Shadar-kai NPCs [Level 29]
Shadar-kai Battle Cleric [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 43, Reflex 37, Will 43
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the shadar-kai cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +38 vs. AC; 4d10 + 18 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +34 vs. AC; 7d10 + 18 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the shadar-kai cleric and each ally within 10 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +25, Religion +21
Str 24 (+21); Dex 15 (+16); Wis 22 (+20);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Devoted Cleric [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 38, Reflex 37, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +32 vs. Reflex; 2d8 + 18 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +32 vs. Will; 3d8 + 18 radiant damage. Hit or Miss: The shadar-kai cleric
and each ally in the burst regain 16 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +32 vs. Reflex; 6d10 + 18 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the shadar-kai cleric’s next turn. Sustain Minor: When
the shadar-kai cleric sustains this power, make a +32 vs. Reflex attack against every enemy within the zone, dealing 2d10
+ 18 lightning damage if the shadar-kai cleric hits and half damage if the shadar-kai cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The shadar-kai cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains
hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it
can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the shadar-kai cleric within
5 squares of its previous location.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +26, Religion +21
Str 15 (+16); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 14 (+16); Cha 22 (+20)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Greatweapon Fighter [Level 29 Soldier]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +16; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 45, Reflex 38, Will 37
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12). Miss: 7 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +34 vs. Reflex; 4d12 + 18 damage (crit 66 + 3d12), and the target takes a –2 penalty to AC until the end of the shadar-kai
fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: The power is not expended.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the shadar-kai fighter’s hit points drop to 0 or lower.
The shadar-kai fighter regains hit points up to one-half the shadar-kai fighter’s maximum hit points. However, the shadar-kai
fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +26, Intimidate +20
Str 24 (+21); Dex 17 (+17); Wis 14 (+16);
Con 22 (+20); Int 14 (+16); Cha 13 (+15)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Shadar-kai Guardian Fighter [Level 29 Soldier]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +16; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 45, Reflex 44, Will 37
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 2d8 + 18 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai
fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 4d8 + 18 damage, and the shadar-kai fighter takes half damage from the target’s attacks until the end of the shadar-kai
fighter’s next turn. Hit or Miss: The shadar-kai fighter gains a +2 power bonus to AC until the end of the shadar-kai
fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +35 vs. AC; 5d8 + 18 damage. Miss: Half damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The shadar-kai fighter gains an action point that the shadar-kai fighter must spend during the shadar-kai fighter’s current
turn.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +21, Intimidate +20
Str 24 (+21); Dex 24 (+21); Wis 14 (+16);
Con 15 (+16); Int 14 (+16); Cha 13 (+15)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Avenging Paladin [Level 29 Soldier]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 44, Reflex 38, Will 42
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 2d10 + 18 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus
to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +35 vs. Will; 2d10 + 18 damage, the target is stunned until the end of the shadar-kai paladin’s next turn, and make a secondary
attack against each enemy other than the primary target adjacent to the shadar-kai paladin. Secondary Attack: +35 vs.
Will; 1d10 + 18 damage, and the target is stunned until the end of the shadar-kai paladin’s next turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +35 vs. AC; 7d10 + 18 damage and make a secondary attack against each enemy within 10 squares of the shadar-kai paladin. Miss:
Half damage, and no secondary attack. Secondary Attack: +35 vs. Fortitude; The target is blinded until the end of the
shadar-kai paladin’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 15 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The shadar-kai paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +25, Religion +21
Str 24 (+21); Dex 15 (+16); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 22 (+20)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Shadar-kai Protecting Paladin [Level 29 Soldier]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 43, Reflex 40, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and the shadar-kai paladin gains 2 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +32 vs. Will; 4d8 + 18 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +32 vs. Will; 5d10 + 18 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 18 damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 16 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The shadar-kai paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +26, Religion +21
Str 22 (+20); Dex 15 (+16); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 24 (+21)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Archer Ranger [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +22; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 43, Reflex 44, Will 37
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +35 vs. AC; 2d10 + 19 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +34/+34 vs. AC; 2d8 + 11 damage (main)/2d6 + 11
damage (off-hand).
