Longtooth Shifter NPCs [Level 16]

Longtooth Shifter Battle Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +13; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 30, Reflex 25, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the longtooth shifter cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+22 vs. AC; 2d10 + 12 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +22 vs. AC; 1d10 + 12 lightning damage.
□ [M] Holy Spark (standard) ✦ Lightning, Weapon
+22 vs. Will; 2d10 + 12 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss: Half damage, and no ongoing lightning damage.
Divine Armor (standard) ✦ Healing
The longtooth shifter cleric gains a +2 power bonus to AC. The longtooth shifter cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 4.
○○○ Healing Word (minor) ✦ Healing
The longtooth shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the end of the longtooth shifter cleric’s next turn.

Skills Heal +18, Religion +13
Str 22 (+14); Dex 12 (+9); Wis 20 (+13);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Longtooth Shifter Devoted Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 27, Reflex 25, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+19 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 9 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +20 vs. Reflex; 1d8 + 12 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +20 vs. Fortitude; 3d8 + 12 damage, and the target takes a -4 penalty to all defenses until the end of the longtooth shifter cleric’s next turn.
□ [C] Seal of Warding (standard) ✦ Radiant, Zone
Close burst 3; targets enemies; +20 vs. Will; 4d10 + 12 radiant damage, and the target is slowed until the end of the longtooth shifter cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of difficult terrain that grants cover to the longtooth shifter cleric and the longtooth shifter cleric’s allies against ranged attacks until the end of the longtooth shifter cleric’s next turn. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The longtooth shifter cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 4.
○○○ Healing Word (minor) ✦ Healing
The longtooth shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the end of the longtooth shifter cleric’s next turn.

Skills Heal +19, Religion +13
Str 16 (+11); Dex 12 (+9); Wis 22 (+14);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Longtooth Shifter Greatweapon Fighter [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +10; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 32, Reflex 26, Will 26
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +22 vs. AC; 1d6 + 12 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12). Miss: 6 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+22 vs. AC; 2d12 + 16 damage (crit 40 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the longtooth shifter fighter’s melee reach. Secondary Attack: +22 vs. AC; 1d12 + 16 damage (crit 28 + 2d12).
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 4.
Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
The longtooth shifter fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to the longtooth shifter fighter takes 1d12 + 6 damage damage and is slowed until the end of its turn, as long as the longtooth shifter fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the longtooth shifter fighter uses another stance power.
Iron Warrior (minor) ✦ Healing
The longtooth shifter fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one effect that a save can end.
Combat Challenge
Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +21, Intimidate +14
Str 22 (+14); Dex 14 (+10); Wis 15 (+10);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Longtooth Shifter Guardian Fighter [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +10; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 33; Fortitude 32, Reflex 30, Will 26
Speed 5

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+23 vs. AC; 1d8 + 12 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than the longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+23 vs. AC; 1d8 + 16 damage. Hit or Miss: After the attack, the longtooth shifter fighter can shift 1 square and repeat the attack against another target within reach. The longtooth shifter fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the longtooth shifter fighter can shift 1 square.
□ [M] Dragon’s Fangs (standard) ✦ Weapon
Two attacks against one or two creatures; +23 vs. AC; 3d8 + 12 damage. Miss: Half damage.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 4.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Combat Challenge
Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +15, Intimidate +14
Str 22 (+14); Dex 18 (+12); Wis 15 (+10);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Longtooth Shifter Avenging Paladin [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +11; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 31, Reflex 26, Will 29
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+23 vs. AC; 1d10 + 12 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin gains a +3 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+23 vs. AC; 3d10 + 12 radiant damage, and the target is marked until the end of the longtooth shifter paladin’s next turn. The longtooth shifter paladin can fly 3 squares and must charge as part of this attack.
□ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
Usable only while bloodied.
+23 vs. AC; 4d10 + 12 damage. Miss: Half damage. Hit or Miss: The longtooth shifter paladin can spend a healing surge.
Divine Challenge (minor) ✦ Radiant
The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The longtooth shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target. Divine Challenge can only be used once per round.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 4.
□□□ Lay on Hands (minor) ✦ Healing
The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the longtooth shifter paladin is hit by an attack.
The longtooth shifter paladin teleports adjacent to the ally and is hit by the attack instead.

