Gnome NPCs [Level 29]
Gnome Battle Cleric [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +20; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 42, Reflex 37, Will 43
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the gnome cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +38 vs. AC; 4d8 + 18 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +34 vs. AC; 7d8 + 18 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the gnome cleric and each ally within 10 squares.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +25, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 22 (+20);
Con 14 (+16); Int 14 (+16); Cha 17 (+17)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Devoted Cleric [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 37, Reflex 37, Will 44
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +32 vs. Reflex; 2d8 + 18 radiant damage, and one ally the gnome cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +32 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The gnome cleric and each
ally in the burst regain 17 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +32 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the gnome cleric’s next turn. Sustain Minor: When the
gnome cleric sustains this power, make a +32 vs. Reflex attack against every enemy within the zone, dealing 2d10 + 18 lightning
damage if the gnome cleric hits and half damage if the gnome cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The gnome cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the gnome cleric within 5 squares
of its previous location.
- ○○○ Healing Word (minor) ✦ Healing
- The gnome cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome cleric takes damage.
The gnome cleric is invisible until the gnome cleric attacks or until the end of the gnome cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The gnome cleric gains a +1 bonus to the gnome cleric’s next attack roll or saving throw before the end of the gnome cleric’s
next turn.
- Reactive Stealth
- If the gnome cleric has any cover or concealment when the gnome cleric makes an initiative check, the gnome cleric can make
a Stealth check.
Skills Heal +26, Religion +21
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment chainmail, mace, javelin
-1 Level / +1 Level
Gnome Greatweapon Fighter [Level 29 Soldier]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +16; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 44, Reflex 37, Will 37
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage. Miss: 7 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +34 vs. Reflex; 4d10 + 18 damage, and the target takes a –2 penalty to AC until the end of the gnome fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +34 vs. AC; 7d10 + 18 damage. Miss: The power is not expended.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the gnome fighter’s hit points drop to 0 or lower.
The gnome fighter regains hit points up to one-half the gnome fighter’s maximum hit points. However, the gnome fighter takes
a –2 penalty to attack rolls until the end of the encounter.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Athletics +26, Intimidate +21
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 22 (+20); Int 14 (+16); Cha 15 (+16)
Equipment scale armor, battleaxe, handaxe
-1 Level / +1 Level
Gnome Guardian Fighter [Level 29 Soldier]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +16; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 44, Reflex 43, Will 37
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8), and the target is pushed 1 square if it is the gnome fighter’s size, smaller
than the gnome fighter, or one size category larger. The gnome fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+34 vs. AC; 4d8 + 18 damage (crit 50 + 3d8), and the gnome fighter takes half damage from the target’s attacks until the end
of the gnome fighter’s next turn. Hit or Miss: The gnome fighter gains a +2 power bonus to AC until the end of the
gnome fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +34 vs. AC; 5d8 + 18 damage (crit 58 + 3d8). Miss: Half damage.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The gnome fighter gains an action point that the gnome fighter must spend during the gnome fighter’s current turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome fighter takes damage.
The gnome fighter is invisible until the gnome fighter attacks or until the end of the gnome fighter’s next turn.
- Reactive Stealth
- If the gnome fighter has any cover or concealment when the gnome fighter makes an initiative check, the gnome fighter can
make a Stealth check.
- Combat Challenge
- Every time the gnome fighter attacks an enemy, the gnome fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the gnome fighter’s next turn. If the marked creature makes an attack that doesn’t include
the gnome fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the gnome fighter and shifts or makes an attack that does not include the gnome fighter, the gnome fighter can make a melee
basic attack against that enemy as an immediate interrupt.
Skills Heal +21, Intimidate +21
Str 24 (+21); Dex 22 (+20); Wis 14 (+16);
Con 15 (+16); Int 14 (+16); Cha 15 (+16)
Equipment scale armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Avenging Paladin [Level 29 Soldier]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 43
Speed 4
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 2d8 + 18 radiant damage. If the gnome paladin has marked the target, the gnome paladin gains a +2 bonus to the
damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +35 vs. Will; 2d8 + 18 damage, the target is stunned until the end of the gnome paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the gnome paladin. Secondary Attack: +35 vs. Will;
1d8 + 18 damage, and the target is stunned until the end of the gnome paladin’s next turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +35 vs. AC; 7d8 + 18 damage and make a secondary attack against each enemy within 10 squares of the gnome paladin. Miss:
Half damage, and no secondary attack. Secondary Attack: +35 vs. Fortitude; The target is blinded until the end of the
gnome paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 16 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The gnome paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +26, Religion +21
Str 24 (+21); Dex 13 (+15); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment plate armor, longsword, javelin
-1 Level / +1 Level
Gnome Protecting Paladin [Level 29 Soldier]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 40, Will 44
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage (crit 33 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 19 damage (crit 35 + 3d8), and the gnome paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +33 vs. Will; 4d8 + 19 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +33 vs. Will; 5d10 + 19 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 19 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The gnome paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the gnome
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 17 radiant damage. The gnome paladin must engage the target by attacking it or ending the turn adjacent to it, or
the mark ends. The mark also ends if the gnome paladin challenges another target. Divine Challenge can only be used once per
round.
- □□ Lay on Hands (minor) ✦ Healing
- The gnome paladin spends a healing surge but regains no hit points. Instead, one creature touched by the gnome paladin regains
hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The gnome paladin and each ally within 5 squares can spend a healing surge.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome paladin takes damage.
