Githzerai NPCs [Level 28]

Githzerai Battle Cleric [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +21
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 41, Reflex 36, Will 43
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+33 vs. AC; 2d10 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+33 vs. AC; 2d10 + 17 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target until the end of the githzerai cleric’s next turn.
○ [M] Punishing Strike (standard) ✦ Weapon
+37 vs. AC; 4d10 + 17 damage.
□ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
+33 vs. AC; 6d10 + 17 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
Purify (standard)
Every effect that a save can end is removed from the githzerai cleric and each ally within 10 squares.
○○○ Healing Word (minor) ✦ Healing
The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai cleric’s next turn.

Skills Heal +26, Religion +20
Str 24 (+21); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githzerai Devoted Cleric [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +22
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 36, Reflex 36, Will 44
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+28 vs. AC; 2d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 12 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +32 vs. Reflex; 2d8 + 18 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Sunburst (standard) ✦ Healing, Radiant
Area burst 2 within 10; targets enemies; +32 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The githzerai cleric and each ally in the burst regain 16 hit points and make a saving throw.
□ [C] Sacred Word (standard) ✦ Psychic
Close burst 5; targets enemies; +32 vs. Fortitude; 4d10 + 18 psychic damage, and the target is stunned until the end of the githzerai cleric’s next turn. Miss: Half damage, and the target is not stunned.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The githzerai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githzerai cleric within 5 squares of its previous location.
○○○ Healing Word (minor) ✦ Healing
The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai cleric’s next turn.

Skills Heal +27, Religion +20
Str 15 (+16); Dex 15 (+16); Wis 26 (+22);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githzerai Greatweapon Fighter [Level 28 Soldier]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +17
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 43, Reflex 37, Will 37
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +33 vs. AC; 2d6 + 17 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12). Miss: 7 damage.
○ [M] Adamantine Strike (standard) ✦ Weapon
+33 vs. Reflex; 4d12 + 17 damage (crit 65 + 3d12), and the target takes a –2 penalty to AC until the end of the githzerai fighter’s next turn.
□ [M] Reign of Terror (standard) ✦ Reliable, Weapon
+33 vs. AC; 6d12 + 17 damage (crit 89 + 3d12), and all of the githzerai fighter’s enemies that the githzerai fighter can see are marked until the end of the githzerai fighter’s next turn. Miss: The power is not expended.
Iron Mind (immediate interrupt)
When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
No Surrender (no action) ✦ Healing
When the githzerai fighter’s hit points drop to 0 or lower.
The githzerai fighter regains hit points up to one-half the githzerai fighter’s maximum hit points. However, the githzerai fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +28, Intimidate +20
Str 24 (+21); Dex 17 (+17); Wis 16 (+17);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Githzerai Guardian Fighter [Level 28 Soldier]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +17
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 43; Fortitude 43, Reflex 43, Will 37
Speed 5

● [m] Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+34 vs. AC; 2d8 + 17 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
○ [M] Diamond Shield Defense (standard) ✦ Weapon
Must be using a shield.
+34 vs. AC; 4d8 + 17 damage, and the githzerai fighter takes half damage from the target’s attacks until the end of the githzerai fighter’s next turn. Hit or Miss: The githzerai fighter gains a +2 power bonus to AC until the end of the githzerai fighter’s next turn.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The githzerai fighter gains an action point that the githzerai fighter must spend during the githzerai fighter’s current turn.
Reaper’s Stance (minor) ✦ Stance, Weapon
Whenever the githzerai fighter uses a fighter power, the githzerai fighter can score a critical hit on a roll of 19–20, and the githzerai fighter gains a +7 power bonus to damage rolls. Any enemy that starts its turn adjacent to the githzerai fighter takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the githzerai fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the githzerai fighter uses another stance power.
Iron Mind (immediate interrupt)
When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
Combat Challenge
Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +22, Intimidate +20
Str 24 (+21); Dex 24 (+21); Wis 16 (+17);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githzerai Avenging Paladin [Level 28 Soldier]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +17
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 42, Reflex 37, Will 41
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+34 vs. AC; 2d10 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+34 vs. AC; 2d10 + 17 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus to the damage roll.
○ [M] Stunning Smite (standard) ✦ Weapon
+34 vs. Will; 2d10 + 17 damage, the target is stunned until the end of the githzerai paladin’s next turn, and make a secondary attack against each enemy other than the primary target adjacent to the githzerai paladin. Secondary Attack: +34 vs. Will; 1d10 + 17 damage, and the target is stunned until the end of the githzerai paladin’s next turn.
□ [M] Exalted Retribution (standard) ✦ Weapon
+34 vs. AC; 4d10 + 17 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from the githzerai paladin when it attacks (save ends). The githzerai paladin gains a +2 bonus to the opportunity attack roll and deals an extra 1d10 damage.
Divine Challenge (minor) ✦ Radiant
The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge can only be used once per round.
□□□ Lay on Hands (minor) ✦ Healing
The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The githzerai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.
Iron Mind (immediate interrupt)
When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.