Skills Intimidate +17, Religion +13
Str 22 (+14); Dex 12 (+9); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Longtooth Shifter Protecting Paladin [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +11; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 34; Fortitude 30, Reflex 28, Will 30
Speed 5

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the longtooth shifter paladin gains 3 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+22 vs. AC; 2d8 + 11 damage, and one ally within 5 squares of the longtooth shifter paladin regains 13 hit points.
□ [R] True Nemesis (standard)
Ranged 5; +19 vs. Will; 2d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the target is within 5 squares of the longtooth shifter paladin and attacks the longtooth shifter paladin or an ally, the longtooth shifter paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack: +19 vs. Will; 2d10 + 11 damage. Miss: Half damage.
Death Ward (standard) ✦ Healing
The longtooth shifter paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
Divine Challenge (minor) ✦ Radiant
The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The longtooth shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another target. Divine Challenge can only be used once per round.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 4.
□□□ Lay on Hands (minor) ✦ Healing
The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +18, Religion +13
Str 20 (+13); Dex 12 (+9); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 20 (+13)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Longtooth Shifter Archer Ranger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +16; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 30, Reflex 30, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+22 vs. AC; 1d6 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
Hit: The target is immobilized until the start of the longtooth shifter ranger’s next turn.
□ [R] Confounding Arrows (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +21 vs. AC; 1d10 + 11 damage per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d10 damage. Miss: The target is dazed (save ends).
Momentary Respite (standard)
The longtooth shifter ranger shifts 3 squares and makes a saving throw. The longtooth shifter ranger is no longer marked by any enemy.
Hunter’s Quarry (minor)
The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round when hitting this quarry, the longtooth shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter ranger can only designate one enemy as quarry at a time.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 4.
Archer Fighting Style
The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +16, Stealth +17
Str 20 (+13); Dex 20 (+13); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Longtooth Shifter Two-Blade Ranger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +16; low-light
HP 159; Bloodied 79
Healing Surges (+39 hp) ○○
AC 31; Fortitude 31, Reflex 29, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +20 vs. AC; 1d10 + 10 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +23/+23 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage (off-hand).
Longbow: Ranged 20/40; +20 vs. AC (twice); 1d10 + 6 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +23 vs. AC; 1d8 + 12 damage.
Longsword (off hand): +23 vs. AC; 1d8 + 12 damage.
If one attack hits, the target takes a -3 penalty to AC until the end of the longtooth shifter ranger’s next turn. If both attacks hit, the target takes a -5 penalty to AC until the end of the longtooth shifter ranger’s next turn.
□ [M] Blade Cascade (standard) ✦ Weapon
Attack one or more creatures.
Longsword (main): +23 vs. AC; 2d8 + 12 damage.
Longsword (off hand): +23 vs. AC; 2d8 + 12 damage.
Alternate main and off-hand weapon attacks until the longtooth shifter ranger misses or until the longtooth shifter ranger makes five attacks. As soon as an attack misses, this attack ends.
Hunter’s Quarry (minor)
The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round when hitting this quarry, the longtooth shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter ranger can only designate one enemy as quarry at a time.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 4.
Evade the Blow (immediate interrupt)
When an enemy hits the longtooth shifter ranger with a melee attack.
Shift 1 square away from the enemy.
Two-Blade Fighting Style
The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
Toughness [Feat]
The longtooth shifter ranger gains an additional +10 hit points.

Skills Nature +16, Perception +16
Str 22 (+14); Dex 18 (+12); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Longtooth Shifter Brawny Rogue [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +10; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 29, Reflex 31, Will 26
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+22 vs. AC; 1d6 + 11 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +22 vs. AC; 1d6 + 11 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+22 vs. Reflex; 1d6 + 11 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+22 vs. AC; 3d6 + 11 damage, and the target cannot shift until the end of the longtooth shifter rogue’s next turn. If the target provokes an opportunity attack from the longtooth shifter rogue before the start of the longtooth shifter rogue’s next turn, the longtooth shifter rogue gains a +5 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Garrote Grip (standard) ✦ Reliable, Weapon
The longtooth shifter rogue can use this power as a minor action if the longtooth shifter rogue has already grabbed a creature. Doing so requires no attack roll. +22 vs. Reflex; 2d6 + 11 damage, and the longtooth shifter rogue grabs the target. Until the target escapes, the longtooth shifter rogue has cover, and any melee attack or ranged attack that misses the longtooth shifter rogue hits the target instead. Sustain Minor: Sustain the grab for another round. The third time the longtooth shifter rogue sustains the grab after using this power, the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 4.
Leaping Dodge (immediate interrupt)
When an enemy targets the longtooth shifter rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
First Strike
At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the longtooth shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the longtooth shifter rogue deals an extra 3d6 damage.

