Goliath NPCs [Level 23]
Goliath Battle Cleric [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +16
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 36; Fortitude 37, Reflex 31, Will 38
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the goliath cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +31 vs. AC; 4d10 + 16 damage. The next attack roll the goliath cleric makes against the target gains a +2 power bonus.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +29 vs. AC; 3d10 + 16 damage. Miss: Half damage. Hit or Miss: The goliath cleric and each ally within 5 squares
of the goliath cleric regains hit points as if the goliath cleric had each spent a healing surge.
- □ Purify (standard)
- Every effect that a save can end is removed from the goliath cleric and each ally within 10 squares.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 15 to all damage until the end of the goliath cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +21, Religion +17
Str 24 (+18); Dex 13 (+12); Wis 20 (+16);
Con 16 (+14); Int 12 (+12); Cha 15 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Devoted Cleric [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +17
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 36; Fortitude 33, Reflex 31, Will 39
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 12 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +26 vs. Reflex; 2d8 + 15 radiant damage, and one ally the goliath cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +26 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The goliath cleric and
each ally in the burst gain a +5 power bonus to AC until the end of the goliath cleric’s next turn and can spend a healing
surge. Add +5 to the hit points regained.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +26 vs. Reflex; 5d10 + 15 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the goliath cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 15 fire damage. Sustain Minor: The zone persists.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The goliath cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the goliath cleric within 5 squares
of its previous location.
- ○ Stone’s Endurance (minor)
- The goliath cleric gains resist 15 to all damage until the end of the goliath cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The goliath cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The goliath cleric gains a +1 bonus to the goliath cleric’s next attack roll or saving throw before the end of the goliath
cleric’s next turn.
- Powerful Athlete
- When the goliath cleric makes an Athletics check to jump or climb, roll twice and use either result.
Skills Heal +22, Religion +17
Str 17 (+14); Dex 13 (+12); Wis 22 (+17);
Con 16 (+14); Int 12 (+12); Cha 20 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Goliath Greatweapon Fighter [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +13
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 39, Reflex 32, Will 33
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 7 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +29 vs. AC; 4d12 + 22 damage (crit 70 + 3d12).
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +29 vs. AC; 3d12 + 16 damage (crit 52 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the goliath fighter’s next turn, the goliath fighter can make a secondary attack as a free action
against any enemy that starts its turn adjacent to the goliath fighter. Secondary Attack: +29 vs. AC; 1d12 + 16 damage
(crit 28 + 3d12).
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 15 to all damage until the end of the goliath fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the goliath fighter’s hit points drop to 0 or lower.
The goliath fighter regains hit points up to one-half the goliath fighter’s maximum hit points. However, the goliath fighter
takes a –2 penalty to attack rolls until the end of the encounter.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +25, Intimidate +17
Str 24 (+18); Dex 15 (+13); Wis 14 (+13);
Con 22 (+17); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Goliath Guardian Fighter [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +13
HP 209; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 39; Fortitude 39, Reflex 37, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+30 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the goliath fighter’s size, smaller than the goliath
fighter, or one size category larger. The goliath fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +30 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the
goliath fighter’s melee reach. Secondary Attack: +30 vs. AC; 2d8 + 21 damage.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +30 vs. AC; 4d8 + 16 damage. Hit or Miss: Until the end of the encounter, the goliath fighter can make a melee basic
attack against the target as a free action if the goliath fighter is adjacent to it and it either shifts or attacks one of
the goliath fighter’s allies.
- ○ Stone’s Endurance (minor)
- The goliath fighter gains resist 15 to all damage until the end of the goliath fighter’s next turn.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The goliath fighter gains an action point that the goliath fighter must spend during the goliath fighter’s current turn.
- Powerful Athlete
- When the goliath fighter makes an Athletics check to jump or climb, roll twice and use either result.
- Combat Challenge
- Every time the goliath fighter attacks an enemy, the goliath fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the goliath fighter’s next turn. If the marked creature makes an attack that doesn’t include
the goliath fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the goliath fighter and shifts or makes an attack that does not include the goliath fighter, the goliath fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +18, Intimidate +17
Str 24 (+18); Dex 20 (+16); Wis 14 (+13);
Con 17 (+14); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Avenging Paladin [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +13
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 38, Reflex 32, Will 37
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +30 vs. AC; 2d10 + 16 radiant damage. If the goliath paladin has marked the target, the goliath paladin gains a +2 bonus to
the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +30 vs. AC; 3d10 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the goliath paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d10 + 16 thunder damage, and the
target is knocked prone.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +30 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The goliath paladin and allies adjacent to the
goliath paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 14 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 15 to all damage until the end of the goliath paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The goliath paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +21, Religion +17
Str 24 (+18); Dex 13 (+12); Wis 15 (+13);
Con 16 (+14); Int 12 (+12); Cha 20 (+16)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Goliath Protecting Paladin [Level 23 Soldier]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +13
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 40; Fortitude 37, Reflex 34, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage, and the goliath paladin gains 2 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +26 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 2 squares.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +26 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to
the goliath paladin and the goliath paladin’s allies until the end of the goliath paladin’s next turn. Miss: Half damage,
and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the
end of the goliath paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 9 fire damage and
grant combat advantage to the goliath paladin and the goliath paladin’s allies. Sustain Minor: The zone persists.
