Shadar-kai NPCs [Level 26]
Shadar-kai Battle Cleric [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +18; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 40, Reflex 35, Will 40
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the shadar-kai cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +33 vs. AC; 4d10 + 16 damage. The next attack roll the shadar-kai cleric makes against the target gains a +2 power bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +31 vs. AC; 6d10 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the shadar-kai cleric and each ally within 10 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +23, Religion +20
Str 23 (+19); Dex 15 (+15); Wis 21 (+18);
Con 14 (+15); Int 14 (+15); Cha 15 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Devoted Cleric [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 35, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +29 vs. Reflex; 2d8 + 16 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +29 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The shadar-kai cleric
and each ally in the burst gain a +5 power bonus to AC until the end of the shadar-kai cleric’s next turn and can spend a
healing surge. Add +5 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +29 vs. Fortitude; 4d10 + 16 psychic damage, and the target is stunned until the end of the
shadar-kai cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The shadar-kai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the shadar-kai cleric within
5 squares of its previous location.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +24, Religion +20
Str 15 (+15); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 14 (+15); Cha 21 (+18)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Greatweapon Fighter [Level 26 Soldier]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +15; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 42, Reflex 36, Will 35
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12). Miss: 6 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12).
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +31 vs. AC; 6d12 + 16 damage (crit 88 + 3d12), and all of the shadar-kai fighter’s enemies that the shadar-kai fighter can
see are marked until the end of the shadar-kai fighter’s next turn. Miss: The power is not expended.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the shadar-kai fighter’s hit points drop to 0 or lower.
The shadar-kai fighter regains hit points up to one-half the shadar-kai fighter’s maximum hit points. However, the shadar-kai
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +24, Intimidate +19
Str 23 (+19); Dex 17 (+16); Wis 14 (+15);
Con 21 (+18); Int 14 (+15); Cha 13 (+14)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Shadar-kai Guardian Fighter [Level 26 Soldier]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +15; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 42, Reflex 41, Will 35
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+32 vs. AC; 2d8 + 16 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai
fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 22 damage, and make a secondary attack against one creature adjacent to the primary target and within the
shadar-kai fighter’s melee reach. Secondary Attack: +32 vs. AC; 2d8 + 22 damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The shadar-kai fighter gains an action point that the shadar-kai fighter must spend during the shadar-kai fighter’s current
turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the shadar-kai fighter uses a fighter power, the shadar-kai fighter can score a critical hit on a roll of 19–20,
and the shadar-kai fighter gains a +6 power bonus to damage rolls. Any enemy that starts its turn adjacent to the shadar-kai
fighter takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the shadar-kai fighter is able to make
opportunity attacks. Stance: This power lasts until the end of the encounter or until the shadar-kai fighter uses another stance power.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +20, Intimidate +19
Str 23 (+19); Dex 23 (+19); Wis 14 (+15);
Con 15 (+15); Int 14 (+15); Cha 13 (+14)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Avenging Paladin [Level 26 Soldier]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 41, Reflex 36, Will 39
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +32 vs. AC; 2d10 + 16 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus
to the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +32 vs. AC; 3d10 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the shadar-kai paladin other than the primary target. Secondary Attack: +32 vs. AC; 1d10 + 16 thunder damage, and
the target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +32 vs. AC; 4d10 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the shadar-kai paladin when it attacks (save ends). The shadar-kai paladin gains a +2 bonus to the opportunity attack roll
and deals an extra 1d10 damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 14 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The shadar-kai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +23, Religion +20
Str 23 (+19); Dex 15 (+15); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 21 (+18)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Shadar-kai Protecting Paladin [Level 26 Soldier]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 38, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +30 vs. AC; 2d6 + 15 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the shadar-kai paladin gains 2 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +29 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 2 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +29 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the shadar-kai paladin’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The shadar-kai paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +24, Religion +20
Str 21 (+18); Dex 15 (+15); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 23 (+19)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Archer Ranger [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +20; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 41, Will 35
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +32 vs. AC; 2d10 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +31/+31 vs. AC; 2d8 + 10 damage (main)/2d6 + 10
damage (off-hand).
