Goliath NPCs [Level 9]

Goliath Battle Cleric [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +7
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 22, Reflex 17, Will 23
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+14 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+14 vs. AC; 1d10 + 8 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target until the end of the goliath cleric’s next turn.
○ [M] Awe Strike (standard) ✦ Fear, Weapon
+14 vs. Will; 1d10 + 8 damage, and the target is immobilized until the end of the goliath cleric’s next turn.
□ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
Close burst 2; targets visible enemies; +14 vs. Fortitude; 2d10 + 8 radiant damage, and the target is pushed 1 square. Hit or Miss: Until the end of the encounter, the goliath cleric gains regeneration 5, and the goliath cleric and each ally within the burst gain a +2 power bonus to AC.
Cure Serious Wounds (standard) ✦ Healing
The goliath cleric or one creature touched by the goliath cleric regains hit points as if spending two healing surges.
Stone’s Endurance (minor)
The goliath cleric gains resist 5 to all damage until the end of the goliath cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +12, Religion +9
Str 20 (+9); Dex 11 (+4); Wis 16 (+7);
Con 14 (+6); Int 10 (+4); Cha 13 (+5)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Devoted Cleric [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +8
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 17, Will 24
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+11 vs. AC; 1d10 + 5 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d6 + 5 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +11 vs. Reflex; 1d8 + 7 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Break the Spirit (standard) ✦ Charm, Radiant
Ranged 10; +11 vs. Will; 2d8 + 7 radiant damage, and the target takes a -3 penalty to attack rolls until the end of the goliath cleric’s next turn.
□ [A] Flame Strike (standard) ✦ Fire
Area burst 2 within 10; targets enemies; +11 vs. Reflex; 2d10 + 7 fire damage, and ongoing 9 fire damage (save ends). Miss: Half damage, and no ongoing fire damage.
Cure Serious Wounds (standard) ✦ Healing
The goliath cleric or one creature touched by the goliath cleric regains hit points as if spending two healing surges.
Stone’s Endurance (minor)
The goliath cleric gains resist 5 to all damage until the end of the goliath cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +13, Religion +9
Str 15 (+6); Dex 11 (+4); Wis 18 (+8);
Con 14 (+6); Int 10 (+4); Cha 16 (+7)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Greatweapon Fighter [Level 9 Soldier]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +5
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 24; Fortitude 24, Reflex 18, Will 19
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +14 vs. AC; 1d6 + 8 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12). Miss: 5 damage.
○ [C] Come and Get It (standard) ✦ Weapon
Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the goliath fighter. A target that cannot end adjacent to the goliath fighter is not pulled. The goliath fighter then makes a close attack targeting each adjacent enemy: +14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
□ [C] Shift the Battlefield (standard) ✦ Weapon
Close burst 1; targets visible enemies; +14 vs. AC; 2d12 + 8 damage (crit 32 + 1d12), and the goliath fighter slides the target 1 square. Miss: Half damage.
Stone’s Endurance (minor)
The goliath fighter gains resist 5 to all damage until the end of the goliath fighter’s next turn.
Defensive Training (minor) ✦ Stance
The goliath fighter gains a +2 power bonus to the goliath fighter’s Fortitude, Reflex, or Will defense. Stance: This power lasts until the end of the encounter or until the goliath fighter uses another stance power.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +16, Intimidate +9
Str 20 (+9); Dex 13 (+5); Wis 12 (+5);
Con 18 (+8); Int 10 (+4); Cha 11 (+4)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Goliath Guardian Fighter [Level 9 Soldier]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +5
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 26; Fortitude 24, Reflex 22, Will 19
Speed 5

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+15 vs. AC; 1d8 + 8 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
○ [M] Iron Bulwark (standard) ✦ Weapon
+15 vs. AC; 2d8 + 8 damage. Hit or Miss: The goliath fighter gains a +2 power bonus to AC until the end of the goliath fighter’s next turn.
□ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
Close burst 1; targets visible enemies; +15 vs. AC; 3d8 + 8 damage, and the target is slowed (save ends). Miss: The power is not expended.
Stone’s Endurance (minor)
The goliath fighter gains resist 5 to all damage until the end of the goliath fighter’s next turn.
Unbreakable (immediate reaction)
When the goliath fighter is hit by an attack.
Reduce the damage from the attack by 7.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +10, Intimidate +9
Str 20 (+9); Dex 16 (+7); Wis 12 (+5);
Con 15 (+6); Int 10 (+4); Cha 11 (+4)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Avenging Paladin [Level 9 Soldier]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +5
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 25; Fortitude 23, Reflex 18, Will 22
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+15 vs. AC; 1d10 + 8 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +1 bonus to the damage roll.
○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
+15 vs. AC; 2d10 + 8 thunder damage, and the target is knocked prone. If the target is marked by the goliath paladin, the attack can score a critical hit on a roll of 19–20.
□ [C] One Stands Alone (standard) ✦ Radiant
Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +10 vs. Will; 2d8 + 6 radiant damage. Hit or Miss: The targets are weakened (save ends).
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 5 to all damage until the end of the goliath paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Wrath of the Gods (minor)
The goliath paladin and each adjacent ally add +3 to damage rolls until the end of the encounter.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +12, Religion +9
Str 20 (+9); Dex 11 (+4); Wis 13 (+5);
Con 14 (+6); Int 10 (+4); Cha 16 (+7)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Goliath Protecting Paladin [Level 9 Soldier]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +5
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 27; Fortitude 22, Reflex 20, Will 23
Speed 5

