Gnome NPCs [Level 25]
Gnome Battle Cleric [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +17; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 38
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the gnome cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +31 vs. AC; 4d8 + 15 damage. The next attack roll the gnome cleric makes against the target gains a +2 power bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +29 vs. AC; 6d8 + 15 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the gnome cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +22, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 21 (+17);
Con 14 (+14); Int 14 (+14); Cha 17 (+15)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Devoted Cleric [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 33, Reflex 33, Will 39
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the gnome cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The gnome cleric and each
ally in the burst gain a +6 power bonus to AC until the end of the gnome cleric’s next turn and can spend a healing surge.
Add +6 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +27 vs. Fortitude; 4d10 + 15 psychic damage, and the target is stunned until the end of the
gnome cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The gnome cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the gnome cleric within 5 squares
of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +23, Religion +19
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Greatweapon Fighter [Level 25 Soldier]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +14; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 39, Reflex 33, Will 33
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage. Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +29 vs. AC; 4d10 + 20 damage.
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +29 vs. AC; 6d10 + 15 damage, and all of the gnome fighter’s enemies that the gnome fighter can see are marked until the end
of the gnome fighter’s next turn. Miss: The power is not expended.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the gnome fighter’s hit points drop to 0 or lower.
The gnome fighter regains hit points up to one-half the gnome fighter’s maximum hit points. However, the gnome fighter takes
a –2 penalty to attack rolls until the end of the encounter.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Athletics +23, Intimidate +19
Str 23 (+18); Dex 15 (+14); Wis 14 (+14);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment scale armor, battleaxe, handaxe
-1 Level / +1 Level
Gnome Guardian Fighter [Level 25 Soldier]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 33
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the target is pushed 1 square if it is the gnome fighter’s size, smaller
than the gnome fighter, or one size category larger. The gnome fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 20 damage (crit 44 + 3d8), and make a secondary attack against one creature adjacent to the primary target
and within the gnome fighter’s melee reach. Secondary Attack: +29 vs. AC; 2d8 + 20 damage (crit 36 + 3d8).
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The gnome fighter gains an action point that the gnome fighter must spend during the gnome fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the gnome fighter uses a fighter power, the gnome fighter can score a critical hit on a roll of 19–20, and the gnome
fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the gnome fighter takes 1d8 + 9
damage damage and ongoing 10 damage (save ends), as long as the gnome fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the gnome fighter uses another stance power.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Heal +19, Intimidate +19
Str 23 (+18); Dex 21 (+17); Wis 14 (+14);
Con 15 (+14); Int 14 (+14); Cha 15 (+14)
Equipment scale armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Avenging Paladin [Level 25 Soldier]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 38, Reflex 34, Will 38
Speed 4
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +30 vs. AC; 2d8 + 15 radiant damage. If the gnome paladin has marked the target, the gnome paladin gains a +2 bonus to the
damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +30 vs. AC; 3d8 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the gnome paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d8 + 15 thunder damage, and the
target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +30 vs. AC; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the gnome paladin when it attacks (save ends). The gnome paladin gains a +2 bonus to the opportunity attack roll and deals
an extra 1d8 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The gnome paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +23, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment plate armor, longsword, javelin
-1 Level / +1 Level
Gnome Protecting Paladin [Level 25 Soldier]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 37, Reflex 36, Will 39
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage (crit 32 + 3d8), and the gnome paladin gains 2 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +28 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 2 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +28 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the gnome paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 16 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The gnome paladin and each ally within 5 squares can spend a healing surge.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +24, Religion +19
Str 21 (+17); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 25 (+19)
Equipment plate armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Archer Ranger [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +18; Senses Perception +19; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 37, Reflex 38, Will 33
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 14 damage.
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +29 vs. AC; 2d8 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Short Sword: +28/+29 vs. AC; 2d8 + 9 damage (crit 25 + 3d8) (main)/2d6
+ 9 damage (off-hand).
