Longtooth Shifter NPCs [Level 10]
Longtooth Shifter Battle Cleric [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +9; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 23, Reflex 18, Will 24
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the longtooth shifter cleric’s next turn.
- ○ [M] Awe Strike (standard) ✦ Fear, Weapon
- +15 vs. Will; 1d10 + 8 damage, and the target is immobilized until the end of the longtooth shifter cleric’s next turn.
- □ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
- Close burst 2; targets visible enemies; +15 vs. Fortitude; 2d10 + 8 radiant damage, and the target is pushed 1 square. Hit
or Miss: Until the end of the encounter, the longtooth shifter cleric gains regeneration 5, and the longtooth shifter
cleric and each ally within the burst gain a +2 power bonus to AC.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The longtooth shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus
an additional +1 hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 2.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +14, Religion +10
Str 20 (+10); Dex 11 (+5); Wis 18 (+9);
Con 12 (+6); Int 10 (+5); Cha 13 (+6)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Devoted Cleric [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +10; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 20, Reflex 18, Will 25
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +12 vs. AC; 1d10 + 5 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +12 vs. AC; 1d6 + 5 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +13 vs. Reflex; 1d8 + 8 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [R] Break the Spirit (standard) ✦ Charm, Radiant
- Ranged 10; +13 vs. Will; 2d8 + 8 radiant damage, and the target takes a -3 penalty to attack rolls until the end of the longtooth
shifter cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +13 vs. Reflex; 2d10 + 8 fire damage, and ongoing 10 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The longtooth shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus
an additional +3 hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 2.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +15, Religion +10
Str 15 (+7); Dex 11 (+5); Wis 20 (+10);
Con 12 (+6); Int 10 (+5); Cha 16 (+8)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Greatweapon Fighter [Level 10 Soldier]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +7; low-light
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 25; Fortitude 25, Reflex 19, Will 20
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12). Miss: 5 damage.
- ○ [C] Come and Get It (standard) ✦ Weapon
- Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the longtooth shifter fighter.
A target that cannot end adjacent to the longtooth shifter fighter is not pulled. The longtooth shifter fighter then makes
a close attack targeting each adjacent enemy: +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +15 vs. AC; 2d12 + 8 damage (crit 32 + 1d12), and the longtooth shifter fighter slides
the target 1 square. Miss: Half damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 2.
- ○ Into the Fray (minor)
- The longtooth shifter fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +17, Intimidate +10
Str 20 (+10); Dex 13 (+6); Wis 14 (+7);
Con 16 (+8); Int 10 (+5); Cha 11 (+5)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Longtooth Shifter Guardian Fighter [Level 10 Soldier]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +7; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 27; Fortitude 25, Reflex 23, Will 20
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+16 vs. AC; 1d8 + 8 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than
the longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the
target occupied.
- ○ [M] Iron Bulwark (standard) ✦ Weapon
- +16 vs. AC; 2d8 + 8 damage. Hit or Miss: The longtooth shifter fighter gains a +2 power bonus to AC until the end of
the longtooth shifter fighter’s next turn.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +16 vs. AC; 3d8 + 8 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 2.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the longtooth shifter fighter. Stance: This power lasts until the end of the encounter or until the longtooth shifter fighter uses another stance
power.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +12, Intimidate +10
Str 20 (+10); Dex 16 (+8); Wis 14 (+7);
Con 13 (+6); Int 10 (+5); Cha 11 (+5)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Avenging Paladin [Level 10 Soldier]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +7; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 26; Fortitude 24, Reflex 19, Will 22
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +16 vs. AC; 1d10 + 8 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin
gains a +2 bonus to the damage roll.
- ○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
- +16 vs. AC; 2d10 + 8 thunder damage, and the target is knocked prone. If the target is marked by the longtooth shifter paladin,
the attack can score a critical hit on a roll of 19–20.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +11 vs. Will; 2d8 + 6 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 6 radiant damage. The longtooth shifter paladin must engage the target by attacking it or
ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target.
Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 2.
- ○ Cleansing Spirit (minor)
- The longtooth shifter paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +13, Religion +10
Str 20 (+10); Dex 11 (+5); Wis 15 (+7);
Con 12 (+6); Int 10 (+5); Cha 16 (+8)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Longtooth Shifter Protecting Paladin [Level 10 Soldier]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +7; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 28; Fortitude 23, Reflex 21, Will 23
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 7 damage, and the longtooth shifter paladin gains 2 temporary hit points.
