Gnome NPCs [Level 2]

Gnome Battle Cleric [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +3; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 17; Fortitude 14, Reflex 12, Will 15
Speed 4

● [m] Mace (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target until the end of the gnome cleric’s next turn.
○ [M] Wrathful Thunder (standard) ✦ Thunder, Weapon
+6 vs. AC; 1d8 + 3 thunder damage, and the target is dazed until the end of the gnome cleric’s next turn.
□ [M] Avenging Flame (standard) ✦ Fire, Weapon
+6 vs. AC; 2d8 + 3 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
Bless (standard)
The gnome cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
○○ Healing Word (minor) ✦ Healing
The gnome cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s next turn.
Reactive Stealth
If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make a Stealth check.

Skills Heal +8, Religion +7
Str 16 (+4); Dex 11 (+1); Wis 14 (+3);
Con 12 (+2); Int 12 (+2); Cha 15 (+3)
Equipment chainmail, mace, javelin

-1 Level / +1 Level

Gnome Devoted Cleric [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +4; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 17; Fortitude 12, Reflex 12, Will 16
Speed 4

● [m] Mace (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +4 vs. AC; 1d6 + 1 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +4 vs. Reflex; 1d8 + 3 radiant damage, and one ally the gnome cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [C] Divine Glow (standard) ✦ Radiant
Close blast 3; targets enemies; +4 vs. Reflex; 1d8 + 3 radiant damage. Hit or Miss: Allies in the blast gain a +2 power bonus to attack rolls until the end of the gnome cleric’s next turn.
□ [R] Cascade of Light (standard) ✦ Radiant
Ranged 10; +4 vs. Will; 3d8 + 3 radiant damage, and the target gains vulnerability 5 to all the gnome cleric’s attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
Cure Light Wounds (standard) ✦ Healing
The gnome cleric or one creature touched by the gnome cleric regains hit points as if spending a healing surge.
○○ Healing Word (minor) ✦ Healing
The gnome cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s next turn.
Reactive Stealth
If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make a Stealth check.

Skills Heal +9, Religion +7
Str 13 (+2); Dex 11 (+1); Wis 16 (+4);
Con 12 (+2); Int 12 (+2); Cha 16 (+4)
Equipment chainmail, mace, javelin

-1 Level / +1 Level

Gnome Greatweapon Fighter [Level 2 Soldier]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +2; low-light
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 18; Fortitude 16, Reflex 12, Will 12
Speed 4

● [m] Battleaxe (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage.
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d6 + 3 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage. Miss: 3 damage.
○ [M] Steel Serpent Strike (standard) ✦ Weapon
+6 vs. AC; 2d10 + 3 damage, and the target is slowed and cannot shift until end of the gnome fighter’s next turn.
□ [M] Brute Strike (standard) ✦ Reliable, Weapon
+6 vs. AC; 3d10 + 3 damage. Miss: The power is not expended.
Unstoppable (minor) ✦ Healing
The gnome fighter gains 2d6 + 2 temporary hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
Reactive Stealth
If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can make a Stealth check.
Combat Challenge
Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +9, Intimidate +7
Str 16 (+4); Dex 13 (+2); Wis 12 (+2);
Con 14 (+3); Int 12 (+2); Cha 13 (+2)
Equipment scale armor, battleaxe, handaxe

-1 Level / +1 Level

Gnome Guardian Fighter [Level 2 Soldier]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +2; low-light
HP 37; Bloodied 18
Healing Surges (+9 hp) ○
AC 20; Fortitude 16, Reflex 15, Will 12
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8), and the target is pushed 1 square if it is the gnome fighter’s size, smaller than the gnome fighter, or one size category larger. The gnome fighter can shift into the space that the target occupied.
○ [M] Covering Attack (standard) ✦ Weapon
+6 vs. AC; 2d8 + 3 damage (crit 19 + 1d8), and an ally adjacent to the target can shift 2 squares.
□ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
+6 vs. AC; 2d8 + 3 damage (crit 19 + 1d8), and the gnome fighter can spend a healing surge. Miss: The power is not expended.
Get Over Here (move)
The gnome fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the gnome fighter.
Fade Away (immediate reaction) ✦ Illusion
When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
Reactive Stealth
If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can make a Stealth check.
Combat Challenge
Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +7, Intimidate +7
Str 16 (+4); Dex 14 (+3); Wis 12 (+2);
Con 13 (+2); Int 12 (+2); Cha 13 (+2)
Equipment scale armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Avenging Paladin [Level 2 Soldier]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +2; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 19; Fortitude 15, Reflex 13, Will 15
Speed 4

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+7 vs. AC; 1d8 + 3 radiant damage. If the gnome paladin has marked the target, the gnome paladin gains a +1 bonus to the damage roll.
○ [M] Radiant Smite (standard) ✦ Radiant, Weapon
+7 vs. AC; 2d8 + 4 radiant damage.
□ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
+7 vs. AC; 3d8 + 3 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
Sacred Circle (standard) ✦ Zone
Close burst 3. The burst creates a zone that, until the end of the encounter, gives the gnome paladin and allies within it a +1 power bonus to AC.
Divine Challenge (minor) ✦ Radiant
The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
Reactive Stealth
If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can make a Stealth check.

Skills Intimidate +9, Religion +7
Str 16 (+4); Dex 11 (+1); Wis 13 (+2);
Con 12 (+2); Int 12 (+2); Cha 16 (+4)
Equipment plate armor, longsword, javelin

-1 Level / +1 Level

Gnome Protecting Paladin [Level 2 Soldier]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +2; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 21; Fortitude 14, Reflex 15, Will 16
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+5 vs. AC; 1d8 + 2 damage (crit 10 + 1d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+7 vs. AC; 1d8 + 4 damage (crit 12 + 1d8), and the gnome paladin gains 1 temporary hit points.
○ [M] Shielding Smite (standard) ✦ Weapon
+7 vs. AC; 2d8 + 4 damage (crit 20 + 1d8). Hit or Miss: Until the end of the gnome paladin’s next turn, one ally within 5 squares of the gnome paladin gains a +1 power bonus to AC.
□ [R] Radiant Delirium (standard) ✦ Radiant
Ranged 5; +5 vs. Reflex; 3d8 + 4 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage. Hit or Miss: The target is dazed until the end of the gnome paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 7 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
Martyr’s Blessing (immediate interrupt)
When an adjacent ally is hit by a melee or a ranged attack.
The gnome paladin is hit by the attack instead.
Reactive Stealth
If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can make a Stealth check.