Skills Intimidate +25, Religion +20
Str 24 (+21); Dex 15 (+16); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Githzerai Protecting Paladin [Level 28 Soldier]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +17
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 41, Reflex 39, Will 42
Speed 5

● [m] Longsword (standard) ✦ Weapon
+33 vs. AC; 2d8 + 16 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +32 vs. AC; 2d6 + 16 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage, and the githzerai paladin gains 3 temporary hit points.
○ [M] Brand of Judgment (standard) ✦ Radiant
+31 vs. Will; 4d8 + 17 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack whether it hits or misses.
□ [C] To the Nine Hells with You (standard) ✦ Fire
Close burst 5; targets enemies; +31 vs. Will; 6d6 + 17 damage Miss: Half damage. Hit or Miss: The target suffers ongoing 10 fire damage (save ends). The target is marked until the end of the githzerai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 16 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge can only be used once per round.
□□□ Lay on Hands (minor) ✦ Healing
The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The githzerai paladin and each ally within 5 squares can spend a healing surge.
Iron Mind (immediate interrupt)
When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.

Skills Intimidate +26, Religion +20
Str 22 (+20); Dex 15 (+16); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 24 (+21)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githzerai Archer Ranger [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +24; Senses Perception +22
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 45; Fortitude 41, Reflex 43, Will 37
Speed 6

● [m] Longsword (standard) ✦ Weapon
+33 vs. AC; 2d8 + 16 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+33 vs. AC; 2d6 + 16 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +34 vs. AC; 2d10 + 18 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +33/+33 vs. AC; 2d8 + 10 damage (main)/2d6 + 10 damage (off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 10 damage.
○ [R] Hail of Arrows (standard) ✦ Weapon
Ranged 20/40; targets each enemy in range; +34 vs. AC; 1d10 + 18 damage.
□ [C] Unstoppable Arrows (standard) ✦ Weapon
Close blast 5; targets enemies; +34 vs. AC; 3d10 + 18 damage. Miss: Half damage.
Forest Ghost (standard) ✦ Illusion
When it is not the githzerai ranger’s turn, enemies treat the githzerai ranger as invisible if the githzerai ranger has cover or concealment from them. An enemy still knows the square occupied by the githzerai ranger if it saw the githzerai ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Hunter’s Quarry (minor)
The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy as quarry at a time.
Iron Mind (immediate interrupt)
When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
Archer Fighting Style
The githzerai ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The githzerai ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +22, Stealth +26
Str 22 (+20); Dex 26 (+22); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Githzerai Two-Blade Ranger [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +22
HP 261; Bloodied 130
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 42, Reflex 42, Will 37
Speed 6

● [m] Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +33 vs. AC; 2d10 + 17 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +34/+34 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage (off-hand).
Longbow: Ranged 20/40; +33 vs. AC (twice); 2d10 + 10 damage.
○ [C] Wandering Tornado (standard) ✦ Weapon
Close burst 1; targets visible enemies; +34 vs. AC; 1d8 + 17 damage. Hit or Miss: The githzerai ranger can shift 4 squares, and make another close burst 1 attack (as above).
□ [M/R] Bloodstorm (standard) ✦ Weapon
Two attacks on one creature.
Longsword/Longsword: +34/+34 vs. AC; 2d8 + 17 damage (main)/2d8 + 17 damage (off-hand).
Longbow: Ranged 20/40; +33 vs. AC (twice); 2d10 + 17 damage.
Miss: Half damage per attack. Hit or Miss: After making these attacks, the githzerai ranger can shift 3 squares.
Hunter’s Quarry (minor)
The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy as quarry at a time.
Iron Mind (immediate interrupt)
When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
Hit the Dirt (immediate interrupt)
When the githzerai ranger is hit by an area attack or a close attack.
Shift 3 squares.
Two-Blade Fighting Style
The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In addition, the githzerai ranger gains Toughness as a bonus feat.
Toughness [Feat]
The githzerai ranger gains an additional +15 hit points.

Skills Nature +22, Perception +22
Str 24 (+21); Dex 24 (+21); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Githzerai Brawny Rogue [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +24; Senses Perception +16
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 40, Reflex 44, Will 36
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+33 vs. AC; 2d6 + 16 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +35 vs. AC; 2d6 + 18 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+35 vs. Reflex; 2d6 + 18 damage.
○ [M] Hurricane of Blood (standard) ✦ Weapon
+35 vs. AC; 5d6 + 18 damage.
□ [M] Ghost on the Wind (standard) ✦ Weapon
+35 vs. Will; 6d6 + 18 damage, and the githzerai rogue becomes invisible. The githzerai rogue shifts into any square adjacent to the target and reappear at the start of the githzerai rogue’s next turn. The githzerai rogue has combat advantage against the target until the end of the githzerai rogue’s next turn. Miss: Half damage, the githzerai rogue can shift 1 square to another square adjacent to the target, and the githzerai rogue has combat advantage against the target until the end of the githzerai rogue’s next turn.
Dazzling Acrobatics (move)
The githzerai rogue can shift twice the githzerai rogue’s speed. The githzerai rogue can climb at full speed as part of this move. If an enemy attacks the githzerai rogue while the githzerai rogue shifts, the githzerai rogue gains a +4 bonus to AC against that attack.
Iron Mind (immediate interrupt)
When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
First Strike
At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githzerai rogue deals an extra 5d6 damage.

