Goliath NPCs [Level 16]

Goliath Battle Cleric [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +12
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 30, Reflex 25, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the goliath cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+22 vs. AC; 2d10 + 12 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +22 vs. AC; 1d10 + 12 lightning damage.
□ [M] Holy Spark (standard) ✦ Lightning, Weapon
+22 vs. Will; 2d10 + 12 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss: Half damage, and no ongoing lightning damage.
Divine Armor (standard) ✦ Healing
The goliath cleric gains a +2 power bonus to AC. The goliath cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Stone’s Endurance (minor)
The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +17, Religion +13
Str 22 (+14); Dex 12 (+9); Wis 18 (+12);
Con 15 (+10); Int 11 (+8); Cha 14 (+10)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Devoted Cleric [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 27, Reflex 25, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+19 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 9 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +19 vs. Reflex; 1d8 + 11 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +19 vs. Fortitude; 3d8 + 11 damage, and the target takes a -4 penalty to all defenses until the end of the goliath cleric’s next turn.
□ [C] Seal of Warding (standard) ✦ Radiant, Zone
Close burst 3; targets enemies; +19 vs. Will; 4d10 + 11 radiant damage, and the target is slowed until the end of the goliath cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of difficult terrain that grants cover to the goliath cleric and the goliath cleric’s allies against ranged attacks until the end of the goliath cleric’s next turn. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The goliath cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Stone’s Endurance (minor)
The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath cleric’s next turn.
Powerful Athlete
When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.

Skills Heal +18, Religion +13
Str 16 (+11); Dex 12 (+9); Wis 20 (+13);
Con 15 (+10); Int 11 (+8); Cha 18 (+12)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Goliath Greatweapon Fighter [Level 16 Soldier]

Medium natural humanoid [XP 1400]

Initiative +10; Senses Perception +9
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 32, Reflex 26, Will 26
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +22 vs. AC; 1d6 + 12 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12). Miss: 6 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+22 vs. AC; 2d12 + 17 damage (crit 41 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the goliath fighter’s melee reach. Secondary Attack: +22 vs. AC; 1d12 + 17 damage (crit 29 + 2d12).
Stone’s Endurance (minor)
The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
The goliath fighter gains regeneration 5, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to the goliath fighter takes 1d12 + 6 damage damage and is slowed until the end of its turn, as long as the goliath fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the goliath fighter uses another stance power.
Iron Warrior (minor) ✦ Healing
The goliath fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw against one effect that a save can end.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +21, Intimidate +14
Str 22 (+14); Dex 14 (+10); Wis 13 (+9);
Con 20 (+13); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Goliath Guardian Fighter [Level 16 Soldier]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +9
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○
AC 33; Fortitude 32, Reflex 30, Will 26
Speed 5

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+23 vs. AC; 1d8 + 12 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+23 vs. AC; 1d8 + 16 damage. Hit or Miss: After the attack, the goliath fighter can shift 1 square and repeat the attack against another target within reach. The goliath fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the goliath fighter can shift 1 square.
□ [M] Dragon’s Fangs (standard) ✦ Weapon
Two attacks against one or two creatures; +23 vs. AC; 3d8 + 12 damage. Miss: Half damage.
Stone’s Endurance (minor)
The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Powerful Athlete
When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
Combat Challenge
Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +14, Intimidate +14
Str 22 (+14); Dex 18 (+12); Wis 13 (+9);
Con 16 (+11); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Avenging Paladin [Level 16 Soldier]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +10
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 31, Reflex 26, Will 30
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+23 vs. AC; 1d10 + 12 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +2 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+23 vs. AC; 3d10 + 12 radiant damage, and the target is marked until the end of the goliath paladin’s next turn. The goliath paladin can fly 2 squares and must charge as part of this attack.
□ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
Usable only while bloodied.
+23 vs. AC; 4d10 + 12 damage. Miss: Half damage. Hit or Miss: The goliath paladin can spend a healing surge.
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the goliath paladin is hit by an attack.
The goliath paladin teleports adjacent to the ally and is hit by the attack instead.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +17, Religion +13
Str 22 (+14); Dex 12 (+9); Wis 14 (+10);
Con 15 (+10); Int 11 (+8); Cha 18 (+12)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Goliath Protecting Paladin [Level 16 Soldier]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +10
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 34; Fortitude 30, Reflex 28, Will 31
Speed 5

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the goliath paladin gains 2 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+22 vs. AC; 2d8 + 11 damage, and one ally within 5 squares of the goliath paladin regains 12 hit points.
□ [R] True Nemesis (standard)
Ranged 5; +19 vs. Will; 2d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the target is within 5 squares of the goliath paladin and attacks the goliath paladin or an ally, the goliath paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack: +19 vs. Will; 2d10 + 11 damage. Miss: Half damage.
Death Ward (standard) ✦ Healing
The goliath paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
Divine Challenge (minor) ✦ Radiant
The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once per round.
Stone’s Endurance (minor)
The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Powerful Athlete
When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.