- ○ [R] Beckon Foe (standard)
- Ranged 5; +12 vs. Will; 2d10 + 7 damage, and the target is pulled 2 squares.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +12 vs. Fortitude; 1d10 + 7 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +12 vs. Fortitude; 1d10 + 7 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The longtooth shifter paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 7 radiant damage. The longtooth shifter paladin must engage the target by attacking it or
ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target.
Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 2.
- □□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +14, Religion +10
Str 18 (+9); Dex 11 (+5); Wis 15 (+7);
Con 12 (+6); Int 10 (+5); Cha 18 (+9)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Archer Ranger [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +9; Senses Perception +12; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 25; Fortitude 23, Reflex 23, Will 20
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 7 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +15 vs. AC; 1d6 + 7 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +14 vs. AC; 1d10 + 7 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +15/+15 vs. AC; 1d8 + 3 damage (main)/1d6 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +14 vs. AC (twice); 1d10 + 3 damage.
- ○ [R] Spikes of the Manticore (standard) ✦ Weapon
- Ranged 20/40; one attack each on one or two creatures; +14 vs. AC; 2d10 + 7 damage (first shot) and 1d10 + 7 damage (second
shot).
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The longtooth shifter ranger can move at full speed. At any point during the move, the longtooth shifter ranger can make two
attacks.
Longsword: +15 vs. AC; 3d8 + 7 damage.
Longbow: Ranged 20/40; +14 vs. AC; 3d10 + 7 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 1d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 2.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the longtooth shifter ranger.
The longtooth shifter ranger can shift 1 square and then move 3 squares. The longtooth shifter ranger cannot end the move
adjacent to the triggering enemy.
- Archer Fighting Style
- The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +12, Stealth +13
Str 18 (+9); Dex 18 (+9); Wis 15 (+7);
Con 12 (+6); Int 10 (+5); Cha 11 (+5)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Longtooth Shifter Two-Blade Ranger [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +12; low-light
HP 105; Bloodied 52
Healing Surges (+26 hp) ○
AC 24; Fortitude 24, Reflex 22, Will 20
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +13 vs. AC; 1d10 + 6 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +16/+16 vs. AC; 1d8 + 3 damage (main)/1d8 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +13 vs. AC (twice); 1d10 + 3 damage.
- ○ [M] Claws of the Griffon (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword (main): +16 vs. AC; 2d8 + 8 damage.
Longsword (off
hand): +16 vs. AC; 1d8 + 8 damage.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +16 vs. AC; 2d8 + 8 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 1d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 2.
- ○ Expeditious Stride (minor)
- Until the end of the longtooth shifter ranger’s next turn, the longtooth shifter ranger’s speed increases by 4, and the longtooth
shifter ranger can shift 1 additional square when shifting.
- Two-Blade Fighting Style
- The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The longtooth shifter ranger gains an additional +5 hit points.
Skills Nature +12, Perception +12
Str 20 (+10); Dex 16 (+8); Wis 15 (+7);
Con 12 (+6); Int 10 (+5); Cha 11 (+5)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Longtooth Shifter Brawny Rogue [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +9; Senses Perception +6; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 22, Reflex 24, Will 19
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +15 vs. AC; 1d6 + 7 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +15 vs. AC; 1d6 + 7 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +15 vs. Reflex; 1d6 + 7 damage.
- ○ [M] Imperiling Strike (standard) ✦ Weapon
- +15 vs. Fortitude; 1d6 + 7 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the longtooth
shifter rogue’s next turn.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +15 vs. Fortitude; 2d6 + 7 damage, and the target takes ongoing 9 damage and grants combat advantage to the longtooth shifter
rogue (save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The longtooth shifter rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 2.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 2d6 damage.
Skills Acrobatics +14, Thievery +14
Str 18 (+9); Dex 18 (+9); Wis 13 (+6);
Con 12 (+6); Int 10 (+5); Cha 13 (+6)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Longtooth Shifter Trickster Rogue [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +9; Senses Perception +11; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 20, Reflex 24, Will 21
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 5 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +15 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
The longtooth shifter rogue can move 2 squares before the attack.
- ○ [M/R] Rogue’s Luck (standard) ✦ Weapon
- Short Sword: +15 vs. AC; 2d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 2d6 + 7 damage.
Miss: Make a secondary attack against the target.
Short Sword: +15 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
- □ [M] Knockout (standard) ✦ Weapon
- +15 vs. Fortitude; 2d6 + 7 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the longtooth shifter
rogue’s next turn.