Skills Intimidate +10, Religion +7
Str 14 (+3); Dex 11 (+1); Wis 13 (+2);
Con 12 (+2); Int 12 (+2); Cha 18 (+5)
Equipment plate armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Archer Ranger [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +4; Senses Perception +7; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 17; Fortitude 14, Reflex 15, Will 12
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+5 vs. AC; 1d8 + 2 damage (crit 10 + 1d8).
● [m] Off-hand Short Sword (standard) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
● [r] Shortbow (standard) ✦ Weapon
Ranged 15/30; +6 vs. AC; 1d8 + 3 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Scimitar/Short Sword: +5/+6 vs. AC; 1d8 damage (crit 8 + 1d8) (main)/1d6 damage (off-hand).
Shortbow: Ranged 15/30; +6 vs. AC (twice); 1d8 damage.
○ [M/R] Evasive Strike (standard) ✦ Weapon
The gnome ranger can shift 2 squares either before or after the attack.
Scimitar: +5 vs. AC; 2d8 + 2 damage (crit 18 + 1d8).
Shortbow: Ranged 15/30; +6 vs. AC; 2d8 + 3 damage.
□ [R] Split the Tree (standard) ✦ Weapon
Ranged 15/30; targets two creatures within 3 squares of each other; +6 vs. AC; 2d8 + 3 damage. Make two attack rolls, take the higher result, and apply it to both targets.
Hunter’s Quarry (minor)
The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry, the gnome ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the gnome ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
Fade Away (immediate reaction) ✦ Illusion
When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
Yield Ground (immediate reaction)
When an enemy damages the gnome ranger with a melee attack.
The gnome ranger can shift 1 square. The gnome ranger gains a +2 power bonus to all defenses until the end of the gnome ranger’s next turn.
Reactive Stealth
If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make a Stealth check.
Archer Fighting Style
The gnome ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The gnome ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +7, Stealth +10
Str 14 (+3); Dex 16 (+4); Wis 13 (+2);
Con 12 (+2); Int 12 (+2); Cha 13 (+2)
Equipment hide armor, scimitar, short sword, shortbow

-1 Level / +1 Level

Gnome Two-Blade Ranger [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +7; low-light
HP 41; Bloodied 20
Healing Surges (+10 hp) ○
AC 16; Fortitude 15, Reflex 14, Will 12
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
● [m] Off-hand Scimitar (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
● [r] Shortbow (standard) ✦ Weapon
Ranged 15/30; +5 vs. AC; 1d8 + 2 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Scimitar/Scimitar: +6/+6 vs. AC; 1d8 damage (crit 8 + 1d8) (main)/1d8 damage (crit 8 + 1d8) (off-hand).
Shortbow: Ranged 15/30; +5 vs. AC (twice); 1d8 damage.
○ [C] Dire Wolverine Strike (standard) ✦ Weapon
Close burst 1; targets visible enemies; +6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
□ [M] Jaws of the Wolf (standard) ✦ Weapon
Two attacks on one creature.
Scimitar (main): +6 vs. AC; 2d8 + 3 damage (crit 19 + 1d8).
Scimitar (off hand): +6 vs. AC; 2d8 + 3 damage (crit 19 + 1d8).
Miss: Half damage per attack.
Hunter’s Quarry (minor)
The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry, the gnome ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the gnome ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
Fade Away (immediate reaction) ✦ Illusion
When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
Unbalancing Parry (immediate reaction) ✦ Weapon
When an adjacent enemy misses the gnome ranger with a melee attack.
The gnome ranger slides the enemy into a square adjacent to the gnome ranger and gain combat advantage against it until the end of the gnome ranger’s next turn.
Reactive Stealth
If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make a Stealth check.
Two-Blade Fighting Style
The gnome ranger can wield a one-handed weapon in the gnome ranger’s off hand as if it were an off-hand weapon. In addition, the gnome ranger gains Toughness as a bonus feat.
Toughness [Feat]
The gnome ranger gains an additional +5 hit points.

Skills Nature +7, Perception +7
Str 16 (+4); Dex 14 (+3); Wis 13 (+2);
Con 12 (+2); Int 12 (+2); Cha 13 (+2)
Equipment hide armor, scimitar, scimitar, shortbow

-1 Level / +1 Level

Gnome Brawny Rogue [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +4; Senses Perception +1; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 16, Will 13
Speed 5

● [m] Short Sword (standard) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +7 vs. AC; 1d6 + 3 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+7 vs. Reflex; 1d6 + 3 damage.
○ [M] Torturous Strike (standard) ✦ Weapon
+7 vs. AC; 2d6 + 3 damage.
□ [M/R] Easy Target (standard) ✦ Weapon
Short Sword: +7 vs. AC; 2d6 + 3 damage.
Shuriken: Ranged 6/12; +7 vs. AC; 2d6 + 3 damage.
Hit: The target is slowed and grants combat advantage to the gnome rogue (save ends both). Miss: Half damage, and the target grants combat advantage to the gnome rogue until the end of the gnome rogue’s next turn.
Tumble (move)
The gnome rogue can shift a number of squares equal to one-half the gnome rogue’s speed.
Fade Away (immediate reaction) ✦ Illusion
When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
Reactive Stealth
If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a Stealth check.
First Strike
At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the gnome rogue deals an extra 2d6 damage.

