Goliath NPCs [Level 19]
Goliath Battle Cleric [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +13
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 32; Fortitude 32, Reflex 27, Will 33
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 13 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the goliath cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +24 vs. Fortitude; 2d10 + 13 radiant damage, and the target is blinded until the end of the goliath cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +24 vs. AC; 3d10 + 13 damage. Miss: Half damage. Hit or Miss: The goliath cleric and each ally within 5 squares
of the goliath cleric regains hit points as if the goliath cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The goliath cleric gains a +2 power bonus to AC. The goliath cleric and each ally within 3 squares gain resist 5 to all damage
until the end of the encounter.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +18, Religion +14
Str 23 (+15); Dex 12 (+10); Wis 19 (+13);
Con 15 (+11); Int 11 (+9); Cha 14 (+11)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Devoted Cleric [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 32; Fortitude 29, Reflex 27, Will 34
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +21 vs. Reflex; 1d8 + 12 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +21 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 7 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +21 vs. Reflex; 5d10 + 12 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the goliath cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 12 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The goliath cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 10 to all damage until the end of the goliath cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +19, Religion +14
Str 16 (+12); Dex 12 (+10); Wis 21 (+14);
Con 15 (+11); Int 11 (+9); Cha 19 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Greatweapon Fighter [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +10
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 34, Reflex 28, Will 28
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12). Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
goliath fighter can shift the same distance the goliath fighter pushed the target. The goliath fighter must end the move adjacent
to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +24 vs. AC; 3d12 + 13 damage (crit 49 + 2d12). Miss: Half damage. Hit or
Miss: Until the start of the goliath fighter’s next turn, the goliath fighter can make a secondary attack as a free action
against any enemy that starts its turn adjacent to the goliath fighter. Secondary Attack: +24 vs. AC; 1d12 + 13 damage
(crit 25 + 2d12).
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
- □ Iron Warrior (minor) ✦ Healing
- The goliath fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw against one
effect that a save can end.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +22, Intimidate +15
Str 23 (+15); Dex 14 (+11); Wis 13 (+10);
Con 21 (+14); Int 11 (+9); Cha 12 (+10)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Goliath Guardian Fighter [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +10
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 35; Fortitude 34, Reflex 32, Will 28
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+25 vs. AC; 1d8 + 13 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath
fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 13 damage, and the target is pushed 2 squares. All of the goliath fighter’s enemies within 2 squares of
the target are marked until the end of the goliath fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 13 damage. Hit or Miss: Until the end of the encounter, the goliath fighter can make a melee basic
attack against the target as a free action if the goliath fighter is adjacent to it and it either shifts or attacks one of
the goliath fighter’s allies.
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 10 to all damage until the end of the goliath fighter’s next turn.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +15, Intimidate +15
Str 23 (+15); Dex 19 (+13); Wis 13 (+10);
Con 16 (+12); Int 11 (+9); Cha 12 (+10)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Avenging Paladin [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +11
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 33, Reflex 28, Will 32
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +25 vs. AC; 1d10 + 13 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +2 bonus to
the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +25 vs. AC; 3d10 + 13 damage, and the target is pushed 4 squares. The target can’t move nearer to the goliath paladin on its
next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +25 vs. AC; 4d10 + 13 damage. Miss: Half damage. Hit or Miss: The goliath paladin and allies adjacent to the
goliath paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 10 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the goliath paladin is hit by an attack.
The goliath paladin teleports adjacent to the ally and is hit by the attack instead.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +18, Religion +14
Str 23 (+15); Dex 12 (+10); Wis 14 (+11);
Con 15 (+11); Int 11 (+9); Cha 19 (+13)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Goliath Protecting Paladin [Level 19 Soldier]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +11
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 36; Fortitude 32, Reflex 30, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage, and the goliath paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +24 vs. Will; 2d8 + 12 damage, and the target is weakened until the end of the goliath paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +21 vs. Reflex; 3d10 + 12 fire damage, and the target grants combat advantage to
the goliath paladin and the goliath paladin’s allies until the end of the goliath paladin’s next turn. Miss: Half damage,
and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the
end of the goliath paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7 fire damage and
grant combat advantage to the goliath paladin and the goliath paladin’s allies. Sustain Minor: The zone persists.