Longbow: Ranged 20/40; +32 vs. AC (twice); 2d10 + 10 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +32 vs. Fortitude; 4d10 + 17 damage, and the target is pushed 4 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +32 vs. AC; 3d10 + 17 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the shadar-kai ranger’s turn, enemies treat the shadar-kai ranger as invisible if the shadar-kai ranger has
cover or concealment from them. An enemy still knows the square occupied by the shadar-kai ranger if it saw the shadar-kai
ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- Archer Fighting Style
- The shadar-kai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +26
Str 21 (+18); Dex 25 (+20); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Shadar-kai Two-Blade Ranger [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +20; low-light
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 35
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage
(off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 10 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +32 vs. AC; 2d8 + 16 damage.
Longsword
(off hand): +32 vs. AC; 2d8 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the shadar-kai ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss:
If any adjacent creature makes an attack against the shadar-kai ranger and misses before the start of the shadar-kai ranger’s
next turn, make a melee basic attack against it with both the shadar-kai ranger’s main weapon and the shadar-kai ranger’s
off-hand weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Longsword/Longsword: +32/+32 vs. AC; 2d8 + 16 damage (main)/2d8 + 16 damage (off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 16 damage.
Miss: Half damage per attack. Hit
or Miss: After making these attacks, the shadar-kai ranger can shift 2 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- □ Hit the Dirt (immediate interrupt)
- When the shadar-kai ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon.
In addition, the shadar-kai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The shadar-kai ranger gains an additional +15 hit points.
Skills Nature +20, Perception +20
Str 23 (+19); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Shadar-kai Brawny Rogue [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +20; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 39, Reflex 42, Will 35
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +31 vs. AC; 2d6 + 15 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +33 vs. Reflex; 2d6 + 17 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +33 vs. Will; 6d6 + 17 damage, and the shadar-kai rogue becomes invisible. The shadar-kai rogue shifts into any square adjacent
to the target and reappear at the start of the shadar-kai rogue’s next turn. The shadar-kai rogue has combat advantage against
the target until the end of the shadar-kai rogue’s next turn. Miss: Half damage, the shadar-kai rogue can shift 1 square
to another square adjacent to the target, and the shadar-kai rogue has combat advantage against the target until the end of
the shadar-kai rogue’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The shadar-kai rogue can shift twice the shadar-kai rogue’s speed. The shadar-kai rogue can climb at full speed as part of
this move. If an enemy attacks the shadar-kai rogue while the shadar-kai rogue shifts, the shadar-kai rogue gains a +4 bonus
to AC against that attack.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the shadar-kai rogue.
Targets the creature the shadar-kai rogue’s ally damaged; +33 vs. AC; 2d6 + 17 damage.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.
Skills Acrobatics +27, Thievery +25
Str 21 (+18); Dex 25 (+20); Wis 13 (+14);
Con 14 (+15); Int 14 (+15); Cha 15 (+15)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Shadar-kai Trickster Rogue [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +20; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 42, Will 38
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 2d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
The shadar-kai rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 4d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 4d6 + 17 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the shadar-kai
rogue. The shadar-kai rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +33 vs. AC; 4d6 + 17 damage.
Hand Crossbow: Ranged 10/20; +32 vs. AC; 4d6 + 17 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- □ Hide from the Light (minor)
- The shadar-kai rogue must already be hidden to use this power. The shadar-kai rogue is invisible until the end of the encounter
or until the shadar-kai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.
Skills Stealth +27, Thievery +25
Str 15 (+15); Dex 25 (+20); Wis 13 (+14);
Con 14 (+15); Int 14 (+15); Cha 21 (+18)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Shadar-kai Fey-Pact Warlock [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 40, Will 40
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the shadar-kai warlock is invisible to the target until the start of
the shadar-kai warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +29 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –7 penalty to AC and Reflex
defense until the end of the shadar-kai warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +29 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the shadar-kai warlock takes
damage, the shadar-kai warlock makes a +29 vs. Will attack against the target; if the attack hits, the shadar-kai warlock
takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the shadar-kai
warlock is adjacent to the target, the images of the shadar-kai warlock both begin to flow together, such that anyone who
attacks one has a 50% chance of accidentally hitting the other instead.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The shadar-kai warlock becomes invisible until the start of the shadar-kai warlock’s next turn and teleports 20 squares. The
shadar-kai warlock leaves behind an illusory image of the shadar-kai warlock that persists as long as the shadar-kai warlock
is invisible. This image stands in place, takes no actions, and uses the shadar-kai warlock’s defenses if it is attacked.
