Longtooth Shifter NPCs [Level 13]
Longtooth Shifter Battle Cleric [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +10; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 26, Reflex 22, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 10 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the longtooth shifter cleric’s next turn.
- ○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
- +18 vs. AC; 2d10 + 10 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack:
+18 vs. AC; 1d10 + 10 lightning damage.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +15 vs. Fortitude; 3d8 + 9 damage, and the target takes a -2 penalty to all defenses until the end of the longtooth
shifter cleric’s next turn.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The longtooth shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus
an additional +2 hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 4.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +15, Religion +11
Str 21 (+11); Dex 12 (+7); Wis 19 (+10);
Con 13 (+7); Int 11 (+6); Cha 14 (+8)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Devoted Cleric [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +11; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 22, Will 28
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 8 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +16 vs. Reflex; 1d8 + 10 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [R] Plague of Doom (standard)
- Ranged 10; +16 vs. Fortitude; 3d8 + 10 damage, and the target takes a -3 penalty to all defenses until the end of the longtooth
shifter cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +16 vs. Reflex; 2d10 + 10 fire damage, and ongoing 10 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Mass Cure Light Wounds (standard) ✦ Healing
- The longtooth shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus
an additional +3 hit points.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 4.
- ○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +16, Religion +11
Str 16 (+9); Dex 12 (+7); Wis 21 (+11);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Greatweapon Fighter [Level 13 Soldier]
Medium natural humanoid (shifter) [XP 800]
Initiative +8; Senses Perception +8; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 28, Reflex 23, Will 23
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12). Miss: 5 damage.
- ○ [M] Giant’s Wake (standard) ✦ Weapon
- +18 vs. AC; 2d12 + 13 damage (crit 37 + 2d12), and make a secondary attack against each enemy adjacent to the primary target
and within the longtooth shifter fighter’s melee reach. Secondary Attack: +18 vs. AC; 1d12 + 13 damage (crit 25 + 2d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 2d12 + 10 damage (crit 34 + 2d12), and the longtooth shifter fighter slides
the target 1 square. Miss: Half damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 4.
- ○ Into the Fray (minor)
- The longtooth shifter fighter can move 3 squares, as long as the move ends adjacent to an enemy.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +18, Intimidate +12
Str 21 (+11); Dex 14 (+8); Wis 15 (+8);
Con 17 (+9); Int 11 (+6); Cha 12 (+7)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Longtooth Shifter Guardian Fighter [Level 13 Soldier]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +8; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 28, Reflex 26, Will 23
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+19 vs. AC; 1d8 + 10 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than
the longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the
target occupied.
- ○ [M] Storm of Blows (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 13 damage. Hit or Miss: After the attack, the longtooth shifter fighter can shift 1 square and repeat
the attack against another target within reach. The longtooth shifter fighter can then shift 1 square and repeat the attack
against a third target within reach. After the final attack, the longtooth shifter fighter can shift 1 square.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +19 vs. AC; 3d8 + 10 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 4.
- □ Stalwart Guard (minor) ✦ Stance
- Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the longtooth shifter fighter. Stance: This power lasts until the end of the encounter or until the longtooth shifter fighter uses another stance
power.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +13, Intimidate +12
Str 21 (+11); Dex 17 (+9); Wis 15 (+8);
Con 14 (+8); Int 11 (+6); Cha 12 (+7)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Avenging Paladin [Level 13 Soldier]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +9; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 29; Fortitude 27, Reflex 23, Will 25
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +19 vs. AC; 1d10 + 10 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
- +19 vs. AC; 3d10 + 10 radiant damage, and the target is marked until the end of the longtooth shifter paladin’s next turn.
The longtooth shifter paladin can fly 3 squares and must charge as part of this attack.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +14 vs. Will; 2d8 + 8 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 9 radiant damage. The longtooth shifter paladin must engage the target by attacking it or
ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target.
Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 4.
- ○ Cleansing Spirit (minor)
- The longtooth shifter paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +14, Religion +11
Str 21 (+11); Dex 12 (+7); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Longtooth Shifter Protecting Paladin [Level 13 Soldier]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +9; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 31; Fortitude 26, Reflex 25, Will 26
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage, and the longtooth shifter paladin gains 3 temporary hit points.
- ○ [M] Renewing Smite (standard) ✦ Healing, Weapon
- +18 vs. AC; 2d8 + 9 damage, and one ally within 5 squares of the longtooth shifter paladin regains 13 hit points.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +15 vs. Fortitude; 1d10 + 9 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +15 vs. Fortitude; 1d10 + 9 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- □ Turn the Tide (standard)
- The longtooth shifter paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 10 radiant damage. The longtooth shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 4.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +15, Religion +11
Str 19 (+10); Dex 12 (+7); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 19 (+10)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Archer Ranger [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +10; Senses Perception +14; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 26, Reflex 26, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +18 vs. AC; 1d6 + 9 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +17 vs. AC; 1d10 + 9 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +18/+18 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
- ○ [M/R] Pinning Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +18/+18 vs. AC; 1d8 + 5 damage (main)/1d6 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +17 vs. AC (twice); 1d10 + 5 damage.