● [m] Longsword (standard) ✦ Weapon
+14 vs. AC; 1d8 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+14 vs. AC; 1d8 + 7 damage, and the goliath paladin gains 1 temporary hit points.
○ [R] Beckon Foe (standard)
Ranged 5; +11 vs. Will; 2d10 + 7 damage, and the target is pulled 1 square.
□ [R] Radiant Pulse (standard) ✦ Radiant
Ranged 10; +11 vs. Fortitude; 1d10 + 7 radiant damage, and make a secondary against each enemy adjacent to the primary target. Secondary Attack: +11 vs. Fortitude; 1d10 + 7 radiant damage, and the target is pushed 3 squares. Sustain Minor: Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 7 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 5 to all damage until the end of the goliath paladin’s next turn.
Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Divine Bodyguard (minor)
Choose an ally within 5 squares. The goliath paladin takes half that ally’s damage until the end of the encounter or until the goliath paladin ends the effect as a free action. No power or effect can reduce the damage the goliath paladin takes from this power.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +13, Religion +9
Str 18 (+8); Dex 11 (+4); Wis 13 (+5);
Con 14 (+6); Int 10 (+4); Cha 18 (+8)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Archer Ranger [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +8; Senses Perception +10
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 24; Fortitude 22, Reflex 22, Will 19
Speed 6

● [m] Longsword (standard) ✦ Weapon
+14 vs. AC; 1d8 + 7 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+14 vs. AC; 1d6 + 7 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +13 vs. AC; 1d10 + 7 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +14/+14 vs. AC; 1d8 + 3 damage (main)/1d6 + 3 damage (off-hand).
Longbow: Ranged 20/40; +13 vs. AC (twice); 1d10 + 3 damage.
○ [R] Spikes of the Manticore (standard) ✦ Weapon
Ranged 20/40; one attack each on one or two creatures; +13 vs. AC; 2d10 + 7 damage (first shot) and 1d10 + 7 damage (second shot).
□ [M/R] Attacks on the Run (standard) ✦ Weapon
The goliath ranger can move at full speed. At any point during the move, the goliath ranger can make two attacks.
Longsword: +14 vs. AC; 3d8 + 7 damage.
Longbow: Ranged 20/40; +13 vs. AC; 3d10 + 7 damage.
Miss: Half damage per attack.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 5 to all damage until the end of the goliath ranger’s next turn.
Weave through the Fray (immediate interrupt)
When an enemy moves adjacent to the goliath ranger.
The goliath ranger can shift 1 square.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Archer Fighting Style
The goliath ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The goliath ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +12, Stealth +12
Str 18 (+8); Dex 18 (+8); Wis 13 (+5);
Con 14 (+6); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Goliath Two-Blade Ranger [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +10
HP 99; Bloodied 49
Healing Surges (+24 hp) ○
AC 23; Fortitude 23, Reflex 21, Will 19
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d10 + 6 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +15/+15 vs. AC; 1d8 + 3 damage (main)/1d8 + 3 damage (off-hand).
Longbow: Ranged 20/40; +12 vs. AC (twice); 1d10 + 3 damage.
○ [M] Claws of the Griffon (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword (main): +15 vs. AC; 2d8 + 8 damage.
Longsword (off hand): +15 vs. AC; 1d8 + 8 damage.
□ [C] Swirling Leaves of Steel (standard) ✦ Weapon
Close burst 1; targets visible enemies; +15 vs. AC; 2d8 + 8 damage. Miss: Half damage.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 5 to all damage until the end of the goliath ranger’s next turn.
Evade Ambush (no action)
At the start of a surprise round in which any allies are surprised, the goliath ranger can use this power to allow one ally to avoid being surprised.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Two-Blade Fighting Style
The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition, the goliath ranger gains Toughness as a bonus feat.
Toughness [Feat]
The goliath ranger gains an additional +5 hit points.

Skills Nature +12, Perception +10
Str 20 (+9); Dex 16 (+7); Wis 13 (+5);
Con 14 (+6); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Goliath Brawny Rogue [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +8; Senses Perception +4
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 21, Reflex 23, Will 19
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+14 vs. AC; 1d6 + 7 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +14 vs. AC; 1d6 + 7 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+14 vs. Reflex; 1d6 + 7 damage.
○ [M] Imperiling Strike (standard) ✦ Weapon
+14 vs. Fortitude; 1d6 + 7 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the goliath rogue’s next turn.
□ [M] Crimson Edge (standard) ✦ Weapon
+14 vs. Fortitude; 2d6 + 7 damage, and the target takes ongoing 9 damage and grants combat advantage to the goliath rogue (save ends both). Miss: Half damage, and no ongoing damage.
Ignoble Escape (move)
If the goliath rogue is marked, end that condition. The goliath rogue can shift a number of squares equal to the goliath rogue’s speed.
Stone’s Endurance (minor)
The goliath rogue gains resist 5 to all damage until the end of the goliath rogue’s next turn.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 2d6 damage.