Longbow: Ranged 20/40; +35 vs. AC (twice); 2d10 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +35 vs. AC; 1d10 + 19 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one creature; +35 vs. AC; 2d10 + 19 damage per attack. If the first attack hits, the shadar-kai
ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third attacks
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the shadar-kai ranger’s turn, enemies treat the shadar-kai ranger as invisible if the shadar-kai ranger has
cover or concealment from them. An enemy still knows the square occupied by the shadar-kai ranger if it saw the shadar-kai
ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- Archer Fighting Style
- The shadar-kai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +28
Str 22 (+20); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Shadar-kai Two-Blade Ranger [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +21; low-light
HP 269; Bloodied 134
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 44, Reflex 43, Will 37
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +34 vs. AC; 2d10 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +35/+35 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage
(off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 1d8 + 18 damage. Hit or Miss: The shadar-kai ranger can shift 3
squares, and make another close burst 1 attack (as above).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the shadar-kai ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +35 vs. AC; 3d8 + 18 damage.
Longsword (off
hand): +35 vs. AC; 1d8 + 18 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with
the main weapon, and no damage with the off-hand weapon.
- □ Hit the Dirt (immediate interrupt)
- When the shadar-kai ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon.
In addition, the shadar-kai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The shadar-kai ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 24 (+21); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Shadar-kai Brawny Rogue [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +22; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 45, Will 37
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +36 vs. Reflex; 2d6 + 19 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +36 vs. AC; 5d6 + 19 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 7d6 + 19 damage.
Shuriken: Ranged 6/12; +36 vs. AC; 7d6 + 19 damage.
Hit: If the shadar-kai rogue has combat advantage against the target, double any extra damage from Sneak Attack or
a critical hit. Miss: Half damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The shadar-kai rogue can shift twice the shadar-kai rogue’s speed. The shadar-kai rogue can climb at full speed as part of
this move. If an enemy attacks the shadar-kai rogue while the shadar-kai rogue shifts, the shadar-kai rogue gains a +4 bonus
to AC against that attack.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.
Skills Acrobatics +29, Thievery +27
Str 22 (+20); Dex 26 (+22); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 15 (+16)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Shadar-kai Trickster Rogue [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +22; Senses Perception +20; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 38, Reflex 45, Will 41
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +30 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 19 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 2d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +35 vs. AC; 2d6 + 19 damage.
The shadar-kai rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +36 vs. AC; 3d6 + 19 damage. If the target makes a melee attack against the shadar-kai
rogue before the end of the shadar-kai rogue’s next turn, the shadar-kai rogue can make it attack another creature of the
shadar-kai rogue’s choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +36 vs. Fortitude; 5d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +35 vs. Fortitude; 5d6
+ 19 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- □ Hide from the Light (minor)
- The shadar-kai rogue must already be hidden to use this power. The shadar-kai rogue is invisible until the end of the encounter
or until the shadar-kai rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a
basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 5d6 damage.
Skills Stealth +29, Thievery +27
Str 15 (+16); Dex 26 (+22); Wis 13 (+15);
Con 14 (+16); Int 14 (+16); Cha 22 (+20)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Shadar-kai Fey-Pact Warlock [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +16; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 43, Will 43
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the shadar-kai warlock is invisible to the target until the start of
the shadar-kai warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +32 vs. Will; 3d10 + 18 damage. In addition, the first time the target rolls a d20 on its next turn, the shadar-kai
warlock can steal that result. The target rerolls, and the shadar-kai warlock uses the stolen result for the shadar-kai warlock’s
next d20 roll. The shadar-kai warlock gains a +7 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +32 vs. Will; on the target’s next turn, The shadar-kai warlock dictates its standard, move, and minor actions.
The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions
such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start
of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain
Standard: Repeat the attack against the target as long as the target is within range. On a miss, the shadar-kai warlock
can’t sustain this power.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The shadar-kai warlock becomes invisible until the start of the shadar-kai warlock’s next turn and teleports 20 squares. The
shadar-kai warlock leaves behind an illusory image of the shadar-kai warlock that persists as long as the shadar-kai warlock
is invisible. This image stands in place, takes no actions, and uses the shadar-kai warlock’s defenses if it is attacked.
