Longtooth Shifter NPCs [Level 1]
Longtooth Shifter Battle Cleric [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +3; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 14, Reflex 10, Will 15
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the longtooth shifter cleric’s next turn.
- ○ [M] Wrathful Thunder (standard) ✦ Thunder, Weapon
- +6 vs. AC; 1d10 + 4 thunder damage, and the target is dazed until the end of the longtooth shifter cleric’s next turn.
- □ [M] Avenging Flame (standard) ✦ Fire, Weapon
- +6 vs. AC; 2d10 + 4 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If
the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 2.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +8, Religion +5
Str 18 (+4); Dex 11 (+0); Wis 16 (+3);
Con 12 (+1); Int 10 (+0); Cha 13 (+1)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Devoted Cleric [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +4; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 12, Reflex 10, Will 16
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +4 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +4 vs. AC; 1d6 + 2 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +4 vs. Reflex; 1d8 + 4 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [C] Divine Glow (standard) ✦ Radiant
- Close blast 3; targets enemies; +4 vs. Reflex; 1d8 + 4 radiant damage. Hit or Miss: Allies in the blast gain a +2 power
bonus to attack rolls until the end of the longtooth shifter cleric’s next turn.
- □ [R] Cascade of Light (standard) ✦ Radiant
- Ranged 10; +4 vs. Will; 3d8 + 4 radiant damage, and the target gains vulnerability 5 to all the longtooth shifter cleric’s
attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 2.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +9, Religion +5
Str 15 (+2); Dex 11 (+0); Wis 18 (+4);
Con 12 (+1); Int 10 (+0); Cha 14 (+2)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Greatweapon Fighter [Level 1 Soldier]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +2; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 17; Fortitude 16, Reflex 11, Will 12
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 4 damage.
- ○ [M] Steel Serpent Strike (standard) ✦ Weapon
- +6 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and the target is slowed and cannot shift until end of the longtooth shifter
fighter’s next turn.
- □ [M] Brute Strike (standard) ✦ Reliable, Weapon
- +6 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: The power is not expended.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 2.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +11, Intimidate +5
Str 18 (+4); Dex 13 (+1); Wis 14 (+2);
Con 14 (+2); Int 10 (+0); Cha 11 (+0)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Longtooth Shifter Guardian Fighter [Level 1 Soldier]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +2; low-light
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 12
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+7 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than the
longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the target
occupied.
- ○ [M] Covering Attack (standard) ✦ Weapon
- +7 vs. AC; 2d8 + 4 damage, and an ally adjacent to the target can shift 2 squares.
- □ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
- +7 vs. AC; 2d8 + 4 damage, and the longtooth shifter fighter can spend a healing surge. Miss: The power is not expended.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 2.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +7, Intimidate +5
Str 18 (+4); Dex 14 (+2); Wis 14 (+2);
Con 13 (+1); Int 10 (+0); Cha 11 (+0)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Avenging Paladin [Level 1 Soldier]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +2; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 18; Fortitude 15, Reflex 11, Will 13
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +7 vs. AC; 1d10 + 4 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin
gains a +2 bonus to the damage roll.
- ○ [M] Radiant Smite (standard) ✦ Radiant, Weapon
- +7 vs. AC; 2d10 + 6 radiant damage.
- □ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
- +7 vs. AC; 3d10 + 4 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 5 radiant damage. The longtooth shifter paladin must engage the target by attacking it or
ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target.
Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 2.
- □□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +7, Religion +5
Str 18 (+4); Dex 11 (+0); Wis 15 (+2);
Con 12 (+1); Int 10 (+0); Cha 14 (+2)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Longtooth Shifter Protecting Paladin [Level 1 Soldier]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +2; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 20; Fortitude 14, Reflex 13, Will 14
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage, and the longtooth shifter paladin gains 2 temporary hit points.
- ○ [M] Shielding Smite (standard) ✦ Weapon
- +6 vs. AC; 2d8 + 3 damage. Hit or Miss: Until the end of the longtooth shifter paladin’s next turn, one ally within
5 squares of the longtooth shifter paladin gains a +2 power bonus to AC.
- □ [R] Radiant Delirium (standard) ✦ Radiant
- Ranged 5; +3 vs. Reflex; 3d8 + 3 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage.
Hit or Miss: The target is dazed until the end of the longtooth shifter paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 6 radiant damage. The longtooth shifter paladin must engage the target by attacking it or
ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target.
Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 2.
- □□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +8, Religion +5
Str 16 (+3); Dex 11 (+0); Wis 15 (+2);
Con 12 (+1); Int 10 (+0); Cha 16 (+3)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Archer Ranger [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +3; Senses Perception +7; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 14, Reflex 14, Will 12
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +6 vs. AC; 1d6 + 3 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +5 vs. AC; 1d10 + 3 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +6/+6 vs. AC; 1d8 damage (main)/1d6 damage (off-hand).
Longbow: Ranged 20/40; +5 vs. AC (twice); 1d10 damage.
- ○ [M/R] Evasive Strike (standard) ✦ Weapon
- The longtooth shifter ranger can shift 3 squares either before or after the attack.
Longsword: +6 vs. AC; 2d8
+ 3 damage.
Longbow: Ranged 20/40; +5 vs. AC; 2d10 + 3 damage.
- □ [R] Split the Tree (standard) ✦ Weapon
- Ranged 20/40; targets two creatures within 3 squares of each other; +5 vs. AC; 2d10 + 3 damage. Make two attack rolls, take
the higher result, and apply it to both targets.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 1d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 2.
- Archer Fighting Style
- The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +7, Stealth +7
Str 16 (+3); Dex 16 (+3); Wis 15 (+2);
Con 12 (+1); Int 10 (+0); Cha 11 (+0)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Longtooth Shifter Two-Blade Ranger [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +7; low-light
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 15, Reflex 13, Will 12
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +4 vs. AC; 1d10 + 2 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +7/+7 vs. AC; 1d8 damage (main)/1d8 damage (off-hand).
Longbow: Ranged 20/40; +4 vs. AC (twice); 1d10 damage.
- ○ [C] Dire Wolverine Strike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +7 vs. AC; 1d8 + 4 damage.
- □ [M] Jaws of the Wolf (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +7 vs. AC; 2d8 + 4 damage.
Longsword (off hand):
+7 vs. AC; 2d8 + 4 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 1d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 2.
- Two-Blade Fighting Style
- The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The longtooth shifter ranger gains an additional +5 hit points.
Skills Nature +7, Perception +7
Str 18 (+4); Dex 14 (+2); Wis 15 (+2);
Con 12 (+1); Int 10 (+0); Cha 11 (+0)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Longtooth Shifter Brawny Rogue [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +3; Senses Perception +1; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 13, Reflex 15, Will 11
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +6 vs. AC; 1d6 + 3 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +6 vs. AC; 1d6 + 3 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +6 vs. Reflex; 1d6 + 3 damage.
- ○ [M] Torturous Strike (standard) ✦ Weapon
- +6 vs. AC; 2d6 + 3 damage.
- □ [M/R] Easy Target (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 2d6 + 3 damage.
Shuriken: Ranged 6/12; +6 vs. AC; 2d6 + 3 damage.
Hit:
The target is slowed and grants combat advantage to the longtooth shifter rogue (save ends both). Miss: Half damage,
and the target grants combat advantage to the longtooth shifter rogue until the end of the longtooth shifter rogue’s next
turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 2.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 2d6 damage.
Skills Acrobatics +8, Thievery +8
Str 16 (+3); Dex 16 (+3); Wis 13 (+1);
Con 12 (+1); Int 10 (+0); Cha 13 (+1)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Longtooth Shifter Trickster Rogue [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +3; Senses Perception +6; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 15, Will 12
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +5 vs. AC; 1d6 + 2 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 1d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. AC; 1d6 + 3 damage.
The longtooth shifter rogue can move 2 squares before the attack.
- ○ [M/R] King’s Castle (standard) ✦ Weapon
- Short Sword: +6 vs. Reflex; 2d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. Reflex; 2d6 + 3 damage.
Hit or Miss: Switch places with a willing adjacent ally.
- □ [M/R] Trick Strike (standard) ✦ Weapon
- Short Sword: +6 vs. AC; 3d6 + 3 damage.
Hand Crossbow: Ranged 10/20; +5 vs. AC; 3d6 + 3 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the longtooth shifter
rogue hits the target the longtooth shifter rogue slides it 1 square.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 2.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 2d6 damage.
