Goliath NPCs [Level 2]

Goliath Battle Cleric [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +3
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 15, Reflex 11, Will 16
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target until the end of the goliath cleric’s next turn.
○ [M] Wrathful Thunder (standard) ✦ Thunder, Weapon
+7 vs. AC; 1d10 + 4 thunder damage, and the target is dazed until the end of the goliath cleric’s next turn.
□ [M] Avenging Flame (standard) ✦ Fire, Weapon
+7 vs. AC; 2d10 + 4 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
Bless (standard)
The goliath cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
Stone’s Endurance (minor)
The goliath cleric gains resist 5 to all damage until the end of the goliath cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +8, Religion +6
Str 18 (+5); Dex 11 (+1); Wis 14 (+3);
Con 14 (+3); Int 10 (+1); Cha 13 (+2)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Devoted Cleric [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +4
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 13, Reflex 11, Will 17
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +4 vs. Reflex; 1d8 + 3 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [C] Divine Glow (standard) ✦ Radiant
Close blast 3; targets enemies; +4 vs. Reflex; 1d8 + 3 radiant damage. Hit or Miss: Allies in the blast gain a +2 power bonus to attack rolls until the end of the goliath cleric’s next turn.
□ [R] Cascade of Light (standard) ✦ Radiant
Ranged 10; +4 vs. Will; 3d8 + 3 radiant damage, and the target gains vulnerability 5 to all the goliath cleric’s attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
Cure Light Wounds (standard) ✦ Healing
The goliath cleric or one creature touched by the goliath cleric regains hit points as if spending a healing surge.
Stone’s Endurance (minor)
The goliath cleric gains resist 5 to all damage until the end of the goliath cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +9, Religion +6
Str 15 (+3); Dex 11 (+1); Wis 16 (+4);
Con 14 (+3); Int 10 (+1); Cha 14 (+3)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Greatweapon Fighter [Level 2 Soldier]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +2
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 18; Fortitude 17, Reflex 12, Will 13
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +7 vs. AC; 1d6 + 4 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 4 damage.
○ [M] Steel Serpent Strike (standard) ✦ Weapon
+7 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and the target is slowed and cannot shift until end of the goliath fighter’s next turn.
□ [M] Brute Strike (standard) ✦ Reliable, Weapon
+7 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: The power is not expended.
Stone’s Endurance (minor)
The goliath fighter gains resist 5 to all damage until the end of the goliath fighter’s next turn.
Unstoppable (minor) ✦ Healing
The goliath fighter gains 2d6 + 3 temporary hit points.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +12, Intimidate +6
Str 18 (+5); Dex 13 (+2); Wis 12 (+2);
Con 16 (+4); Int 10 (+1); Cha 11 (+1)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Goliath Guardian Fighter [Level 2 Soldier]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +2
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 20; Fortitude 17, Reflex 15, Will 13
Speed 5

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+8 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
○ [M] Covering Attack (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and an ally adjacent to the target can shift 2 squares.
□ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
+8 vs. AC; 2d8 + 4 damage, and the goliath fighter can spend a healing surge. Miss: The power is not expended.
Get Over Here (move)
The goliath fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the goliath fighter.
Stone’s Endurance (minor)
The goliath fighter gains resist 5 to all damage until the end of the goliath fighter’s next turn.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +7, Intimidate +6
Str 18 (+5); Dex 14 (+3); Wis 12 (+2);
Con 15 (+3); Int 10 (+1); Cha 11 (+1)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Avenging Paladin [Level 2 Soldier]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +2
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 19; Fortitude 16, Reflex 12, Will 15
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+8 vs. AC; 1d10 + 4 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +1 bonus to the damage roll.
○ [M] Radiant Smite (standard) ✦ Radiant, Weapon
+8 vs. AC; 2d10 + 5 radiant damage.
□ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
+8 vs. AC; 3d10 + 4 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
Sacred Circle (standard) ✦ Zone
Close burst 3. The burst creates a zone that, until the end of the encounter, gives the goliath paladin and allies within it a +1 power bonus to AC.
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 5 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 5 to all damage until the end of the goliath paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +8, Religion +6
Str 18 (+5); Dex 11 (+1); Wis 13 (+2);
Con 14 (+3); Int 10 (+1); Cha 14 (+3)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Goliath Protecting Paladin [Level 2 Soldier]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +2
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 21; Fortitude 15, Reflex 14, Will 16
Speed 5

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage, and the goliath paladin gains 1 temporary hit points.
○ [M] Shielding Smite (standard) ✦ Weapon
+7 vs. AC; 2d8 + 3 damage. Hit or Miss: Until the end of the goliath paladin’s next turn, one ally within 5 squares of the goliath paladin gains a +1 power bonus to AC.
□ [R] Radiant Delirium (standard) ✦ Radiant
Ranged 5; +4 vs. Reflex; 3d8 + 3 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage. Hit or Miss: The target is dazed until the end of the goliath paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 5 to all damage until the end of the goliath paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Martyr’s Blessing (immediate interrupt)
When an adjacent ally is hit by a melee or a ranged attack.
The goliath paladin is hit by the attack instead.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +9, Religion +6
Str 16 (+4); Dex 11 (+1); Wis 13 (+2);
Con 14 (+3); Int 10 (+1); Cha 16 (+4)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Archer Ranger [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +4; Senses Perception +7
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 13
Speed 6