Skills Acrobatics +13, Thievery +13
Str 18 (+8); Dex 18 (+8); Wis 11 (+4);
Con 14 (+6); Int 10 (+4); Cha 13 (+5)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Goliath Trickster Rogue [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +8; Senses Perception +9
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 23, Will 21
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+12 vs. AC; 1d6 + 5 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +14 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
The goliath rogue can move 2 squares before the attack.
○ [M/R] Rogue’s Luck (standard) ✦ Weapon
Short Sword: +14 vs. AC; 2d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 2d6 + 7 damage.
Miss: Make a secondary attack against the target.
Short Sword: +14 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
□ [M] Knockout (standard) ✦ Weapon
+14 vs. Fortitude; 2d6 + 7 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the goliath rogue’s next turn.
Stone’s Endurance (minor)
The goliath rogue gains resist 5 to all damage until the end of the goliath rogue’s next turn.
Chameleon (immediate interrupt)
When the goliath rogue is hidden and loses cover or concealment against an opponent.
The goliath rogue makes a Stealth check. Until the end of the goliath rogue’s next turn, the goliath rogue remains hidden from a creature with a clear line of sight to the goliath rogue if that creature does not beat the goliath rogue’s check result with its Perception check. If at the end of the goliath rogue’s next turn, the goliath rogue is not behind cover or concealment against a creature, that creature automatically notices the goliath rogue.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 2d6 damage.

Skills Stealth +13, Thievery +13
Str 15 (+6); Dex 18 (+8); Wis 11 (+4);
Con 14 (+6); Int 10 (+4); Cha 16 (+7)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Goliath Fey-Pact Warlock [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +5
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 22; Fortitude 19, Reflex 21, Will 23
Speed 6

● [m] Spear (standard) ✦ Weapon
+10 vs. AC; 1d8 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +11 vs. Will; 1d6 + 7 psychic damage, and the goliath warlock is invisible to the target until the start of the goliath warlock’s next turn.
○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
Ranged 10; +11 vs. Will; 1d10 + 7 psychic damage, and the goliath warlock and all allies in range are invisible to the target until the end of the goliath warlock’s next turn. Hit or Miss: The goliath warlock gains a +3 power bonus to Stealth checks until the end of the encounter.
□ [R] Curse of the Black Frost (standard) ✦ Cold
Ranged 10; +11 vs. Reflex; 2d8 + 7 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 3 cold damage (save ends). Sustain Minor: The target takes 2d8 + 3 cold damage. If the target saves, the goliath warlock can no longer sustain this power.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
Dark One’s Own Luck (free)
Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +12, Bluff +13
Str 12 (+5); Dex 11 (+4); Wis 12 (+5);
Con 15 (+6); Int 16 (+7); Cha 18 (+8)
Equipment leather armor, spear

-1 Level / +1 Level

Goliath Infernal-Pact Warlock [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +4
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 22; Fortitude 22, Reflex 21, Will 20
Speed 6

● [m] Mace (standard) ✦ Weapon
+10 vs. AC; 1d8 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +12 vs. Reflex; 1d10 + 8 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +12 vs. Reflex; 1d6 + 8 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s next turn, the target takes an extra 1d6 + 8 fire damage.
○ [C] Howl of Doom (standard) ✦ Fear, Thunder
Close blast 3; +12 vs. Fortitude; 2d6 + 8 thunder damage, and the target is pushed 4 squares.
□ [R] Iron Spike of Dis (standard)
Ranged 10; +12 vs. Reflex; 3d10 + 8 damage, and the target is immobilized (save ends). Miss: Half damage, and the target is not immobilized.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Shroud of Black Steel (minor) ✦ Polymorph
The goliath warlock’s skin changes into living steel. The goliath warlock gains a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. The goliath warlock can end this effect as a minor action.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 9 temporary hit points.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +12, Intimidate +10
Str 12 (+5); Dex 12 (+5); Wis 11 (+4);
Con 20 (+9); Int 16 (+7); Cha 13 (+5)
Equipment leather armor, mace

-1 Level / +1 Level

Goliath Star-Pact Warlock [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +4
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 20; Fortitude 22, Reflex 19, Will 22
Speed 6

● [m] Sickle (standard) ✦ Weapon
+10 vs. AC; 1d6 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +12 vs. Reflex; 1d10 + 8 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +12 vs. Fortitude; 1d6 + 8 radiant damage. If the target moves nearer to the goliath warlock on its next turn, it takes an extra 1d6 + 8 damage.
○ [R] Sign of Ill Omen (standard)
Ranged 10; +10 vs. Will; 2d6 + 6 damage, and the target must roll twice for its next attack and use the lower of the two rolls. When the target rolls twice, it takes a -1 penalty to both rolls.
□ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
Ranged 10; +12 vs. Will; 2d10 + 8 psychic damage, and the goliath warlock teleports the target to an unoccupied square within 3 squares of the goliath warlock. Sustain Minor: Make a +12 vs. Will attack against the target. On a hit, the goliath warlock teleports the target to an unoccupied square within 3 squares of the goliath warlock. On a miss, the effect ends.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 5 to all damage until the end of the goliath warlock’s next turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Dark One’s Own Luck (free)
Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +10, Insight +9
Str 12 (+5); Dex 12 (+5); Wis 11 (+4);
Con 20 (+9); Int 13 (+5); Cha 16 (+7)
Equipment leather armor, sickle