The gnome paladin is invisible until the gnome paladin attacks or until the end of the gnome paladin’s next turn.
- Reactive Stealth
- If the gnome paladin has any cover or concealment when the gnome paladin makes an initiative check, the gnome paladin can
make a Stealth check.
Skills Intimidate +27, Religion +21
Str 22 (+20); Dex 13 (+15); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 26 (+22)
Equipment plate armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Archer Ranger [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +21; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 43, Will 37
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage (crit 33 + 3d8).
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +34 vs. AC; 2d8 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Short Sword: +33/+34 vs. AC; 2d8 + 11 damage (crit 27 + 3d8) (main)/2d6
+ 11 damage (off-hand).
Shortbow: Ranged 15/30; +34 vs. AC (twice); 2d8 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 15/30; targets each enemy in range; +34 vs. AC; 1d8 + 18 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 15/30; three attacks against one creature; +34 vs. AC; 2d8 + 18 damage per attack. If the first attack hits, the gnome
ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the gnome ranger’s turn, enemies treat the gnome ranger as invisible if the gnome ranger has cover or concealment
from them. An enemy still knows the square occupied by the gnome ranger if it saw the gnome ranger in that square at any point
during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Archer Fighting Style
- The gnome ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The gnome ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +27
Str 22 (+20); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, scimitar, short sword, shortbow
-1 Level / +1 Level
Gnome Two-Blade Ranger [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +21; low-light
HP 269; Bloodied 134
Healing Surges (+67 hp) ○○○
AC 44; Fortitude 43, Reflex 42, Will 37
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8).
- ● [m] Off-hand Scimitar (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8).
- ● [r] Shortbow (standard) ✦ Weapon
- Ranged 15/30; +33 vs. AC; 2d8 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Scimitar/Scimitar: +34/+34 vs. AC; 2d8 + 11 damage (crit 27 + 3d8) (main)/2d8
+ 11 damage (crit 27 + 3d8) (off-hand).
Shortbow: Ranged 15/30; +33 vs. AC (twice); 2d8 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +34 vs. AC; 1d8 + 18 damage (crit 26 + 3d8). Hit or Miss: The gnome ranger
can shift 3 squares, and make another close burst 1 attack (as above).
- ● Hunter’s Quarry (minor)
- The gnome ranger can designate the nearest visible enemy as the gnome ranger’s quarry. Once per round when hitting this quarry,
the gnome ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the gnome
ranger designates a different target as the quarry. The gnome ranger can only designate one enemy as quarry at a time.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the gnome ranger with a melee attack.
Two attacks against triggering enemy.
Scimitar (main): +34 vs. AC; 3d8 + 18 damage (crit 42 + 3d8).
Scimitar
(off hand): +34 vs. AC; 1d8 + 18 damage (crit 26 + 3d8).
If both attacks hit, the target’s attack misses. Miss:
Half damage with the main weapon, and no damage with the off-hand weapon.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome ranger takes damage.
The gnome ranger is invisible until the gnome ranger attacks or until the end of the gnome ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the gnome ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Reactive Stealth
- If the gnome ranger has any cover or concealment when the gnome ranger makes an initiative check, the gnome ranger can make
a Stealth check.
- Two-Blade Fighting Style
- The gnome ranger can wield a one-handed weapon in the gnome ranger’s off hand as if it were an off-hand weapon. In addition,
the gnome ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The gnome ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 24 (+21); Dex 22 (+20); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, scimitar, scimitar, shortbow
-1 Level / +1 Level
Gnome Brawny Rogue [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +21; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 41, Reflex 44, Will 38
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +35 vs. AC; 2d6 + 18 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +35 vs. Reflex; 2d6 + 18 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +35 vs. AC; 5d6 + 18 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +35 vs. AC; 7d6 + 18 damage.
Shuriken: Ranged 6/12; +35 vs. AC; 7d6 + 18 damage.
Hit: If the gnome rogue has combat advantage against the target, double any extra damage from Sneak Attack or a critical
hit. Miss: Half damage.
- ○ Dazzling Acrobatics (move)
- The gnome rogue can shift twice the gnome rogue’s speed. The gnome rogue can climb at full speed as part of this move. If
an enemy attacks the gnome rogue while the gnome rogue shifts, the gnome rogue gains a +4 bonus to AC against that attack.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Acrobatics +26, Thievery +26
Str 22 (+20); Dex 24 (+21); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 17 (+17)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Gnome Trickster Rogue [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +21; Senses Perception +20; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 44, Will 42
Speed 5
- ● [m] Short Sword (standard) ✦ Weapon
- +30 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +35 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
The gnome rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the gnome
rogue before the end of the gnome rogue’s next turn, the gnome rogue can make it attack another creature of the gnome rogue’s
choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +35 vs. Fortitude; 5d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +34 vs. Fortitude; 5d6
+ 18 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- □ Hide from the Light (minor)
- The gnome rogue must already be hidden to use this power. The gnome rogue is invisible until the end of the encounter or until
the gnome rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack
or an at-will attack.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome rogue takes damage.
The gnome rogue is invisible until the gnome rogue attacks or until the end of the gnome rogue’s next turn.
