Shadar-kai NPCs [Level 24]

Shadar-kai Battle Cleric [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +17; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 38, Reflex 33, Will 38
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the shadar-kai cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+31 vs. AC; 4d10 + 15 damage. The next attack roll the shadar-kai cleric makes against the target gains a +2 power bonus.
□ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
+29 vs. AC; 3d10 + 15 damage. Miss: Half damage. Hit or Miss: The shadar-kai cleric and each ally within 5 squares of the shadar-kai cleric regains hit points as if the shadar-kai cleric had each spent a healing surge.
Purify (standard)
Every effect that a save can end is removed from the shadar-kai cleric and each ally within 10 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +22, Religion +19
Str 23 (+18); Dex 15 (+14); Wis 21 (+17);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Devoted Cleric [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 34, Reflex 33, Will 39
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The shadar-kai cleric and each ally in the burst gain a +5 power bonus to AC until the end of the shadar-kai cleric’s next turn and can spend a healing surge. Add +5 to the hit points regained.
□ [A] Fire Storm (standard) ✦ Fire, Zone
Area burst 5 within 10; targets enemies; +27 vs. Reflex; 5d10 + 15 fire damage. Miss: Half damage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the shadar-kai cleric’s next turn. Enemies that start their turn in this zone take 1d10 + 15 fire damage. Sustain Minor: The zone persists.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The shadar-kai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the shadar-kai cleric within 5 squares of its previous location.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +23, Religion +19
Str 15 (+14); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Greatweapon Fighter [Level 24 Soldier]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +14; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 40, Reflex 34, Will 33
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 6 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12).
□ [C] Devastation’s Wake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12). Miss: Half damage. Hit or Miss: Until the start of the shadar-kai fighter’s next turn, the shadar-kai fighter can make a secondary attack as a free action against any enemy that starts its turn adjacent to the shadar-kai fighter. Secondary Attack: +29 vs. AC; 1d12 + 15 damage (crit 27 + 3d12).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
No Surrender (no action) ✦ Healing
When the shadar-kai fighter’s hit points drop to 0 or lower.
The shadar-kai fighter regains hit points up to one-half the shadar-kai fighter’s maximum hit points. However, the shadar-kai fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +23, Intimidate +18
Str 23 (+18); Dex 17 (+15); Wis 14 (+14);
Con 21 (+17); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Shadar-kai Guardian Fighter [Level 24 Soldier]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +14; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 40, Reflex 39, Will 33
Speed 5

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+30 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+30 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the shadar-kai fighter’s melee reach. Secondary Attack: +30 vs. AC; 2d8 + 21 damage.
□ [M] Strike of the Watchful Guard (standard) ✦ Weapon
+30 vs. AC; 4d8 + 15 damage. Hit or Miss: Until the end of the encounter, the shadar-kai fighter can make a melee basic attack against the target as a free action if the shadar-kai fighter is adjacent to it and it either shifts or attacks one of the shadar-kai fighter’s allies.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The shadar-kai fighter gains an action point that the shadar-kai fighter must spend during the shadar-kai fighter’s current turn.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +19, Intimidate +18
Str 23 (+18); Dex 23 (+18); Wis 14 (+14);
Con 15 (+14); Int 14 (+14); Cha 13 (+13)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Avenging Paladin [Level 24 Soldier]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 39, Reflex 34, Will 37
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+30 vs. AC; 2d10 + 15 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+30 vs. AC; 3d10 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the shadar-kai paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d10 + 15 thunder damage, and the target is knocked prone.
□ [M] Crusader’s Boon (standard) ✦ Weapon
+30 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The shadar-kai paladin and allies adjacent to the shadar-kai paladin gains a +1 power bonus to attack rolls until the end of the encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 14 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The shadar-kai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.

Skills Intimidate +22, Religion +19
Str 23 (+18); Dex 15 (+14); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Shadar-kai Protecting Paladin [Level 24 Soldier]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 38, Reflex 36, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the shadar-kai paladin gains 2 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +27 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 2 squares.
□ [A] Righteous Inferno (standard) ✦ Fire, Zone
Area burst 2 within 10; targets enemies; +27 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to the shadar-kai paladin and the shadar-kai paladin’s allies until the end of the shadar-kai paladin’s next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the shadar-kai paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 9 fire damage and grant combat advantage to the shadar-kai paladin and the shadar-kai paladin’s allies. Sustain Minor: The zone persists.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The shadar-kai paladin and each ally within 5 squares can spend a healing surge.

