Gnome NPCs [Level 25]

Gnome Battle Cleric [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +17; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 38
Speed 4

● [m] Mace (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the gnome cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+31 vs. AC; 4d8 + 15 damage. The next attack roll the gnome cleric makes against the target gains a +2 power bonus.
□ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
+29 vs. AC; 6d8 + 15 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
Purify (standard)
Every effect that a save can end is removed from the gnome cleric and each ally within 10 squares.
○○○ Healing Word (minor) ✦ Healing
The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s next turn.
Reactive Stealth
If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make a Stealth check.

Skills Heal +22, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 21 (+17);
Con 14 (+14); Int 14 (+14); Cha 17 (+15)
Equipment chainmail, mace, javelin

-1 Level / +1 Level

Gnome Devoted Cleric [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 33, Reflex 33, Will 39
Speed 4

● [m] Mace (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the gnome cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The gnome cleric and each ally in the burst gain a +6 power bonus to AC until the end of the gnome cleric’s next turn and can spend a healing surge. Add +6 to the hit points regained.
□ [C] Sacred Word (standard) ✦ Psychic
Close burst 5; targets enemies; +27 vs. Fortitude; 4d10 + 15 psychic damage, and the target is stunned until the end of the gnome cleric’s next turn. Miss: Half damage, and the target is not stunned.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The gnome cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the gnome cleric within 5 squares of its previous location.
○○○ Healing Word (minor) ✦ Healing
The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s next turn.
Reactive Stealth
If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make a Stealth check.

Skills Heal +23, Religion +19
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment chainmail, mace, javelin

-1 Level / +1 Level

Gnome Greatweapon Fighter [Level 25 Soldier]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +14; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 39, Reflex 33, Will 33
Speed 4

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage. Miss: 6 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+29 vs. AC; 4d10 + 20 damage.
□ [M] Reign of Terror (standard) ✦ Reliable, Weapon
+29 vs. AC; 6d10 + 15 damage, and all of the gnome fighter’s enemies that the gnome fighter can see are marked until the end of the gnome fighter’s next turn. Miss: The power is not expended.
Fade Away (immediate reaction) ✦ Illusion
When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
No Surrender (no action) ✦ Healing
When the gnome fighter’s hit points drop to 0 or lower.
The gnome fighter regains hit points up to one-half the gnome fighter’s maximum hit points. However, the gnome fighter takes a –2 penalty to attack rolls until the end of the encounter.
Reactive Stealth
If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can make a Stealth check.
Combat Challenge
Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +23, Intimidate +19
Str 23 (+18); Dex 15 (+14); Wis 14 (+14);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment scale armor, battleaxe, handaxe

-1 Level / +1 Level

Gnome Guardian Fighter [Level 25 Soldier]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 33
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the target is pushed 1 square if it is the gnome fighter’s size, smaller than the gnome fighter, or one size category larger. The gnome fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+29 vs. AC; 3d8 + 20 damage (crit 44 + 3d8), and make a secondary attack against one creature adjacent to the primary target and within the gnome fighter’s melee reach. Secondary Attack: +29 vs. AC; 2d8 + 20 damage (crit 36 + 3d8).
Act of Desperation (minor)
When an ally within 10 squares is dying.
The gnome fighter gains an action point that the gnome fighter must spend during the gnome fighter’s current turn.
Reaper’s Stance (minor) ✦ Stance, Weapon
Whenever the gnome fighter uses a fighter power, the gnome fighter can score a critical hit on a roll of 19–20, and the gnome fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent to the gnome fighter takes 1d8 + 9 damage damage and ongoing 10 damage (save ends), as long as the gnome fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the gnome fighter uses another stance power.
Fade Away (immediate reaction) ✦ Illusion
When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
Reactive Stealth
If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can make a Stealth check.
Combat Challenge
Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +19, Intimidate +19
Str 23 (+18); Dex 21 (+17); Wis 14 (+14);
Con 15 (+14); Int 14 (+14); Cha 15 (+14)
Equipment scale armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Avenging Paladin [Level 25 Soldier]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 38, Reflex 34, Will 38
Speed 4

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+30 vs. AC; 2d8 + 15 radiant damage. If the gnome paladin has marked the target, the gnome paladin gains a +2 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+30 vs. AC; 3d8 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the gnome paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d8 + 15 thunder damage, and the target is knocked prone.
□ [M] Exalted Retribution (standard) ✦ Weapon
+30 vs. AC; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from the gnome paladin when it attacks (save ends). The gnome paladin gains a +2 bonus to the opportunity attack roll and deals an extra 1d8 damage.
Divine Challenge (minor) ✦ Radiant
The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The gnome paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.
Fade Away (immediate reaction) ✦ Illusion
When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
Reactive Stealth
If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can make a Stealth check.

