Gnome NPCs [Level 21]
Gnome Battle Cleric [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +15; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 34, Reflex 30, Will 35
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the gnome cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +26 vs. Fortitude; 2d8 + 14 radiant damage, and the target is blinded until the end of the gnome cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +26 vs. AC; 3d8 + 14 damage. Miss: Half damage. Hit or Miss: The gnome cleric and each ally within 5 squares
of the gnome cleric regains hit points as if the gnome cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The gnome cleric gains a +2 power bonus to AC. The gnome cleric and each ally within 3 squares gain resist 5 to all damage
until the end of the encounter.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +20, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 20 (+15);
Con 14 (+12); Int 14 (+12); Cha 17 (+13)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Devoted Cleric [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 30, Reflex 30, Will 36
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +22 vs. AC; 2d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +24 vs. Reflex; 2d8 + 14 radiant damage, and one ally the gnome cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +24 vs. Reflex; 3d6 + 14 thunder damage, and the target is pushed 9 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +24 vs. Reflex; 5d10 + 14 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the gnome cleric’s next turn. Enemies that start their turn in
this zone take 1d10 + 14 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The gnome cleric and any allies gain the following benefits while
within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls.
The area remains hallowed until the end of the encounter.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +21, Religion +17
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Greatweapon Fighter [Level 21 Soldier]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +12; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 36, Reflex 30, Will 30
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and the target is pushed 3 squares. Hit or Miss: After the attack, the gnome fighter
can shift the same distance the gnome fighter pushed the target. The gnome fighter must end the move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +26 vs. AC; 3d10 + 14 damage. Miss: Half damage. Hit or Miss: Until
the start of the gnome fighter’s next turn, the gnome fighter can make a secondary attack as a free action against any enemy
that starts its turn adjacent to the gnome fighter. Secondary Attack: +26 vs. AC; 1d10 + 14 damage.
- □ Iron Warrior (minor) ✦ Healing
- The gnome fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw against one
effect that a save can end.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Athletics +21, Intimidate +17
Str 22 (+16); Dex 15 (+12); Wis 14 (+12);
Con 20 (+15); Int 14 (+12); Cha 15 (+12)
Equipment scale armor, battleaxe, handaxe
-1 Level / +1 Level
Gnome Guardian Fighter [Level 21 Soldier]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +12; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 36, Reflex 35, Will 30
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8), and the target is pushed 1 square if it is the gnome fighter’s size, smaller
than the gnome fighter, or one size category larger. The gnome fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +26 vs. AC; 3d8 + 14 damage (crit 38 + 3d8), and the target is pushed 2 squares. All of the gnome fighter’s enemies within
2 squares of the target are marked until the end of the gnome fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +26 vs. AC; 4d8 + 14 damage (crit 46 + 3d8). Hit or Miss: Until the end of the encounter, the gnome fighter can make
a melee basic attack against the target as a free action if the gnome fighter is adjacent to it and it either shifts or attacks
one of the gnome fighter’s allies.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Heal +17, Intimidate +17
Str 22 (+16); Dex 20 (+15); Wis 14 (+12);
Con 15 (+12); Int 14 (+12); Cha 15 (+12)
Equipment scale armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Avenging Paladin [Level 21 Soldier]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 35, Reflex 31, Will 35
Speed 4
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +27 vs. AC; 2d8 + 14 radiant damage. If the gnome paladin has marked the target, the gnome paladin gains a +2 bonus to the
damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is pushed 6 squares. The target can’t move nearer to the gnome paladin on its
next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Miss: Half damage. Hit or Miss: The gnome paladin and allies adjacent to the gnome
paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the gnome paladin is hit by an attack.
The gnome paladin teleports adjacent to the ally and is hit by the attack instead.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +21, Religion +17
Str 22 (+16); Dex 13 (+11); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment plate armor, longsword, javelin
-1 Level / +1 Level
Gnome Protecting Paladin [Level 21 Soldier]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 34, Reflex 33, Will 36
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage (crit 29 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 13 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the gnome paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +27 vs. Will; 2d8 + 15 damage (crit 31 + 3d8), and the target is weakened until the end of the gnome paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +25 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to
the gnome paladin and the gnome paladin’s allies until the end of the gnome paladin’s next turn. Miss: Half damage,
and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the
end of the gnome paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 8 fire damage and
grant combat advantage to the gnome paladin and the gnome paladin’s allies. Sustain Minor: The zone persists.
