Shadar-kai NPCs [Level 13]

Shadar-kai Battle Cleric [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +9; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 26, Reflex 23, Will 26
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target until the end of the shadar-kai cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+17 vs. AC; 2d10 + 9 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +17 vs. AC; 1d10 + 9 lightning damage.
○ [R] Plague of Doom (standard)
Ranged 10; +14 vs. Fortitude; 3d8 + 8 damage, and the target takes a -2 penalty to all defenses until the end of the shadar-kai cleric’s next turn.
Mass Cure Light Wounds (standard) ✦ Healing
The shadar-kai cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +2 hit points.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +14, Religion +12
Str 19 (+10); Dex 14 (+8); Wis 17 (+9);
Con 13 (+7); Int 13 (+7); Cha 14 (+8)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Devoted Cleric [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +10; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 23, Will 27
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+15 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +15 vs. Reflex; 1d8 + 9 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +15 vs. Fortitude; 3d8 + 9 damage, and the target takes a -3 penalty to all defenses until the end of the shadar-kai cleric’s next turn.
□ [A] Flame Strike (standard) ✦ Fire
Area burst 2 within 10; targets enemies; +15 vs. Reflex; 2d10 + 9 fire damage, and ongoing 9 fire damage (save ends). Miss: Half damage, and no ongoing fire damage.
Mass Cure Light Wounds (standard) ✦ Healing
The shadar-kai cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +3 hit points.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +15, Religion +12
Str 14 (+8); Dex 14 (+8); Wis 19 (+10);
Con 13 (+7); Int 13 (+7); Cha 17 (+9)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Greatweapon Fighter [Level 13 Soldier]

Medium shadow humanoid [XP 800]

Initiative +9; Senses Perception +7; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 28, Reflex 24, Will 22
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +17 vs. AC; 1d6 + 9 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12). Miss: 4 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+17 vs. AC; 2d12 + 12 damage (crit 36 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the shadar-kai fighter’s melee reach. Secondary Attack: +17 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
□ [C] Shift the Battlefield (standard) ✦ Weapon
Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12), and the shadar-kai fighter slides the target 1 square. Miss: Half damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
Into the Fray (minor)
The shadar-kai fighter can move 3 squares, as long as the move ends adjacent to an enemy.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +15, Intimidate +12
Str 19 (+10); Dex 16 (+9); Wis 13 (+7);
Con 17 (+9); Int 13 (+7); Cha 12 (+7)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Shadar-kai Guardian Fighter [Level 13 Soldier]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +7; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 28, Reflex 27, Will 22
Speed 5

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+18 vs. AC; 1d8 + 9 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+18 vs. AC; 1d8 + 13 damage. Hit or Miss: After the attack, the shadar-kai fighter can shift 1 square and repeat the attack against another target within reach. The shadar-kai fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the shadar-kai fighter can shift 1 square.
□ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
Close burst 1; targets visible enemies; +18 vs. AC; 3d8 + 9 damage, and the target is slowed (save ends). Miss: The power is not expended.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
Stalwart Guard (minor) ✦ Stance
Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the shadar-kai fighter. Stance: This power lasts until the end of the encounter or until the shadar-kai fighter uses another stance power.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +12, Intimidate +12
Str 19 (+10); Dex 19 (+10); Wis 13 (+7);
Con 14 (+8); Int 13 (+7); Cha 12 (+7)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Avenging Paladin [Level 13 Soldier]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +8; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 27, Reflex 24, Will 25
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+18 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+18 vs. AC; 1d10 + 9 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+18 vs. AC; 3d10 + 9 radiant damage, and the target is marked until the end of the shadar-kai paladin’s next turn. The shadar-kai paladin can fly 2 squares and must charge as part of this attack.
□ [C] One Stands Alone (standard) ✦ Radiant
Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +14 vs. Will; 2d8 + 8 radiant damage. Hit or Miss: The targets are weakened (save ends).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 9 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
Cleansing Spirit (minor)
The shadar-kai paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +14, Religion +12
Str 19 (+10); Dex 14 (+8); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 17 (+9)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Shadar-kai Protecting Paladin [Level 13 Soldier]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +8; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 31; Fortitude 26, Reflex 26, Will 26
Speed 5

