Longtooth Shifter NPCs [Level 22]
Longtooth Shifter Battle Cleric [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +17; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 36, Reflex 30, Will 37
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the longtooth shifter cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +28 vs. Fortitude; 2d10 + 15 radiant damage, and the target is blinded until the end of the longtooth shifter cleric’s next
turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +28 vs. AC; 3d10 + 15 damage. Miss: Half damage. Hit or Miss: The longtooth shifter cleric and each ally within
5 squares of the longtooth shifter cleric regains hit points as if the longtooth shifter cleric had each spent a healing surge.
- □ Purify (standard)
- Every effect that a save can end is removed from the longtooth shifter cleric and each ally within 10 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 6.
- ○○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +22, Religion +17
Str 24 (+18); Dex 13 (+12); Wis 22 (+17);
Con 14 (+13); Int 12 (+12); Cha 15 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Devoted Cleric [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +18; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 32, Reflex 30, Will 38
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 2d6 + 11 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +26 vs. Reflex; 2d8 + 15 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +26 vs. Reflex; 3d6 + 15 thunder damage, and the target is pushed 8 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +26 vs. Reflex; 5d10 + 15 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the longtooth shifter cleric’s next turn. Enemies that start
their turn in this zone take 1d10 + 15 fire damage. Sustain Minor: The zone persists.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The longtooth shifter cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and
regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location,
but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the longtooth shifter
cleric within 5 squares of its previous location.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 6.
- ○○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +23, Religion +17
Str 17 (+14); Dex 13 (+12); Wis 24 (+18);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Greatweapon Fighter [Level 22 Soldier]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +14; low-light
HP 204; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 38, Reflex 31, Will 32
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 7 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
longtooth shifter fighter can shift the same distance the longtooth shifter fighter pushed the target. The longtooth shifter
fighter must end the move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the longtooth shifter fighter’s next turn, the longtooth shifter fighter can make a secondary
attack as a free action against any enemy that starts its turn adjacent to the longtooth shifter fighter. Secondary Attack:
+28 vs. AC; 1d12 + 15 damage (crit 27 + 3d12).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 6.
- □ No Surrender (no action) ✦ Healing
- When the longtooth shifter fighter’s hit points drop to 0 or lower.
The longtooth shifter fighter regains hit points up to one-half the longtooth shifter fighter’s maximum hit points. However,
the longtooth shifter fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +25, Intimidate +17
Str 24 (+18); Dex 15 (+13); Wis 16 (+14);
Con 20 (+16); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Longtooth Shifter Guardian Fighter [Level 22 Soldier]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +14; low-light
HP 199; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 38; Fortitude 38, Reflex 36, Will 32
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+29 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than
the longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the
target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 15 damage, and the target is pushed 2 squares. All of the longtooth shifter fighter’s enemies within 2 squares
of the target are marked until the end of the longtooth shifter fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +29 vs. AC; 4d8 + 15 damage. Hit or Miss: Until the end of the encounter, the longtooth shifter fighter can make a
melee basic attack against the target as a free action if the longtooth shifter fighter is adjacent to it and it either shifts
or attacks one of the longtooth shifter fighter’s allies.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 6.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The longtooth shifter fighter gains an action point that the longtooth shifter fighter must spend during the longtooth shifter
fighter’s current turn.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +19, Intimidate +17
Str 24 (+18); Dex 20 (+16); Wis 16 (+14);
Con 15 (+13); Int 12 (+12); Cha 13 (+12)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Avenging Paladin [Level 22 Soldier]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +14; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 37, Reflex 31, Will 35
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +29 vs. AC; 2d10 + 15 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +29 vs. AC; 3d10 + 15 damage, and the target is pushed 5 squares. The target can’t move nearer to the longtooth shifter paladin
on its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +29 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The longtooth shifter paladin and allies adjacent
to the longtooth shifter paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 14 radiant damage. The longtooth shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 6.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The longtooth shifter paladin and each ally within 5 squares make a saving throw against each effect that a save can end.
