Orc NPCs [Level 30]

Orc Battle Cleric [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +21; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 42; Fortitude 44, Reflex 37, Will 44
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+36 vs. AC; 2d10 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+36 vs. AC; 2d10 + 19 damage, and one ally within 5 squares gains a +8 power bonus to melee attack rolls against the target until the end of the orc cleric’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc cleric makes a basic melee attack and spends a healing surge.
○ [M] Punishing Strike (standard) ✦ Weapon
+40 vs. AC; 4d10 + 19 damage.
□ [M] Godstrike (standard) ✦ Radiant, Weapon
+36 vs. AC; 7d10 + 19 radiant damage. Miss: Half damage.
Purify (standard)
Every effect that a save can end is removed from the orc cleric and each ally within 10 squares.
○○○ Healing Word (minor) ✦ Healing
The orc cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The orc cleric gains a +1 bonus to the orc cleric’s next attack roll or saving throw before the end of the orc cleric’s next turn.
Running Charge
When the orc cleric charges, add 2 to the orc cleric’s speed.

Skills Heal +26, Religion +21
Str 26 (+23); Dex 13 (+16); Wis 22 (+21);
Con 16 (+18); Int 12 (+16); Cha 15 (+17)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Orc Devoted Cleric [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +22; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 42; Fortitude 39, Reflex 37, Will 45
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+31 vs. AC; 2d10 + 14 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +31 vs. AC; 2d6 + 14 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +33 vs. Reflex; 2d8 + 18 radiant damage, and one ally the orc cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc cleric makes a basic melee attack and spends a healing surge.
○ [A] Sunburst (standard) ✦ Healing, Radiant
Area burst 2 within 10; targets enemies; +33 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The orc cleric and each ally in the burst regain 16 hit points and make a saving throw.
□ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
Area burst 5 within 20; targets enemies; +33 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit or Miss: The burst creates a stormy zone until the end of the orc cleric’s next turn. Sustain Minor: When the orc cleric sustains this power, make a +33 vs. Reflex attack against every enemy within the zone, dealing 2d10 + 18 lightning damage if the orc cleric hits and half damage if the orc cleric misses.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The orc cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the orc cleric within 5 squares of its previous location.
○○○ Healing Word (minor) ✦ Healing
The orc cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The orc cleric gains a +1 bonus to the orc cleric’s next attack roll or saving throw before the end of the orc cleric’s next turn.
Running Charge
When the orc cleric charges, add 2 to the orc cleric’s speed.

Skills Heal +27, Religion +21
Str 17 (+18); Dex 13 (+16); Wis 24 (+22);
Con 16 (+18); Int 12 (+16); Cha 22 (+21)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Orc Greatweapon Fighter [Level 30 Soldier]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +17; low-light
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 43; Fortitude 46, Reflex 38, Will 38
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +36 vs. AC; 2d6 + 19 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12). Miss: 8 damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc fighter makes a basic melee attack and spends a healing surge.
○ [M] Adamantine Strike (standard) ✦ Weapon
+36 vs. Reflex; 4d12 + 19 damage (crit 67 + 3d12), and the target takes a –2 penalty to AC until the end of the orc fighter’s next turn.
□ [M] No Mercy (standard) ✦ Reliable, Weapon
+36 vs. AC; 7d12 + 19 damage (crit 103 + 3d12). Miss: The power is not expended.
No Surrender (no action) ✦ Healing
When the orc fighter’s hit points drop to 0 or lower.
The orc fighter regains hit points up to one-half the orc fighter’s maximum hit points. However, the orc fighter takes a –2 penalty to attack rolls until the end of the encounter.
Running Charge
When the orc fighter charges, add 2 to the orc fighter’s speed.
Combat Challenge
Every time the orc fighter attacks an enemy, the orc fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the orc fighter’s next turn. If the marked creature makes an attack that doesn’t include the orc fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the orc fighter and shifts or makes an attack that does not include the orc fighter, the orc fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +28, Intimidate +21
Str 26 (+23); Dex 15 (+17); Wis 14 (+17);
Con 24 (+22); Int 12 (+16); Cha 13 (+16)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Orc Guardian Fighter [Level 30 Soldier]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +17; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 46, Reflex 44, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+37 vs. AC; 2d8 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+37 vs. AC; 2d8 + 19 damage, and the target is pushed 1 square if it is the orc fighter’s size, smaller than the orc fighter, or one size category larger. The orc fighter can shift into the space that the target occupied.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc fighter makes a basic melee attack and spends a healing surge.
○ [M] Diamond Shield Defense (standard) ✦ Weapon
Must be using a shield.
+37 vs. AC; 4d8 + 19 damage, and the orc fighter takes half damage from the target’s attacks until the end of the orc fighter’s next turn. Hit or Miss: The orc fighter gains a +2 power bonus to AC until the end of the orc fighter’s next turn.
□ [M] Storm of Destruction (standard) ✦ Weapon
Targets one or two creatures, one attack per target; +37 vs. AC; 5d8 + 19 damage. Miss: Half damage.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The orc fighter gains an action point that the orc fighter must spend during the orc fighter’s current turn.
Running Charge
When the orc fighter charges, add 2 to the orc fighter’s speed.
Combat Challenge
Every time the orc fighter attacks an enemy, the orc fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the orc fighter’s next turn. If the marked creature makes an attack that doesn’t include the orc fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the orc fighter and shifts or makes an attack that does not include the orc fighter, the orc fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +22, Intimidate +21
Str 26 (+23); Dex 22 (+21); Wis 14 (+17);
Con 17 (+18); Int 12 (+16); Cha 13 (+16)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Orc Avenging Paladin [Level 30 Soldier]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +17; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 45, Reflex 38, Will 43
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+37 vs. AC; 2d10 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+37 vs. AC; 2d10 + 19 radiant damage. If the orc paladin has marked the target, the orc paladin gains a +2 bonus to the damage roll.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc paladin makes a basic melee attack and spends a healing surge.
○ [M] Stunning Smite (standard) ✦ Weapon
+37 vs. Will; 2d10 + 19 damage, the target is stunned until the end of the orc paladin’s next turn, and make a secondary attack against each enemy other than the primary target adjacent to the orc paladin. Secondary Attack: +37 vs. Will; 1d10 + 19 damage, and the target is stunned until the end of the orc paladin’s next turn.
□ [M] Powerful Faith (standard) ✦ Weapon
+37 vs. AC; 7d10 + 19 damage and make a secondary attack against each enemy within 10 squares of the orc paladin. Miss: Half damage, and no secondary attack. Secondary Attack: +37 vs. Fortitude; The target is blinded until the end of the orc paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The orc paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the orc paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The orc paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the orc paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The orc paladin spends a healing surge but regains no hit points. Instead, one creature touched by the orc paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The orc paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.
Running Charge
When the orc paladin charges, add 2 to the orc paladin’s speed.