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 3 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +6 vs. AC; 1d10 + 3 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +7/+7 vs. AC; 1d8 damage (main)/1d6 damage (off-hand).
Longbow: Ranged 20/40; +6 vs. AC (twice); 1d10 damage.
○ [M/R] Evasive Strike (standard) ✦ Weapon
The goliath ranger can shift 2 squares either before or after the attack.
Longsword: +7 vs. AC; 2d8 + 3 damage.
Longbow: Ranged 20/40; +6 vs. AC; 2d10 + 3 damage.
□ [R] Split the Tree (standard) ✦ Weapon
Ranged 20/40; targets two creatures within 3 squares of each other; +6 vs. AC; 2d10 + 3 damage. Make two attack rolls, take the higher result, and apply it to both targets.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 5 to all damage until the end of the goliath ranger’s next turn.
Yield Ground (immediate reaction)
When an enemy damages the goliath ranger with a melee attack.
The goliath ranger can shift 1 square. The goliath ranger gains a +2 power bonus to all defenses until the end of the goliath ranger’s next turn.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Archer Fighting Style
The goliath ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The goliath ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +9, Stealth +8
Str 16 (+4); Dex 16 (+4); Wis 13 (+2);
Con 14 (+3); Int 10 (+1); Cha 11 (+1)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Goliath Two-Blade Ranger [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +7
HP 43; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 16, Reflex 14, Will 13
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +5 vs. AC; 1d10 + 2 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +8/+8 vs. AC; 1d8 damage (main)/1d8 damage (off-hand).
Longbow: Ranged 20/40; +5 vs. AC (twice); 1d10 damage.
○ [C] Dire Wolverine Strike (standard) ✦ Weapon
Close burst 1; targets visible enemies; +8 vs. AC; 1d8 + 4 damage.
□ [M] Jaws of the Wolf (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +8 vs. AC; 2d8 + 4 damage.
Longsword (off hand): +8 vs. AC; 2d8 + 4 damage.
Miss: Half damage per attack.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 5 to all damage until the end of the goliath ranger’s next turn.
Unbalancing Parry (immediate reaction) ✦ Weapon
When an adjacent enemy misses the goliath ranger with a melee attack.
The goliath ranger slides the enemy into a square adjacent to the goliath ranger and gain combat advantage against it until the end of the goliath ranger’s next turn.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Two-Blade Fighting Style
The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition, the goliath ranger gains Toughness as a bonus feat.
Toughness [Feat]
The goliath ranger gains an additional +5 hit points.

Skills Nature +9, Perception +7
Str 18 (+5); Dex 14 (+3); Wis 13 (+2);
Con 14 (+3); Int 10 (+1); Cha 11 (+1)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Goliath Brawny Rogue [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +4; Senses Perception +1
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 13
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 3 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +7 vs. AC; 1d6 + 3 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+7 vs. Reflex; 1d6 + 3 damage.
○ [M] Torturous Strike (standard) ✦ Weapon
+7 vs. AC; 2d6 + 3 damage.
□ [M/R] Easy Target (standard) ✦ Weapon
Short Sword: +7 vs. AC; 2d6 + 3 damage.
Shuriken: Ranged 6/12; +7 vs. AC; 2d6 + 3 damage.
Hit: The target is slowed and grants combat advantage to the goliath rogue (save ends both). Miss: Half damage, and the target grants combat advantage to the goliath rogue until the end of the goliath rogue’s next turn.
Tumble (move)
The goliath rogue can shift a number of squares equal to one-half the goliath rogue’s speed.
Stone’s Endurance (minor)
The goliath rogue gains resist 5 to all damage until the end of the goliath rogue’s next turn.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 2d6 damage.

Skills Acrobatics +9, Thievery +9
Str 16 (+4); Dex 16 (+4); Wis 11 (+1);
Con 14 (+3); Int 10 (+1); Cha 13 (+2)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Goliath Trickster Rogue [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +4; Senses Perception +6
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 16, Will 14
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +7 vs. AC; 1d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. AC; 1d6 + 3 damage.
The goliath rogue can move 2 squares before the attack.
○ [M/R] King’s Castle (standard) ✦ Weapon
Short Sword: +7 vs. Reflex; 2d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. Reflex; 2d6 + 3 damage.
Hit or Miss: Switch places with a willing adjacent ally.
□ [M/R] Trick Strike (standard) ✦ Weapon
Short Sword: +7 vs. AC; 3d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +6 vs. AC; 3d6 + 3 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the goliath rogue hits the target the goliath rogue slides it 1 square.
Fleeting Ghost (move)
The goliath rogue can move at full speed and make a Stealth check without the normal penalty from movement.
Stone’s Endurance (minor)
The goliath rogue gains resist 5 to all damage until the end of the goliath rogue’s next turn.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 2d6 damage.