● [m] Longsword (standard) ✦ Weapon
+17 vs. AC; 1d8 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +16 vs. AC; 1d6 + 8 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage, and the shadar-kai paladin gains 2 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+18 vs. AC; 2d8 + 9 damage, and one ally within 5 squares of the shadar-kai paladin regains 12 hit points.
□ [R] Radiant Pulse (standard) ✦ Radiant
Ranged 10; +15 vs. Fortitude; 1d10 + 9 radiant damage, and make a secondary against each enemy adjacent to the primary target. Secondary Attack: +15 vs. Fortitude; 1d10 + 9 radiant damage, and the target is pushed 3 squares. Sustain Minor: Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
Turn the Tide (standard)
The shadar-kai paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +15, Religion +12
Str 17 (+9); Dex 14 (+8); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 19 (+10)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Archer Ranger [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +11; Senses Perception +13; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 26, Reflex 27, Will 23
Speed 6

● [m] Longsword (standard) ✦ Weapon
+17 vs. AC; 1d8 + 8 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+17 vs. AC; 1d6 + 8 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +18 vs. AC; 1d10 + 10 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage (off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +17/+17 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage (off-hand).
Longbow: Ranged 20/40; +18 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized until the start of the shadar-kai ranger’s next turn.
□ [M/R] Attacks on the Run (standard) ✦ Weapon
The shadar-kai ranger can move at full speed. At any point during the move, the shadar-kai ranger can make two attacks.
Longsword: +17 vs. AC; 3d8 + 8 damage.
Longbow: Ranged 20/40; +18 vs. AC; 3d10 + 10 damage.
Miss: Half damage per attack.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Open the Range (immediate interrupt)
When an enemy moves adjacent to the shadar-kai ranger.
The shadar-kai ranger can shift 1 square and then move 3 squares. The shadar-kai ranger cannot end the move adjacent to the triggering enemy.
Archer Fighting Style
The shadar-kai ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +13, Stealth +17
Str 17 (+9); Dex 21 (+11); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 12 (+7)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Shadar-kai Two-Blade Ranger [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +13; low-light
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 28; Fortitude 27, Reflex 26, Will 23
Speed 6

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +17 vs. AC; 1d10 + 9 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +18/+18 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage (off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +18 vs. AC; 1d8 + 9 damage.
Longsword (off hand): +18 vs. AC; 1d8 + 9 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the shadar-kai ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the shadar-kai ranger’s next turn.
□ [C] Swirling Leaves of Steel (standard) ✦ Weapon
Close burst 1; targets visible enemies; +18 vs. AC; 2d8 + 9 damage. Miss: Half damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Expeditious Stride (minor)
Until the end of the shadar-kai ranger’s next turn, the shadar-kai ranger’s speed increases by 4, and the shadar-kai ranger can shift 1 additional square when shifting.
Two-Blade Fighting Style
The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon. In addition, the shadar-kai ranger gains Toughness as a bonus feat.
Toughness [Feat]
The shadar-kai ranger gains an additional +10 hit points.

Skills Nature +13, Perception +13
Str 19 (+10); Dex 19 (+10); Wis 14 (+8);
Con 13 (+7); Int 13 (+7); Cha 12 (+7)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Shadar-kai Brawny Rogue [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +11; Senses Perception +7; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 25, Reflex 28, Will 23
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+17 vs. AC; 1d6 + 8 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +19 vs. AC; 1d6 + 10 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+19 vs. Reflex; 1d6 + 10 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+19 vs. AC; 3d6 + 10 damage, and the target cannot shift until the end of the shadar-kai rogue’s next turn. If the target provokes an opportunity attack from the shadar-kai rogue before the start of the shadar-kai rogue’s next turn, the shadar-kai rogue gains a +3 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Crimson Edge (standard) ✦ Weapon
+19 vs. Fortitude; 2d6 + 10 damage, and the target takes ongoing 8 damage and grants combat advantage to the shadar-kai rogue (save ends both). Miss: Half damage, and no ongoing damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
Certain Freedom (move)
The shadar-kai rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.

Skills Acrobatics +18, Thievery +16
Str 17 (+9); Dex 21 (+11); Wis 12 (+7);
Con 13 (+7); Int 13 (+7); Cha 14 (+8)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Shadar-kai Trickster Rogue [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +11; Senses Perception +12; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 24, Reflex 28, Will 24
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+16 vs. AC; 1d6 + 7 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +19 vs. AC; 1d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
The shadar-kai rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +19 vs. AC; 2d6 + 10 damage.
Hand Crossbow: Ranged 10/20; +18 vs. AC; 2d6 + 10 damage.
Hit: The target slides 2 squares. Hit or Miss: The shadar-kai rogue can move 3 squares after making the attack.
□ [M] Knockout (standard) ✦ Weapon
+19 vs. Fortitude; 2d6 + 10 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the shadar-kai rogue’s next turn.
Shadow Stride (move)
The shadar-kai rogue must be hidden to use this power. The shadar-kai rogue can move at full speed and must end the movement in a space where the shadar-kai rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check is successful, the shadar-kai rogue remains during the movement, even if the shadar-kai rogue has no cover or concealment during it.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.