- Reactive Stealth
- If the gnome rogue has any cover or concealment when the gnome rogue makes an initiative check, the gnome rogue can make a
Stealth check.
- First Strike
- At the start of an encounter, the gnome rogue has combat advantage against any creatures that have not yet acted in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the gnome rogue’s weapon damage die increases by one size. When wielding a dagger, the gnome rogue
gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the gnome rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the gnome rogue deals an extra 5d6 damage.
Skills Stealth +28, Thievery +26
Str 15 (+16); Dex 24 (+21); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Gnome Fey-Pact Warlock [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +16; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 43, Will 44
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +33 vs. Reflex; 2d10 + 19 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 19 psychic damage, and the gnome warlock is invisible to the target until the start of the
gnome warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +33 vs. Will; 3d10 + 19 damage. In addition, the first time the target rolls a d20 on its next turn, the gnome
warlock can steal that result. The target rerolls, and the gnome warlock uses the stolen result for the gnome warlock’s next
d20 roll. The gnome warlock gains a +7 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +33 vs. Will; on the target’s next turn, The gnome warlock dictates its standard, move, and minor actions. The
target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions such
as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start of its
next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain Standard:
Repeat the attack against the target as long as the target is within range. On a miss, the gnome warlock can’t sustain this
power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The gnome warlock becomes invisible until the start of the gnome warlock’s next turn and teleports 20 squares. The gnome warlock
leaves behind an illusory image of the gnome warlock that persists as long as the gnome warlock is invisible. This image stands
in place, takes no actions, and uses the gnome warlock’s defenses if it is attacked. If the illusion is touched or takes any
damage, it dissolves into a pile of dead leaves. If the gnome warlock makes an attack, the gnome warlock becomes visible.
Sustain Standard: The gnome warlock remains invisible as long as the gnome warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock can immediately teleport 3 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +28, Bluff +27
Str 12 (+15); Dex 13 (+15); Wis 14 (+16);
Con 15 (+16); Int 24 (+21); Cha 26 (+22)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Infernal-Pact Warlock [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +15; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 42, Reflex 43, Will 39
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 2d6 + 18 fire damage. If the gnome warlock takes damage before the end of the gnome warlock’s next
turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Fortitude; 5d10 + 25 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +32 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the gnome warlock’s
next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned (save
ends). Sustain Minor: If the gnome warlock spends a minor action to sustain the power, the target’s return is delayed
until the end of the gnome warlock’s next turn. The gnome warlock can sustain the power no more than three times. Miss:
Half damage, and the target does not disappear.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The gnome warlock grows wings and gains a fly speed equal to the gnome warlock’s speed until the end of the encounter or for
5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains 29 temporary hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +28, Intimidate +22
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 24 (+21); Int 24 (+21); Cha 17 (+17)
Equipment leather armor, mace
-1 Level / +1 Level
Gnome Star-Pact Warlock [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +15; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 42, Reflex 39, Will 43
Speed 5
- ● [m] Sickle (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +32 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the gnome warlock on its next turn, it
takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +32 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the gnome warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +3 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +32 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The gnome warlock
can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage
by 1d10 each time this power hits. Each time the gnome warlock sustains this power, the gnome warlock takes 2d10 damage.
- ● Warlock’s Curse (minor)
- The gnome warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the gnome
warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed
enemy drops to 0 hit points or fewer. The gnome warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the gnome warlock’s next turn, anyone who attacks the gnome warlock must roll two dice and take the lower
result. Each time an attack misses due to this effect, the gnome warlock gains a cumulative +1 power bonus to the gnome warlock’s
next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The gnome warlock gains a +1 bonus to a single d20 roll the gnome warlock makes during the gnome warlock’s next turn. This
bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlock takes damage.
The gnome warlock is invisible until the gnome warlock attacks or until the end of the gnome warlock’s next turn.
- Reactive Stealth
- If the gnome warlock has any cover or concealment when the gnome warlock makes an initiative check, the gnome warlock can
make a Stealth check.
Skills Arcana +24, Insight +20
Str 12 (+15); Dex 14 (+16); Wis 13 (+15);
Con 24 (+21); Int 17 (+17); Cha 24 (+21)
Equipment leather armor, sickle
-1 Level / +1 Level
Gnome Inspiring Warlord [Level 29 Soldier (Leader)]
Small fey humanoid [XP 15000]
Initiative +17; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 43, Reflex 38, Will 43
Speed 4
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +34 vs. Fortitude; 7 damage, and choose one ally adjacent to either the gnome warlord or the target. On his or her next attack
against the target, this ally gains a +7 bonus to the attack roll and the damage roll. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+34 vs. AC; 4d10 + 18 damage, and until the end of the gnome warlord’s next turn, any ally who has line of sight to the gnome
warlord gains a +7 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +34 vs. AC; 6d10 + 18 damage, and the gnome warlord and all of the gnome warlord’s allies within 10 squares of the gnome warlord
makes saving throws against any single effect that a save can end. Miss: Each of the gnome warlord’s allies within
10 squares of the gnome warlord makes a saving throw against any effect that the target caused and that a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +34 vs. AC; 7d10 + 18 damage. Hit or Miss: The gnome warlord and each ally within 5 squares of the gnome warlord gains
a +4 power bonus to all defenses and resist 5 to all damage until the end of the gnome warlord’s next turn. Sustain Minor:
The effect continues.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Inspiring Presence
- When an ally who can see the gnome warlord spends an action point to take an extra action, that ally also regains 21 lost
hit points.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +20, History +22
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 14 (+16); Int 17 (+17); Cha 24 (+21)
Equipment chainmail, battleaxe, javelin
-1 Level / +1 Level
Gnome Tactical Warlord [Level 29 Soldier (Leader)]
Small fey humanoid [XP 15000]
Initiative +17; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 43, Reflex 43, Will 39
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8). Before the gnome warlord attacks, one ally adjacent to either the gnome warlord
or the target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +34 vs. Reflex; 3d8 + 18 damage (crit 42 + 3d8), and the target slides 8 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the gnome warlord slides each target 7 squares.