Any penalties to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +21, Religion +17
Str 24 (+18); Dex 13 (+12); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Longtooth Shifter Protecting Paladin [Level 22 Soldier]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +14; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 39; Fortitude 36, Reflex 33, Will 36
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 14 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage, and the longtooth shifter paladin gains 3 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +28 vs. Will; 2d8 + 14 damage, and the target is weakened until the end of the longtooth shifter paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +25 vs. Reflex; 3d10 + 14 fire damage, and the target grants combat advantage to
the longtooth shifter paladin and the longtooth shifter paladin’s allies until the end of the longtooth shifter paladin’s
next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates
a zone of fire that lasts until the end of the longtooth shifter paladin’s next turn. Enemies that enter the zone or start
their turns there take 1d10 + 8 fire damage and grant combat advantage to the longtooth shifter paladin and the longtooth
shifter paladin’s allies. Sustain Minor: The zone persists.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 15 radiant damage. The longtooth shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 6.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The longtooth shifter paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +22, Religion +17
Str 22 (+17); Dex 13 (+12); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 22 (+17)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Archer Ranger [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +17; Senses Perception +19; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 38; Fortitude 36, Reflex 36, Will 32
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +27 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +28/+28 vs. AC; 2d8 + 8 damage (main)/2d6 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +27 vs. AC (twice); 2d10 + 8 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +27 vs. AC; 1d10 + 14 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +27 vs. AC; 2d10 + 14 damage per attack. If the first attack hits, the longtooth
shifter ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack
normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the longtooth shifter ranger’s turn, enemies treat the longtooth shifter ranger as invisible if the longtooth
shifter ranger has cover or concealment from them. An enemy still knows the square occupied by the longtooth shifter ranger
if it saw the longtooth shifter ranger in that square at any point during a round. This effect lasts until the end of the
encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 6.
- Archer Fighting Style
- The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +19, Stealth +21
Str 22 (+17); Dex 22 (+17); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Longtooth Shifter Two-Blade Ranger [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +19; low-light
HP 213; Bloodied 106
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 32
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +26 vs. AC; 2d10 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +29/+29 vs. AC; 2d8 + 8 damage (main)/2d8 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +26 vs. AC (twice); 2d10 + 8 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +29 vs. AC; 1d8 + 15 damage, and the target is immobilized and knocked prone until
the end of the longtooth shifter ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +31 vs. AC; 2d8 + 15 damage.
Longsword (second attack; off hand): +31 vs. AC; 2d8 + 15 damage.
Longsword (third attack; main):
+31 vs. AC; 1d8 + 15 damage.
A target hit once is dazed until the end of the longtooth shifter ranger’s next turn.
A target hit twice is stunned until the end of the longtooth shifter ranger’s next turn. A target hit three times is weakened
and stunned until the end of the longtooth shifter ranger’s next turn. Miss: Half damage per attack, and the target
is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the longtooth
shifter ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 6.
- □ Hit the Dirt (immediate interrupt)
- When the longtooth shifter ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The longtooth shifter ranger gains an additional +15 hit points.
Skills Nature +19, Perception +19
Str 24 (+18); Dex 20 (+16); Wis 17 (+14);
Con 14 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Longtooth Shifter Brawny Rogue [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +17; Senses Perception +13; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 35, Reflex 37, Will 31
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 14 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +28 vs. AC; 2d6 + 14 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +28 vs. Reflex; 2d6 + 14 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +28 vs. Fortitude; 3d6 + 14 damage.
Shuriken: Ranged 6/12; +28 vs. Fortitude; 3d6 + 14 damage.
Hit: If the target attacks the longtooth shifter rogue before the start of the longtooth shifter rogue’s next
turn, the longtooth shifter rogue can attack it again as an immediate interrupt.
Short Sword: +28 vs. Fortitude;
2d6 + 14 damage.
Shuriken: Ranged 6/12; +28 vs. Fortitude; 2d6 + 14 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +28 vs. Fortitude; 4d6 + 14 damage, and the longtooth shifter rogue slides the target 6 squares. If an obstacle (including
a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square
it occupied before it collided with the obstacle. Miss: The longtooth shifter rogue slides the target 6 squares, and
no damage from obstacles.
- ○ Dazzling Acrobatics (move)
- The longtooth shifter rogue can shift twice the longtooth shifter rogue’s speed. The longtooth shifter rogue can climb at
full speed as part of this move. If an enemy attacks the longtooth shifter rogue while the longtooth shifter rogue shifts,
the longtooth shifter rogue gains a +4 bonus to AC against that attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 6.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 5d6 damage.
