Githzerai NPCs [Level 30]
Githzerai Battle Cleric [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 43, Reflex 38, Will 45
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +39 vs. AC; 4d10 + 18 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 7d10 + 18 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the githzerai cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +27, Religion +21
Str 24 (+22); Dex 15 (+17); Wis 24 (+22);
Con 14 (+17); Int 12 (+16); Cha 15 (+17)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +23
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 38, Reflex 38, Will 46
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +34 vs. Reflex; 2d8 + 19 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +34 vs. Will; 3d8 + 19 radiant damage. Hit or Miss: The githzerai cleric and
each ally in the burst regain 16 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +34 vs. Reflex; 6d10 + 19 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the githzerai cleric’s next turn. Sustain Minor: When
the githzerai cleric sustains this power, make a +34 vs. Reflex attack against every enemy within the zone, dealing 2d10 +
19 lightning damage if the githzerai cleric hits and half damage if the githzerai cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The githzerai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the githzerai cleric within
5 squares of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +28, Religion +21
Str 15 (+17); Dex 15 (+17); Wis 26 (+23);
Con 14 (+17); Int 12 (+16); Cha 22 (+21)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +18
HP 270; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 43; Fortitude 45, Reflex 39, Will 39
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12). Miss: 7 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +35 vs. Reflex; 4d12 + 18 damage (crit 66 + 3d12), and the target takes a –2 penalty to AC until the end of the githzerai
fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +35 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: The power is not expended.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the githzerai fighter’s hit points drop to 0 or lower.
The githzerai fighter regains hit points up to one-half the githzerai fighter’s maximum hit points. However, the githzerai
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +29, Intimidate +21
Str 24 (+22); Dex 17 (+18); Wis 16 (+18);
Con 22 (+21); Int 12 (+16); Cha 13 (+16)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +18
HP 263; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 45; Fortitude 45, Reflex 45, Will 39
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+36 vs. AC; 2d8 + 18 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+36 vs. AC; 4d8 + 18 damage, and the githzerai fighter takes half damage from the target’s attacks until the end of the githzerai
fighter’s next turn. Hit or Miss: The githzerai fighter gains a +2 power bonus to AC until the end of the githzerai
fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +36 vs. AC; 5d8 + 18 damage. Miss: Half damage.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The githzerai fighter gains an action point that the githzerai fighter must spend during the githzerai fighter’s current turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +23, Intimidate +21
Str 24 (+22); Dex 24 (+22); Wis 16 (+18);
Con 15 (+17); Int 12 (+16); Cha 13 (+16)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +18
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 44, Reflex 39, Will 43
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +36 vs. AC; 2d10 + 18 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +3 bonus
to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +36 vs. Will; 2d10 + 18 damage, the target is stunned until the end of the githzerai paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the githzerai paladin. Secondary Attack: +36 vs.
Will; 1d10 + 18 damage, and the target is stunned until the end of the githzerai paladin’s next turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +36 vs. AC; 7d10 + 18 damage and make a secondary attack against each enemy within 10 squares of the githzerai paladin. Miss:
Half damage, and no secondary attack. Secondary Attack: +36 vs. Fortitude; The target is blinded until the end of the
githzerai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The githzerai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +26, Religion +21
Str 24 (+22); Dex 15 (+17); Wis 17 (+18);
Con 14 (+17); Int 12 (+16); Cha 22 (+21)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 30 Soldier]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +18
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 43, Reflex 41, Will 44
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage, and the githzerai paladin gains 3 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +33 vs. Will; 4d8 + 18 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +33 vs. Will; 5d10 + 18 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 18 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 16 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The githzerai paladin and each ally within 5 squares can spend a healing surge.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +27, Religion +21
Str 22 (+21); Dex 15 (+17); Wis 17 (+18);
Con 14 (+17); Int 12 (+16); Cha 24 (+22)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +25; Senses Perception +23
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 47; Fortitude 43, Reflex 45, Will 39
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 17 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +35 vs. AC; 2d6 + 17 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +36 vs. AC; 2d10 + 19 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +35/+35 vs. AC; 2d8 + 11 damage (main)/2d6 + 11
damage (off-hand).