Hit: The target is immobilized
until the start of the longtooth shifter ranger’s next turn.
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The longtooth shifter ranger can move at full speed. At any point during the move, the longtooth shifter ranger can make two
attacks.
Longsword: +18 vs. AC; 3d8 + 9 damage.
Longbow: Ranged 20/40; +17 vs. AC; 3d10 + 9 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 2d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 4.
- □ Open the Range (immediate interrupt)
- When an enemy moves adjacent to the longtooth shifter ranger.
The longtooth shifter ranger can shift 1 square and then move 4 squares. The longtooth shifter ranger cannot end the move
adjacent to the triggering enemy.
- Archer Fighting Style
- The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +14, Stealth +14
Str 19 (+10); Dex 19 (+10); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Longtooth Shifter Two-Blade Ranger [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +14; low-light
HP 135; Bloodied 67
Healing Surges (+33 hp) ○○
AC 27; Fortitude 27, Reflex 25, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +16 vs. AC; 1d10 + 8 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +19/+19 vs. AC; 1d8 + 5 damage (main)/1d8 + 5 damage
(off-hand).
Longbow: Ranged 20/40; +16 vs. AC (twice); 1d10 + 5 damage.
- ○ [M] Armor Splinter (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +19 vs. AC; 1d8 + 10 damage.
Longsword (off hand):
+19 vs. AC; 1d8 + 10 damage.
If one attack hits, the target takes a -3 penalty to AC until the end of the longtooth
shifter ranger’s next turn. If both attacks hit, the target takes a -5 penalty to AC until the end of the longtooth shifter
ranger’s next turn.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +19 vs. AC; 2d8 + 10 damage. Miss: Half damage.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 2d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 4.
- ○ Expeditious Stride (minor)
- Until the end of the longtooth shifter ranger’s next turn, the longtooth shifter ranger’s speed increases by 4, and the longtooth
shifter ranger can shift 1 additional square when shifting.
- Two-Blade Fighting Style
- The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The longtooth shifter ranger gains an additional +10 hit points.
Skills Nature +14, Perception +14
Str 21 (+11); Dex 17 (+9); Wis 16 (+9);
Con 13 (+7); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Longtooth Shifter Brawny Rogue [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +10; Senses Perception +8; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 27, Will 23
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +18 vs. AC; 1d6 + 9 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +18 vs. AC; 1d6 + 9 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +18 vs. Reflex; 1d6 + 9 damage.
- ○ [M] Unbalancing Attack (standard) ✦ Weapon
- +18 vs. AC; 3d6 + 9 damage, and the target cannot shift until the end of the longtooth shifter rogue’s next turn. If the target
provokes an opportunity attack from the longtooth shifter rogue before the start of the longtooth shifter rogue’s next turn,
the longtooth shifter rogue gains a +4 bonus to the attack roll and damage roll with the opportunity attack, and the target
is knocked prone on a hit.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +18 vs. Fortitude; 2d6 + 9 damage, and the target takes ongoing 9 damage and grants combat advantage to the longtooth shifter
rogue (save ends both). Miss: Half damage, and no ongoing damage.
- □ Certain Freedom (move)
- The longtooth shifter rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 4.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 3d6 damage.
Skills Acrobatics +15, Thievery +15
Str 19 (+10); Dex 19 (+10); Wis 14 (+8);
Con 13 (+7); Int 11 (+6); Cha 14 (+8)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Longtooth Shifter Trickster Rogue [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +10; Senses Perception +13; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 24, Reflex 27, Will 24
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +17 vs. AC; 1d6 + 8 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +18 vs. AC; 1d6 + 9 damage.
Hand Crossbow: Ranged 10/20; +17 vs. AC; 1d6 + 9 damage.
The longtooth shifter rogue can move 2 squares before the attack.
- ○ [M/R] Tornado Strike (standard) ✦ Weapon
- Targets one or two creatures, one attack per target.
Short Sword: +18 vs. AC; 2d6 + 9 damage.
Hand
Crossbow: Ranged 10/20; +17 vs. AC; 2d6 + 9 damage.
Hit: The target slides 2 squares. Hit or Miss:
The longtooth shifter rogue can move 3 squares after making the attack.
- □ [M] Knockout (standard) ✦ Weapon
- +18 vs. Fortitude; 2d6 + 9 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the longtooth shifter
rogue’s next turn.
- ● Shadow Stride (move)
- The longtooth shifter rogue must be hidden to use this power. The longtooth shifter rogue can move at full speed and must
end the movement in a space where the longtooth shifter rogue can remain hidden. Then make a Stealth check with no penalty
for moving. If the Stealth check is successful, the longtooth shifter rogue remains during the movement, even if the longtooth
shifter rogue has no cover or concealment during it.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 4.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 3d6 damage.