Skills Intimidate +23, Religion +19
Str 23 (+18); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment plate armor, longsword, javelin

-1 Level / +1 Level

Gnome Protecting Paladin [Level 25 Soldier]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 37, Reflex 36, Will 39
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 16 damage (crit 32 + 3d8), and the gnome paladin gains 2 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +28 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 2 squares.
□ [C] To the Nine Hells with You (standard) ✦ Fire
Close burst 5; targets enemies; +28 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers ongoing 10 fire damage (save ends). The target is marked until the end of the gnome paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 16 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The gnome paladin and each ally within 5 squares can spend a healing surge.
Fade Away (immediate reaction) ✦ Illusion
When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
Reactive Stealth
If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can make a Stealth check.

Skills Intimidate +24, Religion +19
Str 21 (+17); Dex 13 (+13); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 25 (+19)
Equipment plate armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Archer Ranger [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +18; Senses Perception +19; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 37, Reflex 38, Will 33
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage (crit 30 + 3d8).
● [m] Off-hand Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Shortbow (standard) ✦ Weapon
Ranged 15/30; +29 vs. AC; 2d8 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Scimitar/Short Sword: +28/+29 vs. AC; 2d8 + 9 damage (crit 25 + 3d8) (main)/2d6 + 9 damage (off-hand).
Shortbow: Ranged 15/30; +29 vs. AC (twice); 2d8 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 15/30; +29 vs. Fortitude; 4d8 + 15 damage, and the target is pushed 4 squares.
□ [C] Unstoppable Arrows (standard) ✦ Weapon
Close blast 5; targets enemies; +29 vs. AC; 3d8 + 15 damage. Miss: Half damage.
Forest Ghost (standard) ✦ Illusion
When it is not the gnome ranger’s turn, enemies treat the gnome ranger as invisible if the gnome ranger has cover or concealment from them. An enemy still knows the square occupied by the gnome ranger if it saw the gnome ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Hunter’s Quarry (minor)
The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry, the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
Fade Away (immediate reaction) ✦ Illusion
When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
Reactive Stealth
If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make a Stealth check.
Archer Fighting Style
The gnome ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The gnome ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +19, Stealth +24
Str 21 (+17); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, scimitar, short sword, shortbow

-1 Level / +1 Level

Gnome Two-Blade Ranger [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 39; Fortitude 38, Reflex 37, Will 33
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
● [m] Off-hand Scimitar (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
● [r] Shortbow (standard) ✦ Weapon
Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Scimitar/Scimitar: +29/+29 vs. AC; 2d8 + 9 damage (crit 25 + 3d8) (main)/2d8 + 9 damage (crit 25 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +28 vs. AC (twice); 2d8 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Scimitar (main): +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
Scimitar (off hand): +29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the gnome ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the gnome ranger and misses before the start of the gnome ranger’s next turn, make a melee basic attack against it with both the gnome ranger’s main weapon and the gnome ranger’s off-hand weapon as an immediate reaction.
□ [M/R] Bloodstorm (standard) ✦ Weapon
Two attacks on one creature.
Scimitar/Scimitar: +29/+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8) (main)/2d8 + 15 damage (crit 31 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +28 vs. AC (twice); 2d8 + 14 damage.
Miss: Half damage per attack. Hit or Miss: After making these attacks, the gnome ranger can shift 2 squares.
Hunter’s Quarry (minor)
The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry, the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
Fade Away (immediate reaction) ✦ Illusion
When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
Hit the Dirt (immediate interrupt)
When the gnome ranger is hit by an area attack or a close attack.
Shift 2 squares.
Reactive Stealth
If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make a Stealth check.
Two-Blade Fighting Style
The gnome ranger can wield a one-handed weapon in the gnome ranger’s off hand as if it were an off-hand weapon. In addition, the gnome ranger gains Toughness as a bonus feat.
Toughness [Feat]
The gnome ranger gains an additional +15 hit points.

Skills Nature +19, Perception +19
Str 23 (+18); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, scimitar, scimitar, shortbow

-1 Level / +1 Level

Gnome Brawny Rogue [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +18; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 34
Speed 5

● [m] Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +30 vs. AC; 2d6 + 15 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+30 vs. Reflex; 2d6 + 15 damage.
□ [M] Ghost on the Wind (standard) ✦ Weapon
+30 vs. Will; 6d6 + 15 damage, and the gnome rogue becomes invisible. The gnome rogue shifts into any square adjacent to the target and reappear at the start of the gnome rogue’s next turn. The gnome rogue has combat advantage against the target until the end of the gnome rogue’s next turn. Miss: Half damage, the gnome rogue can shift 1 square to another square adjacent to the target, and the gnome rogue has combat advantage against the target until the end of the gnome rogue’s next turn.
Dazzling Acrobatics (move)
The gnome rogue can shift twice the gnome rogue’s speed. The gnome rogue can climb at full speed as part of this move. If an enemy attacks the gnome rogue while the gnome rogue shifts, the gnome rogue gains a +4 bonus to AC against that attack.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the gnome rogue.
Targets the creature the gnome rogue’s ally damaged; +30 vs. AC; 2d6 + 15 damage.
Fade Away (immediate reaction) ✦ Illusion
When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
Reactive Stealth
If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a Stealth check.
First Strike
At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the gnome rogue deals an extra 5d6 damage.