- ○○○ Inspiring Word (minor) ✦ Healing
- The gnome warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the gnome warlord’s ally.
As part of this action, the gnome warlord can move twice the gnome warlord’s speed to reach the target without provoking opportunity
attacks. Targets the attacking creature; +34 vs. AC; 7d8 + 18 damage (crit 74 + 3d8), and the target’s attack misses. Miss:
Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked
ally can spend a healing surge.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warlord takes damage.
The gnome warlord is invisible until the gnome warlord attacks or until the end of the gnome warlord’s next turn.
- Reactive Stealth
- If the gnome warlord has any cover or concealment when the gnome warlord makes an initiative check, the gnome warlord can
make a Stealth check.
- Tactical Presence
- When an ally the gnome warlord can see spends an action point to make an extra attack, the ally gains a +7 bonus to the attack
roll.
- Combat Leader
- The gnome warlord and each ally within 10 squares who can see and hear the gnome warlord gains a +2 power bonus to initiative.
Skills Heal +20, History +26
Str 24 (+21); Dex 13 (+15); Wis 12 (+15);
Con 14 (+16); Int 24 (+21); Cha 17 (+17)
Equipment hide armor, light shield, scimitar, javelin
-1 Level / +1 Level
Gnome Control Wizard [Level 29 Artillery]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 37, Reflex 43, Will 43
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +30 vs. AC; 2d4 + 13 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +33 vs. Fortitude; 2d6 + 19 cold damage, and the target is slowed until the end of the gnome wizard’s next turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +33 vs. Will; 3d10 + 19 psychic damage. On the target’s next turn, the gnome wizard controls its actions. The gnome
wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +33 vs. Will; 2d10 + 19 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- □ Time Stop (minor)
- The gnome wizard gains two extra standard actions, which the gnome wizard can’t use to attack other creatures.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Orb of Imposition (free)
- The gnome wizard can choose one creature suffering from one of the gnome wizard’s wizard spells whose effect ends on a saving
throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the gnome wizard can extend
the duration a wizard at-will spell whose effect is ending at the end of the gnome wizard’s current turn, so that it lasts
instead until the end of the gnome wizard’s next turn.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +29, Insight +25
Str 12 (+15); Dex 15 (+16); Wis 22 (+20);
Con 14 (+16); Int 26 (+22); Cha 15 (+16)
Equipment cloth armor, dagger, orb
-1 Level / +1 Level
Gnome War Wizard [Level 29 Artillery]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +16; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 37, Reflex 43, Will 39
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d4 + 17 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +33 vs. Reflex; 2d6 + 19 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 19 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +33 vs. Reflex; 8d6 + 19 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The gnome wizard and each ally within 5 squares gain a speed of fly 8 until the end of the gnome wizard’s next turn. Sustain
Minor: The gnome wizard can sustain this power until the end of the encounter or for 5 minutes. If the gnome wizard does
not sustain this power, all targets float to the ground without taking falling damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end of the gnome wizard’s next turn.
- ○ Wand of Accuracy (free)
- The gnome wizard gains a +6 bonus to a single attack roll.
- Reactive Stealth
- If the gnome wizard has any cover or concealment when the gnome wizard makes an initiative check, the gnome wizard can make
a Stealth check.
Skills Arcana +29, History +27
Str 12 (+15); Dex 22 (+20); Wis 15 (+16);
Con 14 (+16); Int 26 (+22); Cha 15 (+16)
Equipment cloth armor, dagger, wand
-1 Level / +1 Level
Gnome Isolating Avenger [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and the gnome avenger shifts 1 square, sliding the target 1 square into the space the gnome avenger
occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +35 vs. Will; 3d8 + 18 damage, and the gnome avenger teleports each enemy within 5 squares of the gnome avenger, other than
the target, 11 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +32 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The gnome avenger
regains hit points as if the gnome avenger had spent a healing surge. Until the end of the encounter, any enemy that ends
its turn adjacent to the gnome avenger takes 10 fire and radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the gnome avenger to 0 hit points or fewer and doesn’t kill you.