Shortbow: Ranged 15/30; +29 vs. AC (twice); 2d8 + 9 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 15/30; +29 vs. Fortitude; 4d8 + 15 damage, and the target is pushed 4 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +29 vs. AC; 3d8 + 15 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the gnome ranger’s turn, enemies treat the gnome ranger as invisible if the gnome ranger has cover or concealment
from them. An enemy still knows the square occupied by the gnome ranger if it saw the gnome ranger in that square at any point
during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Archer Fighting Style
- The gnome ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The gnome ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +19, Stealth +24
Str 21 (+17); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, scimitar, short sword, shortbow
-1 Level / +1 Level
Gnome Two-Blade Ranger [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 39; Fortitude 38, Reflex 37, Will 33
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
- ● [m] Off-hand Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Scimitar: +29/+29 vs. AC; 2d8 + 9 damage (crit 25 + 3d8) (main)/2d8
+ 9 damage (crit 25 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +28 vs. AC (twice); 2d8 + 9 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Scimitar (main): +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
Scimitar (off hand): +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
If one attack hits, the target takes a
–2 penalty to attack rolls until the end of the gnome ranger’s next turn. If both attacks hit the same target, this penalty
worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the gnome ranger and misses before the
start of the gnome ranger’s next turn, make a melee basic attack against it with both the gnome ranger’s main weapon and the
gnome ranger’s off-hand weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Scimitar/Scimitar: +29/+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8) (main)/2d8 +
15 damage (crit 31 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +28 vs. AC (twice); 2d8 + 14 damage.
Miss:
Half damage per attack. Hit or Miss: After making these attacks, the gnome ranger can shift 2 squares.
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the gnome ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Two-Blade Fighting Style
- The gnome ranger can wield a one-handed weapon in the gnome ranger’s off hand as if it were an off-hand weapon. In addition,
the gnome ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The gnome ranger gains an additional +15 hit points.
Skills Nature +19, Perception +19
Str 23 (+18); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, scimitar, scimitar, shortbow
-1 Level / +1 Level
Gnome Brawny Rogue [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +18; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 34
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 14 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +30 vs. Reflex; 2d6 + 15 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +30 vs. Will; 6d6 + 15 damage, and the gnome rogue becomes invisible. The gnome rogue shifts into any square adjacent to the
target and reappear at the start of the gnome rogue’s next turn. The gnome rogue has combat advantage against the target until
the end of the gnome rogue’s next turn. Miss: Half damage, the gnome rogue can shift 1 square to another square adjacent
to the target, and the gnome rogue has combat advantage against the target until the end of the gnome rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The gnome rogue can shift twice the gnome rogue’s speed. The gnome rogue can climb at full speed as part of this move. If
an enemy attacks the gnome rogue while the gnome rogue shifts, the gnome rogue gains a +4 bonus to AC against that attack.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the gnome rogue.
Targets the creature the gnome rogue’s ally damaged; +30 vs. AC; 2d6 + 15 damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Acrobatics +23, Thievery +23
Str 21 (+17); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 17 (+15)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Gnome Trickster Rogue [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +18; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 39, Will 37
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
The gnome rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the gnome rogue.
The gnome rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- □ Hide from the Light (minor)
- The gnome rogue must already be hidden to use this power. The gnome rogue is invisible until the end of the encounter or until
the gnome rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack
or an at-will attack.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Stealth +25, Thievery +23
Str 15 (+14); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Gnome Fey-Pact Warlock [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 38, Will 39
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +28 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the gnome warlock is invisible to the target until the start of the
gnome warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +28 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex
defense until the end of the gnome warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +28 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the gnome warlock takes damage,
the gnome warlock makes a +28 vs. Will attack against the target; if the attack hits, the gnome warlock takes half damage
and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the gnome warlock is adjacent
to the target, the images of the gnome warlock both begin to flow together, such that anyone who attacks one has a 50% chance
of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The gnome warlock becomes invisible until the start of the gnome warlock’s next turn and teleports 20 squares. The gnome warlock
leaves behind an illusory image of the gnome warlock that persists as long as the gnome warlock is invisible. This image stands
in place, takes no actions, and uses the gnome warlock’s defenses if it is attacked. If the illusion is touched or takes any
damage, it dissolves into a pile of dead leaves. If the gnome warlock makes an attack, the gnome warlock becomes visible.
