Githzerai NPCs [Level 26]
Githzerai Battle Cleric [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +19
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 39, Reflex 35, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +33 vs. AC; 4d10 + 16 damage. The next attack roll the githzerai cleric makes against the target gains a +2 power bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +31 vs. AC; 6d10 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the githzerai cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +24, Religion +19
Str 23 (+19); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +20
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 35, Reflex 35, Will 42
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +30 vs. Reflex; 2d8 + 17 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +30 vs. Will; 3d8 + 17 radiant damage. Hit or Miss: The githzerai cleric and
each ally in the burst gain a +5 power bonus to AC until the end of the githzerai cleric’s next turn and can spend a healing
surge. Add +5 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +30 vs. Fortitude; 4d10 + 17 psychic damage, and the target is stunned until the end of the
githzerai cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The githzerai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githzerai cleric within
5 squares of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +25, Religion +19
Str 15 (+15); Dex 15 (+15); Wis 25 (+20);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +16
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 41, Reflex 36, Will 36
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12).
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +31 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and all of the githzerai fighter’s enemies that the githzerai fighter can see
are marked until the end of the githzerai fighter’s next turn. Miss: The power is not expended.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the githzerai fighter’s hit points drop to 0 or lower.
The githzerai fighter regains hit points up to one-half the githzerai fighter’s maximum hit points. However, the githzerai
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +26, Intimidate +19
Str 23 (+19); Dex 17 (+16); Wis 16 (+16);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +16
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 41, Reflex 41, Will 36
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+32 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 22 damage, and make a secondary attack against one creature adjacent to the primary target and within the
githzerai fighter’s melee reach. Secondary Attack: +32 vs. AC; 2d8 + 22 damage.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The githzerai fighter gains an action point that the githzerai fighter must spend during the githzerai fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the githzerai fighter uses a fighter power, the githzerai fighter can score a critical hit on a roll of 19–20, and
the githzerai fighter gains a +6 power bonus to damage rolls. Any enemy that starts its turn adjacent to the githzerai fighter
takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the githzerai fighter is able to make opportunity
attacks. Stance: This power lasts until the end of the encounter or until the githzerai fighter uses another stance power.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +21, Intimidate +19
Str 23 (+19); Dex 23 (+19); Wis 16 (+16);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +16
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 40, Reflex 36, Will 39
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +32 vs. AC; 2d10 + 16 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus
to the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +32 vs. AC; 3d10 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the githzerai paladin other than the primary target. Secondary Attack: +32 vs. AC; 1d10 + 16 thunder damage, and
the target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +32 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the githzerai paladin when it attacks (save ends). The githzerai paladin gains a +2 bonus to the opportunity attack roll and
deals an extra 1d10 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 14 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The githzerai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +23, Religion +19
Str 23 (+19); Dex 15 (+15); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +16
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 39, Reflex 38, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the githzerai paladin gains 3 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +29 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 3 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +29 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the githzerai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The githzerai paladin and each ally within 5 squares can spend a healing surge.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +24, Religion +19
Str 21 (+18); Dex 15 (+15); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 23 (+19)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +22; Senses Perception +21
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 39, Reflex 41, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +32 vs. AC; 2d10 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +31/+31 vs. AC; 2d8 + 10 damage (main)/2d6 + 10
damage (off-hand).
Longbow: Ranged 20/40; +32 vs. AC (twice); 2d10 + 10 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +32 vs. Fortitude; 4d10 + 17 damage, and the target is pushed 5 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +32 vs. AC; 3d10 + 17 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the githzerai ranger’s turn, enemies treat the githzerai ranger as invisible if the githzerai ranger has cover
or concealment from them. An enemy still knows the square occupied by the githzerai ranger if it saw the githzerai ranger
in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +24
Str 21 (+18); Dex 25 (+20); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +21
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 40, Reflex 40, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage
(off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 10 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +32 vs. AC; 2d8 + 16 damage.
Longsword
(off hand): +32 vs. AC; 2d8 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the githzerai ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss:
If any adjacent creature makes an attack against the githzerai ranger and misses before the start of the githzerai ranger’s
next turn, make a melee basic attack against it with both the githzerai ranger’s main weapon and the githzerai ranger’s off-hand
weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 16 damage (main)/2d8 + 16 damage (off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 16 damage.