- □ Death Ward (standard) ✦ Healing
- The gnome paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target
regains hit points as if it had spent two healing surges. Add +7 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 16 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +22, Religion +17
Str 20 (+15); Dex 13 (+11); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 24 (+17)
Equipment plate armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Archer Ranger [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +16; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 34, Reflex 35, Will 30
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage (crit 29 + 3d8).
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +26 vs. AC; 2d8 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Short Sword: +25/+26 vs. AC; 2d8 + 8 damage (crit 24 + 3d8) (main)/2d6
+ 8 damage (off-hand).
Shortbow: Ranged 15/30; +26 vs. AC (twice); 2d8 + 8 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 15/30; three attacks against one, two, or three creatures; +26 vs. AC; 1d8 + 14 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 15/30; two attacks against one creature; +26 vs. AC; 2d8 + 14 damage per attack. If the first attack hits, the gnome
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The gnome ranger shifts 2 squares and makes a saving throw. The gnome ranger is no longer marked by any enemy.
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Archer Fighting Style
- The gnome ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The gnome ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +17, Stealth +22
Str 20 (+15); Dex 22 (+16); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, scimitar, short sword, shortbow
-1 Level / +1 Level
Gnome Two-Blade Ranger [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +17; low-light
HP 205; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 35, Reflex 34, Will 30
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [m] Off-hand Scimitar (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +25 vs. AC; 2d8 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Scimitar: +26/+26 vs. AC; 2d8 + 8 damage (crit 24 + 3d8) (main)/2d8
+ 8 damage (crit 24 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +25 vs. AC (twice); 2d8 + 8 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +26 vs. AC; 1d8 + 14 damage (crit 22 + 3d8), and the target is immobilized and knocked
prone until the end of the gnome ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Scimitar (first attack; main): +28 vs. AC; 2d8 + 14 damage
(crit 30 + 3d8).
Scimitar (second attack; off hand): +28 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
Scimitar
(third attack; main): +28 vs. AC; 1d8 + 14 damage (crit 22 + 3d8).
A target hit once is dazed until the end of
the gnome ranger’s next turn. A target hit twice is stunned until the end of the gnome ranger’s next turn. A target hit three
times is weakened and stunned until the end of the gnome ranger’s next turn. Miss: Half damage per attack, and the
target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the gnome
ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the gnome ranger with a melee attack.
Shift 1 square away from the enemy.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Two-Blade Fighting Style
- The gnome ranger can wield a one-handed weapon in the gnome ranger’s off hand as if it were an off-hand weapon. In addition,
the gnome ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The gnome ranger gains an additional +15 hit points.
Skills Nature +17, Perception +17
Str 22 (+16); Dex 20 (+15); Wis 15 (+12);
Con 14 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, scimitar, scimitar, shortbow
-1 Level / +1 Level
Gnome Brawny Rogue [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +16; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 31
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +27 vs. AC; 2d6 + 14 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +27 vs. Reflex; 2d6 + 14 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Fortitude; 3d6 + 14 damage.
Shuriken: Ranged 6/12; +27 vs. Fortitude; 3d6 + 14 damage.
Hit: If the target attacks the gnome rogue before the start of the gnome rogue’s next turn, the gnome rogue
can attack it again as an immediate interrupt.
Short Sword: +27 vs. Fortitude; 2d6 + 14 damage.
Shuriken:
Ranged 6/12; +27 vs. Fortitude; 2d6 + 14 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +27 vs. Fortitude; 4d6 + 14 damage, and the gnome rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The gnome rogue slides the target 5 squares, and no damage from obstacles.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the gnome rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Acrobatics +21, Thievery +21
Str 20 (+15); Dex 22 (+16); Wis 13 (+11);
Con 14 (+12); Int 14 (+12); Cha 17 (+13)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Gnome Trickster Rogue [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +16; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 36, Will 34
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +27 vs. AC; 2d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
The gnome rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 3d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 3d6 + 14 damage.
Hit: Until the end of the gnome rogue’s next turn, the gnome rogue gains combat advantage against the target
and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +27 vs. Will; 5d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +26 vs. Will; 5d6 + 14 damage.