The gnome avenger is dying but doesn’t fall unconscious. Until the end of the gnome avenger’s next turn, the gnome avenger
doesn’t take any damage after the triggering attack, and the gnome avenger gains a +4 bonus to attack rolls. At the end of
the gnome avenger’s next turn, the gnome avenger falls unconscious if the gnome avenger is still dying.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Retribution
- When any enemy other than the gnome avenger’s oath of enmity target hits the gnome avenger, the gnome avenger gains a +7 bonus
to damage rolls against the gnome avenger’s oath of enmity target until the end of the gnome avenger’s next turn. This bonus
is cumulative.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +26
Str 15 (+16); Dex 13 (+15); Wis 24 (+21);
Con 14 (+16); Int 24 (+21); Cha 14 (+16)
Equipment cloth armor, longsword, javelin, holy symbol
-1 Level / +1 Level
Gnome Pursuing Avenger [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +33 vs. AC; 2d8 + 17 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and if the target doesn’t end its next turn adjacent to the gnome avenger, the gnome avenger
can shift 7 squares as a free action. The gnome avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +41 vs. AC; 4d8 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the gnome avenger at the
end of its next turn, the gnome avenger regains the use of this power. The gnome avenger can regain the use of this power
in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +35 vs. AC; 9d8 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the gnome avenger
and the target gain a +5 bonus to attack rolls against each other.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the gnome avenger can see in within 10 squares. When the gnome avenger makes a melee attack against the target
and the target is the only enemy adjacent to the gnome avenger, the gnome avenger makes two attack rolls and use either result.
This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the gnome avenger
regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the gnome avenger gains phasing, and the gnome avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the gnome avenger makes an attack roll against the gnome avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome avenger takes damage.
The gnome avenger is invisible until the gnome avenger attacks or until the end of the gnome avenger’s next turn.
- Reactive Stealth
- If the gnome avenger has any cover or concealment when the gnome avenger makes an initiative check, the gnome avenger can
make a Stealth check.
- Censure of Pursuit
- If the gnome avenger’s oath of enmity target moves away from the gnome avenger willingly, the gnome avenger gains a +12 bonus
to damage rolls against the target until the end of the gnome avenger’s next turn.
- Armor of Faith
- The favor of the gnome avenger’s deity wards the gnome avenger from harm. While the gnome avenger is neither wearing heavy
armor nor using a shield, the gnome avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +27
Str 15 (+16); Dex 22 (+20); Wis 24 (+21);
Con 14 (+16); Int 15 (+16); Cha 14 (+16)
Equipment cloth armor, longsword, crossbow, holy symbol
-1 Level / +1 Level
Gnome Rageblood Barbarian [Level 29 Brute]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 38
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d10 + 3d8 + 18 damage. Hit or Miss: Until the start of the gnome barbarian’s next turn, any attacker gains
a +2 bonus to attack rolls against the gnome barbarian. If the gnome barbarian is raging, attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The gnome barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +34 vs. AC; 5d10 + 18 damage, and
the gnome barbarian gains a +6 bonus to attack rolls until the end of the gnome barbarian’s next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +34 vs. AC; 6d10 + 18 cold damage, and ongoing 10 cold damage (save ends). Miss: Half damage. Hit or Miss: The
gnome barbarian enters the rage of the winter ghost. Until the rage ends, the gnome barbarian is insubstantial while the gnome
barbarian is bloodied.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- ○ Swift Charge (free)
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
The gnome barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the gnome barbarian is hit by an attack.
Until the end of the gnome barbarian’s next turn, the gnome barbarian gains resist 20 to all damage.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Rageblood Vigor
- Whenever the gnome barbarian’s attack reduces an enemy to 0 hit points, the gnome barbarian gains 16 temporary hit points.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 22 (+20); Int 14 (+16); Cha 17 (+17)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Thaneborn Barbarian [Level 29 Brute]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 43; Fortitude 44, Reflex 40, Will 42
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d10 + 3d6 + 18 damage. When charging, the gnome barbarian can use this power in place of a melee basic attack.
If the gnome barbarian is raging, the gnome barbarian can move 2 extra squares as part of the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +34 vs. AC; 6d10 + 18 damage, and until the end of the gnome barbarian’s next turn, the gnome barbarian can make a melee basic
attack as a free action against any enemy adjacent to the gnome barbarian that hits or misses the gnome barbarian. Until the
end of the gnome barbarian’s next turn, the gnome barbarian also gains a +7 power bonus to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +34 vs. AC; 7d10 + 18 damage. Miss: Half damage. Hit or Miss: The gnome barbarian enters the rage of the World
Serpent. Until the rage ends, the gnome barbarian can make a melee basic attack as a free action against any enemy adjacent
to the gnome barbarian that shifts. In addition, on the gnome barbarian’s turn, the gnome barbarian gains a +5 bonus to damage
rolls against any enemy that was adjacent to the gnome barbarian at the start of the gnome barbarian’s turn. When charging,
the gnome barbarian can use this power in place of a melee basic attack.
- □ Untouched (minor)
- The gnome barbarian makes a saving throw against each effect on the gnome barbarian that a save can end. The gnome barbarian
gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the gnome barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the gnome barbarian’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome barbarian takes damage.
The gnome barbarian is invisible until the gnome barbarian attacks or until the end of the gnome barbarian’s next turn.
- Reactive Stealth
- If the gnome barbarian has any cover or concealment when the gnome barbarian makes an initiative check, the gnome barbarian
can make a Stealth check.
- Thaneborn Triumph
- Whenever the gnome barbarian bloodies an enemy, the next attack by the gnome barbarian or an ally against that enemy gains
a +7 bonus to the attack roll.
- Barbarian Agility
- While the gnome barbarian is not wearing heavy armor, the gnome barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 14 (+16); Wis 13 (+15);
Con 15 (+16); Int 14 (+16); Cha 24 (+21)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Gnome Cunning Bard [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +20; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 37, Reflex 44, Will 44
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage (crit 29 + 3d8).