Skills Intimidate +18, Religion +13
Str 20 (+13); Dex 12 (+9); Wis 14 (+10);
Con 15 (+10); Int 11 (+8); Cha 20 (+13)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Goliath Archer Ranger [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +13; Senses Perception +15
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 30, Reflex 30, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+22 vs. AC; 1d6 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
Hit: The target is immobilized until the start of the goliath ranger’s next turn.
□ [R] Confounding Arrows (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +21 vs. AC; 1d10 + 11 damage per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d10 damage. Miss: The target is dazed (save ends).
Momentary Respite (standard)
The goliath ranger shifts 2 squares and makes a saving throw. The goliath ranger is no longer marked by any enemy.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Archer Fighting Style
The goliath ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The goliath ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +17, Stealth +17
Str 20 (+13); Dex 20 (+13); Wis 14 (+10);
Con 15 (+10); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Goliath Two-Blade Ranger [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +15
HP 161; Bloodied 80
Healing Surges (+40 hp) ○○
AC 31; Fortitude 31, Reflex 29, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +20 vs. AC; 1d10 + 10 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +23/+23 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage (off-hand).
Longbow: Ranged 20/40; +20 vs. AC (twice); 1d10 + 6 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +23 vs. AC; 1d8 + 12 damage.
Longsword (off hand): +23 vs. AC; 1d8 + 12 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the goliath ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the goliath ranger’s next turn.
□ [M] Blade Cascade (standard) ✦ Weapon
Attack one or more creatures.
Longsword (main): +23 vs. AC; 2d8 + 12 damage.
Longsword (off hand): +23 vs. AC; 2d8 + 12 damage.
Alternate main and off-hand weapon attacks until the goliath ranger misses or until the goliath ranger makes five attacks. As soon as an attack misses, this attack ends.
Hunter’s Quarry (minor)
The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry at a time.
Stone’s Endurance (minor)
The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
Evade the Blow (immediate interrupt)
When an enemy hits the goliath ranger with a melee attack.
Shift 1 square away from the enemy.
Powerful Athlete
When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
Two-Blade Fighting Style
The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition, the goliath ranger gains Toughness as a bonus feat.
Toughness [Feat]
The goliath ranger gains an additional +10 hit points.

Skills Nature +17, Perception +15
Str 22 (+14); Dex 18 (+12); Wis 14 (+10);
Con 15 (+10); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Goliath Brawny Rogue [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +13; Senses Perception +9
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 29, Reflex 31, Will 27
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+22 vs. AC; 1d6 + 11 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +22 vs. AC; 1d6 + 11 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+22 vs. Reflex; 1d6 + 11 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+22 vs. AC; 3d6 + 11 damage, and the target cannot shift until the end of the goliath rogue’s next turn. If the target provokes an opportunity attack from the goliath rogue before the start of the goliath rogue’s next turn, the goliath rogue gains a +5 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Garrote Grip (standard) ✦ Reliable, Weapon
The goliath rogue can use this power as a minor action if the goliath rogue has already grabbed a creature. Doing so requires no attack roll. +22 vs. Reflex; 2d6 + 11 damage, and the goliath rogue grabs the target. Until the target escapes, the goliath rogue has cover, and any melee attack or ranged attack that misses the goliath rogue hits the target instead. Sustain Minor: Sustain the grab for another round. The third time the goliath rogue sustains the grab after using this power, the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
Stone’s Endurance (minor)
The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
Leaping Dodge (immediate interrupt)
When an enemy targets the goliath rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 3d6 damage.