Hit or Miss: Until the end of the gnome rogue’s next turn, all of the target’s defenses against the gnome rogue’s
attacks take a -6 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Hide in Plain Sight (minor)
- The gnome rogue must already be hidden to use this power. The gnome rogue is invisible until the gnome rogue leaves the gnome
rogue’s current square. No other action that the gnome rogue performs makes the gnome rogue visible.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Stealth +23, Thievery +21
Str 15 (+12); Dex 22 (+16); Wis 13 (+11);
Con 14 (+12); Int 14 (+12); Cha 22 (+16)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Gnome Fey-Pact Warlock [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +12; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 35, Will 36
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 15 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 15 psychic damage, and the gnome warlock is invisible to the target until the start of the
gnome warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +25 vs. Fortitude; 3d6 + 15 damage, and the gnome warlock can spend a healing surge, regaining an additional +6
hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +25 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the gnome warlock since the gnome warlock’s last turn. If no one attacked the gnome warlock since the gnome warlock’s
last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the gnome
warlock sustains this power, the gnome warlock can repeat the attack against the target. If the gnome warlock misses, the
gnome warlock can no longer sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The gnome warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the gnome warlock’s
next turn.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock can immediately teleport 3 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +23, Bluff +22
Str 12 (+11); Dex 13 (+11); Wis 14 (+12);
Con 15 (+12); Int 22 (+16); Cha 24 (+17)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Infernal-Pact Warlock [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +11; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 34, Reflex 35, Will 32
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +24 vs. Reflex; 2d6 + 14 fire damage. If the gnome warlock takes damage before the end of the gnome warlock’s next
turn, the target takes an extra 2d6 + 14 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +24 vs. Fortitude; the gnome warlock takes 15 damage, and the target takes 3d10 + 24 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The gnome warlock conjures flames in the shape of diabolic imps that appear at the gnome warlock’s feet. The gnome warlock
gains 25 temporary hit points. Any enemy that enters a square adjacent to the gnome warlock takes 2d10 fire damage and is
pushed 3 squares. This effect applies once per creature per round. It ends when the gnome warlock has no temporary hit points
remaining.
- ○ Cloak of Shadow (move)
- The gnome warlock can fly a number of squares equal to the gnome warlock’s speed + 2. If the gnome warlock doesn’t land at
the end of this move, the gnome warlock falls. Until the end of the gnome warlock’s next turn, the gnome warlock is insubstantial,
and the gnome warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains 21 temporary hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +23, Intimidate +18
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 22 (+16); Int 22 (+16); Cha 17 (+13)
Equipment leather armor, mace
-1 Level / +1 Level
Gnome Star-Pact Warlock [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +11; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 32, Will 35
Speed 5
- ● [m] Sickle (standard) ✦ Weapon
- +21 vs. AC; 2d6 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +24 vs. Fortitude; 2d6 + 14 radiant damage. If the target moves nearer to the gnome warlock on its next turn, it
takes an extra 2d6 + 14 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +24 vs. Reflex; 1d8 + 14 damage, and the target gains vulnerability 13 to all attacks until the end of the gnome
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +24 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the gnome warlock sees through the target’s eyes. The target is not aware that the gnome warlock is doing so. The
gnome warlock has line of sight and line of effect from the target for the gnome warlock’s attacks. The gnome warlock’s warlock
powers can originate in the target’s square. Each time the gnome warlock uses a power through this link, a mystical third
eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains a +1 bonus to a single d20 roll the gnome warlock makes during the gnome warlock’s next turn. This
bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +20, Insight +16
Str 12 (+11); Dex 14 (+12); Wis 13 (+11);
Con 22 (+16); Int 17 (+13); Cha 22 (+16)
Equipment leather armor, sickle
-1 Level / +1 Level
Gnome Inspiring Warlord [Level 21 Soldier (Leader)]
Small fey humanoid [XP 3200]
Initiative +13; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 35, Reflex 31, Will 35
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +26 vs. Fortitude; 6 damage, and choose one ally adjacent to either the gnome warlord or the target. On his or her next attack
against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and every ally within 5 squares of the gnome warlord makes a saving throw with a +6 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. Until the start of the gnome warlord’s next turn, every ally within 10 squares of the gnome
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the gnome
warlord’s next turn, one ally of the gnome warlord’s choice within 10 squares of the gnome warlord can follow up a standard
action with a basic attack made as a free action. Sustain Minor: Until the start of the gnome warlord’s next turn,
one ally of the gnome warlord’s choice within 10 squares of the gnome warlord can follow up a standard action with a basic
attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the gnome warlord’s next turn, each target gains a
+2 power bonus to attack rolls.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Inspiring Presence
- When an ally who can see the gnome warlord spends an action point to take an extra action, that ally also regains 16 lost
hit points.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +16, History +18
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 14 (+12); Int 17 (+13); Cha 22 (+16)
Equipment chainmail, battleaxe, javelin
-1 Level / +1 Level
Gnome Tactical Warlord [Level 21 Soldier (Leader)]
Small fey humanoid [XP 3200]
Initiative +13; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 35, Reflex 35, Will 32
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8). Before the gnome warlord attacks, one ally adjacent to either the gnome warlord
or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +26 vs. AC; 3d8 + 14 damage (crit 38 + 3d8), and the target is dazed until the end of the gnome warlord’s next turn. Until
the end of the gnome warlord’s next turn, the gnome warlord’s allies gain a +6 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +26 vs. AC; 4d8 + 14 damage (crit 46 + 3d8). Hit or Miss: If the target attacks before the end of the gnome warlord’s
next turn, the gnome warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target.