Skills Stealth +8, Thievery +8
Str 15 (+2); Dex 16 (+3); Wis 13 (+1);
Con 12 (+1); Int 10 (+0); Cha 14 (+2)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Longtooth Shifter Fey-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +2; low-light
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 14; Fortitude 11, Reflex 13, Will 14
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +3 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +3 vs. Reflex; 1d10 + 3 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +3 vs. Will; 1d6 + 3 psychic damage, and the longtooth shifter warlock is invisible to the target until the start
of the longtooth shifter warlock’s next turn.
- ○ [R] Witchfire (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 2d6 + 3 fire damage, and the target takes a –4 penalty to attack rolls until the end of the longtooth
shifter warlock’s next turn.
- □ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
- Ranged 10; +3 vs. Will; 3d8 + 3 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide
the target 1 square (save ends).
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.
Skills Arcana +7, Bluff +8
Str 12 (+1); Dex 11 (+0); Wis 14 (+2);
Con 13 (+1); Int 14 (+2); Cha 16 (+3)
Equipment leather armor, spear
-1 Level / +1 Level
Longtooth Shifter Infernal-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +1; low-light
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 14; Fortitude 13, Reflex 13, Will 12
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +3 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +3 vs. Reflex; 1d10 + 3 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 1d6 + 3 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth
shifter warlock’s next turn, the target takes an extra 1d6 + 3 fire damage.
- ○ [R] Vampiric Embrace (standard) ✦ Necrotic
- Ranged 5; +3 vs. Will; 2d8 + 3 necrotic damage, and the longtooth shifter warlock gains 7 temporary hit points.
- □ [R] Flames of Phlegethos (standard) ✦ Fire
- Ranged 10; +3 vs. Reflex; 3d10 + 3 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 1 temporary hit points.
Skills Arcana +7, Intimidate +6
Str 12 (+1); Dex 12 (+1); Wis 13 (+1);
Con 16 (+3); Int 14 (+2); Cha 13 (+1)
Equipment leather armor, mace
-1 Level / +1 Level
Longtooth Shifter Star-Pact Warlock [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +1; low-light
HP 32; Bloodied 16
Healing Surges (+8 hp) ○
AC 13; Fortitude 13, Reflex 12, Will 13
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +3 vs. AC; 1d6 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +3 vs. Reflex; 1d10 + 3 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +3 vs. Fortitude; 1d6 + 3 radiant damage. If the target moves nearer to the longtooth shifter warlock on its next
turn, it takes an extra 1d6 + 3 damage.
- ○ [R] Dreadful Word (standard) ✦ Fear, Psychic
- Ranged 5; +2 vs. Will; 2d8 + 2 psychic damage, and the target takes a –2 penalty to Will defense until the end of the longtooth
shifter warlock’s next turn.
- □ [R] Dread Star (standard) ✦ Fear, Radiant
- Ranged 10; +2 vs. Will; 3d6 + 2 radiant damage, and the target is immobilized until the end of the longtooth shifter warlock’s
next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +6, Insight +6
Str 12 (+1); Dex 12 (+1); Wis 13 (+1);
Con 16 (+3); Int 13 (+1); Cha 14 (+2)
Equipment leather armor, sickle
-1 Level / +1 Level
Longtooth Shifter Inspiring Warlord [Level 1 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +1; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 15, Reflex 11, Will 13
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +6 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +6 vs. Fortitude; 4 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or
her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Guarding Attack (standard) ✦ Weapon
- +6 vs. AC; 2d10 + 4 damage, and one ally adjacent to either the longtooth shifter warlord or the target gains a +3 power bonus
to AC against the target’s attacks until the end of the longtooth shifter warlord’s next turn.
- □ [M] Bastion of Defense (standard) ✦ Weapon
- +6 vs. AC; 3d10 + 4 damage, and allies within 5 squares of the longtooth shifter warlord gains a +1 power bonus to all defenses
until the end of the encounter. Hit or Miss: Allies within 5 squares of the longtooth shifter warlord gains 7 temporary
hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 2.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains
2 lost hit points.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +6, History +6
Str 18 (+4); Dex 11 (+0); Wis 12 (+1);
Con 12 (+1); Int 13 (+1); Cha 14 (+2)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Longtooth Shifter Tactical Warlord [Level 1 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +1; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 15, Reflex 13, Will 12
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 4 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Warlord’s Favor (standard) ✦ Weapon
- +7 vs. AC; 2d8 + 4 damage, and one ally within 5 squares gains a +3 power bonus to attack rolls against the target until the
end of the longtooth shifter warlord’s next turn.