Skills Acrobatics +18, Thievery +18
Str 20 (+13); Dex 20 (+13); Wis 12 (+9);
Con 15 (+10); Int 11 (+8); Cha 14 (+10)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Goliath Trickster Rogue [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +13; Senses Perception +14
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 27, Reflex 31, Will 29
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+20 vs. AC; 1d6 + 9 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 1d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
The goliath rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +22 vs. AC; 2d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 2d6 + 11 damage.
Hit: The target slides 2 squares. Hit or Miss: The goliath rogue can move 3 squares after making the attack.
□ [M/R] Slaying Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 3d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 3d6 + 11 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 14 damage (short sword) or 5d6 + 14 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
Stone’s Endurance (minor)
The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
Hide in Plain Sight (minor)
The goliath rogue must already be hidden to use this power. The goliath rogue is invisible until the goliath rogue leaves the goliath rogue’s current square. No other action that the goliath rogue performs makes the goliath rogue visible.
Powerful Athlete
When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
First Strike
At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the goliath rogue deals an extra 3d6 damage.

Skills Stealth +18, Thievery +18
Str 16 (+11); Dex 20 (+13); Wis 12 (+9);
Con 15 (+10); Int 11 (+8); Cha 18 (+12)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Goliath Fey-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +9
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○
AC 30; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Spear (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the goliath warlock is invisible to the target until the start of the goliath warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +19 vs. Will; until the end of the goliath warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these attack rolls.
□ [R] Curse of the Golden Mist (standard) ✦ Charm
Ranged 10; +19 vs. Will; The target loses its next standard action. Sustain Standard: Make a +19 vs. Will attack against the target. On a hit, the target loses its next standard action. On a miss, the power ends.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The goliath warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the goliath warlock’s next turn.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +17, Bluff +18
Str 13 (+9); Dex 12 (+9); Wis 13 (+9);
Con 16 (+11); Int 18 (+12); Cha 20 (+13)
Equipment leather armor, spear

-1 Level / +1 Level

Goliath Infernal-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +9
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 30; Fortitude 30, Reflex 29, Will 28
Speed 6

● [m] Mace (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +20 vs. Reflex; 1d10 + 12 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +20 vs. Reflex; 1d6 + 12 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s next turn, the target takes an extra 1d6 + 12 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +20 vs. Will; 2d8 + 16 necrotic damage, and the target is weakened until the end of the goliath warlock’s next turn.
□ [R] Fireswarm (standard) ✦ Fire, Poison
Ranged 10; +20 vs. Reflex; 4d10 + 12 fire and poison damage. Sustain Standard: Make a +20 vs. Fortitude attack against the target. On a hit, the target and each creature adjacent to it takes 2d10 + 12 fire and poison damage. On a miss, the goliath warlock deals half damage and the power ends.
Cloak of Shadow (move)
The goliath warlock can fly a number of squares equal to the goliath warlock’s speed + 2. If the goliath warlock doesn’t land at the end of this move, the goliath warlock falls. Until the end of the goliath warlock’s next turn, the goliath warlock is insubstantial, and the goliath warlock cannot affect, attack, or use powers on creatures or objects.
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 16 temporary hit points.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +17, Intimidate +15
Str 13 (+9); Dex 13 (+9); Wis 12 (+9);
Con 22 (+14); Int 18 (+12); Cha 14 (+10)
Equipment leather armor, mace

-1 Level / +1 Level

Goliath Star-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +9
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 28; Fortitude 30, Reflex 27, Will 30
Speed 6

● [m] Sickle (standard) ✦ Weapon
+17 vs. AC; 1d6 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +20 vs. Reflex; 1d10 + 12 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +20 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the goliath warlock on its next turn, it takes an extra 1d6 + 12 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +20 vs. Fortitude; 2d10 + 12 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +20 vs. Reflex; 1d10 + 14 damage (choose cold or radiant damage).
□ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
Area burst 1 within 10; +20 vs. Fortitude; 4d10 + 12 cold damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of tendrils that lasts until the end of the goliath warlock’s next turn. Sustain Minor: Make a +20 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 12 cold damage and is immobilized (save ends).
Warlock’s Curse (minor)
The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
Stone’s Endurance (minor)
The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
Eye of the Warlock (minor)
Ranged 10; the goliath warlock sees through the target’s eyes. The target is not aware that the goliath warlock is doing so. The goliath warlock has line of sight and line of effect from the target for the goliath warlock’s attacks. The goliath warlock’s warlock powers can originate in the target’s square. Each time the goliath warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Powerful Athlete
When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +15, Insight +14
Str 13 (+9); Dex 13 (+9); Wis 12 (+9);
Con 22 (+14); Int 14 (+10); Cha 18 (+12)
Equipment leather armor, sickle

-1 Level / +1 Level

Goliath Inspiring Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid [XP 1400]