Skills Acrobatics +18, Thievery +18
Str 20 (+13); Dex 20 (+13); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Longtooth Shifter Trickster Rogue [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +15; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 27, Reflex 31, Will 28
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+20 vs. AC; 1d6 + 9 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 1d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
The longtooth shifter rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +22 vs. AC; 2d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 2d6 + 11 damage.
Hit: The target slides 2 squares. Hit or Miss: The longtooth shifter rogue can move 3 squares after making the attack.
□ [M/R] Slaying Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 3d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 3d6 + 11 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 14 damage (short sword) or 5d6 + 14 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 4.
Hide in Plain Sight (minor)
The longtooth shifter rogue must already be hidden to use this power. The longtooth shifter rogue is invisible until the longtooth shifter rogue leaves the longtooth shifter rogue’s current square. No other action that the longtooth shifter rogue performs makes the longtooth shifter rogue visible.
First Strike
At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the longtooth shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the longtooth shifter rogue deals an extra 3d6 damage.

Skills Stealth +18, Thievery +18
Str 16 (+11); Dex 20 (+13); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Longtooth Shifter Fey-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +10; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 26, Reflex 29, Will 30
Speed 6

● [m] Spear (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the longtooth shifter warlock is invisible to the target until the start of the longtooth shifter warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +19 vs. Will; until the end of the longtooth shifter warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these attack rolls.
□ [R] Curse of the Golden Mist (standard) ✦ Charm
Ranged 10; +19 vs. Will; The target loses its next standard action. Sustain Standard: Make a +19 vs. Will attack against the target. On a hit, the target loses its next standard action. On a miss, the power ends.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The longtooth shifter warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the longtooth shifter warlock’s next turn.
Warlock’s Curse (minor)
The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target per turn.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.

Skills Arcana +17, Bluff +18
Str 13 (+9); Dex 12 (+9); Wis 15 (+10);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment leather armor, spear

-1 Level / +1 Level

Longtooth Shifter Infernal-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +10; low-light
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 29, Reflex 29, Will 27
Speed 6

● [m] Mace (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +19 vs. Reflex; 1d6 + 11 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth shifter warlock’s next turn, the target takes an extra 1d6 + 11 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +19 vs. Will; 2d8 + 15 necrotic damage, and the target is weakened until the end of the longtooth shifter warlock’s next turn.
□ [R] Fireswarm (standard) ✦ Fire, Poison
Ranged 10; +19 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +19 vs. Fortitude attack against the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the longtooth shifter warlock deals half damage and the power ends.
Cloak of Shadow (move)
The longtooth shifter warlock can fly a number of squares equal to the longtooth shifter warlock’s speed + 2. If the longtooth shifter warlock doesn’t land at the end of this move, the longtooth shifter warlock falls. Until the end of the longtooth shifter warlock’s next turn, the longtooth shifter warlock is insubstantial, and the longtooth shifter warlock cannot affect, attack, or use powers on creatures or objects.
Warlock’s Curse (minor)
The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target per turn.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 16 temporary hit points.

Skills Arcana +17, Intimidate +15
Str 13 (+9); Dex 13 (+9); Wis 14 (+10);
Con 20 (+13); Int 18 (+12); Cha 14 (+10)
Equipment leather armor, mace

-1 Level / +1 Level

Longtooth Shifter Star-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +10; low-light
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 29, Reflex 27, Will 29
Speed 6

● [m] Sickle (standard) ✦ Weapon
+17 vs. AC; 1d6 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +19 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the longtooth shifter warlock on its next turn, it takes an extra 1d6 + 11 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +19 vs. Fortitude; 2d10 + 11 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +19 vs. Reflex; 1d10 + 13 damage (choose cold or radiant damage).
□ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
Area burst 1 within 10; +19 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of tendrils that lasts until the end of the longtooth shifter warlock’s next turn. Sustain Minor: Make a +19 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and is immobilized (save ends).
Warlock’s Curse (minor)
The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the longtooth shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target per turn.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 4.
Eye of the Warlock (minor)
Ranged 10; the longtooth shifter warlock sees through the target’s eyes. The target is not aware that the longtooth shifter warlock is doing so. The longtooth shifter warlock has line of sight and line of effect from the target for the longtooth shifter warlock’s attacks. The longtooth shifter warlock’s warlock powers can originate in the target’s square. Each time the longtooth shifter warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +15, Insight +15
Str 13 (+9); Dex 13 (+9); Wis 14 (+10);
Con 20 (+13); Int 14 (+10); Cha 18 (+12)
Equipment leather armor, sickle