Skills Intimidate +23, Religion +19
Str 21 (+17); Dex 15 (+14); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 23 (+18)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Archer Ranger [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +19; Senses Perception +19; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 38, Reflex 39, Will 33
Speed 6

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +30 vs. AC; 2d10 + 16 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage (off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 20/40; +30 vs. Fortitude; 4d10 + 16 damage, and the target is pushed 4 squares.
□ [R] Two-in-One Shot (standard) ✦ Weapon
Ranged 20/40; two attacks against one creature; +30 vs. AC; 2d10 + 16 damage per attack. If the first attack hits, the shadar-kai ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Miss: Half damage per attack.
Forest Ghost (standard) ✦ Illusion
When it is not the shadar-kai ranger’s turn, enemies treat the shadar-kai ranger as invisible if the shadar-kai ranger has cover or concealment from them. An enemy still knows the square occupied by the shadar-kai ranger if it saw the shadar-kai ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Archer Fighting Style
The shadar-kai ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +19, Stealth +25
Str 21 (+17); Dex 25 (+19); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Shadar-kai Two-Blade Ranger [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +19; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 33
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +29 vs. AC; 2d10 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage (off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Longsword (main): +30 vs. AC; 2d8 + 15 damage.
Longsword (off hand): +30 vs. AC; 2d8 + 15 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the shadar-kai ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the shadar-kai ranger and misses before the start of the shadar-kai ranger’s next turn, make a melee basic attack against it with both the shadar-kai ranger’s main weapon and the shadar-kai ranger’s off-hand weapon as an immediate reaction.
□ [M] Cruel Cage of Steel (standard) ✦ Weapon
Three attacks against one, two, or three creatures;
Longsword (first attack; main): +32 vs. AC; 2d8 + 15 damage.
Longsword (second attack; off hand): +32 vs. AC; 2d8 + 15 damage.
Longsword (third attack; main): +32 vs. AC; 1d8 + 15 damage.
A target hit once is dazed until the end of the shadar-kai ranger’s next turn. A target hit twice is stunned until the end of the shadar-kai ranger’s next turn. A target hit three times is weakened and stunned until the end of the shadar-kai ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the shadar-kai ranger can shift 1 square.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Hit the Dirt (immediate interrupt)
When the shadar-kai ranger is hit by an area attack or a close attack.
Shift 2 squares.
Two-Blade Fighting Style
The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon. In addition, the shadar-kai ranger gains Toughness as a bonus feat.
Toughness [Feat]
The shadar-kai ranger gains an additional +15 hit points.

Skills Nature +19, Perception +19
Str 23 (+18); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Shadar-kai Brawny Rogue [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +19; Senses Perception +13; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 37, Reflex 40, Will 33
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +31 vs. AC; 2d6 + 16 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+31 vs. Reflex; 2d6 + 16 damage.
□ [M] Flying Foe (standard) ✦ Weapon
+31 vs. Fortitude; 4d6 + 16 damage, and the shadar-kai rogue slides the target 5 squares. If an obstacle (including a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied before it collided with the obstacle. Miss: The shadar-kai rogue slides the target 5 squares, and no damage from obstacles.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
Dazzling Acrobatics (move)
The shadar-kai rogue can shift twice the shadar-kai rogue’s speed. The shadar-kai rogue can climb at full speed as part of this move. If an enemy attacks the shadar-kai rogue while the shadar-kai rogue shifts, the shadar-kai rogue gains a +4 bonus to AC against that attack.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the shadar-kai rogue.
Targets the creature the shadar-kai rogue’s ally damaged; +31 vs. AC; 2d6 + 16 damage.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.