Skills Acrobatics +22, Thievery +22
Str 22 (+17); Dex 22 (+17); Wis 15 (+13);
Con 14 (+13); Int 12 (+12); Cha 15 (+13)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Longtooth Shifter Trickster Rogue [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +17; Senses Perception +18; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 32, Reflex 37, Will 34
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +25 vs. AC; 2d6 + 11 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 14 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +28 vs. AC; 2d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +27 vs. AC; 2d6 + 14 damage.
The longtooth shifter rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +28 vs. Will; 3d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +27 vs. Will; 3d6 + 14 damage.
Hit: Until the end of the longtooth shifter rogue’s next turn, the longtooth shifter rogue gains combat advantage
against the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +28 vs. Will; 5d6 + 14 damage.
Hand Crossbow: Ranged 10/20; +27 vs. Will; 5d6 + 14 damage.
Hit or Miss: Until the end of the longtooth shifter rogue’s next turn, all of the target’s defenses against
the longtooth shifter rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 6.
- □ Hide from the Light (minor)
- The longtooth shifter rogue must already be hidden to use this power. The longtooth shifter rogue is invisible until the end
of the encounter or until the longtooth shifter rogue ends the effect by moving more than 2 squares in a turn or by making
any attack other than a basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 5d6 damage.
Skills Stealth +22, Thievery +22
Str 17 (+14); Dex 22 (+17); Wis 15 (+13);
Con 14 (+13); Int 12 (+12); Cha 20 (+16)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Longtooth Shifter Fey-Pact Warlock [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +14; low-light
HP 199; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 31, Reflex 35, Will 36
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 14 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 14 psychic damage, and the longtooth shifter warlock is invisible to the target until the start
of the longtooth shifter warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +25 vs. Fortitude; 3d6 + 14 damage, and the longtooth shifter warlock can spend a healing surge, regaining an additional
+5 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +25 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the longtooth shifter warlock since the longtooth shifter warlock’s last turn. If no one attacked the longtooth
shifter warlock since the longtooth shifter warlock’s last turn or if the target is unable to attack, the target loses its
standard action. Sustain Minor: When the longtooth shifter warlock sustains this power, the longtooth shifter warlock
can repeat the attack against the target. If the longtooth shifter warlock misses, the longtooth shifter warlock can no longer
sustain the power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The longtooth shifter warlock becomes invisible until the start of the longtooth shifter warlock’s next turn and teleports
20 squares. The longtooth shifter warlock leaves behind an illusory image of the longtooth shifter warlock that persists as
long as the longtooth shifter warlock is invisible. This image stands in place, takes no actions, and uses the longtooth shifter
warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves.
If the longtooth shifter warlock makes an attack, the longtooth shifter warlock becomes visible. Sustain Standard:
The longtooth shifter warlock remains invisible as long as the longtooth shifter warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.
Skills Arcana +21, Bluff +22
Str 14 (+13); Dex 13 (+12); Wis 16 (+14);
Con 15 (+13); Int 20 (+16); Cha 22 (+17)
Equipment leather armor, spear
-1 Level / +1 Level
Longtooth Shifter Infernal-Pact Warlock [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +13; low-light
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 35, Reflex 35, Will 32
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 14 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +25 vs. Reflex; 2d6 + 14 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth
shifter warlock’s next turn, the target takes an extra 2d6 + 14 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +25 vs. Fortitude; the longtooth shifter warlock takes 17 damage, and the target takes 3d10 + 25 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The longtooth shifter warlock conjures flames in the shape of diabolic imps that appear at the longtooth shifter warlock’s
feet. The longtooth shifter warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the longtooth
shifter warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when
the longtooth shifter warlock has no temporary hit points remaining.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The longtooth shifter warlock grows wings and gains a fly speed equal to the longtooth shifter warlock’s speed until the end
of the encounter or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 22 temporary hit points.