Initiative +11; Senses Perception +8
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 31, Reflex 26, Will 30
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Furious Smash (standard) ✦ Weapon
+22 vs. Fortitude; 6 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+22 vs. AC; 3d10 + 12 damage, and the goliath warlord grants 14 temporary hit points to an ally within 5 squares.
□ [M] Renew the Troops (standard) ✦ Healing, Weapon
+22 vs. AC; 3d10 + 12 damage, and each ally who has line of sight to the goliath warlord regains hit points as if he or she had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight to the goliath warlord regains 14 hit points.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the goliath warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Stone’s Endurance (minor)
The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Inspiring Presence
When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 12 lost hit points.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +13, History +15
Str 22 (+14); Dex 12 (+9); Wis 11 (+8);
Con 15 (+10); Int 14 (+10); Cha 18 (+12)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Goliath Tactical Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid [XP 1400]

Initiative +11; Senses Perception +8
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 31, Reflex 29, Will 28
Speed 6

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+23 vs. Fortitude; 2d8 + 12 damage, the target is knocked prone, and every ally within 5 squares of the goliath warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The goliath warlord’s allies have a +4 power bonus to these attack rolls.
□ [M] Make Them Bleed (standard) ✦ Weapon
+23 vs. AC; 3d8 + 12 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the goliath warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Stone’s Endurance (minor)
The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Powerful Athlete
When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
Tactical Presence
When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.

Skills Heal +13, History +17
Str 22 (+14); Dex 12 (+9); Wis 11 (+8);
Con 15 (+10); Int 18 (+12); Cha 14 (+10)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Goliath Control Wizard [Level 16 Artillery]

Medium natural humanoid [XP 1400]

Initiative +10; Senses Perception +12
HP 117; Bloodied 58
Healing Surges (+29 hp) ○○
AC 29; Fortitude 26, Reflex 29, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +19 vs. Fortitude; 1d6 + 11 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +19 vs. Will; 2d6 + 11 psychic damage, and the target is immobilized until the end of the goliath wizard’s next turn. If the goliath wizard targets only one creature with this power, the goliath wizard gains a +4 power bonus to the attack roll.
□ [C] Prismatic Beams (standard) ✦ Fire, Poison
Close burst 5; targets enemies; +19 vs. Fortitude, Reflex, Will. The goliath wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 + 11 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 11 fire damage, and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Stone’s Endurance (minor)
The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
Orb of Imposition (free)
The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the goliath wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so that it lasts instead until the end of the goliath wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the goliath wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +18, Insight +17
Str 13 (+9); Dex 14 (+10); Wis 18 (+12);
Con 15 (+10); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Goliath War Wizard [Level 16 Artillery]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +10
HP 117; Bloodied 58
Healing Surges (+29 hp) ○○
AC 29; Fortitude 26, Reflex 29, Will 29
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +19 vs. Reflex; 1d6 + 11 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +19 vs. Reflex; 4d6 + 11 thunder damage, and the target is pushed 4 squares.
□ [C] Blast of Cold (standard) ✦ Cold
Close blast 5; targets enemies; +19 vs. Reflex; 6d6 + 11 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends).
Stoneskin (standard)
The goliath wizard or one ally touched by the goliath wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Stone’s Endurance (minor)
The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
Wand of Accuracy (free)
The goliath wizard gains a +4 bonus to a single attack roll.
Powerful Athlete
When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.