Skills Stealth +18, Thievery +16
Str 14 (+8); Dex 21 (+11); Wis 12 (+7);
Con 13 (+7); Int 13 (+7); Cha 17 (+9)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Shadar-kai Fey-Pact Warlock [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +7; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 26, Will 26
Speed 6

● [m] Spear (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the shadar-kai warlock is invisible to the target until the start of the shadar-kai warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +15 vs. Will; until the end of the shadar-kai warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these attack rolls.
□ [R] Curse of the Black Frost (standard) ✦ Cold
Ranged 10; +15 vs. Reflex; 2d8 + 9 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5 cold damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the shadar-kai warlock can no longer sustain this power.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Leap (move) ✦ Teleportation
The shadar-kai warlock can teleport 6 squares, even without a line of sight to the destination. If the shadar-kai warlock attempts to teleport to a space the shadar-kai warlock can’t occupy, the power fails.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.

Skills Arcana +15, Bluff +15
Str 11 (+6); Dex 14 (+8); Wis 13 (+7);
Con 14 (+8); Int 19 (+10); Cha 19 (+10)
Equipment leather armor, spear

-1 Level / +1 Level

Shadar-kai Infernal-Pact Warlock [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +7; low-light
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 27; Fortitude 26, Reflex 26, Will 24
Speed 6

● [m] Mace (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +15 vs. Reflex; 1d6 + 9 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s next turn, the target takes an extra 1d6 + 9 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +15 vs. Will; 2d8 + 13 necrotic damage, and the target is weakened until the end of the shadar-kai warlock’s next turn.
□ [R] Iron Spike of Dis (standard)
Ranged 10; +15 vs. Reflex; 3d10 + 9 damage, and the target is immobilized (save ends). Miss: Half damage, and the target is not immobilized.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 13 temporary hit points.
Shielding Shades (immediate reaction)
When the shadar-kai warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +15, Intimidate +13
Str 11 (+6); Dex 15 (+8); Wis 12 (+7);
Con 19 (+10); Int 19 (+10); Cha 14 (+8)
Equipment leather armor, mace

-1 Level / +1 Level

Shadar-kai Star-Pact Warlock [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +7; low-light
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 26; Fortitude 26, Reflex 25, Will 25
Speed 6

● [m] Sickle (standard) ✦ Weapon
+13 vs. AC; 1d6 + 5 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +15 vs. Fortitude; 1d6 + 9 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn, it takes an extra 1d6 + 9 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +15 vs. Fortitude; 2d10 + 9 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +15 vs. Reflex; 1d10 + 12 damage (choose cold or radiant damage).
□ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
Ranged 10; +15 vs. Will; 2d10 + 9 psychic damage, and the shadar-kai warlock teleports the target to an unoccupied square within 3 squares of the shadar-kai warlock. Sustain Minor: Make a +15 vs. Will attack against the target. On a hit, the shadar-kai warlock teleports the target to an unoccupied square within 3 squares of the shadar-kai warlock. On a miss, the effect ends.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Shielding Shades (immediate reaction)
When the shadar-kai warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +14, Insight +12
Str 11 (+6); Dex 15 (+8); Wis 12 (+7);
Con 19 (+10); Int 16 (+9); Cha 17 (+9)
Equipment leather armor, sickle

-1 Level / +1 Level

Shadar-kai Inspiring Warlord [Level 13 Soldier (Leader)]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +6; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 27, Reflex 24, Will 25
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +17 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Furious Smash (standard) ✦ Weapon
+17 vs. Fortitude; 4 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+17 vs. AC; 3d10 + 9 damage, and the shadar-kai warlord grants 13 temporary hit points to an ally within 5 squares.
□ [M] White Raven Strike (standard) ✦ Weapon
+17 vs. AC; 3d10 + 9 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the shadar-kai warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the shadar-kai warlord’s allies gain.
Defensive Rally (standard) ✦ Healing
Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of the shadar-kai warlord’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 9 lost hit points.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +11, History +14
Str 19 (+10); Dex 14 (+8); Wis 11 (+6);
Con 13 (+7); Int 16 (+9); Cha 17 (+9)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Shadar-kai Tactical Warlord [Level 13 Soldier (Leader)]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +6; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 27, Reflex 26, Will 24
Speed 6

