Goliath NPCs [Level 14]
Goliath Battle Cleric [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +11
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 28; Fortitude 28, Reflex 23, Will 29
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the goliath cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +20 vs. AC; 2d10 + 11 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+20 vs. AC; 1d10 + 11 lightning damage.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +16 vs. Fortitude; 3d8 + 9 damage, and the target takes a -2 penalty to all defenses until the end of the goliath
cleric’s next turn.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The goliath cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+2 hit points.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +16, Religion +12
Str 22 (+13); Dex 12 (+8); Wis 18 (+11);
Con 15 (+9); Int 11 (+7); Cha 14 (+9)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Devoted Cleric [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 28; Fortitude 25, Reflex 23, Will 30
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 8 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +17 vs. Reflex; 1d8 + 10 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +17 vs. Fortitude; 3d8 + 10 damage, and the target takes a -4 penalty to all defenses until the end of the goliath
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +17 vs. Reflex; 2d10 + 10 fire damage, and ongoing 10 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The goliath cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional
+4 hit points.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
- ○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +17, Religion +12
Str 16 (+10); Dex 12 (+8); Wis 20 (+12);
Con 15 (+9); Int 11 (+7); Cha 18 (+11)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Greatweapon Fighter [Level 14 Soldier]
Medium natural humanoid [XP 1000]
Initiative +9; Senses Perception +8
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 29; Fortitude 30, Reflex 24, Will 24
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 6 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +20 vs. AC; 2d12 + 16 damage (crit 40 + 2d12), and make a secondary attack against each enemy adjacent to the primary target
and within the goliath fighter’s melee reach. Secondary Attack: +20 vs. AC; 1d12 + 16 damage (crit 28 + 2d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +20 vs. AC; 2d12 + 11 damage (crit 35 + 2d12), and the goliath fighter slides the
target 1 square. Miss: Half damage.
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
- ○ Into the Fray (minor)
- The goliath fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +20, Intimidate +13
Str 22 (+13); Dex 14 (+9); Wis 13 (+8);
Con 20 (+12); Int 11 (+7); Cha 12 (+8)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Goliath Guardian Fighter [Level 14 Soldier]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +8
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 31; Fortitude 30, Reflex 28, Will 24
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+21 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath
fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 15 damage. Hit or Miss: After the attack, the goliath fighter can shift 1 square and repeat the attack
against another target within reach. The goliath fighter can then shift 1 square and repeat the attack against a third target
within reach. After the final attack, the goliath fighter can shift 1 square.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +21 vs. AC; 3d8 + 11 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the goliath fighter. Stance: This power lasts until the end of the encounter or until the goliath fighter uses another stance power.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +13, Intimidate +13
Str 22 (+13); Dex 18 (+11); Wis 13 (+8);
Con 16 (+10); Int 11 (+7); Cha 12 (+8)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Avenging Paladin [Level 14 Soldier]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +9
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 30; Fortitude 29, Reflex 24, Will 28
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +21 vs. AC; 1d10 + 11 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +2 bonus to
the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +21 vs. AC; 3d10 + 11 radiant damage, and the target is marked until the end of the goliath paladin’s next turn. The goliath
paladin can fly 2 squares and must charge as part of this attack.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +16 vs. Will; 2d8 + 9 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 10 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
- ○ Cleansing Spirit (minor)
- The goliath paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +16, Religion +12
Str 22 (+13); Dex 12 (+8); Wis 14 (+9);
Con 15 (+9); Int 11 (+7); Cha 18 (+11)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Goliath Protecting Paladin [Level 14 Soldier]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +9
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 32; Fortitude 28, Reflex 26, Will 29
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage, and the goliath paladin gains 2 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +20 vs. AC; 2d8 + 10 damage, and one ally within 5 squares of the goliath paladin regains 12 hit points.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +17 vs. Fortitude; 1d10 + 10 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +17 vs. Fortitude; 1d10 + 10 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The goliath paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 11 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +17, Religion +12
Str 20 (+12); Dex 12 (+8); Wis 14 (+9);
Con 15 (+9); Int 11 (+7); Cha 20 (+12)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Archer Ranger [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +12; Senses Perception +14
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 30; Fortitude 28, Reflex 28, Will 25
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +20 vs. AC; 1d6 + 10 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +19 vs. AC; 1d10 + 10 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +20/+20 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +20/+20 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +19 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized
until the start of the goliath ranger’s next turn.