Skills Arcana +18, History +18
Str 13 (+9); Dex 18 (+12); Wis 14 (+10);
Con 15 (+10); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Goliath Isolating Avenger [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+20 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 9 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+22 vs. Will; 2d10 + 11 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the goliath avenger’s next turn or until the goliath avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the goliath avenger’s next turn. Hit or Miss: Until the end of the goliath avenger’s next turn, the goliath avenger gains a +2 bonus to attack rolls against the target.
□ [M] Aspect of Fury (standard) ✦ Weapon
+22 vs. AC; 3d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn adjacent to the goliath avenger or that hits or misses the goliath avenger with a melee attack takes 5 damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the goliath avenger fails a saving throw other than a death saving throw.
Until the end of the goliath avenger’s next turn, the effect the goliath avenger failed the saving throw against doesn’t affect the goliath avenger, but the goliath avenger makes saving throws against it as normal.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Retribution
When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains a +4 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Athletics +18, Religion +17
Str 16 (+11); Dex 12 (+9); Wis 20 (+13);
Con 15 (+10); Int 18 (+12); Cha 11 (+8)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Goliath Pursuing Avenger [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +13
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+20 vs. AC; 1d10 + 9 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +20 vs. AC; 1d8 + 10 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger can shift 5 squares as a free action. The goliath avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +19 vs. Will; 2d8 + 11 thunder damage, and the goliath avenger teleports the target 5 squares. The goliath avenger then teleports to a space adjacent to the target. Until the end of the goliath avenger’s next turn, any enemy that ends its turn adjacent to the goliath avenger takes 4 thunder damage.
□ [R] Sigil of Carceri (standard) ✦ Force
Ranged 10; +19 vs. Fortitude; 2d10 + 11 force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the goliath avenger’s next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
○ [C] Oath of Enmity (minor)
Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the goliath avenger regains the use of this power.
Stone’s Endurance (minor)
The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
Astral Cloak (minor) ✦ Illusion
The goliath avenger becomes invisible until the end of the goliath avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Powerful Athlete
When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
Censure of Pursuit
If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a +8 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
Armor of Faith
The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.

Skills Religion +14, Stealth +17
Str 16 (+11); Dex 18 (+12); Wis 20 (+13);
Con 15 (+10); Int 12 (+9); Cha 11 (+8)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Goliath Rageblood Barbarian [Level 16 Brute]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +14
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○
AC 30; Fortitude 32, Reflex 27, Will 27
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+22 vs. AC; 1d12 + 2d8 + 12 damage (crit 40 + 2d12). Hit or Miss: Until the start of the goliath barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +22 vs. AC; 2d12 + 12 damage (crit 36 + 2d12) and the target is pushed 1 square.
□ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
+22 vs. AC; 4d12 + 12 damage (crit 60 + 2d12). Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the hunting lion. Until the rage ends, the goliath barbarian gains a +2 power bonus to attack rolls against any target that is granting combat advantage to the goliath barbarian.
Stone’s Endurance (minor)
The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the goliath barbarian gains resist 10 against a damage type of the goliath barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the goliath barbarian uses another stance power.
Swift Charge (free)
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Rageblood Vigor
Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 10 temporary hit points.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +14
Str 22 (+14); Dex 13 (+9); Wis 12 (+9);
Con 20 (+13); Int 11 (+8); Cha 14 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Thaneborn Barbarian [Level 16 Brute]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +14
HP 186; Bloodied 93
Healing Surges (+46 hp) ○○
AC 30; Fortitude 32, Reflex 27, Will 29
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+22 vs. AC; 1d12 + 2d6 + 12 damage (crit 36 + 2d12). When charging, the goliath barbarian can use this power in place of a melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+22 vs. Fortitude; 3d12 + 12 damage (crit 48 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +20 vs. Will; the secondary target moves 2 squares away from the goliath barbarian as a free action and takes a –4 penalty to attack rolls until the end of the goliath barbarian’s next turn.
□ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
+22 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the goliath barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The goliath barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent to the goliath barbarian hits or misses the goliath barbarian, the goliath barbarian can make a melee basic attack against that enemy as an immediate reaction.
Stone’s Endurance (minor)
The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
Spur the Cycle (free)
When the goliath barbarian reducees an enemy to 0 hit points during the goliath barbarian’s turn.
The goliath barbarian takes a standard action.
Powerful Athlete
When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
Thaneborn Triumph
Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains a +4 bonus to the attack roll.
Barbarian Agility
While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +14
Str 22 (+14); Dex 13 (+9); Wis 12 (+9);
Con 16 (+11); Int 11 (+8); Cha 18 (+12)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Goliath Cunning Bard [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6

● [m] Longsword (standard) ✦ Weapon
+19 vs. AC; 1d8 + 8 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d10 + 11 psychic damage. Until the end of the goliath bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
□ [R] Confusing Chorus (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 3d6 + 11 psychic damage. As the first action of each of the target’s turns, the target makes a melee basic attack against a creature of the goliath bard’s choice as a free action (save ends). Miss: Half damage. As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the goliath bard’s choice as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the goliath bard’s next turn. While within the zone, the goliath bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Stone’s Endurance (minor)
The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the goliath bard, the goliath bard can slide that ally 1 square as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Bluff +18
Str 15 (+10); Dex 12 (+9); Wis 11 (+8);
Con 16 (+11); Int 18 (+12); Cha 20 (+13)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Goliath Valorous Bard [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 29, Reflex 28, Will 31
Speed 5