Skills Arcana +21, Intimidate +18
Str 14 (+13); Dex 14 (+13); Wis 15 (+13);
Con 22 (+17); Int 20 (+16); Cha 15 (+13)
Equipment leather armor, mace
-1 Level / +1 Level
Longtooth Shifter Star-Pact Warlock [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +13; low-light
HP 206; Bloodied 103
Healing Surges (+51 hp) ○○○
AC 33; Fortitude 35, Reflex 32, Will 35
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +25 vs. Reflex; 2d10 + 14 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +25 vs. Fortitude; 2d6 + 14 radiant damage. If the target moves nearer to the longtooth shifter warlock on its
next turn, it takes an extra 2d6 + 14 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +24 vs. Reflex; 1d8 + 13 damage, and the target gains vulnerability 12 to all attacks until the end of the longtooth
shifter warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +24 vs. Reflex; 4d10 + 13 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- ○ Entropic Ward (minor)
- Until the end of the longtooth shifter warlock’s next turn, anyone who attacks the longtooth shifter warlock must roll two
dice and take the lower result. Each time an attack misses due to this effect, the longtooth shifter warlock gains a cumulative
+1 power bonus to the longtooth shifter warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +18, Insight +18
Str 14 (+13); Dex 14 (+13); Wis 15 (+13);
Con 22 (+17); Int 15 (+13); Cha 20 (+16)
Equipment leather armor, sickle
-1 Level / +1 Level
Longtooth Shifter Inspiring Warlord [Level 22 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +14; Senses Perception +13; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 37, Reflex 31, Will 35
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +28 vs. Fortitude; 7 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or
her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +28 vs. AC; 3d10 + 15 damage, and every ally within 5 squares of the longtooth shifter warlord makes a saving throw with a
+5 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage. Until the start of the longtooth shifter warlord’s next turn, every ally within 10 squares of
the longtooth shifter warlord can follow up a standard action with a basic attack made as a free action. Miss: Until
the start of the longtooth shifter warlord’s next turn, one ally of the longtooth shifter warlord’s choice within 10 squares
of the longtooth shifter warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor:
Until the start of the longtooth shifter warlord’s next turn, one ally of the longtooth shifter warlord’s choice within 10
squares of the longtooth shifter warlord can follow up a standard action with a basic attack made as a free action.
- □ Heart of the Titan (standard)
- The longtooth shifter warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value
+ 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage
rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 6.
- ○○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains
16 lost hit points.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +18, History +18
Str 24 (+18); Dex 13 (+12); Wis 14 (+13);
Con 14 (+13); Int 15 (+13); Cha 20 (+16)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Longtooth Shifter Tactical Warlord [Level 22 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +14; Senses Perception +13; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 38; Fortitude 37, Reflex 35, Will 32
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 15 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +29 vs. AC; 3d8 + 15 damage, and the target is dazed until the end of the longtooth shifter warlord’s next turn. Until the
end of the longtooth shifter warlord’s next turn, the longtooth shifter warlord’s allies gain a +5 power bonus to attack rolls
against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +29 vs. AC; 4d8 + 15 damage. Hit or Miss: If the target attacks before the end of the longtooth shifter warlord’s next
turn, the longtooth shifter warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against
the target. If the longtooth shifter warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor:
The effect continues until the end of the longtooth shifter warlord’s next turn.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the longtooth shifter warlord slides each target 5 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 6.
- ○○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus
to the attack roll.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +18, History +21
Str 24 (+18); Dex 13 (+12); Wis 14 (+13);
Con 14 (+13); Int 20 (+16); Cha 15 (+13)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Control Wizard [Level 22 Artillery]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +17; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 35; Fortitude 31, Reflex 35, Will 37
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +25 vs. Fortitude; 2d6 + 14 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s
next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +25 vs. Reflex; 3d8 + 14 force damage, and the target is immobilized until the end of the longtooth
shifter wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement.
This effect ends at the end of the longtooth shifter wizard’s next turn, and the longtooth shifter wizard can dismiss it as
a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +25 vs. Reflex; 2d10 + 14 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the longtooth shifter wizard’s next turn. Sustain
Minor: When the longtooth shifter wizard sustains the power, repeat the attack against any creature within the zone that
is not immobilized, and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 6.
- □ Time Stop (minor)
- The longtooth shifter wizard gains two extra standard actions, which the longtooth shifter wizard can’t use to attack other
creatures.
- ○ Orb of Imposition (free)
- The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the
longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth
shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Skills Arcana +22, Insight +22
Str 14 (+13); Dex 15 (+13); Wis 22 (+17);
Con 14 (+13); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Longtooth Shifter War Wizard [Level 22 Artillery]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +14; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 35; Fortitude 31, Reflex 35, Will 34
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +25 vs. Reflex; 2d6 + 14 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +25 vs. Reflex; 3d6 + 14 force damage, and the target
is dazed until the end of the longtooth shifter wizard’s next turn. If the longtooth shifter wizard targets only one creature
with this power, the longtooth shifter wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +25 vs. Reflex; 5d6 + 14 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Mass Fly (standard)
- The longtooth shifter wizard and each ally within 5 squares gain a speed of fly 8 until the end of the longtooth shifter wizard’s
next turn. Sustain Minor: The longtooth shifter wizard can sustain this power until the end of the encounter or for
5 minutes. If the longtooth shifter wizard does not sustain this power, all targets float to the ground without taking falling
damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 6.