If the gnome warlord deals damage, the target takes a -6 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the gnome warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Tactical Presence
- When an ally the gnome warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack
roll.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +16, History +21
Str 22 (+16); Dex 13 (+11); Wis 12 (+11);
Con 14 (+12); Int 22 (+16); Cha 17 (+13)
Equipment hide armor, light shield, scimitar, javelin
-1 Level / +1 Level
Gnome Control Wizard [Level 21 Artillery]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +15; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 35; Fortitude 30, Reflex 35, Will 35
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +23 vs. AC; 2d4 + 10 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +25 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the gnome wizard’s next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +25 vs. Reflex; 3d8 + 15 force damage, and the target is immobilized until the end of the gnome wizard’s
next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This effect ends
at the end of the gnome wizard’s next turn, and the gnome wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +25 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the gnome wizard’s next turn. Sustain Minor:
When the gnome wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Orb of Imposition (free)
- The gnome wizard can choose one creature suffering from one of the gnome wizard’s wizard spells whose effect ends on a saving
throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the gnome wizard can extend
the duration a wizard at-will spell whose effect is ending at the end of the gnome wizard’s current turn, so that it lasts
instead until the end of the gnome wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the gnome wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +24, Insight +20
Str 12 (+11); Dex 15 (+12); Wis 20 (+15);
Con 14 (+12); Int 24 (+17); Cha 15 (+12)
Equipment cloth armor, dagger, orb
-1 Level / +1 Level
Gnome War Wizard [Level 21 Artillery]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +12; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 35; Fortitude 30, Reflex 35, Will 32
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d4 + 13 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +25 vs. Reflex; 2d6 + 15 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +25 vs. Reflex; 3d6 + 15 force damage, and the target
is dazed until the end of the gnome wizard’s next turn. If the gnome wizard targets only one creature with this power, the
gnome wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +25 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The gnome wizard or one ally touched by the gnome wizard gains resist 10 to all damage until the end of the encounter or for
5 minutes.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Wand of Accuracy (free)
- The gnome wizard gains a +5 bonus to a single attack roll.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +24, History +22
Str 12 (+11); Dex 20 (+15); Wis 15 (+12);
Con 14 (+12); Int 24 (+17); Cha 15 (+12)
Equipment cloth armor, dagger, wand
-1 Level / +1 Level
Gnome Isolating Avenger [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 35
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the gnome avenger shifts 1 square, sliding the target 1 square into the space the gnome avenger
occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +27 vs. AC; 2d8 + 14 thunder damage, and the gnome avenger pushes any enemy within 2 squares of the gnome avenger, other than
the target, 2 squares. Until the end of the gnome avenger’s next turn, if any enemy other than the target enters a square
adjacent to the gnome avenger or hits or misses the gnome avenger from a square within the gnome avenger’s reach, the gnome
avenger can make a melee basic attack against that enemy as an opportunity action. The gnome avenger gains a +6 power bonus
to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +24 vs. Will; 4d8 + 14 psychic damage, and the target is pulled 3 squares. At
the start of each of the gnome avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and
the target is pulled 2 squares. At the start of the gnome avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- ○ Bulwark of Defiance (no action)
- When the gnome avenger fails a saving throw other than a death saving throw.