Skills Acrobatics +29, Thievery +27
Str 22 (+20); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Githzerai Trickster Rogue [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +24; Senses Perception +21
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 36, Reflex 44, Will 40
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 12 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +35 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
The githzerai rogue can move 2 squares before the attack.
○ [C] Dance of Death (standard) ✦ Weapon
Close burst 1; targets visible enemies; +35 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the githzerai rogue before the end of the githzerai rogue’s next turn, the githzerai rogue can make it attack another creature of the githzerai rogue’s choice instead, including itself.
□ [M/R] Hamstring (standard) ✦ Weapon
Short Sword: +35 vs. AC; 4d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. AC; 4d6 + 18 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).
Hide from the Light (minor)
The githzerai rogue must already be hidden to use this power. The githzerai rogue is invisible until the end of the encounter or until the githzerai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
Iron Mind (immediate interrupt)
When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
First Strike
At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githzerai rogue deals an extra 5d6 damage.

Skills Stealth +27, Thievery +27
Str 15 (+16); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Githzerai Fey-Pact Warlock [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +17
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 36, Reflex 41, Will 42
Speed 6

● [m] Spear (standard) ✦ Weapon
+27 vs. AC; 2d8 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +31 vs. Will; 2d6 + 17 psychic damage, and the githzerai warlock is invisible to the target until the start of the githzerai warlock’s next turn.
○ [R] Curse of the Fey King (standard)
Ranged 10; +31 vs. Will; 3d10 + 17 damage. In addition, the first time the target rolls a d20 on its next turn, the githzerai warlock can steal that result. The target rerolls, and the githzerai warlock uses the stolen result for the githzerai warlock’s next d20 roll. The githzerai warlock gains a +6 bonus to the stolen result.
□ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
Ranged 5; +31 vs. Will; 4d10 + 17 psychic damage. Until the end of the encounter, every time the githzerai warlock takes damage, the githzerai warlock makes a +31 vs. Will attack against the target; if the attack hits, the githzerai warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the githzerai warlock is adjacent to the target, the images of the githzerai warlock both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The githzerai warlock becomes invisible until the start of the githzerai warlock’s next turn and teleports 20 squares. The githzerai warlock leaves behind an illusory image of the githzerai warlock that persists as long as the githzerai warlock is invisible. This image stands in place, takes no actions, and uses the githzerai warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githzerai warlock makes an attack, the githzerai warlock becomes visible. Sustain Standard: The githzerai warlock remains invisible as long as the githzerai warlock doesn’t make an attack.
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +25, Bluff +26
Str 12 (+15); Dex 15 (+16); Wis 16 (+17);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment leather armor, spear

-1 Level / +1 Level

Githzerai Infernal-Pact Warlock [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +16
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 42; Fortitude 41, Reflex 41, Will 37
Speed 6

● [m] Mace (standard) ✦ Weapon
+27 vs. AC; 2d8 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +31 vs. Reflex; 2d6 + 17 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s next turn, the target takes an extra 2d6 + 17 fire damage.
○ [R] Hellfire Curse (standard) ✦ Fire
Ranged 10; +31 vs. Fortitude; 5d10 + 23 fire damage.
□ [R] Tartarean Tomb (standard)
Ranged 10; +31 vs. Reflex; 5d10 + 17 damage, and the target is entombed (save ends). An entombed target is immobilized and lacks line of sight and line of effect to any space other than its own. All creatures other than the githzerai warlock cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The githzerai warlock grows wings and gains a fly speed equal to the githzerai warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 28 temporary hit points.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +25, Intimidate +21
Str 12 (+15); Dex 16 (+17); Wis 15 (+16);
Con 24 (+21); Int 22 (+20); Cha 15 (+16)
Equipment leather armor, mace

-1 Level / +1 Level

Githzerai Star-Pact Warlock [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +16
HP 256; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 39; Fortitude 41, Reflex 38, Will 41
Speed 6

● [m] Sickle (standard) ✦ Weapon
+27 vs. AC; 2d6 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +31 vs. Reflex; 2d10 + 17 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +31 vs. Fortitude; 2d6 + 17 radiant damage. If the target moves nearer to the githzerai warlock on its next turn, it takes an extra 2d6 + 17 damage.
○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
Ranged 10; +31 vs. Will; 2d10 + 17 damage. The target disappears into a starry realm. At the start of its next turn, the target reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice). The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the githzerai warlock’s next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to attack rolls it makes due to this power.
□ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
Ranged 10; +31 vs. Will; 5d10 + 17 fire and psychic damage, and the target is stunned until the end of the githzerai warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the githzerai warlock’s next turn.
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the githzerai warlock’s next turn, anyone who attacks the githzerai warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the githzerai warlock gains a cumulative +1 power bonus to the githzerai warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +21, Insight +21
Str 12 (+15); Dex 16 (+17); Wis 15 (+16);
Con 24 (+21); Int 15 (+16); Cha 22 (+20)
Equipment leather armor, sickle

-1 Level / +1 Level

Githzerai Inspiring Warlord [Level 28 Soldier (Leader)]

Medium natural humanoid [XP 13000]

Initiative +20; Senses Perception +16
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 42, Reflex 36, Will 41
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +33 vs. AC; 2d10 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Furious Smash (standard) ✦ Weapon
+33 vs. Fortitude; 7 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Devastating Charge (standard) ✦ Weapon
Must charge as part of this attack.
+33 vs. AC; 4d10 + 17 damage, and until the end of the githzerai warlord’s next turn, any ally who has line of sight to the githzerai warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
□ [M] White Raven’s Call (standard) ✦ Weapon
+33 vs. AC; 6d10 + 17 damage, and the githzerai warlord and all of the githzerai warlord’s allies within 10 squares of the githzerai warlord makes saving throws against any single effect that a save can end. Miss: Each of the githzerai warlord’s allies within 10 squares of the githzerai warlord makes a saving throw against any effect that the target caused and that a save can end.
Heart of the Titan (standard)
The githzerai warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 6. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
○○○ Inspiring Word (minor) ✦ Healing
The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
Inspiring Presence
When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 20 lost hit points.
Combat Leader
The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to initiative.