Skills Acrobatics +23, Thievery +23
Str 21 (+17); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 17 (+15)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Gnome Trickster Rogue [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +18; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 39, Will 37
Speed 5

● [m] Short Sword (standard) ✦ Weapon
+26 vs. AC; 2d6 + 11 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +30 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
The gnome rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the gnome rogue. The gnome rogue chooses the target of its attack.
□ [M/R] Hamstring (standard) ✦ Weapon
Short Sword: +30 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +29 vs. AC; 4d6 + 15 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).
Hide from the Light (minor)
The gnome rogue must already be hidden to use this power. The gnome rogue is invisible until the end of the encounter or until the gnome rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
Fade Away (immediate reaction) ✦ Illusion
When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
Reactive Stealth
If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a Stealth check.
First Strike
At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the gnome rogue deals an extra 5d6 damage.

Skills Stealth +25, Thievery +23
Str 15 (+14); Dex 23 (+18); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Gnome Fey-Pact Warlock [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 38, Will 39
Speed 5

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +28 vs. Reflex; 2d10 + 16 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the gnome warlock is invisible to the target until the start of the gnome warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +28 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex defense until the end of the gnome warlock’s next turn.
□ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
Ranged 5; +28 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the gnome warlock takes damage, the gnome warlock makes a +28 vs. Will attack against the target; if the attack hits, the gnome warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the gnome warlock is adjacent to the target, the images of the gnome warlock both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The gnome warlock becomes invisible until the start of the gnome warlock’s next turn and teleports 20 squares. The gnome warlock leaves behind an illusory image of the gnome warlock that persists as long as the gnome warlock is invisible. This image stands in place, takes no actions, and uses the gnome warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the gnome warlock makes an attack, the gnome warlock becomes visible. Sustain Standard: The gnome warlock remains invisible as long as the gnome warlock doesn’t make an attack.
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock can immediately teleport 3 squares.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +25, Bluff +24
Str 12 (+13); Dex 13 (+13); Wis 14 (+14);
Con 15 (+14); Int 23 (+18); Cha 25 (+19)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Infernal-Pact Warlock [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 37, Reflex 38, Will 35
Speed 5

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the gnome warlock takes damage before the end of the gnome warlock’s next turn, the target takes an extra 2d6 + 15 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 9 squares.
□ [R] Tartarean Tomb (standard)
Ranged 10; +27 vs. Reflex; 5d10 + 15 damage, and the target is entombed (save ends). An entombed target is immobilized and lacks line of sight and line of effect to any space other than its own. All creatures other than the gnome warlock cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The gnome warlock grows wings and gains a fly speed equal to the gnome warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains 25 temporary hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +25, Intimidate +20
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 23 (+18); Cha 17 (+15)
Equipment leather armor, mace

-1 Level / +1 Level

Gnome Star-Pact Warlock [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 35, Will 38
Speed 5

● [m] Sickle (standard) ✦ Weapon
+24 vs. AC; 2d6 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the gnome warlock on its next turn, it takes an extra 2d6 + 15 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +27 vs. Will; 4d10 + 15 damage, and the gnome warlock can swap places with the target. After swapping places with the target, the gnome warlock can teleport 3 squares..
□ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
Ranged 10; +27 vs. Will; 5d10 + 15 fire and psychic damage, and the target is stunned until the end of the gnome warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the gnome warlock’s next turn.
Warlock’s Curse (minor)
The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the gnome warlock’s next turn, anyone who attacks the gnome warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the gnome warlock gains a cumulative +1 power bonus to the gnome warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains a +1 bonus to a single d20 roll the gnome warlock makes during the gnome warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
Reactive Stealth
If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can make a Stealth check.

Skills Arcana +22, Insight +18
Str 12 (+13); Dex 14 (+14); Wis 13 (+13);
Con 23 (+18); Int 17 (+15); Cha 23 (+18)
Equipment leather armor, sickle

-1 Level / +1 Level

Gnome Inspiring Warlord [Level 25 Soldier (Leader)]

Small fey humanoid [XP 7000]

Initiative +15; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 38
Speed 4

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Furious Smash (standard) ✦ Weapon
+29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the gnome warlord or the target. On his or her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the gnome warlord’s next turn. Until the end of the encounter, the gnome warlord’s allies gain a +6 power bonus to their attack rolls against weakened enemies.
□ [M] White Raven’s Call (standard) ✦ Weapon
+29 vs. AC; 6d10 + 15 damage, and the gnome warlord and all of the gnome warlord’s allies within 10 squares of the gnome warlord makes saving throws against any single effect that a save can end. Miss: Each of the gnome warlord’s allies within 10 squares of the gnome warlord makes a saving throw against any effect that the target caused and that a save can end.
Heart of the Titan (standard)
The gnome warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 6. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +6 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
○○○ Inspiring Word (minor) ✦ Healing
The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
Reactive Stealth
If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can make a Stealth check.
Inspiring Presence
When an ally who can see the gnome warlord spends an action point to take an extra action, that ally also regains 18 lost hit points.
Combat Leader
The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +20
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 17 (+15); Cha 23 (+18)
Equipment chainmail, battleaxe, javelin