- ● Divine Challenge (minor) ✦ Radiant
- The goliath paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the goliath
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The goliath paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the goliath paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Stone’s Endurance (minor)
- The goliath paladin gains resist 15 to all damage until the end of the goliath paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The goliath paladin spends a healing surge but regains no hit points. Instead, one creature touched by the goliath paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The goliath paladin and each ally within 5 squares can spend a healing surge.
- Powerful Athlete
- When the goliath paladin makes an Athletics check to jump or climb, roll twice and use either result.
Skills Intimidate +22, Religion +17
Str 22 (+17); Dex 13 (+12); Wis 15 (+13);
Con 16 (+14); Int 12 (+12); Cha 22 (+17)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Goliath Archer Ranger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +17; Senses Perception +18
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 39; Fortitude 37, Reflex 37, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +28 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +28 vs. AC (twice); 2d10 + 9 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +28 vs. Fortitude; 4d10 + 15 damage, and the target is pushed 4 squares.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +28 vs. AC; 2d10 + 15 damage per attack. If the first attack hits, the goliath
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the goliath ranger’s turn, enemies treat the goliath ranger as invisible if the goliath ranger has cover or
concealment from them. An enemy still knows the square occupied by the goliath ranger if it saw the goliath ranger in that
square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 15 to all damage until the end of the goliath ranger’s next turn.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Archer Fighting Style
- The goliath ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The goliath ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +21
Str 22 (+17); Dex 22 (+17); Wis 15 (+13);
Con 16 (+14); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Goliath Two-Blade Ranger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +18
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 38, Reflex 36, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +27 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage
(off-hand).
Longbow: Ranged 20/40; +27 vs. AC (twice); 2d10 + 9 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +30 vs. AC; 2d8 + 16 damage.
Longsword
(off hand): +30 vs. AC; 2d8 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the goliath ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss:
If any adjacent creature makes an attack against the goliath ranger and misses before the start of the goliath ranger’s next
turn, make a melee basic attack against it with both the goliath ranger’s main weapon and the goliath ranger’s off-hand weapon
as an immediate reaction.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +32 vs. AC; 2d8 + 16 damage.
Longsword (second attack; off hand): +32 vs. AC; 2d8 + 16 damage.
Longsword (third attack; main):
+32 vs. AC; 1d8 + 16 damage.
A target hit once is dazed until the end of the goliath ranger’s next turn. A target hit
twice is stunned until the end of the goliath ranger’s next turn. A target hit three times is weakened and stunned until the
end of the goliath ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Hit or Miss: After the first attack and after the second attack, the goliath ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The goliath ranger can designate the nearest visible enemy as the goliath ranger’s quarry. Once per round when hitting this
quarry, the goliath ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the goliath ranger designates a different target as the quarry. The goliath ranger can only designate one enemy as quarry
at a time.
- ○ Stone’s Endurance (minor)
- The goliath ranger gains resist 15 to all damage until the end of the goliath ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the goliath ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Powerful Athlete
- When the goliath ranger makes an Athletics check to jump or climb, roll twice and use either result.
- Two-Blade Fighting Style
- The goliath ranger can wield a one-handed weapon in the goliath ranger’s off hand as if it were an off-hand weapon. In addition,
the goliath ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The goliath ranger gains an additional +15 hit points.
Skills Nature +20, Perception +18
Str 24 (+18); Dex 20 (+16); Wis 15 (+13);
Con 16 (+14); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Goliath Brawny Rogue [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +17; Senses Perception +12
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 36, Reflex 38, Will 33
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 15 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +29 vs. AC; 2d6 + 15 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +29 vs. Reflex; 2d6 + 15 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +29 vs. Fortitude; 4d6 + 15 damage, and the goliath rogue slides the target 6 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The goliath rogue slides the target 6 squares, and no damage from obstacles.
- ○ Dazzling Acrobatics (move)
- The goliath rogue can shift twice the goliath rogue’s speed. The goliath rogue can climb at full speed as part of this move.
If an enemy attacks the goliath rogue while the goliath rogue shifts, the goliath rogue gains a +4 bonus to AC against that
attack.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 15 to all damage until the end of the goliath rogue’s next turn.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the goliath rogue.
Targets the creature the goliath rogue’s ally damaged; +29 vs. AC; 2d6 + 15 damage.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 5d6 damage.
Skills Acrobatics +22, Thievery +22
Str 22 (+17); Dex 22 (+17); Wis 13 (+12);
Con 16 (+14); Int 12 (+12); Cha 15 (+13)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Goliath Trickster Rogue [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +17; Senses Perception +17
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 33, Reflex 38, Will 36
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 12 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +29 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
The goliath rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +29 vs. AC; 4d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +28 vs. AC; 4d6 + 15 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the goliath rogue.
The goliath rogue chooses the target of its attack.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +29 vs. Will; 5d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +28 vs. Will; 5d6 + 15 damage.
Hit or Miss: Until the end of the goliath rogue’s next turn, all of the target’s defenses against the goliath
rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Stone’s Endurance (minor)
- The goliath rogue gains resist 15 to all damage until the end of the goliath rogue’s next turn.