Skills Heal +21, History +21
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 14 (+16); Int 15 (+16); Cha 22 (+20)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Githzerai Tactical Warlord [Level 28 Soldier (Leader)]

Medium natural humanoid [XP 13000]

Initiative +20; Senses Perception +16
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 42, Reflex 41, Will 37
Speed 6

● [m] Longsword (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the target may shift 1 square as a free action.
○ [C] Chimera Battlestrike (standard) ✦ Weapon
Close burst 1; targets visible enemies; +34 vs. Reflex; 3d8 + 17 damage, and the target slides 7 squares.
□ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
Must be wielding a heavy thrown weapon.
Ranged 10/20; +33 vs. AC; 6d6 + 17 damage. Until the end of the encounter, the githzerai warlord’s allies add +6 to attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against the target as a free action, with a +6 bonus to the attack roll and the damage.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the githzerai warlord slides each target 6 squares.
○○○ Inspiring Word (minor) ✦ Healing
The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
Tactical Presence
When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack roll.
Combat Leader
The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to initiative.

Skills Heal +21, History +25
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 14 (+16); Int 22 (+20); Cha 15 (+16)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Githzerai Control Wizard [Level 28 Artillery]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +21
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 43
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+27 vs. AC; 2d8 + 11 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +31 vs. Fortitude; 2d6 + 17 cold damage, and the target is slowed until the end of the githzerai wizard’s next turn.
○ [R] Confusion (standard) ✦ Charm, Psychic
Ranged 20; +31 vs. Will; 3d10 + 17 psychic damage. On the target’s next turn, the githzerai wizard controls its actions. The githzerai wizard can move it 7 squares, and it then makes a basic attack against its nearest ally.
□ [A] Necrotic Web (standard) ✦ Necrotic, Zone
Area burst 3 within 20; +31 vs. Reflex; 4d6 + 17 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save ends).
Time Stop (minor)
The githzerai wizard gains two extra standard actions, which the githzerai wizard can’t use to attack other creatures.
Iron Mind (immediate interrupt)
When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
Orb of Imposition (free)
The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -7 penalty to its saving throws against that effect. Alternatively, the githzerai wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current turn, so that it lasts instead until the end of the githzerai wizard’s next turn.

Skills Arcana +26, Insight +26
Str 12 (+15); Dex 17 (+17); Wis 24 (+21);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Githzerai War Wizard [Level 28 Artillery]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +17
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 39
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+27 vs. AC; 2d8 + 11 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +31 vs. Reflex; 2d6 + 17 fire damage.
○ [C] Black Fire (standard) ✦ Fire, Necrotic
Close blast 5; targets enemies; +31 vs. Reflex; 6d6 + 17 fire and necrotic damage.
□ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
Close burst 5; targets enemies; +31 vs. Fortitude, Reflex, Will. The githzerai wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 17 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 17 fire damage, and ongoing 15 fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Mass Fly (standard)
The githzerai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githzerai wizard’s next turn. Sustain Minor: The githzerai wizard can sustain this power until the end of the encounter or for 5 minutes. If the githzerai wizard does not sustain this power, all targets float to the ground without taking falling damage.
Iron Mind (immediate interrupt)
When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
Wand of Accuracy (free)
The githzerai wizard gains a +7 bonus to a single attack roll.

Skills Arcana +26, History +26
Str 12 (+15); Dex 24 (+21); Wis 17 (+17);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Githzerai Isolating Avenger [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +22
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 43; Fortitude 37, Reflex 41, Will 43
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+29 vs. AC; 2d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 12 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+35 vs. AC; 2d10 + 18 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai avenger occupied.
○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
+35 vs. Will; 3d10 + 18 damage, and the githzerai avenger teleports each enemy within 5 squares of the githzerai avenger, other than the target, 10 squares.
□ [M] Aspect of Death (standard) ✦ Weapon
+35 vs. Fortitude; 6d10 + 18 damage, and the target takes 10 damage at the start of its turn if the githzerai avenger is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the githzerai avenger is within 5 squares of it (save ends).
○ [C] Oath of Enmity (minor)
Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githzerai avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Iron Mind (immediate interrupt)
When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the githzerai avenger to 0 hit points or fewer and doesn’t kill you.
The githzerai avenger is dying but doesn’t fall unconscious. Until the end of the githzerai avenger’s next turn, the githzerai avenger doesn’t take any damage after the triggering attack, and the githzerai avenger gains a +4 bonus to attack rolls. At the end of the githzerai avenger’s next turn, the githzerai avenger falls unconscious if the githzerai avenger is still dying.
Censure of Retribution
When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger gains a +6 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.