Longbow: Ranged 20/40; +36 vs. AC (twice); 2d10 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +36 vs. AC; 1d10 + 19 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one creature; +36 vs. AC; 2d10 + 19 damage per attack. If the first attack hits, the githzerai
ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the githzerai ranger’s turn, enemies treat the githzerai ranger as invisible if the githzerai ranger has cover
or concealment from them. An enemy still knows the square occupied by the githzerai ranger if it saw the githzerai ranger
in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +23, Stealth +27
Str 22 (+21); Dex 26 (+23); Wis 17 (+18);
Con 14 (+17); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +23
HP 277; Bloodied 138
Healing Surges (+69 hp) ○○○
AC 46; Fortitude 44, Reflex 44, Will 39
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +35 vs. AC; 2d10 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +36/+36 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage
(off-hand).
Longbow: Ranged 20/40; +35 vs. AC (twice); 2d10 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +36 vs. AC; 1d8 + 18 damage. Hit or Miss: The githzerai ranger can shift 4
squares, and make another close burst 1 attack (as above).
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the githzerai ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +36 vs. AC; 3d8 + 18 damage.
Longsword (off
hand): +36 vs. AC; 1d8 + 18 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with
the main weapon, and no damage with the off-hand weapon.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the githzerai ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +15 hit points.
Skills Nature +23, Perception +23
Str 24 (+22); Dex 24 (+22); Wis 17 (+18);
Con 14 (+17); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +25; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 42, Reflex 46, Will 38
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +35 vs. AC; 2d6 + 17 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +37 vs. AC; 2d6 + 19 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +37 vs. Reflex; 2d6 + 19 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +37 vs. AC; 5d6 + 19 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +37 vs. AC; 7d6 + 19 damage.
Shuriken: Ranged 6/12; +37 vs. AC; 7d6 + 19 damage.
Hit: If the githzerai rogue has combat advantage against the target, double any extra damage from Sneak Attack or a
critical hit. Miss: Half damage.
- ○ Dazzling Acrobatics (move)
- The githzerai rogue can shift twice the githzerai rogue’s speed. The githzerai rogue can climb at full speed as part of this
move. If an enemy attacks the githzerai rogue while the githzerai rogue shifts, the githzerai rogue gains a +4 bonus to AC
against that attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Acrobatics +30, Thievery +28
Str 22 (+21); Dex 26 (+23); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 15 (+17)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +25; Senses Perception +22
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 38, Reflex 46, Will 42
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +37 vs. AC; 2d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +37 vs. AC; 3d6 + 19 damage. If the target makes a melee attack against the githzerai
rogue before the end of the githzerai rogue’s next turn, the githzerai rogue can make it attack another creature of the githzerai
rogue’s choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +37 vs. Fortitude; 5d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +36 vs. Fortitude; 5d6
+ 19 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- □ Hide from the Light (minor)
- The githzerai rogue must already be hidden to use this power. The githzerai rogue is invisible until the end of the encounter
or until the githzerai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 5d6 damage.
Skills Stealth +28, Thievery +28
Str 15 (+17); Dex 26 (+23); Wis 15 (+17);
Con 14 (+17); Int 12 (+16); Cha 22 (+21)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +18
HP 263; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 38, Reflex 43, Will 44
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 18 psychic damage, and the githzerai warlock is invisible to the target until the start of
the githzerai warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +33 vs. Will; 3d10 + 18 damage. In addition, the first time the target rolls a d20 on its next turn, the githzerai
warlock can steal that result. The target rerolls, and the githzerai warlock uses the stolen result for the githzerai warlock’s
next d20 roll. The githzerai warlock gains a +6 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +33 vs. Will; on the target’s next turn, The githzerai warlock dictates its standard, move, and minor actions.