Sustain Standard: The gnome warlock remains invisible as long as the gnome warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock can immediately teleport 3 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +25, Bluff +24
Str 12 (+13); Dex 13 (+13); Wis 14 (+14);
Con 15 (+14); Int 23 (+18); Cha 25 (+19)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Infernal-Pact Warlock [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 37, Reflex 38, Will 35
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the gnome warlock takes damage before the end of the gnome warlock’s next
turn, the target takes an extra 2d6 + 15 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 9 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +27 vs. Reflex; 5d10 + 15 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the gnome warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The gnome warlock grows wings and gains a fly speed equal to the gnome warlock’s speed until the end of the encounter or for
5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains 25 temporary hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +25, Intimidate +20
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 23 (+18); Cha 17 (+15)
Equipment leather armor, mace
-1 Level / +1 Level
Gnome Star-Pact Warlock [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 35, Will 38
Speed 5
- ● [m] Sickle (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the gnome warlock on its next turn, it
takes an extra 2d6 + 15 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +27 vs. Will; 4d10 + 15 damage, and the gnome warlock can swap places with the target. After swapping places with
the target, the gnome warlock can teleport 3 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +27 vs. Will; 5d10 + 15 fire and psychic damage, and the target is stunned until the end of the gnome warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the gnome warlock’s next turn.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the gnome warlock’s next turn, anyone who attacks the gnome warlock must roll two dice and take the lower
result. Each time an attack misses due to this effect, the gnome warlock gains a cumulative +1 power bonus to the gnome warlock’s
next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains a +1 bonus to a single d20 roll the gnome warlock makes during the gnome warlock’s next turn. This
bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +22, Insight +18
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 17 (+15); Cha 23 (+18)
Equipment leather armor, sickle
-1 Level / +1 Level
Gnome Inspiring Warlord [Level 25 Soldier (Leader)]
Small fey humanoid [XP 7000]
Initiative +15; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 38
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the gnome warlord or the target. On his or her next attack
against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the gnome warlord’s next turn. Until the end of
the encounter, the gnome warlord’s allies gain a +6 power bonus to their attack rolls against weakened enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +29 vs. AC; 6d10 + 15 damage, and the gnome warlord and all of the gnome warlord’s allies within 10 squares of the gnome warlord
makes saving throws against any single effect that a save can end. Miss: Each of the gnome warlord’s allies within
10 squares of the gnome warlord makes a saving throw against any effect that the target caused and that a save can end.
- □ Heart of the Titan (standard)
- The gnome warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 6. Until
the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage rolls and
can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Inspiring Presence
- When an ally who can see the gnome warlord spends an action point to take an extra action, that ally also regains 18 lost
hit points.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +18, History +20
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 17 (+15); Cha 23 (+18)
Equipment chainmail, battleaxe, javelin
-1 Level / +1 Level
Gnome Tactical Warlord [Level 25 Soldier (Leader)]
Small fey humanoid [XP 7000]
Initiative +15; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 38, Reflex 38, Will 35
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8). Before the gnome warlord attacks, one ally adjacent to either the gnome warlord
or the target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +29 vs. AC; 1d8 + 15 damage (crit 23 + 3d8), and an ally of the gnome warlord’s choice within 5 squares of the gnome warlord
takes a standard action. The gnome warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the gnome
warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +29 vs. AC; 6d6 + 15 damage. Until the end of the encounter, the gnome warlord’s allies add +6 to attack rolls
and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +6 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the gnome warlord slides each target 6 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Tactical Presence
- When an ally the gnome warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack
roll.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +18, History +23
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 23 (+18); Cha 17 (+15)
Equipment hide armor, light shield, scimitar, javelin
-1 Level / +1 Level
Gnome Control Wizard [Level 25 Artillery]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +17; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 38
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d4 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +28 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the gnome wizard’s next turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +28 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the gnome wizard’s next turn, or the gnome wizard can dismiss it as a minor action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +28 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- □ Time Stop (minor)
- The gnome wizard gains two extra standard actions, which the gnome wizard can’t use to attack other creatures.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Orb of Imposition (free)
- The gnome wizard can choose one creature suffering from one of the gnome wizard’s wizard spells whose effect ends on a saving
throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the gnome wizard can extend
the duration a wizard at-will spell whose effect is ending at the end of the gnome wizard’s current turn, so that it lasts
instead until the end of the gnome wizard’s next turn.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +26, Insight +22
Str 12 (+13); Dex 15 (+14); Wis 21 (+17);
Con 14 (+14); Int 25 (+19); Cha 15 (+14)
Equipment cloth armor, dagger, orb
-1 Level / +1 Level
Gnome War Wizard [Level 25 Artillery]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +14; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 35
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +28 vs. Reflex; 2d6 + 16 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +28 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +28
vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +28 vs. Reflex; 1d6 + 16 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +28 vs. Fortitude, Reflex, Will. The gnome wizard makes only one attack per target, but compare
that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 16 poison
damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15 fire damage
(save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none
of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect
separately.