Skills Athletics +23, Religion +25
Str 15 (+16); Dex 15 (+16); Wis 26 (+22);
Con 14 (+16); Int 22 (+20); Cha 12 (+15)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Githzerai Pursuing Avenger [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +22
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 37, Reflex 42, Will 43
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+29 vs. AC; 2d10 + 12 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +33 vs. AC; 2d8 + 17 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+35 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai avenger can shift 8 squares as a free action. The githzerai avenger must end that shift closer to the target.
○ [M] Inevitable End (standard) ✦ Weapon
+42 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the githzerai avenger at the end of its next turn, the githzerai avenger regains the use of this power. The githzerai avenger can regain the use of this power in this manner once per encounter.
□ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
Ranged 20; +32 vs. Will; 6d8 + 18 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond of destiny (save ends). Until the bond ends, the githzerai avenger can teleport to a space adjacent to the target as a minor action. The githzerai avenger doesn’t need line of sight to the destination space. Aftereffect: The githzerai avenger can teleport to a space adjacent to the target as a free action once. The githzerai avenger doesn’t need line of sight to the destination space.
○ [C] Oath of Enmity (minor)
Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githzerai avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the githzerai avenger gains phasing, and the githzerai avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Iron Mind (immediate interrupt)
When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
Censure of Pursuit
If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains a +13 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
Armor of Faith
The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.

Skills Religion +20, Stealth +26
Str 15 (+16); Dex 24 (+21); Wis 26 (+22);
Con 14 (+16); Int 13 (+15); Cha 12 (+15)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Githzerai Rageblood Barbarian [Level 28 Brute]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +21
HP 312; Bloodied 156
Healing Surges (+78 hp) ○○○
AC 43; Fortitude 43, Reflex 40, Will 36
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+33 vs. AC; 2d12 + 3d8 + 17 damage (crit 65 + 3d12). Hit or Miss: Until the start of the githzerai barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging, attackers do not gain this bonus.
○ [M] Blood Wrath (standard) ✦ Weapon
The githzerai barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +33 vs. AC; 5d12 + 17 damage (crit 77 + 3d12), and the githzerai barbarian gains a +6 bonus to attack rolls until the end of the githzerai barbarian’s next turn.
□ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
+33 vs. AC; 7d12 + 17 damage (crit 101 + 3d12), and the target is pushed 6 squares. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The githzerai barbarian enters the rage of the ash hammer. Until the rage ends, whenever the githzerai barbarian hits with an attack, the githzerai barbarian gains 12 temporary hit points. If that attack already grants temporary hit points to the githzerai barbarian, add +2 to the number of temporary hit points the githzerai barbarian gains.
Iron Mind (immediate interrupt)
When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
Swift Charge (free)
When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the githzerai barbarian is hit by an attack.
Until the end of the githzerai barbarian’s next turn, the githzerai barbarian gains resist 20 to all damage.
Rageblood Vigor
Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 16 temporary hit points.
Barbarian Agility
While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +27, Perception +21
Str 24 (+21); Dex 16 (+17); Wis 15 (+16);
Con 22 (+20); Int 12 (+15); Cha 15 (+16)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githzerai Thaneborn Barbarian [Level 28 Brute]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +21
HP 305; Bloodied 152
Healing Surges (+76 hp) ○○○
AC 43; Fortitude 43, Reflex 40, Will 40
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+33 vs. AC; 2d12 + 3d6 + 17 damage (crit 59 + 3d12). When charging, the githzerai barbarian can use this power in place of a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the charge.
○ [M] Butcher’s Feast (standard) ✦ Weapon
+33 vs. AC; 6d12 + 17 damage (crit 89 + 3d12), and until the end of the githzerai barbarian’s next turn, the githzerai barbarian can make a melee basic attack as a free action against any enemy adjacent to the githzerai barbarian that hits or misses the githzerai barbarian. Until the end of the githzerai barbarian’s next turn, the githzerai barbarian also gains a +6 power bonus to basic attack rolls.
□ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
+33 vs. AC; 7d12 + 17 thunder damage (crit 101 + 3d12), and the githzerai barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The githzerai barbarian enters the rage of the stone tempest. Until the rage ends, the githzerai barbarian can score a critical hit on a roll of 18–20.
Untouched (minor)
The githzerai barbarian makes a saving throw against each effect on the githzerai barbarian that a save can end. The githzerai barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
Iron Mind (immediate interrupt)
When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
Thaneborn Triumph
Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy gains a +6 bonus to the attack roll.
Barbarian Agility
While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +27, Perception +21
Str 24 (+21); Dex 16 (+17); Wis 15 (+16);
Con 15 (+16); Int 12 (+15); Cha 22 (+20)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githzerai Cunning Bard [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +21
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 36, Reflex 42, Will 42
Speed 6