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+18 vs. Fortitude; 2d8 + 9 damage, the target is knocked prone, and every ally within 5 squares of the shadar-kai warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The shadar-kai warlord’s allies have a +4 power bonus to these attack rolls.
□ [M] Iron Dragon Charge (standard) ✦ Weapon
Must charge as part of this attack.
+18 vs. AC; 3d8 + 9 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the shadar-kai warlord’s choice within 5 squares of the shadar-kai warlord can charge a target that the shadar-kai warlord charges.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Tactical Shift (immediate interrupt)
When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
Tactical Presence
When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +11, History +15
Str 19 (+10); Dex 14 (+8); Wis 11 (+6);
Con 13 (+7); Int 19 (+10); Cha 14 (+8)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Control Wizard [Level 13 Artillery]

Medium shadow humanoid [XP 800]

Initiative +9; Senses Perception +9; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 26; Fortitude 23, Reflex 26, Will 26
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +16 vs. Fortitude; 1d6 + 10 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +16 vs. Will; 2d6 + 10 psychic damage, and the target is immobilized until the end of the shadar-kai wizard’s next turn. If the shadar-kai wizard targets only one creature with this power, the shadar-kai wizard gains a +4 power bonus to the attack roll.
□ [R] Lightning Serpent (standard) ✦ Lightning, Poison
Ranged 10; +16 vs. Reflex; 2d12 + 10 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Mirror Image (minor) ✦ Illusion
Three duplicate images appear in the shadar-kai wizard’s space, and the shadar-kai wizard gains a +6 power bonus to AC. Each time an attack misses the shadar-kai wizard, one of the duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all the shadar-kai wizard’s images are gone and the power ends. Otherwise, the effect lasts for 1 hour.
Orb of Imposition (free)
The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the shadar-kai wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.

Skills Arcana +16, Insight +14
Str 11 (+6); Dex 16 (+9); Wis 17 (+9);
Con 13 (+7); Int 21 (+11); Cha 12 (+7)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Shadar-kai War Wizard [Level 13 Artillery]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +8; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 26; Fortitude 23, Reflex 26, Will 25
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +16 vs. Reflex; 1d6 + 10 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +16 vs. Reflex; 4d6 + 10 thunder damage, and the target is pushed 4 squares.
□ [A] Ice Storm (standard) ✦ Cold, Zone
Area burst 3 within 20; +16 vs. Fortitude; 2d8 + 10 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Blur (minor) ✦ Illusion
Until the end of the encounter, the shadar-kai wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away from the shadar-kai wizard cannot see the shadar-kai wizard.
Wand of Accuracy (free)
The shadar-kai wizard gains a +4 bonus to a single attack roll.