Skills Acrobatics +9, Thievery +9
Str 14 (+3); Dex 16 (+4); Wis 11 (+1);
Con 12 (+2); Int 12 (+2); Cha 15 (+3)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Gnome Trickster Rogue [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +4; Senses Perception +6; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 12, Reflex 16, Will 14
Speed 5

● [m] Short Sword (standard) ✦ Weapon
+5 vs. AC; 1d6 + 1 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +7 vs. AC; 1d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
The gnome rogue can move 2 squares before the attack.
○ [M/R] King’s Castle (standard) ✦ Weapon
Short Sword: +7 vs. Reflex; 2d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. Reflex; 2d6 + 3 damage.
Hit or Miss: Switch places with a willing adjacent ally.
□ [M/R] Trick Strike (standard) ✦ Weapon
Short Sword: +7 vs. AC; 3d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. AC; 3d6 + 3 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the gnome rogue hits the target the gnome rogue slides it 1 square.
Fleeting Ghost (move)
The gnome rogue can move at full speed and make a Stealth check without the normal penalty from movement.
Fade Away (immediate reaction) ✦ Illusion
When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
Reactive Stealth
If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a Stealth check.
First Strike
At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the gnome rogue deals an extra 2d6 damage.

Skills Stealth +11, Thievery +9
Str 13 (+2); Dex 16 (+4); Wis 11 (+1);
Con 12 (+2); Int 12 (+2); Cha 16 (+4)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Gnome Fey-Pact Warlock [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +2; low-light
HP 37; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 12, Reflex 15, Will 16
Speed 5

● [m] Spear (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +5 vs. Reflex; 1d10 + 4 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 1d6 + 4 psychic damage, and the gnome warlock is invisible to the target until the start of the gnome warlock’s next turn.
○ [R] Witchfire (standard) ✦ Fire
Ranged 10; +5 vs. Reflex; 2d6 + 4 fire damage, and the target takes a –5 penalty to attack rolls until the end of the gnome warlock’s next turn.
□ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 3d8 + 4 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide the target 1 square (save ends).
Ethereal Stride (move) ✦ Teleportation
The gnome warlock can teleport 3 squares, and the gnome warlock gains a +2 power bonus to all defenses until the end of the gnome warlock’s next turn.
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock can immediately teleport 3 squares.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +11, Bluff +10
Str 10 (+1); Dex 11 (+1); Wis 12 (+2);
Con 13 (+2); Int 16 (+4); Cha 18 (+5)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Infernal-Pact Warlock [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +1; low-light
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 16; Fortitude 14, Reflex 15, Will 14
Speed 5

● [m] Mace (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +4 vs. Reflex; 1d10 + 3 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +4 vs. Reflex; 1d6 + 3 fire damage. If the gnome warlock takes damage before the end of the gnome warlock’s next turn, the target takes an extra 1d6 + 3 fire damage.
○ [R] Vampiric Embrace (standard) ✦ Necrotic
Ranged 5; +4 vs. Will; 2d8 + 3 necrotic damage, and the gnome warlock gains 8 temporary hit points.
□ [R] Flames of Phlegethos (standard) ✦ Fire
Ranged 10; +4 vs. Reflex; 3d10 + 3 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Fiendish Resilience (minor)
The gnome warlock gains 7 temporary hit points.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains 2 temporary hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +11, Intimidate +8
Str 10 (+1); Dex 12 (+2); Wis 11 (+1);
Con 16 (+4); Int 16 (+4); Cha 15 (+3)
Equipment leather armor, mace

-1 Level / +1 Level

Gnome Star-Pact Warlock [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +1; low-light
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 15; Fortitude 14, Reflex 14, Will 15
Speed 5

● [m] Sickle (standard) ✦ Weapon
+3 vs. AC; 1d6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +4 vs. Reflex; 1d10 + 3 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +4 vs. Fortitude; 1d6 + 3 radiant damage. If the target moves nearer to the gnome warlock on its next turn, it takes an extra 1d6 + 3 damage.
○ [R] Dreadful Word (standard) ✦ Fear, Psychic
Ranged 5; +4 vs. Will; 2d8 + 3 psychic damage, and the target takes a –3 penalty to Will defense until the end of the gnome warlock’s next turn.
□ [R] Dread Star (standard) ✦ Fear, Radiant
Ranged 10; +4 vs. Will; 3d6 + 3 radiant damage, and the target is immobilized until the end of the gnome warlock’s next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
Ethereal Stride (move) ✦ Teleportation
The gnome warlock can teleport 3 squares, and the gnome warlock gains a +2 power bonus to all defenses until the end of the gnome warlock’s next turn.
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains a +1 bonus to a single d20 roll the gnome warlock makes during the gnome warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +10, Insight +6
Str 10 (+1); Dex 12 (+2); Wis 11 (+1);
Con 16 (+4); Int 15 (+3); Cha 16 (+4)
Equipment leather armor, sickle

-1 Level / +1 Level

Gnome Inspiring Warlord [Level 2 Soldier (Leader)]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +1; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 17; Fortitude 15, Reflex 13, Will 15
Speed 4

● [m] Battleaxe (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Furious Smash (standard) ✦ Weapon
+6 vs. Fortitude; 3 damage, and choose one ally adjacent to either the gnome warlord or the target. On his or her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Guarding Attack (standard) ✦ Weapon
+6 vs. AC; 2d10 + 3 damage, and one ally adjacent to either the gnome warlord or the target gains a +4 power bonus to AC against the target’s attacks until the end of the gnome warlord’s next turn.
□ [M] Bastion of Defense (standard) ✦ Weapon
+6 vs. AC; 3d10 + 3 damage, and allies within 5 squares of the gnome warlord gains a +1 power bonus to all defenses until the end of the encounter. Hit or Miss: Allies within 5 squares of the gnome warlord gains 8 temporary hit points.
○○ Inspiring Word (minor) ✦ Healing
The gnome warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Shake It Off (minor)
The gnome warlord or one ally within 10 squares makes a saving throw with a +3 power bonus.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
Reactive Stealth
If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can make a Stealth check.
Inspiring Presence
When an ally who can see the gnome warlord spends an action point to take an extra action, that ally also regains 4 lost hit points.
Combat Leader
The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +8
Str 16 (+4); Dex 11 (+1); Wis 10 (+1);
Con 12 (+2); Int 15 (+3); Cha 16 (+4)
Equipment chainmail, battleaxe, javelin