Skills Stealth +15, Thievery +15
Str 16 (+9); Dex 19 (+10); Wis 14 (+8);
Con 13 (+7); Int 11 (+6); Cha 17 (+9)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Longtooth Shifter Fey-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +8; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 26; Fortitude 23, Reflex 25, Will 26
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the longtooth shifter warlock is invisible to the target until the start
of the longtooth shifter warlock’s next turn.
- ○ [R] Bewitching Whispers (standard) ✦ Charm
- Ranged 10; +15 vs. Will; until the end of the longtooth shifter warlock’s next turn, the target treats all creatures as enemies
for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +3 power bonus
to these attack rolls.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +15 vs. Reflex; 2d8 + 9 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 5 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 5 cold damage. If the target saves, the longtooth shifter
warlock can no longer sustain this power.
- □ Warlock’s Leap (move) ✦ Teleportation
- The longtooth shifter warlock can teleport 6 squares, even without a line of sight to the destination. If the longtooth shifter
warlock attempts to teleport to a space the longtooth shifter warlock can’t occupy, the power fails.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.
Skills Arcana +14, Bluff +15
Str 13 (+7); Dex 12 (+7); Wis 15 (+8);
Con 14 (+8); Int 17 (+9); Cha 19 (+10)
Equipment leather armor, spear
-1 Level / +1 Level
Longtooth Shifter Infernal-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +8; low-light
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 26; Fortitude 25, Reflex 25, Will 24
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +15 vs. Reflex; 1d6 + 9 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth
shifter warlock’s next turn, the target takes an extra 1d6 + 9 fire damage.
- ○ [R] Soul Flaying (standard) ✦ Necrotic
- Ranged 10; +15 vs. Will; 2d8 + 12 necrotic damage, and the target is weakened until the end of the longtooth shifter warlock’s
next turn.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +15 vs. Reflex; 3d10 + 9 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 13 temporary hit points.
- □ Shielding Shades (immediate reaction)
- When the longtooth shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +14, Intimidate +13
Str 13 (+7); Dex 13 (+7); Wis 14 (+8);
Con 19 (+10); Int 17 (+9); Cha 14 (+8)
Equipment leather armor, mace
-1 Level / +1 Level
Longtooth Shifter Star-Pact Warlock [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +8; low-light
HP 131; Bloodied 65
Healing Surges (+32 hp) ○○
AC 25; Fortitude 25, Reflex 24, Will 25
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +14 vs. AC; 1d6 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +15 vs. Reflex; 1d10 + 9 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +15 vs. Fortitude; 1d6 + 9 radiant damage. If the target moves nearer to the longtooth shifter warlock on its next
turn, it takes an extra 1d6 + 9 damage.
- ○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
- Ranged 10; +15 vs. Fortitude; 2d10 + 9 damage (choose cold or radiant damage), and make a secondary attack against each creature
adjacent to the primary target. Secondary Attack: +15 vs. Reflex; 1d10 + 11 damage (choose cold or radiant damage).
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +15 vs. Will; 2d10 + 9 psychic damage, and the longtooth shifter warlock teleports the target to an unoccupied
square within 3 squares of the longtooth shifter warlock. Sustain Minor: Make a +15 vs. Will attack against the target.
On a hit, the longtooth shifter warlock teleports the target to an unoccupied square within 3 squares of the longtooth shifter
warlock. On a miss, the effect ends.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Shielding Shades (immediate reaction)
- When the longtooth shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.
Skills Arcana +13, Insight +13
Str 13 (+7); Dex 13 (+7); Wis 14 (+8);
Con 19 (+10); Int 14 (+8); Cha 17 (+9)
Equipment leather armor, sickle
-1 Level / +1 Level
Longtooth Shifter Inspiring Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +7; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 27, Reflex 23, Will 25
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +18 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +18 vs. Fortitude; 5 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or
her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Bolstering Blow (standard) ✦ Weapon
- +18 vs. AC; 3d10 + 10 damage, and the longtooth shifter warlord grants 13 temporary hit points to an ally within 5 squares.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +18 vs. AC; 3d10 + 10 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
longtooth shifter warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points
the longtooth shifter warlord’s allies gain.
- □ Defensive Rally (standard) ✦ Healing
- Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end.
In addition, all targets gain a +2 power bonus to all defenses until the end of the longtooth shifter warlord’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 4.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains
9 lost hit points.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +12, History +13
Str 21 (+11); Dex 12 (+7); Wis 13 (+7);
Con 13 (+7); Int 14 (+8); Cha 17 (+9)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Longtooth Shifter Tactical Warlord [Level 13 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +7; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 28; Fortitude 27, Reflex 25, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 10 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Beat Them into the Ground (standard) ✦ Weapon
- +19 vs. Fortitude; 2d8 + 10 damage, the target is knocked prone, and every ally within 5 squares of the longtooth shifter
warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a
target prone on a hit. The longtooth shifter warlord’s allies have a +3 power bonus to these attack rolls.