● [m] Longsword (standard) ✦ Weapon
+19 vs. AC; 1d8 + 8 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of the goliath bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+22 vs. AC; 2d8 + 11 damage, and the goliath bard knocks the target prone. Until the end of the goliath bard’s next turn, each ally within 10 squares of the goliath bard can knock prone any creature he or she hits and gains a +5 bonus to damage rolls.
□ [M] Quick Steel Dance (standard) ✦ Weapon
+22 vs. AC; 3d8 + 11 damage, and until the end of the goliath bard’s next turn, the target is marked by an ally within 10 squares of the goliath bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy that is adjacent to any of the goliath bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
Stone’s Endurance (minor)
The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The goliath bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the goliath bard’s next turn. When the goliath bard moves, the zone moves with the goliath bard, remaining centered on the goliath bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Powerful Athlete
When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
Virtue of Valor
Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy, the goliath bard can grant 8 temporary hit points to that ally as a free action.
Skill Versatility
The goliath bard gains a +1 bonus to untrained skill checks.

Skills Arcana +15, Athletics +16
Str 15 (+10); Dex 12 (+9); Wis 11 (+8);
Con 20 (+13); Int 14 (+10); Cha 20 (+13)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Goliath Guardian Druid [Level 16 Controller]

Medium natural humanoid [XP 1400]

Initiative +10; Senses Perception +13
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 29, Reflex 27, Will 31
Speed 6

● [m] Scythe (standard) ✦ Weapon
+18 vs. AC; 2d4 + 8 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+19 vs. Reflex; 1d8 + 11 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +19 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +19 vs. Fortitude; 2d6 + 11 damage, and the goliath druid slides the target 3 squares.
□ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
Area burst 1 within 10; +19 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The burst creates a zone of wind and lightning that lasts until the end of the goliath druid’s next turn. Any creature that enters the zone or starts its turn there is slowed until the end of the goliath druid’s next turn. As a move action, the goliath druid can move the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
Howl of the Wild (minor) ✦ Beast Form, Healing
The goliath druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Guardian
While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.

Skills Heal +18, Nature +20
Str 15 (+10); Dex 14 (+10); Wis 20 (+13);
Con 20 (+13); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Predator Druid [Level 16 Controller]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +18
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 7

● [m] Scythe (standard) ✦ Weapon
+18 vs. AC; 2d4 + 8 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+19 vs. Reflex; 1d8 + 11 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +19 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+19 vs. Reflex; 2d6 + 11 damage, and until the end of the goliath druid’s next turn, the goliath druid can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the goliath druid that hits or misses with an attack.
□ [M] Revitalizing Pounce (standard) ✦ Beast Form
+19 vs. Reflex; 3d8 + 11 damage, and remove from the goliath druid every effect that a save can end. Miss: Half damage, and the goliath druid makes a saving throw against each effect that a save can end.
Wild Shape (minor) ✦ Polymorph
The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath druid can sustain such powers. The goliath druid can use this power once per round.
Stone’s Endurance (minor)
The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
Insect Plague (free)
Until the end of the encounter, the goliath druid can use wild shape to assume the form of a cloud of insects. In this form, the goliath druid gains a fly speed equal to the goliath druid’s speed, and the goliath druid can hover. The goliath druid also becomes insubstantial. When the goliath druid squeezes, the goliath druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The goliath druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the goliath druid can use wild shape to change among this form, another beast form, and the goliath druid’s humanoid form.
Powerful Athlete
When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
Primal Predator
While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.

Skills Nature +20, Perception +18
Str 15 (+10); Dex 18 (+12); Wis 20 (+13);
Con 16 (+11); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Goliath Preserving Invoker [Level 16 Artillery]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 118; Bloodied 59
Healing Surges (+29 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 31
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 7 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +19 vs. Reflex; 1d8 + 11 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +19 vs. Fortitude; 3d6 + 11 damage, and the goliath invoker either slides the target 5 squares or the goliath invoker slides the target 1 square and knocks it prone.
□ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
Area burst 2 within 10; targets enemies; +19 vs. Will; 4d6 + 11 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the goliath invoker can teleport a creature within the zone 5 squares.
Stone’s Endurance (minor)
The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +4 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the goliath invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the goliath invoker makes an attack roll against the goliath invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the goliath invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Preservation
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker can slide an ally within 10 squares of the goliath invoker 1 square.