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The goliath ranger can move at full speed. At any point during the move, the goliath ranger can make two attacks.
Longsword:
+20 vs. AC; 3d8 + 10 damage.
Longbow: Ranged 20/40; +19 vs. AC; 3d10 + 10 damage.
Miss: Half damage
per attack.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the goliath ranger.
The goliath ranger can shift 1 square and then move 3 squares. The goliath ranger cannot end the move adjacent to the triggering
enemy.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Archer Fighting Style
- The goliath ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The goliath ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +16, Stealth +16
Str 20 (+12); Dex 20 (+12); Wis 14 (+9);
Con 15 (+9); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Goliath Two-Blade Ranger [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +14
HP 145; Bloodied 72
Healing Surges (+36 hp) ○○
AC 29; Fortitude 29, Reflex 27, Will 25
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 11 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 11 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +18 vs. AC; 1d10 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +21/+21 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +21 vs. AC; 1d8 + 11 damage.
Longsword (off hand):
+21 vs. AC; 1d8 + 11 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the goliath ranger’s
next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the goliath ranger’s next turn.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +21 vs. AC; 2d8 + 11 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
- ○ Expeditious Stride (minor)
- Until the end of the goliath ranger’s next turn, the goliath ranger’s speed increases by 4, and the goliath ranger can shift
1 additional square when shifting.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Two-Blade Fighting Style
- The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition,
the goliath ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The goliath ranger gains an additional +10 hit points.
Skills Nature +16, Perception +14
Str 22 (+13); Dex 18 (+11); Wis 14 (+9);
Con 15 (+9); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Goliath Brawny Rogue [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +12; Senses Perception +8
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 29; Fortitude 27, Reflex 29, Will 25
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +20 vs. AC; 1d6 + 10 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +20 vs. AC; 1d6 + 10 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +20 vs. Reflex; 1d6 + 10 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +20 vs. AC; 3d6 + 10 damage, and the target cannot shift until the end of the goliath rogue’s next turn. If the target provokes
an opportunity attack from the goliath rogue before the start of the goliath rogue’s next turn, the goliath rogue gains a
+5 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +20 vs. Fortitude; 2d6 + 10 damage, and the target takes ongoing 10 damage and grants combat advantage to the goliath rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The goliath rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 3d6 damage.
Skills Acrobatics +17, Thievery +17
Str 20 (+12); Dex 20 (+12); Wis 12 (+8);
Con 15 (+9); Int 11 (+7); Cha 14 (+9)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Goliath Trickster Rogue [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +12; Senses Perception +13
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 27
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +18 vs. AC; 1d6 + 8 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +20 vs. AC; 1d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +19 vs. AC; 1d6 + 10 damage.
The goliath rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Short Sword: +20 vs. AC; 2d6 + 10 damage.
Hand
Crossbow: Ranged 10/20; +19 vs. AC; 2d6 + 10 damage.
Hit: The target slides 2 squares. Hit or Miss:
The goliath rogue can move 3 squares after making the attack.
- □ [M] Knockout (standard) ✦ Weapon
- +20 vs. Fortitude; 2d6 + 10 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the goliath rogue’s
next turn.
- ● Shadow Stride (move)
- The goliath rogue must be hidden to use this power. The goliath rogue can move at full speed and must end the movement in
a space where the goliath rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check
is successful, the goliath rogue remains during the movement, even if the goliath rogue has no cover or concealment during
it.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 3d6 damage.