- ○ Wand of Accuracy (free)
- The longtooth shifter wizard gains a +5 bonus to a single attack roll.
Skills Arcana +22, History +22
Str 14 (+13); Dex 20 (+16); Wis 17 (+14);
Con 14 (+13); Int 22 (+17); Cha 13 (+12)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Longtooth Shifter Isolating Avenger [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +18; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 33, Reflex 35, Will 37
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 2d6 + 11 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space
the longtooth shifter avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +29 vs. AC; 2d10 + 15 thunder damage, and the longtooth shifter avenger pushes any enemy within 2 squares of the longtooth
shifter avenger, other than the target, 2 squares. Until the end of the longtooth shifter avenger’s next turn, if any enemy
other than the target enters a square adjacent to the longtooth shifter avenger or hits or misses the longtooth shifter avenger
from a square within the longtooth shifter avenger’s reach, the longtooth shifter avenger can make a melee basic attack against
that enemy as an opportunity action. The longtooth shifter avenger gains a +5 power bonus to the attack roll of the melee
basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +26 vs. Will; 4d8 + 15 psychic damage, and the target is pulled 3 squares. At
the start of each of the longtooth shifter avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half
damage, and the target is pulled 2 squares. At the start of the longtooth shifter avenger’s next turn, the target is pulled
3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 6.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the longtooth shifter avenger to 0 hit points or fewer and doesn’t kill you.
The longtooth shifter avenger is dying but doesn’t fall unconscious. Until the end of the longtooth shifter avenger’s next
turn, the longtooth shifter avenger doesn’t take any damage after the triggering attack, and the longtooth shifter avenger
gains a +4 bonus to attack rolls. At the end of the longtooth shifter avenger’s next turn, the longtooth shifter avenger falls
unconscious if the longtooth shifter avenger is still dying.
- Censure of Retribution
- When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth
shifter avenger gains a +5 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end
of the longtooth shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +21
Str 17 (+14); Dex 13 (+12); Wis 24 (+18);
Con 14 (+13); Int 20 (+16); Cha 12 (+12)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Longtooth Shifter Pursuing Avenger [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +18; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 33, Reflex 35, Will 37
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 11 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +26 vs. AC; 2d8 + 13 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth
shifter avenger can shift 6 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 15 damage, and the target is immobilized until the end of the longtooth shifter avenger’s next turn. The
longtooth shifter avenger gains a +7 bonus to the longtooth shifter avenger’s next attack roll against the target before the
end of the longtooth shifter avenger’s next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +29 vs. AC; 5d10 + 15 damage. Miss: Half damage. The longtooth shifter avenger gains a +5 power bonus to the longtooth
shifter avenger’s next damage roll against the target before the end of the encounter, unless the longtooth shifter avenger
attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 6.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the longtooth shifter avenger gains phasing, and the longtooth shifter avenger takes half
damage from opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth
shifter avenger gains a +11 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next
turn.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +21
Str 17 (+14); Dex 20 (+16); Wis 24 (+18);
Con 14 (+13); Int 13 (+12); Cha 12 (+12)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Longtooth Shifter Rageblood Barbarian [Level 22 Brute]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +18; low-light
HP 250; Bloodied 125
Healing Surges (+62 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 31
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+28 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the longtooth shifter barbarian gains 16 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +28 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The longtooth shifter barbarian enters the rage of the hydra. Until the rage ends, once per round when the longtooth shifter
barbarian makes an attack that misses, the longtooth shifter barbarian can make a melee basic attack as a free action.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
6.
- ○ Swift Charge (free)
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the longtooth shifter barbarian is hit by an attack.
Until the end of the longtooth shifter barbarian’s next turn, the longtooth shifter barbarian gains resist 16 to all damage.