- □ [M] Lead the Attack (standard) ✦ Weapon
- +7 vs. AC; 3d8 + 4 damage, and the longtooth shifter warlord and allies within 5 squares gain a +3 power bonus to attack rolls
against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 2.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus
to the attack roll.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +6, History +7
Str 18 (+4); Dex 11 (+0); Wis 12 (+1);
Con 12 (+1); Int 14 (+2); Cha 13 (+1)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Control Wizard [Level 1 Artillery]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +3; low-light
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 13; Fortitude 11, Reflex 13, Will 15
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +3 vs. AC; 1d8 + 1 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +3 vs. Fortitude; 1d6 + 3 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s
next turn.
- ○ [A] Icy Terrain (standard) ✦ Cold
- Area burst 1 within 10; +3 vs. Reflex; 1d6 + 3 cold damage, and the target is knocked prone. Hit or Miss: The power’s
area is difficult terrain until the end of the longtooth shifter wizard’s next turn. The longtooth shifter wizard can end
this effect as a minor action.
- □ [A] Sleep (standard) ✦ Sleep
- Area burst 2 within 20; +3 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails
its first saving throw against this power, the target becomes unconscious (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 2.
- ○ Orb of Imposition (free)
- The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the
longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth
shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Skills Arcana +8, Insight +8
Str 12 (+1); Dex 13 (+1); Wis 16 (+3);
Con 12 (+1); Int 16 (+3); Cha 11 (+0)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Longtooth Shifter War Wizard [Level 1 Artillery]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +2; low-light
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 13; Fortitude 11, Reflex 13, Will 14
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +3 vs. AC; 1d8 + 1 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +3 vs. Reflex; 1d6 + 3 fire damage.
- ○ [C] Burning Hands (standard) ✦ Fire
- Close blast 5; +3 vs. Reflex; 2d6 + 3 fire damage.
- □ [R] Acid Arrow (standard) ✦ Acid
- Ranged 20; +3 vs. Reflex; 2d8 + 3 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each
creature adjacent to the primary target. Secondary Attack: +3 vs. Reflex; 1d8 + 3 acid damage, and ongoing 5 acid damage
(save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 2.
- ○ Wand of Accuracy (free)
- The longtooth shifter wizard gains a +2 bonus to a single attack roll.
Skills Arcana +8, History +8
Str 12 (+1); Dex 14 (+2); Wis 15 (+2);
Con 12 (+1); Int 16 (+3); Cha 11 (+0)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Longtooth Shifter Isolating Avenger [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +4; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 13, Reflex 13, Will 15
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +4 vs. AC; 1d6 + 2 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 4 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space
the longtooth shifter avenger occupied.
- ○ [M] Avenging Echo (standard) ✦ Radiant, Weapon
- +7 vs. AC; 1d10 + 4 damage, and until the end of the longtooth shifter avenger’s next turn, any enemy that ends its turn adjacent
to the longtooth shifter avenger or that hits or misses the longtooth shifter avenger takes 7 radiant damage.
- □ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
- +7 vs. AC; 2d10 + 4 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered
on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered
on it. Whenever the longtooth shifter avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant
damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 2.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth
shifter avenger gains a +2 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end
of the longtooth shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Athletics +9, Religion +7
Str 15 (+2); Dex 11 (+0); Wis 18 (+4);
Con 12 (+1); Int 14 (+2); Cha 10 (+0)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Longtooth Shifter Pursuing Avenger [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +4; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 13, Reflex 13, Will 15
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 2 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +4 vs. AC; 1d8 + 2 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 4 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth
shifter avenger can shift 3 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
- ○ [M] Angelic Alacrity (standard) ✦ Weapon
- +7 vs. AC; 2d10 + 4 damage. Before the attack, the longtooth shifter avenger shifts 3 squares.
- □ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
- +7 vs. AC; 2d10 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is
more than 3 squares away from the longtooth shifter avenger at the start of the longtooth shifter avenger’s turn, the longtooth
shifter avenger can teleport to a space within 3 squares of it as a minor action. This effect ends if the longtooth shifter
avenger ends the longtooth shifter avenger’s turn more than 3 squares away from the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 2.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth
shifter avenger gains a +4 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next
turn.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Religion +5, Stealth +7
Str 15 (+2); Dex 14 (+2); Wis 18 (+4);
Con 12 (+1); Int 11 (+0); Cha 10 (+0)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Longtooth Shifter Rageblood Barbarian [Level 1 Brute]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +6; low-light
HP 34; Bloodied 17
Healing Surges (+8 hp) ○
AC 15; Fortitude 16, Reflex 12, Will 11
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+6 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Avalanche Strike (standard) ✦ Weapon
- +6 vs. AC; 3d12 + 6 damage (crit 42 + 1d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s next
turn, any attacker gains a +4 bonus to attack rolls against the longtooth shifter barbarian.