Skills Stealth +17, Thievery +17
Str 16 (+10); Dex 20 (+12); Wis 12 (+8);
Con 15 (+9); Int 11 (+7); Cha 18 (+11)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Goliath Fey-Pact Warlock [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +8
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 28; Fortitude 25, Reflex 27, Will 29
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +17 vs. Reflex; 1d10 + 10 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the goliath warlock is invisible to the target until the start of the
goliath warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +17 vs. Will; until the end of the goliath warlock’s next turn, the target treats all creatures as enemies for
the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these
attack rolls.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +17 vs. Reflex; 2d8 + 10 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5
cold damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the goliath warlock
can no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The goliath warlock can teleport 6 squares, even without a line of sight to the destination. If the goliath warlock attempts
to teleport to a space the goliath warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +16, Bluff +17
Str 13 (+8); Dex 12 (+8); Wis 13 (+8);
Con 16 (+10); Int 18 (+11); Cha 20 (+12)
Equipment leather armor, spear
-1 Level / +1 Level
Goliath Infernal-Pact Warlock [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +8
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 28; Fortitude 28, Reflex 27, Will 26
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +18 vs. Reflex; 1d10 + 11 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +18 vs. Reflex; 1d6 + 11 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s
next turn, the target takes an extra 1d6 + 11 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +18 vs. Will; 2d8 + 15 necrotic damage, and the target is weakened until the end of the goliath warlock’s next
turn.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +18 vs. Reflex; 3d10 + 11 damage, and the target is immobilized (save ends). Miss: Half damage, and the
target is not immobilized.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 14 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the goliath warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +16, Intimidate +14
Str 13 (+8); Dex 13 (+8); Wis 12 (+8);
Con 22 (+13); Int 18 (+11); Cha 14 (+9)
Equipment leather armor, mace
-1 Level / +1 Level
Goliath Star-Pact Warlock [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +8
HP 142; Bloodied 71
Healing Surges (+35 hp) ○○
AC 26; Fortitude 28, Reflex 25, Will 28
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +15 vs. AC; 1d6 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +18 vs. Reflex; 1d10 + 11 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +18 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the goliath warlock on its next turn,
it takes an extra 1d6 + 11 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +18 vs. Fortitude; 2d10 + 11 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +18 vs. Reflex; 1d10 + 13 damage (choose cold or radiant damage).
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +18 vs. Will; 2d10 + 11 psychic damage, and the goliath warlock teleports the target to an unoccupied square within
3 squares of the goliath warlock. Sustain Minor: Make a +18 vs. Will attack against the target. On a hit, the goliath
warlock teleports the target to an unoccupied square within 3 squares of the goliath warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the goliath warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +14, Insight +13
Str 13 (+8); Dex 13 (+8); Wis 12 (+8);
Con 22 (+13); Int 14 (+9); Cha 18 (+11)
Equipment leather armor, sickle
-1 Level / +1 Level
Goliath Inspiring Warlord [Level 14 Soldier (Leader)]
Medium natural humanoid [XP 1000]
Initiative +10; Senses Perception +7
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 28; Fortitude 29, Reflex 24, Will 28
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +20 vs. Fortitude; 6 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 11 damage, and the goliath warlord grants 14 temporary hit points to an ally within 5 squares.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 11 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
goliath warlord dropped the target to 0 hit points or fewer with this attack, add +4 to the temporary hit points the goliath
warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the goliath warlord’s next turn.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Inspiring Presence
- When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 11 lost
hit points.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +12, History +14
Str 22 (+13); Dex 12 (+8); Wis 11 (+7);
Con 15 (+9); Int 14 (+9); Cha 18 (+11)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Goliath Tactical Warlord [Level 14 Soldier (Leader)]
Medium natural humanoid [XP 1000]
Initiative +10; Senses Perception +7
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 26
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 11 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target
may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +21 vs. Fortitude; 2d8 + 11 damage, the target is knocked prone, and every ally within 5 squares of the goliath warlord makes
a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone
on a hit. The goliath warlord’s allies have a +4 power bonus to these attack rolls.
- □ [M] Iron Dragon Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+21 vs. AC; 3d8 + 11 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the
goliath warlord’s choice within 5 squares of the goliath warlord can charge a target that the goliath warlord charges.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
- ○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This
power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Tactical Presence
- When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the
attack roll.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +12, History +16
Str 22 (+13); Dex 12 (+8); Wis 11 (+7);
Con 15 (+9); Int 18 (+11); Cha 14 (+9)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Goliath Control Wizard [Level 14 Artillery]
Medium natural humanoid [XP 1000]
Initiative +9; Senses Perception +11
HP 105; Bloodied 52
Healing Surges (+26 hp) ○○
AC 27; Fortitude 24, Reflex 27, Will 29
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +17 vs. Fortitude; 1d6 + 10 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +17 vs. Will; 2d6 + 10 psychic damage, and the target
is immobilized until the end of the goliath wizard’s next turn. If the goliath wizard targets only one creature with this
power, the goliath wizard gains a +4 power bonus to the attack roll.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +17 vs. Reflex; 2d12 + 10 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the goliath wizard’s space, and the goliath wizard gains a +6 power bonus to AC. Each time
an attack misses the goliath wizard, one of the duplicate images disappears and the bonus granted by this power decreases
by 2. When the bonus reaches 0, all the goliath wizard’s images are gone and the power ends. Otherwise, the effect lasts for
1 hour.