Miss: Half damage per attack. Hit
or Miss: After making these attacks, the githzerai ranger can shift 3 squares.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the githzerai ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 23 (+19); Dex 23 (+19); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +22; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 38, Reflex 42, Will 35
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +33 vs. Reflex; 2d6 + 17 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +33 vs. Will; 6d6 + 17 damage, and the githzerai rogue becomes invisible. The githzerai rogue shifts into any square adjacent
to the target and reappear at the start of the githzerai rogue’s next turn. The githzerai rogue has combat advantage against
the target until the end of the githzerai rogue’s next turn. Miss: Half damage, the githzerai rogue can shift 1 square
to another square adjacent to the target, and the githzerai rogue has combat advantage against the target until the end of
the githzerai rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The githzerai rogue can shift twice the githzerai rogue’s speed. The githzerai rogue can climb at full speed as part of this
move. If an enemy attacks the githzerai rogue while the githzerai rogue shifts, the githzerai rogue gains a +4 bonus to AC
against that attack.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the githzerai rogue.
Targets the creature the githzerai rogue’s ally damaged; +33 vs. AC; 2d6 + 17 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Acrobatics +27, Thievery +25
Str 21 (+18); Dex 25 (+20); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +22; Senses Perception +20
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 35, Reflex 42, Will 38
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 2d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 4d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 4d6 + 17 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the githzerai
rogue. The githzerai rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 4d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 4d6 + 17 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- □ Hide from the Light (minor)
- The githzerai rogue must already be hidden to use this power. The githzerai rogue is invisible until the end of the encounter
or until the githzerai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Stealth +25, Thievery +25
Str 15 (+15); Dex 25 (+20); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +16
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 35, Reflex 39, Will 40
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the githzerai warlock is invisible to the target until the start of
the githzerai warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +29 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex
defense until the end of the githzerai warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +29 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the githzerai warlock takes damage,
the githzerai warlock makes a +29 vs. Will attack against the target; if the attack hits, the githzerai warlock takes half
damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the githzerai warlock
is adjacent to the target, the images of the githzerai warlock both begin to flow together, such that anyone who attacks one
has a 50% chance of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The githzerai warlock becomes invisible until the start of the githzerai warlock’s next turn and teleports 20 squares. The
githzerai warlock leaves behind an illusory image of the githzerai warlock that persists as long as the githzerai warlock
is invisible. This image stands in place, takes no actions, and uses the githzerai warlock’s defenses if it is attacked. If
the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githzerai warlock makes an attack,
the githzerai warlock becomes visible. Sustain Standard: The githzerai warlock remains invisible as long as the githzerai
warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +23, Bluff +24
Str 12 (+14); Dex 15 (+15); Wis 16 (+16);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +15
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 39, Reflex 39, Will 36
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 2d6 + 16 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +29 vs. Reflex; 4d8 + 16 damage, and the target is pushed 8 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +29 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the githzerai warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The githzerai warlock grows wings and gains a fly speed equal to the githzerai warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 26 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +23, Intimidate +20
Str 12 (+14); Dex 16 (+16); Wis 15 (+15);
Con 23 (+19); Int 21 (+18); Cha 15 (+15)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +15
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 37, Will 39
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +28 vs. Will; 4d10 + 15 damage, and the githzerai warlock can swap places with the target. After swapping places
with the target, the githzerai warlock can teleport 2 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +29 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the githzerai warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the githzerai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the githzerai warlock’s next turn, anyone who attacks the githzerai warlock must roll two dice and take the
lower result. Each time an attack misses due to this effect, the githzerai warlock gains a cumulative +1 power bonus to the
githzerai warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +20, Insight +20
Str 12 (+14); Dex 16 (+16); Wis 15 (+15);
Con 23 (+19); Int 15 (+15); Cha 21 (+18)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 40, Reflex 35, Will 39
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +31 vs. Fortitude; 6 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +31 vs. AC; 3d10 + 16 damage, and the target is weakened until the end of the githzerai warlord’s next turn. Until the end
of the encounter, the githzerai warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +31 vs. AC; 6d10 + 16 damage, and the githzerai warlord and all of the githzerai warlord’s allies within 10 squares of the
githzerai warlord makes saving throws against any single effect that a save can end. Miss: Each of the githzerai warlord’s
allies within 10 squares of the githzerai warlord makes a saving throw against any effect that the target caused and that
a save can end.