- □ [M] Iron Dragon Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+19 vs. AC; 3d8 + 10 damage. Hit or Miss: Until the end of the encounter, as an immediate reaction, an ally of the
longtooth shifter warlord’s choice within 5 squares of the longtooth shifter warlord can charge a target that the longtooth
shifter warlord charges.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 4.
- ○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points.
This power can only be used once per round.
- □ Tactical Shift (immediate interrupt)
- When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 4 squares.
- Tactical Presence
- When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus
to the attack roll.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +12, History +14
Str 21 (+11); Dex 12 (+7); Wis 13 (+7);
Con 13 (+7); Int 17 (+9); Cha 14 (+8)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Control Wizard [Level 13 Artillery]
Medium natural humanoid (shifter) [XP 800]
Initiative +8; Senses Perception +10; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 22, Reflex 25, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 6 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +15 vs. Fortitude; 1d6 + 9 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s
next turn.
- ○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
- Ranged 10; targets one, two, or three creatures, one attack per target; +15 vs. Will; 2d6 + 9 psychic damage, and the target
is immobilized until the end of the longtooth shifter wizard’s next turn. If the longtooth shifter wizard targets only one
creature with this power, the longtooth shifter wizard gains a +4 power bonus to the attack roll.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +15 vs. Reflex; 2d12 + 9 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 4.
- □ Mirror Image (minor) ✦ Illusion
- Three duplicate images appear in the longtooth shifter wizard’s space, and the longtooth shifter wizard gains a +6 power bonus
to AC. Each time an attack misses the longtooth shifter wizard, one of the duplicate images disappears and the bonus granted
by this power decreases by 2. When the bonus reaches 0, all the longtooth shifter wizard’s images are gone and the power ends.
Otherwise, the effect lasts for 1 hour.
- ○ Orb of Imposition (free)
- The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the
longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth
shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Skills Arcana +15, Insight +15
Str 13 (+7); Dex 14 (+8); Wis 19 (+10);
Con 13 (+7); Int 19 (+10); Cha 12 (+7)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Longtooth Shifter War Wizard [Level 13 Artillery]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +9; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 25; Fortitude 22, Reflex 25, Will 26
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 6 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +15 vs. Reflex; 1d6 + 9 fire damage.
- ○ [C] Thunderlance (standard) ✦ Thunder
- Close blast 5; +15 vs. Reflex; 4d6 + 9 thunder damage, and the target is pushed 4 squares.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +15 vs. Fortitude; 2d8 + 9 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 4.
- □ Blur (minor) ✦ Illusion
- Until the end of the encounter, the longtooth shifter wizard gains a +2 power bonus to all defenses, and enemies 5 or more
squares away from the longtooth shifter wizard cannot see the longtooth shifter wizard.
- ○ Wand of Accuracy (free)
- The longtooth shifter wizard gains a +3 bonus to a single attack roll.
Skills Arcana +15, History +15
Str 13 (+7); Dex 17 (+9); Wis 16 (+9);
Con 13 (+7); Int 19 (+10); Cha 12 (+7)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Longtooth Shifter Isolating Avenger [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +11; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 25, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +16 vs. AC; 1d6 + 8 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space
the longtooth shifter avenger occupied.
- ○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
- +19 vs. Will; 2d10 + 10 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts
until the end of the longtooth shifter avenger’s next turn or until the longtooth shifter avenger dismisses it as a minor
action. Any enemy that enters the zone is dazed until the end of the longtooth shifter avenger’s next turn. Hit or Miss:
Until the end of the longtooth shifter avenger’s next turn, the longtooth shifter avenger gains a +1 bonus to attack rolls
against the target.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +19 vs. AC; 3d10 + 10 damage, and the longtooth shifter avenger makes a saving throw with a +5 bonus. Miss: Half damage,
and the longtooth shifter avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 4.
- □ River of Life (minor) ✦ Healing
- The longtooth shifter avenger gains regeneration 5 until the end of the encounter.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth
shifter avenger gains a +3 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end
of the longtooth shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Athletics +16, Religion +14
Str 16 (+9); Dex 12 (+7); Wis 21 (+11);
Con 13 (+7); Int 17 (+9); Cha 11 (+6)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Longtooth Shifter Pursuing Avenger [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +11; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 27; Fortitude 25, Reflex 25, Will 27
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +17 vs. AC; 1d10 + 8 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +16 vs. AC; 1d8 + 8 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 10 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth
shifter avenger can shift 4 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
- ○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
- Ranged 10; +16 vs. Will; 2d8 + 10 thunder damage, and the longtooth shifter avenger teleports the target 5 squares. The longtooth
shifter avenger then teleports to a space adjacent to the target. Until the end of the longtooth shifter avenger’s next turn,
any enemy that ends its turn adjacent to the longtooth shifter avenger takes 3 thunder damage.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +19 vs. AC; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target
moves on its turn, the longtooth shifter avenger can shift 3 squares at the end of the target’s turn as an opportunity action.