Skills Intimidate +26, Religion +21
Str 26 (+23); Dex 13 (+16); Wis 15 (+17);
Con 16 (+18); Int 12 (+16); Cha 22 (+21)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Orc Protecting Paladin [Level 30 Soldier]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +17; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 46; Fortitude 44, Reflex 40, Will 44
Speed 5

● [m] Longsword (standard) ✦ Weapon
+36 vs. AC; 2d8 + 18 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+36 vs. AC; 2d8 + 18 damage, and the orc paladin gains 2 temporary hit points.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc paladin makes a basic melee attack and spends a healing surge.
○ [M] Brand of Judgment (standard) ✦ Radiant
+33 vs. Will; 4d8 + 18 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack whether it hits or misses.
□ [R] Even Hand of Justice (standard)
Ranged 5; +33 vs. Will; 5d10 + 18 damage. Whenever the target makes an attack, its attack works as usual, but it takes the full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target does not gain the benefit of any immunities or resistances. Miss: 5d10 + 18 damage.
Divine Challenge (minor) ✦ Radiant
The orc paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the orc paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 16 radiant damage. The orc paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the orc paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The orc paladin spends a healing surge but regains no hit points. Instead, one creature touched by the orc paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The orc paladin and each ally within 5 squares can spend a healing surge.
Running Charge
When the orc paladin charges, add 2 to the orc paladin’s speed.

Skills Intimidate +27, Religion +21
Str 24 (+22); Dex 13 (+16); Wis 15 (+17);
Con 16 (+18); Int 12 (+16); Cha 24 (+22)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Orc Archer Ranger [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +22; Senses Perception +22; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 46; Fortitude 44, Reflex 44, Will 38
Speed 6

● [m] Longsword (standard) ✦ Weapon
+36 vs. AC; 2d8 + 18 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+36 vs. AC; 2d6 + 18 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +35 vs. AC; 2d10 + 18 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +36/+36 vs. AC; 2d8 + 11 damage (main)/2d6 + 11 damage (off-hand).
Longbow: Ranged 20/40; +35 vs. AC (twice); 2d10 + 11 damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc ranger makes a basic melee attack and spends a healing surge.
○ [R] Hail of Arrows (standard) ✦ Weapon
Ranged 20/40; targets each enemy in range; +35 vs. AC; 1d10 + 18 damage.
□ [R] Three-in-One Shot (standard) ✦ Weapon
Ranged 20/40; three attacks against one creature; +35 vs. AC; 2d10 + 18 damage per attack. If the first attack hits, the orc ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks normally. Miss: Half damage per attack.
Forest Ghost (standard) ✦ Illusion
When it is not the orc ranger’s turn, enemies treat the orc ranger as invisible if the orc ranger has cover or concealment from them. An enemy still knows the square occupied by the orc ranger if it saw the orc ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Hunter’s Quarry (minor)
The orc ranger can designate the nearest visible enemy as the orc ranger’s quarry. Once per round when hitting this quarry, the orc ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the orc ranger designates a different target as the quarry. The orc ranger can only designate one enemy as quarry at a time.
Running Charge
When the orc ranger charges, add 2 to the orc ranger’s speed.
Archer Fighting Style
The orc ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The orc ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +22, Stealth +26
Str 24 (+22); Dex 24 (+22); Wis 15 (+17);
Con 16 (+18); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Orc Two-Blade Ranger [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +22; low-light
HP 279; Bloodied 139
Healing Surges (+69 hp) ○○○
AC 45; Fortitude 45, Reflex 43, Will 38
Speed 6

● [m] Longsword (standard) ✦ Weapon
+37 vs. AC; 2d8 + 19 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+37 vs. AC; 2d8 + 19 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +34 vs. AC; 2d10 + 17 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +37/+37 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage (off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc ranger makes a basic melee attack and spends a healing surge.
○ [C] Wandering Tornado (standard) ✦ Weapon
Close burst 1; targets visible enemies; +37 vs. AC; 1d8 + 19 damage. Hit or Miss: The orc ranger can shift 3 squares, and make another close burst 1 attack (as above).
Hunter’s Quarry (minor)
The orc ranger can designate the nearest visible enemy as the orc ranger’s quarry. Once per round when hitting this quarry, the orc ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the orc ranger designates a different target as the quarry. The orc ranger can only designate one enemy as quarry at a time.
□ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
When an enemy hits the orc ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +37 vs. AC; 3d8 + 19 damage.
Longsword (off hand): +37 vs. AC; 1d8 + 19 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with the main weapon, and no damage with the off-hand weapon.
Hit the Dirt (immediate interrupt)
When the orc ranger is hit by an area attack or a close attack.
Shift 2 squares.
Running Charge
When the orc ranger charges, add 2 to the orc ranger’s speed.
Two-Blade Fighting Style
The orc ranger can wield a one-handed weapon in the orc ranger’s off hand as if it were an off-hand weapon. In addition, the orc ranger gains Toughness as a bonus feat.
Toughness [Feat]
The orc ranger gains an additional +15 hit points.

Skills Nature +22, Perception +22
Str 26 (+23); Dex 22 (+21); Wis 15 (+17);
Con 16 (+18); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Orc Brawny Rogue [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +22; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 43, Reflex 45, Will 38
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+36 vs. AC; 2d6 + 18 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +36 vs. AC; 2d6 + 18 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+36 vs. Reflex; 2d6 + 18 damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc rogue makes a basic melee attack and spends a healing surge.
○ [M] Hurricane of Blood (standard) ✦ Weapon
+36 vs. AC; 5d6 + 18 damage.
□ [M/R] Assassin’s Point (standard) ✦ Weapon
Short Sword: +36 vs. AC; 7d6 + 18 damage.
Shuriken: Ranged 6/12; +36 vs. AC; 7d6 + 18 damage.
Hit: If the orc rogue has combat advantage against the target, double any extra damage from Sneak Attack or a critical hit. Miss: Half damage.
Dazzling Acrobatics (move)
The orc rogue can shift twice the orc rogue’s speed. The orc rogue can climb at full speed as part of this move. If an enemy attacks the orc rogue while the orc rogue shifts, the orc rogue gains a +4 bonus to AC against that attack.
Running Charge
When the orc rogue charges, add 2 to the orc rogue’s speed.
First Strike
At the start of an encounter, the orc rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the orc rogue’s weapon damage die increases by one size. When wielding a dagger, the orc rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the orc rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the orc rogue deals an extra 5d6 damage.