-1 Level / +1 Level

Gnome Tactical Warlord [Level 2 Soldier (Leader)]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +1; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 18; Fortitude 15, Reflex 15, Will 14
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8). Before the gnome warlord attacks, one ally adjacent to either the gnome warlord or the target may shift 1 square as a free action.
○ [M] Warlord’s Favor (standard) ✦ Weapon
+6 vs. AC; 2d8 + 3 damage (crit 19 + 1d8), and one ally within 5 squares gains a +4 power bonus to attack rolls against the target until the end of the gnome warlord’s next turn.
□ [M] Lead the Attack (standard) ✦ Weapon
+6 vs. AC; 3d8 + 3 damage (crit 27 + 1d8), and the gnome warlord and allies within 5 squares gain a +4 power bonus to attack rolls against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
Knight’s Move (move)
One ally within 10 squares takes a move action as a free action.
○○ Inspiring Word (minor) ✦ Healing
The gnome warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
Reactive Stealth
If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can make a Stealth check.
Tactical Presence
When an ally the gnome warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the attack roll.
Combat Leader
The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +9
Str 16 (+4); Dex 11 (+1); Wis 10 (+1);
Con 12 (+2); Int 16 (+4); Cha 15 (+3)
Equipment hide armor, light shield, scimitar, javelin

-1 Level / +1 Level

Gnome Control Wizard [Level 2 Artillery]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +3; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 15, Will 15
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d4 + 1 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +5 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed until the end of the gnome wizard’s next turn.
○ [A] Icy Terrain (standard) ✦ Cold
Area burst 1 within 10; +5 vs. Reflex; 1d6 + 4 cold damage, and the target is knocked prone. Hit or Miss: The power’s area is difficult terrain until the end of the gnome wizard’s next turn. The gnome wizard can end this effect as a minor action.
□ [A] Sleep (standard) ✦ Sleep
Area burst 2 within 20; +5 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails its first saving throw against this power, the target becomes unconscious (save ends).
Fade Away (immediate reaction) ✦ Illusion
When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
Orb of Imposition (free)
The gnome wizard can choose one creature suffering from one of the gnome wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the gnome wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the gnome wizard’s current turn, so that it lasts instead until the end of the gnome wizard’s next turn.
Shield (immediate interrupt) ✦ Force
When the gnome wizard is hit by an attack.
The gnome wizard gains a +4 power bonus to AC and Reflex defense until the end of the gnome wizard’s next turn.
Reactive Stealth
If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make a Stealth check.

Skills Arcana +12, Insight +8
Str 10 (+1); Dex 13 (+2); Wis 14 (+3);
Con 12 (+2); Int 18 (+5); Cha 13 (+2)
Equipment cloth armor, dagger, orb

-1 Level / +1 Level

Gnome War Wizard [Level 2 Artillery]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +2; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 15, Will 14
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 2 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +5 vs. Reflex; 1d6 + 4 fire damage.
○ [C] Burning Hands (standard) ✦ Fire
Close blast 5; +5 vs. Reflex; 2d6 + 4 fire damage.
□ [R] Acid Arrow (standard) ✦ Acid
Ranged 20; +5 vs. Reflex; 2d8 + 4 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +5 vs. Reflex; 1d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
Fade Away (immediate reaction) ✦ Illusion
When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
Wand of Accuracy (free)
The gnome wizard gains a +2 bonus to a single attack roll.
Shield (immediate interrupt) ✦ Force
When the gnome wizard is hit by an attack.
The gnome wizard gains a +4 power bonus to AC and Reflex defense until the end of the gnome wizard’s next turn.
Reactive Stealth
If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make a Stealth check.

Skills Arcana +12, History +10
Str 10 (+1); Dex 14 (+3); Wis 13 (+2);
Con 12 (+2); Int 18 (+5); Cha 13 (+2)
Equipment cloth armor, dagger, wand

-1 Level / +1 Level

Gnome Isolating Avenger [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +4; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 5

● [m] Longsword (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +4 vs. AC; 1d6 + 1 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage, and the gnome avenger shifts 1 square, sliding the target 1 square into the space the gnome avenger occupied.
○ [M] Avenging Echo (standard) ✦ Radiant, Weapon
+7 vs. AC; 1d8 + 3 damage, and until the end of the gnome avenger’s next turn, any enemy that ends its turn adjacent to the gnome avenger or that hits or misses the gnome avenger takes 8 radiant damage.
□ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
+7 vs. AC; 2d8 + 3 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever the gnome avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger regains the use of this power.
Refocus Enmity (minor)
Choose one creature the gnome avenger can see within 10 squares. The target becomes the target of the gnome avenger’s oath of enmity, replacing the current target.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Fade Away (immediate reaction) ✦ Illusion
When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
Reactive Stealth
If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can make a Stealth check.
Censure of Retribution
When any enemy other than the gnome avenger’s oath of enmity target hits the gnome avenger, the gnome avenger gains a +3 bonus to damage rolls against the gnome avenger’s oath of enmity target until the end of the gnome avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy armor nor using a shield, the gnome avenger gains a +3 bonus to AC.

Skills Athletics +7, Religion +9
Str 13 (+2); Dex 11 (+1); Wis 16 (+4);
Con 12 (+2); Int 16 (+4); Cha 12 (+2)
Equipment cloth armor, longsword, javelin, holy symbol

-1 Level / +1 Level

Gnome Pursuing Avenger [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +4; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 14, Will 15
Speed 5

● [m] Longsword (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +5 vs. AC; 1d8 + 2 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage, and if the target doesn’t end its next turn adjacent to the gnome avenger, the gnome avenger can shift 3 squares as a free action. The gnome avenger must end that shift closer to the target.
○ [M] Angelic Alacrity (standard) ✦ Weapon
+7 vs. AC; 2d8 + 3 damage. Before the attack, the gnome avenger shifts 3 squares.
□ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
+7 vs. AC; 2d8 + 3 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is more than 3 squares away from the gnome avenger at the start of the gnome avenger’s turn, the gnome avenger can teleport to a space within 3 squares of it as a minor action. This effect ends if the gnome avenger ends the gnome avenger’s turn more than 3 squares away from the target.
Distracting Flare (move)
The gnome avenger becomes invisible and moves the gnome avenger’s speed. The gnome avenger is invisible until the end of the movement.
○ [C] Oath of Enmity (minor)
Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Fade Away (immediate reaction) ✦ Illusion
When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
Reactive Stealth
If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can make a Stealth check.
Censure of Pursuit
If the gnome avenger’s oath of enmity target moves away from the gnome avenger willingly, the gnome avenger gains a +4 bonus to damage rolls against the target until the end of the gnome avenger’s next turn.
Armor of Faith
The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy armor nor using a shield, the gnome avenger gains a +3 bonus to AC.