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 12 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +31 vs. Will; 2d6 + 17 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai bard’s next turn.
○ [R] Bond of Malediction (standard) ✦ Psychic
Ranged 10; +31 vs. Reflex; 3d10 + 17 psychic damage. Choose an ally within 10 squares of the githzerai bard. Until the end of the githzerai bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
□ [C] Frenzied Rhythm (standard) ✦ Charm
Close burst 5; targets enemies; +31 vs. Will; the githzerai bard slides the target 5 squares, the target makes a basic attack as a free action against a creature of the githzerai bard’s choice, and the target is then stunned until the end of the githzerai bard’s next turn. Miss: The target is dazed until the end of the githzerai bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The githzerai bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Iron Mind (immediate interrupt)
When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 11 squares of the githzerai bard, the githzerai bard can slide that ally 1 square as a free action.
Skill Versatility
The githzerai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +25, Bluff +26
Str 14 (+16); Dex 15 (+16); Wis 14 (+16);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Githzerai Valorous Bard [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +18; Senses Perception +21
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 40, Reflex 38, Will 42
Speed 5

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 12 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end of the githzerai bard’s next turn.
○ [M] Surge of Valor (standard) ✦ Weapon
+34 vs. AC; 2d8 + 17 damage, and each ally within 10 squares of the githzerai bard can shift 2 squares and make a melee basic attack as a free action, with a +6 bonus to the attack roll and the damage roll.
□ [R] Adversarial Song (standard) ✦ Charm, Psychic
Ranged 10; +31 vs. Will; 3d10 + 17 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10 squares of the githzerai bard. The target deals half damage to any of the githzerai bard’s allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
○○○ Majestic Word (minor) ✦ Healing
The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The githzerai bard can also slide the target 1 square.
Iron Mind (immediate interrupt)
When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the githzerai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy, the githzerai bard can grant 11 temporary hit points to that ally as a free action.
Skill Versatility
The githzerai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +21, Athletics +22
Str 14 (+16); Dex 15 (+16); Wis 14 (+16);
Con 22 (+20); Int 15 (+16); Cha 24 (+21)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Githzerai Guardian Druid [Level 28 Controller]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +22
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 40, Reflex 38, Will 43
Speed 6

● [m] Scythe (standard) ✦ Weapon
+28 vs. AC; 4d4 + 12 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+32 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
○ [C] Polar Blast (standard) ✦ Cold
Close blast 5; +32 vs. Reflex; 3d8 + 18 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized until the end of the githzerai druid’s next turn.
□ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
Area burst 4 within 20; targets enemies; +32 vs. Fortitude; 4d6 + 18 fire and lightning damage, and the primary target is knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the end of the githzerai druid’s next turn. While the zone persists, the githzerai druid can make the following secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +32 vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The zone persists.
Unyielding Roots (standard) ✦ Healing
The githzerai druid and each ally with 5 squares grows revitalizing roots. Until the end of the githzerai druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 6 hit points. Sustain Minor: The effect persists.
Wild Shape (minor) ✦ Polymorph
The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
Iron Mind (immediate interrupt)
When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
Primal Guardian
While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.

Skills Heal +27, Nature +27
Str 14 (+16); Dex 17 (+17); Wis 26 (+22);
Con 22 (+20); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, scythe

-1 Level / +1 Level

Githzerai Predator Druid [Level 28 Controller]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +27
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 44; Fortitude 36, Reflex 42, Will 43
Speed 7

● [m] Scythe (standard) ✦ Weapon
+28 vs. AC; 4d4 + 12 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+32 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +32 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 8 fire damage.
○ [M] Leaping Rake (standard) ✦ Beast Form
Before the attack, the githzerai druid shifts 8 squares. Targets each enemy within reach during the shift; +32 vs. Reflex; 1d10 + 18 damage, and the target is dazed until the end of the githzerai druid’s next turn.
□ [C] Primal Tiger (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +32 vs. Reflex; 6d6 + 18 damage. If the attack hits at least once, the githzerai druid shifts 7 squares. Hit or Miss: Until the end of the encounter, while the githzerai druid is in beast form the githzerai druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the githzerai druid.
Wild Shape (minor) ✦ Polymorph
The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the githzerai druid uses wild shape to change into beast form, the githzerai druid becomes insubstantial and gain phasing until the end of the githzerai druid’s turn.
Iron Mind (immediate interrupt)
When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
Primal Predator
While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.

Skills Nature +27, Perception +27
Str 14 (+16); Dex 24 (+21); Wis 26 (+22);
Con 15 (+16); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, scythe

-1 Level / +1 Level

Githzerai Preserving Invoker [Level 28 Artillery]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +22
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 43; Fortitude 37, Reflex 41, Will 43
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+27 vs. AC; 2d10 + 11 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +32 vs. Reflex; 2d8 + 18 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker can use this power as a ranged basic attack.
○ [R] Offering of Peace (standard) ✦ Radiant
Choose one enemy within 10 squares. If the target attacks before the end of the githzerai invoker’s next turn, it takes 4d10 + 18 radiant damage damage. If the githzerai invoker or an ally attacks the target before the end of the githzerai invoker’s next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The githzerai invoker and the githzerai invoker’s allies gain a +2 power bonus to all defenses until the end of the githzerai invoker’s next turn.
□ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
Close burst 10; targets enemies; +32 vs. Will; 6d6 + 18 radiant damage. Miss: Half damage. Hit or Miss: Each ally in the burst can spend a healing surge.
Covenant of Vengeance (minor)
Choose either the githzerai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the githzerai invoker and the githzerai invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the githzerai invoker’s next turn.
Iron Mind (immediate interrupt)
When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +6 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the githzerai invoker’s next turn.
Covenant of Preservation
When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker can slide an ally within 10 squares of the githzerai invoker 1 square.