Until the end of the gnome avenger’s next turn, the effect the gnome avenger failed the saving throw against doesn’t affect
the gnome avenger, but the gnome avenger makes saving throws against it as normal.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Retribution
- When any enemy other than the gnome avenger’s oath of enmity target hits the gnome avenger, the gnome avenger gains a +6 bonus
to damage rolls against the gnome avenger’s oath of enmity target until the end of the gnome avenger’s next turn. This bonus
is cumulative.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +21
Str 15 (+12); Dex 13 (+11); Wis 22 (+16);
Con 14 (+12); Int 22 (+16); Cha 14 (+12)
Equipment cloth armor, longsword, javelin, holy symbol
-1 Level / +1 Level
Gnome Pursuing Avenger [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 35
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +25 vs. AC; 2d8 + 13 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and if the target doesn’t end its next turn adjacent to the gnome avenger, the gnome avenger
can shift 6 squares as a free action. The gnome avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the target is immobilized until the end of the gnome avenger’s next turn. The gnome avenger
gains a +7 bonus to the gnome avenger’s next attack roll against the target before the end of the gnome avenger’s next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +27 vs. AC; 5d8 + 14 damage. Miss: Half damage. The gnome avenger gains a +5 power bonus to the gnome avenger’s next
damage roll against the target before the end of the encounter, unless the gnome avenger attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- ○ Astral Cloak (minor) ✦ Illusion
- The gnome avenger becomes invisible until the end of the gnome avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Pursuit
- If the gnome avenger’s oath of enmity target moves away from the gnome avenger willingly, the gnome avenger gains a +11 bonus
to damage rolls against the target until the end of the gnome avenger’s next turn.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +22
Str 15 (+12); Dex 20 (+15); Wis 22 (+16);
Con 14 (+12); Int 15 (+12); Cha 14 (+12)
Equipment cloth armor, longsword, crossbow, holy symbol
-1 Level / +1 Level
Gnome Rageblood Barbarian [Level 21 Brute]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 31
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d10 + 3d8 + 14 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains
a +2 bonus to attack rolls against the gnome barbarian. If the gnome barbarian is raging, attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and the gnome barbarian gains 15 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +26 vs. AC; 4d10 + 14 damage, and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The gnome
barbarian enters the rage of the hydra. Until the rage ends, once per round when the gnome barbarian makes an attack that
misses, the gnome barbarian can make a melee basic attack as a free action.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the gnome barbarian gains resist 10 against a damage type of the gnome barbarian’s choice: acid, cold,
fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the gnome barbarian uses another stance power.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- ○ Swift Charge (free)
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
The gnome barbarian charges an enemy.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Rageblood Vigor
- Whenever the gnome barbarian’s attack reduces an enemy to 0 hit points, the gnome barbarian gains 15 temporary hit points.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 20 (+15); Int 14 (+12); Cha 17 (+13)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Thaneborn Barbarian [Level 21 Brute]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 34
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d10 + 3d6 + 14 damage. When charging, the gnome barbarian can use this power in place of a melee basic attack.
If the gnome barbarian is raging, the gnome barbarian can move 2 extra squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +26 vs. AC; 4d10 + 14 damage, and the target takes a –6 penalty to AC until the end of the gnome barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +26 vs. AC; 3d10 + 14 damage, and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The
gnome barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the gnome
barbarian grants combat advantage to the gnome barbarian and the gnome barbarian’s allies until the end of its next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the gnome barbarian’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- □ Spur the Cycle (free)
- When the gnome barbarian reducees an enemy to 0 hit points during the gnome barbarian’s turn.
The gnome barbarian takes a standard action.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Thaneborn Triumph
- Whenever the gnome barbarian bloodies an enemy, the next attack by the gnome barbarian or an ally against that enemy gains
a +6 bonus to the attack roll.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +20, Perception +16
Str 22 (+16); Dex 14 (+12); Wis 13 (+11);
Con 15 (+12); Int 14 (+12); Cha 22 (+16)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Cunning Bard [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +16; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 30, Reflex 36, Will 36
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +22 vs. AC; 2d8 + 10 damage (crit 26 + 3d8).
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the gnome
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +25 vs. Reflex; 2d8 + 15 thunder damage, and the gnome bard and each ally within 10 squares of the gnome bard can
shift 7 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss:
The gnome bard and each ally within 10 squares of the gnome bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the gnome bard’s next turn.
While within the zone, the gnome bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a
move action. Sustain Minor: The zone persists.