Skills Religion +7, Stealth +10
Str 13 (+2); Dex 14 (+3); Wis 16 (+4);
Con 12 (+2); Int 13 (+2); Cha 12 (+2)
Equipment cloth armor, longsword, crossbow, holy symbol

-1 Level / +1 Level

Gnome Rageblood Barbarian [Level 2 Brute]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +6; low-light
HP 44; Bloodied 22
Healing Surges (+11 hp) ○
AC 16; Fortitude 16, Reflex 13, Will 13
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+6 vs. AC; 1d10 + 1d8 + 3 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the gnome barbarian. If the gnome barbarian is raging, attackers do not gain this bonus.
○ [M] Avalanche Strike (standard) ✦ Weapon
+6 vs. AC; 3d10 + 5 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains a +4 bonus to attack rolls against the gnome barbarian.
□ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
+6 vs. AC; 3d10 + 3 damage. Miss: Half damage. Hit or Miss: The gnome barbarian enters the rage of the bloodhunt. Until the rage ends, the gnome barbarian gains a +2 bonus to melee damage rolls if either the gnome barbarian or the gnome barbarian’s target is bloodied.
Primal Vitality (minor)
The gnome barbarian gains 3 temporary hit points. If the gnome barbarian is raging, the gnome barbarian instead gains 5 temporary hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
Swift Charge (free)
When the gnome barbarian’s attack reduces an enemy to 0 hit points.
The gnome barbarian charges an enemy.
Reactive Stealth
If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian can make a Stealth check.
Rageblood Vigor
Whenever the gnome barbarian’s attack reduces an enemy to 0 hit points, the gnome barbarian gains 2 temporary hit points.
Barbarian Agility
While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +8, Perception +6
Str 16 (+4); Dex 12 (+2); Wis 11 (+1);
Con 14 (+3); Int 12 (+2); Cha 15 (+3)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Gnome Thaneborn Barbarian [Level 2 Brute]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +6; low-light
HP 43; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 16, Reflex 13, Will 14
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+6 vs. AC; 1d10 + 1d6 + 3 damage. When charging, the gnome barbarian can use this power in place of a melee basic attack. If the gnome barbarian is raging, the gnome barbarian can move 2 extra squares as part of the charge.
○ [M] Vault the Fallen (standard) ✦ Weapon
Targets one or two creatures; +6 vs. AC; 1d10 + 1d6 + 3 damage. If the gnome barbarian targets two creatures, the gnome barbarian can shift 3 squares after the first attack.
□ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
Close burst 1; targets visible enemies; +6 vs. Reflex; 1d10 + 3 damage, and the gnome barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The gnome barbarian enters the rage of the macetail behemoth. Until the rage ends, whenever the gnome barbarian hits, the gnome barbarian gains 3 temporary hit points.
Combat Sprint (move)
The gnome barbarian moves the gnome barbarian’s speed + 4. The gnome barbarian gains a +4 bonus to all defenses against any opportunity attack the gnome barbarian provoke with this movement.
○ [C] Roar of Triumph (free) ✦ Fear
When the gnome barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the gnome barbarian’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
Reactive Stealth
If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian can make a Stealth check.
Thaneborn Triumph
Whenever the gnome barbarian bloodies an enemy, the next attack by the gnome barbarian or an ally against that enemy gains a +3 bonus to the attack roll.
Barbarian Agility
While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +8, Perception +6
Str 16 (+4); Dex 12 (+2); Wis 11 (+1);
Con 13 (+2); Int 12 (+2); Cha 16 (+4)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Gnome Cunning Bard [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +6; low-light
HP 37; Bloodied 18
Healing Surges (+9 hp) ○
AC 18; Fortitude 12, Reflex 16, Will 16
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage (crit 9 + 1d8).
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +5 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the gnome bard’s next turn.
○ [R] Blunder (standard) ✦ Charm
Ranged 5; +5 vs. Will; 1d6 + 4 damage, and the gnome bard slides the target 4 squares. During the slide, the gnome bard or one of the gnome bard’s allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
□ [R] Stirring Shout (standard) ✦ Healing, Psychic
Ranged 10; +5 vs. Will; 2d6 + 4 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.
○○ Majestic Word (minor) ✦ Healing
The gnome bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This power can only be used once per round. The gnome bard can also slide the target 1 square.
Song of Defense (minor) ✦ Zone
Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the gnome bard’s next turn. When the gnome bard moves, the zone moves with the gnome bard, remaining centered on the gnome bard. While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
Fade Away (immediate reaction) ✦ Illusion
When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
Reactive Stealth
If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth check.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 8 squares of the gnome bard, the gnome bard can slide that ally 1 square as a free action.
Skill Versatility
The gnome bard gains a +1 bonus to untrained skill checks.