Skills Stealth +9, Thievery +9
Str 15 (+3); Dex 16 (+4); Wis 11 (+1);
Con 14 (+3); Int 10 (+1); Cha 14 (+3)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Goliath Fey-Pact Warlock [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +2
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 15; Fortitude 13, Reflex 14, Will 16
Speed 6

● [m] Spear (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +4 vs. Reflex; 1d10 + 3 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +4 vs. Will; 1d6 + 3 psychic damage, and the goliath warlock is invisible to the target until the start of the goliath warlock’s next turn.
○ [R] Witchfire (standard) ✦ Fire
Ranged 10; +4 vs. Reflex; 2d6 + 3 fire damage, and the target takes a –4 penalty to attack rolls until the end of the goliath warlock’s next turn.
□ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
Ranged 10; +4 vs. Will; 3d8 + 3 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide the target 1 square (save ends).
Ethereal Stride (move) ✦ Teleportation
The goliath warlock can teleport 3 squares, and the goliath warlock gains a +2 power bonus to all defenses until the end of the goliath warlock’s next turn.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +8, Bluff +9
Str 12 (+2); Dex 11 (+1); Wis 12 (+2);
Con 15 (+3); Int 14 (+3); Cha 16 (+4)
Equipment leather armor, spear

-1 Level / +1 Level

Goliath Infernal-Pact Warlock [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +1
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 15; Fortitude 15, Reflex 14, Will 14
Speed 6

● [m] Mace (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +5 vs. Reflex; 1d10 + 4 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +5 vs. Reflex; 1d6 + 4 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s next turn, the target takes an extra 1d6 + 4 fire damage.
○ [R] Vampiric Embrace (standard) ✦ Necrotic
Ranged 5; +5 vs. Will; 2d8 + 4 necrotic damage, and the goliath warlock gains 7 temporary hit points.
□ [R] Flames of Phlegethos (standard) ✦ Fire
Ranged 10; +5 vs. Reflex; 3d10 + 4 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Fiendish Resilience (minor)
The goliath warlock gains 6 temporary hit points.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 2 temporary hit points.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +8, Intimidate +7
Str 12 (+2); Dex 12 (+2); Wis 11 (+1);
Con 18 (+5); Int 14 (+3); Cha 13 (+2)
Equipment leather armor, mace

-1 Level / +1 Level

Goliath Star-Pact Warlock [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +1
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 14; Fortitude 15, Reflex 13, Will 15
Speed 6

● [m] Sickle (standard) ✦ Weapon
+4 vs. AC; 1d6 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +5 vs. Reflex; 1d10 + 4 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +5 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the goliath warlock on its next turn, it takes an extra 1d6 + 4 damage.
○ [R] Dreadful Word (standard) ✦ Fear, Psychic
Ranged 5; +3 vs. Will; 2d8 + 2 psychic damage, and the target takes a –2 penalty to Will defense until the end of the goliath warlock’s next turn.
□ [R] Dread Star (standard) ✦ Fear, Radiant
Ranged 10; +3 vs. Will; 3d6 + 2 radiant damage, and the target is immobilized until the end of the goliath warlock’s next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
Ethereal Stride (move) ✦ Teleportation
The goliath warlock can teleport 3 squares, and the goliath warlock gains a +2 power bonus to all defenses until the end of the goliath warlock’s next turn.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +7, Insight +6
Str 12 (+2); Dex 12 (+2); Wis 11 (+1);
Con 18 (+5); Int 13 (+2); Cha 14 (+3)
Equipment leather armor, sickle