- □ Death Ward (standard) ✦ Healing
- The goliath paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target
regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 11 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 10 to all damage until the end of the goliath paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +19, Religion +14
Str 21 (+14); Dex 12 (+10); Wis 14 (+11);
Con 15 (+11); Int 11 (+9); Cha 21 (+14)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Archer Ranger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +16
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 32, Reflex 32, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 12 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +23 vs. AC; 1d10 + 12 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +24/+24 vs. AC; 1d8 + 7 damage (main)/1d6 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +23 vs. AC (twice); 1d10 + 7 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +23 vs. AC; 1d10 + 12 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +23 vs. AC; 2d10 + 12 damage per attack. If the first attack hits, the goliath
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The goliath ranger shifts 2 squares and makes a saving throw. The goliath ranger is no longer marked by any enemy.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Archer Fighting Style
- The goliath ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The goliath ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +18, Stealth +18
Str 21 (+14); Dex 21 (+14); Wis 14 (+11);
Con 15 (+11); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Goliath Two-Blade Ranger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +16
HP 185; Bloodied 92
Healing Surges (+46 hp) ○○
AC 33; Fortitude 33, Reflex 31, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 13 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 13 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +22 vs. AC; 1d10 + 11 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +25/+25 vs. AC; 1d8 + 7 damage (main)/1d8 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +22 vs. AC (twice); 1d10 + 7 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +25 vs. AC; 1d8 + 13 damage, and the target is immobilized and knocked prone until
the end of the goliath ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +27 vs. AC; 2d8 + 13 damage.
Longsword (second attack; off hand): +27 vs. AC; 2d8 + 13 damage.
Longsword (third attack; main):
+27 vs. AC; 1d8 + 13 damage.
A target hit once is dazed until the end of the goliath ranger’s next turn. A target hit
twice is stunned until the end of the goliath ranger’s next turn. A target hit three times is weakened and stunned until the
end of the goliath ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Hit or Miss: After the first attack and after the second attack, the goliath ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 10 to all damage until the end of the goliath ranger’s next turn.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the goliath ranger with a melee attack.
Shift 1 square away from the enemy.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Two-Blade Fighting Style
- The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition,
the goliath ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The goliath ranger gains an additional +10 hit points.
Skills Nature +18, Perception +16
Str 23 (+15); Dex 19 (+13); Wis 14 (+11);
Con 15 (+11); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Goliath Brawny Rogue [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +10
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 31, Reflex 33, Will 29
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 12 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +24 vs. Reflex; 1d6 + 12 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +24 vs. Fortitude; 3d6 + 12 damage.
Shuriken: Ranged 6/12; +24 vs. Fortitude; 3d6 + 12 damage.
Hit: If the target attacks the goliath rogue before the start of the goliath rogue’s next turn, the goliath
rogue can attack it again as an immediate interrupt.
Short Sword: +24 vs. Fortitude; 2d6 + 12 damage.
Shuriken: Ranged 6/12; +24 vs. Fortitude; 2d6 + 12 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +24 vs. Fortitude; 4d6 + 12 damage, and the goliath rogue slides the target 5 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The goliath rogue slides the target 5 squares, and no damage from obstacles.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the goliath rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 3d6 damage.
Skills Acrobatics +19, Thievery +19
Str 21 (+14); Dex 21 (+14); Wis 12 (+10);
Con 15 (+11); Int 11 (+9); Cha 14 (+11)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Goliath Trickster Rogue [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +14; Senses Perception +15
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 29, Reflex 33, Will 31
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +22 vs. AC; 1d6 + 10 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +24 vs. AC; 1d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
The goliath rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +24 vs. Will; 3d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +23 vs. Will; 3d6 + 12 damage.
Hit: Until the end of the goliath rogue’s next turn, the goliath rogue gains combat advantage against the target
and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +24 vs. Will; 5d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +23 vs. Will; 5d6 + 12 damage.
Hit or Miss: Until the end of the goliath rogue’s next turn, all of the target’s defenses against the goliath
rogue’s attacks take a -4 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 10 to all damage until the end of the goliath rogue’s next turn.
- ○ Hide in Plain Sight (minor)
- The goliath rogue must already be hidden to use this power. The goliath rogue is invisible until the goliath rogue leaves
the goliath rogue’s current square. No other action that the goliath rogue performs makes the goliath rogue visible.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 3d6 damage.