- □ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
- +6 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The longtooth shifter barbarian
enters the rage of the bloodhunt. Until the rage ends, the longtooth shifter barbarian gains a +2 bonus to melee damage rolls
if either the longtooth shifter barbarian or the longtooth shifter barbarian’s target is bloodied.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
2.
- ○ Swift Charge (free)
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
- Rageblood Vigor
- Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains
2 temporary hit points.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +1 bonus to AC and
Reflex.
Skills Athletics +10, Perception +6
Str 18 (+4); Dex 12 (+1); Wis 13 (+1);
Con 14 (+2); Int 10 (+0); Cha 13 (+1)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Thaneborn Barbarian [Level 1 Brute]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +6; low-light
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 15; Fortitude 16, Reflex 12, Will 12
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+6 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the longtooth shifter barbarian can use this power in place
of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra squares
as part of the charge.
- ○ [M] Vault the Fallen (standard) ✦ Weapon
- Targets one or two creatures; +6 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). If the longtooth shifter barbarian targets
two creatures, the longtooth shifter barbarian can shift 2 squares after the first attack.
- □ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
- Close burst 1; targets visible enemies; +6 vs. Reflex; 1d12 + 4 damage (crit 16 + 1d12), and the longtooth shifter barbarian
knocks the target prone. Miss: Half damage. Hit or Miss: The longtooth shifter barbarian enters the rage of
the macetail behemoth. Until the rage ends, whenever the longtooth shifter barbarian hits, the longtooth shifter barbarian
gains 4 temporary hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
2.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
- Thaneborn Triumph
- Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally
against that enemy gains a +2 bonus to the attack roll.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +1 bonus to AC and
Reflex.
Skills Athletics +10, Perception +6
Str 18 (+4); Dex 12 (+1); Wis 13 (+1);
Con 13 (+1); Int 10 (+0); Cha 14 (+2)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Cunning Bard [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +6; low-light
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 16; Fortitude 12, Reflex 14, Will 14
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 2 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +3 vs. Will; 1d6 + 3 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth
shifter bard’s next turn.
- ○ [R] Blunder (standard) ✦ Charm
- Ranged 5; +3 vs. Will; 1d6 + 3 damage, and the longtooth shifter bard slides the target 3 squares. During the slide, the longtooth
shifter bard or one of the longtooth shifter bard’s allies can make a melee basic attack against the target as a free action,
with a +2 power bonus to the attack roll.
- □ [R] Stirring Shout (standard) ✦ Healing, Psychic
- Ranged 10; +3 vs. Will; 2d6 + 3 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits
the target, that ally regains 3 hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 2.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 7 squares of the longtooth shifter bard, the longtooth shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +7, Bluff +8
Str 14 (+2); Dex 11 (+0); Wis 12 (+1);
Con 13 (+1); Int 14 (+2); Cha 16 (+3)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Valorous Bard [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +0; Senses Perception +6; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 17; Fortitude 12, Reflex 13, Will 14
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 2 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +6 vs. AC; 1d8 + 3 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until the
end of the longtooth shifter bard’s next turn.
- ○ [C] Shout of Triumph (standard) ✦ Thunder
- Close blast 3; targets enemies; +3 vs. Fortitude; 1d6 + 3 thunder damage, and the target is pushed 2 squares. Hit or Miss:
The longtooth shifter bard slides each ally in the blast 1 square.
- □ [M] Slayer’s Song (standard) ✦ Weapon
- +6 vs. AC; 2d8 + 3 damage, and the target grants combat advantage to the longtooth shifter bard and the longtooth shifter
bard’s allies (save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the longtooth
shifter bard hits an enemy, that enemy grants combat advantage to the longtooth shifter bard and the longtooth shifter bard’s
allies until the end of the longtooth shifter bard’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 2.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the longtooth shifter bard can grant 3 temporary hit points to that ally as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +6, Athletics +8
Str 14 (+2); Dex 11 (+0); Wis 12 (+1);
Con 14 (+2); Int 13 (+1); Cha 16 (+3)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Guardian Druid [Level 1 Controller]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +4; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 12, Will 15
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +4 vs. AC; 2d4 + 2 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +4 vs. Reflex; 1d8 + 4 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +4 vs. Fortitude; 1d6 cold damage, and the target slides 1 square.