-1 Level / +1 Level

Goliath Inspiring Warlord [Level 2 Soldier (Leader)]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +1
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 16, Reflex 12, Will 15
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Furious Smash (standard) ✦ Weapon
+7 vs. Fortitude; 4 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Guarding Attack (standard) ✦ Weapon
+7 vs. AC; 2d10 + 4 damage, and one ally adjacent to either the goliath warlord or the target gains a +3 power bonus to AC against the target’s attacks until the end of the goliath warlord’s next turn.
□ [M] Bastion of Defense (standard) ✦ Weapon
+7 vs. AC; 3d10 + 4 damage, and allies within 5 squares of the goliath warlord gains a +1 power bonus to all defenses until the end of the encounter. Hit or Miss: Allies within 5 squares of the goliath warlord gains 7 temporary hit points.
Stone’s Endurance (minor)
The goliath warlord gains resist 5 to all damage until the end of the goliath warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Shake It Off (minor)
The goliath warlord or one ally within 10 squares makes a saving throw with a +2 power bonus.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Inspiring Presence
When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 3 lost hit points.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +7
Str 18 (+5); Dex 11 (+1); Wis 10 (+1);
Con 14 (+3); Int 13 (+2); Cha 14 (+3)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Goliath Tactical Warlord [Level 2 Soldier (Leader)]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +1
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target may shift 1 square as a free action.
○ [M] Warlord’s Favor (standard) ✦ Weapon
+8 vs. AC; 2d8 + 4 damage, and one ally within 5 squares gains a +3 power bonus to attack rolls against the target until the end of the goliath warlord’s next turn.
□ [M] Lead the Attack (standard) ✦ Weapon
+8 vs. AC; 3d8 + 4 damage, and the goliath warlord and allies within 5 squares gain a +3 power bonus to attack rolls against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
Knight’s Move (move)
One ally within 10 squares takes a move action as a free action.
Stone’s Endurance (minor)
The goliath warlord gains resist 5 to all damage until the end of the goliath warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Tactical Presence
When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus to the attack roll.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +6, History +8
Str 18 (+5); Dex 11 (+1); Wis 10 (+1);
Con 14 (+3); Int 14 (+3); Cha 13 (+2)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Goliath Control Wizard [Level 2 Artillery]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +3
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 14; Fortitude 13, Reflex 14, Will 16
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +4 vs. Fortitude; 1d6 + 3 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
○ [A] Icy Terrain (standard) ✦ Cold
Area burst 1 within 10; +4 vs. Reflex; 1d6 + 3 cold damage, and the target is knocked prone. Hit or Miss: The power’s area is difficult terrain until the end of the goliath wizard’s next turn. The goliath wizard can end this effect as a minor action.
□ [A] Sleep (standard) ✦ Sleep
Area burst 2 within 20; +4 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails its first saving throw against this power, the target becomes unconscious (save ends).
Stone’s Endurance (minor)
The goliath wizard gains resist 5 to all damage until the end of the goliath wizard’s next turn.
Orb of Imposition (free)
The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the goliath wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so that it lasts instead until the end of the goliath wizard’s next turn.
Shield (immediate interrupt) ✦ Force
When the goliath wizard is hit by an attack.
The goliath wizard gains a +4 power bonus to AC and Reflex defense until the end of the goliath wizard’s next turn.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +9, Insight +8
Str 12 (+2); Dex 13 (+2); Wis 14 (+3);
Con 14 (+3); Int 16 (+4); Cha 11 (+1)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Goliath War Wizard [Level 2 Artillery]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +2
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 14; Fortitude 13, Reflex 14, Will 15
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +4 vs. Reflex; 1d6 + 3 fire damage.
○ [C] Burning Hands (standard) ✦ Fire
Close blast 5; +4 vs. Reflex; 2d6 + 3 fire damage.
□ [R] Acid Arrow (standard) ✦ Acid
Ranged 20; +4 vs. Reflex; 2d8 + 3 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +4 vs. Reflex; 1d8 + 3 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
Stone’s Endurance (minor)
The goliath wizard gains resist 5 to all damage until the end of the goliath wizard’s next turn.
Wand of Accuracy (free)
The goliath wizard gains a +2 bonus to a single attack roll.
Shield (immediate interrupt) ✦ Force
When the goliath wizard is hit by an attack.
The goliath wizard gains a +4 power bonus to AC and Reflex defense until the end of the goliath wizard’s next turn.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +9, History +9
Str 12 (+2); Dex 14 (+3); Wis 13 (+2);
Con 14 (+3); Int 16 (+4); Cha 11 (+1)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Goliath Isolating Avenger [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +4
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 14, Reflex 14, Will 16
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+7 vs. AC; 1d10 + 3 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath avenger occupied.
○ [M] Avenging Echo (standard) ✦ Radiant, Weapon
+7 vs. AC; 1d10 + 3 damage, and until the end of the goliath avenger’s next turn, any enemy that ends its turn adjacent to the goliath avenger or that hits or misses the goliath avenger takes 7 radiant damage.
□ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
+7 vs. AC; 2d10 + 3 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever the goliath avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 5 to all damage until the end of the goliath avenger’s next turn.
Refocus Enmity (minor)
Choose one creature the goliath avenger can see within 10 squares. The target becomes the target of the goliath avenger’s oath of enmity, replacing the current target.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Retribution
When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains a +2 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Athletics +10, Religion +8
Str 15 (+3); Dex 11 (+1); Wis 16 (+4);
Con 14 (+3); Int 14 (+3); Cha 10 (+1)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Goliath Pursuing Avenger [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +4
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 14, Reflex 14, Will 16
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +5 vs. AC; 1d8 + 2 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+7 vs. AC; 1d10 + 3 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger can shift 3 squares as a free action. The goliath avenger must end that shift closer to the target.
○ [M] Angelic Alacrity (standard) ✦ Weapon
+7 vs. AC; 2d10 + 3 damage. Before the attack, the goliath avenger shifts 3 squares.
□ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
+7 vs. AC; 2d10 + 3 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is more than 3 squares away from the goliath avenger at the start of the goliath avenger’s turn, the goliath avenger can teleport to a space within 3 squares of it as a minor action. This effect ends if the goliath avenger ends the goliath avenger’s turn more than 3 squares away from the target.
Distracting Flare (move)
The goliath avenger becomes invisible and moves the goliath avenger’s speed. The goliath avenger is invisible until the end of the movement.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 5 to all damage until the end of the goliath avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Pursuit
If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a +4 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Religion +6, Stealth +8
Str 15 (+3); Dex 14 (+3); Wis 16 (+4);
Con 14 (+3); Int 11 (+1); Cha 10 (+1)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Goliath Rageblood Barbarian [Level 2 Brute]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +6
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 16; Fortitude 17, Reflex 13, Will 13
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+7 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the goliath barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers do not gain this bonus.
○ [M] Avalanche Strike (standard) ✦ Weapon
+7 vs. AC; 3d12 + 7 damage (crit 43 + 1d12). Hit or Miss: Until the start of the goliath barbarian’s next turn, any attacker gains a +4 bonus to attack rolls against the goliath barbarian.
□ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
+7 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the bloodhunt. Until the rage ends, the goliath barbarian gains a +3 bonus to melee damage rolls if either the goliath barbarian or the goliath barbarian’s target is bloodied.
Stone’s Endurance (minor)
The goliath barbarian gains resist 5 to all damage until the end of the goliath barbarian’s next turn.
Primal Vitality (minor)
The goliath barbarian gains 4 temporary hit points. If the goliath barbarian is raging, the goliath barbarian instead gains 7 temporary hit points.
Swift Charge (free)
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Rageblood Vigor
Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 3 temporary hit points.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +6
Str 18 (+5); Dex 12 (+2); Wis 11 (+1);
Con 16 (+4); Int 10 (+1); Cha 13 (+2)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Thaneborn Barbarian [Level 2 Brute]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +6
HP 45; Bloodied 22
Healing Surges (+11 hp) ○
AC 16; Fortitude 17, Reflex 13, Will 14
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+7 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the goliath barbarian can use this power in place of a melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
○ [M] Vault the Fallen (standard) ✦ Weapon
Targets one or two creatures; +7 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). If the goliath barbarian targets two creatures, the goliath barbarian can shift 2 squares after the first attack.
□ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
Close burst 1; targets visible enemies; +7 vs. Reflex; 1d12 + 4 damage (crit 16 + 1d12), and the goliath barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the macetail behemoth. Until the rage ends, whenever the goliath barbarian hits, the goliath barbarian gains 4 temporary hit points.
Combat Sprint (move)
The goliath barbarian moves the goliath barbarian’s speed + 4. The goliath barbarian gains a +4 bonus to all defenses against any opportunity attack the goliath barbarian provoke with this movement.
Stone’s Endurance (minor)
The goliath barbarian gains resist 5 to all damage until the end of the goliath barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Thaneborn Triumph
Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains a +2 bonus to the attack roll.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +6
Str 18 (+5); Dex 12 (+2); Wis 11 (+1);
Con 15 (+3); Int 10 (+1); Cha 14 (+3)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Cunning Bard [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +6
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 17; Fortitude 13, Reflex 15, Will 16
Speed 6