The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions
such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start
of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain
Standard: Repeat the attack against the target as long as the target is within range. On a miss, the githzerai warlock
can’t sustain this power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The githzerai warlock becomes invisible until the start of the githzerai warlock’s next turn and teleports 20 squares. The
githzerai warlock leaves behind an illusory image of the githzerai warlock that persists as long as the githzerai warlock
is invisible. This image stands in place, takes no actions, and uses the githzerai warlock’s defenses if it is attacked. If
the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the githzerai warlock makes an attack,
the githzerai warlock becomes visible. Sustain Standard: The githzerai warlock remains invisible as long as the githzerai
warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +26, Bluff +27
Str 12 (+16); Dex 15 (+17); Wis 16 (+18);
Con 15 (+17); Int 22 (+21); Cha 24 (+22)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +17
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 44; Fortitude 43, Reflex 43, Will 39
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +33 vs. Reflex; 2d6 + 18 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +33 vs. Fortitude; 5d10 + 24 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +33 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the githzerai
warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned
(save ends). Sustain Minor: If the githzerai warlock spends a minor action to sustain the power, the target’s return
is delayed until the end of the githzerai warlock’s next turn. The githzerai warlock can sustain the power no more than three
times. Miss: Half damage, and the target does not disappear.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The githzerai warlock grows wings and gains a fly speed equal to the githzerai warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 30 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +26, Intimidate +22
Str 12 (+16); Dex 16 (+18); Wis 15 (+17);
Con 24 (+22); Int 22 (+21); Cha 15 (+17)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +17
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 41; Fortitude 43, Reflex 40, Will 43
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +33 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +33 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the githzerai warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +33 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The githzerai warlock
can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage
by 1d10 each time this power hits. Each time the githzerai warlock sustains this power, the githzerai warlock takes 2d10 damage.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the githzerai warlock’s next turn, anyone who attacks the githzerai warlock must roll two dice and take the
lower result. Each time an attack misses due to this effect, the githzerai warlock gains a cumulative +1 power bonus to the
githzerai warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +22, Insight +22
Str 12 (+16); Dex 16 (+18); Wis 15 (+17);
Con 24 (+22); Int 15 (+17); Cha 22 (+21)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 30 Soldier (Leader)]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 44, Reflex 38, Will 43
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +35 vs. Fortitude; 7 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+35 vs. AC; 4d10 + 18 damage, and until the end of the githzerai warlord’s next turn, any ally who has line of sight to the
githzerai warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +35 vs. AC; 6d10 + 18 damage, and the githzerai warlord and all of the githzerai warlord’s allies within 10 squares of the
githzerai warlord makes saving throws against any single effect that a save can end. Miss: Each of the githzerai warlord’s
allies within 10 squares of the githzerai warlord makes a saving throw against any effect that the target caused and that
a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +35 vs. AC; 7d10 + 18 damage. Hit or Miss: The githzerai warlord and each ally within 5 squares of the githzerai warlord
gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the githzerai warlord’s next turn. Sustain
Minor: The effect continues.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 21 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +22, History +22
Str 24 (+22); Dex 15 (+17); Wis 14 (+17);
Con 14 (+17); Int 15 (+17); Cha 22 (+21)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 30 Soldier (Leader)]
Medium natural humanoid [XP 19000]
Initiative +21; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 44, Reflex 43, Will 39
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +36 vs. Reflex; 3d8 + 18 damage, and the target slides 7 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the githzerai warlord slides each target 6 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the githzerai warlord’s ally.
As part of this action, the githzerai warlord can move twice the githzerai warlord’s speed to reach the target without provoking
opportunity attacks. Targets the attacking creature; +36 vs. AC; 7d8 + 18 damage, and the target’s attack misses. Miss:
Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked
ally can spend a healing surge.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +22, History +26
Str 24 (+22); Dex 15 (+17); Wis 14 (+17);
Con 14 (+17); Int 22 (+21); Cha 15 (+17)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +22
HP 200; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 45
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +33 vs. Fortitude; 2d6 + 18 cold damage, and the target is slowed until the end of the githzerai wizard’s next
turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +33 vs. Will; 3d10 + 18 psychic damage. On the target’s next turn, the githzerai wizard controls its actions. The
githzerai wizard can move it 7 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +33 vs. Will; 2d10 + 18 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- □ Time Stop (minor)
- The githzerai wizard gains two extra standard actions, which the githzerai wizard can’t use to attack other creatures.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -7 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Skills Arcana +27, Insight +27
Str 12 (+16); Dex 17 (+18); Wis 24 (+22);
Con 14 (+17); Int 24 (+22); Cha 13 (+16)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +18
HP 200; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +33 vs. Reflex; 2d6 + 18 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 18 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +33 vs. Reflex; 8d6 + 18 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The githzerai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the githzerai wizard’s next turn.
Sustain Minor: The githzerai wizard can sustain this power until the end of the encounter or for 5 minutes. If the
githzerai wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +7 bonus to a single attack roll.
Skills Arcana +27, History +27
Str 12 (+16); Dex 24 (+22); Wis 17 (+18);
Con 14 (+17); Int 24 (+22); Cha 13 (+16)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +23
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 45
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +37 vs. AC; 2d10 + 19 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +37 vs. Will; 3d10 + 19 damage, and the githzerai avenger teleports each enemy within 5 squares of the githzerai avenger,
other than the target, 10 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +34 vs. Reflex; 7d6 + 19 fire and radiant damage. Miss: Half damage. Hit or Miss: The githzerai
avenger regains hit points as if the githzerai avenger had spent a healing surge. Until the end of the encounter, any enemy
that ends its turn adjacent to the githzerai avenger takes 10 fire and radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the githzerai avenger to 0 hit points or fewer and doesn’t kill you.