- ○ Orb of Imposition (free)
- The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the goliath wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so
that it lasts instead until the end of the goliath wizard’s next turn.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +17, Insight +16
Str 13 (+8); Dex 14 (+9); Wis 18 (+11);
Con 15 (+9); Int 20 (+12); Cha 12 (+8)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Goliath War Wizard [Level 14 Artillery]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +9
HP 105; Bloodied 52
Healing Surges (+26 hp) ○○
AC 27; Fortitude 24, Reflex 27, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 6 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +17 vs. Reflex; 1d6 + 10 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +17 vs. Reflex; 4d6 + 10 thunder damage, and the target is pushed 4 squares.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +17 vs. Fortitude; 2d8 + 10 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the goliath wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away
from the goliath wizard cannot see the goliath wizard.
- ○ Wand of Accuracy (free)
- The goliath wizard gains a +4 bonus to a single attack roll.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +17, History +17
Str 13 (+8); Dex 18 (+11); Wis 14 (+9);
Con 15 (+9); Int 20 (+12); Cha 12 (+8)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Goliath Isolating Avenger [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 29
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 8 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath
avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +20 vs. Will; 2d10 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the goliath avenger’s next turn or until the goliath avenger dismisses it as a minor action. Any enemy that
enters the zone is dazed until the end of the goliath avenger’s next turn. Hit or Miss: Until the end of the goliath
avenger’s next turn, the goliath avenger gains a +2 bonus to attack rolls against the target.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 10 damage, and the goliath avenger makes a saving throw with a +5 bonus. Miss: Half damage, and
the goliath avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
- □ River of Life (minor) ✦ Healing
- The goliath avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Retribution
- When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains
a +4 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +16
Str 16 (+10); Dex 12 (+8); Wis 20 (+12);
Con 15 (+9); Int 18 (+11); Cha 11 (+7)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Goliath Pursuing Avenger [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +12
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 29
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 8 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +18 vs. AC; 1d8 + 9 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 10 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger
can shift 5 squares as a free action. The goliath avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +17 vs. Will; 2d8 + 10 thunder damage, and the goliath avenger teleports the target 5 squares. The goliath avenger
then teleports to a space adjacent to the target. Until the end of the goliath avenger’s next turn, any enemy that ends its
turn adjacent to the goliath avenger takes 4 thunder damage.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +20 vs. AC; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target
moves on its turn, the goliath avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The goliath
avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the goliath avenger rolls initiative at the beginning of an encounter.
The goliath avenger gains a +5 power bonus to the initiative check. The goliath avenger shifts 3 squares as a free action
when the first creature in the initiative order starts its turn, even if the goliath avenger is surprised.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Pursuit
- If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a
+8 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Religion +13, Stealth +16
Str 16 (+10); Dex 18 (+11); Wis 20 (+12);
Con 15 (+9); Int 12 (+8); Cha 11 (+7)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Goliath Rageblood Barbarian [Level 14 Brute]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +13
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○
AC 28; Fortitude 30, Reflex 25, Will 25
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+20 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the goliath barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers
do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +20 vs. AC; 2d12 + 11 damage (crit 35 + 2d12) and the target is pushed 1 square.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +20 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The goliath barbarian enters the rage of the oak hammer. Until the rage ends, whenever the goliath barbarian hits a target
with a melee attack, the goliath barbarian knocks that target prone. If that target is already prone, the attack instead deals
an extra +5 damage.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
- ○ Swift Charge (free)
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the goliath barbarian drops to 0 hit points or fewer and doesn’t die.
The goliath barbarian is dying but don’t fall unconscious because of that condition. At the end of the goliath barbarian’s
next turn, the goliath barbarian falls unconscious if the goliath barbarian is still dying.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Rageblood Vigor
- Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 10 temporary hit points.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +13
Str 22 (+13); Dex 13 (+8); Wis 12 (+8);
Con 20 (+12); Int 11 (+7); Cha 14 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Thaneborn Barbarian [Level 14 Brute]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +13
HP 166; Bloodied 83
Healing Surges (+41 hp) ○○
AC 28; Fortitude 30, Reflex 25, Will 27
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+20 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the goliath barbarian can use this power in place of a
melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +20 vs. Fortitude; 3d12 + 11 damage (crit 47 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack:
+18 vs. Will; the secondary target moves 2 squares away from the goliath barbarian as a free action and takes a –4 penalty
to attack rolls until the end of the goliath barbarian’s next turn.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +20 vs. AC; 2d12 + 11 acid damage (crit 35 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The goliath barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the goliath
barbarian’s turns, each enemy adjacent to the goliath barbarian is blinded until the end of the goliath barbarian’s turn.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the goliath barbarian is pulled, pushed, or slid.