● [m] Longsword (standard) ✦ Weapon
+6 vs. AC; 1d8 + 2 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +4 vs. Will; 1d6 + 3 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath bard’s next turn.
○ [R] Blunder (standard) ✦ Charm
Ranged 5; +4 vs. Will; 1d6 + 3 damage, and the goliath bard slides the target 3 squares. During the slide, the goliath bard or one of the goliath bard’s allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
□ [R] Stirring Shout (standard) ✦ Healing, Psychic
Ranged 10; +4 vs. Will; 2d6 + 3 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits the target, that ally regains 3 hit points.
Stone’s Endurance (minor)
The goliath bard gains resist 5 to all damage until the end of the goliath bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Song of Defense (minor) ✦ Zone
Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the goliath bard’s next turn. When the goliath bard moves, the zone moves with the goliath bard, remaining centered on the goliath bard. While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 7 squares of the goliath bard, the goliath bard can slide that ally 1 square as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +8, Bluff +9
Str 14 (+3); Dex 11 (+1); Wis 10 (+1);
Con 15 (+3); Int 14 (+3); Cha 16 (+4)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Goliath Valorous Bard [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +1; Senses Perception +6
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 18; Fortitude 14, Reflex 14, Will 16
Speed 5

● [m] Longsword (standard) ✦ Weapon
+6 vs. AC; 1d8 + 2 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of the goliath bard’s next turn.
○ [C] Shout of Triumph (standard) ✦ Thunder
Close blast 3; targets enemies; +4 vs. Fortitude; 1d6 + 3 thunder damage, and the target is pushed 3 squares. Hit or Miss: The goliath bard slides each ally in the blast 1 square.
□ [M] Slayer’s Song (standard) ✦ Weapon
+7 vs. AC; 2d8 + 3 damage, and the target grants combat advantage to the goliath bard and the goliath bard’s allies (save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the goliath bard hits an enemy, that enemy grants combat advantage to the goliath bard and the goliath bard’s allies until the end of the goliath bard’s next turn.
Stone’s Endurance (minor)
The goliath bard gains resist 5 to all damage until the end of the goliath bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Song of Courage (minor) ✦ Zone
Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the goliath bard’s next turn. When the goliath bard moves, the zone moves with the goliath bard, remaining centered on the goliath bard. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Valor
Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy, the goliath bard can grant 4 temporary hit points to that ally as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +7, Athletics +9
Str 14 (+3); Dex 11 (+1); Wis 10 (+1);
Con 16 (+4); Int 13 (+2); Cha 16 (+4)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Goliath Guardian Druid [Level 2 Controller]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +4
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 17; Fortitude 14, Reflex 13, Will 16
Speed 6

● [m] Scythe (standard) ✦ Weapon
+5 vs. AC; 2d4 + 2 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+4 vs. Reflex; 1d8 + 3 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +4 vs. Fortitude; 1d6 cold damage, and the target slides 1 square.
○ [R] Frost Flash (standard) ✦ Cold
Ranged 10; +4 vs. Fortitude; 1d6 + 6 cold damage, and the target is immobilized until the end of the goliath druid’s next turn.
□ [A] Fires of Life (standard) ✦ Fire, Healing
Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 3 fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of the goliath druid’s choice within 5 squares of the target regains 8 hit points. Aftereffect: One creature of the goliath druid’s choice within 5 squares of the target regains 3 hit points. Miss: Half damage.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 5 to all damage until the end of the goliath druid’s next turn.
Barkskin (minor)
The goliath druid or one ally with 5 squares gains a +3 power bonus to AC until the end of the goliath druid’s next turn.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Guardian
While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.

Skills Heal +9, Nature +11
Str 14 (+3); Dex 13 (+2); Wis 16 (+4);
Con 16 (+4); Int 11 (+1); Cha 10 (+1)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Predator Druid [Level 2 Controller]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +9
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 16; Fortitude 13, Reflex 14, Will 16
Speed 7

● [m] Scythe (standard) ✦ Weapon
+5 vs. AC; 2d4 + 2 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+4 vs. Reflex; 1d8 + 3 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +4 vs. Reflex; 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
○ [M] Darting Bite (standard) ✦ Beast Form
Targets one or two creatures; +4 vs. Reflex; 1d10 + 3 damage. If at least one of the attacks hits, the goliath druid can shift 2 squares.
□ [C] Savage Frenzy (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +4 vs. Reflex; 1d6 + 3 damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of the goliath druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 5 to all damage until the end of the goliath druid’s next turn.
Fleet Pursuit (minor) ✦ Beast Form
Until the end of the encounter, the goliath druid gains a +2 power bonus to the goliath druid’s speed while the goliath druid is in beast form.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Predator
While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.

Skills Nature +11, Perception +9
Str 14 (+3); Dex 14 (+3); Wis 16 (+4);
Con 15 (+3); Int 11 (+1); Cha 10 (+1)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Preserving Invoker [Level 2 Artillery]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +4
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 16; Fortitude 14, Reflex 14, Will 16
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+4 vs. AC; 1d10 + 1 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +4 vs. Reflex; 1d8 + 3 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker can use this power as a ranged basic attack.
○ [A] Blades of Astral Fire (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 3 radiant damage. Hit or Miss: Each ally in the burst gains a +3 power bonus to AC until the end of the goliath invoker’s next turn.
□ [C] Binding Invocation of Chains (standard)
Close burst 10; targets enemies; +4 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until the end of the goliath invoker’s next turn.
Stone’s Endurance (minor)
The goliath invoker gains resist 5 to all damage until the end of the goliath invoker’s next turn.
Divine Call (minor)
One or two allies within 10 squares are pulled 3 squares.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +2 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the goliath invoker’s next turn.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Preservation
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker can slide an ally within 10 squares of the goliath invoker 1 square.