If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the shadar-kai warlock makes an
attack, the shadar-kai warlock becomes visible. Sustain Standard: The shadar-kai warlock remains invisible as long
as the shadar-kai warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.
Skills Arcana +24, Bluff +24
Str 12 (+14); Dex 15 (+15); Wis 14 (+15);
Con 15 (+15); Int 23 (+19); Cha 23 (+19)
Equipment leather armor, spear
-1 Level / +1 Level
Shadar-kai Infernal-Pact Warlock [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 40, Reflex 40, Will 36
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 2d6 + 16 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s
next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +29 vs. Reflex; 4d8 + 16 damage, and the target is pushed 9 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +29 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the shadar-kai warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The shadar-kai warlock grows wings and gains a fly speed equal to the shadar-kai warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 26 temporary hit points.
Skills Arcana +24, Intimidate +20
Str 12 (+14); Dex 16 (+16); Wis 13 (+14);
Con 23 (+19); Int 23 (+19); Cha 15 (+15)
Equipment leather armor, mace
-1 Level / +1 Level
Shadar-kai Star-Pact Warlock [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 40, Reflex 37, Will 39
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 11 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn,
it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +28 vs. Will; 4d10 + 15 damage, and the shadar-kai warlock can swap places with the target. After swapping places
with the target, the shadar-kai warlock can teleport 3 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +29 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the shadar-kai warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the shadar-kai warlock’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the shadar-kai warlock’s next turn, anyone who attacks the shadar-kai warlock must roll two dice and take
the lower result. Each time an attack misses due to this effect, the shadar-kai warlock gains a cumulative +1 power bonus
to the shadar-kai warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +21, Insight +19
Str 12 (+14); Dex 16 (+16); Wis 13 (+14);
Con 23 (+19); Int 17 (+16); Cha 21 (+18)
Equipment leather armor, sickle
-1 Level / +1 Level
Shadar-kai Inspiring Warlord [Level 26 Soldier (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +17; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 41, Reflex 36, Will 39
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +31 vs. Fortitude; 6 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +31 vs. AC; 3d10 + 16 damage, and the target is weakened until the end of the shadar-kai warlord’s next turn. Until the end
of the encounter, the shadar-kai warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +31 vs. AC; 6d10 + 16 damage, and the shadar-kai warlord and all of the shadar-kai warlord’s allies within 10 squares of the
shadar-kai warlord makes saving throws against any single effect that a save can end. Miss: Each of the shadar-kai
warlord’s allies within 10 squares of the shadar-kai warlord makes a saving throw against any effect that the target caused
and that a save can end.
- □ Heart of the Titan (standard)
- The shadar-kai warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value +
5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 18
lost hit points.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +19, History +21
Str 23 (+19); Dex 15 (+15); Wis 12 (+14);
Con 14 (+15); Int 17 (+16); Cha 21 (+18)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Shadar-kai Tactical Warlord [Level 26 Soldier (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +17; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 41, Reflex 40, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or
the target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +32 vs. AC; 1d8 + 16 damage, and an ally of the shadar-kai warlord’s choice within 5 squares of the shadar-kai warlord takes
a standard action. The shadar-kai warlord’s ally gains a +6 power bonus to attack rolls against targets adjacent to the shadar-kai
warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +31 vs. AC; 6d6 + 16 damage. Until the end of the encounter, the shadar-kai warlord’s allies add +6 to attack
rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +6 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the shadar-kai warlord slides each target 6 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus to the
attack roll.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +19, History +24
Str 23 (+19); Dex 15 (+15); Wis 12 (+14);
Con 14 (+15); Int 23 (+19); Cha 15 (+15)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Control Wizard [Level 26 Artillery]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +18; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 40; Fortitude 36, Reflex 40, Will 40
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +30 vs. Fortitude; 2d6 + 17 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next
turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +30 vs. Fortitude; 4d6 + 17 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the shadar-kai wizard’s next turn, or the shadar-kai wizard can dismiss it as a minor action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +30 vs. Reflex; 4d6 + 17 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- □ Time Stop (minor)
- The shadar-kai wizard gains two extra standard actions, which the shadar-kai wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the shadar-kai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current
turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.