Skills Stealth +19, Thievery +19
Str 16 (+12); Dex 21 (+14); Wis 12 (+10);
Con 15 (+11); Int 11 (+9); Cha 19 (+13)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Goliath Fey-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +10
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 32; Fortitude 29, Reflex 31, Will 33
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the goliath warlock is invisible to the target until the start of the
goliath warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +21 vs. Fortitude; 3d6 + 12 damage, and the goliath warlock can spend a healing surge, regaining an additional
+4 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +21 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the goliath warlock since the goliath warlock’s last turn. If no one attacked the goliath warlock since the goliath
warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When
the goliath warlock sustains this power, the goliath warlock can repeat the attack against the target. If the goliath warlock
misses, the goliath warlock can no longer sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The goliath warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the goliath warlock’s
next turn.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +18, Bluff +19
Str 13 (+10); Dex 12 (+10); Wis 13 (+10);
Con 16 (+12); Int 19 (+13); Cha 21 (+14)
Equipment leather armor, spear
-1 Level / +1 Level
Goliath Infernal-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +10
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○
AC 32; Fortitude 32, Reflex 31, Will 30
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 13 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +22 vs. Reflex; 1d6 + 13 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s
next turn, the target takes an extra 1d6 + 13 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +22 vs. Fortitude; the goliath warlock takes 15 damage, and the target takes 3d10 + 22 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The goliath warlock conjures flames in the shape of diabolic imps that appear at the goliath warlock’s feet. The goliath warlock
gains 25 temporary hit points. Any enemy that enters a square adjacent to the goliath warlock takes 2d10 fire damage and is
pushed 3 squares. This effect applies once per creature per round. It ends when the goliath warlock has no temporary hit points
remaining.
- ○ Cloak of Shadow (move)
- The goliath warlock can fly a number of squares equal to the goliath warlock’s speed + 2. If the goliath warlock doesn’t land
at the end of this move, the goliath warlock falls. Until the end of the goliath warlock’s next turn, the goliath warlock
is insubstantial, and the goliath warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 19 temporary hit points.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +18, Intimidate +16
Str 13 (+10); Dex 13 (+10); Wis 12 (+10);
Con 23 (+15); Int 19 (+13); Cha 14 (+11)
Equipment leather armor, mace
-1 Level / +1 Level
Goliath Star-Pact Warlock [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +10
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○
AC 30; Fortitude 32, Reflex 29, Will 32
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 8 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 13 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +22 vs. Fortitude; 1d6 + 13 radiant damage. If the target moves nearer to the goliath warlock on its next turn,
it takes an extra 1d6 + 13 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +20 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 12 to all attacks until the end of the goliath
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +20 vs. Reflex; 4d10 + 11 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 10 to all damage until the end of the goliath warlock’s next turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the goliath warlock sees through the target’s eyes. The target is not aware that the goliath warlock is doing so.
The goliath warlock has line of sight and line of effect from the target for the goliath warlock’s attacks. The goliath warlock’s
warlock powers can originate in the target’s square. Each time the goliath warlock uses a power through this link, a mystical
third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +16, Insight +15
Str 13 (+10); Dex 13 (+10); Wis 12 (+10);
Con 23 (+15); Int 14 (+11); Cha 19 (+13)
Equipment leather armor, sickle
-1 Level / +1 Level
Goliath Inspiring Warlord [Level 19 Soldier (Leader)]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +9
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 32; Fortitude 33, Reflex 28, Will 32
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 1d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +24 vs. Fortitude; 6 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +24 vs. AC; 3d10 + 13 damage, and every ally within 5 squares of the goliath warlord makes a saving throw with a +4 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 13 damage. Until the start of the goliath warlord’s next turn, every ally within 10 squares of the goliath
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the goliath
warlord’s next turn, one ally of the goliath warlord’s choice within 10 squares of the goliath warlord can follow up a standard
action with a basic attack made as a free action. Sustain Minor: Until the start of the goliath warlord’s next turn,
one ally of the goliath warlord’s choice within 10 squares of the goliath warlord can follow up a standard action with a basic
attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the goliath warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Inspiring Presence
- When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 13 lost
hit points.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +14, History +16
Str 23 (+15); Dex 12 (+10); Wis 11 (+9);
Con 15 (+11); Int 14 (+11); Cha 19 (+13)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Goliath Tactical Warlord [Level 19 Soldier (Leader)]
Medium natural humanoid [XP 2400]
Initiative +12; Senses Perception +9
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 33, Reflex 31, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 13 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target
may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 13 damage, and the target is dazed until the end of the goliath warlord’s next turn. Until the end of the
goliath warlord’s next turn, the goliath warlord’s allies gain a +4 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 13 damage. Hit or Miss: If the target attacks before the end of the goliath warlord’s next turn,
the goliath warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the goliath warlord deals damage, the target takes a -4 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the goliath warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 10 to all damage until the end of the goliath warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Tactical Presence