-1 Level / +1 Level

Gnome Tactical Warlord [Level 25 Soldier (Leader)]

Small fey humanoid [XP 7000]

Initiative +15; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 38, Reflex 38, Will 35
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8). Before the gnome warlord attacks, one ally adjacent to either the gnome warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+29 vs. AC; 1d8 + 15 damage (crit 23 + 3d8), and an ally of the gnome warlord’s choice within 5 squares of the gnome warlord takes a standard action. The gnome warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the gnome warlord for attacks made with this extra standard action.
□ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
Must be wielding a heavy thrown weapon.
Ranged 10/20; +29 vs. AC; 6d6 + 15 damage. Until the end of the encounter, the gnome warlord’s allies add +6 to attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against the target as a free action, with a +6 bonus to the attack roll and the damage.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the gnome warlord slides each target 6 squares.
○○○ Inspiring Word (minor) ✦ Healing
The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
Reactive Stealth
If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can make a Stealth check.
Tactical Presence
When an ally the gnome warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack roll.
Combat Leader
The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +23
Str 23 (+18); Dex 13 (+13); Wis 12 (+13);
Con 14 (+14); Int 23 (+18); Cha 17 (+15)
Equipment hide armor, light shield, scimitar, javelin

-1 Level / +1 Level

Gnome Control Wizard [Level 25 Artillery]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +17; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 38
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +26 vs. AC; 2d4 + 11 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +28 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the gnome wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +28 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the gnome wizard’s next turn, or the gnome wizard can dismiss it as a minor action.
□ [A] Necrotic Web (standard) ✦ Necrotic, Zone
Area burst 3 within 20; +28 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save ends).
Time Stop (minor)
The gnome wizard gains two extra standard actions, which the gnome wizard can’t use to attack other creatures.
Fade Away (immediate reaction) ✦ Illusion
When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
Orb of Imposition (free)
The gnome wizard can choose one creature suffering from one of the gnome wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the gnome wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the gnome wizard’s current turn, so that it lasts instead until the end of the gnome wizard’s next turn.
Reactive Stealth
If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make a Stealth check.

Skills Arcana +26, Insight +22
Str 12 (+13); Dex 15 (+14); Wis 21 (+17);
Con 14 (+14); Int 25 (+19); Cha 15 (+14)
Equipment cloth armor, dagger, orb

-1 Level / +1 Level

Gnome War Wizard [Level 25 Artillery]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +14; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 35
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +28 vs. Reflex; 2d6 + 16 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +28 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +28 vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +28 vs. Reflex; 1d6 + 16 lightning damage.
□ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
Close burst 5; targets enemies; +28 vs. Fortitude, Reflex, Will. The gnome wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 16 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15 fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Mass Fly (standard)
The gnome wizard and each ally within 5 squares gain a speed of fly 8 until the end of the gnome wizard’s next turn. Sustain Minor: The gnome wizard can sustain this power until the end of the encounter or for 5 minutes. If the gnome wizard does not sustain this power, all targets float to the ground without taking falling damage.
Fade Away (immediate reaction) ✦ Illusion
When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
Wand of Accuracy (free)
The gnome wizard gains a +5 bonus to a single attack roll.
Reactive Stealth
If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make a Stealth check.

Skills Arcana +26, History +24
Str 12 (+13); Dex 21 (+17); Wis 15 (+14);
Con 14 (+14); Int 25 (+19); Cha 15 (+14)
Equipment cloth armor, dagger, wand

-1 Level / +1 Level

Gnome Isolating Avenger [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the gnome avenger shifts 1 square, sliding the target 1 square into the space the gnome avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+30 vs. AC; 3d8 + 15 damage, and until the end of the gnome avenger’s next turn, the gnome avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the gnome avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the gnome avenger before the end of the gnome avenger’s next turn. Hit or Miss: Until the end of the gnome avenger’s next turn, the gnome avenger gains a +6 bonus to all defenses against the target’s attacks.
□ [M] Aspect of Death (standard) ✦ Weapon
+30 vs. Fortitude; 6d8 + 15 damage, and the target takes 10 damage at the start of its turn if the gnome avenger is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the gnome avenger is within 5 squares of it (save ends).
○ [C] Oath of Enmity (minor)
Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Fade Away (immediate reaction) ✦ Illusion
When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the gnome avenger to 0 hit points or fewer and doesn’t kill you.
The gnome avenger is dying but doesn’t fall unconscious. Until the end of the gnome avenger’s next turn, the gnome avenger doesn’t take any damage after the triggering attack, and the gnome avenger gains a +4 bonus to attack rolls. At the end of the gnome avenger’s next turn, the gnome avenger falls unconscious if the gnome avenger is still dying.
Reactive Stealth
If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can make a Stealth check.
Censure of Retribution
When any enemy other than the gnome avenger’s oath of enmity target hits the gnome avenger, the gnome avenger gains a +6 bonus to damage rolls against the gnome avenger’s oath of enmity target until the end of the gnome avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy armor nor using a shield, the gnome avenger gains a +3 bonus to AC.