Skills Arcana +25, Insight +23
Str 12 (+14); Dex 17 (+16); Wis 21 (+18);
Con 14 (+15); Int 25 (+20); Cha 13 (+14)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Shadar-kai War Wizard [Level 26 Artillery]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +15; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 40; Fortitude 36, Reflex 40, Will 37
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 11 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +30 vs. Reflex; 2d6 + 17 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +30 vs. Reflex; 4d6 + 17 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +30
vs. Reflex; 2d6 + 17 lightning damage. Tertiary Attack: +30 vs. Reflex; 1d6 + 17 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +30 vs. Fortitude, Reflex, Will. The shadar-kai wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 +
17 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 17 fire damage, and ongoing 15 fire
damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all,
or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing
effect separately.
- □ Mass Fly (standard)
- The shadar-kai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the shadar-kai wizard’s next turn.
Sustain Minor: The shadar-kai wizard can sustain this power until the end of the encounter or for 5 minutes. If the
shadar-kai wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The shadar-kai wizard gains a +6 bonus to a single attack roll.
Skills Arcana +25, History +25
Str 12 (+14); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 25 (+20); Cha 13 (+14)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Shadar-kai Isolating Avenger [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 40
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 12 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai
avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +32 vs. AC; 3d10 + 16 damage, and until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger and the target
are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the shadar-kai
avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition
ends on either the target or the shadar-kai avenger before the end of the shadar-kai avenger’s next turn. Hit or Miss:
Until the end of the shadar-kai avenger’s next turn, the shadar-kai avenger gains a +6 bonus to all defenses against the target’s
attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +32 vs. Fortitude; 6d10 + 16 damage, and the target takes 10 damage at the start of its turn if the shadar-kai avenger is
within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the
shadar-kai avenger is within 5 squares of it (save ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the shadar-kai avenger to 0 hit points or fewer and doesn’t kill you.
The shadar-kai avenger is dying but doesn’t fall unconscious. Until the end of the shadar-kai avenger’s next turn, the shadar-kai
avenger doesn’t take any damage after the triggering attack, and the shadar-kai avenger gains a +4 bonus to attack rolls.
At the end of the shadar-kai avenger’s next turn, the shadar-kai avenger falls unconscious if the shadar-kai avenger is still
dying.
- Censure of Retribution
- When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger
gains a +6 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Athletics +20, Religion +24
Str 15 (+15); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 23 (+19); Cha 12 (+14)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Shadar-kai Pursuing Avenger [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 40
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +31 vs. AC; 2d8 + 16 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai
avenger can shift 7 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +32 vs. AC; 4d10 + 16 radiant damage, and if the target is not adjacent to the shadar-kai avenger at the start of the shadar-kai
avenger’s next turn, the shadar-kai avenger gains a +4 bonus to attack rolls against it until the end of that turn. During
that turn, the shadar-kai avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage
to the target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +29 vs. Will; 6d8 + 16 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the shadar-kai avenger can teleport to a space adjacent to the target as a minor
action. The shadar-kai avenger doesn’t need line of sight to the destination space. Aftereffect: The shadar-kai avenger
can teleport to a space adjacent to the target as a free action once. The shadar-kai avenger doesn’t need line of sight to
the destination space.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the shadar-kai avenger gains phasing, and the shadar-kai avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger
gains a +12 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Religion +20, Stealth +26
Str 15 (+15); Dex 23 (+19); Wis 23 (+19);
Con 14 (+15); Int 15 (+15); Cha 12 (+14)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Shadar-kai Rageblood Barbarian [Level 26 Brute]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 42; Fortitude 42, Reflex 39, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d8 + 16 damage (crit 64 + 3d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +31 vs. AC; 4d12 + 21 damage (crit 69 + 3d12), and the target cannot regain hit points until the start of the shadar-kai barbarian’s
next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +31 vs. AC; 7d12 + 16 damage (crit 100 + 3d12), and the target is pushed 5 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The shadar-kai barbarian enters the rage of the ash hammer. Until the rage ends, whenever
the shadar-kai barbarian hits with an attack, the shadar-kai barbarian gains 12 temporary hit points. If that attack already
grants temporary hit points to the shadar-kai barbarian, add +2 to the number of temporary hit points the shadar-kai barbarian
gains.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- ○ Swift Charge (free)
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the shadar-kai barbarian is hit by an attack.