- □ Hide from the Light (minor)
- The goliath rogue must already be hidden to use this power. The goliath rogue is invisible until the end of the encounter
or until the goliath rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic
attack or an at-will attack.
- Powerful Athlete
- When the goliath rogue makes an Athletics check to jump or climb, roll twice and use either result.
- First Strike
- At the start of an encounter, the goliath rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the goliath rogue’s weapon damage die increases by one size. When wielding a dagger, the goliath
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the goliath rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the goliath rogue deals an extra 5d6 damage.
Skills Stealth +22, Thievery +22
Str 17 (+14); Dex 22 (+17); Wis 13 (+12);
Con 16 (+14); Int 12 (+12); Cha 20 (+16)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Goliath Fey-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +13
HP 209; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 37; Fortitude 33, Reflex 36, Will 38
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +26 vs. Reflex; 2d10 + 15 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +26 vs. Will; 2d6 + 15 psychic damage, and the goliath warlock is invisible to the target until the start of the
goliath warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +26 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex
defense until the end of the goliath warlock’s next turn.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +26 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the goliath warlock since the goliath warlock’s last turn. If no one attacked the goliath warlock since the goliath
warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When
the goliath warlock sustains this power, the goliath warlock can repeat the attack against the target. If the goliath warlock
misses, the goliath warlock can no longer sustain the power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The goliath warlock becomes invisible until the start of the goliath warlock’s next turn and teleports 20 squares. The goliath
warlock leaves behind an illusory image of the goliath warlock that persists as long as the goliath warlock is invisible.
This image stands in place, takes no actions, and uses the goliath warlock’s defenses if it is attacked. If the illusion is
touched or takes any damage, it dissolves into a pile of dead leaves. If the goliath warlock makes an attack, the goliath
warlock becomes visible. Sustain Standard: The goliath warlock remains invisible as long as the goliath warlock doesn’t
make an attack.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 15 to all damage until the end of the goliath warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock can immediately teleport 3 squares.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +21, Bluff +22
Str 14 (+13); Dex 13 (+12); Wis 14 (+13);
Con 17 (+14); Int 20 (+16); Cha 22 (+17)
Equipment leather armor, spear
-1 Level / +1 Level
Goliath Infernal-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +12
HP 216; Bloodied 108
Healing Surges (+54 hp) ○○○
AC 37; Fortitude 37, Reflex 36, Will 34
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +27 vs. Reflex; 2d6 + 16 fire damage. If the goliath warlock takes damage before the end of the goliath warlock’s
next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +27 vs. Reflex; 4d8 + 16 damage, and the target is pushed 8 squares.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The goliath warlock conjures flames in the shape of diabolic imps that appear at the goliath warlock’s feet. The goliath warlock
gains 25 temporary hit points. Any enemy that enters a square adjacent to the goliath warlock takes 2d10 fire damage and is
pushed 3 squares. This effect applies once per creature per round. It ends when the goliath warlock has no temporary hit points
remaining.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 15 to all damage until the end of the goliath warlock’s next turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The goliath warlock grows wings and gains a fly speed equal to the goliath warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains 23 temporary hit points.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +21, Intimidate +18
Str 14 (+13); Dex 14 (+13); Wis 13 (+12);
Con 24 (+18); Int 20 (+16); Cha 15 (+13)
Equipment leather armor, mace
-1 Level / +1 Level
Goliath Star-Pact Warlock [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +12
HP 216; Bloodied 108
Healing Surges (+54 hp) ○○○
AC 34; Fortitude 37, Reflex 33, Will 37
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +24 vs. AC; 2d6 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +27 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +27 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the goliath warlock on its next turn,
it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +25 vs. Will; 4d10 + 14 damage, and the goliath warlock can swap places with the target. After swapping places
with the target, the goliath warlock can teleport 2 squares..
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +25 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 9 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The goliath warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
goliath warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The goliath warlock can only curse one target per turn.
- ○ Stone’s Endurance (minor)
- The goliath warlock gains resist 15 to all damage until the end of the goliath warlock’s next turn.
- ○ Entropic Ward (minor)
- Until the end of the goliath warlock’s next turn, anyone who attacks the goliath warlock must roll two dice and take the lower
result. Each time an attack misses due to this effect, the goliath warlock gains a cumulative +1 power bonus to the goliath
warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The goliath warlock gains a +1 bonus to a single d20 roll the goliath warlock makes during the goliath warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- Powerful Athlete
- When the goliath warlock makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +18, Insight +17
Str 14 (+13); Dex 14 (+13); Wis 13 (+12);
Con 24 (+18); Int 15 (+13); Cha 20 (+16)
Equipment leather armor, sickle
-1 Level / +1 Level
Goliath Inspiring Warlord [Level 23 Soldier (Leader)]
Medium natural humanoid [XP 5100]
Initiative +14; Senses Perception +12
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 36; Fortitude 38, Reflex 32, Will 37
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +29 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +29 vs. Fortitude; 7 damage, and choose one ally adjacent to either the goliath warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +29 vs. AC; 3d10 + 16 damage, and the target is weakened until the end of the goliath warlord’s next turn. Until the end of
the encounter, the goliath warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] Victory Surge (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 16 damage. Until the start of the goliath warlord’s next turn, every ally within 10 squares of the goliath
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the goliath
warlord’s next turn, one ally of the goliath warlord’s choice within 10 squares of the goliath warlord can follow up a standard
action with a basic attack made as a free action. Sustain Minor: Until the start of the goliath warlord’s next turn,
one ally of the goliath warlord’s choice within 10 squares of the goliath warlord can follow up a standard action with a basic
attack made as a free action.