- ● Shadow Stride (move)
- The longtooth shifter rogue must be hidden to use this power. The longtooth shifter rogue can move at full speed and must
end the movement in a space where the longtooth shifter rogue can remain hidden. Then make a Stealth check with no penalty
for moving. If the Stealth check is successful, the longtooth shifter rogue remains during the movement, even if the longtooth
shifter rogue has no cover or concealment during it.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 2.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 2d6 damage.
Skills Stealth +14, Thievery +14
Str 15 (+7); Dex 18 (+9); Wis 13 (+6);
Con 12 (+6); Int 10 (+5); Cha 16 (+8)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Longtooth Shifter Fey-Pact Warlock [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +7; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 23; Fortitude 19, Reflex 22, Will 23
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +12 vs. Reflex; 1d10 + 7 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 1d6 + 7 psychic damage, and the longtooth shifter warlock is invisible to the target until the start
of the longtooth shifter warlock’s next turn.
- ○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
- Ranged 10; +12 vs. Will; 1d10 + 7 psychic damage, and the longtooth shifter warlock and all allies in range are invisible
to the target until the end of the longtooth shifter warlock’s next turn. Hit or Miss: The longtooth shifter warlock
gains a +3 power bonus to Stealth checks until the end of the encounter.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +12 vs. Reflex; 2d8 + 7 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 3 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 3 cold damage. If the target saves, the longtooth shifter
warlock can no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The longtooth shifter warlock can teleport 6 squares, even without a line of sight to the destination. If the longtooth shifter
warlock attempts to teleport to a space the longtooth shifter warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.
Skills Arcana +13, Bluff +14
Str 12 (+6); Dex 11 (+5); Wis 14 (+7);
Con 13 (+6); Int 16 (+8); Cha 18 (+9)
Equipment leather armor, spear
-1 Level / +1 Level
Longtooth Shifter Infernal-Pact Warlock [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +6; low-light
HP 106; Bloodied 53
Healing Surges (+26 hp) ○
AC 23; Fortitude 22, Reflex 22, Will 20
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +12 vs. Reflex; 1d10 + 7 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +12 vs. Reflex; 1d6 + 7 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth
shifter warlock’s next turn, the target takes an extra 1d6 + 7 fire damage.
- ○ [C] Howl of Doom (standard) ✦ Fear, Thunder
- Close blast 3; +12 vs. Fortitude; 2d6 + 7 thunder damage, and the target is pushed 4 squares.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +12 vs. Reflex; 3d10 + 7 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 10 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the longtooth shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +13, Intimidate +11
Str 12 (+6); Dex 12 (+6); Wis 13 (+6);
Con 18 (+9); Int 16 (+8); Cha 13 (+6)
Equipment leather armor, mace
-1 Level / +1 Level
Longtooth Shifter Star-Pact Warlock [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +6; low-light
HP 106; Bloodied 53
Healing Surges (+26 hp) ○
AC 21; Fortitude 22, Reflex 20, Will 22
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +11 vs. AC; 1d6 + 4 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +12 vs. Reflex; 1d10 + 7 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +12 vs. Fortitude; 1d6 + 7 radiant damage. If the target moves nearer to the longtooth shifter warlock on its next
turn, it takes an extra 1d6 + 7 damage.
- ○ [R] Sign of Ill Omen (standard)
- Ranged 10; +11 vs. Will; 2d6 + 6 damage, and the target must roll twice for its next attack and use the lower of the two rolls.
When the target rolls twice, it takes a -1 penalty to both rolls.
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +12 vs. Will; 2d10 + 7 psychic damage, and the longtooth shifter warlock teleports the target to an unoccupied
square within 3 squares of the longtooth shifter warlock. Sustain Minor: Make a +12 vs. Will attack against the target.
On a hit, the longtooth shifter warlock teleports the target to an unoccupied square within 3 squares of the longtooth shifter
warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 2.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the longtooth shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +11, Insight +11
Str 12 (+6); Dex 12 (+6); Wis 13 (+6);
Con 18 (+9); Int 13 (+6); Cha 16 (+8)
Equipment leather armor, sickle
-1 Level / +1 Level
Longtooth Shifter Inspiring Warlord [Level 10 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +7; Senses Perception +6; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 24, Reflex 19, Will 22
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +15 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +15 vs. Fortitude; 5 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or
her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Sunder Armor (standard) ✦ Weapon
- +15 vs. AC; 2d10 + 8 damage. Until the end of the longtooth shifter warlord’s next turn, any attack roll against the target
can score a critical hit on a roll of 18–20.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +15 vs. AC; 3d10 + 8 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
longtooth shifter warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points
the longtooth shifter warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the longtooth shifter warlord’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 2.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains
8 lost hit points.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +11, History +11
Str 20 (+10); Dex 11 (+5); Wis 12 (+6);
Con 12 (+6); Int 13 (+6); Cha 16 (+8)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Longtooth Shifter Tactical Warlord [Level 10 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +7; Senses Perception +6; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 25; Fortitude 24, Reflex 22, Will 20
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Surprise Attack (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 8 damage, and an ally within 5 squares of the longtooth shifter warlord makes a basic attack with combat
advantage as a free action against a target of his or her choice. The ally gains a +3 bonus to the attack roll.