Skills Arcana +16, History +16
Str 11 (+6); Dex 19 (+10); Wis 14 (+8);
Con 13 (+7); Int 21 (+11); Cha 12 (+7)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Shadar-kai Isolating Avenger [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +10; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 26
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+16 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 7 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+18 vs. AC; 1d10 + 9 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+18 vs. Will; 2d10 + 9 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the shadar-kai avenger’s next turn or until the shadar-kai avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the shadar-kai avenger’s next turn. Hit or Miss: Until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger gains a +2 bonus to attack rolls against the target.
□ [M] Enduring Strike (standard) ✦ Weapon
+18 vs. AC; 3d10 + 9 damage, and the shadar-kai avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the shadar-kai avenger makes a saving throw.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
River of Life (minor) ✦ Healing
The shadar-kai avenger gains regeneration 5 until the end of the encounter.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Retribution
When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger gains a +4 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Athletics +13, Religion +15
Str 14 (+8); Dex 14 (+8); Wis 19 (+10);
Con 13 (+7); Int 19 (+10); Cha 11 (+6)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Shadar-kai Pursuing Avenger [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +10; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 26
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+16 vs. AC; 1d10 + 7 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +17 vs. AC; 1d8 + 9 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+18 vs. AC; 1d10 + 9 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai avenger can shift 5 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +15 vs. Will; 2d8 + 9 thunder damage, and the shadar-kai avenger teleports the target 5 squares. The shadar-kai avenger then teleports to a space adjacent to the target. Until the end of the shadar-kai avenger’s next turn, any enemy that ends its turn adjacent to the shadar-kai avenger takes 4 thunder damage.
□ [M] Oath of Pursuit (standard) ✦ Weapon
+18 vs. AC; 2d10 + 9 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves on its turn, the shadar-kai avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The shadar-kai avenger must end this movement closer to the target.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Avenger’s Readiness (no action)
When the shadar-kai avenger rolls initiative at the beginning of an encounter.
The shadar-kai avenger gains a +5 power bonus to the initiative check. The shadar-kai avenger shifts 3 squares as a free action when the first creature in the initiative order starts its turn, even if the shadar-kai avenger is surprised.
Censure of Pursuit
If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger gains a +8 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Religion +13, Stealth +17
Str 14 (+8); Dex 19 (+10); Wis 19 (+10);
Con 13 (+7); Int 14 (+8); Cha 11 (+6)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Shadar-kai Rageblood Barbarian [Level 13 Brute]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +12; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 28, Reflex 25, Will 23
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d8 + 9 damage (crit 37 + 2d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +17 vs. AC; 2d12 + 9 damage (crit 33 + 2d12) and the target is pushed 1 square.
□ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
+17 vs. AC; 3d12 + 9 damage (crit 45 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the oak hammer. Until the rage ends, whenever the shadar-kai barbarian hits a target with a melee attack, the shadar-kai barbarian knocks that target prone. If that target is already prone, the attack instead deals an extra +3 damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
Swift Charge (free)
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
Deny Death (immediate interrupt)
When the shadar-kai barbarian drops to 0 hit points or fewer and doesn’t die.
The shadar-kai barbarian is dying but don’t fall unconscious because of that condition. At the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian falls unconscious if the shadar-kai barbarian is still dying.
Rageblood Vigor
Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 8 temporary hit points.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +14, Perception +12
Str 19 (+10); Dex 15 (+8); Wis 12 (+7);
Con 17 (+9); Int 13 (+7); Cha 14 (+8)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Thaneborn Barbarian [Level 13 Brute]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +12; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 28, Reflex 25, Will 24
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+17 vs. AC; 1d12 + 2d6 + 9 damage (crit 33 + 2d12). When charging, the shadar-kai barbarian can use this power in place of a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+17 vs. Fortitude; 3d12 + 9 damage (crit 45 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +16 vs. Will; the secondary target moves 2 squares away from the shadar-kai barbarian as a free action and takes a –3 penalty to attack rolls until the end of the shadar-kai barbarian’s next turn.
□ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
+17 vs. AC; 2d12 + 9 acid damage (crit 33 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the shadar-kai barbarian’s turns, each enemy adjacent to the shadar-kai barbarian is blinded until the end of the shadar-kai barbarian’s turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
Mountain Roots (immediate interrupt) ✦ Stance
When the shadar-kai barbarian is pulled, pushed, or slid.
The shadar-kai barbarian negates the forced movement. Until the stance ends, the shadar-kai barbarian can negate forced movement against the shadar-kai barbarian. Stance: This power lasts until the end of the encounter or until the shadar-kai barbarian uses another stance power.
Thaneborn Triumph
Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy gains a +3 bonus to the attack roll.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +14, Perception +12
Str 19 (+10); Dex 15 (+8); Wis 12 (+7);
Con 14 (+8); Int 13 (+7); Cha 17 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Cunning Bard [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +11; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 29; Fortitude 24, Reflex 27, Will 26
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +15 vs. Will; 1d10 + 9 psychic damage. Until the end of the shadar-kai bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
□ [R] Hideous Laughter (standard) ✦ Charm, Psychic
Ranged 10; +15 vs. Will; 3d8 + 9 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage, and the target can’t take opportunity actions until the end of the shadar-kai bard’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Illusory Erasure (minor) ✦ Illusion
One ally within 10 squares becomes invisible until the end of the shadar-kai bard’s next turn, and the shadar-kai bard slides the target 2 squares.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the shadar-kai bard, the shadar-kai bard can slide that ally 1 square as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +15, Bluff +15
Str 13 (+7); Dex 14 (+8); Wis 11 (+6);
Con 14 (+8); Int 19 (+10); Cha 19 (+10)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Shadar-kai Valorous Bard [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +11; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 26
Speed 5