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +33 vs. Will; 2d6 + 19 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the gnome
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +33 vs. Reflex; 3d10 + 19 psychic damage. Choose an ally within 10 squares of the gnome bard. Until the end of
the gnome bard’s next turn, the target takes 17 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +33 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 19 damage, and the target is dazed
until the end of the gnome bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 + 19 damage.
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 12 squares of the gnome bard, the gnome bard can slide that ally
1 square as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +28, Bluff +27
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 15 (+16); Int 24 (+21); Cha 26 (+22)
Equipment hide armor, light shield, scimitar
-1 Level / +1 Level
Gnome Valorous Bard [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +15; Senses Perception +20; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 44
Speed 4
- ● [m] Scimitar (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage (crit 29 + 3d8).
- ● [M] Guiding Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 19 damage (crit 35 + 3d8), and the target takes a –2 penalty to the defense of the gnome bard’s choice until
the end of the gnome bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 19 damage (crit 35 + 3d8), and each ally within 10 squares of the gnome bard can shift 2 squares and make
a melee basic attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 5d10 + 19 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ○○○ Majestic Word (minor) ✦ Healing
- The gnome bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 8 hit points. This power
can only be used once per round. The gnome bard can also slide the target 1 square.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome bard takes damage.
The gnome bard is invisible until the gnome bard attacks or until the end of the gnome bard’s next turn.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the gnome bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Reactive Stealth
- If the gnome bard has any cover or concealment when the gnome bard makes an initiative check, the gnome bard can make a Stealth
check.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the gnome bard reduces an enemy to 0 hit points or bloodies an enemy, the
gnome bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The gnome bard gains a +1 bonus to untrained skill checks.
Skills Arcana +24, Athletics +20
Str 14 (+16); Dex 13 (+15); Wis 12 (+15);
Con 22 (+20); Int 17 (+17); Cha 26 (+22)
Equipment chainmail, light shield, scimitar
-1 Level / +1 Level
Gnome Guardian Druid [Level 29 Controller]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 41, Reflex 38, Will 43
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the gnome druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +32 vs. Reflex; 3d8 + 18 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the gnome druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +32 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The gnome druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss:
1d10 + 18 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The gnome druid and each ally with 5 squares grows revitalizing roots. Until the end of the gnome druid’s next turn, each
target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he
or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Guardian
- While the gnome druid is not wearing heavy armor, the gnome druid can use the gnome druid’s Constitution modifier in place
of the gnome druid’s Dexterity or Intelligence modifier to determine the gnome druid’s AC.
Skills Heal +26, Nature +26
Str 14 (+16); Dex 15 (+16); Wis 24 (+21);
Con 22 (+20); Int 15 (+16); Cha 14 (+16)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Predator Druid [Level 29 Controller]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +26; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 37, Reflex 42, Will 43
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +32 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the gnome druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the gnome druid shifts 7 squares. Targets each enemy within reach during the shift; +32 vs. Reflex; 1d10
+ 18 damage, and the target is dazed until the end of the gnome druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
- ● Wild Shape (minor) ✦ Polymorph
- The gnome druid changes from the gnome druid’s humanoid form to beast form or vice versa. When the gnome druid changes from
beast form back to the gnome druid’s humanoid form, the gnome druid shifts 1 square. While the gnome druid is in beast form,
the gnome druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the gnome druid can sustain
such powers. The gnome druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the gnome druid uses wild shape to change into beast form, the gnome druid becomes
insubstantial and gain phasing until the end of the gnome druid’s turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome druid takes damage.
The gnome druid is invisible until the gnome druid attacks or until the end of the gnome druid’s next turn.
- Reactive Stealth
- If the gnome druid has any cover or concealment when the gnome druid makes an initiative check, the gnome druid can make a
Stealth check.
- Primal Predator
- While the gnome druid is not wearing heavy armor, the gnome druid gains a +1 bonus to the gnome druid’s speed.
Skills Nature +26, Perception +26
Str 14 (+16); Dex 22 (+20); Wis 24 (+21);
Con 15 (+16); Int 15 (+16); Cha 14 (+16)
Equipment hide armor, spear
-1 Level / +1 Level
Gnome Preserving Invoker [Level 29 Artillery]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 195; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 43
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +32 vs. Reflex; 2d8 + 18 radiant damage, and the gnome invoker slides the target 1 square. The gnome invoker can
use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the gnome invoker’s next turn, it takes 4d10 +
18 radiant damage damage. If the gnome invoker or an ally attacks the target before the end of the gnome invoker’s next turn,
the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The gnome invoker and the gnome invoker’s
allies gain a +2 power bonus to all defenses until the end of the gnome invoker’s next turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage.
Miss: 6d6 + 18 psychic damage.
- □ Covenant of Vengeance (minor)
- Choose either the gnome invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the gnome invoker and the gnome invoker’s allies gain
a +4 power bonus to attack rolls against that creature until the end of the gnome invoker’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the gnome invoker hits the gnome invoker’s ally.
The gnome invoker gains a +7 bonus to the gnome invoker’s next attack roll against the triggering enemy if that attack occurs
before the end of the gnome invoker’s next turn.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Preservation
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker can slide
an ally within 10 squares of the gnome invoker 1 square.