Skills Arcana +8, Religion +8
Str 12 (+2); Dex 12 (+2); Wis 16 (+4);
Con 15 (+3); Int 14 (+3); Cha 11 (+1)
Equipment hide armor, morningstar

-1 Level / +1 Level

Goliath Wrathful Invoker [Level 2 Artillery]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +4
HP 34; Bloodied 17
Healing Surges (+8 hp) ○
AC 17; Fortitude 15, Reflex 13, Will 16
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+4 vs. AC; 1d10 + 1 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +4 vs. Fortitude; 1d10 + 3 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +3 radiant damage. The goliath invoker can use this power as a ranged basic attack.
○ [R] Thunder of Judgment (standard) ✦ Thunder
Ranged 10; targets one, two, or three creatures; +4 vs. Fortitude; 1d6 + 3 thunder damage, or 2d6 + 3 thunder damage if the goliath invoker targets only one creature. In addition, the target is dazed until the end of the goliath invoker’s next turn and is pushed 3 squares.
□ [R] Purging Flame (standard) ✦ Fire
Ranged 10; +4 vs. Reflex; 1d10 + 3 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends).
Stone’s Endurance (minor)
The goliath invoker gains resist 5 to all damage until the end of the goliath invoker’s next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
Shroud of Warning (no action)
When the goliath invoker and the goliath invoker’s allies roll initiative at the beginning of an encounter.
The goliath invoker and each ally in within 10 squares gains a +3 bonus to the initiative check.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Wrath
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.

Skills Endurance +8, Religion +7
Str 12 (+2); Dex 12 (+2); Wis 16 (+4);
Con 16 (+4); Int 13 (+2); Cha 11 (+1)
Equipment chainmail, morningstar

-1 Level / +1 Level

Goliath Bear Shaman [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +9
HP 40; Bloodied 20
Healing Surges (+10 hp) ○
AC 14; Fortitude 15, Reflex 12, Will 16
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +4 vs. AC; 1d10 + 1 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +4 vs. Will; 1d8 + 3 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 3 temporary hit points.
○ [R] Thunder Bear’s Warding (standard) ✦ Thunder
Ranged 5; +4 vs. Fortitude; 1d6 + 3 thunder damage, and until the end of the goliath shaman’s next turn, the goliath shaman and the goliath shaman’s allies gain 3 resistance to all damage while adjacent to the goliath shaman’s spirit companion. In addition, the goliath shaman or one ally within 5 squares of the goliath shaman gains 3 temporary hit points.
□ [C] Spirit of the Healing Flood (standard) ✦ Healing
Close burst 5; targets enemies; +4 vs. Fortitude; 1d8 + 3 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the goliath shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Spirit of Life (standard) ✦ Healing
One ally within 10 squares regains hit points as if he or she had spent a healing surge.
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the goliath shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 5 to all damage until the end of the goliath shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s spirit companion regains 3 hit points.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Protector Spirit
Any ally adjacent to the goliath shaman’s spirit companion regains 3 additional hit points when he or she uses second wind or when the goliath shaman uses a healing power on him or her.

Skills Nature +11, Perception +9
Str 13 (+2); Dex 12 (+2); Wis 16 (+4);
Con 16 (+4); Int 13 (+2); Cha 10 (+1)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Panther Shaman [Level 2 Controller (Leader)]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +9
HP 39; Bloodied 19
Healing Surges (+9 hp) ○
AC 15; Fortitude 14, Reflex 13, Will 16
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +4 vs. AC; 1d10 + 1 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +4 vs. Fortitude; 1d10 + 3 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath shaman gains a +1 bonus to the attack roll.
○ [R] Twin Panthers (standard)
Ranged 5; two attacks against one or two creatures; +4 vs. Reflex; 1d8 + 3 damage. If the target is bloodied, the goliath shaman gains a +2 bonus to the attack roll. Hit: Until the end of the goliath shaman’s next turn, the goliath shaman and the goliath shaman’s allies have combat advantage when making melee attacks against any enemy adjacent to the goliath shaman’s spirit companion.
□ [C] Wrath of the Spirit World (standard) ✦ Psychic
Close burst 2; targets enemies in burst and each enemy adjacent to the goliath shaman’s spirit companion; +4 vs. Will; 3d6 + 3 psychic damage, and the goliath shaman knocks the target prone. Miss: Half damage.
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage to the spirit, the spirit disappears, and the goliath shaman takes 6 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 5 to all damage until the end of the goliath shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
Spirits of Battle (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter. While within the zone, the goliath shaman’s allies gain a +1 bonus to attack rolls.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 1d10 + 3 damage.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Stalker Spirit
Any ally adjacent to the goliath shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.

Skills Nature +11, Perception +9
Str 13 (+2); Dex 12 (+2); Wis 16 (+4);
Con 15 (+3); Int 14 (+3); Cha 10 (+1)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Chaos Sorcerer [Level 2 Artillery]

Medium natural humanoid [XP 125]

Initiative +3; Senses Perception +1
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 13; Fortitude 13, Reflex 13, Will 17
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 2 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +4 vs. Will; 1d10 + 5 psychic damage and if the goliath sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +4 vs. Will; 1d6 + 2 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
○ [C] Bedeviling Burst (standard) ✦ Psychic
Close burst 3; targets one or two creatures; +4 vs. Will; 1d10 + 5 psychic damage, and the target is pushed 2 squares. If the goliath sorcerer rolled an even number on the attack roll, the target slides instead of being pushed.
□ [R] Dazzling Ray (standard) ✦ Radiant
Ranged 10; +4 vs. Will; 6d6 + 5 radiant damage and if the goliath sorcerer rolled an even number on the attack roll, the target takes a -2 penalty to attack rolls against the goliath sorcerer (save ends). Miss: Half damage.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 5 to all damage until the end of the goliath sorcerer’s next turn.
Stretch Spell (minor)
Until the end of the goliath sorcerer’s turn, add +2 to the range of the goliath sorcerer’s ranged arcane powers.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Chaos Power
The goliath sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Unfettered Power
When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.