If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the shadar-kai warlock makes an
attack, the shadar-kai warlock becomes visible. Sustain Standard: The shadar-kai warlock remains invisible as long
as the shadar-kai warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.
Skills Arcana +26, Bluff +26
Str 12 (+15); Dex 15 (+16); Wis 14 (+16);
Con 15 (+16); Int 24 (+21); Cha 24 (+21)
Equipment leather armor, spear
-1 Level / +1 Level
Shadar-kai Infernal-Pact Warlock [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +15; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 44; Fortitude 43, Reflex 43, Will 38
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 2d6 + 18 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s
next turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Fortitude; 5d10 + 25 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +32 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the shadar-kai
warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone and stunned
(save ends). Sustain Minor: If the shadar-kai warlock spends a minor action to sustain the power, the target’s return
is delayed until the end of the shadar-kai warlock’s next turn. The shadar-kai warlock can sustain the power no more than
three times. Miss: Half damage, and the target does not disappear.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The shadar-kai warlock grows wings and gains a fly speed equal to the shadar-kai warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 29 temporary hit points.
Skills Arcana +26, Intimidate +21
Str 12 (+15); Dex 16 (+17); Wis 13 (+15);
Con 24 (+21); Int 24 (+21); Cha 15 (+16)
Equipment leather armor, mace
-1 Level / +1 Level
Shadar-kai Star-Pact Warlock [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +15; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 43, Reflex 39, Will 42
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +32 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn,
it takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +32 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the shadar-kai warlock’s
next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target must take
every opportunity attack possible. The target gains a +3 power bonus to attack rolls. This bonus applies only to attack rolls
it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +32 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The shadar-kai warlock
can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold damage
by 1d10 each time this power hits. Each time the shadar-kai warlock sustains this power, the shadar-kai warlock takes 2d10
damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ○ Entropic Ward (minor)
- Until the end of the shadar-kai warlock’s next turn, anyone who attacks the shadar-kai warlock must roll two dice and take
the lower result. Each time an attack misses due to this effect, the shadar-kai warlock gains a cumulative +1 power bonus
to the shadar-kai warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +22, Insight +20
Str 12 (+15); Dex 16 (+17); Wis 13 (+15);
Con 24 (+21); Int 17 (+17); Cha 22 (+20)
Equipment leather armor, sickle
-1 Level / +1 Level
Shadar-kai Inspiring Warlord [Level 29 Soldier (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +18; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 44, Reflex 38, Will 42
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +34 vs. Fortitude; 7 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next
attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+34 vs. AC; 4d10 + 18 damage, and until the end of the shadar-kai warlord’s next turn, any ally who has line of sight to the
shadar-kai warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +34 vs. AC; 6d10 + 18 damage, and the shadar-kai warlord and all of the shadar-kai warlord’s allies within 10 squares of the
shadar-kai warlord makes saving throws against any single effect that a save can end. Miss: Each of the shadar-kai
warlord’s allies within 10 squares of the shadar-kai warlord makes a saving throw against any effect that the target caused
and that a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +34 vs. AC; 7d10 + 18 damage. Hit or Miss: The shadar-kai warlord and each ally within 5 squares of the shadar-kai
warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the shadar-kai warlord’s next turn.
Sustain Minor: The effect continues.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 20
lost hit points.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +20, History +22
Str 24 (+21); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 17 (+17); Cha 22 (+20)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Shadar-kai Tactical Warlord [Level 29 Soldier (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +18; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 44, Reflex 43, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or
the target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. Reflex; 3d8 + 18 damage, and the target slides 8 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the shadar-kai warlord slides each target 7 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the shadar-kai warlord’s ally.
As part of this action, the shadar-kai warlord can move twice the shadar-kai warlord’s speed to reach the target without provoking
opportunity attacks. Targets the attacking creature; +35 vs. AC; 7d8 + 18 damage, and the target’s attack misses. Miss:
Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate reaction, the attacked
ally can spend a healing surge.