Skills Acrobatics +27, Thievery +27
Str 24 (+22); Dex 24 (+22); Wis 13 (+16);
Con 16 (+18); Int 12 (+16); Cha 15 (+17)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Orc Trickster Rogue [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +22; Senses Perception +21; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 39, Reflex 45, Will 42
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+32 vs. AC; 2d6 + 14 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +36 vs. AC; 2d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +35 vs. AC; 2d6 + 18 damage.
The orc rogue can move 2 squares before the attack.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc rogue makes a basic melee attack and spends a healing surge.
○ [C] Dance of Death (standard) ✦ Weapon
Close burst 1; targets visible enemies; +36 vs. AC; 3d6 + 18 damage. If the target makes a melee attack against the orc rogue before the end of the orc rogue’s next turn, the orc rogue can make it attack another creature of the orc rogue’s choice instead, including itself.
□ [M/R] Immobilizing Strike (standard) ✦ Weapon
Short Sword: +36 vs. Fortitude; 5d6 + 18 damage.
Hand Crossbow: Ranged 10/20; +35 vs. Fortitude; 5d6 + 18 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed (save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save ends). Saving throws against this effect take a –5 penalty.
Hide from the Light (minor)
The orc rogue must already be hidden to use this power. The orc rogue is invisible until the end of the encounter or until the orc rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
Running Charge
When the orc rogue charges, add 2 to the orc rogue’s speed.
First Strike
At the start of an encounter, the orc rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the orc rogue’s weapon damage die increases by one size. When wielding a dagger, the orc rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the orc rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the orc rogue deals an extra 5d6 damage.

Skills Stealth +27, Thievery +27
Str 17 (+18); Dex 24 (+22); Wis 13 (+16);
Con 16 (+18); Int 12 (+16); Cha 22 (+21)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Orc Fey-Pact Warlock [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +17; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 39, Reflex 43, Will 44
Speed 6

● [m] Spear (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +33 vs. Reflex; 2d10 + 18 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +33 vs. Will; 2d6 + 18 psychic damage, and the orc warlock is invisible to the target until the start of the orc warlock’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warlock makes a basic melee attack and spends a healing surge.
○ [R] Curse of the Fey King (standard)
Ranged 10; +33 vs. Will; 3d10 + 18 damage. In addition, the first time the target rolls a d20 on its next turn, the orc warlock can steal that result. The target rerolls, and the orc warlock uses the stolen result for the orc warlock’s next d20 roll. The orc warlock gains a +6 bonus to the stolen result.
□ [R] Curse of the Dark Delirium (standard) ✦ Charm
Ranged 10; +33 vs. Will; on the target’s next turn, The orc warlock dictates its standard, move, and minor actions. The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain Standard: Repeat the attack against the target as long as the target is within range. On a miss, the orc warlock can’t sustain this power.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The orc warlock becomes invisible until the start of the orc warlock’s next turn and teleports 20 squares. The orc warlock leaves behind an illusory image of the orc warlock that persists as long as the orc warlock is invisible. This image stands in place, takes no actions, and uses the orc warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the orc warlock makes an attack, the orc warlock becomes visible. Sustain Standard: The orc warlock remains invisible as long as the orc warlock doesn’t make an attack.
Warlock’s Curse (minor)
The orc warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the orc warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The orc warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The orc warlock can immediately teleport 3 squares.
Running Charge
When the orc warlock charges, add 2 to the orc warlock’s speed.

Skills Arcana +26, Bluff +27
Str 14 (+17); Dex 13 (+16); Wis 14 (+17);
Con 17 (+18); Int 22 (+21); Cha 24 (+22)
Equipment leather armor, spear

-1 Level / +1 Level

Orc Infernal-Pact Warlock [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +16; low-light
HP 274; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 44; Fortitude 44, Reflex 43, Will 39
Speed 6

● [m] Mace (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +34 vs. Reflex; 2d10 + 19 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +34 vs. Reflex; 2d6 + 19 fire damage. If the orc warlock takes damage before the end of the orc warlock’s next turn, the target takes an extra 2d6 + 19 fire damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warlock makes a basic melee attack and spends a healing surge.
○ [R] Hellfire Curse (standard) ✦ Fire
Ranged 10; +34 vs. Fortitude; 5d10 + 25 fire damage.
□ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
Ranged 10; +34 vs. Will; 7d10 + 19 fire damage, and the target disappears into the Nine Hells until the end of the orc warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned (save ends). Sustain Minor: If the orc warlock spends a minor action to sustain the power, the target’s return is delayed until the end of the orc warlock’s next turn. The orc warlock can sustain the power no more than three times. Miss: Half damage, and the target does not disappear.
Warlock’s Curse (minor)
The orc warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the orc warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The orc warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The orc warlock grows wings and gains a fly speed equal to the orc warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The orc warlock gains 30 temporary hit points.
Running Charge
When the orc warlock charges, add 2 to the orc warlock’s speed.

Skills Arcana +26, Intimidate +22
Str 14 (+17); Dex 14 (+17); Wis 13 (+16);
Con 26 (+23); Int 22 (+21); Cha 15 (+17)
Equipment leather armor, mace

-1 Level / +1 Level

Orc Star-Pact Warlock [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +16; low-light
HP 274; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 40; Fortitude 44, Reflex 39, Will 43
Speed 6

● [m] Sickle (standard) ✦ Weapon
+30 vs. AC; 2d6 + 13 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +34 vs. Reflex; 2d10 + 19 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +34 vs. Fortitude; 2d6 + 19 radiant damage. If the target moves nearer to the orc warlock on its next turn, it takes an extra 2d6 + 19 damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warlock makes a basic melee attack and spends a healing surge.
○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
Ranged 10; +34 vs. Will; 2d10 + 19 damage. The target disappears into a starry realm. At the start of its next turn, the target reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice). The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the orc warlock’s next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to attack rolls it makes due to this power.
□ [R] Doom of Delban (standard) ✦ Cold, Fear
Ranged 10; +34 vs. Fortitude; 5d10 + 19 cold damage. Miss: Half damage. Sustain Standard: The orc warlock can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage by 1d10 each time this power hits. Each time the orc warlock sustains this power, the orc warlock takes 2d10 damage.
Warlock’s Curse (minor)
The orc warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the orc warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The orc warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the orc warlock’s next turn, anyone who attacks the orc warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the orc warlock gains a cumulative +1 power bonus to the orc warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The orc warlock gains a +1 bonus to a single d20 roll the orc warlock makes during the orc warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Running Charge
When the orc warlock charges, add 2 to the orc warlock’s speed.