Skills Arcana +6, Bluff +9
Str 15 (+3); Dex 14 (+3); Wis 10 (+1);
Con 14 (+3); Int 11 (+1); Cha 16 (+4)
Equipment cloth armor, dagger

-1 Level / +1 Level

Goliath Dragon Sorcerer [Level 2 Skirmisher]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +1
HP 38; Bloodied 19
Healing Surges (+9 hp) ○
AC 14; Fortitude 14, Reflex 12, Will 17
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+6 vs. AC; 1d8 + 3 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +4 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before the end of the goliath sorcerer’s next turn takes 3 fire damage.
○ [C] Tempest Breath (standard) ✦ Acid
Close blast 3; +4 vs. Reflex; 2d6 + 6 acid damage, and the target can’t gain combat advantage against any creature until the end of the goliath sorcerer’s next turn. The goliath sorcerer gains concealment until the end of the goliath sorcerer’s next turn.
□ [C] Lightning Breath (standard) ✦ Lightning
Close blast 3; +4 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the goliath sorcerer’s next turn, whenever an enemy hits the goliath sorcerer with a melee attack, the goliath sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 5 to all damage until the end of the goliath sorcerer’s next turn.
Dragonflame Mantle (immediate interrupt) ✦ Fire
When the goliath sorcerer is hit by an attack.
Until the end of the goliath sorcerer’s next turn, the goliath sorcerer gains a +1 power bonus to all defenses, and any creature that hits the goliath sorcerer with a melee attack takes 1d6 + 3 fire damage.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Draconic Power
The goliath sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.

Skills Arcana +6, Athletics +11
Str 16 (+4); Dex 13 (+2); Wis 10 (+1);
Con 14 (+3); Int 11 (+1); Cha 16 (+4)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Goliath Earth Warden [Level 2 Brute]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +7
HP 46; Bloodied 23
Healing Surges (+11 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 14
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next turn.
○ [M] Thunder Ram Assault (standard) ✦ Thunder, Weapon
+7 vs. AC; 1d10 + 4 thunder damage, and the goliath warden pushes the target 3 squares. Make a secondary attack. Secondary Attack: Close blast 3; +7 vs. Fortitude; 1d6 thunder damage, and the goliath warden pushes the secondary target 1 square.
Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The goliath warden and the goliath warden’s allies have cover while within the zone.
Stone’s Endurance (minor)
The goliath warden gains resist 5 to all damage until the end of the goliath warden’s next turn.
Form of the Willow Sentinel (minor) ✦ Polymorph
The goliath warden assumes the guardian form of the willow sentinel until the end of the encounter. While the goliath warden is in this form, the goliath warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to the goliath warden. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as an immediate interrupt when an enemy adjacent to the goliath warden makes an attack roll against the goliath warden’s ally.
Secondary Attack: Targets the triggering enemy; +7 vs. AC; 1d10 + 4 damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Earthstrength
When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +3 bonus to AC. The bonus lasts until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +9, Perception +7
Str 18 (+5); Dex 12 (+2); Wis 13 (+2);
Con 16 (+4); Int 10 (+1); Cha 11 (+1)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Goliath Wild Warden [Level 2 Brute]

Medium natural humanoid [XP 125]

Initiative +2; Senses Perception +8
HP 45; Bloodied 22
Healing Surges (+11 hp) ○
AC 16; Fortitude 16, Reflex 12, Will 15
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 4 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the goliath warden’s next turn.
○ [M] Wildblood Frenzy (standard) ✦ Weapon
Two attacks against one or two targets; +7 vs. AC; 1d12 + 6 damage (crit 18 + 1d12).
Stone’s Endurance (minor)
The goliath warden gains resist 5 to all damage until the end of the goliath warden’s next turn.
Eyes of the Hawk (minor)
The goliath warden makes a Perception check with a +10 power bonus.
Form of the Relentless Panther (minor) ✦ Polymorph
The goliath warden assumes the guardian form of the relentless panther until the end of the encounter. While the goliath warden is in this form, the goliath warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by the goliath warden. In addition, the goliath warden can shift 2 squares as a move action. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as a standard action.
Secondary Attack: Before the attack, the goliath warden shifts the goliath warden’s speed; +7 vs. Reflex; 2d12 + 4 damage (crit 28 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +7 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Wildblood
When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional -2 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +11, Perception +8
Str 18 (+5); Dex 12 (+2); Wis 14 (+3);
Con 15 (+3); Int 10 (+1); Cha 11 (+1)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.