Skills Acrobatics +26, Thievery +24
Str 21 (+17); Dex 25 (+19); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 15 (+14)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Shadar-kai Trickster Rogue [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +19; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 34, Reflex 40, Will 36
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+26 vs. AC; 2d6 + 11 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +31 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
The shadar-kai rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Short Sword: +31 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. AC; 4d6 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the shadar-kai rogue. The shadar-kai rogue chooses the target of its attack.
□ [M/R] Feinting Flurry (standard) ✦ Weapon
Short Sword: +31 vs. Will; 5d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. Will; 5d6 + 16 damage.
Hit or Miss: Until the end of the shadar-kai rogue’s next turn, all of the target’s defenses against the shadar-kai rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
Hide from the Light (minor)
The shadar-kai rogue must already be hidden to use this power. The shadar-kai rogue is invisible until the end of the encounter or until the shadar-kai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.

Skills Stealth +26, Thievery +24
Str 15 (+14); Dex 25 (+19); Wis 13 (+13);
Con 14 (+14); Int 14 (+14); Cha 21 (+17)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Shadar-kai Fey-Pact Warlock [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +14; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 34, Reflex 38, Will 38
Speed 6

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the shadar-kai warlock is invisible to the target until the start of the shadar-kai warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +27 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex defense until the end of the shadar-kai warlock’s next turn.
□ [R] Delusions of Loyalty (standard) ✦ Charm
Ranged 10; +27 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature to attack the shadar-kai warlock since the shadar-kai warlock’s last turn. If no one attacked the shadar-kai warlock since the shadar-kai warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the shadar-kai warlock sustains this power, the shadar-kai warlock can repeat the attack against the target. If the shadar-kai warlock misses, the shadar-kai warlock can no longer sustain the power.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The shadar-kai warlock becomes invisible until the start of the shadar-kai warlock’s next turn and teleports 20 squares. The shadar-kai warlock leaves behind an illusory image of the shadar-kai warlock that persists as long as the shadar-kai warlock is invisible. This image stands in place, takes no actions, and uses the shadar-kai warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the shadar-kai warlock makes an attack, the shadar-kai warlock becomes visible. Sustain Standard: The shadar-kai warlock remains invisible as long as the shadar-kai warlock doesn’t make an attack.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.

Skills Arcana +23, Bluff +23
Str 12 (+13); Dex 15 (+14); Wis 14 (+14);
Con 15 (+14); Int 23 (+18); Cha 23 (+18)
Equipment leather armor, spear

-1 Level / +1 Level

Shadar-kai Infernal-Pact Warlock [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +13; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 38, Reflex 38, Will 34
Speed 6

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s next turn, the target takes an extra 2d6 + 15 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 9 squares.
Minions of Malbolge (standard) ✦ Conjuration, Fire
The shadar-kai warlock conjures flames in the shape of diabolic imps that appear at the shadar-kai warlock’s feet. The shadar-kai warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the shadar-kai warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the shadar-kai warlock has no temporary hit points remaining.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Wings of the Fiend (minor) ✦ Polymorph
The shadar-kai warlock grows wings and gains a fly speed equal to the shadar-kai warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 24 temporary hit points.

Skills Arcana +23, Intimidate +19
Str 12 (+13); Dex 16 (+15); Wis 13 (+13);
Con 23 (+18); Int 23 (+18); Cha 15 (+14)
Equipment leather armor, mace

-1 Level / +1 Level

Shadar-kai Star-Pact Warlock [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +13; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 38, Reflex 35, Will 37
Speed 6

● [m] Sickle (standard) ✦ Weapon
+24 vs. AC; 2d6 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn, it takes an extra 2d6 + 15 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +26 vs. Will; 4d10 + 14 damage, and the shadar-kai warlock can swap places with the target. After swapping places with the target, the shadar-kai warlock can teleport 3 squares..
□ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
Ranged 10; +26 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 9 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Entropic Ward (minor)
Until the end of the shadar-kai warlock’s next turn, anyone who attacks the shadar-kai warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the shadar-kai warlock gains a cumulative +1 power bonus to the shadar-kai warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +20, Insight +18
Str 12 (+13); Dex 16 (+15); Wis 13 (+13);
Con 23 (+18); Int 17 (+15); Cha 21 (+17)
Equipment leather armor, sickle