Skills Arcana +22, Insight +21
Str 14 (+17); Dex 14 (+17); Wis 13 (+16);
Con 26 (+23); Int 15 (+17); Cha 22 (+21)
Equipment leather armor, sickle

-1 Level / +1 Level

Orc Inspiring Warlord [Level 30 Soldier (Leader)]

Medium natural humanoid [XP 19000]

Initiative +18; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 42; Fortitude 45, Reflex 38, Will 43
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +36 vs. AC; 2d10 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Furious Smash (standard) ✦ Weapon
+36 vs. Fortitude; 8 damage, and choose one ally adjacent to either the orc warlord or the target. On his or her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warlord makes a basic melee attack and spends a healing surge.
○ [M] Devastating Charge (standard) ✦ Weapon
Must charge as part of this attack.
+36 vs. AC; 4d10 + 19 damage, and until the end of the orc warlord’s next turn, any ally who has line of sight to the orc warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
□ [M] White Raven’s Call (standard) ✦ Weapon
+36 vs. AC; 6d10 + 19 damage, and the orc warlord and all of the orc warlord’s allies within 10 squares of the orc warlord makes saving throws against any single effect that a save can end. Miss: Each of the orc warlord’s allies within 10 squares of the orc warlord makes a saving throw against any effect that the target caused and that a save can end.
□ [M] Stand Invincible (standard) ✦ Weapon
+36 vs. AC; 7d10 + 19 damage. Hit or Miss: The orc warlord and each ally within 5 squares of the orc warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the orc warlord’s next turn. Sustain Minor: The effect continues.
○○○ Inspiring Word (minor) ✦ Healing
The orc warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
Running Charge
When the orc warlord charges, add 2 to the orc warlord’s speed.
Inspiring Presence
When an ally who can see the orc warlord spends an action point to take an extra action, that ally also regains 21 lost hit points.
Combat Leader
The orc warlord and each ally within 10 squares who can see and hear the orc warlord gains a +2 power bonus to initiative.

Skills Heal +21, History +22
Str 26 (+23); Dex 13 (+16); Wis 12 (+16);
Con 16 (+18); Int 15 (+17); Cha 22 (+21)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Orc Tactical Warlord [Level 30 Soldier (Leader)]

Medium natural humanoid [XP 19000]

Initiative +18; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 46; Fortitude 45, Reflex 43, Will 39
Speed 6

● [m] Longsword (standard) ✦ Weapon
+37 vs. AC; 2d8 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+37 vs. AC; 2d8 + 19 damage. Before the orc warlord attacks, one ally adjacent to either the orc warlord or the target may shift 1 square as a free action.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warlord makes a basic melee attack and spends a healing surge.
○ [C] Chimera Battlestrike (standard) ✦ Weapon
Close burst 1; targets visible enemies; +37 vs. Reflex; 3d8 + 19 damage, and the target slides 7 squares.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the orc warlord slides each target 6 squares.
○○○ Inspiring Word (minor) ✦ Healing
The orc warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power can only be used once per round.
□ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
When a creature attacks the orc warlord’s ally.
As part of this action, the orc warlord can move twice the orc warlord’s speed to reach the target without provoking opportunity attacks. Targets the attacking creature; +37 vs. AC; 7d8 + 19 damage, and the target’s attack misses. Miss: Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked ally can spend a healing surge.
Running Charge
When the orc warlord charges, add 2 to the orc warlord’s speed.
Tactical Presence
When an ally the orc warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack roll.
Combat Leader
The orc warlord and each ally within 10 squares who can see and hear the orc warlord gains a +2 power bonus to initiative.

Skills Heal +21, History +26
Str 26 (+23); Dex 13 (+16); Wis 12 (+16);
Con 16 (+18); Int 22 (+21); Cha 15 (+17)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Orc Control Wizard [Level 30 Artillery]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +21; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 43; Fortitude 39, Reflex 43, Will 44
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +33 vs. Fortitude; 2d6 + 18 cold damage, and the target is slowed until the end of the orc wizard’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc wizard makes a basic melee attack and spends a healing surge.
○ [R] Confusion (standard) ✦ Charm, Psychic
Ranged 20; +33 vs. Will; 3d10 + 18 psychic damage. On the target’s next turn, the orc wizard controls its actions. The orc wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
□ [C] Legion’s Hold (standard) ✦ Charm, Psychic
Close burst 20; targets enemies; +33 vs. Will; 2d10 + 18 psychic damage, and the target is stunned (save ends). Miss: Half damage, and the target is dazed (save ends).
Time Stop (minor)
The orc wizard gains two extra standard actions, which the orc wizard can’t use to attack other creatures.
Orb of Imposition (free)
The orc wizard can choose one creature suffering from one of the orc wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the orc wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the orc wizard’s current turn, so that it lasts instead until the end of the orc wizard’s next turn.
Running Charge
When the orc wizard charges, add 2 to the orc wizard’s speed.

Skills Arcana +27, Insight +26
Str 14 (+17); Dex 15 (+17); Wis 22 (+21);
Con 16 (+18); Int 24 (+22); Cha 13 (+16)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Orc War Wizard [Level 30 Artillery]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +17; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 43; Fortitude 39, Reflex 43, Will 40
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+30 vs. AC; 2d8 + 13 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +33 vs. Reflex; 2d6 + 18 fire damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc wizard makes a basic melee attack and spends a healing surge.
○ [C] Black Fire (standard) ✦ Fire, Necrotic
Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 18 fire and necrotic damage.
□ [A] Meteor Swarm (standard) ✦ Fire
Area burst 5 within 20; +33 vs. Reflex; 8d6 + 18 fire damage. Miss: Half damage.
Mass Fly (standard)
The orc wizard and each ally within 5 squares gain a speed of fly 8 until the end of the orc wizard’s next turn. Sustain Minor: The orc wizard can sustain this power until the end of the encounter or for 5 minutes. If the orc wizard does not sustain this power, all targets float to the ground without taking falling damage.
Wand of Accuracy (free)
The orc wizard gains a +6 bonus to a single attack roll.
Running Charge
When the orc wizard charges, add 2 to the orc wizard’s speed.

Skills Arcana +27, History +27
Str 14 (+17); Dex 22 (+21); Wis 15 (+17);
Con 16 (+18); Int 24 (+22); Cha 13 (+16)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Orc Isolating Avenger [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +22; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 40, Reflex 43, Will 44
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+32 vs. AC; 2d10 + 14 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +31 vs. AC; 2d6 + 14 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+36 vs. AC; 2d10 + 18 damage, and the orc avenger shifts 1 square, sliding the target 1 square into the space the orc avenger occupied.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc avenger makes a basic melee attack and spends a healing surge.
○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
+36 vs. Will; 3d10 + 18 damage, and the orc avenger teleports each enemy within 5 squares of the orc avenger, other than the target, 10 squares.
□ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
Close burst 3; +33 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The orc avenger regains hit points as if the orc avenger had spent a healing surge. Until the end of the encounter, any enemy that ends its turn adjacent to the orc avenger takes 10 fire and radiant damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the orc avenger can see in within 10 squares. When the orc avenger makes a melee attack against the target and the target is the only enemy adjacent to the orc avenger, the orc avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the orc avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the orc avenger makes an attack roll against the orc avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the orc avenger to 0 hit points or fewer and doesn’t kill you.
The orc avenger is dying but doesn’t fall unconscious. Until the end of the orc avenger’s next turn, the orc avenger doesn’t take any damage after the triggering attack, and the orc avenger gains a +4 bonus to attack rolls. At the end of the orc avenger’s next turn, the orc avenger falls unconscious if the orc avenger is still dying.
Running Charge
When the orc avenger charges, add 2 to the orc avenger’s speed.
Censure of Retribution
When any enemy other than the orc avenger’s oath of enmity target hits the orc avenger, the orc avenger gains a +6 bonus to damage rolls against the orc avenger’s oath of enmity target until the end of the orc avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the orc avenger’s deity wards the orc avenger from harm. While the orc avenger is neither wearing heavy armor nor using a shield, the orc avenger gains a +3 bonus to AC.