- Tactical Presence
- When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +7 bonus to the
attack roll.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +20, History +26
Str 24 (+21); Dex 15 (+16); Wis 12 (+15);
Con 14 (+16); Int 24 (+21); Cha 15 (+16)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Control Wizard [Level 29 Artillery]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +20; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 43
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +33 vs. Fortitude; 2d6 + 19 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next
turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +33 vs. Will; 3d10 + 19 psychic damage. On the target’s next turn, the shadar-kai wizard controls its actions.
The shadar-kai wizard can move it 6 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +33 vs. Will; 2d10 + 19 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- □ Time Stop (minor)
- The shadar-kai wizard gains two extra standard actions, which the shadar-kai wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the shadar-kai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current
turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.
Skills Arcana +27, Insight +25
Str 12 (+15); Dex 17 (+17); Wis 22 (+20);
Con 14 (+16); Int 26 (+22); Cha 13 (+15)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Shadar-kai War Wizard [Level 29 Artillery]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +16; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 43; Fortitude 38, Reflex 43, Will 39
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +33 vs. Reflex; 2d6 + 19 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +33 vs. Reflex; 6d6 + 19 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +33 vs. Reflex; 8d6 + 19 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The shadar-kai wizard and each ally within 5 squares gain a speed of fly 8 until the end of the shadar-kai wizard’s next turn.
Sustain Minor: The shadar-kai wizard can sustain this power until the end of the encounter or for 5 minutes. If the
shadar-kai wizard does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The shadar-kai wizard gains a +7 bonus to a single attack roll.
Skills Arcana +27, History +27
Str 12 (+15); Dex 24 (+21); Wis 15 (+16);
Con 14 (+16); Int 26 (+22); Cha 13 (+15)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Shadar-kai Isolating Avenger [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 43
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai
avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +35 vs. Will; 3d10 + 18 damage, and the shadar-kai avenger teleports each enemy within 5 squares of the shadar-kai avenger,
other than the target, 11 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +32 vs. Reflex; 7d6 + 18 fire and radiant damage. Miss: Half damage. Hit or Miss: The shadar-kai
avenger regains hit points as if the shadar-kai avenger had spent a healing surge. Until the end of the encounter, any enemy
that ends its turn adjacent to the shadar-kai avenger takes 10 fire and radiant damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the shadar-kai avenger to 0 hit points or fewer and doesn’t kill you.
The shadar-kai avenger is dying but doesn’t fall unconscious. Until the end of the shadar-kai avenger’s next turn, the shadar-kai
avenger doesn’t take any damage after the triggering attack, and the shadar-kai avenger gains a +4 bonus to attack rolls.
At the end of the shadar-kai avenger’s next turn, the shadar-kai avenger falls unconscious if the shadar-kai avenger is still
dying.
- Censure of Retribution
- When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger
gains a +7 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +26
Str 15 (+16); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 24 (+21); Cha 12 (+15)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Shadar-kai Pursuing Avenger [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 43
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai
avenger can shift 8 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +42 vs. AC; 4d10 + 18 damage. Hit or Miss: If the target is still alive and not adjacent to the shadar-kai avenger
at the end of its next turn, the shadar-kai avenger regains the use of this power. The shadar-kai avenger can regain the use
of this power in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +35 vs. AC; 9d10 + 18 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the shadar-kai
avenger and the target gain a +5 bonus to attack rolls against each other.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the shadar-kai avenger gains phasing, and the shadar-kai avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger
gains a +13 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Religion +21, Stealth +28
Str 15 (+16); Dex 24 (+21); Wis 24 (+21);
Con 14 (+16); Int 15 (+16); Cha 12 (+15)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Shadar-kai Rageblood Barbarian [Level 29 Brute]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +20; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 44; Fortitude 45, Reflex 41, Will 37
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d8 + 18 damage (crit 66 + 3d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The shadar-kai barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +34 vs. AC; 5d12 + 18 damage
(crit 78 + 3d12), and the shadar-kai barbarian gains a +6 bonus to attack rolls until the end of the shadar-kai barbarian’s
next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +34 vs. AC; 6d12 + 18 cold damage (crit 90 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit
or Miss: The shadar-kai barbarian enters the rage of the winter ghost. Until the rage ends, the shadar-kai barbarian is
insubstantial while the shadar-kai barbarian is bloodied.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- ○ Swift Charge (free)
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the shadar-kai barbarian is hit by an attack.