-1 Level / +1 Level

Goliath Inspiring Warlord [Level 9 Soldier (Leader)]

Medium natural humanoid [XP 400]

Initiative +6; Senses Perception +4
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 23, Reflex 18, Will 22
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +14 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Furious Smash (standard) ✦ Weapon
+14 vs. Fortitude; 5 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Sunder Armor (standard) ✦ Weapon
+14 vs. AC; 2d10 + 8 damage. Until the end of the goliath warlord’s next turn, any attack roll against the target can score a critical hit on a roll of 18–20.
□ [M] White Raven Strike (standard) ✦ Weapon
+14 vs. AC; 3d10 + 8 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the goliath warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the goliath warlord’s allies gain.
Stone’s Endurance (minor)
The goliath warlord gains resist 5 to all damage until the end of the goliath warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Stand Tough (minor) ✦ Healing
The goliath warlord and each ally within 5 squares regain 13 hit points.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Inspiring Presence
When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 7 lost hit points.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +9, History +10
Str 20 (+9); Dex 11 (+4); Wis 10 (+4);
Con 14 (+6); Int 13 (+5); Cha 16 (+7)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Goliath Tactical Warlord [Level 9 Soldier (Leader)]

Medium natural humanoid [XP 400]

Initiative +6; Senses Perception +4
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 24; Fortitude 23, Reflex 21, Will 20
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target may shift 1 square as a free action.
○ [M] Surprise Attack (standard) ✦ Weapon
+15 vs. AC; 1d8 + 8 damage, and an ally within 5 squares of the goliath warlord makes a basic attack with combat advantage as a free action against a target of his or her choice. The ally gains a +3 bonus to the attack roll.
□ [M] Knock Them Down (standard) ✦ Weapon
+15 vs. AC; 3d8 + 8 damage, and the target is knocked prone. Every ally within 10 squares of the goliath warlord can move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
Stone’s Endurance (minor)
The goliath warlord gains resist 5 to all damage until the end of the goliath warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Guide the Charge (immediate interrupt)
When an ally within 10 squares charges.
If the ally hits, he or she adds +3 to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent to the target.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Tactical Presence
When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the attack roll.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +9, History +12
Str 20 (+9); Dex 11 (+4); Wis 10 (+4);
Con 14 (+6); Int 16 (+7); Cha 13 (+5)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Goliath Control Wizard [Level 9 Artillery]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +7
HP 74; Bloodied 37
Healing Surges (+18 hp) ○
AC 21; Fortitude 19, Reflex 21, Will 23
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+10 vs. AC; 1d8 + 4 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +11 vs. Fortitude; 1d6 + 7 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
○ [R] Spectral Ram (standard) ✦ Force
Ranged 10; +11 vs. Fortitude; 2d10 + 7 force damage, and the target is pushed 3 squares and it is knocked prone.
□ [R] Lightning Serpent (standard) ✦ Lightning, Poison
Ranged 10; +11 vs. Reflex; 2d12 + 7 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Invisibility (standard) ✦ Illusion
The goliath wizard or one creature with 5 squares becomes invisible until the end of the goliath wizard’s next turn. If the target attacks, the target becomes visible. Sustain Standard: If the target is within 5 squares, the goliath wizard can sustain the effect.
Stone’s Endurance (minor)
The goliath wizard gains resist 5 to all damage until the end of the goliath wizard’s next turn.
Orb of Imposition (free)
The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the goliath wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so that it lasts instead until the end of the goliath wizard’s next turn.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +13, Insight +12
Str 12 (+5); Dex 13 (+5); Wis 16 (+7);
Con 14 (+6); Int 18 (+8); Cha 11 (+4)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Goliath War Wizard [Level 9 Artillery]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +5
HP 74; Bloodied 37
Healing Surges (+18 hp) ○
AC 21; Fortitude 19, Reflex 21, Will 21
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+10 vs. AC; 1d8 + 4 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +11 vs. Reflex; 1d6 + 7 fire damage.
○ [R] Lightning Bolt (standard) ✦ Lightning
Ranged 10; +11 vs. Reflex; 2d6 + 7 lightning damage. Also make a secondary attack against two creatures within 10 squares of the primary target. Secondary Attack: +11 vs. Reflex; 1d6 + 7 lightning damage.
□ [A] Ice Storm (standard) ✦ Cold, Zone
Area burst 3 within 20; +11 vs. Fortitude; 2d8 + 7 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
Dimension Door (move) ✦ Teleportation
The goliath wizard teleports 10 squares.
Stone’s Endurance (minor)
The goliath wizard gains resist 5 to all damage until the end of the goliath wizard’s next turn.
Wand of Accuracy (free)
The goliath wizard gains a +3 bonus to a single attack roll.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +13, History +13
Str 12 (+5); Dex 16 (+7); Wis 13 (+5);
Con 14 (+6); Int 18 (+8); Cha 11 (+4)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Goliath Isolating Avenger [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +8
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 20, Reflex 21, Will 23
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 5 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d6 + 5 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath avenger occupied.
○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
+14 vs. AC; 1d10 + 7 damage, and the goliath avenger teleports each enemy within 2 squares of the target 4 squares.
□ [M] Enduring Strike (standard) ✦ Weapon
+14 vs. AC; 3d10 + 7 damage, and the goliath avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the goliath avenger makes a saving throw.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 5 to all damage until the end of the goliath avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Wrath of the Divine (immediate reaction) ✦ Radiant
When an enemy scores a critical hit against the goliath avenger.
If the goliath avenger’s oath of enmity target is within 10 squares, the target takes radiant damage equal to the critical hit’s damage.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Retribution