- Rageblood Vigor
- Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains
15 temporary hit points.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +24, Perception +18
Str 24 (+18); Dex 14 (+13); Wis 15 (+13);
Con 20 (+16); Int 12 (+12); Cha 15 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Thaneborn Barbarian [Level 22 Brute]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +18; low-light
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 37; Fortitude 38, Reflex 34, Will 34
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+28 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the longtooth shifter barbarian can use this power in
place of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +28 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target takes a –5 penalty to AC until the end of the longtooth shifter
barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The longtooth shifter barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts
its turn next to the longtooth shifter barbarian grants combat advantage to the longtooth shifter barbarian and the longtooth
shifter barbarian’s allies until the end of its next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
6.
- □ Untouched (minor)
- The longtooth shifter barbarian makes a saving throw against each effect on the longtooth shifter barbarian that a save can
end. The longtooth shifter barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
- Thaneborn Triumph
- Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally
against that enemy gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +24, Perception +18
Str 24 (+18); Dex 14 (+13); Wis 15 (+13);
Con 15 (+13); Int 12 (+12); Cha 20 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Cunning Bard [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +18; low-light
HP 199; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 38; Fortitude 32, Reflex 36, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +25 vs. Will; 2d6 + 14 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth
shifter bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +25 vs. Reflex; 2d8 + 14 thunder damage, and the longtooth shifter bard and each ally within 10 squares of the
longtooth shifter bard can shift 6 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 3d8 + 14 radiant damage. Miss: Half damage. Hit or Miss:
The longtooth shifter bard and each ally within 10 squares of the longtooth shifter bard can shift 5 squares as a free action.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 6.
- ○○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the longtooth shifter bard, the longtooth shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Bluff +22
Str 16 (+14); Dex 13 (+12); Wis 14 (+13);
Con 15 (+13); Int 20 (+16); Cha 22 (+17)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Valorous Bard [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +12; Senses Perception +18; low-light
HP 204; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 36; Fortitude 34, Reflex 33, Will 36
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 11 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 14 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until
the end of the longtooth shifter bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +28 vs. AC; 2d8 + 14 damage, and the longtooth shifter bard teleports an ally within 10 squares of the longtooth shifter bard
to a space adjacent to the longtooth shifter bard and gains a +5 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 6.
- ○○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the longtooth shifter bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the longtooth shifter bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +20
Str 16 (+14); Dex 13 (+12); Wis 14 (+13);
Con 20 (+16); Int 15 (+13); Cha 22 (+17)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Guardian Druid [Level 22 Controller]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +18; low-light
HP 204; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 37; Fortitude 34, Reflex 32, Will 37
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +24 vs. AC; 4d4 + 11 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +26 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +26 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +26 vs. Fortitude; 3d6 + 15 damage, and the target slides 6 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +26 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 15 damage. Miss: 1d6 + 15 damage, and the target is immobilized until the end of the longtooth shifter druid’s
next turn.
- □ Unyielding Roots (standard) ✦ Healing
- The longtooth shifter druid and each ally with 5 squares grows revitalizing roots. Until the end of the longtooth shifter
druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start
of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 6.
- Primal Guardian
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s
Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth
shifter druid’s AC.
Skills Heal +23, Nature +23
Str 16 (+14); Dex 15 (+13); Wis 24 (+18);
Con 20 (+16); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Predator Druid [Level 22 Controller]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +23; low-light
HP 199; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 37; Fortitude 32, Reflex 35, Will 37
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +24 vs. AC; 4d4 + 11 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +26 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +26 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +26 vs. Fortitude; 3d10 + 15 damage, the longtooth shifter druid grabs the target and shifts 5 squares, pulling the target
with the longtooth shifter druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +26 vs. Fortitude; 3d10 + 15 damage, and the longtooth shifter druid grabs the target. Until the grab ends, the target takes
10 damage at the start of the longtooth shifter druid’s turn. Miss: Half damage, and the longtooth shifter druid grabs
the target. Hit or Miss: Until the end of the encounter, while the longtooth shifter druid is in beast form, the longtooth
shifter druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 6.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the longtooth shifter druid uses wild shape to change into beast form, the longtooth
shifter druid becomes insubstantial and gain phasing until the end of the longtooth shifter druid’s turn.
- Primal Predator
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth
shifter druid’s speed.