Skills Athletics +23, Religion +26
Str 17 (+18); Dex 13 (+16); Wis 24 (+22);
Con 16 (+18); Int 22 (+21); Cha 12 (+16)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Orc Pursuing Avenger [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +22; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 40, Reflex 43, Will 44
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+32 vs. AC; 2d10 + 14 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +34 vs. AC; 2d8 + 17 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+36 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the orc avenger, the orc avenger can shift 7 squares as a free action. The orc avenger must end that shift closer to the target.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc avenger makes a basic melee attack and spends a healing surge.
○ [M] Inevitable End (standard) ✦ Weapon
+42 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the orc avenger at the end of its next turn, the orc avenger regains the use of this power. The orc avenger can regain the use of this power in this manner once per encounter.
□ [M] Final Oath (standard) ✦ Weapon
+36 vs. AC; 9d10 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the orc avenger and the target gain a +5 bonus to attack rolls against each other.
○ [C] Oath of Enmity (minor)
Choose one enemy the orc avenger can see in within 10 squares. When the orc avenger makes a melee attack against the target and the target is the only enemy adjacent to the orc avenger, the orc avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the orc avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the orc avenger gains phasing, and the orc avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the orc avenger makes an attack roll against the orc avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Running Charge
When the orc avenger charges, add 2 to the orc avenger’s speed.
Censure of Pursuit
If the orc avenger’s oath of enmity target moves away from the orc avenger willingly, the orc avenger gains a +12 bonus to damage rolls against the target until the end of the orc avenger’s next turn.
Armor of Faith
The favor of the orc avenger’s deity wards the orc avenger from harm. While the orc avenger is neither wearing heavy armor nor using a shield, the orc avenger gains a +3 bonus to AC.

Skills Religion +21, Stealth +26
Str 17 (+18); Dex 22 (+21); Wis 24 (+22);
Con 16 (+18); Int 13 (+16); Cha 12 (+16)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Orc Rageblood Barbarian [Level 30 Brute]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +21; low-light
HP 334; Bloodied 167
Healing Surges (+83 hp) ○○○
AC 44; Fortitude 46, Reflex 41, Will 38
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+36 vs. AC; 2d12 + 3d8 + 19 damage (crit 67 + 3d12). Hit or Miss: Until the start of the orc barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the orc barbarian. If the orc barbarian is raging, attackers do not gain this bonus.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc barbarian makes a basic melee attack and spends a healing surge.
○ [M] Blood Wrath (standard) ✦ Weapon
The orc barbarian gains gains a +7 bonus to the attack roll if the target is bloodied. +36 vs. AC; 5d12 + 19 damage (crit 79 + 3d12), and the orc barbarian gains a +7 bonus to attack rolls until the end of the orc barbarian’s next turn.
□ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
+36 vs. AC; 6d12 + 19 cold damage (crit 91 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit or Miss: The orc barbarian enters the rage of the winter ghost. Until the rage ends, the orc barbarian is insubstantial while the orc barbarian is bloodied.
Swift Charge (free)
When the orc barbarian’s attack reduces an enemy to 0 hit points.
The orc barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the orc barbarian is hit by an attack.
Until the end of the orc barbarian’s next turn, the orc barbarian gains resist 22 to all damage.
Running Charge
When the orc barbarian charges, add 2 to the orc barbarian’s speed.
Rageblood Vigor
Whenever the orc barbarian’s attack reduces an enemy to 0 hit points, the orc barbarian gains 17 temporary hit points.
Barbarian Agility
While the orc barbarian is not wearing heavy armor, the orc barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +27, Perception +21
Str 26 (+23); Dex 14 (+17); Wis 13 (+16);
Con 24 (+22); Int 12 (+16); Cha 15 (+17)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Orc Thaneborn Barbarian [Level 30 Brute]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +21; low-light
HP 327; Bloodied 163
Healing Surges (+81 hp) ○○○
AC 44; Fortitude 46, Reflex 41, Will 42
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+36 vs. AC; 2d12 + 3d6 + 19 damage (crit 61 + 3d12). When charging, the orc barbarian can use this power in place of a melee basic attack. If the orc barbarian is raging, the orc barbarian can move 2 extra squares as part of the charge.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc barbarian makes a basic melee attack and spends a healing surge.
○ [M] Butcher’s Feast (standard) ✦ Weapon
+36 vs. AC; 6d12 + 19 damage (crit 91 + 3d12), and until the end of the orc barbarian’s next turn, the orc barbarian can make a melee basic attack as a free action against any enemy adjacent to the orc barbarian that hits or misses the orc barbarian. Until the end of the orc barbarian’s next turn, the orc barbarian also gains a +6 power bonus to basic attack rolls.
□ [M] World Serpent Rage (standard) ✦ Rage, Weapon
+36 vs. AC; 7d12 + 19 damage (crit 103 + 3d12). Miss: Half damage. Hit or Miss: The orc barbarian enters the rage of the World Serpent. Until the rage ends, the orc barbarian can make a melee basic attack as a free action against any enemy adjacent to the orc barbarian that shifts. In addition, on the orc barbarian’s turn, the orc barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the orc barbarian at the start of the orc barbarian’s turn. When charging, the orc barbarian can use this power in place of a melee basic attack.
Untouched (minor)
The orc barbarian makes a saving throw against each effect on the orc barbarian that a save can end. The orc barbarian gains a +3 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the orc barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the orc barbarian’s next turn.
Running Charge
When the orc barbarian charges, add 2 to the orc barbarian’s speed.
Thaneborn Triumph
Whenever the orc barbarian bloodies an enemy, the next attack by the orc barbarian or an ally against that enemy gains a +6 bonus to the attack roll.
Barbarian Agility
While the orc barbarian is not wearing heavy armor, the orc barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +27, Perception +21
Str 26 (+23); Dex 14 (+17); Wis 13 (+16);
Con 17 (+18); Int 12 (+16); Cha 22 (+21)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Orc Cunning Bard [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +21; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 46; Fortitude 39, Reflex 44, Will 44
Speed 6

● [m] Longsword (standard) ✦ Weapon
+32 vs. AC; 2d8 + 14 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +33 vs. Will; 2d6 + 18 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the orc bard’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc bard makes a basic melee attack and spends a healing surge.
○ [R] Bond of Malediction (standard) ✦ Psychic
Ranged 10; +33 vs. Reflex; 3d10 + 18 psychic damage. Choose an ally within 10 squares of the orc bard. Until the end of the orc bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
□ [R] Spellbind (standard) ✦ Charm
Ranged 10; +33 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 18 damage, and the target is dazed until the end of the orc bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 + 18 damage.
○○○ Majestic Word (minor) ✦ Healing
The orc bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The orc bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Running Charge
When the orc bard charges, add 2 to the orc bard’s speed.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 11 squares of the orc bard, the orc bard can slide that ally 1 square as a free action.
Skill Versatility
The orc bard gains a +1 bonus to untrained skill checks.