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the gnome bard, the gnome bard can slide that ally
1 square as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +23, Bluff +22
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 15 (+12); Int 22 (+16); Cha 24 (+17)
Equipment hide armor, light shield, scimitar
-1 Level / +1 Level
Gnome Valorous Bard [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +11; Senses Perception +16; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 33, Reflex 33, Will 36
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +22 vs. AC; 2d8 + 10 damage (crit 26 + 3d8).
- ● [M] Guiding Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the target takes a –2 penalty to the defense of the gnome bard’s choice until
the end of the gnome bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +27 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the gnome bard teleports an ally within 10 squares of the gnome bard to a
space adjacent to the gnome bard and gains a +5 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the gnome bard’s next turn. When the gnome
bard moves, the zone moves with the gnome bard, remaining centered on the gnome bard. Any ally who starts his or her turn
within the zone can make a saving throw. Sustain Minor: The zone persists.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the gnome bard reduces an enemy to 0 hit points or bloodies an enemy, the
gnome bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Athletics +16
Str 14 (+12); Dex 13 (+11); Wis 12 (+11);
Con 20 (+15); Int 17 (+13); Cha 24 (+17)
Equipment chainmail, light shield, scimitar
-1 Level / +1 Level
Gnome Guardian Druid [Level 21 Controller]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 33, Reflex 31, Will 35
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +22 vs. AC; 2d8 + 10 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target is slowed until the end of the gnome druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +24 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +24 vs. Fortitude; 3d6 + 14 damage, and the target slides 6 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +24 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 14 damage. Miss: 1d6 + 14 damage, and the target is immobilized until the end of the gnome druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The gnome druid and each ally within 5 squares can spend a healing surge, and each target regains 3d6 hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Guardian
- While the gnome druid is not wearing heavy armor, the gnome druid can use the gnome druid’s Constitution modifier in place
of the gnome druid’s Dexterity or Intelligence modifier to determine the gnome druid’s AC.
Skills Heal +21, Nature +21
Str 14 (+12); Dex 15 (+12); Wis 22 (+16);
Con 20 (+15); Int 15 (+12); Cha 14 (+12)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Predator Druid [Level 21 Controller]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +21; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 30, Reflex 34, Will 35
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +22 vs. AC; 2d8 + 10 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +24 vs. Reflex; 2d8 + 14 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +24 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the gnome druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +24 vs. Fortitude; 3d10 + 14 damage, the gnome druid grabs the target and shifts 5 squares, pulling the target with the gnome
druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +24 vs. Fortitude; 3d10 + 14 damage, and the gnome druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the gnome druid’s turn. Miss: Half damage, and the gnome druid grabs the target. Hit or Miss:
Until the end of the encounter, while the gnome druid is in beast form, the gnome druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- □ Insect Plague (free)
- Until the end of the encounter, the gnome druid can use wild shape to assume the form of a cloud of insects. In this form,
the gnome druid gains a fly speed equal to the gnome druid’s speed, and the gnome druid can hover. The gnome druid also becomes
insubstantial. When the gnome druid squeezes, the gnome druid can move at full speed instead of half speed and can fit through
any opening large enough to accommodate even a single insect. The gnome druid can’t attack, pick up anything, or manipulate
objects. Until this power ends, the gnome druid can use wild shape to change among this form, another beast form, and the
gnome druid’s humanoid form.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Predator
- While the gnome druid is not wearing heavy armor, the gnome druid gains a +1 bonus to the gnome druid’s speed.
Skills Nature +21, Perception +21
Str 14 (+12); Dex 20 (+15); Wis 22 (+16);
Con 15 (+12); Int 15 (+12); Cha 14 (+12)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Preserving Invoker [Level 21 Artillery]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 147; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 35
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +24 vs. Reflex; 2d8 + 14 radiant damage, and the gnome invoker slides the target 1 square. The gnome invoker can
use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +24 vs. Reflex; 2d8 + 14 damage. If the target moves more than 1 square before the end of the gnome
invoker’s next turn, the target takes 11 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +24 vs. Will; 5d6 + 14 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the gnome invoker hits the gnome invoker’s ally.
The gnome invoker gains a +6 bonus to the gnome invoker’s next attack roll against the triggering enemy if that attack occurs
before the end of the gnome invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the gnome invoker makes an attack roll against the gnome invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the gnome invoker’s next turn, any
attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Preservation
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker can slide
an ally within 10 squares of the gnome invoker 1 square.