Skills Arcana +11, Bluff +10
Str 12 (+2); Dex 11 (+1); Wis 10 (+1);
Con 13 (+2); Int 16 (+4); Cha 18 (+5)
Equipment hide armor, light shield, scimitar

-1 Level / +1 Level

Gnome Valorous Bard [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +1; Senses Perception +6; low-light
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 18; Fortitude 13, Reflex 15, Will 16
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage (crit 9 + 1d8).
● [M] Guiding Strike (standard) ✦ Weapon
+7 vs. AC; 1d8 + 4 damage (crit 12 + 1d8), and the target takes a –2 penalty to the defense of the gnome bard’s choice until the end of the gnome bard’s next turn.
○ [C] Shout of Triumph (standard) ✦ Thunder
Close blast 3; targets enemies; +5 vs. Fortitude; 1d6 + 4 thunder damage, and the target is pushed 2 squares. Hit or Miss: The gnome bard slides each ally in the blast 1 square.
□ [M] Slayer’s Song (standard) ✦ Weapon
+7 vs. AC; 2d8 + 4 damage (crit 20 + 1d8), and the target grants combat advantage to the gnome bard and the gnome bard’s allies (save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the gnome bard hits an enemy, that enemy grants combat advantage to the gnome bard and the gnome bard’s allies until the end of the gnome bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The gnome bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This power can only be used once per round. The gnome bard can also slide the target 1 square.
Song of Courage (minor) ✦ Zone
Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the gnome bard’s next turn. When the gnome bard moves, the zone moves with the gnome bard, remaining centered on the gnome bard. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Fade Away (immediate reaction) ✦ Illusion
When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
Reactive Stealth
If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth check.
Virtue of Valor
Once per round, when any ally within 5 squares of the gnome bard reduces an enemy to 0 hit points or bloodies an enemy, the gnome bard can grant 3 temporary hit points to that ally as a free action.
Skill Versatility
The gnome bard gains a +1 bonus to untrained skill checks.

Skills Arcana +10, Athletics +6
Str 12 (+2); Dex 11 (+1); Wis 10 (+1);
Con 14 (+3); Int 15 (+3); Cha 18 (+5)
Equipment chainmail, light shield, scimitar

-1 Level / +1 Level

Gnome Guardian Druid [Level 2 Controller]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +4; low-light
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 13, Will 15
Speed 5

● [m] Spear (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+4 vs. Reflex; 1d8 + 3 damage, and the target is slowed until the end of the gnome druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +4 vs. Fortitude; 1d6 cold damage, and the target slides 1 square.
○ [R] Frost Flash (standard) ✦ Cold
Ranged 10; +4 vs. Fortitude; 1d6 + 5 cold damage, and the target is immobilized until the end of the gnome druid’s next turn.
□ [A] Fires of Life (standard) ✦ Fire, Healing
Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 3 fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of the gnome druid’s choice within 5 squares of the target regains 7 hit points. Aftereffect: One creature of the gnome druid’s choice within 5 squares of the target regains 2 hit points. Miss: Half damage.
Wild Shape (minor) ✦ Polymorph
The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form, the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain such powers. The gnome druid can use this power once per round.
Barkskin (minor)
The gnome druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the gnome druid’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
Reactive Stealth
If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a Stealth check.
Primal Guardian
While the gnome druid is not wearing heavy armor, the gnome druid can use the gnome druid’s Constitution modifier in place of the gnome druid’s Dexterity or Intelligence modifier to determine the gnome druid’s AC.

Skills Heal +9, Nature +9
Str 12 (+2); Dex 13 (+2); Wis 16 (+4);
Con 14 (+3); Int 13 (+2); Cha 12 (+2)
Equipment hide armor, spear

-1 Level / +1 Level

Gnome Predator Druid [Level 2 Controller]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +9; low-light
HP 37; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 12, Reflex 14, Will 15
Speed 6

● [m] Spear (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+4 vs. Reflex; 1d8 + 3 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +4 vs. Reflex; 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the gnome druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
○ [M] Darting Bite (standard) ✦ Beast Form
Targets one or two creatures; +4 vs. Reflex; 1d10 + 3 damage. If at least one of the attacks hits, the gnome druid can shift 2 squares.
□ [C] Savage Frenzy (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +4 vs. Reflex; 1d6 + 3 damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of the gnome druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form, the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain such powers. The gnome druid can use this power once per round.
Fleet Pursuit (minor) ✦ Beast Form
Until the end of the encounter, the gnome druid gains a +2 power bonus to the gnome druid’s speed while the gnome druid is in beast form.
Fade Away (immediate reaction) ✦ Illusion
When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
Reactive Stealth
If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a Stealth check.
Primal Predator
While the gnome druid is not wearing heavy armor, the gnome druid gains a +1 bonus to the gnome druid’s speed.

Skills Nature +9, Perception +9
Str 12 (+2); Dex 14 (+3); Wis 16 (+4);
Con 13 (+2); Int 13 (+2); Cha 12 (+2)
Equipment hide armor, spear

-1 Level / +1 Level

Gnome Preserving Invoker [Level 2 Artillery]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +4; low-light
HP 31; Bloodied 15
Healing Surges (+7 hp) ○
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 5

● [m] Mace (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +4 vs. Reflex; 1d8 + 3 radiant damage, and the gnome invoker slides the target 1 square. The gnome invoker can use this power as a ranged basic attack.
○ [A] Blades of Astral Fire (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 3 radiant damage. Hit or Miss: Each ally in the burst gains a +4 power bonus to AC until the end of the gnome invoker’s next turn.
□ [C] Binding Invocation of Chains (standard)
Close burst 10; targets enemies; +4 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until the end of the gnome invoker’s next turn.
Divine Call (minor)
One or two allies within 10 squares are pulled 3 squares.
Fade Away (immediate reaction) ✦ Illusion
When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the gnome invoker hits the gnome invoker’s ally.
The gnome invoker gains a +3 bonus to the gnome invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the gnome invoker’s next turn.
Reactive Stealth
If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can make a Stealth check.
Covenant of Preservation
When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker can slide an ally within 10 squares of the gnome invoker 1 square.