Until the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian gains resist 20 to all damage.
- Rageblood Vigor
- Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 16 temporary hit
points.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 16 (+17); Wis 13 (+15);
Con 22 (+20); Int 14 (+16); Cha 15 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Thaneborn Barbarian [Level 29 Brute]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +20; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 44; Fortitude 45, Reflex 41, Will 41
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d6 + 18 damage (crit 60 + 3d12). When charging, the shadar-kai barbarian can use this power in place of
a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of
the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +34 vs. AC; 6d12 + 18 damage (crit 90 + 3d12), and until the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian
can make a melee basic attack as a free action against any enemy adjacent to the shadar-kai barbarian that hits or misses
the shadar-kai barbarian. Until the end of the shadar-kai barbarian’s next turn, the shadar-kai barbarian also gains a +6
power bonus to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters
the rage of the World Serpent. Until the rage ends, the shadar-kai barbarian can make a melee basic attack as a free action
against any enemy adjacent to the shadar-kai barbarian that shifts. In addition, on the shadar-kai barbarian’s turn, the shadar-kai
barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to the shadar-kai barbarian at the start of
the shadar-kai barbarian’s turn. When charging, the shadar-kai barbarian can use this power in place of a melee basic attack.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- □ Untouched (minor)
- The shadar-kai barbarian makes a saving throw against each effect on the shadar-kai barbarian that a save can end. The shadar-kai
barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy
gains a +6 bonus to the attack roll.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +25, Perception +20
Str 24 (+21); Dex 16 (+17); Wis 13 (+15);
Con 15 (+16); Int 14 (+16); Cha 22 (+20)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Cunning Bard [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 38, Reflex 44, Will 43
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai
bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +32 vs. Reflex; 3d10 + 18 psychic damage. Choose an ally within 10 squares of the shadar-kai bard. Until the end
of the shadar-kai bard’s next turn, the target takes 17 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +32 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 18 damage, and the target is dazed
until the end of the shadar-kai bard’s next turn. Miss: The target is dazed (save ends). Aftereffect: 2d10 +
18 damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 12 squares of the shadar-kai bard, the shadar-kai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +26, Bluff +26
Str 14 (+16); Dex 15 (+16); Wis 12 (+15);
Con 15 (+16); Int 24 (+21); Cha 24 (+21)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Shadar-kai Valorous Bard [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +16; Senses Perception +20; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 42, Reflex 40, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end
of the shadar-kai bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and each ally within 10 squares of the shadar-kai bard can shift 2 squares and make a melee basic
attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +32 vs. Will; 5d10 + 18 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the shadar-kai bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy,
the shadar-kai bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +22, Athletics +20
Str 14 (+16); Dex 15 (+16); Wis 12 (+15);
Con 22 (+20); Int 17 (+17); Cha 24 (+21)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Shadar-kai Guardian Druid [Level 29 Controller]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 42, Reflex 39, Will 43
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +32 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +32 vs. Reflex; 3d8 + 18 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the shadar-kai druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +32 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The shadar-kai druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 18 damage. Miss:
1d10 + 18 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The shadar-kai druid and each ally with 5 squares grows revitalizing roots. Until the end of the shadar-kai druid’s next turn,
each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn,
he or she regains 6 hit points. Sustain Minor: The effect persists.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- Primal Guardian
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier
in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.
Skills Heal +26, Nature +26
Str 14 (+16); Dex 17 (+17); Wis 24 (+21);
Con 22 (+20); Int 15 (+16); Cha 12 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Predator Druid [Level 29 Controller]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +26; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 43
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +32 vs. Reflex; 2d8 + 18 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +32 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the shadar-kai druid shifts 8 squares. Targets each enemy within reach during the shift; +32 vs. Reflex;
1d10 + 18 damage, and the target is dazed until the end of the shadar-kai druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 18 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 18 psychic damage as an aftereffect.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the shadar-kai druid uses wild shape to change into beast form, the shadar-kai druid
becomes insubstantial and gain phasing until the end of the shadar-kai druid’s turn.