- □ [M] Knock Them Down (standard) ✦ Weapon
- +16 vs. AC; 3d8 + 8 damage, and the target is knocked prone. Every ally within 10 squares of the longtooth shifter warlord
can move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal
no damage but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 2.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points.
This power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 4 squares.
- Tactical Presence
- When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus
to the attack roll.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +11, History +13
Str 20 (+10); Dex 11 (+5); Wis 12 (+6);
Con 12 (+6); Int 16 (+8); Cha 13 (+6)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Control Wizard [Level 10 Artillery]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +9; low-light
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 22; Fortitude 19, Reflex 22, Will 24
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +12 vs. Fortitude; 1d6 + 7 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s
next turn.
- ○ [R] Spectral Ram (standard) ✦ Force
- Ranged 10; +12 vs. Fortitude; 2d10 + 7 force damage, and the target is pushed 3 squares and it is knocked prone.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +12 vs. Reflex; 2d12 + 7 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 2.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the longtooth shifter wizard’s space, and the longtooth shifter wizard gains a +6 power bonus
to AC. Each time an attack misses the longtooth shifter wizard, one of the duplicate images disappears and the bonus granted
by this power decreases by 2. When the bonus reaches 0, all the longtooth shifter wizard’s images are gone and the power ends.
Otherwise, the effect lasts for 1 hour.
- ○ Orb of Imposition (free)
- The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the
longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth
shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Skills Arcana +14, Insight +14
Str 12 (+6); Dex 13 (+6); Wis 18 (+9);
Con 12 (+6); Int 18 (+9); Cha 11 (+5)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Longtooth Shifter War Wizard [Level 10 Artillery]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +7; low-light
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 22; Fortitude 19, Reflex 22, Will 22
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +12 vs. Reflex; 1d6 + 7 fire damage.
- ○ [R] Lightning Bolt (standard) ✦ Lightning
- Ranged 10; +12 vs. Reflex; 2d6 + 7 lightning damage. Also make a secondary attack against two creatures within 10 squares
of the primary target. Secondary Attack: +12 vs. Reflex; 1d6 + 7 lightning damage.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +12 vs. Fortitude; 2d8 + 7 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 2.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the longtooth shifter wizard gains a +2 power bonus to all defenses, and enemies 5 or more
squares away from the longtooth shifter wizard cannot see the longtooth shifter wizard.
- ○ Wand of Accuracy (free)
- The longtooth shifter wizard gains a +3 bonus to a single attack roll.
Skills Arcana +14, History +14
Str 12 (+6); Dex 16 (+8); Wis 15 (+7);
Con 12 (+6); Int 18 (+9); Cha 11 (+5)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Longtooth Shifter Isolating Avenger [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +10; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 21, Reflex 22, Will 24
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +12 vs. AC; 1d6 + 5 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space
the longtooth shifter avenger occupied.
- ○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
- +16 vs. AC; 1d10 + 8 damage, and the longtooth shifter avenger teleports each enemy within 2 squares of the target 4 squares.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +16 vs. AC; 3d10 + 8 damage, and the longtooth shifter avenger makes a saving throw with a +5 bonus. Miss: Half damage,
and the longtooth shifter avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 2.
- □ River of Life (minor) ✦ Healing
- The longtooth shifter avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth
shifter avenger gains a +3 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end
of the longtooth shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Athletics +14, Religion +13
Str 15 (+7); Dex 11 (+5); Wis 20 (+10);
Con 12 (+6); Int 16 (+8); Cha 10 (+5)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Longtooth Shifter Pursuing Avenger [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +10; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 21, Reflex 22, Will 24
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 5 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +13 vs. AC; 1d8 + 6 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth
shifter avenger can shift 4 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
- ○ [M] Inexorable Pursuit (standard) ✦ Weapon
- +16 vs. AC; 2d10 + 8 damage. Before the attack, the longtooth shifter avenger gains phasing until the end of the longtooth
shifter avenger’s turn, and the longtooth shifter avenger shifts 5 squares.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +16 vs. AC; 2d10 + 8 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves
on its turn, the longtooth shifter avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The
longtooth shifter avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 2.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the longtooth shifter avenger rolls initiative at the beginning of an encounter.