Skills Athletics +19, Religion +23
Str 15 (+14); Dex 13 (+13); Wis 23 (+18);
Con 14 (+14); Int 23 (+18); Cha 14 (+14)
Equipment cloth armor, longsword, javelin, holy symbol

-1 Level / +1 Level

Gnome Pursuing Avenger [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +28 vs. AC; 2d8 + 14 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and if the target doesn’t end its next turn adjacent to the gnome avenger, the gnome avenger can shift 6 squares as a free action. The gnome avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+30 vs. AC; 4d8 + 15 radiant damage, and if the target is not adjacent to the gnome avenger at the start of the gnome avenger’s next turn, the gnome avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the gnome avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the target.
□ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
Ranged 20; +27 vs. Will; 6d8 + 15 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond of destiny (save ends). Until the bond ends, the gnome avenger can teleport to a space adjacent to the target as a minor action. The gnome avenger doesn’t need line of sight to the destination space. Aftereffect: The gnome avenger can teleport to a space adjacent to the target as a free action once. The gnome avenger doesn’t need line of sight to the destination space.
○ [C] Oath of Enmity (minor)
Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the gnome avenger gains phasing, and the gnome avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Fade Away (immediate reaction) ✦ Illusion
When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
Reactive Stealth
If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can make a Stealth check.
Censure of Pursuit
If the gnome avenger’s oath of enmity target moves away from the gnome avenger willingly, the gnome avenger gains a +11 bonus to damage rolls against the target until the end of the gnome avenger’s next turn.
Armor of Faith
The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy armor nor using a shield, the gnome avenger gains a +3 bonus to AC.

Skills Religion +19, Stealth +24
Str 15 (+14); Dex 21 (+17); Wis 23 (+18);
Con 14 (+14); Int 15 (+14); Cha 14 (+14)
Equipment cloth armor, longsword, crossbow, holy symbol

-1 Level / +1 Level

Gnome Rageblood Barbarian [Level 25 Brute]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 34
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d10 + 3d8 + 15 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the gnome barbarian. If the gnome barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+29 vs. AC; 4d10 + 20 damage, and the target cannot regain hit points until the start of the gnome barbarian’s next turn.
□ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
+29 vs. AC; 7d10 + 15 damage, and the target is pushed 5 squares. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The gnome barbarian enters the rage of the ash hammer. Until the rage ends, whenever the gnome barbarian hits with an attack, the gnome barbarian gains 13 temporary hit points. If that attack already grants temporary hit points to the gnome barbarian, add +3 to the number of temporary hit points the gnome barbarian gains.
Fade Away (immediate reaction) ✦ Illusion
When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
Swift Charge (free)
When the gnome barbarian’s attack reduces an enemy to 0 hit points.
The gnome barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the gnome barbarian is hit by an attack.
Until the end of the gnome barbarian’s next turn, the gnome barbarian gains resist 17 to all damage.
Reactive Stealth
If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian can make a Stealth check.
Rageblood Vigor
Whenever the gnome barbarian’s attack reduces an enemy to 0 hit points, the gnome barbarian gains 15 temporary hit points.
Barbarian Agility
While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 21 (+17); Int 14 (+14); Cha 17 (+15)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Gnome Thaneborn Barbarian [Level 25 Brute]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 37
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d10 + 3d6 + 15 damage. When charging, the gnome barbarian can use this power in place of a melee basic attack. If the gnome barbarian is raging, the gnome barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+29 vs. AC; 5d10 + 15 damage, and each enemy adjacent to the gnome barbarian takes a –6 penalty to attack rolls until the end of the gnome barbarian’s next turn.
□ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
+29 vs. AC; 7d10 + 15 thunder damage, and the gnome barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The gnome barbarian enters the rage of the stone tempest. Until the rage ends, the gnome barbarian can score a critical hit on a roll of 18–20.
Untouched (minor)
The gnome barbarian makes a saving throw against each effect on the gnome barbarian that a save can end. The gnome barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the gnome barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the gnome barbarian’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
Reactive Stealth
If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian can make a Stealth check.
Thaneborn Triumph
Whenever the gnome barbarian bloodies an enemy, the next attack by the gnome barbarian or an ally against that enemy gains a +6 bonus to the attack roll.
Barbarian Agility
While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 14 (+14); Wis 13 (+13);
Con 15 (+14); Int 14 (+14); Cha 23 (+18)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Gnome Cunning Bard [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +18; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 33, Reflex 39, Will 39
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage (crit 27 + 3d8).
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the gnome bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +28 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the gnome bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the gnome bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
□ [C] Frenzied Rhythm (standard) ✦ Charm
Close burst 5; targets enemies; +28 vs. Will; the gnome bard slides the target 5 squares, the target makes a basic attack as a free action against a creature of the gnome bard’s choice, and the target is then stunned until the end of the gnome bard’s next turn. Miss: The target is dazed until the end of the gnome bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power can only be used once per round. The gnome bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Fade Away (immediate reaction) ✦ Illusion
When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
Reactive Stealth
If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth check.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 11 squares of the gnome bard, the gnome bard can slide that ally 1 square as a free action.
Skill Versatility
The gnome bard gains a +1 bonus to untrained skill checks.