Skills Arcana +17, Religion +17
Str 13 (+9); Dex 13 (+9); Wis 20 (+13);
Con 16 (+11); Int 18 (+12); Cha 12 (+9)
Equipment hide armor, morningstar

-1 Level / +1 Level

Goliath Wrathful Invoker [Level 16 Artillery]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +13
HP 122; Bloodied 61
Healing Surges (+30 hp) ○○
AC 30; Fortitude 30, Reflex 27, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 7 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +19 vs. Fortitude; 1d10 + 11 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The goliath invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +19 vs. Will; 2d8 + 11 damage, or 3d8 + 11 damage if the goliath invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the goliath invoker’s next turn.
□ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
Area wall 8 within 20; the goliath invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall can be up to 4 squares high, and it lasts until the end of the goliath invoker’s next turn. The wall provides cover to the goliath invoker and the goliath invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10 + 11 radiant damage. While the goliath invoker is within 5 squares of the wall, the goliath invoker can make the following attack as a standard action. Secondary Attack: Ranged 10; +19 vs. Reflex; 2d10 + 11 radiant damage. Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
Stone’s Endurance (minor)
The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
Walk Between Worlds (minor)
The goliath invoker or one ally within 10 squares gains phasing until the end of the goliath invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 1d6+5 radiant damage and is pushed 2 squares.
Powerful Athlete
When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
Covenant of Wrath
When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.

Skills Endurance +17, Religion +15
Str 13 (+9); Dex 13 (+9); Wis 20 (+13);
Con 20 (+13); Int 14 (+10); Cha 12 (+9)
Equipment chainmail, morningstar

-1 Level / +1 Level

Goliath Bear Shaman [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +18
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 30, Reflex 26, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +18 vs. AC; 1d10 + 8 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +19 vs. Will; 1d8 + 11 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +19 vs. Fortitude; 2d6 + 11 damage. Until the end of the goliath shaman’s next turn, the goliath shaman and the goliath shaman’s allies gain resist 9 to all damage while adjacent to the goliath shaman’s spirit companion.
□ [R] Storm Guardian Spirit (standard) ✦ Thunder
Ranged 5; +19 vs. Reflex; 3d10 + 11 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5 squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and is pushed 1 square from the ally.
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the goliath shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the goliath shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s spirit companion regains 5 hit points.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Protector Spirit
Any ally adjacent to the goliath shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the goliath shaman uses a healing power on him or her.

Skills Nature +20, Perception +18
Str 14 (+10); Dex 13 (+9); Wis 20 (+13);
Con 20 (+13); Int 14 (+10); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Panther Shaman [Level 16 Controller (Leader)]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +18
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○
AC 30; Fortitude 28, Reflex 28, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +18 vs. AC; 1d10 + 8 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +19 vs. Fortitude; 1d10 + 11 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +19 vs. Reflex; 2d10 + 11 damage. Until the start of the goliath shaman’s next turn, if an ally adjacent to the goliath shaman’s spirit companion misses with an attack, the goliath shaman can use an immediate interrupt to allow that ally to reroll the attack with a +4 bonus to the attack roll.
□ [C] Searing Wind of the South (standard) ✦ Fire
Close blast 5; targets enemies; +19 vs. Fortitude; 4d6 + 11 fire damage. Miss: Half damage. Hit or Miss: The goliath shaman slides each ally in the blast to another space in or adjacent to the blast.
Call Spirit Companion (minor) ✦ Conjuration
The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the goliath shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Stone’s Endurance (minor)
The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the goliath shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the goliath shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the goliath shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 1d10 + 11 damage.
Powerful Athlete
When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
Stalker Spirit
Any ally adjacent to the goliath shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +20, Perception +18
Str 14 (+10); Dex 13 (+9); Wis 20 (+13);
Con 16 (+11); Int 18 (+12); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Goliath Chaos Sorcerer [Level 16 Artillery]

Medium natural humanoid [XP 1400]

Initiative +12; Senses Perception +8
HP 117; Bloodied 58
Healing Surges (+29 hp) ○○
AC 28; Fortitude 27, Reflex 28, Will 32
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +21 vs. AC; 1d4 + 10 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 1d10 + 17 psychic damage and if the goliath sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +19 vs. Will; 1d6 + 12 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 2d10 + 17 psychic damage, and the goliath sorcerer knocks the target prone. If the goliath sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the goliath sorcerer’s next turn. If the goliath sorcerer rolled an odd number on the attack roll, the goliath sorcerer slides the target 4 squares.
□ [R] Hostility Charm (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 5d6 + 17 psychic damage, and as a free action, the target charges the goliath sorcerer’s enemy nearest to it that it can charge and makes a melee basic attack. If the goliath sorcerer rolled an even number on the attack roll, the goliath sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack that they provoke (save ends). Miss: Half damage.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
Chaos Echoes (immediate reaction)
When the goliath sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Chaos Power
The goliath sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.