- □ Mass Fly (standard)
- The gnome wizard and each ally within 5 squares gain a speed of fly 8 until the end of the gnome wizard’s next turn. Sustain
Minor: The gnome wizard can sustain this power until the end of the encounter or for 5 minutes. If the gnome wizard does
not sustain this power, all targets float to the ground without taking falling damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Wand of Accuracy (free)
- The gnome wizard gains a +5 bonus to a single attack roll.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +26, History +24
Str 12 (+13); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 25 (+19); Cha 15 (+14)
Equipment cloth armor, dagger, wand
-1 Level / +1 Level
Gnome Isolating Avenger [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage, and the gnome avenger shifts 1 square, sliding the target 1 square into the space the gnome avenger
occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +30 vs. AC; 3d8 + 15 damage, and until the end of the gnome avenger’s next turn, the gnome avenger and the target are immobilized.
In addition, no other creature has line of sight or line of effect to either the target or the gnome avenger, both of whom
have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the
target or the gnome avenger before the end of the gnome avenger’s next turn. Hit or Miss: Until the end of the gnome
avenger’s next turn, the gnome avenger gains a +6 bonus to all defenses against the target’s attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +30 vs. Fortitude; 6d8 + 15 damage, and the target takes 10 damage at the start of its turn if the gnome avenger is within
5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the gnome
avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the gnome avenger to 0 hit points or fewer and doesn’t kill you.
The gnome avenger is dying but doesn’t fall unconscious. Until the end of the gnome avenger’s next turn, the gnome avenger
doesn’t take any damage after the triggering attack, and the gnome avenger gains a +4 bonus to attack rolls. At the end of
the gnome avenger’s next turn, the gnome avenger falls unconscious if the gnome avenger is still dying.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Retribution
- When any enemy other than the gnome avenger’s oath of enmity target hits the gnome avenger, the gnome avenger gains a +6 bonus
to damage rolls against the gnome avenger’s oath of enmity target until the end of the gnome avenger’s next turn. This bonus
is cumulative.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Athletics +19, Religion +23
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 23 (+18); Cha 14 (+14)
Equipment cloth armor, longsword, javelin, holy symbol
-1 Level / +1 Level
Gnome Pursuing Avenger [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage, and if the target doesn’t end its next turn adjacent to the gnome avenger, the gnome avenger
can shift 6 squares as a free action. The gnome avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +30 vs. AC; 4d8 + 15 radiant damage, and if the target is not adjacent to the gnome avenger at the start of the gnome avenger’s
next turn, the gnome avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the
gnome avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +27 vs. Will; 6d8 + 15 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the gnome avenger can teleport to a space adjacent to the target as a minor action.
The gnome avenger doesn’t need line of sight to the destination space. Aftereffect: The gnome avenger can teleport
to a space adjacent to the target as a free action once. The gnome avenger doesn’t need line of sight to the destination space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the gnome avenger gains phasing, and the gnome avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Pursuit
- If the gnome avenger’s oath of enmity target moves away from the gnome avenger willingly, the gnome avenger gains a +11 bonus
to damage rolls against the target until the end of the gnome avenger’s next turn.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Religion +19, Stealth +24
Str 15 (+14); Dex 21 (+17); Wis 23 (+18);
Con 14 (+14); Int 15 (+14); Cha 14 (+14)
Equipment cloth armor, longsword, crossbow, holy symbol
-1 Level / +1 Level
Gnome Rageblood Barbarian [Level 25 Brute]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +18; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 34
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d10 + 3d8 + 15 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains
a +2 bonus to attack rolls against the gnome barbarian. If the gnome barbarian is raging, attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +29 vs. AC; 4d10 + 20 damage, and the target cannot regain hit points until the start of the gnome barbarian’s next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +29 vs. AC; 7d10 + 15 damage, and the target is pushed 5 squares. Miss: Half damage, and the target is pushed 1 square.
Hit or Miss: The gnome barbarian enters the rage of the ash hammer. Until the rage ends, whenever the gnome barbarian
hits with an attack, the gnome barbarian gains 13 temporary hit points. If that attack already grants temporary hit points
to the gnome barbarian, add +3 to the number of temporary hit points the gnome barbarian gains.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- ○ Swift Charge (free)
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
The gnome barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the gnome barbarian is hit by an attack.