When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains a +3 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Athletics +13, Religion +12
Str 15 (+6); Dex 11 (+4); Wis 18 (+8);
Con 14 (+6); Int 16 (+7); Cha 10 (+4)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Goliath Pursuing Avenger [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +8
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 20, Reflex 21, Will 23
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 5 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +12 vs. AC; 1d8 + 6 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger can shift 4 squares as a free action. The goliath avenger must end that shift closer to the target.
○ [M] Inexorable Pursuit (standard) ✦ Weapon
+14 vs. AC; 2d10 + 7 damage. Before the attack, the goliath avenger gains phasing until the end of the goliath avenger’s turn, and the goliath avenger shifts 5 squares.
□ [M] Oath of Pursuit (standard) ✦ Weapon
+14 vs. AC; 2d10 + 7 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves on its turn, the goliath avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The goliath avenger must end this movement closer to the target.
Aspect of Agility (move)
The goliath avenger shifts 5 squares, and the goliath avenger gains a +2 bonus to AC and Reflex until the end of the goliath avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 5 to all damage until the end of the goliath avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Pursuit
If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a +5 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Religion +9, Stealth +12
Str 15 (+6); Dex 16 (+7); Wis 18 (+8);
Con 14 (+6); Int 11 (+4); Cha 10 (+4)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Goliath Rageblood Barbarian [Level 9 Brute]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +9
HP 118; Bloodied 59
Healing Surges (+29 hp) ○
AC 22; Fortitude 24, Reflex 19, Will 19
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+14 vs. AC; 1d12 + 1d8 + 8 damage (crit 28 + 1d12). Hit or Miss: Until the start of the goliath barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers do not gain this bonus.
○ [M] Tide of Blood (standard) ✦ Weapon
+14 vs. AC; 2d12 + 8 damage (crit 32 + 1d12). The attack deals 1 extra damage for each enemy within 4 squares of the goliath barbarian.
□ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
+14 vs. AC; 3d12 + 8 damage (crit 44 + 1d12), and the target is knocked prone. Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the oak hammer. Until the rage ends, whenever the goliath barbarian hits a target with a melee attack, the goliath barbarian knocks that target prone. If that target is already prone, the attack instead deals an extra +4 damage.
Stone’s Endurance (minor)
The goliath barbarian gains resist 5 to all damage until the end of the goliath barbarian’s next turn.
Swift Charge (free)
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
Combat Surge (free)
When the goliath barbarian misses with an attack.
Must be raging.
The goliath barbarian rerolls the attack.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Rageblood Vigor
Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 4 temporary hit points.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +15, Perception +9
Str 20 (+9); Dex 12 (+5); Wis 11 (+4);
Con 18 (+8); Int 10 (+4); Cha 13 (+5)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Thaneborn Barbarian [Level 9 Brute]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +9
HP 115; Bloodied 57
Healing Surges (+28 hp) ○
AC 22; Fortitude 24, Reflex 19, Will 21
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+14 vs. AC; 1d12 + 1d6 + 8 damage (crit 26 + 1d12). When charging, the goliath barbarian can use this power in place of a melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
□ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
+14 vs. AC; 2d12 + 8 acid damage (crit 32 + 1d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the goliath barbarian’s turns, each enemy adjacent to the goliath barbarian is blinded until the end of the goliath barbarian’s turn.
Stone’s Endurance (minor)
The goliath barbarian gains resist 5 to all damage until the end of the goliath barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
When an enemy adjacent to the goliath barbarian hits or misses the goliath barbarian.
Targets the triggering enemy; +17 vs. AC; 3d12 + 8 damage (crit 44 + 1d12).
Instinctive Charge (no action)
When the goliath barbarian rolls initiative at the beginning of an encounter.
The goliath barbarian gains a +5 power bonus to the goliath barbarian’s initiative. The goliath barbarian also gains a +2 power bonus to the goliath barbarian’s first attack roll during the encounter.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Thaneborn Triumph
Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains a +3 bonus to the attack roll.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +15, Perception +9
Str 20 (+9); Dex 12 (+5); Wis 11 (+4);
Con 15 (+6); Int 10 (+4); Cha 16 (+7)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Cunning Bard [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +9
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 24; Fortitude 19, Reflex 22, Will 23
Speed 6

● [m] Longsword (standard) ✦ Weapon
+12 vs. AC; 1d8 + 5 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +11 vs. Will; 1d6 + 7 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath bard’s next turn.
○ [R] Distracting Shout (standard) ✦ Thunder
Ranged 10; +11 vs. Will; 2d8 + 7 thunder damage, and the target takes a –7 penalty to opportunity attack rolls until the end of the goliath bard’s next turn.
□ [R] Hideous Laughter (standard) ✦ Charm, Psychic
Ranged 10; +11 vs. Will; 3d8 + 7 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage, and the target can’t take opportunity actions until the end of the goliath bard’s next turn.
Stone’s Endurance (minor)
The goliath bard gains resist 5 to all damage until the end of the goliath bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Trickster’s Healing (immediate reaction) ✦ Healing
When an attack misses an ally within 10 squares of the goliath bard.
Each ally within 10 squares missed by the triggering attack regains 7 hit points.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 8 squares of the goliath bard, the goliath bard can slide that ally 1 square as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +12, Bluff +13
Str 14 (+6); Dex 11 (+4); Wis 10 (+4);
Con 15 (+6); Int 16 (+7); Cha 18 (+8)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Goliath Valorous Bard [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +4; Senses Perception +9
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 24; Fortitude 21, Reflex 20, Will 23
Speed 5