- When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the
attack roll.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +14, History +18
Str 23 (+15); Dex 12 (+10); Wis 11 (+9);
Con 15 (+11); Int 19 (+13); Cha 14 (+11)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Goliath Control Wizard [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +13
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 31; Fortitude 28, Reflex 31, Will 33
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 8 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +21 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +21 vs. Reflex; 3d8 + 12 force damage, and the target is immobilized until the end of the goliath
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the goliath wizard’s next turn, and the goliath wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +21 vs. Reflex; 2d10 + 12 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the goliath wizard’s next turn. Sustain Minor:
When the goliath wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
- ○ Orb of Imposition (free)
- The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the goliath wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so
that it lasts instead until the end of the goliath wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the goliath wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +19, Insight +18
Str 13 (+10); Dex 14 (+11); Wis 19 (+13);
Con 15 (+11); Int 21 (+14); Cha 12 (+10)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Goliath War Wizard [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +11
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 31; Fortitude 28, Reflex 31, Will 31
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 8 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +21 vs. Reflex; 1d6 + 12 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +21 vs. Reflex; 3d6 + 12 force damage, and the target
is dazed until the end of the goliath wizard’s next turn. If the goliath wizard targets only one creature with this power,
the goliath wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +21 vs. Reflex; 5d6 + 12 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The goliath wizard or one ally touched by the goliath wizard gains resist 10 to all damage until the end of the encounter
or for 5 minutes.
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 10 to all damage until the end of the goliath wizard’s next turn.
- ○ Wand of Accuracy (free)
- The goliath wizard gains a +4 bonus to a single attack roll.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +19, History +19
Str 13 (+10); Dex 19 (+13); Wis 14 (+11);
Con 15 (+11); Int 21 (+14); Cha 12 (+10)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Goliath Isolating Avenger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 33
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath
avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +24 vs. AC; 2d10 + 12 thunder damage, and the goliath avenger pushes any enemy within 2 squares of the goliath avenger, other
than the target, 2 squares. Until the end of the goliath avenger’s next turn, if any enemy other than the target enters a
square adjacent to the goliath avenger or hits or misses the goliath avenger from a square within the goliath avenger’s reach,
the goliath avenger can make a melee basic attack against that enemy as an opportunity action. The goliath avenger gains a
+4 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +21 vs. Will; 4d8 + 12 psychic damage, and the target is pulled 3 squares. At
the start of each of the goliath avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and
the target is pulled 2 squares. At the start of the goliath avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the goliath avenger fails a saving throw other than a death saving throw.
Until the end of the goliath avenger’s next turn, the effect the goliath avenger failed the saving throw against doesn’t affect
the goliath avenger, but the goliath avenger makes saving throws against it as normal.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Retribution
- When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains
a +4 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Athletics +19, Religion +18
Str 16 (+12); Dex 12 (+10); Wis 21 (+14);
Con 15 (+11); Int 19 (+13); Cha 11 (+9)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Goliath Pursuing Avenger [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +14
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 33
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 10 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +22 vs. AC; 1d8 + 11 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger
can shift 5 squares as a free action. The goliath avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 12 damage, and the target is immobilized until the end of the goliath avenger’s next turn. The goliath
avenger gains a +6 bonus to the goliath avenger’s next attack roll against the target before the end of the goliath avenger’s
next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +24 vs. AC; 5d10 + 12 damage. Miss: Half damage. The goliath avenger gains a +5 power bonus to the goliath avenger’s
next damage roll against the target before the end of the encounter, unless the goliath avenger attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 10 to all damage until the end of the goliath avenger’s next turn.
- ○ Astral Cloak (minor) ✦ Illusion
- The goliath avenger becomes invisible until the end of the goliath avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Pursuit
- If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a
+8 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Religion +15, Stealth +18
Str 16 (+12); Dex 19 (+13); Wis 21 (+14);
Con 15 (+11); Int 12 (+10); Cha 11 (+9)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Goliath Rageblood Barbarian [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +15
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○
AC 32; Fortitude 34, Reflex 29, Will 29
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d8 + 13 damage (crit 41 + 2d12). Hit or Miss: Until the start of the goliath barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and the goliath barbarian gains 14 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +24 vs. AC; 4d12 + 13 damage (crit 61 + 2d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The goliath barbarian enters the rage of the hydra. Until the rage ends, once per round when the goliath barbarian makes an
attack that misses, the goliath barbarian can make a melee basic attack as a free action.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the goliath barbarian gains resist 10 against a damage type of the goliath barbarian’s choice: acid,
cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the goliath barbarian uses another stance power.