The longtooth shifter avenger gains a +5 power bonus to the initiative check. The longtooth shifter avenger shifts 3 squares
as a free action when the first creature in the initiative order starts its turn, even if the longtooth shifter avenger is
surprised.
- Censure of Pursuit
- If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth
shifter avenger gains a +5 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next
turn.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Religion +10, Stealth +13
Str 15 (+7); Dex 16 (+8); Wis 20 (+10);
Con 12 (+6); Int 11 (+5); Cha 10 (+5)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Longtooth Shifter Rageblood Barbarian [Level 10 Brute]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +11; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○
AC 23; Fortitude 25, Reflex 20, Will 19
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+15 vs. AC; 1d12 + 1d8 + 8 damage (crit 28 + 1d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Tide of Blood (standard) ✦ Weapon
- +15 vs. AC; 2d12 + 8 damage (crit 32 + 1d12). The attack deals 1 extra damage for each enemy within 3 squares of the longtooth
shifter barbarian.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +15 vs. AC; 3d12 + 8 damage (crit 44 + 1d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The longtooth shifter barbarian enters the rage of the oak hammer. Until the rage ends, whenever the longtooth shifter barbarian
hits a target with a melee attack, the longtooth shifter barbarian knocks that target prone. If that target is already prone,
the attack instead deals an extra +3 damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
2.
- ○ Swift Charge (free)
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the longtooth shifter barbarian drops to 0 hit points or fewer and doesn’t die.
The longtooth shifter barbarian is dying but don’t fall unconscious because of that condition. At the end of the longtooth
shifter barbarian’s next turn, the longtooth shifter barbarian falls unconscious if the longtooth shifter barbarian is still
dying.
- Rageblood Vigor
- Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains
3 temporary hit points.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +1 bonus to AC and
Reflex.
Skills Athletics +16, Perception +11
Str 20 (+10); Dex 12 (+6); Wis 13 (+6);
Con 16 (+8); Int 10 (+5); Cha 13 (+6)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Thaneborn Barbarian [Level 10 Brute]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +11; low-light
HP 123; Bloodied 61
Healing Surges (+30 hp) ○
AC 23; Fortitude 25, Reflex 20, Will 21
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+15 vs. AC; 1d12 + 1d6 + 8 damage (crit 26 + 1d12). When charging, the longtooth shifter barbarian can use this power in place
of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra squares
as part of the charge.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +15 vs. AC; 2d12 + 8 acid damage (crit 32 + 1d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The longtooth shifter barbarian enters the rage of the black dragon. Until the rage ends, at the start of each
of the longtooth shifter barbarian’s turns, each enemy adjacent to the longtooth shifter barbarian is blinded until the end
of the longtooth shifter barbarian’s turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
2.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
- ○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
- When an enemy adjacent to the longtooth shifter barbarian hits or misses the longtooth shifter barbarian.
Targets the triggering enemy; +18 vs. AC; 3d12 + 8 damage (crit 44 + 1d12).
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the longtooth shifter barbarian is pulled, pushed, or slid.
The longtooth shifter barbarian negates the forced movement. Until the stance ends, the longtooth shifter barbarian can negate
forced movement against the longtooth shifter barbarian. Stance: This power lasts until the end of the encounter or until the longtooth shifter barbarian uses another stance
power.
- Thaneborn Triumph
- Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally
against that enemy gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +1 bonus to AC and
Reflex.
Skills Athletics +16, Perception +11
Str 20 (+10); Dex 12 (+6); Wis 13 (+6);
Con 13 (+6); Int 10 (+5); Cha 16 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Cunning Bard [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +11; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 25; Fortitude 20, Reflex 23, Will 23
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 1d6 + 7 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth
shifter bard’s next turn.
- ○ [R] Distracting Shout (standard) ✦ Thunder
- Ranged 10; +12 vs. Will; 2d8 + 7 thunder damage, and the target takes a –7 penalty to opportunity attack rolls until the end
of the longtooth shifter bard’s next turn.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 3d8 + 7 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the longtooth shifter bard’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 2.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the longtooth shifter bard’s next turn, and the longtooth shifter
bard slides the target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the longtooth shifter bard, the longtooth shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +13, Bluff +14
Str 14 (+7); Dex 11 (+5); Wis 12 (+6);
Con 13 (+6); Int 16 (+8); Cha 18 (+9)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Valorous Bard [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +5; Senses Perception +11; low-light
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 25; Fortitude 21, Reflex 21, Will 23
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 5 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 7 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until
the end of the longtooth shifter bard’s next turn.