-1 Level / +1 Level

Shadar-kai Inspiring Warlord [Level 24 Soldier (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +16; Senses Perception +13; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 39, Reflex 34, Will 37
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Furious Smash (standard) ✦ Weapon
+29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the shadar-kai warlord’s next turn. Until the end of the encounter, the shadar-kai warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
□ [M] Victory Surge (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage. Until the start of the shadar-kai warlord’s next turn, every ally within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the shadar-kai warlord’s next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the shadar-kai warlord’s next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action.
Heart of the Titan (standard)
The shadar-kai warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 17 lost hit points.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +20
Str 23 (+18); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 17 (+15); Cha 21 (+17)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Shadar-kai Tactical Warlord [Level 24 Soldier (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +16; Senses Perception +13; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 39, Reflex 38, Will 34
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+30 vs. AC; 1d8 + 15 damage, and an ally of the shadar-kai warlord’s choice within 5 squares of the shadar-kai warlord takes a standard action. The shadar-kai warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the shadar-kai warlord for attacks made with this extra standard action.
□ [M] Break the Tempo (standard) ✦ Weapon
+30 vs. AC; 4d8 + 15 damage. Hit or Miss: If the target attacks before the end of the shadar-kai warlord’s next turn, the shadar-kai warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the shadar-kai warlord deals damage, the target takes a -6 penalty to its attack roll. Sustain Minor: The effect continues until the end of the shadar-kai warlord’s next turn.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the shadar-kai warlord slides each target 6 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the attack roll.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +23
Str 23 (+18); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 23 (+18); Cha 15 (+14)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Control Wizard [Level 24 Artillery]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +17; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 38; Fortitude 34, Reflex 38, Will 38
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +28 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +28 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the shadar-kai wizard’s next turn, or the shadar-kai wizard can dismiss it as a minor action.
□ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
Area burst 4 within 10; +28 vs. Reflex; 2d10 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of difficult terrain that lasts until the end of the shadar-kai wizard’s next turn. Sustain Minor: When the shadar-kai wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 + 9 necrotic damage to creatures that are immobilized.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Time Stop (minor)
The shadar-kai wizard gains two extra standard actions, which the shadar-kai wizard can’t use to attack other creatures.
Orb of Imposition (free)
The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the shadar-kai wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.

Skills Arcana +24, Insight +22
Str 12 (+13); Dex 17 (+15); Wis 21 (+17);
Con 14 (+14); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Shadar-kai War Wizard [Level 24 Artillery]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +14; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 38; Fortitude 34, Reflex 38, Will 35
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +28 vs. Reflex; 2d6 + 16 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +28 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +28 vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +28 vs. Reflex; 1d6 + 16 lightning damage.
□ [C] Acid Wave (standard) ✦ Acid
Close blast 5; +28 vs. Reflex; 5d6 + 16 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends).
Mass Fly (standard)
The shadar-kai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the shadar-kai wizard’s next turn. Sustain Minor: The shadar-kai wizard can sustain this power until the end of the encounter or for 5 minutes. If the shadar-kai wizard does not sustain this power, all targets float to the ground without taking falling damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Wand of Accuracy (free)
The shadar-kai wizard gains a +6 bonus to a single attack roll.