The goliath barbarian negates the forced movement. Until the stance ends, the goliath barbarian can negate forced movement
against the goliath barbarian. Stance: This power lasts until the end of the encounter or until the goliath barbarian uses another stance power.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Thaneborn Triumph
- Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains
a +4 bonus to the attack roll.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +13
Str 22 (+13); Dex 13 (+8); Wis 12 (+8);
Con 16 (+10); Int 11 (+7); Cha 18 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Cunning Bard [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 30; Fortitude 25, Reflex 28, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 7 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d6 + 10 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath
bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 1d10 + 10 psychic damage. Until the end of the goliath bard’s next turn, any attack the target makes
provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +17 vs. Will; 3d8 + 10 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to
attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half
damage, and the target can’t take opportunity actions until the end of the goliath bard’s next turn.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the goliath bard’s next turn, and the goliath bard slides the
target 2 squares.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the goliath bard, the goliath bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +16, Bluff +17
Str 15 (+9); Dex 12 (+8); Wis 11 (+7);
Con 16 (+10); Int 18 (+11); Cha 20 (+12)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Goliath Valorous Bard [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 29; Fortitude 27, Reflex 26, Will 29
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 7 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of
the goliath bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +20 vs. AC; 2d8 + 10 damage, and the goliath bard knocks the target prone. Until the end of the goliath bard’s next turn,
each ally within 10 squares of the goliath bard can knock prone any creature he or she hits and gains a +5 bonus to damage
rolls.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +20 vs. AC; 3d8 + 10 thunder damage, and the goliath bard slides the target 2 squares. Hit or Miss: Until the end of
the encounter, whenever the goliath bard hits a target with an at-will attack power, the goliath bard slides the target 2
squares to a space that must be adjacent to at least one of the goliath bard’s allies.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 5 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the goliath bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
goliath bard’s next turn.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy,
the goliath bard can grant 8 temporary hit points to that ally as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +14, Athletics +15
Str 15 (+9); Dex 12 (+8); Wis 11 (+7);
Con 20 (+12); Int 14 (+9); Cha 20 (+12)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Goliath Guardian Druid [Level 14 Controller]
Medium natural humanoid [XP 1000]
Initiative +9; Senses Perception +12
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 30; Fortitude 27, Reflex 25, Will 29
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +16 vs. AC; 2d4 + 7 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +17 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +17 vs. Fortitude; 2d6 + 10 damage, and the goliath druid slides the target 3 squares.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +17 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 10 radiant
damage. Miss: 1d10 + 10 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The goliath druid teleports to a safe place in the Feywild. While the goliath druid is there, the goliath druid can’t take
any actions other than using the goliath druid’s second wind and wild shape. At the end of the goliath druid’s next turn or
as a move action before then, the goliath druid reappears in an unoccupied space within 10 squares of the space the goliath
druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Guardian
- While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in
place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.
Skills Heal +17, Nature +19
Str 15 (+9); Dex 14 (+9); Wis 20 (+12);
Con 20 (+12); Int 12 (+8); Cha 11 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Predator Druid [Level 14 Controller]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +17
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 29; Fortitude 25, Reflex 27, Will 29
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +16 vs. AC; 2d4 + 7 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +17 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +17 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +17 vs. Reflex; 2d6 + 10 damage, and until the end of the goliath druid’s next turn, the goliath druid can make a melee basic
attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the goliath druid that hits or misses
with an attack.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +17 vs. Reflex; 2d8 + 10 damage, the goliath druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the goliath druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the goliath druid hits an enemy with a melee attack
while the goliath druid is in beast form, the goliath druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the goliath druid is in beast form, the goliath druid gains resist 3 to all damage.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Predator
- While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.