Skills Arcana +25, Bluff +24
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 15 (+14); Int 23 (+18); Cha 25 (+19)
Equipment hide armor, light shield, scimitar

-1 Level / +1 Level

Gnome Valorous Bard [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +13; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 36, Reflex 36, Will 39
Speed 4

● [m] Scimitar (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage (crit 27 + 3d8).
● [M] Guiding Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 16 damage (crit 32 + 3d8), and the target takes a –2 penalty to the defense of the gnome bard’s choice until the end of the gnome bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+30 vs. AC; 3d8 + 16 damage (crit 40 + 3d8), and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5 power bonus to his or her next attack roll against the target.
□ [R] Adversarial Song (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10 squares of the gnome bard. The target deals half damage to any of the gnome bard’s allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
○○○ Majestic Word (minor) ✦ Healing
The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 7 hit points. This power can only be used once per round. The gnome bard can also slide the target 1 square.
Fade Away (immediate reaction) ✦ Illusion
When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the gnome bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Reactive Stealth
If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth check.
Virtue of Valor
Once per round, when any ally within 5 squares of the gnome bard reduces an enemy to 0 hit points or bloodies an enemy, the gnome bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The gnome bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Athletics +18
Str 14 (+14); Dex 13 (+13); Wis 12 (+13);
Con 21 (+17); Int 17 (+15); Cha 25 (+19)
Equipment chainmail, light shield, scimitar

-1 Level / +1 Level

Gnome Guardian Druid [Level 25 Controller]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 34, Will 38
Speed 5

● [m] Spear (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the gnome druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the gnome druid’s next turn. Hit or Miss: Until the end of the gnome druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
Area burst 4 within 20; targets enemies; +27 vs. Fortitude; 4d6 + 15 fire and lightning damage, and the primary target is knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the end of the gnome druid’s next turn. While the zone persists, the gnome druid can make the following secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +27 vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The zone persists.
Unyielding Roots (standard) ✦ Healing
The gnome druid and each ally with 5 squares grows revitalizing roots. Until the end of the gnome druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
Wild Shape (minor) ✦ Polymorph
The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form, the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain such powers. The gnome druid can use this power once per round.
Fade Away (immediate reaction) ✦ Illusion
When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
Reactive Stealth
If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a Stealth check.
Primal Guardian
While the gnome druid is not wearing heavy armor, the gnome druid can use the gnome druid’s Constitution modifier in place of the gnome druid’s Dexterity or Intelligence modifier to determine the gnome druid’s AC.

Skills Heal +23, Nature +23
Str 14 (+14); Dex 15 (+14); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 14 (+14)
Equipment hide armor, spear

-1 Level / +1 Level

Gnome Predator Druid [Level 25 Controller]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 33, Reflex 37, Will 38
Speed 6

● [m] Spear (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the gnome druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until the end of the gnome druid’s next turn.
□ [C] Primal Tiger (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +27 vs. Reflex; 6d6 + 15 damage. If the attack hits at least once, the gnome druid shifts 5 squares. Hit or Miss: Until the end of the encounter, while the gnome druid is in beast form the gnome druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the gnome druid.
Wild Shape (minor) ✦ Polymorph
The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form, the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain such powers. The gnome druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the gnome druid uses wild shape to change into beast form, the gnome druid becomes insubstantial and gain phasing until the end of the gnome druid’s turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
Reactive Stealth
If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a Stealth check.
Primal Predator
While the gnome druid is not wearing heavy armor, the gnome druid gains a +1 bonus to the gnome druid’s speed.

Skills Nature +23, Perception +23
Str 14 (+14); Dex 21 (+17); Wis 23 (+18);
Con 15 (+14); Int 15 (+14); Cha 14 (+14)
Equipment hide armor, spear

-1 Level / +1 Level

Gnome Preserving Invoker [Level 25 Artillery]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 5

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the gnome invoker slides the target 1 square. The gnome invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the gnome invoker’s next turn. Until the end of the gnome invoker’s next turn, the target also takes a -6 penalty to attack rolls.
□ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
Close burst 10; targets enemies; +27 vs. Will; 6d6 + 15 radiant damage. Miss: Half damage. Hit or Miss: Each ally in the burst can spend a healing surge.
Covenant of Vengeance (minor)
Choose either the gnome invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the gnome invoker and the gnome invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the gnome invoker’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the gnome invoker hits the gnome invoker’s ally.
The gnome invoker gains a +6 bonus to the gnome invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the gnome invoker’s next turn.
Reactive Stealth
If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can make a Stealth check.
Covenant of Preservation
When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker can slide an ally within 10 squares of the gnome invoker 1 square.