Skills Arcana +11, Religion +9
Str 10 (+1); Dex 12 (+2); Wis 16 (+4);
Con 13 (+2); Int 16 (+4); Cha 13 (+2)
Equipment hide armor, mace

-1 Level / +1 Level

Gnome Wrathful Invoker [Level 2 Artillery]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +4; low-light
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 17; Fortitude 14, Reflex 14, Will 15
Speed 4

● [m] Mace (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +4 vs. Fortitude; 1d10 + 3 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +2 radiant damage. The gnome invoker can use this power as a ranged basic attack.
○ [R] Thunder of Judgment (standard) ✦ Thunder
Ranged 10; targets one, two, or three creatures; +4 vs. Fortitude; 1d6 + 3 thunder damage, or 2d6 + 3 thunder damage if the gnome invoker targets only one creature. In addition, the target is dazed until the end of the gnome invoker’s next turn and is pushed 2 squares.
□ [R] Purging Flame (standard) ✦ Fire
Ranged 10; +4 vs. Reflex; 1d10 + 3 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends).
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the gnome invoker hits the gnome invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
Fade Away (immediate reaction) ✦ Illusion
When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
Shroud of Warning (no action)
When the gnome invoker and the gnome invoker’s allies roll initiative at the beginning of an encounter.
The gnome invoker and each ally in within 10 squares gains a +4 bonus to the initiative check.
Reactive Stealth
If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can make a Stealth check.
Covenant of Wrath
When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker gains a bonus to the damage roll equal to 1 for each enemy the gnome invoker attacks with the power.

Skills Endurance +7, Religion +8
Str 10 (+1); Dex 12 (+2); Wis 16 (+4);
Con 14 (+3); Int 15 (+3); Cha 13 (+2)
Equipment chainmail, mace

-1 Level / +1 Level

Gnome Bear Shaman [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +9; low-light
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 15; Fortitude 14, Reflex 13, Will 15
Speed 5

● [m] Spear (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +4 vs. Will; 1d8 + 3 damage, and each ally adjacent to the gnome shaman’s spirit companion gains 2 temporary hit points.
○ [R] Thunder Bear’s Warding (standard) ✦ Thunder
Ranged 5; +4 vs. Fortitude; 1d6 + 3 thunder damage, and until the end of the gnome shaman’s next turn, the gnome shaman and the gnome shaman’s allies gain 2 resistance to all damage while adjacent to the gnome shaman’s spirit companion. In addition, the gnome shaman or one ally within 5 squares of the gnome shaman gains 2 temporary hit points.
□ [C] Spirit of the Healing Flood (standard) ✦ Healing
Close burst 5; targets enemies; +4 vs. Fortitude; 1d8 + 3 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the gnome shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Spirit of Life (standard) ✦ Healing
One ally within 10 squares regains hit points as if he or she had spent a healing surge.
Call Spirit Companion (minor) ✦ Conjuration
The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the gnome shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the gnome shaman’s spirit companion regains 3 hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
Reactive Stealth
If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make a Stealth check.
Protector Spirit
Any ally adjacent to the gnome shaman’s spirit companion regains 2 additional hit points when he or she uses second wind or when the gnome shaman uses a healing power on him or her.

Skills Nature +9, Perception +9
Str 11 (+1); Dex 12 (+2); Wis 16 (+4);
Con 14 (+3); Int 15 (+3); Cha 12 (+2)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Panther Shaman [Level 2 Controller (Leader)]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +9; low-light
HP 37; Bloodied 18
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 14, Will 15
Speed 5

● [m] Spear (standard) ✦ Weapon
+3 vs. AC; 1d8 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +4 vs. Fortitude; 1d10 + 3 damage, and until the end of the gnome shaman’s next turn, the gnome shaman’s spirit companion can flank with the gnome shaman and the gnome shaman’s allies. If the target is bloodied, the gnome shaman gains a +1 bonus to the attack roll.
○ [R] Twin Panthers (standard)
Ranged 5; two attacks against one or two creatures; +4 vs. Reflex; 1d8 + 3 damage. If the target is bloodied, the gnome shaman gains a +3 bonus to the attack roll. Hit: Until the end of the gnome shaman’s next turn, the gnome shaman and the gnome shaman’s allies have combat advantage when making melee attacks against any enemy adjacent to the gnome shaman’s spirit companion.
□ [C] Wrath of the Spirit World (standard) ✦ Psychic
Close burst 2; targets enemies in burst and each enemy adjacent to the gnome shaman’s spirit companion; +4 vs. Will; 3d6 + 3 psychic damage, and the gnome shaman knocks the target prone. Miss: Half damage.
Call Spirit Companion (minor) ✦ Conjuration
The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the gnome shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
Spirits of Battle (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter. While within the zone, the gnome shaman’s allies gain a +1 bonus to attack rolls.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 1d10 + 3 damage.
Fade Away (immediate reaction) ✦ Illusion
When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
Reactive Stealth
If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make a Stealth check.
Stalker Spirit
Any ally adjacent to the gnome shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.

Skills Nature +9, Perception +9
Str 11 (+1); Dex 12 (+2); Wis 16 (+4);
Con 13 (+2); Int 16 (+4); Cha 12 (+2)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Chaos Sorcerer [Level 2 Artillery]

Small fey humanoid [XP 125]

Initiative +3; Senses Perception +1; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 13; Fortitude 12, Reflex 13, Will 17
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 2 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +5 vs. Will; 1d10 + 6 psychic damage and if the gnome sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +5 vs. Will; 1d6 + 2 psychic damage. If the gnome sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The gnome sorcerer can attack a creature only once with a single use of this power.
○ [C] Bedeviling Burst (standard) ✦ Psychic
Close burst 3; targets one or two creatures; +5 vs. Will; 1d10 + 6 psychic damage, and the target is pushed 2 squares. If the gnome sorcerer rolled an even number on the attack roll, the target slides instead of being pushed.
□ [R] Dazzling Ray (standard) ✦ Radiant
Ranged 10; +5 vs. Will; 6d6 + 6 radiant damage and if the gnome sorcerer rolled an even number on the attack roll, the target takes a -2 penalty to attack rolls against the gnome sorcerer (save ends). Miss: Half damage.
Stretch Spell (minor)
Until the end of the gnome sorcerer’s turn, add +2 to the range of the gnome sorcerer’s ranged arcane powers.
Fade Away (immediate reaction) ✦ Illusion
When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
Reactive Stealth
If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can make a Stealth check.
Chaos Power
The gnome sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Unfettered Power
When the gnome sorcerer rolls a natural 20 on an attack roll for an arcane power, the gnome sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the gnome sorcerer rolls a natural 1 on an attack roll for an arcane power, the gnome sorcerer must push each creature within 5 squares of the gnome sorcerer 1 square.