-1 Level / +1 Level

Longtooth Shifter Inspiring Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 31, Reflex 26, Will 29
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Furious Smash (standard) ✦ Weapon
+22 vs. Fortitude; 6 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+22 vs. AC; 3d10 + 12 damage, and the longtooth shifter warlord grants 14 temporary hit points to an ally within 5 squares.
□ [M] Renew the Troops (standard) ✦ Healing, Weapon
+22 vs. AC; 3d10 + 12 damage, and each ally who has line of sight to the longtooth shifter warlord regains hit points as if he or she had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight to the longtooth shifter warlord regains 14 hit points.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the longtooth shifter warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 4.
○○○ Inspiring Word (minor) ✦ Healing
The longtooth shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains 12 lost hit points.
Combat Leader
The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +15
Str 22 (+14); Dex 12 (+9); Wis 13 (+9);
Con 13 (+9); Int 14 (+10); Cha 18 (+12)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Longtooth Shifter Tactical Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 31, Reflex 29, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+23 vs. Fortitude; 2d8 + 12 damage, the target is knocked prone, and every ally within 5 squares of the longtooth shifter warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The longtooth shifter warlord’s allies have a +4 power bonus to these attack rolls.
□ [M] Make Them Bleed (standard) ✦ Weapon
+23 vs. AC; 3d8 + 12 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the longtooth shifter warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 4.
○○○ Inspiring Word (minor) ✦ Healing
The longtooth shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +17
Str 22 (+14); Dex 12 (+9); Wis 13 (+9);
Con 13 (+9); Int 18 (+12); Cha 14 (+10)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Longtooth Shifter Control Wizard [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +13; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +19 vs. Fortitude; 1d6 + 11 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +19 vs. Will; 2d6 + 11 psychic damage, and the target is immobilized until the end of the longtooth shifter wizard’s next turn. If the longtooth shifter wizard targets only one creature with this power, the longtooth shifter wizard gains a +4 power bonus to the attack roll.
□ [C] Prismatic Beams (standard) ✦ Fire, Poison
Close burst 5; targets enemies; +19 vs. Fortitude, Reflex, Will. The longtooth shifter wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 + 11 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 11 fire damage, and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 4.
Orb of Imposition (free)
The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the longtooth shifter wizard or one ally within 5 squares.
The attacker must reroll the attack roll.

Skills Arcana +18, Insight +18
Str 13 (+9); Dex 14 (+10); Wis 20 (+13);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Longtooth Shifter War Wizard [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +11; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 29
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+17 vs. AC; 1d8 + 7 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +19 vs. Reflex; 1d6 + 11 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +19 vs. Reflex; 4d6 + 11 thunder damage, and the target is pushed 4 squares.
□ [C] Blast of Cold (standard) ✦ Cold
Close blast 5; targets enemies; +19 vs. Reflex; 6d6 + 11 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends).
Stoneskin (standard)
The longtooth shifter wizard or one ally touched by the longtooth shifter wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 4.
Wand of Accuracy (free)
The longtooth shifter wizard gains a +4 bonus to a single attack roll.

Skills Arcana +18, History +18
Str 13 (+9); Dex 18 (+12); Wis 16 (+11);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Longtooth Shifter Isolating Avenger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+20 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +19 vs. AC; 1d6 + 9 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space the longtooth shifter avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+23 vs. Will; 2d10 + 12 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the longtooth shifter avenger’s next turn or until the longtooth shifter avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the longtooth shifter avenger’s next turn. Hit or Miss: Until the end of the longtooth shifter avenger’s next turn, the longtooth shifter avenger gains a +2 bonus to attack rolls against the target.
□ [M] Aspect of Fury (standard) ✦ Weapon
+23 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn adjacent to the longtooth shifter avenger or that hits or misses the longtooth shifter avenger with a melee attack takes 5 damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 4.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the longtooth shifter avenger fails a saving throw other than a death saving throw.
Until the end of the longtooth shifter avenger’s next turn, the effect the longtooth shifter avenger failed the saving throw against doesn’t affect the longtooth shifter avenger, but the longtooth shifter avenger makes saving throws against it as normal.
Censure of Retribution
When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth shifter avenger gains a +4 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end of the longtooth shifter avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.