Skills Arcana +25, Religion +25
Str 12 (+15); Dex 16 (+17); Wis 26 (+22);
Con 15 (+16); Int 22 (+20); Cha 13 (+15)
Equipment hide armor, morningstar

-1 Level / +1 Level

Githzerai Wrathful Invoker [Level 28 Artillery]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +22
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 40; Fortitude 41, Reflex 38, Will 43
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+27 vs. AC; 2d10 + 11 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +32 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +6 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
○ [A] Invoke Terror (standard) ✦ Fear, Psychic
Area burst 2 within 10; +32 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the githzerai invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the githzerai invoker’s next turn, opportunity attacks that hit the target deal +6 extra damage.
□ [A] Racking Invocation of Pain (standard)
Area burst 2 within 20; +32 vs. Fortitude; 4d8 + 18 damage, and the target is dazed and takes 10 extra damage whenever it is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
Iron Mind (immediate interrupt)
When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
Covenant of Wrath
When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.

Skills Endurance +24, Religion +21
Str 12 (+15); Dex 16 (+17); Wis 26 (+22);
Con 22 (+20); Int 15 (+16); Cha 13 (+15)
Equipment chainmail, morningstar

-1 Level / +1 Level

Githzerai Bear Shaman [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +27
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 39; Fortitude 41, Reflex 37, Will 43
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +27 vs. AC; 2d10 + 11 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +32 vs. Will; 2d8 + 18 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 6 temporary hit points.
○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
Spirit melee 1; +32 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the githzerai shaman’s next turn, each ally gains a +9 bonus to saving throws while adjacent to the githzerai shaman’s spirit companion.
□ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
Close blast 5; targets enemies; +32 vs. Reflex; 3d6 + 18 lightning damage, and the githzerai shaman teleports the target 10 squares. Miss: Half damage, and the githzerai shaman teleports the target 5 squares. Hit or Miss: The githzerai shaman teleports each ally in the blast 10 squares.
Call Spirit Companion (minor) ✦ Conjuration
The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the githzerai shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the githzerai shaman and the githzerai shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 8 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s spirit companion regains 8 hit points.
Iron Mind (immediate interrupt)
When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
Protector Spirit
Any ally adjacent to the githzerai shaman’s spirit companion regains 6 additional hit points when he or she uses second wind or when the githzerai shaman uses a healing power on him or her.

Skills Nature +27, Perception +27
Str 13 (+15); Dex 16 (+17); Wis 26 (+22);
Con 22 (+20); Int 15 (+16); Cha 12 (+15)
Equipment leather armor, longspear

-1 Level / +1 Level

Githzerai Panther Shaman [Level 28 Controller (Leader)]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +27
HP 247; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 43
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +27 vs. AC; 2d10 + 11 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +32 vs. Fortitude; 2d10 + 18 damage, and until the end of the githzerai shaman’s next turn, the githzerai shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied, the githzerai shaman gains a +3 bonus to the attack roll.
○ [R] Blood Reaper Spirits (standard)
Ranged 10; +32 vs. Fortitude; 4d6 + 18 damage. Until the end of the githzerai shaman’s next turn, any ally gains a +8 bonus to damage rolls while adjacent to the githzerai shaman’s spirit companion. Make the attack two more times against the same target or different ones. The bonus to the githzerai shaman’s allies’ damage rolls increases to +10 if the attack hits twice and +12 if it hits three times.
□ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
Ranged 10; +32 vs. Will; 3d10 + 18 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Call Spirit Companion (minor) ✦ Conjuration
The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the githzerai shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 2d10 + 18 damage.
Iron Mind (immediate interrupt)
When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
Stalker Spirit
Any ally adjacent to the githzerai shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.

Skills Nature +27, Perception +27
Str 13 (+15); Dex 16 (+17); Wis 26 (+22);
Con 15 (+16); Int 22 (+20); Cha 12 (+15)
Equipment leather armor, longspear

-1 Level / +1 Level

Githzerai Chaos Sorcerer [Level 28 Artillery]

Medium natural humanoid [XP 13000]

Initiative +23; Senses Perception +16
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 43
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +34 vs. AC; 2d4 + 17 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +31 vs. Will; 2d10 + 28 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +31 vs. Will; 1d6 + 21 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
○ [R] Wildfire Curse (standard) ✦ Fire
Ranged 10; +31 vs. Reflex; 4d6 + 28 fire damage. Make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +31 vs. Reflex; 4d6 + 28 fire damage. Repeat the secondary attack against a creature the githzerai sorcerer has not already targeted with this power during this encounter.
□ [R] Words of Chaos (standard) ✦ Charm, Psychic
Ranged 10; +31 vs. Will; 4d12 + 28 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or a ranged attack, the githzerai sorcerer can make a secondary attack against the target if it is within 10 squares of the githzerai sorcerer (save ends): +31 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the githzerai sorcerer rolled an even number on the secondary attack roll, the githzerai sorcerer chooses the creature that the target attacks.
Wind Shape (minor) ✦ Polymorph
Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer becomes insubstantial, the githzerai sorcerer gains a fly speed equal to the githzerai sorcerer’s speed, and the githzerai sorcerer can hover.
Iron Mind (immediate interrupt)
When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
Chaos Power
The githzerai sorcerer gains a +11 bonus to the damage rolls of arcane powers.
Unfettered Power
When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer 1 square.