The longtooth shifter avenger must end this movement closer to the target.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 4.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Avenger’s Readiness (no action)
- When the longtooth shifter avenger rolls initiative at the beginning of an encounter.
The longtooth shifter avenger gains a +5 power bonus to the initiative check. The longtooth shifter avenger shifts 3 squares
as a free action when the first creature in the initiative order starts its turn, even if the longtooth shifter avenger is
surprised.
- Censure of Pursuit
- If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth
shifter avenger gains a +7 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next
turn.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Religion +12, Stealth +14
Str 16 (+9); Dex 17 (+9); Wis 21 (+11);
Con 13 (+7); Int 12 (+7); Cha 11 (+6)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Longtooth Shifter Rageblood Barbarian [Level 13 Brute]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +13; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 27; Fortitude 28, Reflex 24, Will 23
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+18 vs. AC; 1d12 + 2d8 + 10 damage (crit 38 + 2d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [C] Blade Whirlwind (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +18 vs. AC; 2d12 + 10 damage (crit 34 + 2d12) and the target is pushed 1 square.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +18 vs. AC; 3d12 + 10 damage (crit 46 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The longtooth shifter barbarian enters the rage of the oak hammer. Until the rage ends, whenever the longtooth shifter barbarian
hits a target with a melee attack, the longtooth shifter barbarian knocks that target prone. If that target is already prone,
the attack instead deals an extra +3 damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
4.
- ○ Swift Charge (free)
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
- □ Deny Death (immediate interrupt)
- When the longtooth shifter barbarian drops to 0 hit points or fewer and doesn’t die.
The longtooth shifter barbarian is dying but don’t fall unconscious because of that condition. At the end of the longtooth
shifter barbarian’s next turn, the longtooth shifter barbarian falls unconscious if the longtooth shifter barbarian is still
dying.
- Rageblood Vigor
- Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains
8 temporary hit points.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +2 bonus to AC and
Reflex.
Skills Athletics +17, Perception +13
Str 21 (+11); Dex 13 (+7); Wis 14 (+8);
Con 17 (+9); Int 11 (+6); Cha 14 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Thaneborn Barbarian [Level 13 Brute]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +13; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 27; Fortitude 28, Reflex 24, Will 24
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+18 vs. AC; 1d12 + 2d6 + 10 damage (crit 34 + 2d12). When charging, the longtooth shifter barbarian can use this power in
place of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
- +18 vs. Fortitude; 3d12 + 10 damage (crit 46 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack:
+16 vs. Will; the secondary target moves 2 squares away from the longtooth shifter barbarian as a free action and takes a
–3 penalty to attack rolls until the end of the longtooth shifter barbarian’s next turn.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +18 vs. AC; 2d12 + 10 acid damage (crit 34 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The longtooth shifter barbarian enters the rage of the black dragon. Until the rage ends, at the start of each
of the longtooth shifter barbarian’s turns, each enemy adjacent to the longtooth shifter barbarian is blinded until the end
of the longtooth shifter barbarian’s turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
4.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
- □ Mountain Roots (immediate interrupt) ✦ Stance
- When the longtooth shifter barbarian is pulled, pushed, or slid.
The longtooth shifter barbarian negates the forced movement. Until the stance ends, the longtooth shifter barbarian can negate
forced movement against the longtooth shifter barbarian. Stance: This power lasts until the end of the encounter or until the longtooth shifter barbarian uses another stance
power.
- Thaneborn Triumph
- Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally
against that enemy gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +2 bonus to AC and
Reflex.
Skills Athletics +17, Perception +13
Str 21 (+11); Dex 13 (+7); Wis 14 (+8);
Con 14 (+8); Int 11 (+6); Cha 17 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Cunning Bard [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +12; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 28; Fortitude 23, Reflex 26, Will 26
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 7 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d6 + 9 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth
shifter bard’s next turn.
- ○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 1d10 + 9 psychic damage. Until the end of the longtooth shifter bard’s next turn, any attack the
target makes provokes opportunity attacks and the target takes a -3 penalty to attack rolls.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +15 vs. Will; 3d8 + 9 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the longtooth shifter bard’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 4.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- ○ Illusory Erasure (minor) ✦ Illusion
- One ally within 10 squares becomes invisible until the end of the longtooth shifter bard’s next turn, and the longtooth shifter
bard slides the target 2 squares.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the longtooth shifter bard, the longtooth shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +14, Bluff +15
Str 15 (+8); Dex 12 (+7); Wis 13 (+7);
Con 14 (+8); Int 17 (+9); Cha 19 (+10)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Valorous Bard [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +12; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 28; Fortitude 24, Reflex 25, Will 26
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 7 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 9 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until
the end of the longtooth shifter bard’s next turn.