Skills Athletics +18, Religion +17
Str 16 (+11); Dex 12 (+9); Wis 22 (+14);
Con 13 (+9); Int 18 (+12); Cha 11 (+8)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Longtooth Shifter Pursuing Avenger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+20 vs. AC; 1d10 + 9 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +20 vs. AC; 1d8 + 10 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth shifter avenger can shift 5 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +20 vs. Will; 2d8 + 12 thunder damage, and the longtooth shifter avenger teleports the target 5 squares. The longtooth shifter avenger then teleports to a space adjacent to the target. Until the end of the longtooth shifter avenger’s next turn, any enemy that ends its turn adjacent to the longtooth shifter avenger takes 4 thunder damage.
□ [R] Sigil of Carceri (standard) ✦ Force
Ranged 10; +20 vs. Fortitude; 2d10 + 12 force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the longtooth shifter avenger’s next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
○ [C] Oath of Enmity (minor)
Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 4.
Astral Cloak (minor) ✦ Illusion
The longtooth shifter avenger becomes invisible until the end of the longtooth shifter avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth shifter avenger gains a +8 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next turn.
Armor of Faith
The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.

Skills Religion +14, Stealth +17
Str 16 (+11); Dex 18 (+12); Wis 22 (+14);
Con 13 (+9); Int 12 (+9); Cha 11 (+8)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Longtooth Shifter Rageblood Barbarian [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +15; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 30; Fortitude 32, Reflex 27, Will 26
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+22 vs. AC; 1d12 + 2d8 + 12 damage (crit 40 + 2d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +22 vs. AC; 2d12 + 12 damage (crit 36 + 2d12) and the target is pushed 1 square.
□ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
+22 vs. AC; 4d12 + 12 damage (crit 60 + 2d12). Miss: Half damage. Hit or Miss: The longtooth shifter barbarian enters the rage of the hunting lion. Until the rage ends, the longtooth shifter barbarian gains a +2 power bonus to attack rolls against any target that is granting combat advantage to the longtooth shifter barbarian.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration 4.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the longtooth shifter barbarian gains resist 10 against a damage type of the longtooth shifter barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the longtooth shifter barbarian uses another stance power.
Swift Charge (free)
When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
Rageblood Vigor
Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains 9 temporary hit points.
Barbarian Agility
While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +15
Str 22 (+14); Dex 13 (+9); Wis 14 (+10);
Con 18 (+12); Int 11 (+8); Cha 14 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Longtooth Shifter Thaneborn Barbarian [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +15; low-light
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 30; Fortitude 32, Reflex 27, Will 28
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+22 vs. AC; 1d12 + 2d6 + 12 damage (crit 36 + 2d12). When charging, the longtooth shifter barbarian can use this power in place of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+22 vs. Fortitude; 3d12 + 12 damage (crit 48 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +20 vs. Will; the secondary target moves 2 squares away from the longtooth shifter barbarian as a free action and takes a –4 penalty to attack rolls until the end of the longtooth shifter barbarian’s next turn.
□ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
+22 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the longtooth shifter barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The longtooth shifter barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent to the longtooth shifter barbarian hits or misses the longtooth shifter barbarian, the longtooth shifter barbarian can make a melee basic attack against that enemy as an immediate reaction.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration 4.
○ [C] Roar of Triumph (free) ✦ Fear
When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
Spur the Cycle (free)
When the longtooth shifter barbarian reducees an enemy to 0 hit points during the longtooth shifter barbarian’s turn.
The longtooth shifter barbarian takes a standard action.
Thaneborn Triumph
Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally against that enemy gains a +4 bonus to the attack roll.
Barbarian Agility
While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +20, Perception +15
Str 22 (+14); Dex 13 (+9); Wis 14 (+10);
Con 14 (+10); Int 11 (+8); Cha 18 (+12)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Longtooth Shifter Cunning Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 26, Reflex 30, Will 30
Speed 6

● [m] Longsword (standard) ✦ Weapon
+19 vs. AC; 1d8 + 8 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth shifter bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d10 + 11 psychic damage. Until the end of the longtooth shifter bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
□ [R] Confusing Chorus (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 3d6 + 11 psychic damage. As the first action of each of the target’s turns, the target makes a melee basic attack against a creature of the longtooth shifter bard’s choice as a free action (save ends). Miss: Half damage. As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the longtooth shifter bard’s choice as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the longtooth shifter bard’s next turn. While within the zone, the longtooth shifter bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 4.
○○○ Majestic Word (minor) ✦ Healing
The longtooth shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the longtooth shifter bard, the longtooth shifter bard can slide that ally 1 square as a free action.
Skill Versatility
The longtooth shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Bluff +18
Str 15 (+10); Dex 12 (+9); Wis 13 (+9);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Longtooth Shifter Valorous Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 30
Speed 5