Skills Arcana +23, Religion +21
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 15 (+12); Int 22 (+16); Cha 15 (+12)
Equipment hide armor, mace
-1 Level / +1 Level
Gnome Wrathful Invoker [Level 21 Artillery]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 34, Reflex 32, Will 35
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The gnome invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +24 vs. Will; 3d10 + 14 radiant damage, and until the end of the gnome invoker’s next turn, each creature that
the target attacks gains a +6 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +24 vs. Fortitude; 7d6 + 14 damage, and the gnome invoker slides the target 5 squares and knock it
prone. Miss: Half damage, and the gnome invoker slides the target 3 squares and knock it prone.
- □ Walk Between Worlds (minor)
- The gnome invoker or one ally within 10 squares gains phasing until the end of the gnome invoker’s next turn. Sustain Minor:
The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the gnome invoker hits the gnome invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Wrath
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker gains
a bonus to the damage roll equal to 1 for each enemy the gnome invoker attacks with the power.
Skills Endurance +19, Religion +18
Str 12 (+11); Dex 14 (+12); Wis 22 (+16);
Con 20 (+15); Int 17 (+13); Cha 15 (+12)
Equipment chainmail, mace
-1 Level / +1 Level
Gnome Bear Shaman [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +21; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 31, Will 35
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Will; 2d8 + 14 damage, and each ally adjacent to the gnome shaman’s spirit companion gains 5 temporary
hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +24 vs. Will; 3d6 + 14 damage, and each ally adjacent to the gnome shaman’s spirit companion can spend a healing
surge and regains an additional 10 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +24 vs. Fortitude; 2d10 + 14 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The gnome shaman conjures a bear spirit in an unoccupied square adjacent
to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through
its space, but allies can. As a move action, the gnome shaman can move the spirit 5 squares.
The spirit can flank enemies
with the gnome shaman and the gnome shaman’s allies, and it can make opportunity attacks against the gnome shaman’s enemies:
+24 vs. Reflex; 2d10 + 14 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears,
and the gnome shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the gnome shaman’s next turn or until it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the gnome shaman’s spirit
companion regains 6 hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Protector Spirit
- Any ally adjacent to the gnome shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or
when the gnome shaman uses a healing power on him or her.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 20 (+15); Int 17 (+13); Cha 14 (+12)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Panther Shaman [Level 21 Controller (Leader)]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +21; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 35
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +24 vs. Fortitude; 2d10 + 14 damage, and until the end of the gnome shaman’s next turn, the gnome shaman’s
spirit companion can flank with the gnome shaman and the gnome shaman’s allies. If the target is bloodied, the gnome shaman
gains a +3 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 2d10 + 14 damage. Until the end of the gnome shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the gnome shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +24 vs. Reflex; 4d8 + 14 damage. Miss: Half damage. Hit or Miss: Until the end of the gnome shaman’s
next turn, the gnome shaman and the gnome shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against
the target. As a free action before the gnome shaman’s next turn, each ally within 20 squares of the target can make a saving
throw and shift 3 squares as the first action of his or her turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage to the spirit, the spirit disappears,
and the gnome shaman takes 15 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the gnome shaman
or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action,
the gnome shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +24 vs. Reflex; 2d10 + 14 damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Stalker Spirit
- Any ally adjacent to the gnome shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +21, Perception +21
Str 13 (+11); Dex 14 (+12); Wis 22 (+16);
Con 15 (+12); Int 22 (+16); Cha 14 (+12)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Chaos Sorcerer [Level 21 Artillery]
Small fey humanoid [XP 3200]
Initiative +15; Senses Perception +11; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 33; Fortitude 30, Reflex 33, Will 37
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d4 + 13 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +25 vs. Will; 2d10 + 24 psychic damage and if the gnome sorcerer rolled an even number for the primary attack roll,
make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+25 vs. Will; 1d6 + 17 psychic damage. If the gnome sorcerer rolled an even number for the secondary attack roll, repeat the
secondary attack. The gnome sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +25 vs. Will; 3d8 + 24 thunder damage, and the gnome sorcerer teleports the
target to a space adjacent to the gnome sorcerer’s enemy that is nearest to it. If the gnome sorcerer rolled an even number
on the attack roll, the gnome sorcerer can teleport the target to a space adjacent to the gnome sorcerer’s ally, not the gnome
sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 6d6 + 24 lightning damage. If the gnome sorcerer rolled an even number
on the attack roll, the target is immobilized (save ends). If the gnome sorcerer rolled an odd number on the attack roll,
the target is dazed (save ends). Miss: Half damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- □ Chaos Echoes (immediate reaction)
- When the gnome sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Chaos Power
- The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the gnome sorcerer rolls a natural 20 on an attack roll for an arcane power, the gnome sorcerer slides the target 1 square
and knock it prone after applying the attack’s other effects. When the gnome sorcerer rolls a natural 1 on an attack roll
for an arcane power, the gnome sorcerer must push each creature within 5 squares of the gnome sorcerer 1 square.