Skills Arcana +24, History +24
Str 12 (+13); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 25 (+19); Cha 13 (+13)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Shadar-kai Isolating Avenger [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 38
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+30 vs. AC; 3d10 + 15 damage, and until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the shadar-kai avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the shadar-kai avenger before the end of the shadar-kai avenger’s next turn. Hit or Miss: Until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger gains a +6 bonus to all defenses against the target’s attacks.
□ [C] Aspect of Awe (standard) ✦ Charm, Psychic
Close burst 5; targets one creature in burst; +27 vs. Will; 4d8 + 15 psychic damage, and the target is pulled 3 squares. At the start of each of the shadar-kai avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the target is pulled 2 squares. At the start of the shadar-kai avenger’s next turn, the target is pulled 3 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the shadar-kai avenger to 0 hit points or fewer and doesn’t kill you.
The shadar-kai avenger is dying but doesn’t fall unconscious. Until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger doesn’t take any damage after the triggering attack, and the shadar-kai avenger gains a +4 bonus to attack rolls. At the end of the shadar-kai avenger’s next turn, the shadar-kai avenger falls unconscious if the shadar-kai avenger is still dying.
Censure of Retribution
When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger gains a +6 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Athletics +19, Religion +23
Str 15 (+14); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 23 (+18); Cha 12 (+13)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Shadar-kai Pursuing Avenger [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 38
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +29 vs. AC; 2d8 + 15 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai avenger can shift 7 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+30 vs. AC; 4d10 + 15 radiant damage, and if the target is not adjacent to the shadar-kai avenger at the start of the shadar-kai avenger’s next turn, the shadar-kai avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the shadar-kai avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage to the target.
□ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
+30 vs. AC; 5d10 + 15 damage. Miss: Half damage. The shadar-kai avenger gains a +5 power bonus to the shadar-kai avenger’s next damage roll against the target before the end of the encounter, unless the shadar-kai avenger attacks another creature first.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
Ghostly Vengeance (minor)
Until the end of the encounter, the shadar-kai avenger gains phasing, and the shadar-kai avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger gains a +12 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Religion +19, Stealth +25
Str 15 (+14); Dex 23 (+18); Wis 23 (+18);
Con 14 (+14); Int 15 (+14); Cha 12 (+13)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Shadar-kai Rageblood Barbarian [Level 24 Brute]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 40; Fortitude 40, Reflex 37, Will 33
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12), and the target cannot regain hit points until the start of the shadar-kai barbarian’s next turn.
□ [M] Hydra Rage (standard) ✦ Rage, Weapon
+29 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the hydra. Until the rage ends, once per round when the shadar-kai barbarian makes an attack that misses, the shadar-kai barbarian can make a melee basic attack as a free action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
Swift Charge (free)
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the shadar-kai barbarian is hit by an attack.
Until the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian gains resist 17 to all damage.
Rageblood Vigor
Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 15 temporary hit points.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 16 (+15); Wis 13 (+13);
Con 21 (+17); Int 14 (+14); Cha 15 (+14)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Thaneborn Barbarian [Level 24 Brute]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 40, Reflex 37, Will 36
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the shadar-kai barbarian can use this power in place of a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+29 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and each enemy adjacent to the shadar-kai barbarian takes a –5 penalty to attack rolls until the end of the shadar-kai barbarian’s next turn.
□ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
+29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the shadar-kai barbarian grants combat advantage to the shadar-kai barbarian and the shadar-kai barbarian’s allies until the end of its next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
Untouched (minor)
The shadar-kai barbarian makes a saving throw against each effect on the shadar-kai barbarian that a save can end. The shadar-kai barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
Thaneborn Triumph
Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +18
Str 23 (+18); Dex 16 (+15); Wis 13 (+13);
Con 15 (+14); Int 14 (+14); Cha 21 (+17)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Cunning Bard [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +18; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 34, Reflex 39, Will 38
Speed 6

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +27 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the shadar-kai bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the shadar-kai bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
□ [R] Encircling Dance (standard) ✦ Radiant
Ranged 10; targets one or two creatures; +27 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss: The shadar-kai bard and each ally within 10 squares of the shadar-kai bard can shift 5 squares as a free action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 11 squares of the shadar-kai bard, the shadar-kai bard can slide that ally 1 square as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +23, Bluff +23
Str 14 (+14); Dex 15 (+14); Wis 12 (+13);
Con 15 (+14); Int 23 (+18); Cha 23 (+18)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Shadar-kai Valorous Bard [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +14; Senses Perception +18; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 37, Reflex 36, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end of the shadar-kai bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+30 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5 power bonus to his or her next attack roll against the target.
Increasing the Tempo (standard)
One ally within 10 squares target makes four basic attacks as a free action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the shadar-kai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy, the shadar-kai bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +20, Athletics +18
Str 14 (+14); Dex 15 (+14); Wis 12 (+13);
Con 21 (+17); Int 17 (+15); Cha 23 (+18)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Shadar-kai Guardian Druid [Level 24 Controller]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 37, Reflex 35, Will 38
Speed 6

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the shadar-kai druid’s next turn. Hit or Miss: Until the end of the shadar-kai druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Entangling Thorns (standard)
Area burst 2 within 10; +27 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect: 2d6 + 15 damage. Miss: 1d6 + 15 damage, and the target is immobilized until the end of the shadar-kai druid’s next turn.
Unyielding Roots (standard) ✦ Healing
The shadar-kai druid and each ally with 5 squares grows revitalizing roots. Until the end of the shadar-kai druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Primal Guardian
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.