Skills Nature +19, Perception +17
Str 15 (+9); Dex 18 (+11); Wis 20 (+12);
Con 16 (+10); Int 12 (+8); Cha 11 (+7)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Preserving Invoker [Level 14 Artillery]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 106; Bloodied 53
Healing Surges (+26 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 29
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 6 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +17 vs. Reflex; 1d8 + 10 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker
can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +17 vs. Fortitude; 3d6 + 10 damage, and the goliath invoker either slides the target
5 squares or the goliath invoker slides the target 1 square and knocks it prone.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +17 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the goliath invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses
the goliath invoker takes 5 psychic damage.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +4 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the goliath invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the goliath invoker makes an attack roll against the goliath invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Preservation
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
can slide an ally within 10 squares of the goliath invoker 1 square.
Skills Arcana +16, Religion +16
Str 13 (+8); Dex 13 (+8); Wis 20 (+12);
Con 16 (+10); Int 18 (+11); Cha 12 (+8)
Equipment hide armor, morningstar
-1 Level / +1 Level
Goliath Wrathful Invoker [Level 14 Artillery]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +12
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 28; Fortitude 28, Reflex 25, Will 29
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 6 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +17 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The goliath invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +17 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the goliath invoker
targets only one creature. The target takes a –5 penalty to all saving throws until the end of the goliath invoker’s next
turn.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +17 vs. Reflex; 3d6 + 10 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the goliath invoker’s next turn. Any creature that starts its turn within
the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 1d6+5 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the goliath invoker makes an attack roll against the goliath invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Wrath
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.
Skills Endurance +16, Religion +14
Str 13 (+8); Dex 13 (+8); Wis 20 (+12);
Con 20 (+12); Int 14 (+9); Cha 12 (+8)
Equipment chainmail, morningstar
-1 Level / +1 Level
Goliath Bear Shaman [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +17
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 26; Fortitude 28, Reflex 24, Will 29
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +16 vs. AC; 1d10 + 7 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Will; 1d8 + 10 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 2d6 + 10 damage. Until the end of the goliath shaman’s next turn, the goliath shaman and
the goliath shaman’s allies gain resist 9 to all damage while adjacent to the goliath shaman’s spirit companion.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 2d8 + 10 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit,
the spirit disappears, and the goliath shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the goliath shaman can move the zone
5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s
spirit companion regains 5 hit points.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Protector Spirit
- Any ally adjacent to the goliath shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the goliath shaman uses a healing power on him or her.
Skills Nature +19, Perception +17
Str 14 (+9); Dex 13 (+8); Wis 20 (+12);
Con 20 (+12); Int 14 (+9); Cha 11 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Panther Shaman [Level 14 Controller (Leader)]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +17
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 28; Fortitude 26, Reflex 26, Will 29
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +16 vs. AC; 1d10 + 7 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Fortitude; 1d10 + 10 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s
spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath
shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +17 vs. Reflex; 2d10 + 10 damage. Until the start of the goliath shaman’s next turn, if an ally adjacent to
the goliath shaman’s spirit companion misses with an attack, the goliath shaman can use an immediate interrupt to allow that
ally to reroll the attack with a +4 bonus to the attack roll.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +17 vs. Fortitude; 3d6 + 10 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The goliath shaman and each
ally within 10 squares of the goliath shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 17 damage to the spirit,
the spirit disappears, and the goliath shaman takes 12 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
- ○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +17 vs. Reflex; 1d10 + 10 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the goliath shaman can use the goliath shaman’s call spirit companion power to conjure a second
spirit companion. When the goliath shaman attacks with a spirit power, the goliath shaman chooses which spirit companion to
use for the attack. When an effect applies to creatures adjacent to the goliath shaman’s spirit companion, that effect applies
to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Stalker Spirit
- Any ally adjacent to the goliath shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +19, Perception +17
Str 14 (+9); Dex 13 (+8); Wis 20 (+12);
Con 16 (+10); Int 18 (+11); Cha 11 (+7)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Chaos Sorcerer [Level 14 Artillery]
Medium natural humanoid [XP 1000]
Initiative +11; Senses Perception +7
HP 105; Bloodied 52
Healing Surges (+26 hp) ○○
AC 26; Fortitude 25, Reflex 26, Will 30
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +19 vs. AC; 1d4 + 9 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 1d10 + 16 psychic damage and if the goliath sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+17 vs. Will; 1d6 + 11 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +17 vs. Will; 2d10 + 16 psychic damage, and the goliath sorcerer knocks the target prone. If the goliath sorcerer
rolled an even number on the attack roll, the target can’t stand up until the end of the goliath sorcerer’s next turn. If
the goliath sorcerer rolled an odd number on the attack roll, the goliath sorcerer slides the target 4 squares.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +17 vs. Fortitude; 2d10 + 16 poison damage. Hit or Miss: The goliath sorcerer slides the target 5 squares.