- ○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
- +15 vs. AC; 2d8 + 7 damage, and the longtooth shifter bard slides an ally who is adjacent to the target to another space adjacent
to it. Until the end of the longtooth shifter bard’s next turn, the ally also gains a +3 power bonus to AC.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +15 vs. AC; 3d8 + 7 thunder damage, and the longtooth shifter bard slides the target 2 squares. Hit or Miss: Until
the end of the encounter, whenever the longtooth shifter bard hits a target with an at-will attack power, the longtooth shifter
bard slides the target 2 squares to a space that must be adjacent to at least one of the longtooth shifter bard’s allies.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 2.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 4 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the longtooth shifter bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
longtooth shifter bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the longtooth shifter bard can grant 4 temporary hit points to that ally as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +11, Athletics +13
Str 14 (+7); Dex 11 (+5); Wis 12 (+6);
Con 16 (+8); Int 13 (+6); Cha 18 (+9)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Guardian Druid [Level 10 Controller]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +10; low-light
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 24; Fortitude 21, Reflex 20, Will 24
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +12 vs. AC; 2d4 + 5 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +13 vs. Reflex; 1d8 + 8 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +13 vs. Fortitude; 1d6 + 3 cold damage, and the target slides 1 square.
- ○ [R] Swirling Winds (standard)
- Ranged 10; +13 vs. Reflex; 1d10 + 8 damage, and the longtooth shifter druid pulls each creature within 3 squares of the target
1 square. If the longtooth shifter druid pulls pull one or more creatures that are adjacent to the target, the target takes
an extra 3 damage.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +13 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 8 radiant
damage. Miss: 1d10 + 8 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The longtooth shifter druid teleports to a safe place in the Feywild. While the longtooth shifter druid is there, the longtooth
shifter druid can’t take any actions other than using the longtooth shifter druid’s second wind and wild shape. At the end
of the longtooth shifter druid’s next turn or as a move action before then, the longtooth shifter druid reappears in an unoccupied
space within 10 squares of the space the longtooth shifter druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 2.
- Primal Guardian
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s
Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth
shifter druid’s AC.
Skills Heal +15, Nature +15
Str 14 (+7); Dex 13 (+6); Wis 20 (+10);
Con 16 (+8); Int 11 (+5); Cha 10 (+5)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Predator Druid [Level 10 Controller]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +15; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 20, Reflex 22, Will 24
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +12 vs. AC; 2d4 + 5 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +13 vs. Reflex; 1d8 + 8 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +13 vs. Reflex; 1d6 + 3 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Latch On (standard) ✦ Beast Form
- +13 vs. Reflex; 2d10 + 8 damage, and the longtooth shifter druid grabs the target. The target takes a -3 penalty to checks
to escape the grab.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +13 vs. Reflex; 2d8 + 8 damage, the longtooth shifter druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the longtooth shifter druid
gains a +2 bonus to attack rolls against prone targets. In addition, whenever the longtooth shifter druid hits an enemy with
a melee attack while the longtooth shifter druid is in beast form, the longtooth shifter druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 2.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the longtooth shifter druid is in beast form, the longtooth shifter druid gains resist
1 to all damage.
- Primal Predator
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth
shifter druid’s speed.
Skills Nature +15, Perception +15
Str 14 (+7); Dex 16 (+8); Wis 20 (+10);
Con 13 (+6); Int 11 (+5); Cha 10 (+5)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Preserving Invoker [Level 10 Artillery]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +10; low-light
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 24; Fortitude 20, Reflex 22, Will 24
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +13 vs. Reflex; 1d8 + 8 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
- Area burst 1 within 10; +13 vs. Fortitude; 2d8 + 8 thunder damage, and the target is pushed 4 squares.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +13 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the longtooth shifter invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits
or misses the longtooth shifter invoker takes 5 psychic damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 2.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +3 bonus to the longtooth shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the longtooth shifter invoker makes an attack roll against the longtooth shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.