Skills Arcana +9, Bluff +10
Str 13 (+2); Dex 14 (+3); Wis 10 (+1);
Con 12 (+2); Int 13 (+2); Cha 18 (+5)
Equipment cloth armor, dagger

-1 Level / +1 Level

Gnome Dragon Sorcerer [Level 2 Skirmisher]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +1; low-light
HP 36; Bloodied 18
Healing Surges (+9 hp) ○
AC 13; Fortitude 13, Reflex 12, Will 17
Speed 5

● [m] Mace (standard) ✦ Weapon
+5 vs. AC; 1d8 + 2 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +5 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the gnome sorcerer with a melee attack before the end of the gnome sorcerer’s next turn takes 2 fire damage.
○ [C] Tempest Breath (standard) ✦ Acid
Close blast 3; +5 vs. Reflex; 2d6 + 6 acid damage, and the target can’t gain combat advantage against any creature until the end of the gnome sorcerer’s next turn. The gnome sorcerer gains concealment until the end of the gnome sorcerer’s next turn.
□ [C] Lightning Breath (standard) ✦ Lightning
Close blast 3; +5 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the gnome sorcerer’s next turn, whenever an enemy hits the gnome sorcerer with a melee attack, the gnome sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
Fade Away (immediate reaction) ✦ Illusion
When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
Dragonflame Mantle (immediate interrupt) ✦ Fire
When the gnome sorcerer is hit by an attack.
Until the end of the gnome sorcerer’s next turn, the gnome sorcerer gains a +1 power bonus to all defenses, and any creature that hits the gnome sorcerer with a melee attack takes 1d6 + 2 fire damage.
Reactive Stealth
If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can make a Stealth check.
Draconic Power
The gnome sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the gnome sorcerer is not wearing heavy armor, the gnome sorcerer can use the gnome sorcerer’s Strength modifier in place of the gnome sorcerer’s Dexterity or Intelligence modifier to determine the gnome sorcerer’s AC.

Skills Arcana +9, Athletics +8
Str 14 (+3); Dex 13 (+2); Wis 10 (+1);
Con 12 (+2); Int 13 (+2); Cha 18 (+5)
Equipment cloth armor, mace

-1 Level / +1 Level

Gnome Earth Warden [Level 2 Brute]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +7; low-light
HP 44; Bloodied 22
Healing Surges (+11 hp) ○
AC 18; Fortitude 15, Reflex 14, Will 13
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8), and the gnome warden gains a +1 power bonus to AC until the end of the gnome warden’s next turn.
○ [M] Thunder Ram Assault (standard) ✦ Thunder, Weapon
+6 vs. AC; 1d8 + 3 thunder damage (crit 11 + 1d8), and the gnome warden pushes the target 2 squares. Make a secondary attack. Secondary Attack: Close blast 3; +6 vs. Fortitude; 1d6 thunder damage (crit 6 + 1d8), and the gnome warden pushes the secondary target 1 square.
Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The gnome warden and the gnome warden’s allies have cover while within the zone.
Form of the Willow Sentinel (minor) ✦ Polymorph
The gnome warden assumes the guardian form of the willow sentinel until the end of the encounter. While the gnome warden is in this form, the gnome warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to the gnome warden. Once during this encounter, the gnome warden can make the following attack while the gnome warden is in this form as an immediate interrupt when an enemy adjacent to the gnome warden makes an attack roll against the gnome warden’s ally.
Secondary Attack: Targets the triggering enemy; +6 vs. AC; 1d8 + 3 damage (crit 11 + 1d8), and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the gnome warden that is within 5 squares of the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; The gnome warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
Reactive Stealth
If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make a Stealth check.
Earthstrength
When the gnome warden uses the gnome warden’s second wind, the gnome warden gains an additional +2 bonus to AC. The bonus lasts until the end of the gnome warden’s next turn.
Font of Life
At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn. If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the gnome warden’s turn.
Nature’s Wrath
Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts until the end of the gnome warden’s next turn.

Skills Athletics +6, Perception +7
Str 16 (+4); Dex 12 (+2); Wis 13 (+2);
Con 14 (+3); Int 12 (+2); Cha 13 (+2)
Equipment hide armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Wild Warden [Level 2 Brute]

Small fey humanoid [XP 125]

Initiative +2; Senses Perception +8; low-light
HP 43; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 15, Reflex 12, Will 14
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+6 vs. AC; 1d10 + 3 damage, and the target is slowed until the end of the gnome warden’s next turn.
○ [M] Wildblood Frenzy (standard) ✦ Weapon
Two attacks against one or two targets; +6 vs. AC; 1d10 + 5 damage.
Eyes of the Hawk (minor)
The gnome warden makes a Perception check with a +10 power bonus.
Form of the Relentless Panther (minor) ✦ Polymorph
The gnome warden assumes the guardian form of the relentless panther until the end of the encounter. While the gnome warden is in this form, the gnome warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by the gnome warden. In addition, the gnome warden can shift 2 squares as a move action. Once during this encounter, the gnome warden can make the following attack while the gnome warden is in this form as a standard action.
Secondary Attack: Before the attack, the gnome warden shifts the gnome warden’s speed; +6 vs. Reflex; 2d10 + 3 damage, and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; +6 vs. Fortitude; 1d10 + 3 damage, and the target grants combat advantage to the gnome warden and the gnome warden’s allies until the end of the gnome warden’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
Reactive Stealth
If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make a Stealth check.
Wildblood
When the gnome warden uses the gnome warden’s second wind, each enemy marked by the gnome warden takes an additional -2 penalty to attack rolls for attacks that don’t include the gnome warden as a target, until the end of the gnome warden’s next turn.
Font of Life
At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn. If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the gnome warden’s turn.
Nature’s Wrath
Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts until the end of the gnome warden’s next turn.

Skills Athletics +8, Perception +8
Str 16 (+4); Dex 12 (+2); Wis 14 (+3);
Con 13 (+2); Int 12 (+2); Cha 13 (+2)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.