Skills Arcana +25, Religion +23
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 15 (+14)
Equipment hide armor, mace

-1 Level / +1 Level

Gnome Wrathful Invoker [Level 25 Artillery]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 38
Speed 4

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The gnome invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the gnome invoker’s next turn, it takes 15 fire damage.
□ [A] Racking Invocation of Pain (standard)
Area burst 2 within 20; +27 vs. Fortitude; 4d8 + 15 damage, and the target is dazed and takes 10 extra damage whenever it is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the gnome invoker hits the gnome invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Fade Away (immediate reaction) ✦ Illusion
When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
Reactive Stealth
If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can make a Stealth check.
Covenant of Wrath
When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker gains a bonus to the damage roll equal to 1 for each enemy the gnome invoker attacks with the power.

Skills Endurance +21, Religion +20
Str 12 (+13); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 15 (+14)
Equipment chainmail, mace

-1 Level / +1 Level

Gnome Bear Shaman [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +23; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 38
Speed 5

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the gnome shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the gnome shaman’s next turn, any ally takes half damage from any source while adjacent to the gnome shaman’s spirit companion. Each ally adjacent to the gnome shaman’s spirit companion gains 7 temporary hit points.
□ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
Close blast 5; targets enemies; +27 vs. Reflex; 3d6 + 15 lightning damage, and the gnome shaman teleports the target 10 squares. Miss: Half damage, and the gnome shaman teleports the target 5 squares. Hit or Miss: The gnome shaman teleports each ally in the blast 10 squares.
Call Spirit Companion (minor) ✦ Conjuration
The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the gnome shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the gnome shaman and the gnome shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the gnome shaman’s spirit companion regains 6 hit points.
Fade Away (immediate reaction) ✦ Illusion
When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
Reactive Stealth
If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make a Stealth check.
Protector Spirit
Any ally adjacent to the gnome shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the gnome shaman uses a healing power on him or her.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 14 (+14)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Panther Shaman [Level 25 Controller (Leader)]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 5

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the gnome shaman’s next turn, the gnome shaman’s spirit companion can flank with the gnome shaman and the gnome shaman’s allies. If the target is bloodied, the gnome shaman gains a +3 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the gnome shaman’s next turn, when any ally adjacent to the gnome shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 6 damage.
□ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Call Spirit Companion (minor) ✦ Conjuration
The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the gnome shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
Fade Away (immediate reaction) ✦ Illusion
When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
Reactive Stealth
If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make a Stealth check.
Stalker Spirit
Any ally adjacent to the gnome shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 14 (+14); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 14 (+14)
Equipment leather armor, spear

-1 Level / +1 Level

Gnome Chaos Sorcerer [Level 25 Artillery]

Small fey humanoid [XP 7000]

Initiative +17; Senses Perception +13; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 40
Speed 5

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d4 + 14 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +28 vs. Will; 2d10 + 25 psychic damage and if the gnome sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +28 vs. Will; 1d6 + 18 psychic damage. If the gnome sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The gnome sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +28 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the gnome sorcerer’s next turn. If the gnome sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18 cold damage.
□ [R] Words of Chaos (standard) ✦ Charm, Psychic
Ranged 10; +28 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or a ranged attack, the gnome sorcerer can make a secondary attack against the target if it is within 10 squares of the gnome sorcerer (save ends): +28 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the gnome sorcerer rolled an even number on the secondary attack roll, the gnome sorcerer chooses the creature that the target attacks.
Wind Shape (minor) ✦ Polymorph
Until the end of the gnome sorcerer’s next turn, the gnome sorcerer becomes insubstantial, the gnome sorcerer gains a fly speed equal to the gnome sorcerer’s speed, and the gnome sorcerer can hover.
Fade Away (immediate reaction) ✦ Illusion
When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
Reactive Stealth
If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can make a Stealth check.
Chaos Power
The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Unfettered Power
When the gnome sorcerer rolls a natural 20 on an attack roll for an arcane power, the gnome sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the gnome sorcerer rolls a natural 1 on an attack roll for an arcane power, the gnome sorcerer must push each creature within 5 squares of the gnome sorcerer 1 square.