Skills Nature +23, Perception +23
Str 16 (+14); Dex 20 (+16); Wis 24 (+18);
Con 15 (+13); Int 13 (+12); Cha 12 (+12)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Preserving Invoker [Level 22 Artillery]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +18; low-light
HP 153; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 37; Fortitude 32, Reflex 35, Will 37
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +26 vs. Reflex; 2d8 + 15 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +26 vs. Reflex; 2d8 + 15 damage. If the target moves more than 1 square before the end of the longtooth
shifter invoker’s next turn, the target takes 10 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +26 vs. Will; 5d6 + 15 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 6.
- □ Covenant of Vengeance (minor)
- Choose either the longtooth shifter invoker or one ally within 10 squares. All of the target’s marks end. Until the end of
the encounter or until the target marks a creature, if a creature attacks the target, the longtooth shifter invoker and the
longtooth shifter invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the longtooth
shifter invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +5 bonus to the longtooth shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
- Covenant of Preservation
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.
Skills Arcana +21, Religion +21
Str 14 (+13); Dex 14 (+13); Wis 24 (+18);
Con 15 (+13); Int 20 (+16); Cha 13 (+12)
Equipment hide armor, morningstar
-1 Level / +1 Level
Longtooth Shifter Wrathful Invoker [Level 22 Artillery]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +18; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○○
AC 35; Fortitude 35, Reflex 32, Will 37
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +26 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +26 vs. Will; 3d10 + 15 radiant damage, and until the end of the longtooth shifter invoker’s next turn, each creature
that the target attacks gains a +6 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +26 vs. Fortitude; 7d6 + 15 damage, and the longtooth shifter invoker slides the target 5 squares
and knock it prone. Miss: Half damage, and the longtooth shifter invoker slides the target 3 squares and knock it prone.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 6.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks
with the power.
Skills Endurance +22, Religion +18
Str 14 (+13); Dex 14 (+13); Wis 24 (+18);
Con 20 (+16); Int 15 (+13); Cha 13 (+12)
Equipment chainmail, morningstar
-1 Level / +1 Level
Longtooth Shifter Bear Shaman [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +23; low-light
HP 204; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 33; Fortitude 35, Reflex 31, Will 37
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +23 vs. AC; 2d10 + 10 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Will; 2d8 + 15 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains
5 temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +26 vs. Will; 3d6 + 15 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion can spend
a healing surge and regains an additional 10 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +26 vs. Fortitude; 2d10 + 15 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The longtooth shifter shaman conjures a bear spirit in an unoccupied
square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot
move through its space, but allies can. As a move action, the longtooth shifter shaman can move the spirit 5 squares.
The spirit can flank enemies with the longtooth shifter shaman and the longtooth shifter shaman’s allies, and it can make
opportunity attacks against the longtooth shifter shaman’s enemies: +26 vs. Reflex; 2d10 + 15 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 21 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 16 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 6.
- ○○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be
used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the longtooth shifter shaman and the longtooth shifter shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +26 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter
shaman’s spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 5 additional hit points when he or she uses second
wind or when the longtooth shifter shaman uses a healing power on him or her.
Skills Nature +23, Perception +23
Str 15 (+13); Dex 14 (+13); Wis 24 (+18);
Con 20 (+16); Int 15 (+13); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Panther Shaman [Level 22 Controller (Leader)]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +23; low-light
HP 199; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 32, Reflex 34, Will 37
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +23 vs. AC; 2d10 + 10 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +26 vs. Fortitude; 2d10 + 15 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If
the target is bloodied, the longtooth shifter shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +26 vs. Reflex; 2d10 + 15 damage. Until the end of the longtooth shifter shaman’s
next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the longtooth shifter shaman’s
spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +26 vs. Reflex; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: Until the end of the longtooth shifter
shaman’s next turn, the longtooth shifter shaman and the longtooth shifter shaman’s allies gain a +2 bonus to attack rolls
and a +5 bonus to damage rolls against the target. As a free action before the longtooth shifter shaman’s next turn, each
ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 21 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 16 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 6.
- ○○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +26 vs. Reflex; 2d10 + 15 damage.