Skills Arcana +26, Bluff +27
Str 16 (+18); Dex 13 (+16); Wis 12 (+16);
Con 17 (+18); Int 22 (+21); Cha 24 (+22)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Orc Valorous Bard [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +16; Senses Perception +21; low-light
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 43; Fortitude 43, Reflex 40, Will 44
Speed 5

● [m] Longsword (standard) ✦ Weapon
+32 vs. AC; 2d8 + 14 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+36 vs. AC; 2d8 + 18 damage, and the target takes a –2 penalty to the defense of the orc bard’s choice until the end of the orc bard’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc bard makes a basic melee attack and spends a healing surge.
○ [M] Surge of Valor (standard) ✦ Weapon
+36 vs. AC; 2d8 + 18 damage, and each ally within 10 squares of the orc bard can shift 2 squares and make a melee basic attack as a free action, with a +7 bonus to the attack roll and the damage roll.
□ [R] Satire of Leadership (standard) ✦ Psychic
Ranged 10; +33 vs. Will; 5d10 + 18 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
○○○ Majestic Word (minor) ✦ Healing
The orc bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This power can only be used once per round. The orc bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the orc bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Running Charge
When the orc bard charges, add 2 to the orc bard’s speed.
Virtue of Valor
Once per round, when any ally within 5 squares of the orc bard reduces an enemy to 0 hit points or bloodies an enemy, the orc bard can grant 12 temporary hit points to that ally as a free action.
Skill Versatility
The orc bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Athletics +22
Str 16 (+18); Dex 13 (+16); Wis 12 (+16);
Con 24 (+22); Int 15 (+17); Cha 24 (+22)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Orc Guardian Druid [Level 30 Controller]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +22; low-light
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 46; Fortitude 43, Reflex 39, Will 44
Speed 6

● [m] Scythe (standard) ✦ Weapon
+31 vs. AC; 4d4 + 14 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+33 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the orc druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +33 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc druid makes a basic melee attack and spends a healing surge.
○ [C] Polar Blast (standard) ✦ Cold
Close blast 5; +33 vs. Reflex; 3d8 + 18 cold damage, the target gains 7 vulnerability to all damage and the target is immobilized until the end of the orc druid’s next turn.
□ [A] Lifeleech Thorns (standard) ✦ Healing
Area burst 2 within 20; +33 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all). The orc druid regains 7 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss: 1d10 + 18 damage, and the target is weakened (save ends).
Unyielding Roots (standard) ✦ Healing
The orc druid and each ally with 5 squares grows revitalizing roots. Until the end of the orc druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 7 hit points. Sustain Minor: The effect persists.
Wild Shape (minor) ✦ Polymorph
The orc druid changes from the orc druid’s humanoid form to beast form or vice versa. When the orc druid changes from beast form back to the orc druid’s humanoid form, the orc druid shifts 1 square. While the orc druid is in beast form, the orc druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the orc druid can sustain such powers. The orc druid can use this power once per round.
Running Charge
When the orc druid charges, add 2 to the orc druid’s speed.
Primal Guardian
While the orc druid is not wearing heavy armor, the orc druid can use the orc druid’s Constitution modifier in place of the orc druid’s Dexterity or Intelligence modifier to determine the orc druid’s AC.

Skills Heal +27, Nature +27
Str 16 (+18); Dex 15 (+17); Wis 24 (+22);
Con 24 (+22); Int 13 (+16); Cha 12 (+16)
Equipment hide armor, scythe

-1 Level / +1 Level

Orc Predator Druid [Level 30 Controller]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +27; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 44
Speed 7

● [m] Scythe (standard) ✦ Weapon
+31 vs. AC; 4d4 + 14 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+33 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +33 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the orc druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc druid makes a basic melee attack and spends a healing surge.
○ [M] Leaping Rake (standard) ✦ Beast Form
Before the attack, the orc druid shifts 7 squares. Targets each enemy within reach during the shift; +33 vs. Reflex; 1d10 + 18 damage, and the target is dazed until the end of the orc druid’s next turn.
□ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
Ranged 10; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
Wild Shape (minor) ✦ Polymorph
The orc druid changes from the orc druid’s humanoid form to beast form or vice versa. When the orc druid changes from beast form back to the orc druid’s humanoid form, the orc druid shifts 1 square. While the orc druid is in beast form, the orc druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the orc druid can sustain such powers. The orc druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the orc druid uses wild shape to change into beast form, the orc druid becomes insubstantial and gain phasing until the end of the orc druid’s turn.
Running Charge
When the orc druid charges, add 2 to the orc druid’s speed.
Primal Predator
While the orc druid is not wearing heavy armor, the orc druid gains a +1 bonus to the orc druid’s speed.

Skills Nature +27, Perception +27
Str 16 (+18); Dex 22 (+21); Wis 24 (+22);
Con 17 (+18); Int 13 (+16); Cha 12 (+16)
Equipment hide armor, scythe

-1 Level / +1 Level

Orc Preserving Invoker [Level 30 Artillery]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +22; low-light
HP 203; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 45; Fortitude 40, Reflex 43, Will 44
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+30 vs. AC; 2d10 + 13 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +33 vs. Reflex; 2d8 + 18 radiant damage, and the orc invoker slides the target 1 square. The orc invoker can use this power as a ranged basic attack.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc invoker makes a basic melee attack and spends a healing surge.
○ [R] Offering of Peace (standard) ✦ Radiant
Choose one enemy within 10 squares. If the target attacks before the end of the orc invoker’s next turn, it takes 4d10 + 18 radiant damage damage. If the orc invoker or an ally attacks the target before the end of the orc invoker’s next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The orc invoker and the orc invoker’s allies gain a +2 power bonus to all defenses until the end of the orc invoker’s next turn.
□ [C] Word of the Gods (standard) ✦ Charm, Psychic
Close blast 5; targets enemies; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage. Miss: 6d6 + 18 psychic damage.
Covenant of Vengeance (minor)
Choose either the orc invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the orc invoker and the orc invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the orc invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the orc invoker hits the orc invoker’s ally.
The orc invoker gains a +6 bonus to the orc invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the orc invoker’s next turn.
Running Charge
When the orc invoker charges, add 2 to the orc invoker’s speed.
Covenant of Preservation
When the orc invoker uses a divine encounter or daily attack power on the orc invoker’s turn, the orc invoker can slide an ally within 10 squares of the orc invoker 1 square.