Skills Arcana +28, Religion +26
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 15 (+16)
Equipment hide armor, mace
-1 Level / +1 Level
Gnome Wrathful Invoker [Level 29 Artillery]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 41; Fortitude 42, Reflex 39, Will 43
Speed 4
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +32 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The gnome invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +32 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the gnome invoker,
avoiding unsafe squares and difficult terrain if it can. Until the start of the gnome invoker’s next turn, opportunity attacks
that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +32 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the gnome invoker’s next turn. The zone is totally obscured. In addition, any
creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed until
the end of its turn. The gnome invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists, and
the gnome invoker can increase its size by 1 to a maximum of burst 5.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the gnome invoker hits the gnome invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome invoker takes damage.
The gnome invoker is invisible until the gnome invoker attacks or until the end of the gnome invoker’s next turn.
- Reactive Stealth
- If the gnome invoker has any cover or concealment when the gnome invoker makes an initiative check, the gnome invoker can
make a Stealth check.
- Covenant of Wrath
- When the gnome invoker uses a divine encounter or daily attack power on the gnome invoker’s turn, the gnome invoker gains
a bonus to the damage roll equal to 1 for each enemy the gnome invoker attacks with the power.
Skills Endurance +24, Religion +22
Str 12 (+15); Dex 14 (+16); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 15 (+16)
Equipment chainmail, mace
-1 Level / +1 Level
Gnome Bear Shaman [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +26; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 40; Fortitude 42, Reflex 38, Will 43
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Will; 2d8 + 18 damage, and each ally adjacent to the gnome shaman’s spirit companion gains 6 temporary
hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +32 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the gnome shaman’s next turn, each ally
gains a +9 bonus to saving throws while adjacent to the gnome shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +32 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears,
and the gnome shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the gnome shaman and the gnome shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the gnome shaman’s spirit
companion regains 7 hit points.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Protector Spirit
- Any ally adjacent to the gnome shaman’s spirit companion regains 6 additional hit points when he or she uses second wind or
when the gnome shaman uses a healing power on him or her.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 14 (+16)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Panther Shaman [Level 29 Controller (Leader)]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +26; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 43
Speed 5
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Fortitude; 2d10 + 18 damage, and until the end of the gnome shaman’s next turn, the gnome shaman’s
spirit companion can flank with the gnome shaman and the gnome shaman’s allies. If the target is bloodied, the gnome shaman
gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +32 vs. Fortitude; 4d6 + 18 damage. Until the end of the gnome shaman’s next turn, any ally gains a +9 bonus to
damage rolls while adjacent to the gnome shaman’s spirit companion. Make the attack two more times against the same target
or different ones. The bonus to the gnome shaman’s allies’ damage rolls increases to +11 if the attack hits twice and +13
if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +32 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The gnome shaman conjures the gnome shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until
the gnome shaman falls unconscious or until the gnome shaman dismisses it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When the gnome shaman takes a move action, the gnome shaman can also
move the spirit a number of squares equal to the gnome shaman’s speed.
The spirit can be targeted by melee or ranged
attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage to the spirit, the spirit disappears,
and the gnome shaman takes 19 damage. Otherwise, the spirit is unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The gnome shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the gnome
shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the gnome shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 2d10 + 18 damage.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome shaman takes damage.
The gnome shaman is invisible until the gnome shaman attacks or until the end of the gnome shaman’s next turn.
- Reactive Stealth
- If the gnome shaman has any cover or concealment when the gnome shaman makes an initiative check, the gnome shaman can make
a Stealth check.
- Stalker Spirit
- Any ally adjacent to the gnome shaman’s spirit companion gains a +7 bonus to damage rolls against bloodied enemies.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 14 (+16); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 14 (+16)
Equipment leather armor, spear
-1 Level / +1 Level
Gnome Chaos Sorcerer [Level 29 Artillery]
Small fey humanoid [XP 15000]
Initiative +20; Senses Perception +15; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 41; Fortitude 37, Reflex 41, Will 45
Speed 5
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d4 + 17 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +33 vs. Will; 2d10 + 29 psychic damage and if the gnome sorcerer rolled an even number for the primary attack roll,
make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+33 vs. Will; 1d6 + 21 psychic damage. If the gnome sorcerer rolled an even number for the secondary attack roll, repeat the
secondary attack. The gnome sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +33 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +33 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the gnome sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +33 vs. Will; 3d8 + 29 damage, and the gnome sorcerer teleports the target 6 squares. The
target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the gnome sorcerer, the gnome sorcerer can teleport the creature to any
space within 5 squares of the gnome sorcerer as an immediate reaction.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the gnome sorcerer’s next turn, the gnome sorcerer becomes insubstantial, the gnome sorcerer gains a fly
speed equal to the gnome sorcerer’s speed, and the gnome sorcerer can hover.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Chaos Power
- The gnome sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the gnome sorcerer rolls a natural 20 on an attack roll for an arcane power, the gnome sorcerer slides the target 1 square
and knock it prone after applying the attack’s other effects. When the gnome sorcerer rolls a natural 1 on an attack roll
for an arcane power, the gnome sorcerer must push each creature within 5 squares of the gnome sorcerer 1 square.