- □ Heart of the Titan (standard)
- The goliath warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 15 to all damage until the end of the goliath warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Inspiring Presence
- When an ally who can see the goliath warlord spends an action point to take an extra action, that ally also regains 16 lost
hit points.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +17, History +18
Str 24 (+18); Dex 13 (+12); Wis 12 (+12);
Con 16 (+14); Int 15 (+13); Cha 20 (+16)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Goliath Tactical Warlord [Level 23 Soldier (Leader)]
Medium natural humanoid [XP 5100]
Initiative +14; Senses Perception +12
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 39; Fortitude 38, Reflex 36, Will 34
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 16 damage. Before the goliath warlord attacks, one ally adjacent to either the goliath warlord or the target
may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +30 vs. AC; 1d8 + 16 damage, and an ally of the goliath warlord’s choice within 5 squares of the goliath warlord takes a standard
action. The goliath warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the goliath warlord
for attacks made with this extra standard action.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +30 vs. AC; 4d8 + 16 damage. Hit or Miss: If the target attacks before the end of the goliath warlord’s next turn,
the goliath warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If
the goliath warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect continues
until the end of the goliath warlord’s next turn.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the goliath warlord slides each target 5 squares.
- ○ Stone’s Endurance (minor)
- The goliath warlord gains resist 15 to all damage until the end of the goliath warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The goliath warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This
power can only be used once per round.
- Powerful Athlete
- When the goliath warlord makes an Athletics check to jump or climb, roll twice and use either result.
- Tactical Presence
- When an ally the goliath warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The goliath warlord and each ally within 10 squares who can see and hear the goliath warlord gains a +2 power bonus to initiative.
Skills Heal +17, History +21
Str 24 (+18); Dex 13 (+12); Wis 12 (+12);
Con 16 (+14); Int 20 (+16); Cha 15 (+13)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Goliath Control Wizard [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +16
HP 160; Bloodied 80
Healing Surges (+40 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +26 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the goliath wizard’s next turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +26 vs. Fortitude; 4d6 + 15 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the goliath wizard’s next turn, or the goliath wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +26 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the goliath wizard’s next turn. Sustain Minor:
When the goliath wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 9 necrotic damage to creatures that are immobilized.
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 15 to all damage until the end of the goliath wizard’s next turn.
- □ Time Stop (minor)
- The goliath wizard gains two extra standard actions, which the goliath wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The goliath wizard can choose one creature suffering from one of the goliath wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the goliath wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the goliath wizard’s current turn, so
that it lasts instead until the end of the goliath wizard’s next turn.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +22, Insight +21
Str 14 (+13); Dex 15 (+13); Wis 20 (+16);
Con 16 (+14); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Goliath War Wizard [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +13
HP 160; Bloodied 80
Healing Surges (+40 hp) ○○○
AC 36; Fortitude 33, Reflex 36, Will 35
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +24 vs. AC; 2d8 + 11 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +26 vs. Reflex; 2d6 + 15 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +26 vs. Reflex; 4d6 + 15 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +26
vs. Reflex; 2d6 + 15 lightning damage. Tertiary Attack: +26 vs. Reflex; 1d6 + 15 lightning damage.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +26 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Mass Fly (standard)
- The goliath wizard and each ally within 5 squares gain a speed of fly 8 until the end of the goliath wizard’s next turn. Sustain
Minor: The goliath wizard can sustain this power until the end of the encounter or for 5 minutes. If the goliath wizard
does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Stone’s Endurance (minor)
- The goliath wizard gains resist 15 to all damage until the end of the goliath wizard’s next turn.
- ○ Wand of Accuracy (free)
- The goliath wizard gains a +5 bonus to a single attack roll.
- Powerful Athlete
- When the goliath wizard makes an Athletics check to jump or climb, roll twice and use either result.
Skills Arcana +22, History +22
Str 14 (+13); Dex 20 (+16); Wis 15 (+13);
Con 16 (+14); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Goliath Isolating Avenger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +17
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 38
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 12 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and the goliath avenger shifts 1 square, sliding the target 1 square into the space the goliath
avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +29 vs. AC; 3d10 + 15 damage, and until the end of the goliath avenger’s next turn, the goliath avenger and the target are
immobilized. In addition, no other creature has line of sight or line of effect to either the target or the goliath avenger,
both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends
on either the target or the goliath avenger before the end of the goliath avenger’s next turn. Hit or Miss: Until the
end of the goliath avenger’s next turn, the goliath avenger gains a +5 bonus to all defenses against the target’s attacks.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +26 vs. Will; 4d8 + 15 psychic damage, and the target is pulled 3 squares. At
the start of each of the goliath avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and
the target is pulled 2 squares. At the start of the goliath avenger’s next turn, the target is pulled 3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 15 to all damage until the end of the goliath avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the goliath avenger to 0 hit points or fewer and doesn’t kill you.