- ○ [M] Earthquake Strike (standard) ✦ Weapon
- +18 vs. AC; 2d8 + 9 damage, and the longtooth shifter bard knocks the target prone. Until the end of the longtooth shifter
bard’s next turn, each ally within 10 squares of the longtooth shifter bard can knock prone any creature he or she hits and
gains a +3 bonus to damage rolls.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +18 vs. AC; 3d8 + 9 thunder damage, and the longtooth shifter bard slides the target 2 squares. Hit or Miss: Until
the end of the encounter, whenever the longtooth shifter bard hits a target with an at-will attack power, the longtooth shifter
bard slides the target 2 squares to a space that must be adjacent to at least one of the longtooth shifter bard’s allies.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 4.
- ○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Word of Life (immediate reaction) ✦ Healing
- When an enemy attack reduces an ally within 20 squares of the longtooth shifter bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the
longtooth shifter bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the longtooth shifter bard can grant 6 temporary hit points to that ally as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +13, Athletics +14
Str 15 (+8); Dex 12 (+7); Wis 13 (+7);
Con 17 (+9); Int 14 (+8); Cha 19 (+10)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Guardian Druid [Level 13 Controller]
Medium natural humanoid (shifter) [XP 800]
Initiative +8; Senses Perception +11; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 27; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 7 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +16 vs. Reflex; 1d8 + 10 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +16 vs. Fortitude; 1d6 + 5 cold damage, and the target slides 1 square.
- ○ [C] Tidal Surge (standard)
- Close blast 5; +16 vs. Fortitude; 2d6 + 10 damage, and the longtooth shifter druid slides the target 3 squares.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +16 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 10 radiant
damage. Miss: 1d10 + 10 radiant damage.
- ○ Feywild Sojourn (move) ✦ Teleportation
- The longtooth shifter druid teleports to a safe place in the Feywild. While the longtooth shifter druid is there, the longtooth
shifter druid can’t take any actions other than using the longtooth shifter druid’s second wind and wild shape. At the end
of the longtooth shifter druid’s next turn or as a move action before then, the longtooth shifter druid reappears in an unoccupied
space within 10 squares of the space the longtooth shifter druid left.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 4.
- Primal Guardian
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s
Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth
shifter druid’s AC.
Skills Heal +16, Nature +16
Str 15 (+8); Dex 14 (+8); Wis 21 (+11);
Con 17 (+9); Int 12 (+7); Cha 11 (+6)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Predator Druid [Level 13 Controller]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +16; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 27; Fortitude 23, Reflex 25, Will 27
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +15 vs. AC; 2d4 + 7 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +16 vs. Reflex; 1d8 + 10 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +16 vs. Reflex; 1d6 + 5 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Claws of Retribution (standard) ✦ Beast Form
- +16 vs. Reflex; 2d6 + 10 damage, and until the end of the longtooth shifter druid’s next turn, the longtooth shifter druid
can make a melee basic attack with a +3 attack bonus as an opportunity action against any enemy adjacent to the longtooth
shifter druid that hits or misses with an attack.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +16 vs. Reflex; 2d8 + 10 damage, the longtooth shifter druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the longtooth shifter druid
gains a +2 bonus to attack rolls against prone targets. In addition, whenever the longtooth shifter druid hits an enemy with
a melee attack while the longtooth shifter druid is in beast form, the longtooth shifter druid can knock that enemy prone.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 4.
- □ Armor of the Wild (minor) ✦ Beast Form
- Until the end of the encounter, while the longtooth shifter druid is in beast form, the longtooth shifter druid gains resist
2 to all damage.
- Primal Predator
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth
shifter druid’s speed.
Skills Nature +16, Perception +16
Str 15 (+8); Dex 17 (+9); Wis 21 (+11);
Con 14 (+8); Int 12 (+7); Cha 11 (+6)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Preserving Invoker [Level 13 Artillery]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +11; low-light
HP 98; Bloodied 49
Healing Surges (+24 hp) ○○
AC 27; Fortitude 24, Reflex 25, Will 27
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 6 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +16 vs. Reflex; 1d8 + 10 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Winds of Celestia (standard)
- Area burst 1 within 10; targets enemies; +16 vs. Fortitude; 3d6 + 10 damage, and the longtooth shifter invoker either slides
the target 4 squares or the longtooth shifter invoker slides the target 1 square and knocks it prone.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +16 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the longtooth shifter invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits
or misses the longtooth shifter invoker takes 5 psychic damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 4.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +3 bonus to the longtooth shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the longtooth shifter invoker makes an attack roll against the longtooth shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Preservation
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.