Skills Heal +23, Nature +23
Str 14 (+14); Dex 17 (+15); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Predator Druid [Level 24 Controller]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +23; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 7

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until the end of the shadar-kai druid’s next turn.
□ [M] Primal Bear (standard) ✦ Beast Form, Healing
+27 vs. Fortitude; 3d10 + 15 damage, and the shadar-kai druid grabs the target. Until the grab ends, the target takes 10 damage at the start of the shadar-kai druid’s turn. Miss: Half damage, and the shadar-kai druid grabs the target. Hit or Miss: Until the end of the encounter, while the shadar-kai druid is in beast form, the shadar-kai druid gains a +2 bonus to AC and Fortitude.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the shadar-kai druid uses wild shape to change into beast form, the shadar-kai druid becomes insubstantial and gain phasing until the end of the shadar-kai druid’s turn.
Primal Predator
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.

Skills Nature +23, Perception +23
Str 14 (+14); Dex 23 (+18); Wis 23 (+18);
Con 15 (+14); Int 15 (+14); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Preserving Invoker [Level 24 Artillery]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 165; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 38
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the shadar-kai invoker’s next turn. Until the end of the shadar-kai invoker’s next turn, the target also takes a -6 penalty to attack rolls.
□ [R] Malediction of Gartak (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
Covenant of Vengeance (minor)
Choose either the shadar-kai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the shadar-kai invoker and the shadar-kai invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the shadar-kai invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +6 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the shadar-kai invoker’s next turn.
Covenant of Preservation
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.

Skills Arcana +23, Religion +23
Str 12 (+13); Dex 16 (+15); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 13 (+13)
Equipment hide armor, morningstar

-1 Level / +1 Level

Shadar-kai Wrathful Invoker [Level 24 Artillery]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 38, Reflex 35, Will 38
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the shadar-kai invoker’s next turn, it takes 15 fire damage.
□ [A] Astral Tempest (standard)
Area burst 2 within 10; +27 vs. Fortitude; 7d6 + 15 damage, and the shadar-kai invoker slides the target 5 squares and knock it prone. Miss: Half damage, and the shadar-kai invoker slides the target 3 squares and knock it prone.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.

Skills Endurance +21, Religion +20
Str 12 (+13); Dex 16 (+15); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 13 (+13)
Equipment chainmail, morningstar

-1 Level / +1 Level

Shadar-kai Bear Shaman [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +23; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 38, Reflex 34, Will 38
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the shadar-kai shaman’s next turn, any ally takes half damage from any source while adjacent to the shadar-kai shaman’s spirit companion. Each ally adjacent to the shadar-kai shaman’s spirit companion gains 6 temporary hit points.
□ [R] Great Bear Guardian (standard) ✦ Conjuration
Ranged 10; +27 vs. Fortitude; 2d10 + 15 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The shadar-kai shaman conjures a bear spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. As a move action, the shadar-kai shaman can move the spirit 5 squares.
The spirit can flank enemies with the shadar-kai shaman and the shadar-kai shaman’s allies, and it can make opportunity attacks against the shadar-kai shaman’s enemies: +27 vs. Reflex; 2d10 + 15 damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the shadar-kai shaman and the shadar-kai shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the shadar-kai shaman uses a healing power on him or her.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 16 (+15); Wis 23 (+18);
Con 21 (+17); Int 17 (+15); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Panther Shaman [Level 24 Controller (Leader)]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +23; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 38
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied, the shadar-kai shaman gains a +3 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the shadar-kai shaman’s next turn, when any ally adjacent to the shadar-kai shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 6 damage.
□ [R] Horns of the Undefeated Khan (standard)
Ranged 20; +27 vs. Reflex; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: Until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman and the shadar-kai shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against the target. As a free action before the shadar-kai shaman’s next turn, each ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
Stalker Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.