- □ Heart of the Titan (standard)
- The githzerai warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 18 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +20, History +20
Str 23 (+19); Dex 15 (+15); Wis 14 (+15);
Con 14 (+15); Int 15 (+15); Cha 21 (+18)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 40, Reflex 39, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +32 vs. AC; 1d8 + 16 damage, and an ally of the githzerai warlord’s choice within 5 squares of the githzerai warlord takes
a standard action. The githzerai warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the githzerai
warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +31 vs. AC; 6d6 + 16 damage. Until the end of the encounter, the githzerai warlord’s allies add +5 to attack
rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +5 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the githzerai warlord slides each target 5 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +20, History +23
Str 23 (+19); Dex 15 (+15); Wis 14 (+15);
Con 14 (+15); Int 21 (+18); Cha 15 (+15)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +19
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the githzerai wizard’s next
turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +29 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the githzerai wizard’s next turn, or the githzerai wizard can dismiss it as a minor action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +29 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- □ Time Stop (minor)
- The githzerai wizard gains two extra standard actions, which the githzerai wizard can’t use to attack other creatures.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Skills Arcana +24, Insight +24
Str 12 (+14); Dex 17 (+16); Wis 23 (+19);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +16
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +29 vs. Reflex; 2d6 + 16 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +29 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +29
vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +29 vs. Reflex; 1d6 + 16 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +29 vs. Fortitude, Reflex, Will. The githzerai wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 +
16 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15 fire
damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all,
or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing
effect separately.
- □ Mass Fly (standard)
- The githzerai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githzerai wizard’s next turn.
Sustain Minor: The githzerai wizard can sustain this power until the end of the encounter or for 5 minutes. If the
githzerai wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +6 bonus to a single attack roll.
Skills Arcana +24, History +24
Str 12 (+14); Dex 23 (+19); Wis 17 (+16);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +20
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +33 vs. AC; 3d10 + 17 damage, and until the end of the githzerai avenger’s next turn, the githzerai avenger and the target
are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the githzerai
avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition
ends on either the target or the githzerai avenger before the end of the githzerai avenger’s next turn. Hit or Miss:
Until the end of the githzerai avenger’s next turn, the githzerai avenger gains a +5 bonus to all defenses against the target’s
attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +33 vs. Fortitude; 6d10 + 17 damage, and the target takes 10 damage at the start of its turn if the githzerai avenger is within
5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the githzerai
avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the githzerai avenger to 0 hit points or fewer and doesn’t kill you.
The githzerai avenger is dying but doesn’t fall unconscious. Until the end of the githzerai avenger’s next turn, the githzerai
avenger doesn’t take any damage after the triggering attack, and the githzerai avenger gains a +4 bonus to attack rolls. At
the end of the githzerai avenger’s next turn, the githzerai avenger falls unconscious if the githzerai avenger is still dying.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +5 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +22, Religion +23
Str 15 (+15); Dex 15 (+15); Wis 25 (+20);
Con 14 (+15); Int 21 (+18); Cha 12 (+14)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +20
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +31 vs. AC; 2d8 + 16 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 7 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +33 vs. AC; 4d10 + 17 radiant damage, and if the target is not adjacent to the githzerai avenger at the start of the githzerai
avenger’s next turn, the githzerai avenger gains a +4 bonus to attack rolls against it until the end of that turn. During
that turn, the githzerai avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage
to the target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +30 vs. Will; 6d8 + 17 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the githzerai avenger can teleport to a space adjacent to the target as a minor
action. The githzerai avenger doesn’t need line of sight to the destination space. Aftereffect: The githzerai avenger
can teleport to a space adjacent to the target as a free action once. The githzerai avenger doesn’t need line of sight to
the destination space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the githzerai avenger gains phasing, and the githzerai avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +12 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +19, Stealth +24
Str 15 (+15); Dex 23 (+19); Wis 25 (+20);
Con 14 (+15); Int 13 (+14); Cha 12 (+14)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +20
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 42; Fortitude 41, Reflex 39, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12), and the target cannot regain hit points until the start of the githzerai barbarian’s
next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +31 vs. AC; 7d12 + 16 damage (crit 100 + 3d12), and the target is pushed 5 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The githzerai barbarian enters the rage of the ash hammer. Until the rage ends, whenever
the githzerai barbarian hits with an attack, the githzerai barbarian gains 12 temporary hit points. If that attack already
grants temporary hit points to the githzerai barbarian, add +2 to the number of temporary hit points the githzerai barbarian
gains.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the githzerai barbarian is hit by an attack.
Until the end of the githzerai barbarian’s next turn, the githzerai barbarian gains resist 18 to all damage.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 15 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 23 (+19); Dex 16 (+16); Wis 15 (+15);
Con 21 (+18); Int 12 (+14); Cha 15 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +20
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 42; Fortitude 41, Reflex 39, Will 38
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +31 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and each enemy adjacent to the githzerai barbarian takes a –5 penalty to attack
rolls until the end of the githzerai barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +31 vs. AC; 7d12 + 16 thunder damage (crit 100 + 3d12), and the githzerai barbarian knocks the target prone. Miss:
Half damage. Hit or Miss: The githzerai barbarian enters the rage of the stone tempest. Until the rage ends, the githzerai
barbarian can score a critical hit on a roll of 18–20.