● [m] Longsword (standard) ✦ Weapon
+12 vs. AC; 1d8 + 5 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+14 vs. AC; 1d8 + 7 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of the goliath bard’s next turn.
○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
+14 vs. AC; 2d8 + 7 damage, and the goliath bard slides an ally who is adjacent to the target to another space adjacent to it. Until the end of the goliath bard’s next turn, the ally also gains a +4 power bonus to AC.
□ [M] Thunder Blade (standard) ✦ Thunder, Weapon
+14 vs. AC; 3d8 + 7 thunder damage, and the goliath bard slides the target 2 squares. Hit or Miss: Until the end of the encounter, whenever the goliath bard hits a target with an at-will attack power, the goliath bard slides the target 2 squares to a space that must be adjacent to at least one of the goliath bard’s allies.
Stone’s Endurance (minor)
The goliath bard gains resist 5 to all damage until the end of the goliath bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Ode to Sacrifice (minor)
Choose one ally within 5 squares. The goliath bard transfers one effect on the target that a save can end to the goliath bard or to another ally with 5 squares. The new subject of the effect gains a +4 power bonus to saving throws against that effect.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Valor
Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy, the goliath bard can grant 5 temporary hit points to that ally as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +10, Athletics +12
Str 14 (+6); Dex 11 (+4); Wis 10 (+4);
Con 18 (+8); Int 13 (+5); Cha 18 (+8)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Goliath Guardian Druid [Level 9 Controller]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +8
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 24; Fortitude 21, Reflex 19, Will 23
Speed 6

● [m] Scythe (standard) ✦ Weapon
+11 vs. AC; 2d4 + 5 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+11 vs. Reflex; 1d8 + 7 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +11 vs. Fortitude; 1d6 + 3 cold damage, and the target slides 1 square.
○ [R] Swirling Winds (standard)
Ranged 10; +11 vs. Reflex; 1d10 + 7 damage, and the goliath druid pulls each creature within 3 squares of the target 1 square. If the goliath druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 4 damage.
□ [A] Sunbeam (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +11 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 7 radiant damage. Miss: 1d10 + 7 radiant damage.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 5 to all damage until the end of the goliath druid’s next turn.
Camouflage Cloak (minor)
The goliath druid or one ally within 5 squares becomes invisible until moving or until the end of the goliath druid’s next turn.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Guardian
While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.

Skills Heal +13, Nature +15
Str 14 (+6); Dex 13 (+5); Wis 18 (+8);
Con 18 (+8); Int 11 (+4); Cha 10 (+4)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Predator Druid [Level 9 Controller]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +13
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 21, Will 23
Speed 7

● [m] Scythe (standard) ✦ Weapon
+11 vs. AC; 2d4 + 5 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+11 vs. Reflex; 1d8 + 7 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +11 vs. Reflex; 1d6 + 3 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
○ [M] Latch On (standard) ✦ Beast Form
+11 vs. Reflex; 2d10 + 7 damage, and the goliath druid grabs the target. The target takes a -3 penalty to checks to escape the grab.
□ [M] Primal Wolf (standard) ✦ Beast Form
+11 vs. Reflex; 2d8 + 7 damage, the goliath druid knocks the target prone, and it can’t stand up (save ends). Miss: Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the goliath druid gains a +2 bonus to attack rolls against prone targets. In addition, whenever the goliath druid hits an enemy with a melee attack while the goliath druid is in beast form, the goliath druid can knock that enemy prone.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 5 to all damage until the end of the goliath druid’s next turn.
Stalker’s Eyes (minor)
The goliath druid gains low-light vision and a +4 bonus to Perception checks until the end of the encounter.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Predator
While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.

Skills Nature +15, Perception +13
Str 14 (+6); Dex 16 (+7); Wis 18 (+8);
Con 15 (+6); Int 11 (+4); Cha 10 (+4)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Preserving Invoker [Level 9 Artillery]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +8
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 23; Fortitude 20, Reflex 21, Will 23
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+10 vs. AC; 1d10 + 4 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +11 vs. Reflex; 1d8 + 7 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker can use this power as a ranged basic attack.
○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
Area burst 1 within 10; +11 vs. Fortitude; 2d8 + 7 thunder damage, and the target is pushed 4 squares.
□ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
Close burst 10; targets enemies; +11 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the end of the goliath invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses the goliath invoker takes 5 psychic damage.
Astral Step (move) ✦ Teleportation
The goliath invoker and each ally within 5 squares teleports 6 squares.
Stone’s Endurance (minor)
The goliath invoker gains resist 5 to all damage until the end of the goliath invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +3 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the goliath invoker’s next turn.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Preservation
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker can slide an ally within 10 squares of the goliath invoker 1 square.