Skills Nature +23, Perception +23
Str 13 (+13); Dex 16 (+15); Wis 23 (+18);
Con 15 (+14); Int 23 (+18); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Chaos Sorcerer [Level 24 Artillery]

Medium shadow humanoid [XP 6050]

Initiative +18; Senses Perception +13; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 37; Fortitude 34, Reflex 37, Will 39
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +30 vs. AC; 2d4 + 15 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 2d10 + 25 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +27 vs. Will; 1d6 + 19 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +27 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the shadar-kai sorcerer’s next turn. If the shadar-kai sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 19 cold damage.
□ [R] Split Strike (standard) ✦ Lightning
Ranged 10; targets one or two creatures; +27 vs. Reflex; 6d6 + 25 lightning damage. If the shadar-kai sorcerer rolled an even number on the attack roll, the target is immobilized (save ends). If the shadar-kai sorcerer rolled an odd number on the attack roll, the target is dazed (save ends). Miss: Half damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Wind Shape (minor) ✦ Polymorph
Until the end of the shadar-kai sorcerer’s next turn, the shadar-kai sorcerer becomes insubstantial, the shadar-kai sorcerer gains a fly speed equal to the shadar-kai sorcerer’s speed, and the shadar-kai sorcerer can hover.
Chaos Power
The shadar-kai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural 1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai sorcerer 1 square.

Skills Arcana +19, Bluff +23
Str 15 (+14); Dex 23 (+18); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, dagger

-1 Level / +1 Level

Shadar-kai Dragon Sorcerer [Level 24 Skirmisher]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +13; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 39
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack before the end of the shadar-kai sorcerer’s next turn takes 5 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +27 vs. Reflex; 5d6 + 24 acid damage. Until the end of the shadar-kai sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
Ranged 10; +27 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing 10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the shadar-kai sorcerer slides the target 5 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Platinum Scales (immediate interrupt)
When the shadar-kai sorcerer is hit by an attack.
Until the end of the encounter, the shadar-kai sorcerer gains a +5 power bonus to all defenses.
Draconic Power
The shadar-kai sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.

Skills Arcana +19, Athletics +22
Str 21 (+17); Dex 17 (+15); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 23 (+18)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Shadar-kai Earth Warden [Level 24 Brute]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 41; Fortitude 39, Reflex 36, Will 34
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +29 vs. Reflex; the shadar-kai warden pulls the target 2 squares to a space that must be adjacent to the shadar-kai warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d10 + 15 damage. Special: If either attack hits, the target is also slowed until the start of the shadar-kai warden’s next turn.
□ [M] Blizzard Strike (standard) ✦ Cold, Weapon
+29 vs. AC; 4d10 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss: Half damage, and the target is slowed until the end of the shadar-kai warden’s next turn. Hit or Miss: Each enemy within 3 squares of the shadar-kai warden, other than the target, is slowed until the end of the shadar-kai warden’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
Panacea (minor)
The shadar-kai warden makes a saving throw with a +4 power bonus. The shadar-kai warden also gains a +4 power bonus to saving throws until the end of the encounter.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +5 bonus to AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +20, Perception +19
Str 23 (+18); Dex 16 (+15); Wis 15 (+14);
Con 21 (+17); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Shadar-kai Wild Warden [Level 24 Brute]

Medium shadow humanoid [XP 6050]

Initiative +15; Senses Perception +22; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 39; Fortitude 39, Reflex 34, Will 37
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is dazed until the end of the shadar-kai warden’s next turn. Until the end of the shadar-kai warden’s next turn, the shadar-kai warden gains a +5 power bonus to attack rolls.
□ [M] Dire Beast Assault (standard) ✦ Weapon
Before and after the attack, the shadar-kai warden shifts 1 square. +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
Renewal (minor) ✦ Healing
The shadar-kai warden spends a healing surge. In addition, the shadar-kai warden regains the use of an encounter attack power the shadar-kai warden has already used during this encounter.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
Wildblood
When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional -5 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +22, Perception +22
Str 23 (+18); Dex 16 (+15); Wis 21 (+17);
Con 15 (+14); Int 14 (+14); Cha 13 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.