Until the end of the gnome barbarian’s next turn, the gnome barbarian gains resist 17 to all damage.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Rageblood Vigor
- Whenever the gnome barbarian’s attack reduces an enemy to 0 hit points, the gnome barbarian gains 15 temporary hit points.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 21 (+17); Int 14 (+14); Cha 17 (+15)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Thaneborn Barbarian [Level 25 Brute]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +18; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 37
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d10 + 3d6 + 15 damage. When charging, the gnome barbarian can use this power in place of a melee basic attack.
If the gnome barbarian is raging, the gnome barbarian can move 2 extra squares as part of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +29 vs. AC; 5d10 + 15 damage, and each enemy adjacent to the gnome barbarian takes a –6 penalty to attack rolls until the
end of the gnome barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +29 vs. AC; 7d10 + 15 thunder damage, and the gnome barbarian knocks the target prone. Miss: Half damage. Hit or
Miss: The gnome barbarian enters the rage of the stone tempest. Until the rage ends, the gnome barbarian can score a critical
hit on a roll of 18–20.
- □ Untouched (minor)
- The gnome barbarian makes a saving throw against each effect on the gnome barbarian that a save can end. The gnome barbarian
gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the gnome barbarian’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Thaneborn Triumph
- Whenever the gnome barbarian bloodies an enemy, the next attack by the gnome barbarian or an ally against that enemy gains
a +6 bonus to the attack roll.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 15 (+14); Int 14 (+14); Cha 23 (+18)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Cunning Bard [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +18; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 33, Reflex 39, Will 39
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage (crit 27 + 3d8).
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the gnome
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +28 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the gnome bard, as the last action of his
or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the
gnome bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +28 vs. Will; the gnome bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the gnome bard’s choice, and the target is then stunned until the end of the gnome
bard’s next turn. Miss: The target is dazed until the end of the gnome bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the gnome bard, the gnome bard can slide that ally
1 square as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +25, Bluff +24
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 15 (+14); Int 23 (+18); Cha 25 (+19)
Equipment hide armor, light shield, scimitar
-1 Level / +1 Level
Gnome Valorous Bard [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +13; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 36, Reflex 36, Will 39
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage (crit 27 + 3d8).
- ● [M] Guiding Strike (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage (crit 32 + 3d8), and the target takes a –2 penalty to the defense of the gnome bard’s choice until
the end of the gnome bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +30 vs. AC; 3d8 + 16 damage (crit 40 + 3d8), and one ally adjacent to the target makes a saving throw with a +5 power bonus
and gains a +5 power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +28 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the gnome bard. The target deals half damage to any of the gnome bard’s allies except the chosen ally (save ends).
In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the gnome bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the gnome bard reduces an enemy to 0 hit points or bloodies an enemy, the
gnome bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +22, Athletics +18
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 21 (+17); Int 17 (+15); Cha 25 (+19)
Equipment chainmail, light shield, scimitar
-1 Level / +1 Level
Gnome Guardian Druid [Level 25 Controller]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 34, Will 38
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the gnome druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the gnome druid’s
next turn. Hit or Miss: Until the end of the gnome druid’s next turn, any creature that enters the area of the burst
or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +27 vs. Fortitude; 4d6 + 15 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the gnome druid’s next turn. While the zone persists, the gnome druid can make the following secondary attack, using
a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +27 vs. Reflex; the target
cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The
zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The gnome druid and each ally with 5 squares grows revitalizing roots. Until the end of the gnome druid’s next turn, each
target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he
or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Guardian
- While the gnome druid is not wearing heavy armor, the gnome druid can use the gnome druid’s Constitution modifier in place
of the gnome druid’s Dexterity or Intelligence modifier to determine the gnome druid’s AC.
Skills Heal +23, Nature +23
Str 14 (+14); Dex 15 (+14); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 14 (+14)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Predator Druid [Level 25 Controller]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 37, Will 38
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the gnome druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until
the end of the gnome druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +27 vs. Reflex; 6d6 + 15 damage. If the attack hits at least once, the gnome druid
shifts 5 squares. Hit or Miss: Until the end of the encounter, while the gnome druid is in beast form the gnome druid
can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the gnome druid.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the gnome druid uses wild shape to change into beast form, the gnome druid becomes
insubstantial and gain phasing until the end of the gnome druid’s turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Predator
- While the gnome druid is not wearing heavy armor, the gnome druid gains a +1 bonus to the gnome druid’s speed.