- Primal Predator
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.
Skills Nature +26, Perception +26
Str 14 (+16); Dex 24 (+21); Wis 24 (+21);
Con 15 (+16); Int 15 (+16); Cha 12 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Preserving Invoker [Level 29 Artillery]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 195; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 45; Fortitude 39, Reflex 43, Will 43
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +32 vs. Reflex; 2d8 + 18 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai
invoker can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the shadar-kai invoker’s next turn, it takes 4d10
+ 18 radiant damage damage. If the shadar-kai invoker or an ally attacks the target before the end of the shadar-kai invoker’s
next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The shadar-kai invoker and the
shadar-kai invoker’s allies gain a +2 power bonus to all defenses until the end of the shadar-kai invoker’s next turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +32 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 18 psychic damage.
Miss: 6d6 + 18 psychic damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- □ Covenant of Vengeance (minor)
- Choose either the shadar-kai invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the shadar-kai invoker and the shadar-kai invoker’s
allies gain a +4 power bonus to attack rolls against that creature until the end of the shadar-kai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +7 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the shadar-kai invoker’s next turn.
- Covenant of Preservation
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.
Skills Arcana +26, Religion +26
Str 12 (+15); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 13 (+15)
Equipment hide armor, morningstar
-1 Level / +1 Level
Shadar-kai Wrathful Invoker [Level 29 Artillery]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 41; Fortitude 43, Reflex 39, Will 43
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +32 vs. Fortitude; 2d10 + 18 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +32 vs. Will; 3d8 + 18 psychic damage, and the target moves half its speed away from the shadar-kai
invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the shadar-kai invoker’s next turn, opportunity
attacks that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +32 vs. Fortitude; 6d6 + 18 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the shadar-kai invoker’s next turn. The zone is totally obscured. In addition,
any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed
until the end of its turn. The shadar-kai invoker can dismiss the zone as a minor action. Sustain Minor: The zone persists,
and the shadar-kai invoker can increase its size by 1 to a maximum of burst 5.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.
Skills Endurance +24, Religion +22
Str 12 (+15); Dex 16 (+17); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 13 (+15)
Equipment chainmail, morningstar
-1 Level / +1 Level
Shadar-kai Bear Shaman [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +26; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 40; Fortitude 43, Reflex 38, Will 43
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Will; 2d8 + 18 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 6
temporary hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +32 vs. Reflex; 4d8 + 18 fire and radiant damage. Until the end of the shadar-kai shaman’s next turn, each
ally gains a +9 bonus to saving throws while adjacent to the shadar-kai shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +32 vs. Reflex; 5d6 + 18 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 19 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the shadar-kai shaman and the shadar-kai shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s
spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion regains 6 additional hit points when he or she uses second wind
or when the shadar-kai shaman uses a healing power on him or her.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 16 (+17); Wis 24 (+21);
Con 22 (+20); Int 17 (+17); Cha 12 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Panther Shaman [Level 29 Controller (Leader)]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +26; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 39, Reflex 42, Will 43
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +32 vs. Fortitude; 2d10 + 18 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai
shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied,
the shadar-kai shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +32 vs. Fortitude; 4d6 + 18 damage. Until the end of the shadar-kai shaman’s next turn, any ally gains a +9 bonus
to damage rolls while adjacent to the shadar-kai shaman’s spirit companion. Make the attack two more times against the same
target or different ones. The bonus to the shadar-kai shaman’s allies’ damage rolls increases to +11 if the attack hits twice
and +13 if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +32 vs. Fortitude; 7d10 + 18 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 24 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 19 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +32 vs. Reflex; 2d10 + 18 damage.
- Stalker Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +7 bonus to damage rolls against bloodied enemies.
Skills Nature +26, Perception +26
Str 13 (+15); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 24 (+21); Cha 12 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Chaos Sorcerer [Level 29 Artillery]
Medium shadow humanoid [XP 15000]
Initiative +21; Senses Perception +15; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 42; Fortitude 38, Reflex 42, Will 44
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +35 vs. AC; 2d4 + 18 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +32 vs. Will; 2d10 + 29 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+32 vs. Will; 1d6 + 22 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +32 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the shadar-kai sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +32 vs. Will; 3d8 + 29 damage, and the shadar-kai sorcerer teleports the target 7 squares.