The goliath avenger is dying but doesn’t fall unconscious. Until the end of the goliath avenger’s next turn, the goliath avenger
doesn’t take any damage after the triggering attack, and the goliath avenger gains a +4 bonus to attack rolls. At the end
of the goliath avenger’s next turn, the goliath avenger falls unconscious if the goliath avenger is still dying.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Retribution
- When any enemy other than the goliath avenger’s oath of enmity target hits the goliath avenger, the goliath avenger gains
a +5 bonus to damage rolls against the goliath avenger’s oath of enmity target until the end of the goliath avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +21
Str 17 (+14); Dex 13 (+12); Wis 22 (+17);
Con 16 (+14); Int 20 (+16); Cha 12 (+12)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Goliath Pursuing Avenger [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +17
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 38
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 12 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +27 vs. AC; 2d8 + 14 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the goliath avenger, the goliath avenger
can shift 6 squares as a free action. The goliath avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +29 vs. AC; 4d10 + 15 radiant damage, and if the target is not adjacent to the goliath avenger at the start of the goliath
avenger’s next turn, the goliath avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that
turn, the goliath avenger can teleport to a space adjacent to the target as a move action, doing 10 radiant damage to the
target.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +29 vs. AC; 5d10 + 15 damage. Miss: Half damage. The goliath avenger gains a +5 power bonus to the goliath avenger’s
next damage roll against the target before the end of the encounter, unless the goliath avenger attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the goliath avenger can see in within 10 squares. When the goliath avenger makes a melee attack against the
target and the target is the only enemy adjacent to the goliath avenger, the goliath avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the goliath avenger regains the use of this power.
- ○ Stone’s Endurance (minor)
- The goliath avenger gains resist 15 to all damage until the end of the goliath avenger’s next turn.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the goliath avenger gains phasing, and the goliath avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the goliath avenger makes an attack roll against the goliath avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Powerful Athlete
- When the goliath avenger makes an Athletics check to jump or climb, roll twice and use either result.
- Censure of Pursuit
- If the goliath avenger’s oath of enmity target moves away from the goliath avenger willingly, the goliath avenger gains a
+11 bonus to damage rolls against the target until the end of the goliath avenger’s next turn.
- Armor of Faith
- The favor of the goliath avenger’s deity wards the goliath avenger from harm. While the goliath avenger is neither wearing
heavy armor nor using a shield, the goliath avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +21
Str 17 (+14); Dex 20 (+16); Wis 22 (+17);
Con 16 (+14); Int 13 (+12); Cha 12 (+12)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Goliath Rageblood Barbarian [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +17
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 38; Fortitude 39, Reflex 35, Will 33
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the goliath barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the goliath barbarian. If the goliath barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +29 vs. AC; 4d12 + 22 damage (crit 70 + 3d12), and the target cannot regain hit points until the start of the goliath barbarian’s
next turn.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +29 vs. AC; 4d12 + 16 damage (crit 64 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The goliath barbarian enters the rage of the hydra. Until the rage ends, once per round when the goliath barbarian makes an
attack that misses, the goliath barbarian can make a melee basic attack as a free action.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 15 to all damage until the end of the goliath barbarian’s next turn.
- ○ Swift Charge (free)
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
The goliath barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the goliath barbarian is hit by an attack.
Until the end of the goliath barbarian’s next turn, the goliath barbarian gains resist 17 to all damage.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Rageblood Vigor
- Whenever the goliath barbarian’s attack reduces an enemy to 0 hit points, the goliath barbarian gains 16 temporary hit points.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +24, Perception +17
Str 24 (+18); Dex 14 (+13); Wis 13 (+12);
Con 22 (+17); Int 12 (+12); Cha 15 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Thaneborn Barbarian [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +17
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 38; Fortitude 39, Reflex 35, Will 36
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the goliath barbarian can use this power in place of a
melee basic attack. If the goliath barbarian is raging, the goliath barbarian can move 2 extra squares as part of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +29 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and each enemy adjacent to the goliath barbarian takes a –5 penalty to attack
rolls until the end of the goliath barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +29 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The goliath barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the goliath barbarian grants combat advantage to the goliath barbarian and the goliath barbarian’s allies until the
end of its next turn.
- ○ Stone’s Endurance (minor)
- The goliath barbarian gains resist 15 to all damage until the end of the goliath barbarian’s next turn.
- □ Untouched (minor)
- The goliath barbarian makes a saving throw against each effect on the goliath barbarian that a save can end. The goliath barbarian
gains a +3 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the goliath barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the goliath barbarian’s next turn.
- Powerful Athlete
- When the goliath barbarian makes an Athletics check to jump or climb, roll twice and use either result.
- Thaneborn Triumph
- Whenever the goliath barbarian bloodies an enemy, the next attack by the goliath barbarian or an ally against that enemy gains
a +5 bonus to the attack roll.