Skills Arcana +23, Bluff +27
Str 15 (+16); Dex 22 (+20); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 26 (+22)
Equipment cloth armor, dagger
-1 Level / +1 Level
Gnome Dragon Sorcerer [Level 29 Skirmisher]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 41, Reflex 37, Will 45
Speed 5
- ● [m] Mace (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +33 vs. Reflex; 2d8 + 29 fire damage. The next enemy that hits the gnome sorcerer with a melee attack before
the end of the gnome sorcerer’s next turn takes 6 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +33 vs. Reflex; 3d12 + 29 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +33 vs. Fortitude; 1d6 + 29 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome sorcerer takes damage.
The gnome sorcerer is invisible until the gnome sorcerer attacks or until the end of the gnome sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the gnome sorcerer is hit by an attack.
Until the end of the encounter, the gnome sorcerer gains a +6 power bonus to all defenses.
- Reactive Stealth
- If the gnome sorcerer has any cover or concealment when the gnome sorcerer makes an initiative check, the gnome sorcerer can
make a Stealth check.
- Draconic Power
- The gnome sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the gnome sorcerer is not wearing heavy armor, the gnome sorcerer can use the gnome sorcerer’s Strength modifier in
place of the gnome sorcerer’s Dexterity or Intelligence modifier to determine the gnome sorcerer’s AC.
Skills Arcana +23, Athletics +25
Str 22 (+20); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 26 (+22)
Equipment cloth armor, mace
-1 Level / +1 Level
Gnome Earth Warden [Level 29 Brute]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 46; Fortitude 43, Reflex 39, Will 38
Speed 5
- ● [m] Scimitar (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 18 damage (crit 34 + 3d8), and the gnome warden gains a +1 power bonus to AC until the end of the gnome
warden’s next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +34 vs. AC; 3d8 + 18 damage (crit 42 + 3d8), and the target is knocked prone and can’t stand up until the end of the gnome
warden’s next turn. The gnome warden also slides the target 6 squares.
- □ Panacea (minor)
- The gnome warden makes a saving throw with a +4 power bonus. The gnome warden also gains a +4 power bonus to saving throws
until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The gnome warden assumes the guardian form of spring renewal until the end of the encounter. While the gnome warden is in
this form, the gnome warden gains resist 10 necrotic. In addition, the gnome warden gains a fly speed of 8, and the gnome
warden can hover. Once during this encounter, the gnome warden can make the following attack while the gnome warden is in
this form as a standard action.
Secondary Attack: Close burst 2; +38 vs. Reflex; 4d10 + 11 radiant damage. Miss:
Half damage. Hit or Miss: The gnome warden regains all the gnome warden’s hit points, but the gnome warden is stunned
until the end of the gnome warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the gnome warden that is within 5 squares of the gnome warden makes an attack that does not include
the gnome warden as a target.
Targets the triggering enemy; The gnome warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Earthstrength
- When the gnome warden uses the gnome warden’s second wind, the gnome warden gains an additional +6 bonus to AC. The bonus
lasts until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +23, Perception +21
Str 24 (+21); Dex 14 (+16); Wis 15 (+16);
Con 22 (+20); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, heavy shield, scimitar, javelin
-1 Level / +1 Level
Gnome Wild Warden [Level 29 Brute]
Small fey humanoid [XP 15000]
Initiative +16; Senses Perception +25; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 44; Fortitude 43, Reflex 37, Will 42
Speed 5
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and the target is slowed until the end of the gnome warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +34 vs. AC; 4d10 + 18 damage, and the target takes 21 lightning damage if it moves before the end of the gnome warden’s next
turn.
- □ Renewal (minor) ✦ Healing
- The gnome warden spends a healing surge. In addition, the gnome warden regains the use of an encounter attack power the gnome
warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The gnome warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the gnome warden
is in this form, the gnome warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares of the
gnome warden, its fly speed is 1. Once during this encounter, the gnome warden can make the following attack while the gnome
warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies; +34 vs. AC; 3d10
+ 18 damage. This damage ignores any of the target’s resistances. Miss: Half damage. This damage ignores any of the
target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the gnome warden makes an attack that does not include the gnome warden as a target.
Targets the triggering enemy; +34 vs. Fortitude; 2d10 + 18 damage, and the target grants combat advantage to the gnome warden
and the gnome warden’s allies until the end of the gnome warden’s next turn.
- ○ Fade Away (immediate reaction) ✦ Illusion
- When the gnome warden takes damage.
The gnome warden is invisible until the gnome warden attacks or until the end of the gnome warden’s next turn.
- Reactive Stealth
- If the gnome warden has any cover or concealment when the gnome warden makes an initiative check, the gnome warden can make
a Stealth check.
- Wildblood
- When the gnome warden uses the gnome warden’s second wind, each enemy marked by the gnome warden takes an additional -6 penalty
to attack rolls for attacks that don’t include the gnome warden as a target, until the end of the gnome warden’s next turn.
- Font of Life
- At the start of the gnome warden’s turn, the gnome warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the gnome warden on the gnome warden’s current turn.
If the gnome warden fails the saving throw, the gnome warden still makes a saving throw against the effect at the end of the
gnome warden’s turn.
- Nature’s Wrath
- Once during each of the gnome warden’s turns, the gnome warden can mark each adjacent enemy as a free action. This mark lasts
until the end of the gnome warden’s next turn.
Skills Athletics +25, Perception +25
Str 24 (+21); Dex 14 (+16); Wis 22 (+20);
Con 15 (+16); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, battleaxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.