- □ Untouched (minor)
- The githzerai barbarian makes a saving throw against each effect on the githzerai barbarian that a save can end. The githzerai
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 23 (+19); Dex 16 (+16); Wis 15 (+15);
Con 15 (+15); Int 12 (+14); Cha 21 (+18)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +20
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 35, Reflex 40, Will 40
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +29 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the githzerai bard, as the last action of
his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of
the githzerai bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +29 vs. Will; the githzerai bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the githzerai bard’s choice, and the target is then stunned until the end of the githzerai
bard’s next turn. Miss: The target is dazed until the end of the githzerai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the githzerai bard, the githzerai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +23, Bluff +24
Str 14 (+15); Dex 15 (+15); Wis 14 (+15);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +20
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 38, Reflex 37, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 16 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the githzerai bard. The target deals half damage to any of the githzerai bard’s allies except the chosen ally (save
ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the githzerai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Athletics +21
Str 14 (+15); Dex 15 (+15); Wis 14 (+15);
Con 21 (+18); Int 15 (+15); Cha 23 (+19)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 26 Controller]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +20
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 38, Reflex 37, Will 41
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +30 vs. Reflex; 2d8 + 17 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +30 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +30 vs. Reflex; 2d6 + 17 lightning damage, and the target is slowed until the end of the githzerai
druid’s next turn. Hit or Miss: Until the end of the githzerai druid’s next turn, any creature that enters the area
of the burst or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +30 vs. Fortitude; 4d6 + 17 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the githzerai druid’s next turn. While the zone persists, the githzerai druid can make the following secondary attack,
using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +30 vs. Reflex; the
target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The githzerai druid and each ally with 5 squares grows revitalizing roots. Until the end of the githzerai druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +25, Nature +25
Str 14 (+15); Dex 17 (+16); Wis 25 (+20);
Con 21 (+18); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 26 Controller]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +25
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 35, Reflex 40, Will 41
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +30 vs. Reflex; 2d8 + 17 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +30 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +30 vs. Will; 2d8 + 17 psychic damage, and the target is knocked prone and deafened until
the end of the githzerai druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +30 vs. Reflex; 6d6 + 17 damage. If the attack hits at least once, the githzerai druid
shifts 6 squares. Hit or Miss: Until the end of the encounter, while the githzerai druid is in beast form the githzerai
druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the githzerai
druid.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the githzerai druid uses wild shape to change into beast form, the githzerai druid
becomes insubstantial and gain phasing until the end of the githzerai druid’s turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +25, Perception +25
Str 14 (+15); Dex 23 (+19); Wis 25 (+20);
Con 15 (+15); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +20
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +30 vs. Reflex; 2d8 + 17 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +30 vs. Will; 5d6 + 17 damage, and the target is dazed until the end of the githzerai invoker’s next turn. Until
the end of the githzerai invoker’s next turn, the target also takes a -5 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +30 vs. Will; 6d6 + 17 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- □ Covenant of Vengeance (minor)
- Choose either the githzerai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the githzerai invoker and the githzerai invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the githzerai invoker’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +5 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +23, Religion +23
Str 12 (+14); Dex 16 (+16); Wis 25 (+20);
Con 15 (+15); Int 21 (+18); Cha 13 (+14)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +20
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○○
AC 39; Fortitude 39, Reflex 37, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +30 vs. Fortitude; 2d10 + 17 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +30 vs. Reflex; 2d6 + 17 fire damage, and if the target moves before the end of the githzerai invoker’s
next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +30 vs. Fortitude; 4d8 + 17 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +22, Religion +20
Str 12 (+14); Dex 16 (+16); Wis 25 (+20);
Con 21 (+18); Int 15 (+15); Cha 13 (+14)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +25
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 36, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Will; 2d8 + 17 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Reflex; 2d10 + 17 damage. Until the end of the githzerai shaman’s next turn, any ally takes half damage
from any source while adjacent to the githzerai shaman’s spirit companion. Each ally adjacent to the githzerai shaman’s spirit
companion gains 6 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +30 vs. Reflex; 3d6 + 17 lightning damage, and the githzerai shaman teleports the target 10
squares. Miss: Half damage, and the githzerai shaman teleports the target 5 squares. Hit or Miss: The githzerai
shaman teleports each ally in the blast 10 squares.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the githzerai shaman and the githzerai shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +30 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 7 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +25, Perception +25