Until the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian gains resist 18 to all damage.
- Rageblood Vigor
- Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 15 temporary hit
points.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 16 (+16); Wis 13 (+14);
Con 21 (+18); Int 14 (+15); Cha 15 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Thaneborn Barbarian [Level 26 Brute]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 42; Fortitude 42, Reflex 39, Will 38
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+31 vs. AC; 2d12 + 3d6 + 16 damage (crit 58 + 3d12). When charging, the shadar-kai barbarian can use this power in place of
a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of
the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +31 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and each enemy adjacent to the shadar-kai barbarian takes a –5 penalty to attack
rolls until the end of the shadar-kai barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +31 vs. AC; 7d12 + 16 thunder damage (crit 100 + 3d12), and the shadar-kai barbarian knocks the target prone. Miss:
Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the stone tempest. Until the rage ends, the shadar-kai
barbarian can score a critical hit on a roll of 18–20.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- □ Untouched (minor)
- The shadar-kai barbarian makes a saving throw against each effect on the shadar-kai barbarian that a save can end. The shadar-kai
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy
gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +23, Perception +19
Str 23 (+19); Dex 16 (+16); Wis 13 (+14);
Con 15 (+15); Int 14 (+15); Cha 21 (+18)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Cunning Bard [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 36, Reflex 41, Will 40
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +29 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the shadar-kai bard, as the last action of
his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of
the shadar-kai bard’s next turn, an ally who teleports using this power also gains a +6 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +29 vs. Will; the shadar-kai bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the shadar-kai bard’s choice, and the target is then stunned until the end of the shadar-kai
bard’s next turn. Miss: The target is dazed until the end of the shadar-kai bard’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the shadar-kai bard, the shadar-kai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +24, Bluff +24
Str 14 (+15); Dex 15 (+15); Wis 12 (+14);
Con 15 (+15); Int 23 (+19); Cha 23 (+19)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Shadar-kai Valorous Bard [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end
of the shadar-kai bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 16 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the shadar-kai bard. The target deals half damage to any of the shadar-kai bard’s allies except the chosen ally
(save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the shadar-kai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy,
the shadar-kai bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Athletics +19
Str 14 (+15); Dex 15 (+15); Wis 12 (+14);
Con 21 (+18); Int 17 (+16); Cha 23 (+19)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Shadar-kai Guardian Druid [Level 26 Controller]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 39, Reflex 37, Will 40
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +29 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +29 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the shadar-kai
druid’s next turn. Hit or Miss: Until the end of the shadar-kai druid’s next turn, any creature that enters the area
of the burst or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +29 vs. Fortitude; 4d6 + 16 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the shadar-kai druid’s next turn. While the zone persists, the shadar-kai druid can make the following secondary attack,
using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +29 vs. Reflex; the
target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The shadar-kai druid and each ally with 5 squares grows revitalizing roots. Until the end of the shadar-kai druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 5 hit points. Sustain Minor: The effect persists.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- Primal Guardian
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier
in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.
Skills Heal +24, Nature +24
Str 14 (+15); Dex 17 (+16); Wis 23 (+19);
Con 21 (+18); Int 15 (+15); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Predator Druid [Level 26 Controller]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +24; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 40
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +29 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +29 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until
the end of the shadar-kai druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +29 vs. Reflex; 6d6 + 16 damage. If the attack hits at least once, the shadar-kai
druid shifts 6 squares. Hit or Miss: Until the end of the encounter, while the shadar-kai druid is in beast form the
shadar-kai druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to
the shadar-kai druid.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the shadar-kai druid uses wild shape to change into beast form, the shadar-kai druid
becomes insubstantial and gain phasing until the end of the shadar-kai druid’s turn.
- Primal Predator
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.