The githzerai avenger is dying but doesn’t fall unconscious. Until the end of the githzerai avenger’s next turn, the githzerai
avenger doesn’t take any damage after the triggering attack, and the githzerai avenger gains a +4 bonus to attack rolls. At
the end of the githzerai avenger’s next turn, the githzerai avenger falls unconscious if the githzerai avenger is still dying.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +6 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +24, Religion +26
Str 15 (+17); Dex 15 (+17); Wis 26 (+23);
Con 14 (+17); Int 22 (+21); Cha 12 (+16)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +23
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 39, Reflex 44, Will 45
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +35 vs. AC; 2d8 + 18 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +37 vs. AC; 2d10 + 19 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 8 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +44 vs. AC; 4d10 + 19 damage. Hit or Miss: If the target is still alive and not adjacent to the githzerai avenger at
the end of its next turn, the githzerai avenger regains the use of this power. The githzerai avenger can regain the use of
this power in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +37 vs. AC; 9d10 + 19 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the githzerai
avenger and the target gain a +5 bonus to attack rolls against each other.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the githzerai avenger gains phasing, and the githzerai avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +13 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +27
Str 15 (+17); Dex 24 (+22); Wis 26 (+23);
Con 14 (+17); Int 13 (+16); Cha 12 (+16)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +22
HP 332; Bloodied 166
Healing Surges (+83 hp) ○○○
AC 45; Fortitude 45, Reflex 42, Will 38
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+35 vs. AC; 2d12 + 3d8 + 18 damage (crit 66 + 3d12). Hit or Miss: Until the start of the githzerai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The githzerai barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +35 vs. AC; 5d12 + 18 damage
(crit 78 + 3d12), and the githzerai barbarian gains a +6 bonus to attack rolls until the end of the githzerai barbarian’s
next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +35 vs. AC; 6d12 + 18 cold damage (crit 90 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit
or Miss: The githzerai barbarian enters the rage of the winter ghost. Until the rage ends, the githzerai barbarian is
insubstantial while the githzerai barbarian is bloodied.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the githzerai barbarian is hit by an attack.
Until the end of the githzerai barbarian’s next turn, the githzerai barbarian gains resist 21 to all damage.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 16 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +28, Perception +22
Str 24 (+22); Dex 16 (+18); Wis 15 (+17);
Con 22 (+21); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +22
HP 325; Bloodied 162
Healing Surges (+81 hp) ○○○
AC 45; Fortitude 45, Reflex 42, Will 42
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+35 vs. AC; 2d12 + 3d6 + 18 damage (crit 60 + 3d12). When charging, the githzerai barbarian can use this power in place of
a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +35 vs. AC; 6d12 + 18 damage (crit 90 + 3d12), and until the end of the githzerai barbarian’s next turn, the githzerai barbarian
can make a melee basic attack as a free action against any enemy adjacent to the githzerai barbarian that hits or misses the
githzerai barbarian. Until the end of the githzerai barbarian’s next turn, the githzerai barbarian also gains a +6 power bonus
to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +35 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: Half damage. Hit or Miss: The githzerai barbarian enters
the rage of the World Serpent. Until the rage ends, the githzerai barbarian can make a melee basic attack as a free action
against any enemy adjacent to the githzerai barbarian that shifts. In addition, on the githzerai barbarian’s turn, the githzerai
barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the githzerai barbarian at the start of
the githzerai barbarian’s turn. When charging, the githzerai barbarian can use this power in place of a melee basic attack.
- □ Untouched (minor)
- The githzerai barbarian makes a saving throw against each effect on the githzerai barbarian that a save can end. The githzerai
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +6 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +28, Perception +22
Str 24 (+22); Dex 16 (+18); Wis 15 (+17);
Con 15 (+17); Int 12 (+16); Cha 22 (+21)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +22
HP 263; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 38, Reflex 44, Will 44
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 18 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +33 vs. Reflex; 3d10 + 18 psychic damage. Choose an ally within 10 squares of the githzerai bard. Until the end
of the githzerai bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +33 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 18 damage, and the target is dazed
until the end of the githzerai bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 +
18 damage.