Str 13 (+14); Dex 16 (+16); Wis 25 (+20);
Con 21 (+18); Int 15 (+15); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +25
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 36, Reflex 38, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Fortitude; 2d10 + 17 damage, and until the end of the githzerai shaman’s next turn, the githzerai
shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied,
the githzerai shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Fortitude; 4d6 + 17 damage. Until the end of the githzerai shaman’s next turn, when any ally adjacent
to the githzerai shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5
damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +30 vs. Will; 3d10 + 17 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +30 vs. Reflex; 2d10 + 17 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +25, Perception +25
Str 13 (+14); Dex 16 (+16); Wis 25 (+20);
Con 15 (+15); Int 21 (+18); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +21; Senses Perception +15
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 41
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +32 vs. AC; 2d4 + 16 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 2d10 + 26 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+29 vs. Will; 1d6 + 20 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +29 vs. Fortitude; 4d6 + 26 cold damage, and the target is weakened until the end of the githzerai sorcerer’s next
turn. If the githzerai sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 +
20 cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 4d12 + 26 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the githzerai sorcerer can make a secondary attack against the target if it is within 10 squares of the githzerai
sorcerer (save ends): +29 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise,
its attack is unaffected by this secondary attack. If the githzerai sorcerer rolled an even number on the secondary attack
roll, the githzerai sorcerer chooses the creature that the target attacks.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer becomes insubstantial, the githzerai sorcerer
gains a fly speed equal to the githzerai sorcerer’s speed, and the githzerai sorcerer can hover.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Chaos Power
- The githzerai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +19, Bluff +24
Str 15 (+15); Dex 23 (+19); Wis 14 (+15);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +15
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 38, Reflex 36, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +29 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +29 vs. Reflex; 5d6 + 25 acid damage. Until the end of the githzerai sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +29 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the githzerai sorcerer’s turns, the githzerai sorcerer can slide one enemy within 3 squares of the githzerai
sorcerer 2 squares as a free action.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the githzerai sorcerer is hit by an attack.
Until the end of the encounter, the githzerai sorcerer gains a +5 power bonus to all defenses.
- Draconic Power
- The githzerai sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +19, Athletics +25
Str 21 (+18); Dex 17 (+16); Wis 14 (+15);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +21
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 43; Fortitude 40, Reflex 38, Will 37
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +31 vs. Reflex; the githzerai warden pulls the target 2 squares to a space that
must be adjacent to the githzerai warden. Make a secondary attack against the target. Secondary Attack: +33 vs. AC;
3d10 + 16 damage. Special: If either attack hits, the target is also slowed until the start of the githzerai warden’s
next turn.
- □ Panacea (minor)
- The githzerai warden makes a saving throw with a +4 power bonus. The githzerai warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the jungle lord until the end of the encounter. While the githzerai warden
is in this form, the githzerai warden gains a climb speed equal to the githzerai warden’s speed and a +2 bonus to Reflex.
In addition, whenever the githzerai warden hits a target with a melee attack, the githzerai warden slides the target 2 squares.
If that attack already pulls, pushes, or slides the target, the githzerai warden slides the target 2 squares after that forced
movement. Once during this encounter, the githzerai warden can make the following attack while the githzerai warden is in
this form as a standard action.
Secondary Attack: +31 vs. AC; 4d10 + 16 damage, and the githzerai warden slides
the target 1 square. Miss: Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +5 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +23, Perception +21
Str 23 (+19); Dex 16 (+16); Wis 17 (+16);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +18; Senses Perception +24
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 42; Fortitude 40, Reflex 36, Will 40
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +31 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and the target is dazed until the end of the githzerai warden’s next turn.
Until the end of the githzerai warden’s next turn, the githzerai warden gains a +6 power bonus to attack rolls.
- □ Renewal (minor) ✦ Healing
- The githzerai warden spends a healing surge. In addition, the githzerai warden regains the use of an encounter attack power
the githzerai warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the blood wolf until the end of the encounter. While the githzerai warden
is in this form, the githzerai warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied
targets. In addition, if the githzerai warden has combat advantage against a target that the githzerai warden hits with a
melee attack, the githzerai warden can knock that target prone. Once during this encounter, the githzerai warden can make
the following attack while the githzerai warden is in this form as a standard action.
Secondary Attack: +31
vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and the target grants combat advantage to the githzerai warden (save ends). Miss:
Half damage, and the target grants combat advantage to the githzerai warden until the end of the githzerai warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +31 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-6 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +25, Perception +24
Str 23 (+19); Dex 16 (+16); Wis 23 (+19);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.