Skills Arcana +14, Bluff +18
Str 16 (+11); Dex 18 (+12); Wis 11 (+8);
Con 15 (+10); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, dagger

-1 Level / +1 Level

Goliath Dragon Sorcerer [Level 16 Skirmisher]

Medium natural humanoid [XP 1400]

Initiative +10; Senses Perception +8
HP 151; Bloodied 75
Healing Surges (+37 hp) ○○
AC 29; Fortitude 29, Reflex 26, Will 32
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before the end of the goliath sorcerer’s next turn takes 5 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +19 vs. Fortitude; 2d6 + 18 thunder damage, and the target is dazed and slowed until the end of the goliath sorcerer’s next turn.
□ [C] Spitfire Furnace (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 4d10 + 18 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn within 2 squares of the goliath sorcerer takes 7 fire damage.
Stone’s Endurance (minor)
The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the goliath sorcerer’s next turn. When the goliath sorcerer moves, the zone moves with the goliath sorcerer, remaining centered on the goliath sorcerer. The zone is difficult terrain for the goliath sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
Powerful Athlete
When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
Draconic Power
The goliath sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.

Skills Arcana +14, Athletics +20
Str 20 (+13); Dex 14 (+10); Wis 11 (+8);
Con 15 (+10); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Goliath Earth Warden [Level 16 Brute]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +15
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○
AC 34; Fortitude 31, Reflex 27, Will 28
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+22 vs. AC; 3d10 + 12 damage. Hit or Miss: The target provokes an opportunity attack from the goliath warden if it shifts before the end of the goliath warden’s next turn.
Stone’s Endurance (minor)
The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
The goliath warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the goliath warden is in this form, the goliath warden gains resist 10 lightning, and the goliath warden’s melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of the goliath warden and the goliath warden is able to take actions, that enemy is marked until the end of the goliath warden’s next turn. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as a standard action.
Secondary Attack: +22 vs. AC; 2d10 + 12 lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is dazed until the end of the goliath warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the goliath warden is subjected to an effect that a save can end.
The goliath warden makes a saving throw against the triggering effect, with a +6 power bonus.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Earthstrength
When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +5 bonus to AC. The bonus lasts until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +18, Perception +15
Str 22 (+14); Dex 13 (+9); Wis 14 (+10);
Con 20 (+13); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Goliath Wild Warden [Level 16 Brute]

Medium natural humanoid [XP 1400]

Initiative +9; Senses Perception +17
HP 186; Bloodied 93
Healing Surges (+46 hp) ○○
AC 31; Fortitude 31, Reflex 25, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12), and the target is slowed until the end of the goliath warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+22 vs. AC; 1d12 + 12 radiant damage (crit 24 + 2d12), and the target is blinded until the end of the goliath warden’s next turn. If the target is bloodied, the goliath warden shifts 2 squares.
Stone’s Endurance (minor)
The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
Form of the Charging Boar (minor) ✦ Polymorph
The goliath warden assumes the guardian form of the charging boar until the end of the encounter. While the goliath warden is in this form, the goliath warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during this encounter, the goliath warden can make the following attack while the goliath warden is in this form as a standard action.
Secondary Attack: Before the attack, the goliath warden moves the goliath warden’s speed; +22 vs. Reflex; 3d12 + 12 damage (crit 48 + 2d12), and the goliath warden slides the target 2 squares. Miss: Half damage, and the goliath warden slides the target 1 square.
Verdant Life (minor) ✦ Healing
The goliath warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +22 vs. Fortitude; 1d12 + 12 damage (crit 24 + 2d12), and the target grants combat advantage to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
Powerful Athlete
When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
Wildblood
When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional -4 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s next turn.
Font of Life
At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn. If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end of the goliath warden’s turn.
Nature’s Wrath
Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark lasts until the end of the goliath warden’s next turn.

Skills Athletics +20, Perception +17
Str 22 (+14); Dex 13 (+9); Wis 18 (+12);
Con 16 (+11); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.