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the githzerai bard, the githzerai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +26, Bluff +27
Str 14 (+17); Dex 15 (+17); Wis 14 (+17);
Con 15 (+17); Int 22 (+21); Cha 24 (+22)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +19; Senses Perception +22
HP 270; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 43; Fortitude 42, Reflex 40, Will 44
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end
of the githzerai bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +36 vs. AC; 2d8 + 18 damage, and each ally within 10 squares of the githzerai bard can shift 2 squares and make a melee basic
attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 5d10 + 18 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ○○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The githzerai bard can also slide the target 1 square.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the githzerai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +22, Athletics +23
Str 14 (+17); Dex 15 (+17); Wis 14 (+17);
Con 22 (+21); Int 15 (+17); Cha 24 (+22)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 30 Controller]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +23
HP 270; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 42, Reflex 40, Will 45
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +30 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +34 vs. Reflex; 2d8 + 19 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +34 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +34 vs. Reflex; 3d8 + 19 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the githzerai druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +34 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The githzerai druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 19 damage. Miss:
1d10 + 19 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The githzerai druid and each ally with 5 squares grows revitalizing roots. Until the end of the githzerai druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +28, Nature +28
Str 14 (+17); Dex 17 (+18); Wis 26 (+23);
Con 22 (+21); Int 13 (+16); Cha 12 (+16)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 30 Controller]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +28
HP 263; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 46; Fortitude 38, Reflex 44, Will 45
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +30 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +34 vs. Reflex; 2d8 + 19 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +34 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 8 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the githzerai druid shifts 8 squares. Targets each enemy within reach during the shift; +34 vs. Reflex;
1d10 + 19 damage, and the target is dazed until the end of the githzerai druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +34 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 19 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 19 psychic damage as an aftereffect.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the githzerai druid uses wild shape to change into beast form, the githzerai druid
becomes insubstantial and gain phasing until the end of the githzerai druid’s turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +28, Perception +28
Str 14 (+17); Dex 24 (+22); Wis 26 (+23);
Con 15 (+17); Int 13 (+16); Cha 12 (+16)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +23
HP 201; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 45
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +34 vs. Reflex; 2d8 + 19 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the githzerai invoker’s next turn, it takes 4d10
+ 19 radiant damage damage. If the githzerai invoker or an ally attacks the target before the end of the githzerai invoker’s
next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The githzerai invoker and the
githzerai invoker’s allies gain a +2 power bonus to all defenses until the end of the githzerai invoker’s next turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +34 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 19 psychic damage.
Miss: 6d6 + 19 psychic damage.
- □ Covenant of Vengeance (minor)
- Choose either the githzerai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the githzerai invoker and the githzerai invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the githzerai invoker’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +6 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +26, Religion +26
Str 12 (+16); Dex 16 (+18); Wis 26 (+23);
Con 15 (+17); Int 22 (+21); Cha 13 (+16)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +23
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 42; Fortitude 43, Reflex 40, Will 45
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +34 vs. Fortitude; 2d10 + 19 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +34 vs. Will; 3d8 + 19 psychic damage, and the target moves half its speed away from the githzerai
invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the githzerai invoker’s next turn, opportunity
attacks that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +34 vs. Fortitude; 6d6 + 19 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the githzerai invoker’s next turn. The zone is totally obscured. In addition,
any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed
until the end of its turn. The githzerai invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists,
and the githzerai invoker can increase its size by 1 to a maximum of burst 5.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +25, Religion +22
Str 12 (+16); Dex 16 (+18); Wis 26 (+23);
Con 22 (+21); Int 15 (+17); Cha 13 (+16)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +28
HP 270; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 41; Fortitude 43, Reflex 39, Will 45
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +29 vs. AC; 2d10 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +34 vs. Will; 2d8 + 19 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 6 temporary
hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +34 vs. Reflex; 4d8 + 19 fire and radiant damage. Until the end of the githzerai shaman’s next turn, each
ally gains a +9 bonus to saving throws while adjacent to the githzerai shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +34 vs. Reflex; 5d6 + 19 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 20 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the githzerai shaman and the githzerai shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +34 vs. Reflex; 8 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 8 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +28, Perception +28
Str 13 (+16); Dex 16 (+18); Wis 26 (+23);
Con 22 (+21); Int 15 (+17); Cha 12 (+16)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 30 Controller (Leader)]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +28
HP 263; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 39, Reflex 42, Will 45
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +29 vs. AC; 2d10 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +34 vs. Fortitude; 2d10 + 19 damage, and until the end of the githzerai shaman’s next turn, the githzerai
shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied,
the githzerai shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +34 vs. Fortitude; 4d6 + 19 damage. Until the end of the githzerai shaman’s next turn, any ally gains a +8 bonus
to damage rolls while adjacent to the githzerai shaman’s spirit companion. Make the attack two more times against the same
target or different ones. The bonus to the githzerai shaman’s allies’ damage rolls increases to +10 if the attack hits twice
and +12 if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +34 vs. Fortitude; 7d10 + 19 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 20 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +34 vs. Reflex; 2d10 + 19 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +28, Perception +28
Str 13 (+16); Dex 16 (+18); Wis 26 (+23);
Con 15 (+17); Int 22 (+21); Cha 12 (+16)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 30 Artillery]
Medium natural humanoid [XP 19000]
Initiative +24; Senses Perception +17
HP 200; Bloodied 100
Healing Surges (+50 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 45
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +36 vs. AC; 2d4 + 18 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 2d10 + 29 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+33 vs. Will; 1d6 + 22 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +33 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +33 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the githzerai sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +33 vs. Will; 3d8 + 29 damage, and the githzerai sorcerer teleports the target 7 squares.