Skills Arcana +26, Religion +26
Str 14 (+17); Dex 14 (+17); Wis 24 (+22);
Con 17 (+18); Int 22 (+21); Cha 13 (+16)
Equipment hide armor, morningstar

-1 Level / +1 Level

Orc Wrathful Invoker [Level 30 Artillery]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +22; low-light
HP 210; Bloodied 105
Healing Surges (+52 hp) ○○○
AC 42; Fortitude 44, Reflex 39, Will 44
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+30 vs. AC; 2d10 + 13 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +33 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +7 radiant damage. The orc invoker can use this power as a ranged basic attack.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc invoker makes a basic melee attack and spends a healing surge.
○ [A] Invoke Terror (standard) ✦ Fear, Psychic
Area burst 2 within 10; +33 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the orc invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the orc invoker’s next turn, opportunity attacks that hit the target deal +7 extra damage.
□ [A] Invoke the Absolute Dark (standard) ✦ Zone
Area burst 2 within 20; +33 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates a zone of darkness that lasts until the end of the orc invoker’s next turn. The zone is totally obscured. In addition, any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed until the end of its turn. The orc invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists, and the orc invoker can increase its size by 1 to a maximum of burst 5.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the orc invoker hits the orc invoker.
The triggering enemy takes 2d6+7 radiant damage and is pushed 2 squares.
Running Charge
When the orc invoker charges, add 2 to the orc invoker’s speed.
Covenant of Wrath
When the orc invoker uses a divine encounter or daily attack power on the orc invoker’s turn, the orc invoker gains a bonus to the damage roll equal to 1 for each enemy the orc invoker attacks with the power.

Skills Endurance +26, Religion +22
Str 14 (+17); Dex 14 (+17); Wis 24 (+22);
Con 24 (+22); Int 15 (+17); Cha 13 (+16)
Equipment chainmail, morningstar

-1 Level / +1 Level

Orc Bear Shaman [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +27; low-light
HP 272; Bloodied 136
Healing Surges (+68 hp) ○○○
AC 40; Fortitude 44, Reflex 38, Will 44
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +30 vs. AC; 2d10 + 13 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +33 vs. Will; 2d8 + 18 damage, and each ally adjacent to the orc shaman’s spirit companion gains 7 temporary hit points.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc shaman makes a basic melee attack and spends a healing surge.
○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
Spirit melee 1; +33 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the orc shaman’s next turn, each ally gains a +10 bonus to saving throws while adjacent to the orc shaman’s spirit companion.
□ [C] Sea of Serpents (standard) ✦ Zone
Close blast 5; targets enemies; +33 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to him or her that shifts.
Call Spirit Companion (minor) ✦ Conjuration
The orc shaman conjures the orc shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the orc shaman falls unconscious or until the orc shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the orc shaman takes a move action, the orc shaman can also move the spirit a number of squares equal to the orc shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage to the spirit, the spirit disappears, and the orc shaman takes 20 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The orc shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the orc shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the orc shaman and the orc shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the orc shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the orc shaman’s spirit companion regains 7 hit points.
Running Charge
When the orc shaman charges, add 2 to the orc shaman’s speed.
Protector Spirit
Any ally adjacent to the orc shaman’s spirit companion regains 7 additional hit points when he or she uses second wind or when the orc shaman uses a healing power on him or her.

Skills Nature +27, Perception +27
Str 15 (+17); Dex 14 (+17); Wis 24 (+22);
Con 24 (+22); Int 15 (+17); Cha 12 (+16)
Equipment leather armor, longspear

-1 Level / +1 Level

Orc Panther Shaman [Level 30 Controller (Leader)]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +27; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 40, Reflex 42, Will 44
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +30 vs. AC; 2d10 + 13 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +33 vs. Fortitude; 2d10 + 18 damage, and until the end of the orc shaman’s next turn, the orc shaman’s spirit companion can flank with the orc shaman and the orc shaman’s allies. If the target is bloodied, the orc shaman gains a +3 bonus to the attack roll.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc shaman makes a basic melee attack and spends a healing surge.
○ [R] Blood Reaper Spirits (standard)
Ranged 10; +33 vs. Fortitude; 4d6 + 18 damage. Until the end of the orc shaman’s next turn, any ally gains a +8 bonus to damage rolls while adjacent to the orc shaman’s spirit companion. Make the attack two more times against the same target or different ones. The bonus to the orc shaman’s allies’ damage rolls increases to +10 if the attack hits twice and +12 if it hits three times.
□ [R] Death Spirit (standard) ✦ Necrotic
Ranged 10; +33 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect: When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save ends).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Call Spirit Companion (minor) ✦ Conjuration
The orc shaman conjures the orc shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the orc shaman falls unconscious or until the orc shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the orc shaman takes a move action, the orc shaman can also move the spirit a number of squares equal to the orc shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 25 damage to the spirit, the spirit disappears, and the orc shaman takes 20 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The orc shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the orc shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the orc shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 2d10 + 18 damage.
Running Charge
When the orc shaman charges, add 2 to the orc shaman’s speed.
Stalker Spirit
Any ally adjacent to the orc shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.

Skills Nature +27, Perception +27
Str 15 (+17); Dex 14 (+17); Wis 24 (+22);
Con 17 (+18); Int 22 (+21); Cha 12 (+16)
Equipment leather armor, longspear

-1 Level / +1 Level

Orc Chaos Sorcerer [Level 30 Artillery]

Medium natural humanoid [XP 19000]

Initiative +21; Senses Perception +16; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 42; Fortitude 39, Reflex 42, Will 45
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +35 vs. AC; 2d4 + 17 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +33 vs. Will; 2d10 + 28 psychic damage and if the orc sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +33 vs. Will; 1d6 + 21 psychic damage. If the orc sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The orc sorcerer can attack a creature only once with a single use of this power.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc sorcerer makes a basic melee attack and spends a healing surge.
○ [R] Wildfire Curse (standard) ✦ Fire
Ranged 10; +33 vs. Reflex; 4d6 + 28 fire damage. Make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +33 vs. Reflex; 4d6 + 28 fire damage. Repeat the secondary attack against a creature the orc sorcerer has not already targeted with this power during this encounter.
□ [C] Entropic Whirlwind (standard) ✦ Teleportation
Close burst 5; targets enemies; +33 vs. Will; 3d8 + 28 damage, and the orc sorcerer teleports the target 6 squares. The target again takes 3d8 + 28 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter, when any creature ends its turn within 5 squares of the orc sorcerer, the orc sorcerer can teleport the creature to any space within 5 squares of the orc sorcerer as an immediate reaction.
Wind Shape (minor) ✦ Polymorph
Until the end of the orc sorcerer’s next turn, the orc sorcerer becomes insubstantial, the orc sorcerer gains a fly speed equal to the orc sorcerer’s speed, and the orc sorcerer can hover.
Running Charge
When the orc sorcerer charges, add 2 to the orc sorcerer’s speed.
Chaos Power
The orc sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the orc sorcerer rolls a natural 20 on an attack roll for an arcane power, the orc sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the orc sorcerer rolls a natural 1 on an attack roll for an arcane power, the orc sorcerer must push each creature within 5 squares of the orc sorcerer 1 square.