- Barbarian Agility
- While the goliath barbarian is not wearing heavy armor, the goliath barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +24, Perception +17
Str 24 (+18); Dex 14 (+13); Wis 13 (+12);
Con 17 (+14); Int 12 (+12); Cha 20 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Goliath Cunning Bard [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +17
HP 209; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 39; Fortitude 33, Reflex 37, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 12 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +26 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the goliath
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +26 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the goliath bard, as the last action of his
or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the
goliath bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +26 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss:
The goliath bard and each ally within 10 squares of the goliath bard can shift 5 squares as a free action.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 15 to all damage until the end of the goliath bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the goliath bard, the goliath bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Bluff +22
Str 16 (+14); Dex 13 (+12); Wis 12 (+12);
Con 17 (+14); Int 20 (+16); Cha 22 (+17)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Goliath Valorous Bard [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +12; Senses Perception +17
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 36, Reflex 34, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 12 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the goliath bard’s choice until the end of
the goliath bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +6
power bonus to his or her next attack roll against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Stone’s Endurance (minor)
- The goliath bard gains resist 15 to all damage until the end of the goliath bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The goliath bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This
power can only be used once per round. The goliath bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the goliath bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Powerful Athlete
- When the goliath bard makes an Athletics check to jump or climb, roll twice and use either result.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the goliath bard reduces an enemy to 0 hit points or bloodies an enemy,
the goliath bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The goliath bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +20
Str 16 (+14); Dex 13 (+12); Wis 12 (+12);
Con 22 (+17); Int 15 (+13); Cha 22 (+17)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Goliath Guardian Druid [Level 23 Controller]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +17
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 36, Reflex 33, Will 38
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +25 vs. AC; 4d4 + 12 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +26 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the goliath druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +26 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +26 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the goliath druid’s
next turn. Hit or Miss: Until the end of the goliath druid’s next turn, any creature that enters the area of the burst
or starts its turn there takes 5 lightning damage.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +26 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 15 damage. Miss: 1d6 + 15 damage, and the target is immobilized until the end of the goliath druid’s next turn.
- □ Unyielding Roots (standard) ✦ Healing
- The goliath druid and each ally with 5 squares grows revitalizing roots. Until the end of the goliath druid’s next turn, each
target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he
or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 15 to all damage until the end of the goliath druid’s next turn.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Guardian
- While the goliath druid is not wearing heavy armor, the goliath druid can use the goliath druid’s Constitution modifier in
place of the goliath druid’s Dexterity or Intelligence modifier to determine the goliath druid’s AC.
Skills Heal +22, Nature +24
Str 16 (+14); Dex 15 (+13); Wis 22 (+17);
Con 22 (+17); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Predator Druid [Level 23 Controller]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +22
HP 209; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 38; Fortitude 33, Reflex 36, Will 38
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +25 vs. AC; 4d4 + 12 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +26 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +26 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the goliath druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +26 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until
the end of the goliath druid’s next turn.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +26 vs. Fortitude; 3d10 + 15 damage, and the goliath druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the goliath druid’s turn. Miss: Half damage, and the goliath druid grabs the target. Hit or Miss:
Until the end of the encounter, while the goliath druid is in beast form, the goliath druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The goliath druid changes from the goliath druid’s humanoid form to beast form or vice versa. When the goliath druid changes
from beast form back to the goliath druid’s humanoid form, the goliath druid shifts 1 square. While the goliath druid is in
beast form, the goliath druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the goliath
druid can sustain such powers. The goliath druid can use this power once per round.
- ○ Stone’s Endurance (minor)
- The goliath druid gains resist 15 to all damage until the end of the goliath druid’s next turn.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the goliath druid uses wild shape to change into beast form, the goliath druid becomes
insubstantial and gain phasing until the end of the goliath druid’s turn.
- Powerful Athlete
- When the goliath druid makes an Athletics check to jump or climb, roll twice and use either result.
- Primal Predator
- While the goliath druid is not wearing heavy armor, the goliath druid gains a +1 bonus to the goliath druid’s speed.
Skills Nature +24, Perception +22
Str 16 (+14); Dex 20 (+16); Wis 22 (+17);
Con 17 (+14); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Goliath Preserving Invoker [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +17
HP 161; Bloodied 80
Healing Surges (+40 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 38
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 11 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +26 vs. Reflex; 2d8 + 15 radiant damage, and the goliath invoker slides the target 1 square. The goliath invoker
can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +26 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the goliath invoker’s next turn. Until
the end of the goliath invoker’s next turn, the target also takes a -5 penalty to attack rolls.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +26 vs. Will; 5d6 + 15 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 15 to all damage until the end of the goliath invoker’s next turn.
- □ Covenant of Vengeance (minor)
- Choose either the goliath invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the goliath invoker and the goliath invoker’s allies
gain a +4 power bonus to attack rolls against that creature until the end of the goliath invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the goliath invoker hits the goliath invoker’s ally.
The goliath invoker gains a +5 bonus to the goliath invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the goliath invoker’s next turn.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Preservation
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
can slide an ally within 10 squares of the goliath invoker 1 square.