Skills Nature +23, Perception +23
Str 14 (+14); Dex 21 (+17); Wis 23 (+18);
Con 15 (+14); Int 15 (+14); Cha 14 (+14)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Preserving Invoker [Level 25 Artillery]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +18; low-light
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the gnome invoker slides the target 1 square. The gnome invoker can
use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the gnome invoker’s next turn. Until the
end of the gnome invoker’s next turn, the target also takes a -6 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +27 vs. Will; 6d6 + 15 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- □ Covenant of Vengeance (minor)
- Choose either the gnome invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the gnome invoker and the gnome invoker’s allies gain
a +4 power bonus to attack rolls against that creature until the end of the gnome invoker’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the gnome invoker hits the gnome invoker’s ally.
The gnome invoker gains a +6 bonus to the gnome invoker’s next attack roll against the triggering enemy if that attack occurs
before the end of the gnome invoker’s next turn.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Preservation
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker can slide
an ally within 10 squares of the gnome invoker 1 square.
Skills Arcana +25, Religion +23
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 15 (+14)
Equipment hide armor, mace
-1 Level / +1 Level
Gnome Wrathful Invoker [Level 25 Artillery]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +18; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 38
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The gnome invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the gnome invoker’s
next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +27 vs. Fortitude; 4d8 + 15 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the gnome invoker hits the gnome invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Wrath
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker gains
a bonus to the damage roll equal to 1 for each enemy the gnome invoker attacks with the power.
Skills Endurance +21, Religion +20
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 15 (+14)
Equipment chainmail, mace
-1 Level / +1 Level
Gnome Bear Shaman [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +23; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 38
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the gnome shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the gnome shaman’s next turn, any ally takes half damage
from any source while adjacent to the gnome shaman’s spirit companion. Each ally adjacent to the gnome shaman’s spirit companion
gains 7 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +27 vs. Reflex; 3d6 + 15 lightning damage, and the gnome shaman teleports the target 10 squares.
Miss: Half damage, and the gnome shaman teleports the target 5 squares. Hit or Miss: The gnome shaman teleports
each ally in the blast 10 squares.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears,
and the gnome shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the gnome shaman and the gnome shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the gnome shaman’s spirit
companion regains 6 hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Protector Spirit
- Any ally adjacent to the gnome shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or
when the gnome shaman uses a healing power on him or her.
Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 14 (+14)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Panther Shaman [Level 25 Controller (Leader)]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 10 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the gnome shaman’s next turn, the gnome shaman’s
spirit companion can flank with the gnome shaman and the gnome shaman’s allies. If the target is bloodied, the gnome shaman
gains a +3 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the gnome shaman’s next turn, when any ally adjacent
to the gnome shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 6 damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears,
and the gnome shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Stalker Spirit
- Any ally adjacent to the gnome shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 14 (+14)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Chaos Sorcerer [Level 25 Artillery]
Small fey humanoid [XP 7000]
Initiative +17; Senses Perception +13; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 40
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +28 vs. Will; 2d10 + 25 psychic damage and if the gnome sorcerer rolled an even number for the primary attack roll,
make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+28 vs. Will; 1d6 + 18 psychic damage. If the gnome sorcerer rolled an even number for the secondary attack roll, repeat the
secondary attack. The gnome sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +28 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the gnome sorcerer’s next
turn. If the gnome sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18
cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +28 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the gnome sorcerer can make a secondary attack against the target if it is within 10 squares of the gnome
sorcerer (save ends): +28 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise,
its attack is unaffected by this secondary attack. If the gnome sorcerer rolled an even number on the secondary attack roll,
the gnome sorcerer chooses the creature that the target attacks.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the gnome sorcerer’s next turn, the gnome sorcerer becomes insubstantial, the gnome sorcerer gains a fly
speed equal to the gnome sorcerer’s speed, and the gnome sorcerer can hover.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Chaos Power
- The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the gnome sorcerer rolls a natural 20 on an attack roll for an arcane power, the gnome sorcerer slides the target 1 square
and knock it prone after applying the attack’s other effects. When the gnome sorcerer rolls a natural 1 on an attack roll
for an arcane power, the gnome sorcerer must push each creature within 5 squares of the gnome sorcerer 1 square.