Skills Arcana +13, Religion +13
Str 12 (+6); Dex 12 (+6); Wis 20 (+10);
Con 13 (+6); Int 16 (+8); Cha 11 (+5)
Equipment hide armor, morningstar
-1 Level / +1 Level
Longtooth Shifter Wrathful Invoker [Level 10 Artillery]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +10; low-light
HP 82; Bloodied 41
Healing Surges (+20 hp) ○
AC 24; Fortitude 22, Reflex 20, Will 24
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +13 vs. Fortitude; 1d10 + 8 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+3 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Obedience (standard) ✦ Psychic
- Area burst 1 within 10; +18 vs. Will; 2d6 + 8 psychic damage. Before the attack, each target can fall prone as a free action.
Each prone target takes 1d6 + 3 psychic damage.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +13 vs. Reflex; 3d6 + 8 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the longtooth shifter invoker’s next turn. Any creature that starts its
turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 2.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the longtooth shifter invoker makes an attack roll against the longtooth shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks
with the power.
Skills Endurance +14, Religion +11
Str 12 (+6); Dex 12 (+6); Wis 20 (+10);
Con 16 (+8); Int 13 (+6); Cha 11 (+5)
Equipment chainmail, morningstar
-1 Level / +1 Level
Longtooth Shifter Bear Shaman [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +15; low-light
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 21; Fortitude 22, Reflex 19, Will 24
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +11 vs. AC; 1d10 + 4 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Will; 1d8 + 8 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains
3 temporary hit points.
- ○ [R] Winter Wind Spirit (standard) ✦ Cold
- Ranged 5; +13 vs. Fortitude; 1d10 + 8 cold damage, and before the end of the longtooth shifter shaman’s next turn, as an immediate
interrupt, the longtooth shifter shaman can grant an ally adjacent to the longtooth shifter shaman’s spirit companion a +6
bonus to AC against an attack that hits.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +13 vs. Will; 2d8 + 8 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 10 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 2.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be
used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the longtooth shifter shaman can move
the zone 5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +13 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter
shaman’s spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 3 additional hit points when he or she uses second
wind or when the longtooth shifter shaman uses a healing power on him or her.
Skills Nature +15, Perception +15
Str 13 (+6); Dex 12 (+6); Wis 20 (+10);
Con 16 (+8); Int 13 (+6); Cha 10 (+5)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Panther Shaman [Level 10 Controller (Leader)]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +15; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 23; Fortitude 20, Reflex 21, Will 24
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +11 vs. AC; 1d10 + 4 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Fortitude; 1d10 + 8 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If
the target is bloodied, the longtooth shifter shaman gains a +1 bonus to the attack roll.
- ○ [M] Call to the Blood Dancer (standard) ✦ Spirit
- Spirit melee 1; +13 vs. Will; 2d10 + 8 damage, and until the end of the longtooth shifter shaman’s next turn, any ally adjacent
to the longtooth shifter shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +3 bonus to damage
rolls.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +13 vs. Fortitude; 3d6 + 8 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The longtooth shifter shaman
and each ally within 10 squares of the longtooth shifter shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 10 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 2.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +13 vs. Reflex; 1d10 + 8 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the longtooth shifter shaman can use the longtooth shifter shaman’s call spirit companion
power to conjure a second spirit companion. When the longtooth shifter shaman attacks with a spirit power, the longtooth shifter
shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the longtooth
shifter shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit
companion disappears at the end of the encounter.
- Stalker Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +15, Perception +15
Str 13 (+6); Dex 12 (+6); Wis 20 (+10);
Con 13 (+6); Int 16 (+8); Cha 10 (+5)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Chaos Sorcerer [Level 10 Artillery]
Medium natural humanoid (shifter) [XP 500]
Initiative +8; Senses Perception +6; low-light
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 21; Fortitude 20, Reflex 21, Will 24
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +14 vs. AC; 1d4 + 6 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +12 vs. Will; 1d10 + 10 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +12 vs. Will; 1d6 + 6 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
- Area burst 1 within 10; +12 vs. Reflex; 2d6 + 10 lightning damage. Hit or Miss: The longtooth shifter sorcerer teleports
each target hit by the attack to any other space within the burst.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +12 vs. Fortitude; 2d10 + 10 poison damage. Hit or Miss: The longtooth shifter sorcerer slides the target
4 squares. The target is poisonous to the longtooth shifter sorcerer’s enemies (save ends). While the target is poisonous,
any enemy that starts its turn adjacent to the target takes 1d10 + 6 poison damage. If the longtooth shifter sorcerer rolled
an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 6
poison damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
2.
- □ Chaos Link (immediate reaction)
- When the longtooth shifter sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The longtooth shifter sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares
of the longtooth shifter sorcerer 1 square.