Skills Nature +24, Perception +24
Str 14 (+15); Dex 23 (+19); Wis 23 (+19);
Con 15 (+15); Int 15 (+15); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Preserving Invoker [Level 26 Artillery]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 40
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +29 vs. Reflex; 2d8 + 16 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai
invoker can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +29 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the shadar-kai invoker’s next turn. Until
the end of the shadar-kai invoker’s next turn, the target also takes a -6 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +29 vs. Will; 6d6 + 16 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- □ Covenant of Vengeance (minor)
- Choose either the shadar-kai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the shadar-kai invoker and the shadar-kai invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the shadar-kai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +6 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the shadar-kai invoker’s next turn.
- Covenant of Preservation
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.
Skills Arcana +24, Religion +24
Str 12 (+14); Dex 16 (+16); Wis 23 (+19);
Con 15 (+15); Int 23 (+19); Cha 13 (+14)
Equipment hide armor, morningstar
-1 Level / +1 Level
Shadar-kai Wrathful Invoker [Level 26 Artillery]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○○
AC 39; Fortitude 40, Reflex 37, Will 40
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 11 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +29 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +29 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the shadar-kai invoker’s
next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +29 vs. Fortitude; 4d8 + 16 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.
Skills Endurance +22, Religion +21
Str 12 (+14); Dex 16 (+16); Wis 23 (+19);
Con 21 (+18); Int 17 (+16); Cha 13 (+14)
Equipment chainmail, morningstar
-1 Level / +1 Level
Shadar-kai Bear Shaman [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +24; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 40, Reflex 36, Will 40
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Will; 2d8 + 16 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 5
temporary hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Reflex; 2d10 + 16 damage. Until the end of the shadar-kai shaman’s next turn, any ally takes half
damage from any source while adjacent to the shadar-kai shaman’s spirit companion. Each ally adjacent to the shadar-kai shaman’s
spirit companion gains 6 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +29 vs. Reflex; 3d6 + 16 lightning damage, and the shadar-kai shaman teleports the target
10 squares. Miss: Half damage, and the shadar-kai shaman teleports the target 5 squares. Hit or Miss: The shadar-kai
shaman teleports each ally in the blast 10 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 18 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the shadar-kai shaman and the shadar-kai shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the shadar-kai shaman uses a healing power on him or her.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 16 (+16); Wis 23 (+19);
Con 21 (+18); Int 17 (+16); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Panther Shaman [Level 26 Controller (Leader)]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +24; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 40
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 11 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 2d10 + 16 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai
shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied,
the shadar-kai shaman gains a +3 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 4d6 + 16 damage. Until the end of the shadar-kai shaman’s next turn, when any ally adjacent
to the shadar-kai shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 +
6 damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 18 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 2d10 + 16 damage.
- Stalker Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +24
Str 13 (+14); Dex 16 (+16); Wis 23 (+19);
Con 15 (+15); Int 23 (+19); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Chaos Sorcerer [Level 26 Artillery]
Medium shadow humanoid [XP 9000]
Initiative +19; Senses Perception +14; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +32 vs. AC; 2d4 + 16 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 2d10 + 26 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+29 vs. Will; 1d6 + 20 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +29 vs. Fortitude; 4d6 + 26 cold damage, and the target is weakened until the end of the shadar-kai sorcerer’s
next turn. If the shadar-kai sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes
1d6 + 20 cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 4d12 + 26 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the shadar-kai sorcerer can make a secondary attack against the target if it is within 10 squares of the
shadar-kai sorcerer (save ends): +29 vs. Will; the target must choose a different creature to target with its attack if it
can. Otherwise, its attack is unaffected by this secondary attack. If the shadar-kai sorcerer rolled an even number on the
secondary attack roll, the shadar-kai sorcerer chooses the creature that the target attacks.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the shadar-kai sorcerer’s next turn, the shadar-kai sorcerer becomes insubstantial, the shadar-kai sorcerer
gains a fly speed equal to the shadar-kai sorcerer’s speed, and the shadar-kai sorcerer can hover.
- Chaos Power
- The shadar-kai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the
target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural
1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai
sorcerer 1 square.