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 6 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+18 vs. AC; 1d8 + 9 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end of the shadar-kai bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+18 vs. AC; 2d8 + 9 damage, and the shadar-kai bard knocks the target prone. Until the end of the shadar-kai bard’s next turn, each ally within 10 squares of the shadar-kai bard can knock prone any creature he or she hits and gains a +3 bonus to damage rolls.
□ [M] Thunder Blade (standard) ✦ Thunder, Weapon
+18 vs. AC; 3d8 + 9 thunder damage, and the shadar-kai bard slides the target 2 squares. Hit or Miss: Until the end of the encounter, whenever the shadar-kai bard hits a target with an at-will attack power, the shadar-kai bard slides the target 2 squares to a space that must be adjacent to at least one of the shadar-kai bard’s allies.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Word of Life (immediate reaction) ✦ Healing
When an enemy attack reduces an ally within 20 squares of the shadar-kai bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the shadar-kai bard’s next turn.
Virtue of Valor
Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy, the shadar-kai bard can grant 6 temporary hit points to that ally as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +14, Athletics +11
Str 13 (+7); Dex 14 (+8); Wis 11 (+6);
Con 17 (+9); Int 16 (+9); Cha 19 (+10)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Shadar-kai Guardian Druid [Level 13 Controller]

Medium shadow humanoid [XP 800]

Initiative +9; Senses Perception +10; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 27; Fortitude 25, Reflex 25, Will 26
Speed 6

● [m] Scythe (standard) ✦ Weapon
+14 vs. AC; 2d4 + 6 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+15 vs. Reflex; 1d8 + 9 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +15 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +15 vs. Fortitude; 2d6 + 9 damage, and the shadar-kai druid slides the target 3 squares.
□ [A] Sunbeam (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +15 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 9 radiant damage. Miss: 1d10 + 9 radiant damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Feywild Sojourn (move) ✦ Teleportation
The shadar-kai druid teleports to a safe place in the Feywild. While the shadar-kai druid is there, the shadar-kai druid can’t take any actions other than using the shadar-kai druid’s second wind and wild shape. At the end of the shadar-kai druid’s next turn or as a move action before then, the shadar-kai druid reappears in an unoccupied space within 10 squares of the space the shadar-kai druid left.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Primal Guardian
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.

Skills Heal +15, Nature +15
Str 13 (+7); Dex 16 (+9); Wis 19 (+10);
Con 17 (+9); Int 14 (+8); Cha 11 (+6)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Predator Druid [Level 13 Controller]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +15; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 28; Fortitude 24, Reflex 26, Will 26
Speed 7

● [m] Scythe (standard) ✦ Weapon
+14 vs. AC; 2d4 + 6 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+15 vs. Reflex; 1d8 + 9 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +15 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+15 vs. Reflex; 2d6 + 9 damage, and until the end of the shadar-kai druid’s next turn, the shadar-kai druid can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the shadar-kai druid that hits or misses with an attack.
□ [M] Primal Wolf (standard) ✦ Beast Form
+15 vs. Reflex; 2d8 + 9 damage, the shadar-kai druid knocks the target prone, and it can’t stand up (save ends). Miss: Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the shadar-kai druid gains a +2 bonus to attack rolls against prone targets. In addition, whenever the shadar-kai druid hits an enemy with a melee attack while the shadar-kai druid is in beast form, the shadar-kai druid can knock that enemy prone.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Armor of the Wild (minor) ✦ Beast Form
Until the end of the encounter, while the shadar-kai druid is in beast form, the shadar-kai druid gains resist 2 to all damage.
Primal Predator
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.

Skills Nature +15, Perception +15
Str 13 (+7); Dex 19 (+10); Wis 19 (+10);
Con 14 (+8); Int 14 (+8); Cha 11 (+6)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Preserving Invoker [Level 13 Artillery]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +10; low-light
HP 98; Bloodied 49
Healing Surges (+24 hp) ○○
AC 28; Fortitude 25, Reflex 26, Will 26
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+13 vs. AC; 1d10 + 5 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +15 vs. Reflex; 1d8 + 9 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +15 vs. Fortitude; 3d6 + 9 damage, and the shadar-kai invoker either slides the target 5 squares or the shadar-kai invoker slides the target 1 square and knocks it prone.
□ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
Close burst 10; targets enemies; +15 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the end of the shadar-kai invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses the shadar-kai invoker takes 5 psychic damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +4 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the shadar-kai invoker’s next turn.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the shadar-kai invoker makes an attack roll against the shadar-kai invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Preservation
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.