Skills Arcana +21, Bluff +27
Str 17 (+18); Dex 22 (+21); Wis 12 (+16);
Con 16 (+18); Int 13 (+16); Cha 24 (+22)
Equipment cloth armor, dagger

-1 Level / +1 Level

Orc Dragon Sorcerer [Level 30 Skirmisher]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 45
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+35 vs. AC; 2d8 + 18 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +33 vs. Reflex; 2d8 + 29 fire damage. The next enemy that hits the orc sorcerer with a melee attack before the end of the orc sorcerer’s next turn takes 7 fire damage.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc sorcerer makes a basic melee attack and spends a healing surge.
○ [R] Lightning Eruption (standard) ✦ Lightning
Ranged 10; +33 vs. Reflex; 3d12 + 29 lightning damage, and each enemy adjacent to the target takes 1d12 + 22 lightning damage.
□ [R] Endless Acid (standard) ✦ Acid
Ranged 10; +33 vs. Fortitude; 1d6 + 29 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10 acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save ends).
Platinum Scales (immediate interrupt)
When the orc sorcerer is hit by an attack.
Until the end of the encounter, the orc sorcerer gains a +7 power bonus to all defenses.
Running Charge
When the orc sorcerer charges, add 2 to the orc sorcerer’s speed.
Draconic Power
The orc sorcerer gains a +11 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the orc sorcerer is not wearing heavy armor, the orc sorcerer can use the orc sorcerer’s Strength modifier in place of the orc sorcerer’s Dexterity or Intelligence modifier to determine the orc sorcerer’s AC.

Skills Arcana +21, Athletics +27
Str 24 (+22); Dex 15 (+17); Wis 12 (+16);
Con 16 (+18); Int 13 (+16); Cha 24 (+22)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Orc Earth Warden [Level 30 Brute]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +22; low-light
HP 334; Bloodied 167
Healing Surges (+83 hp) ○○○
AC 48; Fortitude 45, Reflex 40, Will 39
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+36 vs. AC; 2d10 + 19 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+36 vs. AC; 2d10 + 19 damage, and the orc warden gains a +1 power bonus to AC until the end of the orc warden’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warden makes a basic melee attack and spends a healing surge.
○ [M] Earth Tomb (standard) ✦ Weapon
+36 vs. AC; 3d10 + 19 damage, and the target is knocked prone and can’t stand up until the end of the orc warden’s next turn. The orc warden also slides the target 7 squares.
Panacea (minor)
The orc warden makes a saving throw with a +4 power bonus. The orc warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
The orc warden assumes the guardian form of spring renewal until the end of the encounter. While the orc warden is in this form, the orc warden gains resist 10 necrotic. In addition, the orc warden gains a fly speed of 8, and the orc warden can hover. Once during this encounter, the orc warden can make the following attack while the orc warden is in this form as a standard action.
Secondary Attack: Close burst 2; +40 vs. Reflex; 4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The orc warden regains all the orc warden’s hit points, but the orc warden is stunned until the end of the orc warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the orc warden that is within 5 squares of the orc warden makes an attack that does not include the orc warden as a target.
Targets the triggering enemy; The orc warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Running Charge
When the orc warden charges, add 2 to the orc warden’s speed.
Earthstrength
When the orc warden uses the orc warden’s second wind, the orc warden gains an additional +7 bonus to AC. The bonus lasts until the end of the orc warden’s next turn.
Font of Life
At the start of the orc warden’s turn, the orc warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the orc warden on the orc warden’s current turn. If the orc warden fails the saving throw, the orc warden still makes a saving throw against the effect at the end of the orc warden’s turn.
Nature’s Wrath
Once during each of the orc warden’s turns, the orc warden can mark each adjacent enemy as a free action. This mark lasts until the end of the orc warden’s next turn.

Skills Athletics +25, Perception +22
Str 26 (+23); Dex 14 (+17); Wis 15 (+17);
Con 24 (+22); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Orc Wild Warden [Level 30 Brute]

Medium natural humanoid [XP 19000]

Initiative +17; Senses Perception +26; low-light
HP 327; Bloodied 163
Healing Surges (+81 hp) ○○○
AC 45; Fortitude 45, Reflex 38, Will 43
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +36 vs. AC; 2d6 + 19 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+36 vs. AC; 2d12 + 19 damage (crit 43 + 3d12), and the target is slowed until the end of the orc warden’s next turn.
○ [M] Warrior’s Surge (standard) ✦ Healing, Weapon
The orc warden makes a basic melee attack and spends a healing surge.
○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
+36 vs. AC; 4d12 + 19 damage (crit 67 + 3d12), and the target takes 21 lightning damage if it moves before the end of the orc warden’s next turn.
Renewal (minor) ✦ Healing
The orc warden spends a healing surge. In addition, the orc warden regains the use of an encounter attack power the orc warden has already used during this encounter.
Form of the Starmetal Warrior (minor) ✦ Polymorph
The orc warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the orc warden is in this form, the orc warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares of the orc warden, its fly speed is 1. Once during this encounter, the orc warden can make the following attack while the orc warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies; +36 vs. AC; 3d12 + 19 damage (crit 55 + 3d12). This damage ignores any of the target’s resistances. Miss: Half damage. This damage ignores any of the target’s resistances.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the orc warden makes an attack that does not include the orc warden as a target.
Targets the triggering enemy; +36 vs. Fortitude; 2d12 + 19 damage (crit 43 + 3d12), and the target grants combat advantage to the orc warden and the orc warden’s allies until the end of the orc warden’s next turn.
Running Charge
When the orc warden charges, add 2 to the orc warden’s speed.
Wildblood
When the orc warden uses the orc warden’s second wind, each enemy marked by the orc warden takes an additional -6 penalty to attack rolls for attacks that don’t include the orc warden as a target, until the end of the orc warden’s next turn.
Font of Life
At the start of the orc warden’s turn, the orc warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the orc warden on the orc warden’s current turn. If the orc warden fails the saving throw, the orc warden still makes a saving throw against the effect at the end of the orc warden’s turn.
Nature’s Wrath
Once during each of the orc warden’s turns, the orc warden can mark each adjacent enemy as a free action. This mark lasts until the end of the orc warden’s next turn.

Skills Athletics +27, Perception +26
Str 26 (+23); Dex 14 (+17); Wis 22 (+21);
Con 17 (+18); Int 12 (+16); Cha 13 (+16)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.