- ○ Swift Charge (free)
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Rageblood Vigor
- Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 10 temporary hit points.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +21, Perception +15
Str 23 (+15); Dex 13 (+10); Wis 12 (+10);
Con 21 (+14); Int 11 (+9); Cha 14 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Thaneborn Barbarian [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +15
HP 216; Bloodied 108
Healing Surges (+54 hp) ○○
AC 32; Fortitude 34, Reflex 29, Will 31
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d6 + 13 damage (crit 37 + 2d12). When charging, the goliath barbarian can use this power in place of a
melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +24 vs. AC; 4d12 + 13 damage (crit 61 + 2d12), and the target takes a –4 penalty to AC until the end of the goliath barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +24 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The goliath barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the goliath barbarian grants combat advantage to the goliath barbarian and the goliath barbarian’s allies until the
end of its next turn.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 10 to all damage until the end of the goliath barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
- □ Spur the Cycle (free)
- When the goliath barbarian reducees an enemy to 0 hit points during the goliath barbarian’s turn.
The goliath barbarian takes a standard action.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Thaneborn Triumph
- Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains
a +4 bonus to the attack roll.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +21, Perception +15
Str 23 (+15); Dex 13 (+10); Wis 12 (+10);
Con 16 (+12); Int 11 (+9); Cha 19 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Cunning Bard [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 34; Fortitude 29, Reflex 32, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 9 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +21 vs. Reflex; 2d8 + 12 thunder damage, and the goliath bard and each ally within 10 squares of the goliath bard
can shift 5 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 3d8 + 12 radiant damage. Miss: Half damage. Hit or Miss:
The goliath bard and each ally within 10 squares of the goliath bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the goliath bard’s next
turn. While within the zone, the goliath bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares
as a move action. Sustain Minor: The zone persists.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the goliath bard, the goliath bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Bluff +19
Str 15 (+11); Dex 12 (+10); Wis 11 (+9);
Con 16 (+12); Int 19 (+13); Cha 21 (+14)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Goliath Valorous Bard [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 31, Reflex 30, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 9 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of
the goliath bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +24 vs. AC; 2d8 + 12 damage, and the goliath bard teleports an ally within 10 squares of the goliath bard to a space adjacent
to the goliath bard and gains a +5 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 10 to all damage until the end of the goliath bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the goliath bard’s next turn. When the
goliath bard moves, the zone moves with the goliath bard, remaining centered on the goliath bard. Any ally who starts his
or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy,
the goliath bard can grant 8 temporary hit points to that ally as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +16, Athletics +17
Str 15 (+11); Dex 12 (+10); Wis 11 (+9);
Con 21 (+14); Int 14 (+11); Cha 21 (+14)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Goliath Guardian Druid [Level 19 Controller]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +14
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 34; Fortitude 31, Reflex 29, Will 33
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 9 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +21 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +21 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +21 vs. Fortitude; 3d6 + 12 damage, and the target slides 6 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +21 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 12 damage. Miss: 1d6 + 12 damage, and the target is immobilized until the end of the goliath druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The goliath druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Guardian
- While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in
place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.
Skills Heal +19, Nature +21
Str 15 (+11); Dex 14 (+11); Wis 21 (+14);
Con 21 (+14); Int 12 (+10); Cha 11 (+9)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Predator Druid [Level 19 Controller]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +19
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 33; Fortitude 29, Reflex 31, Will 33
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 9 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +21 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +21 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +21 vs. Fortitude; 3d10 + 12 damage, the goliath druid grabs the target and shifts 4 squares, pulling the target with the
goliath druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +21 vs. Fortitude; 3d10 + 12 damage, and the goliath druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the goliath druid’s turn. Miss: Half damage, and the goliath druid grabs the target. Hit or Miss:
Until the end of the encounter, while the goliath druid is in beast form, the goliath druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 10 to all damage until the end of the goliath druid’s next turn.