Skills Arcana +15, Religion +15
Str 11 (+6); Dex 15 (+8); Wis 19 (+10);
Con 14 (+8); Int 19 (+10); Cha 12 (+7)
Equipment hide armor, morningstar

-1 Level / +1 Level

Shadar-kai Wrathful Invoker [Level 13 Artillery]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +10; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○○
AC 27; Fortitude 26, Reflex 25, Will 26
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+13 vs. AC; 1d10 + 5 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +15 vs. Fortitude; 1d10 + 9 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +3 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +15 vs. Will; 2d8 + 9 damage, or 3d8 + 9 damage if the shadar-kai invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the shadar-kai invoker’s next turn.
□ [A] Cerulean Flames (standard) ✦ Radiant, Zone
Area burst 1 within 10; +15 vs. Reflex; 3d6 + 9 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of cerulean light that lasts until the end of the shadar-kai invoker’s next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the shadar-kai invoker makes an attack roll against the shadar-kai invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Wrath
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.

Skills Endurance +13, Religion +14
Str 11 (+6); Dex 15 (+8); Wis 19 (+10);
Con 17 (+9); Int 16 (+9); Cha 12 (+7)
Equipment chainmail, morningstar

-1 Level / +1 Level

Shadar-kai Bear Shaman [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +15; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 26; Fortitude 26, Reflex 24, Will 26
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +14 vs. AC; 1d10 + 6 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +15 vs. Will; 1d8 + 9 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 3 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +15 vs. Fortitude; 2d6 + 9 damage. Until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman and the shadar-kai shaman’s allies gain resist 7 to all damage while adjacent to the shadar-kai shaman’s spirit companion.
□ [R] Clever Trickster Spirit (standard) ✦ Psychic
Ranged 10; +15 vs. Will; 2d8 + 9 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 16 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 11 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
Rock Shield Spirits (minor) ✦ Zone
Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the shadar-kai shaman can move the zone 5 squares.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +15 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s spirit companion regains 4 hit points.
Protector Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion regains 3 additional hit points when he or she uses second wind or when the shadar-kai shaman uses a healing power on him or her.

Skills Nature +15, Perception +15
Str 12 (+7); Dex 15 (+8); Wis 19 (+10);
Con 17 (+9); Int 16 (+9); Cha 11 (+6)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Panther Shaman [Level 13 Controller (Leader)]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +15; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 25, Will 26
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +14 vs. AC; 1d10 + 6 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +15 vs. Fortitude; 1d10 + 9 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied, the shadar-kai shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +15 vs. Reflex; 2d10 + 9 damage. Until the start of the shadar-kai shaman’s next turn, if an ally adjacent to the shadar-kai shaman’s spirit companion misses with an attack, the shadar-kai shaman can use an immediate interrupt to allow that ally to reroll the attack with a +4 bonus to the attack roll.
□ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
Ranged 10; +15 vs. Fortitude; 3d6 + 9 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The shadar-kai shaman and each ally within 10 squares of the shadar-kai shaman regains 5 hit points.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 16 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 11 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +15 vs. Reflex; 1d10 + 9 damage.
Spirit Summons (free)
Until the end of the encounter, the shadar-kai shaman can use the shadar-kai shaman’s call spirit companion power to conjure a second spirit companion. When the shadar-kai shaman attacks with a spirit power, the shadar-kai shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the shadar-kai shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
Stalker Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +15, Perception +15
Str 12 (+7); Dex 15 (+8); Wis 19 (+10);
Con 14 (+8); Int 19 (+10); Cha 11 (+6)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Chaos Sorcerer [Level 13 Artillery]

Medium shadow humanoid [XP 800]

Initiative +10; Senses Perception +6; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 24, Reflex 25, Will 27
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +18 vs. AC; 1d4 + 9 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +15 vs. Will; 1d10 + 15 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +15 vs. Will; 1d6 + 11 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +15 vs. Will; 2d10 + 15 psychic damage, and the shadar-kai sorcerer knocks the target prone. If the shadar-kai sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the shadar-kai sorcerer’s next turn. If the shadar-kai sorcerer rolled an odd number on the attack roll, the shadar-kai sorcerer slides the target 4 squares.
□ [R] Contagious Curse (standard) ✦ Poison
Ranged 10; +15 vs. Fortitude; 2d10 + 15 poison damage. Hit or Miss: The shadar-kai sorcerer slides the target 4 squares. The target is poisonous to the shadar-kai sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 + 11 poison damage. If the shadar-kai sorcerer rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 11 poison damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Chaos Link (immediate reaction)
When the shadar-kai sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
Chaos Power
The shadar-kai sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural 1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai sorcerer 1 square.