● [m] Longsword (standard) ✦ Weapon
+19 vs. AC; 1d8 + 8 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until the end of the longtooth shifter bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+22 vs. AC; 2d8 + 11 damage, and the longtooth shifter bard knocks the target prone. Until the end of the longtooth shifter bard’s next turn, each ally within 10 squares of the longtooth shifter bard can knock prone any creature he or she hits and gains a +4 bonus to damage rolls.
□ [M] Quick Steel Dance (standard) ✦ Weapon
+22 vs. AC; 3d8 + 11 damage, and until the end of the longtooth shifter bard’s next turn, the target is marked by an ally within 10 squares of the longtooth shifter bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy that is adjacent to any of the longtooth shifter bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 4.
○○○ Majestic Word (minor) ✦ Healing
The longtooth shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the longtooth shifter bard’s next turn. When the longtooth shifter bard moves, the zone moves with the longtooth shifter bard, remaining centered on the longtooth shifter bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies an enemy, the longtooth shifter bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The longtooth shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +15, Athletics +16
Str 15 (+10); Dex 12 (+9); Wis 13 (+9);
Con 18 (+12); Int 14 (+10); Cha 20 (+13)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Longtooth Shifter Guardian Druid [Level 16 Controller]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 27, Will 31
Speed 6

● [m] Scythe (standard) ✦ Weapon
+18 vs. AC; 2d4 + 8 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +20 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +20 vs. Fortitude; 2d6 + 12 damage, and the longtooth shifter druid slides the target 3 squares.
□ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
Area burst 1 within 10; +20 vs. Reflex; 2d6 + 12 lightning damage. Hit or Miss: The burst creates a zone of wind and lightning that lasts until the end of the longtooth shifter druid’s next turn. Any creature that enters the zone or starts its turn there is slowed until the end of the longtooth shifter druid’s next turn. As a move action, the longtooth shifter druid can move the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
Wild Shape (minor) ✦ Polymorph
The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth shifter druid can use this power once per round.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 4.
Howl of the Wild (minor) ✦ Beast Form, Healing
The longtooth shifter druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Primal Guardian
While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth shifter druid’s AC.

Skills Heal +19, Nature +19
Str 15 (+10); Dex 14 (+10); Wis 22 (+14);
Con 18 (+12); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Longtooth Shifter Predator Druid [Level 16 Controller]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +19; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 26, Reflex 29, Will 31
Speed 7

● [m] Scythe (standard) ✦ Weapon
+18 vs. AC; 2d4 + 8 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +20 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+20 vs. Reflex; 2d6 + 12 damage, and until the end of the longtooth shifter druid’s next turn, the longtooth shifter druid can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the longtooth shifter druid that hits or misses with an attack.
□ [M] Revitalizing Pounce (standard) ✦ Beast Form
+20 vs. Reflex; 3d8 + 12 damage, and remove from the longtooth shifter druid every effect that a save can end. Miss: Half damage, and the longtooth shifter druid makes a saving throw against each effect that a save can end.
Wild Shape (minor) ✦ Polymorph
The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth shifter druid can use this power once per round.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 4.
Insect Plague (free)
Until the end of the encounter, the longtooth shifter druid can use wild shape to assume the form of a cloud of insects. In this form, the longtooth shifter druid gains a fly speed equal to the longtooth shifter druid’s speed, and the longtooth shifter druid can hover. The longtooth shifter druid also becomes insubstantial. When the longtooth shifter druid squeezes, the longtooth shifter druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The longtooth shifter druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the longtooth shifter druid can use wild shape to change among this form, another beast form, and the longtooth shifter druid’s humanoid form.
Primal Predator
While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth shifter druid’s speed.

Skills Nature +19, Perception +19
Str 15 (+10); Dex 18 (+12); Wis 22 (+14);
Con 14 (+10); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Longtooth Shifter Preserving Invoker [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 116; Bloodied 58
Healing Surges (+29 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 7 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +20 vs. Reflex; 1d8 + 12 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth shifter invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +20 vs. Fortitude; 3d6 + 12 damage, and the longtooth shifter invoker either slides the target 5 squares or the longtooth shifter invoker slides the target 1 square and knocks it prone.
□ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
Area burst 2 within 10; targets enemies; +20 vs. Will; 4d6 + 12 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the longtooth shifter invoker can teleport a creature within the zone 5 squares.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 4.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +4 bonus to the longtooth shifter invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the longtooth shifter invoker makes an attack roll against the longtooth shifter invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the longtooth shifter invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Covenant of Preservation
When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn, the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.