Skills Arcana +21, Bluff +24
Str 15 (+14); Dex 21 (+17); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 25 (+19)
Equipment cloth armor, dagger

-1 Level / +1 Level

Gnome Dragon Sorcerer [Level 25 Skirmisher]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 36, Reflex 33, Will 40
Speed 5

● [m] Mace (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +28 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the gnome sorcerer with a melee attack before the end of the gnome sorcerer’s next turn takes 5 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +28 vs. Reflex; 5d6 + 25 acid damage. Until the end of the gnome sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [C] Draconic Incarnation (standard)
Close blast 5; +28 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter, once during each of the gnome sorcerer’s turns, the gnome sorcerer can slide one enemy within 3 squares of the gnome sorcerer 2 squares as a free action.
Fade Away (immediate reaction) ✦ Illusion
When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
Platinum Scales (immediate interrupt)
When the gnome sorcerer is hit by an attack.
Until the end of the encounter, the gnome sorcerer gains a +5 power bonus to all defenses.
Reactive Stealth
If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can make a Stealth check.
Draconic Power
The gnome sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the gnome sorcerer is not wearing heavy armor, the gnome sorcerer can use the gnome sorcerer’s Strength modifier in place of the gnome sorcerer’s Dexterity or Intelligence modifier to determine the gnome sorcerer’s AC.

Skills Arcana +21, Athletics +22
Str 21 (+17); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 25 (+19)
Equipment cloth armor, mace

-1 Level / +1 Level

Gnome Earth Warden [Level 25 Brute]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +19; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 41; Fortitude 38, Reflex 35, Will 34
Speed 5

● [m] Scimitar (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+29 vs. AC; 2d8 + 15 damage (crit 31 + 3d8), and the gnome warden gains a +1 power bonus to AC until the end of the gnome warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +29 vs. Reflex; the gnome warden pulls the target 2 squares to a space that must be adjacent to the gnome warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d8 + 15 damage (crit 39 + 3d8). Special: If either attack hits, the target is also slowed until the start of the gnome warden’s next turn.
Panacea (minor)
The gnome warden makes a saving throw with a +4 power bonus. The gnome warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of the Jungle Lord (minor) ✦ Polymorph
The gnome warden assumes the guardian form of the jungle lord until the end of the encounter. While the gnome warden is in this form, the gnome warden gains a climb speed equal to the gnome warden’s speed and a +2 bonus to Reflex. In addition, whenever the gnome warden hits a target with a melee attack, the gnome warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the gnome warden slides the target 2 squares after that forced movement. Once during this encounter, the gnome warden can make the following attack while the gnome warden is in this form as a standard action.
Secondary Attack: +29 vs. AC; 4d8 + 15 damage (crit 47 + 3d8), and the gnome warden slides the target 1 square. Miss: Half damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the gnome warden that is within 5 squares of the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; The gnome warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
Reactive Stealth
If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make a Stealth check.
Earthstrength
When the gnome warden uses the gnome warden’s second wind, the gnome warden gains an additional +5 bonus to AC. The bonus lasts until the end of the gnome warden’s next turn.
Font of Life
At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn. If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the gnome warden’s turn.
Nature’s Wrath
Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts until the end of the gnome warden’s next turn.

Skills Athletics +20, Perception +19
Str 23 (+18); Dex 14 (+14); Wis 15 (+14);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, heavy shield, scimitar, javelin

-1 Level / +1 Level

Gnome Wild Warden [Level 25 Brute]

Small fey humanoid [XP 7000]

Initiative +14; Senses Perception +22; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 39; Fortitude 38, Reflex 33, Will 37
Speed 5

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and the target is slowed until the end of the gnome warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+29 vs. AC; 3d10 + 15 damage, and the target is dazed until the end of the gnome warden’s next turn. Until the end of the gnome warden’s next turn, the gnome warden gains a +5 power bonus to attack rolls.
Renewal (minor) ✦ Healing
The gnome warden spends a healing surge. In addition, the gnome warden regains the use of an encounter attack power the gnome warden has already used during this encounter.
Form of the Blood Wolf (minor) ✦ Polymorph
The gnome warden assumes the guardian form of the blood wolf until the end of the encounter. While the gnome warden is in this form, the gnome warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if the gnome warden has combat advantage against a target that the gnome warden hits with a melee attack, the gnome warden can knock that target prone. Once during this encounter, the gnome warden can make the following attack while the gnome warden is in this form as a standard action.
Secondary Attack: +29 vs. AC; 5d10 + 15 damage, and the target grants combat advantage to the gnome warden (save ends). Miss: Half damage, and the target grants combat advantage to the gnome warden until the end of the gnome warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d10 + 15 damage, and the target grants combat advantage to the gnome warden and the gnome warden’s allies until the end of the gnome warden’s next turn.
Fade Away (immediate reaction) ✦ Illusion
When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
Reactive Stealth
If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make a Stealth check.
Wildblood
When the gnome warden uses the gnome warden’s second wind, each enemy marked by the gnome warden takes an additional -5 penalty to attack rolls for attacks that don’t include the gnome warden as a target, until the end of the gnome warden’s next turn.
Font of Life
At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn. If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the gnome warden’s turn.
Nature’s Wrath
Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts until the end of the gnome warden’s next turn.

Skills Athletics +22, Perception +22
Str 23 (+18); Dex 14 (+14); Wis 21 (+17);
Con 15 (+14); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, battleaxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.