The target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the shadar-kai sorcerer, the shadar-kai sorcerer can teleport the creature
to any space within 5 squares of the shadar-kai sorcerer as an immediate reaction.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the shadar-kai sorcerer’s next turn, the shadar-kai sorcerer becomes insubstantial, the shadar-kai sorcerer
gains a fly speed equal to the shadar-kai sorcerer’s speed, and the shadar-kai sorcerer can hover.
- Chaos Power
- The shadar-kai sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the
target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural
1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai
sorcerer 1 square.
Skills Arcana +21, Bluff +26
Str 15 (+16); Dex 24 (+21); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 24 (+21)
Equipment cloth armor, dagger
-1 Level / +1 Level
Shadar-kai Dragon Sorcerer [Level 29 Skirmisher]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +15; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 42, Reflex 38, Will 44
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +32 vs. Reflex; 2d8 + 28 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack
before the end of the shadar-kai sorcerer’s next turn takes 6 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +32 vs. Reflex; 3d12 + 28 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +32 vs. Fortitude; 1d6 + 28 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the shadar-kai sorcerer is hit by an attack.
Until the end of the encounter, the shadar-kai sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The shadar-kai sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength
modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.
Skills Arcana +21, Athletics +25
Str 22 (+20); Dex 17 (+17); Wis 12 (+15);
Con 14 (+16); Int 15 (+16); Cha 24 (+21)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Shadar-kai Earth Warden [Level 29 Brute]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 46; Fortitude 44, Reflex 40, Will 38
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s
next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +34 vs. AC; 3d10 + 18 damage, and the target is knocked prone and can’t stand up until the end of the shadar-kai warden’s
next turn. The shadar-kai warden also slides the target 6 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- □ Panacea (minor)
- The shadar-kai warden makes a saving throw with a +4 power bonus. The shadar-kai warden also gains a +4 power bonus to saving
throws until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The shadar-kai warden assumes the guardian form of spring renewal until the end of the encounter. While the shadar-kai warden
is in this form, the shadar-kai warden gains resist 10 necrotic. In addition, the shadar-kai warden gains a fly speed of 8,
and the shadar-kai warden can hover. Once during this encounter, the shadar-kai warden can make the following attack while
the shadar-kai warden is in this form as a standard action.
Secondary Attack: Close burst 2; +38 vs. Reflex;
4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The shadar-kai warden regains all the shadar-kai warden’s
hit points, but the shadar-kai warden is stunned until the end of the shadar-kai warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does
not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +6 bonus to
AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +23, Perception +21
Str 24 (+21); Dex 16 (+17); Wis 15 (+16);
Con 22 (+20); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Shadar-kai Wild Warden [Level 29 Brute]
Medium shadow humanoid [XP 15000]
Initiative +17; Senses Perception +25; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 44; Fortitude 44, Reflex 38, Will 42
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +34 vs. AC; 4d12 + 18 damage (crit 66 + 3d12), and the target takes 21 lightning damage if it moves before the end of the
shadar-kai warden’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The shadar-kai warden spends a healing surge. In addition, the shadar-kai warden regains the use of an encounter attack power
the shadar-kai warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The shadar-kai warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the shadar-kai
warden is in this form, the shadar-kai warden gains a +3 bonus to AC. In addition, while any flying enemy is within 10 squares
of the shadar-kai warden, its fly speed is 1. Once during this encounter, the shadar-kai warden can make the following attack
while the shadar-kai warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies;
+34 vs. AC; 3d12 + 18 damage (crit 54 + 3d12). This damage ignores any of the target’s resistances. Miss: Half damage.
This damage ignores any of the target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +34 vs. Fortitude; 2d12 + 18 damage (crit 42 + 3d12), and the target grants combat advantage
to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
- Wildblood
- When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional
-6 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai
warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +25, Perception +25
Str 24 (+21); Dex 16 (+17); Wis 22 (+20);
Con 15 (+16); Int 14 (+16); Cha 13 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.