- □ Insect Plague (free)
- Until the end of the encounter, the goliath druid can use wild shape to assume the form of a cloud of insects. In this form,
the goliath druid gains a fly speed equal to the goliath druid’s speed, and the goliath druid can hover. The goliath druid
also becomes insubstantial. When the goliath druid squeezes, the goliath druid can move at full speed instead of half speed
and can fit through any opening large enough to accommodate even a single insect. The goliath druid can’t attack, pick up
anything, or manipulate objects. Until this power ends, the goliath druid can use wild shape to change among this form, another
beast form, and the goliath druid’s humanoid form.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Predator
- While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.
Skills Nature +21, Perception +19
Str 15 (+11); Dex 19 (+13); Wis 21 (+14);
Con 16 (+12); Int 12 (+10); Cha 11 (+9)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Preserving Invoker [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 136; Bloodied 68
Healing Surges (+34 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 33
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +21 vs. Reflex; 1d8 + 12 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker
can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +21 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the goliath
invoker’s next turn, the target takes 9 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +21 vs. Will; 5d6 + 12 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +4 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the goliath invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the goliath invoker makes an attack roll against the goliath invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the goliath invoker’s next turn, any
attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Preservation
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
can slide an ally within 10 squares of the goliath invoker 1 square.
Skills Arcana +18, Religion +18
Str 13 (+10); Dex 13 (+10); Wis 21 (+14);
Con 16 (+12); Int 19 (+13); Cha 12 (+10)
Equipment hide armor, morningstar
-1 Level / +1 Level
Goliath Wrathful Invoker [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +14
HP 141; Bloodied 70
Healing Surges (+35 hp) ○○
AC 32; Fortitude 32, Reflex 29, Will 33
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +21 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The goliath invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +21 vs. Will; 3d10 + 12 radiant damage, and until the end of the goliath invoker’s next turn, each creature that
the target attacks gains a +6 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +21 vs. Fortitude; 7d6 + 12 damage, and the goliath invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the goliath invoker slides the target 3 squares and knock it prone.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 10 to all damage until the end of the goliath invoker’s next turn.
- □ Walk Between Worlds (minor)
- The goliath invoker or one ally within 10 squares gains phasing until the end of the goliath invoker’s next turn. Sustain
Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 1d6+5 radiant damage and is pushed 2 squares.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Wrath
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.
Skills Endurance +18, Religion +16
Str 13 (+10); Dex 13 (+10); Wis 21 (+14);
Con 21 (+14); Int 14 (+11); Cha 12 (+10)
Equipment chainmail, morningstar
-1 Level / +1 Level
Goliath Bear Shaman [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +19
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 30; Fortitude 32, Reflex 28, Will 33
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +21 vs. Will; 1d8 + 12 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 5 temporary
hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +21 vs. Will; 3d6 + 12 damage, and each ally adjacent to the goliath shaman’s spirit companion can spend a healing
surge and regains an additional 10 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +21 vs. Fortitude; 2d10 + 12 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The goliath shaman conjures a bear spirit in an unoccupied square adjacent
to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through
its space, but allies can. As a move action, the goliath shaman can move the spirit 5 squares.
The spirit can flank
enemies with the goliath shaman and the goliath shaman’s allies, and it can make opportunity attacks against the goliath shaman’s
enemies: +21 vs. Reflex; 2d10 + 12 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit,
the spirit disappears, and the goliath shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the goliath shaman’s next turn or until it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s
spirit companion regains 5 hit points.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Protector Spirit
- Any ally adjacent to the goliath shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the goliath shaman uses a healing power on him or her.