Skills Arcana +19, Bluff +22
Str 15 (+12); Dex 20 (+15); Wis 12 (+11);
Con 14 (+12); Int 15 (+12); Cha 24 (+17)
Equipment cloth armor, dagger
-1 Level / +1 Level
Gnome Dragon Sorcerer [Level 21 Skirmisher]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +11; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 33; Fortitude 33, Reflex 30, Will 37
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +25 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the gnome sorcerer with a melee attack before
the end of the gnome sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +25 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the gnome sorcerer
slides the target 5 squares.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the gnome sorcerer’s next turn. When the gnome
sorcerer moves, the zone moves with the gnome sorcerer, remaining centered on the gnome sorcerer. The zone is difficult terrain
for the gnome sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the gnome sorcerer.
Targets the triggering creature; +25 vs. Reflex; 2d10 + 24 lightning damage and the gnome sorcerer pushes the target 5 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Draconic Power
- The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the gnome sorcerer is not wearing heavy armor, the gnome sorcerer can use the gnome sorcerer’s Strength modifier in
place of the gnome sorcerer’s Dexterity or Intelligence modifier to determine the gnome sorcerer’s AC.
Skills Arcana +19, Athletics +20
Str 20 (+15); Dex 15 (+12); Wis 12 (+11);
Con 14 (+12); Int 15 (+12); Cha 24 (+17)
Equipment cloth armor, mace
-1 Level / +1 Level
Gnome Earth Warden [Level 21 Brute]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +17; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 38; Fortitude 35, Reflex 32, Will 31
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8), and the gnome warden gains a +1 power bonus to AC until the end of the gnome
warden’s next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 14 damage (crit 30 + 3d8). The target is immobilized and takes a -5 penalty to AC and Reflex until the end
of the gnome warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +26 vs. AC; 4d8 + 14 cold damage (crit 46 + 3d8), and the target is slowed (save ends). First Failed Save: The target
is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save
ends). Miss: Half damage, and the target is slowed until the end of the gnome warden’s next turn. Hit or Miss:
Each enemy within 3 squares of the gnome warden, other than the target, is slowed until the end of the gnome warden’s next
turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the gnome warden that is within 5 squares of the gnome warden makes an attack that does not include
the gnome warden as a target.
Targets the triggering enemy; The gnome warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- ○ Cleansing Earth (immediate reaction)
- When the gnome warden is subjected to an effect that a save can end.
The gnome warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Earthstrength
- When the gnome warden uses the gnome warden’s second wind, the gnome warden gains an additional +5 bonus to AC. The bonus
lasts until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +18, Perception +17
Str 22 (+16); Dex 14 (+12); Wis 15 (+12);
Con 20 (+15); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Wild Warden [Level 21 Brute]
Small fey humanoid [XP 3200]
Initiative +12; Senses Perception +20; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 36; Fortitude 35, Reflex 30, Will 34
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and the target is slowed until the end of the gnome warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +26 vs. Fortitude; 2d10 + 19 damage, and the target is weakened until the end of the gnome warden’s next turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the gnome warden shifts 1 square. +26 vs. AC; 3d10 + 14 damage, and ongoing 10 damage (save ends).
Miss: Half damage, and ongoing 5 damage (save ends).
- □ Verdant Life (minor) ✦ Healing
- The gnome warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; +26 vs. Fortitude; 2d10 + 14 damage, and the target grants combat advantage to the gnome warden
and the gnome warden’s allies until the end of the gnome warden’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Wildblood
- When the gnome warden uses the gnome warden’s second wind, each enemy marked by the gnome warden takes an additional -5 penalty
to attack rolls for attacks that don’t include the gnome warden as a target, until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +20, Perception +20
Str 22 (+16); Dex 14 (+12); Wis 20 (+15);
Con 15 (+12); Int 14 (+12); Cha 15 (+12)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.