Skills Arcana +21, Bluff +24
Str 15 (+14); Dex 21 (+17); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 25 (+19)
Equipment cloth armor, dagger
-1 Level / +1 Level
Gnome Dragon Sorcerer [Level 25 Skirmisher]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 40
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +28 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the gnome sorcerer with a melee attack before
the end of the gnome sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +28 vs. Reflex; 5d6 + 25 acid damage. Until the end of the gnome sorcerer’s next turn, the target doesn’t have
line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +28 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the gnome sorcerer’s turns, the gnome sorcerer can slide one enemy within 3 squares of the gnome sorcerer
2 squares as a free action.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the gnome sorcerer is hit by an attack.
Until the end of the encounter, the gnome sorcerer gains a +5 power bonus to all defenses.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Draconic Power
- The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the gnome sorcerer is not wearing heavy armor, the gnome sorcerer can use the gnome sorcerer’s Strength modifier in
place of the gnome sorcerer’s Dexterity or Intelligence modifier to determine the gnome sorcerer’s AC.
Skills Arcana +21, Athletics +22
Str 21 (+17); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 25 (+19)
Equipment cloth armor, mace
-1 Level / +1 Level
Gnome Earth Warden [Level 25 Brute]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +19; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 41; Fortitude 38, Reflex 35, Will 34
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the gnome warden gains a +1 power bonus to AC until the end of the gnome
warden’s next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +29 vs. Reflex; the gnome warden pulls the target 2 squares to a space that
must be adjacent to the gnome warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d8
+ 15 damage (crit 39 + 3d8). Special: If either attack hits, the target is also slowed until the start of the gnome
warden’s next turn.
- □ Panacea (minor)
- The gnome warden makes a saving throw with a +4 power bonus. The gnome warden also gains a +4 power bonus to saving throws
until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The gnome warden assumes the guardian form of the jungle lord until the end of the encounter. While the gnome warden is in
this form, the gnome warden gains a climb speed equal to the gnome warden’s speed and a +2 bonus to Reflex. In addition, whenever
the gnome warden hits a target with a melee attack, the gnome warden slides the target 2 squares. If that attack already pulls,
pushes, or slides the target, the gnome warden slides the target 2 squares after that forced movement. Once during this encounter,
the gnome warden can make the following attack while the gnome warden is in this form as a standard action.
Secondary
Attack: +29 vs. AC; 4d8 + 15 damage (crit 47 + 3d8), and the gnome warden slides the target 1 square. Miss: Half
damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the gnome warden that is within 5 squares of the gnome warden makes an attack that does not include
the gnome warden as a target.
Targets the triggering enemy; The gnome warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Earthstrength
- When the gnome warden uses the gnome warden’s second wind, the gnome warden gains an additional +5 bonus to AC. The bonus
lasts until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +20, Perception +19
Str 23 (+18); Dex 14 (+14); Wis 15 (+14);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Wild Warden [Level 25 Brute]
Small fey humanoid [XP 7000]
Initiative +14; Senses Perception +22; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 39; Fortitude 38, Reflex 33, Will 37
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and the target is slowed until the end of the gnome warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +29 vs. AC; 3d10 + 15 damage, and the target is dazed until the end of the gnome warden’s next turn. Until the end of the
gnome warden’s next turn, the gnome warden gains a +5 power bonus to attack rolls.
- □ Renewal (minor) ✦ Healing
- The gnome warden spends a healing surge. In addition, the gnome warden regains the use of an encounter attack power the gnome
warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The gnome warden assumes the guardian form of the blood wolf until the end of the encounter. While the gnome warden is in
this form, the gnome warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets.
In addition, if the gnome warden has combat advantage against a target that the gnome warden hits with a melee attack, the
gnome warden can knock that target prone. Once during this encounter, the gnome warden can make the following attack while
the gnome warden is in this form as a standard action.
Secondary Attack: +29 vs. AC; 5d10 + 15 damage, and the
target grants combat advantage to the gnome warden (save ends). Miss: Half damage, and the target grants combat advantage
to the gnome warden until the end of the gnome warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d10 + 15 damage, and the target grants combat advantage to the gnome warden
and the gnome warden’s allies until the end of the gnome warden’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Wildblood
- When the gnome warden uses the gnome warden’s second wind, each enemy marked by the gnome warden takes an additional -5 penalty
to attack rolls for attacks that don’t include the gnome warden as a target, until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +22, Perception +22
Str 23 (+18); Dex 14 (+14); Wis 21 (+17);
Con 15 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.