Skills Arcana +13, Bluff +15
Str 14 (+8); Dex 19 (+10); Wis 11 (+6);
Con 13 (+7); Int 14 (+8); Cha 19 (+10)
Equipment cloth armor, dagger

-1 Level / +1 Level

Shadar-kai Dragon Sorcerer [Level 13 Skirmisher]

Medium shadow humanoid [XP 800]

Initiative +9; Senses Perception +6; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 24; Fortitude 25, Reflex 24, Will 27
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +15 vs. Reflex; 1d8 + 14 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack before the end of the shadar-kai sorcerer’s next turn takes 3 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +15 vs. Fortitude; 2d6 + 14 thunder damage, and the target is dazed and slowed until the end of the shadar-kai sorcerer’s next turn.
□ [C] Adamantine Echo (standard) ✦ Thunder
Close blast 3; +15 vs. Fortitude; 2d6 + 14 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing 5 thunder damage (save ends). Hit or Miss: The shadar-kai sorcerer gains a +3 power bonus to AC until the end of the encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Invert Resistance (minor)
Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance against (save ends both).
Draconic Power
The shadar-kai sorcerer gains a +5 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.

Skills Arcana +13, Athletics +14
Str 17 (+9); Dex 16 (+9); Wis 11 (+6);
Con 13 (+7); Int 14 (+8); Cha 19 (+10)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Shadar-kai Earth Warden [Level 13 Brute]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +13; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 29; Fortitude 27, Reflex 25, Will 24
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+17 vs. AC; 3d10 + 9 damage. Hit or Miss: The target provokes an opportunity attack from the shadar-kai warden if it shifts before the end of the shadar-kai warden’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
Shield of Stone (minor)
The shadar-kai warden slides one ally within 5 squares by 5 squares. Until the end of the shadar-kai warden’s next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
Form of the Oak Sentinel (minor) ✦ Polymorph
The shadar-kai warden assumes the guardian form of the oak sentinel until the end of the encounter. While the shadar-kai warden is in this form, the shadar-kai warden’s melee reach increases by 1. In addition, any enemy that hits the shadar-kai warden with a melee attack takes 4 damage. Once during this encounter, the shadar-kai warden can make the following attack while the shadar-kai warden is in this form as an immediate interrupt when an enemy within the shadar-kai warden’s reach makes a melee attack against the shadar-kai warden’s ally.
Secondary Attack: targets the triggering enemy; +17 vs. AC; 2d10 + 9 damage. Miss: Half damage. Hit or Miss: The shadar-kai warden becomes the target of the triggering attack, even if the shadar-kai warden is not within that attack’s range.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +3 bonus to AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +12, Perception +13
Str 19 (+10); Dex 15 (+8); Wis 14 (+8);
Con 17 (+9); Int 13 (+7); Cha 12 (+7)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Shadar-kai Wild Warden [Level 13 Brute]

Medium shadow humanoid [XP 800]

Initiative +8; Senses Perception +14; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 27; Fortitude 27, Reflex 23, Will 25
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+17 vs. AC; 1d12 + 9 radiant damage (crit 21 + 2d12), and the target is blinded until the end of the shadar-kai warden’s next turn. If the target is bloodied, the shadar-kai warden shifts 2 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
Returning Strength (minor) ✦ Healing
The shadar-kai warden spends a healing surge and regains +4 additional hit points.
Form of the Frenzied Wolverine (minor) ✦ Polymorph
The shadar-kai warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the shadar-kai warden is in this form, the shadar-kai warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, the shadar-kai warden can use the shadar-kai warden’s second wind as a minor action. Once during this encounter, the shadar-kai warden can make the following attack while the shadar-kai warden is in this form as a standard action.
Secondary Attack: +17 vs. AC; 1d12 + 9 damage (crit 21 + 2d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +17 vs. Fortitude; 1d12 + 9 damage (crit 21 + 2d12), and the target grants combat advantage to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
Wildblood
When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional -3 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +14, Perception +14
Str 19 (+10); Dex 15 (+8); Wis 17 (+9);
Con 14 (+8); Int 13 (+7); Cha 12 (+7)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.