- ○ [R] Frost Flash (standard) ✦ Cold
- Ranged 10; +4 vs. Fortitude; 1d6 + 6 cold damage, and the target is immobilized until the end of the longtooth shifter druid’s
next turn.
- □ [A] Fires of Life (standard) ✦ Fire, Healing
- Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 4 fire damage, and ongoing 5 fire damage (save ends). If the
target drops to 0 hit points before it saves against the ongoing damage, one creature of the longtooth shifter druid’s choice
within 5 squares of the target regains 7 hit points. Aftereffect: One creature of the longtooth shifter druid’s choice
within 5 squares of the target regains 2 hit points. Miss: Half damage.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 2.
- Primal Guardian
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s
Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth
shifter druid’s AC.
Skills Heal +9, Nature +9
Str 14 (+2); Dex 13 (+1); Wis 18 (+4);
Con 14 (+2); Int 11 (+0); Cha 10 (+0)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Predator Druid [Level 1 Controller]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +9; low-light
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 15; Fortitude 12, Reflex 13, Will 15
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +4 vs. AC; 2d4 + 2 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +4 vs. Reflex; 1d8 + 4 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +4 vs. Reflex; 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the
end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
- ○ [M] Darting Bite (standard) ✦ Beast Form
- Targets one or two creatures; +4 vs. Reflex; 1d10 + 4 damage. If at least one of the attacks hits, the longtooth shifter druid
can shift 2 squares.
- □ [C] Savage Frenzy (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +4 vs. Reflex; 1d6 + 4 damage, and the target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until the end of the longtooth shifter druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 2.
- Primal Predator
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth
shifter druid’s speed.
Skills Nature +9, Perception +9
Str 14 (+2); Dex 14 (+2); Wis 18 (+4);
Con 13 (+1); Int 11 (+0); Cha 10 (+0)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Preserving Invoker [Level 1 Artillery]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +4; low-light
HP 25; Bloodied 12
Healing Surges (+6 hp) ○
AC 15; Fortitude 12, Reflex 13, Will 15
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +3 vs. AC; 1d10 + 1 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +4 vs. Reflex; 1d8 + 4 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Blades of Astral Fire (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +4 vs. Reflex; 1d6 + 4 radiant damage. Hit or Miss: Each ally in the burst
gains a +3 power bonus to AC until the end of the longtooth shifter invoker’s next turn.
- □ [C] Binding Invocation of Chains (standard)
- Close burst 10; targets enemies; +4 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until
the end of the longtooth shifter invoker’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 2.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +2 bonus to the longtooth shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
- Covenant of Preservation
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.
Skills Arcana +7, Religion +7
Str 12 (+1); Dex 12 (+1); Wis 18 (+4);
Con 13 (+1); Int 14 (+2); Cha 11 (+0)
Equipment hide armor, morningstar
-1 Level / +1 Level
Longtooth Shifter Wrathful Invoker [Level 1 Artillery]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +4; low-light
HP 26; Bloodied 13
Healing Surges (+6 hp) ○
AC 16; Fortitude 13, Reflex 12, Will 15
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +3 vs. AC; 1d10 + 1 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +4 vs. Fortitude; 1d10 + 4 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+2 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
- ○ [R] Thunder of Judgment (standard) ✦ Thunder
- Ranged 10; targets one, two, or three creatures; +4 vs. Fortitude; 1d6 + 4 thunder damage, or 2d6 + 4 thunder damage if the
longtooth shifter invoker targets only one creature. In addition, the target is dazed until the end of the longtooth shifter
invoker’s next turn and is pushed 2 squares.
- □ [R] Purging Flame (standard) ✦ Fire
- Ranged 10; +4 vs. Reflex; 1d10 + 4 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing
5 fire damage (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 2.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks
with the power.