Skills Arcana +14, Religion +14
Str 13 (+7); Dex 13 (+7); Wis 21 (+11);
Con 14 (+8); Int 17 (+9); Cha 12 (+7)
Equipment hide armor, morningstar
-1 Level / +1 Level
Longtooth Shifter Wrathful Invoker [Level 13 Artillery]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +11; low-light
HP 101; Bloodied 50
Healing Surges (+25 hp) ○○
AC 27; Fortitude 25, Reflex 24, Will 27
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 6 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +16 vs. Fortitude; 1d10 + 10 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +3 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
- ○ [R] Seal of the Heretic (standard)
- Ranged 10; targets one, two, or three creatures; +16 vs. Will; 2d8 + 10 damage, or 3d8 + 10 damage if the longtooth shifter
invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the longtooth shifter
invoker’s next turn.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +16 vs. Reflex; 3d6 + 10 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the longtooth shifter invoker’s next turn. Any creature that starts its
turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 4.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
- ○ Angelic Visage (immediate interrupt) ✦ Fear
- When an enemy within 5 squares of the longtooth shifter invoker makes an attack roll against the longtooth shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed
3 squares.
- Covenant of Wrath
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks
with the power.
Skills Endurance +15, Religion +13
Str 13 (+7); Dex 13 (+7); Wis 21 (+11);
Con 17 (+9); Int 14 (+8); Cha 12 (+7)
Equipment chainmail, morningstar
-1 Level / +1 Level
Longtooth Shifter Bear Shaman [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +16; low-light
HP 129; Bloodied 64
Healing Surges (+32 hp) ○○
AC 25; Fortitude 25, Reflex 23, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +15 vs. AC; 1d10 + 7 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Will; 1d8 + 10 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains
3 temporary hit points.
- ○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Fortitude; 2d6 + 10 damage. Until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman and the longtooth shifter shaman’s allies gain resist 7 to all damage while adjacent to the longtooth shifter
shaman’s spirit companion.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +16 vs. Will; 2d8 + 10 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 16 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 11 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 4.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be
used once per round.
- □ Rock Shield Spirits (minor) ✦ Zone
- Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While
within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the longtooth shifter shaman can move
the zone 5 squares.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +16 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter
shaman’s spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 3 additional hit points when he or she uses second
wind or when the longtooth shifter shaman uses a healing power on him or her.
Skills Nature +16, Perception +16
Str 14 (+8); Dex 13 (+7); Wis 21 (+11);
Con 17 (+9); Int 14 (+8); Cha 11 (+6)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Panther Shaman [Level 13 Controller (Leader)]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +16; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 26; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +15 vs. AC; 1d10 + 7 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Fortitude; 1d10 + 10 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If
the target is bloodied, the longtooth shifter shaman gains a +1 bonus to the attack roll.
- ○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
- Spirit melee 1; +16 vs. Reflex; 2d10 + 10 damage. Until the start of the longtooth shifter shaman’s next turn, if an ally
adjacent to the longtooth shifter shaman’s spirit companion misses with an attack, the longtooth shifter shaman can use an
immediate interrupt to allow that ally to reroll the attack with a +3 bonus to the attack roll.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +16 vs. Fortitude; 3d6 + 10 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The longtooth shifter shaman
and each ally within 10 squares of the longtooth shifter shaman regains 5 hit points.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 16 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 11 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 4.
- ○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +16 vs. Reflex; 1d10 + 10 damage.
- □ Spirit Summons (free)
- Until the end of the encounter, the longtooth shifter shaman can use the longtooth shifter shaman’s call spirit companion
power to conjure a second spirit companion. When the longtooth shifter shaman attacks with a spirit power, the longtooth shifter
shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the longtooth
shifter shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit
companion disappears at the end of the encounter.
- Stalker Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +16, Perception +16
Str 14 (+8); Dex 13 (+7); Wis 21 (+11);
Con 14 (+8); Int 17 (+9); Cha 11 (+6)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Chaos Sorcerer [Level 13 Artillery]
Medium natural humanoid (shifter) [XP 800]
Initiative +9; Senses Perception +7; low-light
HP 97; Bloodied 48
Healing Surges (+24 hp) ○○
AC 24; Fortitude 24, Reflex 24, Will 27
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +17 vs. AC; 1d4 + 8 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +15 vs. Will; 1d10 + 14 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +15 vs. Will; 1d6 + 10 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Mind Hammer (standard) ✦ Psychic
- Ranged 10; +15 vs. Will; 2d10 + 14 psychic damage, and the longtooth shifter sorcerer knocks the target prone. If the longtooth
shifter sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the longtooth shifter
sorcerer’s next turn. If the longtooth shifter sorcerer rolled an odd number on the attack roll, the longtooth shifter sorcerer
slides the target 3 squares.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +15 vs. Fortitude; 2d10 + 14 poison damage. Hit or Miss: The longtooth shifter sorcerer slides the target
4 squares. The target is poisonous to the longtooth shifter sorcerer’s enemies (save ends). While the target is poisonous,
any enemy that starts its turn adjacent to the target takes 1d10 + 10 poison damage. If the longtooth shifter sorcerer rolled
an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 10
poison damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
4.