Skills Arcana +21, Religion +21
Str 14 (+13); Dex 14 (+13); Wis 22 (+17);
Con 17 (+14); Int 20 (+16); Cha 13 (+12)
Equipment hide armor, morningstar
-1 Level / +1 Level
Goliath Wrathful Invoker [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +17
HP 166; Bloodied 83
Healing Surges (+41 hp) ○○○
AC 36; Fortitude 37, Reflex 33, Will 38
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 11 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +26 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The goliath invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +26 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the goliath invoker’s
next turn, it takes 16 fire damage.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +26 vs. Fortitude; 7d6 + 15 damage, and the goliath invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the goliath invoker slides the target 3 squares and knock it prone.
- ○ Stone’s Endurance (minor)
- The goliath invoker gains resist 15 to all damage until the end of the goliath invoker’s next turn.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the goliath invoker hits the goliath invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Powerful Athlete
- When the goliath invoker makes an Athletics check to jump or climb, roll twice and use either result.
- Covenant of Wrath
- When the goliath invoker uses a divine encounter or daily attack power on the goliath invoker’s turn, the goliath invoker
gains a bonus to the damage roll equal to 1 for each enemy the goliath invoker attacks with the power.
Skills Endurance +21, Religion +18
Str 14 (+13); Dex 14 (+13); Wis 22 (+17);
Con 22 (+17); Int 15 (+13); Cha 13 (+12)
Equipment chainmail, morningstar
-1 Level / +1 Level
Goliath Bear Shaman [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +22
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 34; Fortitude 37, Reflex 32, Will 38
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 2d10 + 11 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Will; 2d8 + 15 damage, and each ally adjacent to the goliath shaman’s spirit companion gains 6 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Reflex; 2d10 + 15 damage. Until the end of the goliath shaman’s next turn, any ally takes half damage
from any source while adjacent to the goliath shaman’s spirit companion. Each ally adjacent to the goliath shaman’s spirit
companion gains 6 temporary hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +26 vs. Fortitude; 2d10 + 15 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The goliath shaman conjures a bear spirit in an unoccupied square adjacent
to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through
its space, but allies can. As a move action, the goliath shaman can move the spirit 5 squares.
The spirit can flank
enemies with the goliath shaman and the goliath shaman’s allies, and it can make opportunity attacks against the goliath shaman’s
enemies: +26 vs. Reflex; 2d10 + 15 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 21 damage to the spirit,
the spirit disappears, and the goliath shaman takes 16 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 15 to all damage until the end of the goliath shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the goliath shaman and the goliath shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +26 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the goliath shaman’s
spirit companion regains 6 hit points.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Protector Spirit
- Any ally adjacent to the goliath shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the goliath shaman uses a healing power on him or her.
Skills Nature +24, Perception +22
Str 15 (+13); Dex 14 (+13); Wis 22 (+17);
Con 22 (+17); Int 15 (+13); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Panther Shaman [Level 23 Controller (Leader)]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +22
HP 209; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 37; Fortitude 34, Reflex 35, Will 38
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 2d10 + 11 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Fortitude; 2d10 + 15 damage, and until the end of the goliath shaman’s next turn, the goliath shaman’s
spirit companion can flank with the goliath shaman and the goliath shaman’s allies. If the target is bloodied, the goliath
shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Fortitude; 4d6 + 15 damage. Until the end of the goliath shaman’s next turn, when any ally adjacent
to the goliath shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5 damage.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +26 vs. Reflex; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: Until the end of the goliath shaman’s
next turn, the goliath shaman and the goliath shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls
against the target. As a free action before the goliath shaman’s next turn, each ally within 20 squares of the target can
make a saving throw and shift 3 squares as the first action of his or her turn.
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The goliath shaman conjures the goliath shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the goliath shaman falls unconscious or until the goliath shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the goliath shaman takes a move action, the goliath
shaman can also move the spirit a number of squares equal to the goliath shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 21 damage to the spirit,
the spirit disappears, and the goliath shaman takes 16 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Stone’s Endurance (minor)
- The goliath shaman gains resist 15 to all damage until the end of the goliath shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The goliath shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
goliath shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the goliath shaman’s spirit companion without shifting.
Targets triggering enemy; +26 vs. Reflex; 2d10 + 15 damage.
- Powerful Athlete
- When the goliath shaman makes an Athletics check to jump or climb, roll twice and use either result.
- Stalker Spirit
- Any ally adjacent to the goliath shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +22
Str 15 (+13); Dex 14 (+13); Wis 22 (+17);
Con 17 (+14); Int 20 (+16); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Goliath Chaos Sorcerer [Level 23 Artillery]
Medium natural humanoid [XP 5100]
Initiative +16; Senses Perception +12
HP 160; Bloodied 80
Healing Surges (+40 hp) ○○○
AC 35; Fortitude 33, Reflex 35, Will 39
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +28 vs. AC; 2d4 + 14 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +26 vs. Will; 2d10 + 24 psychic damage and if the goliath sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+26 vs. Will; 1d6 + 18 psychic damage. If the goliath sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The goliath sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +26 vs. Fortitude; 4d6 + 24 cold damage, and the target is weakened until the end of the goliath sorcerer’s next
turn. If the goliath sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 18
cold damage.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +26 vs. Reflex; 6d6 + 24 lightning damage. If the goliath sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the goliath sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 15 to all damage until the end of the goliath sorcerer’s next turn.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the goliath sorcerer’s next turn, the goliath sorcerer becomes insubstantial, the goliath sorcerer gains
a fly speed equal to the goliath sorcerer’s speed, and the goliath sorcerer can hover.