Skills Endurance +8, Religion +6
Str 12 (+1); Dex 12 (+1); Wis 18 (+4);
Con 14 (+2); Int 13 (+1); Cha 11 (+0)
Equipment chainmail, morningstar
-1 Level / +1 Level
Longtooth Shifter Bear Shaman [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +9; low-light
HP 30; Bloodied 15
Healing Surges (+7 hp) ○
AC 13; Fortitude 13, Reflex 11, Will 15
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +3 vs. AC; 1d10 + 1 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +4 vs. Will; 1d8 + 4 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains
2 temporary hit points.
- ○ [R] Thunder Bear’s Warding (standard) ✦ Thunder
- Ranged 5; +4 vs. Fortitude; 1d6 + 4 thunder damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman and the longtooth shifter shaman’s allies gain 2 resistance to all damage while adjacent to the longtooth shifter
shaman’s spirit companion. In addition, the longtooth shifter shaman or one ally within 5 squares of the longtooth shifter
shaman gains 2 temporary hit points.
- □ [C] Spirit of the Healing Flood (standard) ✦ Healing
- Close burst 5; targets enemies; +4 vs. Fortitude; 1d8 + 4 damage. Miss: Half damage. Hit or Miss: Until the
end of the encounter, the longtooth shifter shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor
action, a character can end this effect on himself or herself to regain 10 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 10 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 5 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 2.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter
shaman’s spirit companion regains 4 hit points.
- Protector Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 2 additional hit points when he or she uses second
wind or when the longtooth shifter shaman uses a healing power on him or her.
Skills Nature +9, Perception +9
Str 13 (+1); Dex 12 (+1); Wis 18 (+4);
Con 14 (+2); Int 13 (+1); Cha 10 (+0)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Panther Shaman [Level 1 Controller (Leader)]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +9; low-light
HP 29; Bloodied 14
Healing Surges (+7 hp) ○
AC 14; Fortitude 12, Reflex 12, Will 15
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +3 vs. AC; 1d10 + 1 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +4 vs. Fortitude; 1d10 + 4 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If
the target is bloodied, the longtooth shifter shaman gains a +1 bonus to the attack roll.
- ○ [R] Twin Panthers (standard)
- Ranged 5; two attacks against one or two creatures; +4 vs. Reflex; 1d8 + 4 damage. If the target is bloodied, the longtooth
shifter shaman gains a +2 bonus to the attack roll. Hit: Until the end of the longtooth shifter shaman’s next turn,
the longtooth shifter shaman and the longtooth shifter shaman’s allies have combat advantage when making melee attacks against
any enemy adjacent to the longtooth shifter shaman’s spirit companion.
- □ [C] Wrath of the Spirit World (standard) ✦ Psychic
- Close burst 2; targets enemies in burst and each enemy adjacent to the longtooth shifter shaman’s spirit companion; +4 vs.
Will; 3d6 + 4 psychic damage, and the longtooth shifter shaman knocks the target prone. Miss: Half damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 10 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 5 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 2.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +4 vs. Reflex; 1d10 + 4 damage.
- Stalker Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.
Skills Nature +9, Perception +9
Str 13 (+1); Dex 12 (+1); Wis 18 (+4);
Con 13 (+1); Int 14 (+2); Cha 10 (+0)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Chaos Sorcerer [Level 1 Artillery]
Medium natural humanoid (shifter) [XP 100]
Initiative +2; Senses Perception +1; low-light
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 12; Fortitude 12, Reflex 12, Will 15
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +5 vs. AC; 1d4 + 2 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +3 vs. Will; 1d10 + 5 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +3 vs. Will; 1d6 + 2 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [C] Bedeviling Burst (standard) ✦ Psychic
- Close burst 3; targets one or two creatures; +3 vs. Will; 1d10 + 5 psychic damage, and the target is pushed 2 squares. If
the longtooth shifter sorcerer rolled an even number on the attack roll, the target slides instead of being pushed.
- □ [R] Dazzling Ray (standard) ✦ Radiant
- Ranged 10; +3 vs. Will; 6d6 + 5 radiant damage and if the longtooth shifter sorcerer rolled an even number on the attack roll,
the target takes a -2 penalty to attack rolls against the longtooth shifter sorcerer (save ends). Miss: Half damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
2.
- Chaos Power
- The longtooth shifter sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares
of the longtooth shifter sorcerer 1 square.