Skills Arcana +17, Religion +17
Str 13 (+9); Dex 13 (+9); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 12 (+9)
Equipment hide armor, morningstar

-1 Level / +1 Level

Longtooth Shifter Wrathful Invoker [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +14; low-light
HP 120; Bloodied 60
Healing Surges (+30 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+17 vs. AC; 1d10 + 7 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +20 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +20 vs. Will; 2d8 + 12 damage, or 3d8 + 12 damage if the longtooth shifter invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the longtooth shifter invoker’s next turn.
□ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
Area wall 8 within 20; the longtooth shifter invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall can be up to 4 squares high, and it lasts until the end of the longtooth shifter invoker’s next turn. The wall provides cover to the longtooth shifter invoker and the longtooth shifter invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10 + 12 radiant damage. While the longtooth shifter invoker is within 5 squares of the wall, the longtooth shifter invoker can make the following attack as a standard action. Secondary Attack: Ranged 10; +20 vs. Reflex; 2d10 + 12 radiant damage. Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 4.
Walk Between Worlds (minor)
The longtooth shifter invoker or one ally within 10 squares gains phasing until the end of the longtooth shifter invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn, the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks with the power.

Skills Endurance +18, Religion +15
Str 13 (+9); Dex 13 (+9); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 12 (+9)
Equipment chainmail, morningstar

-1 Level / +1 Level

Longtooth Shifter Bear Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +19; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 29, Reflex 26, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +18 vs. AC; 1d10 + 8 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +20 vs. Will; 1d8 + 12 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains 4 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +20 vs. Fortitude; 2d6 + 12 damage. Until the end of the longtooth shifter shaman’s next turn, the longtooth shifter shaman and the longtooth shifter shaman’s allies gain resist 8 to all damage while adjacent to the longtooth shifter shaman’s spirit companion.
□ [R] Storm Guardian Spirit (standard) ✦ Thunder
Ranged 5; +20 vs. Reflex; 3d10 + 12 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5 squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and is pushed 1 square from the ally.
Call Spirit Companion (minor) ✦ Conjuration
The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 4.
○○○ Healing Spirit (minor) ✦ Healing
The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the longtooth shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the longtooth shifter shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the longtooth shifter shaman uses a healing power on him or her.

Skills Nature +19, Perception +19
Str 14 (+10); Dex 13 (+9); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Longtooth Shifter Panther Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +19; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 27, Reflex 28, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +18 vs. AC; 1d10 + 8 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +20 vs. Fortitude; 1d10 + 12 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If the target is bloodied, the longtooth shifter shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +20 vs. Reflex; 2d10 + 12 damage. Until the start of the longtooth shifter shaman’s next turn, if an ally adjacent to the longtooth shifter shaman’s spirit companion misses with an attack, the longtooth shifter shaman can use an immediate interrupt to allow that ally to reroll the attack with a +4 bonus to the attack roll.
□ [C] Searing Wind of the South (standard) ✦ Fire
Close blast 5; targets enemies; +20 vs. Fortitude; 4d6 + 12 fire damage. Miss: Half damage. Hit or Miss: The longtooth shifter shaman slides each ally in the blast to another space in or adjacent to the blast.
Call Spirit Companion (minor) ✦ Conjuration
The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 4.
○○○ Healing Spirit (minor) ✦ Healing
The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the longtooth shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the longtooth shifter shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the longtooth shifter shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 1d10 + 12 damage.
Stalker Spirit
Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +19, Perception +19
Str 14 (+10); Dex 13 (+9); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Longtooth Shifter Chaos Sorcerer [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +9; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 28; Fortitude 27, Reflex 28, Will 31
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +21 vs. AC; 1d4 + 10 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 1d10 + 17 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +19 vs. Will; 1d6 + 12 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 2d10 + 17 psychic damage, and the longtooth shifter sorcerer knocks the target prone. If the longtooth shifter sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the longtooth shifter sorcerer’s next turn. If the longtooth shifter sorcerer rolled an odd number on the attack roll, the longtooth shifter sorcerer slides the target 4 squares.
□ [R] Hostility Charm (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 5d6 + 17 psychic damage, and as a free action, the target charges the longtooth shifter sorcerer’s enemy nearest to it that it can charge and makes a melee basic attack. If the longtooth shifter sorcerer rolled an even number on the attack roll, the longtooth shifter sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack that they provoke (save ends). Miss: Half damage.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration 4.
Chaos Echoes (immediate reaction)
When the longtooth shifter sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Chaos Power
The longtooth shifter sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares of the longtooth shifter sorcerer 1 square.