Skills Arcana +20, Bluff +26
Str 15 (+16); Dex 24 (+21); Wis 14 (+16);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, dagger

-1 Level / +1 Level

Githzerai Dragon Sorcerer [Level 28 Skirmisher]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +16
HP 246; Bloodied 123
Healing Surges (+61 hp) ○○○
AC 40; Fortitude 40, Reflex 37, Will 43
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+32 vs. AC; 2d8 + 16 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +31 vs. Reflex; 2d8 + 27 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before the end of the githzerai sorcerer’s next turn takes 6 fire damage.
○ [R] Lightning Eruption (standard) ✦ Lightning
Ranged 10; +31 vs. Reflex; 3d12 + 27 lightning damage, and each enemy adjacent to the target takes 1d12 + 20 lightning damage.
□ [C] Draconic Incarnation (standard)
Close blast 5; +31 vs. Reflex; 7d6 + 27 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter, once during each of the githzerai sorcerer’s turns, the githzerai sorcerer can slide one enemy within 3 squares of the githzerai sorcerer 2 squares as a free action.
Iron Mind (immediate interrupt)
When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
Platinum Scales (immediate interrupt)
When the githzerai sorcerer is hit by an attack.
Until the end of the encounter, the githzerai sorcerer gains a +6 power bonus to all defenses.
Draconic Power
The githzerai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.

Skills Arcana +20, Athletics +27
Str 22 (+20); Dex 17 (+17); Wis 14 (+16);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Githzerai Earth Warden [Level 28 Brute]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +22
HP 312; Bloodied 156
Healing Surges (+78 hp) ○○○
AC 45; Fortitude 42, Reflex 39, Will 38
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+33 vs. AC; 2d10 + 17 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+33 vs. AC; 2d10 + 17 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s next turn.
○ [M] Earth Tomb (standard) ✦ Weapon
+33 vs. AC; 3d10 + 17 damage, and the target is knocked prone and can’t stand up until the end of the githzerai warden’s next turn. The githzerai warden also slides the target 6 squares.
Panacea (minor)
The githzerai warden makes a saving throw with a +4 power bonus. The githzerai warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of the Jungle Lord (minor) ✦ Polymorph
The githzerai warden assumes the guardian form of the jungle lord until the end of the encounter. While the githzerai warden is in this form, the githzerai warden gains a climb speed equal to the githzerai warden’s speed and a +2 bonus to Reflex. In addition, whenever the githzerai warden hits a target with a melee attack, the githzerai warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the githzerai warden slides the target 2 squares after that forced movement. Once during this encounter, the githzerai warden can make the following attack while the githzerai warden is in this form as a standard action.
Secondary Attack: +33 vs. AC; 4d10 + 17 damage, and the githzerai warden slides the target 1 square. Miss: Half damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Iron Mind (immediate interrupt)
When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
Earthstrength
When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +6 bonus to AC. The bonus lasts until the end of the githzerai warden’s next turn.
Font of Life
At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at the end of the githzerai warden’s turn.
Nature’s Wrath
Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githzerai warden’s next turn.

Skills Athletics +25, Perception +22
Str 24 (+21); Dex 16 (+17); Wis 17 (+17);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Githzerai Wild Warden [Level 28 Brute]

Medium natural humanoid [XP 13000]

Initiative +19; Senses Perception +26
HP 305; Bloodied 152
Healing Surges (+76 hp) ○○○
AC 44; Fortitude 42, Reflex 37, Will 42
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+33 vs. AC; 2d12 + 17 damage (crit 41 + 3d12), and the target is slowed until the end of the githzerai warden’s next turn.
○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
+33 vs. AC; 4d12 + 17 damage (crit 65 + 3d12), and the target takes 22 lightning damage if it moves before the end of the githzerai warden’s next turn.
Renewal (minor) ✦ Healing
The githzerai warden spends a healing surge. In addition, the githzerai warden regains the use of an encounter attack power the githzerai warden has already used during this encounter.
Form of the Blood Wolf (minor) ✦ Polymorph
The githzerai warden assumes the guardian form of the blood wolf until the end of the encounter. While the githzerai warden is in this form, the githzerai warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if the githzerai warden has combat advantage against a target that the githzerai warden hits with a melee attack, the githzerai warden can knock that target prone. Once during this encounter, the githzerai warden can make the following attack while the githzerai warden is in this form as a standard action.
Secondary Attack: +33 vs. AC; 5d12 + 17 damage (crit 77 + 3d12), and the target grants combat advantage to the githzerai warden (save ends). Miss: Half damage, and the target grants combat advantage to the githzerai warden until the end of the githzerai warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +33 vs. Fortitude; 2d12 + 17 damage (crit 41 + 3d12), and the target grants combat advantage to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
Iron Mind (immediate interrupt)
When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
Wildblood
When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional -7 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai warden’s next turn.
Font of Life
At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at the end of the githzerai warden’s turn.
Nature’s Wrath
Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githzerai warden’s next turn.

Skills Athletics +27, Perception +26
Str 24 (+21); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.