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Chaos Power
- The goliath sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the goliath sorcerer rolls a natural 20 on an attack roll for an arcane power, the goliath sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the goliath sorcerer rolls a natural 1 on an
attack roll for an arcane power, the goliath sorcerer must push each creature within 5 squares of the goliath sorcerer 1 square.
Skills Arcana +17, Bluff +22
Str 17 (+14); Dex 20 (+16); Wis 12 (+12);
Con 16 (+14); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, dagger
-1 Level / +1 Level
Goliath Dragon Sorcerer [Level 23 Skirmisher]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +12
HP 208; Bloodied 104
Healing Surges (+52 hp) ○○○
AC 36; Fortitude 36, Reflex 32, Will 39
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 15 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +26 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the goliath sorcerer with a melee attack before
the end of the goliath sorcerer’s next turn takes 6 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +26 vs. Reflex; 5d6 + 25 acid damage. Until the end of the goliath sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +26 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the goliath sorcerer
slides the target 6 squares.
- ○ Stone’s Endurance (minor)
- The goliath sorcerer gains resist 15 to all damage until the end of the goliath sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the goliath sorcerer is hit by an attack.
Until the end of the encounter, the goliath sorcerer gains a +6 power bonus to all defenses.
- Powerful Athlete
- When the goliath sorcerer makes an Athletics check to jump or climb, roll twice and use either result.
- Draconic Power
- The goliath sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the goliath sorcerer is not wearing heavy armor, the goliath sorcerer can use the goliath sorcerer’s Strength modifier
in place of the goliath sorcerer’s Dexterity or Intelligence modifier to determine the goliath sorcerer’s AC.
Skills Arcana +17, Athletics +24
Str 22 (+17); Dex 15 (+13); Wis 12 (+12);
Con 16 (+14); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Goliath Earth Warden [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +18
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 41; Fortitude 38, Reflex 34, Will 34
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 16 damage, and the goliath warden gains a +1 power bonus to AC until the end of the goliath warden’s next
turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +29 vs. Reflex; the goliath warden pulls the target 2 squares to a space that
must be adjacent to the goliath warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d10
+ 16 damage. Special: If either attack hits, the target is also slowed until the start of the goliath warden’s next
turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +29 vs. AC; 4d10 + 16 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the goliath warden’s next turn. Hit or Miss: Each enemy within
3 squares of the goliath warden, other than the target, is slowed until the end of the goliath warden’s next turn.
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 15 to all damage until the end of the goliath warden’s next turn.
- □ Panacea (minor)
- The goliath warden makes a saving throw with a +4 power bonus. The goliath warden also gains a +4 power bonus to saving throws
until the end of the encounter.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the goliath warden that is within 5 squares of the goliath warden makes an attack that does not
include the goliath warden as a target.
Targets the triggering enemy; The goliath warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Earthstrength
- When the goliath warden uses the goliath warden’s second wind, the goliath warden gains an additional +6 bonus to AC. The
bonus lasts until the end of the goliath warden’s next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +22, Perception +18
Str 24 (+18); Dex 14 (+13); Wis 15 (+13);
Con 22 (+17); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Goliath Wild Warden [Level 23 Brute]
Medium natural humanoid [XP 5100]
Initiative +13; Senses Perception +21
HP 257; Bloodied 128
Healing Surges (+64 hp) ○○○
AC 38; Fortitude 38, Reflex 32, Will 37
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 16 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the goliath warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +29 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and the target is dazed until the end of the goliath warden’s next turn. Until
the end of the goliath warden’s next turn, the goliath warden gains a +5 power bonus to attack rolls.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the goliath warden shifts 1 square. +29 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Stone’s Endurance (minor)
- The goliath warden gains resist 15 to all damage until the end of the goliath warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The goliath warden spends a healing surge. In addition, the goliath warden regains the use of an encounter attack power the
goliath warden has already used during this encounter.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the goliath warden makes an attack that does not include the goliath warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage
to the goliath warden and the goliath warden’s allies until the end of the goliath warden’s next turn.
- Powerful Athlete
- When the goliath warden makes an Athletics check to jump or climb, roll twice and use either result.
- Wildblood
- When the goliath warden uses the goliath warden’s second wind, each enemy marked by the goliath warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the goliath warden as a target, until the end of the goliath warden’s
next turn.
- Font of Life
- At the start of the goliath warden’s turn, the goliath warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the goliath warden on the goliath warden’s current turn.
If the goliath warden fails the saving throw, the goliath warden still makes a saving throw against the effect at the end
of the goliath warden’s turn.
- Nature’s Wrath
- Once during each of the goliath warden’s turns, the goliath warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the goliath warden’s next turn.
Skills Athletics +24, Perception +21
Str 24 (+18); Dex 14 (+13); Wis 20 (+16);
Con 17 (+14); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.