid’s next turn.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +27 vs. Fortitude; 3d10 + 16 damage, and the githzerai druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the githzerai druid’s turn. Miss: Half damage, and the githzerai druid grabs the target. Hit or
Miss: Until the end of the encounter, while the githzerai druid is in beast form, the githzerai druid gains a +2 bonus
to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the githzerai druid uses wild shape to change into beast form, the githzerai druid
becomes insubstantial and gain phasing until the end of the githzerai druid’s turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +23, Perception +23
Str 14 (+13); Dex 22 (+17); Wis 24 (+18);
Con 15 (+13); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 159; Bloodied 79
Healing Surges (+39 hp) ○○○
AC 38; Fortitude 33, Reflex 36, Will 38
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +27 vs. Reflex; 2d8 + 16 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +27 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the githzerai invoker’s next turn. Until
the end of the githzerai invoker’s next turn, the target also takes a -5 penalty to attack rolls.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +27 vs. Will; 5d6 + 16 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- □ Covenant of Vengeance (minor)
- Choose either the githzerai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the githzerai invoker and the githzerai invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the githzerai invoker’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +5 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +21, Religion +21
Str 12 (+12); Dex 16 (+14); Wis 24 (+18);
Con 15 (+13); Int 20 (+16); Cha 13 (+12)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 36; Fortitude 36, Reflex 34, Will 38
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +27 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +27 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the githzerai invoker’s
next turn, it takes 15 fire damage.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +27 vs. Fortitude; 7d6 + 16 damage, and the githzerai invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the githzerai invoker slides the target 3 squares and knock it prone.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +20, Religion +18
Str 12 (+12); Dex 16 (+14); Wis 24 (+18);
Con 20 (+16); Int 15 (+13); Cha 13 (+12)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +23
HP 212; Bloodied 106
Healing Surges (+53 hp) ○○○
AC 35; Fortitude 36, Reflex 33, Will 38
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +23 vs. AC; 2d10 + 10 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Will; 2d8 + 16 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Reflex; 2d10 + 16 damage. Until the end of the githzerai shaman’s next turn, any ally takes half damage
from any source while adjacent to the githzerai shaman’s spirit companion. Each ally adjacent to the githzerai shaman’s spirit
companion gains 6 temporary hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +27 vs. Fortitude; 2d10 + 16 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The githzerai shaman conjures a bear spirit in an unoccupied square
adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move
through its space, but allies can. As a move action, the githzerai shaman can move the spirit 5 squares.
The spirit
can flank enemies with the githzerai shaman and the githzerai shaman’s allies, and it can make opportunity attacks against
the githzerai shaman’s enemies: +27 vs. Reflex; 2d10 + 16 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 21 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 16 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the githzerai shaman and the githzerai shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 7 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +23, Perception +23
Str 13 (+12); Dex 16 (+14); Wis 24 (+18);
Con 20 (+16); Int 15 (+13); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +23
HP 207; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 37; Fortitude 33, Reflex 35, Will 38
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +23 vs. AC; 2d10 + 10 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Fortitude; 2d10 + 16 damage, and until the end of the githzerai shaman’s next turn, the githzerai
shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied,
the githzerai shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Fortitude; 4d6 + 16 damage. Until the end of the githzerai shaman’s next turn, when any ally adjacent
to the githzerai shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5
damage.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +27 vs. Reflex; 4d8 + 16 damage. Miss: Half damage. Hit or Miss: Until the end of the githzerai shaman’s
next turn, the githzerai shaman and the githzerai shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage
rolls against the target. As a free action before the githzerai shaman’s next turn, each ally within 20 squares of the target
can make a saving throw and shift 3 squares as the first action of his or her turn.
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 21 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 16 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 16 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +23, Perception +23
Str 13 (+12); Dex 16 (+14); Wis 24 (+18);
Con 15 (+13); Int 20 (+16); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +19; Senses Perception +13
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○○
AC 36; Fortitude 32, Reflex 36, Will 38
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d4 + 15 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +26 vs. Will; 2d10 + 25 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+26 vs. Will; 1d6 + 19 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +26 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the githzerai sorcerer’s next
turn. If the githzerai sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 +
19 cold damage.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +26 vs. Reflex; 6d6 + 25 lightning damage. If the githzerai sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the githzerai sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer becomes insubstantial, the githzerai sorcerer
gains a fly speed equal to the githzerai sorcerer’s speed, and the githzerai sorcerer can hover.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Chaos Power
- The githzerai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +17, Bluff +22
Str 15 (+13); Dex 22 (+17); Wis 14 (+13);
Con 14 (+13); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +13
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 35; Fortitude 35, Reflex 33, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +26 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +26 vs. Reflex; 5d6 + 24 acid damage. Until the end of the githzerai sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +26 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the githzerai sorcerer
slides the target 5 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the githzerai sorcerer is hit by an attack.
Until the end of the encounter, the githzerai sorcerer gains a +5 power bonus to all defenses.
- Draconic Power
- The githzerai sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +17, Athletics +23
Str 20 (+16); Dex 17 (+14); Wis 14 (+13);
Con 14 (+13); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +19
HP 260; Bloodied 130
Healing Surges (+65 hp) ○○○
AC 40; Fortitude 37, Reflex 35, Will 34
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +28 vs. Reflex; the githzerai warden pulls the target 2 squares to a space that
must be adjacent to the githzerai warden. Make a secondary attack against the target. Secondary Attack: +30 vs. AC;
3d10 + 15 damage. Special: If either attack hits, the target is also slowed until the start of the githzerai warden’s
next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +28 vs. AC; 4d10 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the githzerai warden’s next turn. Hit or Miss: Each enemy within
3 squares of the githzerai warden, other than the target, is slowed until the end of the githzerai warden’s next turn.
- □ Panacea (minor)
- The githzerai warden makes a saving throw with a +4 power bonus. The githzerai warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +5 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +21, Perception +19
Str 22 (+17); Dex 16 (+14); Wis 17 (+14);
Con 20 (+16); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +22
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 39; Fortitude 37, Reflex 33, Will 37
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is dazed until the end of the githzerai warden’s next turn.
Until the end of the githzerai warden’s next turn, the githzerai warden gains a +6 power bonus to attack rolls.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the githzerai warden shifts 1 square. +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- □ Renewal (minor) ✦ Healing
- The githzerai warden spends a healing surge. In addition, the githzerai warden regains the use of an encounter attack power
the githzerai warden has already used during this encounter.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +28 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-6 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +23, Perception +22
Str 22 (+17); Dex 16 (+14); Wis 22 (+17);
Con 15 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.