Skills Arcana +20, Bluff +24
Str 15 (+15); Dex 23 (+19); Wis 12 (+14);
Con 14 (+15); Int 15 (+15); Cha 23 (+19)
Equipment cloth armor, dagger
-1 Level / +1 Level
Shadar-kai Dragon Sorcerer [Level 26 Skirmisher]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 39, Reflex 36, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 15 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +29 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack
before the end of the shadar-kai sorcerer’s next turn takes 5 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +29 vs. Reflex; 5d6 + 25 acid damage. Until the end of the shadar-kai sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +29 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the shadar-kai sorcerer’s turns, the shadar-kai sorcerer can slide one enemy within 3 squares of the shadar-kai
sorcerer 2 squares as a free action.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the shadar-kai sorcerer is hit by an attack.
Until the end of the encounter, the shadar-kai sorcerer gains a +5 power bonus to all defenses.
- Draconic Power
- The shadar-kai sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength
modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.
Skills Arcana +20, Athletics +23
Str 21 (+18); Dex 17 (+16); Wis 12 (+14);
Con 14 (+15); Int 15 (+15); Cha 23 (+19)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Shadar-kai Earth Warden [Level 26 Brute]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +20; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 43; Fortitude 41, Reflex 38, Will 36
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +31 vs. AC; 2d10 + 16 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s
next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +31 vs. Reflex; the shadar-kai warden pulls the target 2 squares to a space
that must be adjacent to the shadar-kai warden. Make a secondary attack against the target. Secondary Attack: +33 vs.
AC; 3d10 + 16 damage. Special: If either attack hits, the target is also slowed until the start of the shadar-kai warden’s
next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- □ Panacea (minor)
- The shadar-kai warden makes a saving throw with a +4 power bonus. The shadar-kai warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The shadar-kai warden assumes the guardian form of the jungle lord until the end of the encounter. While the shadar-kai warden
is in this form, the shadar-kai warden gains a climb speed equal to the shadar-kai warden’s speed and a +2 bonus to Reflex.
In addition, whenever the shadar-kai warden hits a target with a melee attack, the shadar-kai warden slides the target 2 squares.
If that attack already pulls, pushes, or slides the target, the shadar-kai warden slides the target 2 squares after that forced
movement. Once during this encounter, the shadar-kai warden can make the following attack while the shadar-kai warden is in
this form as a standard action.
Secondary Attack: +31 vs. AC; 4d10 + 16 damage, and the shadar-kai warden slides
the target 1 square. Miss: Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does
not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +5 bonus to
AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +21, Perception +20
Str 23 (+19); Dex 16 (+16); Wis 15 (+15);
Con 21 (+18); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Shadar-kai Wild Warden [Level 26 Brute]
Medium shadow humanoid [XP 9000]
Initiative +16; Senses Perception +23; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 41; Fortitude 41, Reflex 36, Will 39
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +31 vs. AC; 2d12 + 16 damage (crit 40 + 3d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +31 vs. AC; 3d12 + 16 damage (crit 52 + 3d12), and the target is dazed until the end of the shadar-kai warden’s next turn.
Until the end of the shadar-kai warden’s next turn, the shadar-kai warden gains a +5 power bonus to attack rolls.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The shadar-kai warden spends a healing surge. In addition, the shadar-kai warden regains the use of an encounter attack power
the shadar-kai warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The shadar-kai warden assumes the guardian form of the blood wolf until the end of the encounter. While the shadar-kai warden
is in this form, the shadar-kai warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against
bloodied targets. In addition, if the shadar-kai warden has combat advantage against a target that the shadar-kai warden hits
with a melee attack, the shadar-kai warden can knock that target prone. Once during this encounter, the shadar-kai warden
can make the following attack while the shadar-kai warden is in this form as a standard action.
Secondary Attack:
+31 vs. AC; 5d12 + 16 damage (crit 76 + 3d12), and the target grants combat advantage to the shadar-kai warden (save ends).
Miss: Half damage, and the target grants combat advantage to the shadar-kai warden until the end of the shadar-kai
warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +31 vs. Fortitude; 2d12 + 16 damage (crit 40 + 3d12), and the target grants combat advantage
to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
- Wildblood
- When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai
warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +23, Perception +23
Str 23 (+19); Dex 16 (+16); Wis 21 (+18);
Con 15 (+15); Int 14 (+15); Cha 13 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.