Skills Arcana +12, Religion +12
Str 12 (+5); Dex 12 (+5); Wis 18 (+8);
Con 15 (+6); Int 16 (+7); Cha 11 (+4)
Equipment hide armor, morningstar

-1 Level / +1 Level

Goliath Wrathful Invoker [Level 9 Artillery]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +8
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 23; Fortitude 22, Reflex 19, Will 23
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+10 vs. AC; 1d10 + 4 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +11 vs. Fortitude; 1d10 + 7 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The goliath invoker can use this power as a ranged basic attack.
○ [A] Invoke Obedience (standard) ✦ Psychic
Area burst 1 within 10; +16 vs. Will; 2d6 + 7 psychic damage. Before the attack, each target can fall prone as a free action. Each prone target takes 1d6 + 3 psychic damage.
□ [A] Cerulean Flames (standard) ✦ Radiant, Zone
Area burst 1 within 10; +11 vs. Reflex; 3d6 + 7 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of cerulean light that lasts until the end of the goliath invoker’s next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
Stone’s Endurance (minor)
The goliath invoker gains resist 5 to all damage until the end of the goliath invoker’s next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 4 radiant damage and is pushed 2 squares.
Demand Justice (immediate interrupt)
When a creature within 10 squares of the goliath invoker makes a saving throw.
The triggering creature rerolls the saving throw and must use the new result.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Wrath
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.

Skills Endurance +12, Religion +10
Str 12 (+5); Dex 12 (+5); Wis 18 (+8);
Con 18 (+8); Int 13 (+5); Cha 11 (+4)
Equipment chainmail, morningstar

-1 Level / +1 Level

Goliath Bear Shaman [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +13
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 20; Fortitude 22, Reflex 18, Will 23
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +10 vs. AC; 1d10 + 4 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +11 vs. Will; 1d8 + 7 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 4 temporary hit points.
○ [R] Winter Wind Spirit (standard) ✦ Cold
Ranged 5; +11 vs. Fortitude; 1d10 + 7 cold damage, and before the end of the goliath shaman’s next turn, as an immediate interrupt, the goliath shaman can grant an ally adjacent to the goliath shaman’s spirit companion a +7 bonus to AC against an attack that hits.
□ [R] Clever Trickster Spirit (standard) ✦ Psychic
Ranged 10; +11 vs. Will; 2d8 + 7 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 14 damage to the spirit, the spirit disappears, and the goliath shaman takes 9 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 5 to all damage until the end of the goliath shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
Spirit of the Keeper (minor) ✦ Healing
One creature within 5 squares can spend a healing surge and regains 1d6 additional hit points. Until the end of the encounter, any ally adjacent to the goliath shaman’s spirit companion doesn’t grant combat advantage.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +11 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s spirit companion regains 4 hit points.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Protector Spirit
Any ally adjacent to the goliath shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the goliath shaman uses a healing power on him or her.

Skills Nature +15, Perception +13
Str 13 (+5); Dex 12 (+5); Wis 18 (+8);
Con 18 (+8); Int 13 (+5); Cha 10 (+4)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Panther Shaman [Level 9 Controller (Leader)]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +13
HP 95; Bloodied 47
Healing Surges (+23 hp) ○
AC 22; Fortitude 20, Reflex 20, Will 23
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +10 vs. AC; 1d10 + 4 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +11 vs. Fortitude; 1d10 + 7 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath shaman gains a +1 bonus to the attack roll.
○ [M] Call to the Blood Dancer (standard) ✦ Spirit
Spirit melee 1; +11 vs. Will; 2d10 + 7 damage, and until the end of the goliath shaman’s next turn, any ally adjacent to the goliath shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +3 bonus to damage rolls.
□ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
Ranged 10; +11 vs. Fortitude; 3d6 + 7 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The goliath shaman and each ally within 10 squares of the goliath shaman regains 5 hit points.
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 14 damage to the spirit, the spirit disappears, and the goliath shaman takes 9 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 5 to all damage until the end of the goliath shaman’s next turn.
○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
Sudden Restoration (minor)
One or two allies within 10 squares make a saving throw.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +11 vs. Reflex; 1d10 + 7 damage.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Stalker Spirit
Any ally adjacent to the goliath shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.

Skills Nature +15, Perception +13
Str 13 (+5); Dex 12 (+5); Wis 18 (+8);
Con 15 (+6); Int 16 (+7); Cha 10 (+4)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Chaos Sorcerer [Level 9 Artillery]

Medium natural humanoid [XP 400]

Initiative +7; Senses Perception +4
HP 74; Bloodied 37
Healing Surges (+18 hp) ○
AC 20; Fortitude 19, Reflex 20, Will 24
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +13 vs. AC; 1d4 + 6 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +11 vs. Will; 1d10 + 10 psychic damage and if the goliath sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +11 vs. Will; 1d6 + 6 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
Area burst 1 within 10; +11 vs. Reflex; 2d6 + 10 lightning damage. Hit or Miss: The goliath sorcerer teleports each target hit by the attack to any other space within the burst.
□ [R] Contagious Curse (standard) ✦ Poison
Ranged 10; +11 vs. Fortitude; 2d10 + 10 poison damage. Hit or Miss: The goliath sorcerer slides the target 4 squares. The target is poisonous to the goliath sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 + 6 poison damage. If the goliath sorcerer rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 6 poison damage.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 5 to all damage until the end of the goliath sorcerer’s next turn.
Swift Escape (immediate interrupt) ✦ Teleportation
When the goliath sorcerer is hit by an area or a close attack.
The goliath sorcerer teleports 5 squares.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Chaos Power
The goliath sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Unfettered Power
When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.