The target is poisonous to the goliath sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts
its turn adjacent to the target takes 1d10 + 11 poison damage. If the goliath sorcerer rolled an even number on the attack
roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 11 poison damage.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
- □ Chaos Link (immediate reaction)
- When the goliath sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Chaos Power
- The goliath sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an
attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.
Skills Arcana +13, Bluff +17
Str 16 (+10); Dex 18 (+11); Wis 11 (+7);
Con 15 (+9); Int 12 (+8); Cha 20 (+12)
Equipment cloth armor, dagger
-1 Level / +1 Level
Goliath Dragon Sorcerer [Level 14 Skirmisher]
Medium natural humanoid [XP 1000]
Initiative +9; Senses Perception +7
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 27; Fortitude 27, Reflex 24, Will 30
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +17 vs. Reflex; 1d8 + 17 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before
the end of the goliath sorcerer’s next turn takes 5 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +17 vs. Fortitude; 2d6 + 17 thunder damage, and the target is dazed and slowed until the end of the goliath
sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +17 vs. Fortitude; 2d6 + 17 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The goliath sorcerer gains a +5 power bonus to AC until the end of the encounter.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Draconic Power
- The goliath sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier
in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.
Skills Arcana +13, Athletics +19
Str 20 (+12); Dex 14 (+9); Wis 11 (+7);
Con 15 (+9); Int 12 (+8); Cha 20 (+12)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Goliath Earth Warden [Level 14 Brute]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +14
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○
AC 32; Fortitude 29, Reflex 25, Will 26
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +20 vs. AC; 1d10 + 11 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next
turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +20 vs. AC; 3d10 + 11 damage. Hit or Miss: The target provokes an opportunity attack from the goliath warden if it
shifts before the end of the goliath warden’s next turn.
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
- □ Shield of Stone (minor)
- The goliath warden slides one ally within 5 squares by 5 squares. Until the end of the goliath warden’s next turn, that ally
gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The goliath warden assumes the guardian form of the oak sentinel until the end of the encounter. While the goliath warden
is in this form, the goliath warden’s melee reach increases by 1. In addition, any enemy that hits the goliath warden with
a melee attack takes 6 damage. Once during this encounter, the goliath warden can make the following attack while the goliath
warden is in this form as an immediate interrupt when an enemy within the goliath warden’s reach makes a melee attack against
the goliath warden’s ally.
Secondary Attack: targets the triggering enemy; +20 vs. AC; 2d10 + 11 damage. Miss:
Half damage. Hit or Miss: The goliath warden becomes the target of the triggering attack, even if the goliath warden
is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not
include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Earthstrength
- When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +5 bonus to AC. The
bonus lasts until the end of the goliath warden’s next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +17, Perception +14
Str 22 (+13); Dex 13 (+8); Wis 14 (+9);
Con 20 (+12); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Goliath Wild Warden [Level 14 Brute]
Medium natural humanoid [XP 1000]
Initiative +8; Senses Perception +16
HP 166; Bloodied 83
Healing Surges (+41 hp) ○○
AC 29; Fortitude 29, Reflex 23, Will 28
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 11 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the goliath warden’s next turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +20 vs. AC; 1d12 + 11 radiant damage (crit 23 + 2d12), and the target is blinded until the end of the goliath warden’s next
turn. If the target is bloodied, the goliath warden shifts 2 squares.
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
- □ Returning Strength (minor) ✦ Healing
- The goliath warden spends a healing surge and regains +6 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The goliath warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the goliath warden
is in this form, the goliath warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing
damage. In addition, the goliath warden can use the goliath warden’s second wind as a minor action. Once during this encounter,
the goliath warden can make the following attack while the goliath warden is in this form as a standard action.
Secondary
Attack: +20 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and ongoing 5 damage (save ends). Miss: Half damage, and
ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +20 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage
to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Wildblood
- When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s
next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +19, Perception +16
Str 22 (+13); Dex 13 (+8); Wis 18 (+11);
Con 16 (+10); Int 11 (+7); Cha 12 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.