Skills Arcana +14, Bluff +18
Str 16 (+11); Dex 18 (+12); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, dagger

-1 Level / +1 Level

Longtooth Shifter Dragon Sorcerer [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 29; Fortitude 29, Reflex 26, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+21 vs. AC; 1d8 + 11 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee attack before the end of the longtooth shifter sorcerer’s next turn takes 5 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +19 vs. Fortitude; 2d6 + 18 thunder damage, and the target is dazed and slowed until the end of the longtooth shifter sorcerer’s next turn.
□ [C] Spitfire Furnace (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 4d10 + 18 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn within 2 squares of the longtooth shifter sorcerer takes 7 fire damage.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration 4.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the longtooth shifter sorcerer’s next turn. When the longtooth shifter sorcerer moves, the zone moves with the longtooth shifter sorcerer, remaining centered on the longtooth shifter sorcerer. The zone is difficult terrain for the longtooth shifter sorcerer’s enemies. While within the zone, any enemy takes a -5 penalty to attack rolls.
Draconic Power
The longtooth shifter sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine the longtooth shifter sorcerer’s AC.

Skills Arcana +14, Athletics +20
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Longtooth Shifter Earth Warden [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +16; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 33; Fortitude 31, Reflex 27, Will 28
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+22 vs. AC; 1d10 + 12 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth shifter warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+22 vs. AC; 3d10 + 12 damage. Hit or Miss: The target provokes an opportunity attack from the longtooth shifter warden if it shifts before the end of the longtooth shifter warden’s next turn.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 4.
Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
The longtooth shifter warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the longtooth shifter warden is in this form, the longtooth shifter warden gains resist 10 lightning, and the longtooth shifter warden’s melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of the longtooth shifter warden and the longtooth shifter warden is able to take actions, that enemy is marked until the end of the longtooth shifter warden’s next turn. Once during this encounter, the longtooth shifter warden can make the following attack while the longtooth shifter warden is in this form as a standard action.
Secondary Attack: +22 vs. AC; 2d10 + 12 lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is dazed until the end of the longtooth shifter warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the longtooth shifter warden is subjected to an effect that a save can end.
The longtooth shifter warden makes a saving throw against the triggering effect, with a +6 power bonus.
Earthstrength
When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional +4 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
Font of Life
At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
Nature’s Wrath
Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the longtooth shifter warden’s next turn.

Skills Athletics +18, Perception +16
Str 22 (+14); Dex 13 (+9); Wis 16 (+11);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Longtooth Shifter Wild Warden [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +9; Senses Perception +18; low-light
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 32; Fortitude 31, Reflex 25, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+22 vs. AC; 1d12 + 12 damage (crit 24 + 2d12), and the target is slowed until the end of the longtooth shifter warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+22 vs. AC; 1d12 + 12 radiant damage (crit 24 + 2d12), and the target is blinded until the end of the longtooth shifter warden’s next turn. If the target is bloodied, the longtooth shifter warden shifts 2 squares.
Longtooth Shifting (minor) ✦ Healing
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls. In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 4.
Form of the Charging Boar (minor) ✦ Polymorph
The longtooth shifter warden assumes the guardian form of the charging boar until the end of the encounter. While the longtooth shifter warden is in this form, the longtooth shifter warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during this encounter, the longtooth shifter warden can make the following attack while the longtooth shifter warden is in this form as a standard action.
Secondary Attack: Before the attack, the longtooth shifter warden moves the longtooth shifter warden’s speed; +22 vs. Reflex; 3d12 + 12 damage (crit 48 + 2d12), and the longtooth shifter warden slides the target 2 squares. Miss: Half damage, and the longtooth shifter warden slides the target 1 square.
Verdant Life (minor) ✦ Healing
The longtooth shifter warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; +22 vs. Fortitude; 1d12 + 12 damage (crit 24 + 2d12), and the target grants combat advantage to the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s next turn.
Wildblood
When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter warden takes an additional -5 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target, until the end of the longtooth shifter warden’s next turn.
Font of Life
At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
Nature’s Wrath
Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the longtooth shifter warden’s next turn.

Skills Athletics +20, Perception +18
Str 22 (+14); Dex 13 (+9); Wis 20 (+13);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.