- Stalker Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +23, Perception +23
Str 15 (+13); Dex 14 (+13); Wis 24 (+18);
Con 15 (+13); Int 20 (+16); Cha 12 (+12)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Chaos Sorcerer [Level 22 Artillery]
Medium natural humanoid (shifter) [XP 4150]
Initiative +16; Senses Perception +13; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 32, Reflex 34, Will 37
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +27 vs. AC; 2d4 + 13 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +25 vs. Will; 2d10 + 23 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +25 vs. Will; 1d6 + 17 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +25 vs. Will; 3d8 + 23 thunder damage, and the longtooth shifter sorcerer
teleports the target to a space adjacent to the longtooth shifter sorcerer’s enemy that is nearest to it. If the longtooth
shifter sorcerer rolled an even number on the attack roll, the longtooth shifter sorcerer can teleport the target to a space
adjacent to the longtooth shifter sorcerer’s ally, not the longtooth shifter sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 6d6 + 23 lightning damage. If the longtooth shifter sorcerer rolled
an even number on the attack roll, the target is immobilized (save ends). If the longtooth shifter sorcerer rolled an odd
number on the attack roll, the target is dazed (save ends). Miss: Half damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
6.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the longtooth shifter sorcerer’s next turn, the longtooth shifter sorcerer becomes insubstantial, the longtooth
shifter sorcerer gains a fly speed equal to the longtooth shifter sorcerer’s speed, and the longtooth shifter sorcerer can
hover.
- Chaos Power
- The longtooth shifter sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares
of the longtooth shifter sorcerer 1 square.
Skills Arcana +17, Bluff +22
Str 17 (+14); Dex 20 (+16); Wis 14 (+13);
Con 14 (+13); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, dagger
-1 Level / +1 Level
Longtooth Shifter Dragon Sorcerer [Level 22 Skirmisher]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +13; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 35, Reflex 31, Will 37
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +25 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee
attack before the end of the longtooth shifter sorcerer’s next turn takes 6 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +25 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the longtooth shifter
sorcerer slides the target 6 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
6.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the longtooth shifter sorcerer.
Targets the triggering creature; +25 vs. Reflex; 2d10 + 24 lightning damage and the longtooth shifter sorcerer pushes the
target 6 squares.
- □ Platinum Scales (immediate interrupt)
- When the longtooth shifter sorcerer is hit by an attack.
Until the end of the encounter, the longtooth shifter sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The longtooth shifter sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter
sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine
the longtooth shifter sorcerer’s AC.
Skills Arcana +17, Athletics +24
Str 22 (+17); Dex 15 (+13); Wis 14 (+13);
Con 14 (+13); Int 13 (+12); Cha 22 (+17)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Longtooth Shifter Earth Warden [Level 22 Brute]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +19; low-light
HP 250; Bloodied 125
Healing Surges (+62 hp) ○○○
AC 39; Fortitude 37, Reflex 33, Will 33
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth
shifter warden’s next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage. The target is immobilized and takes a -5 penalty to AC and Reflex until the end of the longtooth
shifter warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +28 vs. AC; 4d10 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the longtooth shifter warden’s next turn. Hit or Miss: Each
enemy within 3 squares of the longtooth shifter warden, other than the target, is slowed until the end of the longtooth shifter
warden’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 6.
- □ Panacea (minor)
- The longtooth shifter warden makes a saving throw with a +4 power bonus. The longtooth shifter warden also gains a +4 power
bonus to saving throws until the end of the encounter.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an
attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional
+5 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +22, Perception +19
Str 24 (+18); Dex 14 (+13); Wis 17 (+14);
Con 20 (+16); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Longtooth Shifter Wild Warden [Level 22 Brute]
Medium natural humanoid (shifter) [XP 4150]
Initiative +13; Senses Perception +22; low-light
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 38; Fortitude 37, Reflex 31, Will 36
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the longtooth shifter warden’s next
turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +28 vs. Fortitude; 2d12 + 21 damage (crit 45 + 3d12), and the target is weakened until the end of the longtooth shifter warden’s
next turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the longtooth shifter warden shifts 1 square. +28 vs. AC; 3d12 + 15 damage (crit 51 + 3d12),
and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 6.
- □ Renewal (minor) ✦ Healing
- The longtooth shifter warden spends a healing surge. In addition, the longtooth shifter warden regains the use of an encounter
attack power the longtooth shifter warden has already used during this encounter.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden
as a target.
Targets the triggering enemy; +28 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage
to the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s
next turn.
- Wildblood
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter
warden takes an additional -6 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target,
until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +24, Perception +22
Str 24 (+18); Dex 14 (+13); Wis 22 (+17);
Con 15 (+13); Int 12 (+12); Cha 13 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.