Skills Arcana +10, Bluff +14
Str 15 (+7); Dex 16 (+8); Wis 12 (+6);
Con 12 (+6); Int 11 (+5); Cha 18 (+9)
Equipment cloth armor, dagger
-1 Level / +1 Level
Longtooth Shifter Dragon Sorcerer [Level 10 Skirmisher]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +6; low-light
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 22; Fortitude 22, Reflex 19, Will 24
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +12 vs. Reflex; 1d8 + 11 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee
attack before the end of the longtooth shifter sorcerer’s next turn takes 4 fire damage.
- ○ [C] Rimestorm (standard) ✦ Cold
- Close blast 3; targets enemies; +12 vs. Fortitude; 2d8 + 11 cold damage, and the longtooth shifter sorcerer knocks the target
prone. The target also takes a –2 penalty to Fortitude until the end of the longtooth shifter sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +12 vs. Fortitude; 2d6 + 11 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The longtooth shifter sorcerer gains a +4 power bonus to AC until the end
of the encounter.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
2.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The longtooth shifter sorcerer gains a +4 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter
sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine
the longtooth shifter sorcerer’s AC.
Skills Arcana +10, Athletics +16
Str 18 (+9); Dex 13 (+6); Wis 12 (+6);
Con 12 (+6); Int 11 (+5); Cha 18 (+9)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Longtooth Shifter Earth Warden [Level 10 Brute]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +12; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○
AC 26; Fortitude 24, Reflex 21, Will 21
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +15 vs. AC; 1d10 + 8 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth
shifter warden’s next turn.
- ○ [M] Mountain Hammer (standard) ✦ Weapon
- +15 vs. Fortitude; 2d10 + 8 damage, and the target takes a –4 penalty to melee attack rolls until the end of the longtooth
shifter warden’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 2.
- □ Shield of Stone (minor)
- The longtooth shifter warden slides one ally within 5 squares by 5 squares. Until the end of the longtooth shifter warden’s
next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the oak sentinel until the end of the encounter. While the longtooth
shifter warden is in this form, the longtooth shifter warden’s melee reach increases by 1. In addition, any enemy that hits
the longtooth shifter warden with a melee attack takes 5 damage. Once during this encounter, the longtooth shifter warden
can make the following attack while the longtooth shifter warden is in this form as an immediate interrupt when an enemy within
the longtooth shifter warden’s reach makes a melee attack against the longtooth shifter warden’s ally.
Secondary
Attack: targets the triggering enemy; +15 vs. AC; 2d10 + 8 damage. Miss: Half damage. Hit or Miss: The longtooth
shifter warden becomes the target of the triggering attack, even if the longtooth shifter warden is not within that attack’s
range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an
attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional
+3 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +14, Perception +12
Str 20 (+10); Dex 12 (+6); Wis 15 (+7);
Con 16 (+8); Int 10 (+5); Cha 11 (+5)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Longtooth Shifter Wild Warden [Level 10 Brute]
Medium natural humanoid (shifter) [XP 500]
Initiative +6; Senses Perception +14; low-light
HP 123; Bloodied 61
Healing Surges (+30 hp) ○
AC 25; Fortitude 24, Reflex 19, Will 23
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +15 vs. AC; 1d12 + 8 damage (crit 20 + 1d12), and the target is slowed until the end of the longtooth shifter warden’s next
turn.
- ○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
- +15 vs. AC; 2d12 + 8 damage (crit 32 + 1d12), and the longtooth shifter warden slides the target 1 square. The longtooth shifter
warden can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and
the second creature take 4 psychic damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 2.
- □ Returning Strength (minor) ✦ Healing
- The longtooth shifter warden spends a healing surge and regains +5 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the
longtooth shifter warden is in this form, the longtooth shifter warden gains a +2 bonus to attack rolls against any enemy
that is bloodied or taking ongoing damage. In addition, the longtooth shifter warden can use the longtooth shifter warden’s
second wind as a minor action. Once during this encounter, the longtooth shifter warden can make the following attack while
the longtooth shifter warden is in this form as a standard action.
Secondary Attack: +15 vs. AC; 1d12 + 8 damage
(crit 20 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden
as a target.
Targets the triggering enemy; +15 vs. Fortitude; 1d12 + 8 damage (crit 20 + 1d12), and the target grants combat advantage
to the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s
next turn.
- Wildblood
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter
warden takes an additional -4 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target,
until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +16, Perception +14
Str 20 (+10); Dex 12 (+6); Wis 18 (+9);
Con 13 (+6); Int 10 (+5); Cha 11 (+5)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.