Skills Arcana +9, Bluff +13
Str 15 (+6); Dex 16 (+7); Wis 10 (+4);
Con 14 (+6); Int 11 (+4); Cha 18 (+8)
Equipment cloth armor, dagger

-1 Level / +1 Level

Goliath Dragon Sorcerer [Level 9 Skirmisher]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +4
HP 94; Bloodied 47
Healing Surges (+23 hp) ○
AC 21; Fortitude 21, Reflex 18, Will 24
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+13 vs. AC; 1d8 + 7 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +11 vs. Reflex; 1d8 + 11 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before the end of the goliath sorcerer’s next turn takes 4 fire damage.
○ [C] Rimestorm (standard) ✦ Cold
Close blast 3; targets enemies; +11 vs. Fortitude; 2d8 + 11 cold damage, and the goliath sorcerer knocks the target prone. The target also takes a –2 penalty to Fortitude until the end of the goliath sorcerer’s next turn.
□ [C] Adamantine Echo (standard) ✦ Thunder
Close blast 3; +11 vs. Fortitude; 2d6 + 11 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing 5 thunder damage (save ends). Hit or Miss: The goliath sorcerer gains a +4 power bonus to AC until the end of the encounter.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 5 to all damage until the end of the goliath sorcerer’s next turn.
Sudden Scales (immediate interrupt)
When the goliath sorcerer is hit by an attack.
The goliath sorcerer gains a +7 bonus to all defenses against the triggering attack.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Draconic Power
The goliath sorcerer gains a +4 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.

Skills Arcana +9, Athletics +15
Str 18 (+8); Dex 13 (+5); Wis 10 (+4);
Con 14 (+6); Int 11 (+4); Cha 18 (+8)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Goliath Earth Warden [Level 9 Brute]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +10
HP 118; Bloodied 59
Healing Surges (+29 hp) ○
AC 26; Fortitude 23, Reflex 20, Will 20
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+14 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+14 vs. AC; 1d10 + 8 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next turn.
○ [M] Mountain Hammer (standard) ✦ Weapon
+14 vs. Fortitude; 2d10 + 8 damage, and the target takes a –5 penalty to melee attack rolls until the end of the goliath warden’s next turn.
Stone’s Endurance (minor)
The goliath warden gains resist 5 to all damage until the end of the goliath warden’s next turn.
Earthguard (minor) ✦ Stance
Until the stance ends, the goliath warden gains a +1 power bonus to all defenses. Stance: This power lasts until the end of the encounter or until the goliath warden uses another stance power.
Form of the Oak Sentinel (minor) ✦ Polymorph
The goliath warden assumes the guardian form of the oak sentinel until the end of the encounter. While the goliath warden is in this form, the goliath warden’s melee reach increases by 1. In addition, any enemy that hits the goliath warden with a melee attack takes 5 damage. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as an immediate interrupt when an enemy within the goliath warden’s reach makes a melee attack against the goliath warden’s ally.
Secondary Attack: targets the triggering enemy; +14 vs. AC; 2d10 + 8 damage. Miss: Half damage. Hit or Miss: The goliath warden becomes the target of the triggering attack, even if the goliath warden is not within that attack’s range.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Earthstrength
When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +4 bonus to AC. The bonus lasts until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +13, Perception +10
Str 20 (+9); Dex 12 (+5); Wis 13 (+5);
Con 18 (+8); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Goliath Wild Warden [Level 9 Brute]

Medium natural humanoid [XP 400]

Initiative +5; Senses Perception +12
HP 115; Bloodied 57
Healing Surges (+28 hp) ○
AC 23; Fortitude 23, Reflex 18, Will 22
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 8 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12), and the target is slowed until the end of the goliath warden’s next turn.
○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
+14 vs. AC; 2d12 + 8 damage (crit 32 + 1d12), and the goliath warden slides the target 1 square. The goliath warden can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second creature take 3 psychic damage.
Stone’s Endurance (minor)
The goliath warden gains resist 5 to all damage until the end of the goliath warden’s next turn.
Form of the Frenzied Wolverine (minor) ✦ Polymorph
The goliath warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the goliath warden is in this form, the goliath warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, the goliath warden can use the goliath warden’s second wind as a minor action. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as a standard action.
Secondary Attack: +14 vs. AC; 1d12 + 8 damage (crit 20 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +14 vs. Fortitude; 1d12 + 8 damage (crit 20 + 1d12), and the target grants combat advantage to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
Bear’s Endurance (immediate interrupt) ✦ Healing
When the goliath warden drops to 0 hit points or fewer.
The goliath warden regains hit points as if the goliath warden had spent a healing surge.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Wildblood
When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional -3 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +15, Perception +12
Str 20 (+9); Dex 12 (+5); Wis 16 (+7);
Con 15 (+6); Int 10 (+4); Cha 11 (+4)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.