The target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the githzerai sorcerer, the githzerai sorcerer can teleport the creature
to any space within 5 squares of the githzerai sorcerer as an immediate reaction.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer becomes insubstantial, the githzerai sorcerer
gains a fly speed equal to the githzerai sorcerer’s speed, and the githzerai sorcerer can hover.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Chaos Power
- The githzerai sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +21, Bluff +27
Str 15 (+17); Dex 24 (+22); Wis 14 (+17);
Con 14 (+17); Int 13 (+16); Cha 24 (+22)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 30 Skirmisher]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 42, Reflex 39, Will 45
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +33 vs. Reflex; 2d8 + 28 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 6 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +33 vs. Reflex; 3d12 + 28 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +33 vs. Fortitude; 1d6 + 28 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the githzerai sorcerer is hit by an attack.
Until the end of the encounter, the githzerai sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The githzerai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +21, Athletics +28
Str 22 (+21); Dex 17 (+18); Wis 14 (+17);
Con 14 (+17); Int 13 (+16); Cha 24 (+22)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +23
HP 332; Bloodied 166
Healing Surges (+83 hp) ○○○
AC 47; Fortitude 44, Reflex 41, Will 40
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +35 vs. AC; 3d10 + 18 damage, and the target is knocked prone and can’t stand up until the end of the githzerai warden’s next
turn. The githzerai warden also slides the target 6 squares.
- □ Panacea (minor)
- The githzerai warden makes a saving throw with a +4 power bonus. The githzerai warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The githzerai warden assumes the guardian form of spring renewal until the end of the encounter. While the githzerai warden
is in this form, the githzerai warden gains resist 10 necrotic. In addition, the githzerai warden gains a fly speed of 8,
and the githzerai warden can hover. Once during this encounter, the githzerai warden can make the following attack while the
githzerai warden is in this form as a standard action.
Secondary Attack: Close burst 2; +39 vs. Reflex; 4d10
+ 11 radiant damage. Miss: Half damage. Hit or Miss: The githzerai warden regains all the githzerai warden’s
hit points, but the githzerai warden is stunned until the end of the githzerai warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +6 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +26, Perception +23
Str 24 (+22); Dex 16 (+18); Wis 17 (+18);
Con 22 (+21); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 30 Brute]
Medium natural humanoid [XP 19000]
Initiative +20; Senses Perception +27
HP 325; Bloodied 162
Healing Surges (+81 hp) ○○○
AC 46; Fortitude 44, Reflex 39, Will 44
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +35 vs. AC; 2d12 + 18 damage (crit 42 + 3d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +35 vs. AC; 4d12 + 18 damage (crit 66 + 3d12), and the target takes 22 lightning damage if it moves before the end of the
githzerai warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The githzerai warden spends a healing surge. In addition, the githzerai warden regains the use of an encounter attack power
the githzerai warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the githzerai
warden is in this form, the githzerai warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares
of the githzerai warden, its fly speed is 1. Once during this encounter, the githzerai warden can make the following attack
while the githzerai warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies;
+35 vs. AC; 3d12 + 18 damage (crit 54 + 3d12). This damage ignores any of the target’s resistances. Miss: Half damage.
This damage ignores any of the target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +35 vs. Fortitude; 2d12 + 18 damage (crit 42 + 3d12), and the target grants combat advantage
to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-7 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +28, Perception +27
Str 24 (+22); Dex 16 (+18); Wis 24 (+22);
Con 15 (+17); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.