Skills Nature +21, Perception +19
Str 14 (+11); Dex 13 (+10); Wis 21 (+14);
Con 21 (+14); Int 14 (+11); Cha 11 (+9)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Panther Shaman [Level 19 Controller (Leader)]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +19
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○
AC 32; Fortitude 30, Reflex 30, Will 33
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +21 vs. Fortitude; 1d10 + 12 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s
spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath
shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 2d10 + 12 damage. Until the end of the goliath shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the goliath shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +21 vs. Reflex; 4d8 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the goliath shaman’s
next turn, the goliath shaman and the goliath shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls
against the target. As a free action before the goliath shaman’s next turn, each ally within 20 squares of the target can
make a saving throw and shift 3 squares as the first action of his or her turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit,
the spirit disappears, and the goliath shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 10 to all damage until the end of the goliath shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the goliath shaman
or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action,
the goliath shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 1d10 + 12 damage.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Stalker Spirit
- Any ally adjacent to the goliath shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +21, Perception +19
Str 14 (+11); Dex 13 (+10); Wis 21 (+14);
Con 16 (+12); Int 19 (+13); Cha 11 (+9)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Chaos Sorcerer [Level 19 Artillery]
Medium natural humanoid [XP 2400]
Initiative +13; Senses Perception +9
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 30; Fortitude 29, Reflex 30, Will 34
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +23 vs. AC; 1d4 + 11 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +21 vs. Will; 1d10 + 18 psychic damage and if the goliath sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+21 vs. Will; 1d6 + 13 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +21 vs. Will; 3d8 + 18 thunder damage, and the goliath sorcerer teleports
the target to a space adjacent to the goliath sorcerer’s enemy that is nearest to it. If the goliath sorcerer rolled an even
number on the attack roll, the goliath sorcerer can teleport the target to a space adjacent to the goliath sorcerer’s ally,
not the goliath sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +21 vs. Reflex; 6d6 + 18 lightning damage. If the goliath sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the goliath sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
- □ Chaos Echoes (immediate reaction)
- When the goliath sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Chaos Power
- The goliath sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an
attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.
Skills Arcana +15, Bluff +19
Str 16 (+12); Dex 19 (+13); Wis 11 (+9);
Con 15 (+11); Int 12 (+10); Cha 21 (+14)
Equipment cloth armor, dagger
-1 Level / +1 Level
Goliath Dragon Sorcerer [Level 19 Skirmisher]
Medium natural humanoid [XP 2400]
Initiative +11; Senses Perception +9
HP 175; Bloodied 87
Healing Surges (+43 hp) ○○
AC 31; Fortitude 31, Reflex 28, Will 34
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 1d8 + 12 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +21 vs. Reflex; 1d8 + 19 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before
the end of the goliath sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +21 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the goliath sorcerer
slides the target 5 squares.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 10 to all damage until the end of the goliath sorcerer’s next turn.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the goliath sorcerer’s next turn. When the goliath
sorcerer moves, the zone moves with the goliath sorcerer, remaining centered on the goliath sorcerer. The zone is difficult
terrain for the goliath sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the goliath sorcerer.
Targets the triggering creature; +21 vs. Reflex; 2d10 + 19 lightning damage and the goliath sorcerer pushes the target 5 squares.
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Draconic Power
- The goliath sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier
in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.
Skills Arcana +15, Athletics +21
Str 21 (+14); Dex 14 (+11); Wis 11 (+9);
Con 15 (+11); Int 12 (+10); Cha 21 (+14)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Goliath Earth Warden [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +16
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○
AC 36; Fortitude 33, Reflex 29, Will 30
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 13 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next
turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 13 damage. The target is immobilized and takes a -5 penalty to AC and Reflex until the end of the goliath
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +24 vs. AC; 4d10 + 13 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the goliath warden’s next turn. Hit or Miss: Each enemy within
3 squares of the goliath warden, other than the target, is slowed until the end of the goliath warden’s next turn.
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not
include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the goliath warden is subjected to an effect that a save can end.
The goliath warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Earthstrength
- When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +5 bonus to AC. The
bonus lasts until the end of the goliath warden’s next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +19, Perception +16
Str 23 (+15); Dex 13 (+10); Wis 14 (+11);
Con 21 (+14); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Goliath Wild Warden [Level 19 Brute]
Medium natural humanoid [XP 2400]
Initiative +10; Senses Perception +18
HP 216; Bloodied 108
Healing Surges (+54 hp) ○○
AC 33; Fortitude 33, Reflex 27, Will 32
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 13 damage (crit 25 + 2d12), and the target is slowed until the end of the goliath warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +24 vs. Fortitude; 2d12 + 17 damage (crit 41 + 2d12), and the target is weakened until the end of the goliath warden’s next
turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the goliath warden shifts 1 square. +24 vs. AC; 3d12 + 13 damage (crit 49 + 2d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 10 to all damage until the end of the goliath warden’s next turn.
- □ Verdant Life (minor) ✦ Healing
- The goliath warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +24 vs. Fortitude; 1d12 + 13 damage (crit 25 + 2d12), and the target grants combat advantage
to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Wildblood
- When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s
next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +21, Perception +18
Str 23 (+15); Dex 13 (+10); Wis 19 (+13);
Con 16 (+12); Int 11 (+9); Cha 12 (+10)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.