Skills Arcana +5, Bluff +8
Str 15 (+2); Dex 14 (+2); Wis 12 (+1);
Con 12 (+1); Int 11 (+0); Cha 16 (+3)
Equipment cloth armor, dagger
-1 Level / +1 Level
Longtooth Shifter Dragon Sorcerer [Level 1 Skirmisher]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +1; low-light
HP 28; Bloodied 14
Healing Surges (+7 hp) ○
AC 13; Fortitude 13, Reflex 11, Will 15
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 3 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +3 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee attack
before the end of the longtooth shifter sorcerer’s next turn takes 3 fire damage.
- ○ [C] Tempest Breath (standard) ✦ Acid
- Close blast 3; +3 vs. Reflex; 2d6 + 6 acid damage, and the target can’t gain combat advantage against any creature until the
end of the longtooth shifter sorcerer’s next turn. The longtooth shifter sorcerer gains concealment until the end of the longtooth
shifter sorcerer’s next turn.
- □ [C] Lightning Breath (standard) ✦ Lightning
- Close blast 3; +3 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the
longtooth shifter sorcerer’s next turn, whenever an enemy hits the longtooth shifter sorcerer with a melee attack, the longtooth
shifter sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
2.
- Draconic Power
- The longtooth shifter sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter
sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine
the longtooth shifter sorcerer’s AC.
Skills Arcana +5, Athletics +10
Str 16 (+3); Dex 13 (+1); Wis 12 (+1);
Con 12 (+1); Int 11 (+0); Cha 16 (+3)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Longtooth Shifter Earth Warden [Level 1 Brute]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +7; low-light
HP 34; Bloodied 17
Healing Surges (+8 hp) ○
AC 17; Fortitude 15, Reflex 13, Will 13
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 4 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth shifter
warden’s next turn.
- ○ [M] Thunder Ram Assault (standard) ✦ Thunder, Weapon
- +6 vs. AC; 1d10 + 4 thunder damage, and the longtooth shifter warden pushes the target 2 squares. Make a secondary attack.
Secondary Attack: Close blast 3; +6 vs. Fortitude; 1d6 thunder damage, and the longtooth shifter warden pushes the
secondary target 1 square.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 2.
- □ Form of the Willow Sentinel (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the willow sentinel until the end of the encounter. While the longtooth
shifter warden is in this form, the longtooth shifter warden can negate being pulled, pushed, or slid. In addition, any ally
gains a +2 power bonus to Fortitude while adjacent to the longtooth shifter warden. Once during this encounter, the longtooth
shifter warden can make the following attack while the longtooth shifter warden is in this form as an immediate interrupt
when an enemy adjacent to the longtooth shifter warden makes an attack roll against the longtooth shifter warden’s ally.
Secondary Attack: Targets the triggering enemy; +6 vs. AC; 1d10 + 4 damage, and the target takes a –4 penalty to
the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an
attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional
+2 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +8, Perception +7
Str 18 (+4); Dex 12 (+1); Wis 15 (+2);
Con 14 (+2); Int 10 (+0); Cha 11 (+0)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Longtooth Shifter Wild Warden [Level 1 Brute]
Medium natural humanoid (shifter) [XP 100]
Initiative +1; Senses Perception +8; low-light
HP 33; Bloodied 16
Healing Surges (+8 hp) ○
AC 16; Fortitude 15, Reflex 11, Will 14
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +6 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the longtooth shifter warden’s next
turn.
- ○ [M] Wildblood Frenzy (standard) ✦ Weapon
- Two attacks against one or two targets; +6 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 2.
- □ Form of the Relentless Panther (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the relentless panther until the end of the encounter. While the
longtooth shifter warden is in this form, the longtooth shifter warden gains a +2 bonus to Reflex and a +1 bonus to attack
rolls against enemies marked by the longtooth shifter warden. In addition, the longtooth shifter warden can shift 2 squares
as a move action. Once during this encounter, the longtooth shifter warden can make the following attack while the longtooth
shifter warden is in this form as a standard action.
Secondary Attack: Before the attack, the longtooth shifter
warden shifts the longtooth shifter warden’s speed; +6 vs. Reflex; 2d12 + 4 damage (crit 28 + 1d12), and ongoing 5 damage
(save ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden
as a target.
Targets the triggering enemy; +6 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to
the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s next
turn.
- Wildblood
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter
warden takes an additional -3 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target,
until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +10, Perception +8
Str 18 (+4); Dex 12 (+1); Wis 16 (+3);
Con 13 (+1); Int 10 (+0); Cha 11 (+0)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.