- □ Chaos Link (immediate reaction)
- When the longtooth shifter sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
- Chaos Power
- The longtooth shifter sorcerer gains a +5 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares
of the longtooth shifter sorcerer 1 square.
Skills Arcana +12, Bluff +15
Str 16 (+9); Dex 17 (+9); Wis 13 (+7);
Con 13 (+7); Int 12 (+7); Cha 19 (+10)
Equipment cloth armor, dagger
-1 Level / +1 Level
Longtooth Shifter Dragon Sorcerer [Level 13 Skirmisher]
Medium natural humanoid (shifter) [XP 800]
Initiative +8; Senses Perception +7; low-light
HP 125; Bloodied 62
Healing Surges (+31 hp) ○○
AC 25; Fortitude 25, Reflex 23, Will 27
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +17 vs. AC; 1d8 + 9 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +15 vs. Reflex; 1d8 + 15 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee
attack before the end of the longtooth shifter sorcerer’s next turn takes 4 fire damage.
- ○ [C] Thunder Breath (standard) ✦ Thunder
- Close blast 3; +15 vs. Fortitude; 2d6 + 15 thunder damage, and the target is dazed and slowed until the end of the longtooth
shifter sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +15 vs. Fortitude; 2d6 + 15 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The longtooth shifter sorcerer gains a +4 power bonus to AC until the end
of the encounter.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
4.
- □ Invert Resistance (minor)
- Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance
against (save ends both).
- Draconic Power
- The longtooth shifter sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter
sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine
the longtooth shifter sorcerer’s AC.
Skills Arcana +12, Athletics +17
Str 19 (+10); Dex 14 (+8); Wis 13 (+7);
Con 13 (+7); Int 12 (+7); Cha 19 (+10)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Longtooth Shifter Earth Warden [Level 13 Brute]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +14; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 29; Fortitude 27, Reflex 24, Will 25
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 10 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth
shifter warden’s next turn.
- ○ [M] Ponderous Strike (standard) ✦ Weapon
- +18 vs. AC; 3d10 + 10 damage. Hit or Miss: The target provokes an opportunity attack from the longtooth shifter warden
if it shifts before the end of the longtooth shifter warden’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 4.
- □ Shield of Stone (minor)
- The longtooth shifter warden slides one ally within 5 squares by 5 squares. Until the end of the longtooth shifter warden’s
next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the oak sentinel until the end of the encounter. While the longtooth
shifter warden is in this form, the longtooth shifter warden’s melee reach increases by 1. In addition, any enemy that hits
the longtooth shifter warden with a melee attack takes 5 damage. Once during this encounter, the longtooth shifter warden
can make the following attack while the longtooth shifter warden is in this form as an immediate interrupt when an enemy within
the longtooth shifter warden’s reach makes a melee attack against the longtooth shifter warden’s ally.
Secondary
Attack: targets the triggering enemy; +18 vs. AC; 2d10 + 10 damage. Miss: Half damage. Hit or Miss: The
longtooth shifter warden becomes the target of the triggering attack, even if the longtooth shifter warden is not within that
attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an
attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional
+3 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +15, Perception +14
Str 21 (+11); Dex 13 (+7); Wis 16 (+9);
Con 17 (+9); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Longtooth Shifter Wild Warden [Level 13 Brute]
Medium natural humanoid (shifter) [XP 800]
Initiative +7; Senses Perception +15; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 27, Reflex 22, Will 26
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 10 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +18 vs. AC; 1d12 + 10 damage (crit 22 + 2d12), and the target is slowed until the end of the longtooth shifter warden’s next
turn.
- ○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
- +18 vs. AC; 1d12 + 10 radiant damage (crit 22 + 2d12), and the target is blinded until the end of the longtooth shifter warden’s
next turn. If the target is bloodied, the longtooth shifter warden shifts 2 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 4.
- □ Returning Strength (minor) ✦ Healing
- The longtooth shifter warden spends a healing surge and regains +5 additional hit points.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the
longtooth shifter warden is in this form, the longtooth shifter warden gains a +2 bonus to attack rolls against any enemy
that is bloodied or taking ongoing damage. In addition, the longtooth shifter warden can use the longtooth shifter warden’s
second wind as a minor action. Once during this encounter, the longtooth shifter warden can make the following attack while
the longtooth shifter warden is in this form as a standard action.
Secondary Attack: +18 vs. AC; 1d12 + 10 damage
(crit 22 + 2d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden
as a target.
Targets the triggering enemy; +18 vs. Fortitude; 1d12 + 10 damage (crit 22 + 2d12), and the target grants combat advantage
to the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s
next turn.
- Wildblood
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter
warden takes an additional -4 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target,
until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +17, Perception +15
Str 21 (+11); Dex 13 (+7); Wis 19 (+10);
Con 14 (+8); Int 11 (+6); Cha 12 (+7)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.